Scholastic BoneDiscussion

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Some key takeaways are that graphic novels have become more mainstream and accepted in libraries and classrooms, appealing to both children and young adults. They have emerged as a growing segment of publishing.

Graphic novels are books written and illustrated in the style of a comic book, telling stories through sequential art. They range from works like Bone, Persepolis, and Maus that are considered contemporary literature to works aimed at children.

Bone, Persepolis, Maus, and The Tale of One Bad Rat are mentioned as prime examples of critically acclaimed graphic novels that are considered contemporary literature.

Using Graphic Novels in the Classroom A Guide for Teachers and Librarians

Graphic novels are hot! No longer an underground movement appealing to a small following of enthusiasts, graphic novels have emerged as a growing segment of book publishing, and have become accepted by librarians and educators as mainstream literature for children and young adults literature that powerfully motivates kids to read. At Scholastic were leading the way with our new Graphix imprint launched in Spring 2005. Are graphic novels for you? Should you be taking a more serious look at this format? How might graphic novels fit into your curriculum and your classroom? What are some specific ideas for how to do this, using Scholastics new editions of Bone by Jeff Smith? Want to know more? If so, this guide co-written by a school librarian and a public librarian who are both well-known experts in the field is for you!

Section 1: An Overview of Graphic Novels What are graphic novels? Are graphic novels suitable for the young? Best Web sites about graphic novels Best books about graphic novels for youth librarians and teachers Section 2: Answering Your Questions about Graphic Novels Do graphic novels promote literacy? Are graphic novels real books? The place of graphic novels in the curriculum Section 3: Introduction to Bone by Jeff Smith What is Bone? The story behind the publishing of Bone Why teach Bone? Comparing its themes to classical mythology Studying graphic novels as a format Section 4: Hands-on Classroom Activities Using Bone Discussion questions for Bone #1: Out from Boneville Discussion questions for Bone #2: The Great Cow Race Creative writing activities using Bone Section 5: More about This Teaching Guide What the critics have said about Bone How to order Bone About the two experts who wrote this teaching guide Section 6: What Other Books Are Being Published in Scholastics Graphix Imprint? Upcoming publications

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An Overview of Graphic Novels


What are graphic novels?
Graphic novel is a term used by librarians, educators, and booksellers to indicate a publishing format books written and illustrated in the style of a comic book. The term graphic novel was rst popularized by Will Eisner to distinguish his book A Contract with God (1978) from collections of newspaper comic strips. He described graphic novels as consisting of sequential art a series of illustrations which, when viewed in order, tell a story. Although todays graphic novels are a recent phenomenon, this basic way of storytelling has been used in various forms for centuries early cave drawings, hieroglyphics, and medieval tapestries like the famous Bayeux Tapestry can be thought of as stories told in pictures. The term graphic novel is now generally used to describe any book in a comic format that resembles a novel in length and narrative development. Award-winning, critically acclaimed graphic novels such as Bone, Persepolis, Maus, and The Tale of One Bad Rat are prime examples of this new type of contemporary literature.

Are graphic novels suitable for the young, and how do I evaluate them?
Some parents, educators, and librarians may associate the term graphic novels with content that includes violence, adult language, and sexually provocative images. Although there are many comics and graphic novels that contain these elements, there is also a growing body of graphic novels that are free of such content and are suitable for all ages, including children. Reviews of graphic novels appear regularly in School Library Journal, Booklist, Voice of Youth Advocates, Library Media Connection, Publishers Weekly, and other journals. By reading these reviews; seeking the advice of trusted retailers, wholesalers, and publishers; and by previewing materials prior to circulation, you should be able to build a collection that is suited to your audience. It is the goal of Scholastics Graphix imprint to increase the range and variety of graphic novels published for children.

What are the best Web sites for nding out about graphic novels?
Comic Books for Young Adults: A Guide for Librarians http://ublib.buffalo.edu/libraries/units/lml/comics/pages/index.html No Flying, No Tights: A Web site Reviewing Graphic Novels for Teens www.noyingnotights.com Recommended Graphic Novels for Public Libraries http://my.voyager.net/~sraiteri/graphicnovels.htm

What are some of the best books about graphic novels for youth librarians and teachers?
The Public Librarians Guide to Graphic Novels, published by Book Wholesalers, Inc. The 101 Best Graphic Novels, by Steve Weiner, published by NBM. Getting Graphic! Using Graphic Novels to Promote Literacy with Preteens and Teens, by Michele Gorman, published by Linworth Publishing. Graphic Novels 101: Selecting and Using Graphic Novels to Promote Literacy for Children and Young Adults A Resource Guide for School Librarians and Educators, by Philip Crawford, published by Hi Willow Publishing. Graphic Novels in Your Media Center: A Denitive Guide, by Allyson A.W. Lyga and Barry Lyga, published by Libraries Unlimited.

