The document summarizes the history and development of flying disc sports