Answering Your Questions about Graphic Novels


Do graphic novels promote literacy?
Graphic novels powerfully attract kids and motivate them to read. Many public librarians have built up graphic novel collections and have seen circulation gures soar. School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys a group traditionally difcult to reach. At the same time, graphic novels with rich, complex plots and narrative structures can also be satisfying to advanced readers.

Graphic novels can also help improve reading development for students struggling with language acquisition, as the illustrations provide contextual clues to the meaning of the written narrative. When graphic novels are made available to young people, even those deemed poor readers willingly and enthusiastically gravitate towards these books. Providing young people with diverse reading materials, including graphic novels, can help them become lifelong readers.

Are graphic novels real books?


Some parents and educators may feel that graphic novels are not the type of reading material that will help young people grow as readers they may dismiss graphic novels as inferior literature or as not real books. However, quality graphic novels have increasingly come to be accepted by librarians and educators as a method of storytelling on a par with novels, picture books, movies, or audiobooks. The excellent graphic novels that are available today are linguistically appropriate reading material demanding many of the same skills that are needed to understand traditional works of prose ction. They require readers to be actively engaged in the process of decoding and comprehending a range of literary devices, including narrative structures, metaphor and symbolism, point of view, and the use of puns and alliteration, intertextuality, and inference. Reading graphic novels can help students develop the critical skills necessary to read more challenging works, including the classics.

Do graphic novels have a place in the curriculum?


Many educators have reported great success when they have integrated graphic novels into their curriculum, especially in the areas of English, science, social studies, and art. Teachers are discovering that graphic novels just like traditional forms of literature can be useful tools for helping students critically examine aspects of history, science, literature, and art.

Introduction to Bone by Jeff Smith


What is Bone?
Bone an award-winning, critically acclaimed graphic novel series that has been described as Pogo meets The Lord of the Rings tells about the adventures of three cousins: Fone Bone (good, kind, brave, and loving), Smiley Bone (the Harpo Marx-type funny guy), and Phoney Bone (greedy and scheming). In the rst of the nine volumes, Out from Boneville, the three cousins are lost in a vast uncharted desert after having been banished from their home of Boneville. Fone Bone nds his way into a deep, forested valley lled with wonderful and terrifying creatures. Eventually, hes reunited with his two cousins at a farmstead run by tough Granma Ben and her spirited granddaughter Thorn. But little do the Bones know, there are dark forces conspiring against them, and their adventures are only just beginning.

What is the story behind the publishing of Bone?


The author/artist of Bone, Jeff Smith, runs a company called Cartoon Books and lives in Columbus, Ohio, with his wife and business partner, Vijaya Iyer. After starting his career drawing comic strips in newspapers and starting his own animation studio, Jeff Smith started self-publishing Bone in 1991. He says its the book he always longed to read when he was nine a giant comic book saga that had all the plot and character-journey elements of a long, satisfying novel like Moby Dick or The Odyssey. Since then, Bone has won many awards and has been published in sixteen languages. In 2004, Scholastic acquired the rights to publish Bone in its new graphic novel imprint, Graphix. Previously illlustrated in black-and-white, Bone is now being reissued by Scholastic in full color, in nine volumes released at six-month intervals, published simultaneously in hardcover and paperback.

Why teach Bone?


Bone is a wonderfully entertaining, humorous work of high fantasy that can also be studied and discussed as an epic adventure with many parallels to mythology. Teaching these elements of literature through the medium of a graphic novel, and discussing the parallels between Bone and other epics such as The Iliad and The Odyssey, will provide teachers with an opportunity to introduce something different into the curriculum. Using graphic novels alongside traditional works of literature can elicit renewed interest in these topics, and motivate those students who may have had little interest in reading and studying literature. Including Bone in the English/Language Arts curriculum can provide teachers with a tool for helping students identify elements of classical mythology, the heroic quest, and cultural references.

For example: The journey home


The three Bone cousins did not deliberately set out to have an adventure. Like Odysseus leaving Troy in The Odyssey, all they really want to do is return home. Their entire adventure is actually a long detour on the road home.

The unlikely hero


Like Bilbo Baggins in The Lord of the Rings, or Harry Potter in the Harry Potter books, Fone Bone starts out as just an ordinary person with no pretensions of being a hero. When he is thrust into extraordinary circumstances, his qualities of humility, goodness, and courage eventually make him a hero despite himself.

The heros quest


The heroic journey or quest that the Bone cousins embark on is symbolic of the search for self. Compare their quest to that of Dorothy in The Wizard of Oz or Bilbo Baggins in The Lord of the Rings. Joseph Campbells seminal book, The Hero with a Thousand Faces, talks about the ve steps of a heroic quest. How are the experiences of the Bone cousins similar or different?

The unknown destiny


Like King Oedipus in Oedipus Rex, or Aragorn in The Lord of the Rings, or heroes in other timeless fairy tales, young Thorn is in a long line of heroines and heroes who are raised either unaware of the destiny they are born into, or far from the kingdom they will someday rule.

The mentor wizard figure


Merlin from the Arthurian legends, Gandalf from The Lord of the Rings, and Dumbledore from Harry Potter represent classic wizard gures. Students can compare and contrast them with Great Red Dragon, the mentor wizard gure in Bone a cigar-smoking dragon who is only visible to a select few.

Allusions to American literature and film


Fone Bones love of the American classic, Moby Dick, signals readers that Jeff Smiths cartoon epic is, in a way, a tribute to this epic novel. The experiences of the Bone cousins are reminiscent of Ishmaels journey when they return home, they bring no worldly goods, only a better understanding of themselves and the world they live in. When Fone Bone asks Great Red Dragon why he scared some rat creatures away rather than breathing re on them, he answers, Never play an ace when a two will do, a nod to the laconic tough-guy Humphrey Bogart movie persona.

Why study graphic novels as a format?

Students can learn much by studying how graphic novels work, and comparing them to other forms of storytelling. Novels speak to us usually in a linear written narrative; picture books tell a story with text accompanied by illustrations; lm does so with moving images and dialogue; and poetry can communicate on levels that no other storytelling can. Graphic novels combine all these elements in their own unique way. They are like prose in that they are in a written printed format, but they are also like lm in that they tell a story through visual images that, although static, give the impression of movement, accompanied by the characters dialogue. The sequential pictures in a graphic novel contain dialogue yet also tell important aspects of the story visually. Readers derive information from facial and bodily expressions, and the composition and viewpoint of the illustrations; and as in a movie they can sometimes deduce what happened but was not explicitly stated in the interval between one image and the next. Everyone has had the experience of being so engrossed in a riveting novel that they feel as if theyre watching a movie of the story in their imagination. Graphic novels heighten that experience they are literature that is actually in a cinematic format, so that as you read it you experience in real time everything that happens in it. Finally, graphic novels might also be compared to some works of poetry in the way they can convey intangible feelings through allusion rather than direct description.

Conveying emotion and personality


In Bone, Smith conveys a range of emotions and explores diverse personality types with drawings that appear simple but that convey a great deal of information. For example, theres the angry frustration of Phoney Bone when the cousins are arguing over the map early in Out from Boneville, conveyed not only by his argumentative dialogue but also by his scrunched eyebrows, impatient gestures, and the beads of sweat ying off of him. Other examples are the dreamy expression on Fone Bones face when he rst meets Thorn, his expression of pride when he shows Moby Dick to Thorn, and the happy face Smiley Bone makes as he and Phoney Bone nd each other near the end of Out from Boneville. In each case, students can analyze how the emotion is conveyed both through the words and the pictures.

Information conveyed through the pictures without words


Near the end of Out from Boneville, Fone Bone is so overcome with feelings of love for Thorn that he falls backward off the cow he is riding, and the reader sees hearts oating up from him. This image is humorous in a slapstick way, yet also very touching. Is part of its effectiveness the way in which it is conveyed without words? If Bone were a conventional novel, the author would have to convey the same feelings through written narrative. How would this be different for the reader?

Information conveyed through point of view


In every illustration, the artist chose a particular viewpoint from which to observe the action. How does Jeff Smith make use of this choice? How does he convey information, or a mood, through the composition of each picture? At the very end of Out from Boneville, we observe the Bone cousins being happily reunited from the viewpoint of a hidden, hooded gure looking down on them from the trees. From this we learn that the Bone cousins are being followed that they are going to be threatened with danger and that they are unaware of this. The book thus ends on an exciting cliffhanger that makes you want to read more. Compare this to cinematic techniques in many well-known movies. Invite students to nd other examples of where the viewpoint of the picture is critical to the readers experience of the story.

Hands-on Classroom Activities Using Bone

What are some discussion questions for Bone #1: Out from Boneville?
1. Have you ever been far from home without knowing how you would get back? What did it feel like? How did you deal with the situation? 2. When we rst meet the Bone cousins, they are running from Boneville. But we dont really know why they are leaving. How do we nd out? Do we get the whole story? 3. The Bone cousins are very devoted to each other. What is loyalty? Would you leave your town with your cousins if you had to? Under what circumstances? Is there a limit to loyalty? 4. Who is your favorite Bone cousin? Why? 5. How are the cousins alike? How are they different? 6. At the end of the book, what do you think will happen next?

What are some discussion questions for Bone #2: The Great Cow Race?
1. What are Rat Creatures? What are they afraid of? 2. Why does Lucius wager that Grandma Ben will win the cow race? 3. Smiley Bone acts like hes stupid, but things always seem to go his way. How come? 4. Thorn thinks she remembers living with dragons. At the end of The Great Cow Race, Grandma Ben tells Lucius that the dragon is back. Is Thorn remembering something that really happened, or something that she dreamed? 5. Fone Bone is afraid of telling Thorn how much he likes her, so he tells her his feelings in a poem. Are there advantages to telling your feelings on paper rather than face to face? Have you ever done that? Was it successful? 6. Grandma Ben tells Lucius that Thorn is a good judge of character. What does that mean?

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What are some creative writing activities using Bone?

1. A critical moment in Out from Boneville is when Fone Bone rst meets Thorn. Have students write the story in their own words from that point forward. What do they think will happen? If Fone Bone hadnt met Thorn, how would Fone Bones experience have been different? 2. Write the story from the moment Fone Bone discovers the Mystery Cow scam in The Great Cow Race. If Fone Bone had exposed his cousins, how would the story have been different? Try writing the story the way you think it would have been with that outcome. 3. Make up a story about life in Boneville before the cousins were chased out, using the information provided in Out from Boneville and The Great Cow Race, and perhaps adding your own inferences. 4. Some writers describe every detail of an incident, including everything the characters are thinking and feeling. Others provide a bare outline of what happened and let the reader make inferences and ll in the blanks. Discuss the pros and cons of these approaches. What impact does each approach have? Take the moment when Fone Bone is so overcome with love for Thorn that he falls backward off his cow, referred to on page nine an incident that Jeff Smith conveys without a single word. Have students narrate this incident in words, using prose or poetry in a variety of styles, to convey the same feelings that Jeff Smith depicts visually.

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More about This Teaching Guide


What have the critics said about Bone?
Both cute and scary.... While children will read Bone for its breathless adventure...older kids and adults will appreciate the themes of blind fanaticism and corrupting power.
Time Magazine

ttiest writing Some of the wi rature in recent lite s ren of any child iting, rst-class kid lit: exc memory....This is t it will tha gh ou en t an on funny, scary, and res for a long time. stick with readers
Publishers Weekl y, starred review

A true accomplishment...a superb example of storytelling.


School Library Journal

Bone moves fro m brash humor to gripping adventure in a single panel.


Booklist

lected by ks were se ation Bone boo ry Associ ican Libra er m A fo e th ks r r Paperbac as Popula 2) ults (200 Young Ad

An instantly likeable and intermittently hilarious adventure for children with a subtler, grimmer story about power and corruption at its core.
The Washington Post

The following volumes of Bone by Jeff Smith are available from Scholastic:

Bone #1: Out from Boneville


All Ages 144 pages
Hardcover: $25.99 Paperback: $12.99

Bone #2: The Great Cow Race


All Ages 144 pages
Hardcover: $25.99 Paperback: $12.99

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Watch for the third Bone volume, Eyes of the Storm, published in February 2006.

Who wrote this teaching guide?


This guide combines the contributions of two authors who are each highly regarded experts in the eld of graphic novels for youth librarians and teachers. Philip Crawford, Library Director for Essex Junction High School in Vermont, contributed primarily to the sections on graphic novels. He has been a high school English teacher and was a curriculum specialist for the San Francisco Unied School District. He has conducted workshops at numerous conferences, including the American Association of School Librarians, the Vermont Library Association, and the California School Library Association. His column A Juvenile Miscellany is published regularly in Knowledge Quest, and his book reviews have appeared in School Library Journal and Library Media Connection. He is the author of Graphic Novels 101: Selecting and Using Graphic Novels to Promote Literacy for Children and Young Adults A Resource Guide for School Librarians and Educators. Stephen Weiner, Director of the Maynard Public Library in Maynard, Massachusetts, contributed primarily to the sections on Bone. He has written about comic art since 1992 and is an expert on Bone. He writes the Graphic Novel Roundup column in School Library Journal, and has published articles and reviews in Voice of Youth Advocates, Library Journal, The Shy Librarian, English Journal, and other journals. His books include Bring an Author to Your Library (1993), 100 Graphic Novels for Public Libraries (1996), The 101 Best Graphic Novels (2001), and Faster than a Speeding Bullet: The Rise of the Graphic Novel (2003), and he is co-author (with N.C. Christopher Couch) of The Will Eisner Companion (2004).

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What Other Books Are Being Published in Scholastics Graphix Imprint?

by Chynna Clugston A funny yet stinging look at the social hive of middle-school girls, where only one queen bee can rule! This graphic novel takes the typical American middle-school scene and mixes it up with fresh, manga-style illustrations and superhero antics. Chynna Clugston, an Eisner Award nominee, is the creator of the popular Blue Monday and Scooter Girl comic series. She has also worked on Buffy the Vampire Slayer comics and Marvel Comics collections.

Queen Bee #1
Hardcover: $21.99 Paperback: $11.99

Published September 2005 112 pages Ages 912

by Ann M. Martin adapted and illustrated by Raina Telgemeier Based on Ann M. Martins bestselling series, Americas favorite baby-sitters are back! Raina Telgemeier captures all the drama of the original book in a warm, spunky, and hilarious graphic novel. Brought to life in this vivid new format, the four baby-sitting friends will captivate a whole new generation of readers.

The Baby-sitters Club: Vol. 1


Published April 2006 144 pages Ages 912
Hardcover: $21.99 Paperback: $11.99

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Coming July 2006


Breaking Up: A Fashion High Graphic Novel
by Aimee Friedman, illustrated by Christine Norrie A high school melodrama about four best friends at an urban high school for the arts, illustrated with air by Christine Norrie, the artist of Hopeless Savages and Crush. This graphic novel tale of romance, doublecrossing, secrets, and social climbing will dazzle readers with its stylish evocation of teen life in glamorous Silver City. Ages 12 and up

Coming September 2007


The Last Unicorn
by Peter S. Beagle Author Peter S. Beagle adapts his fantasy classic about a magical unicorn, a hapless magician, and a hard-edged maiden into a gorgeous graphic novel. The Last Unicorn has been continually in print for nearly 40 years, is voted in the top ve of all-time best fantasy novels, and is a favorite of Tolkien fans. All Ages

Coming Soon!
adapted from the books by R. L. Stine Based on the scariest bestsellers ever! Each Goosebumps graphic novel will feature three stories, adapted by three different artists. Three new volumes will be released each year.

Romeo & Juliet


adapted and with essays by Tina Packer, director of Shakespeare & Company, author of Tales From Shakespeare

The Seventh Voyage


adapted and illustrated by Jon J Muth Caught in a time warp, a hapless astronaut meets his past and future selves as they attempt to x their broken rocket ship.

The Woodland Chronicles


written and illustrated by Greg Ruth Fifty years ago a boy named Walt disappeared. Strange woodland creatures seem to be responsible. Can 12-yearold Nathan Superb solve the mystery and save the world from a cataclysmic battle?

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Jeff Smiths Bone series...is a true accomplishment. Not only is it a terric graphic-novel series, but its a superb example of storytelling.
School Library Journal

Illustrations copyright 2005 Jeff Smith. BONE is a registered trademark of Jeff Smith. SCHOLASTIC and associated logos are trademarks and/or registered trademarks of Scholastic Inc.

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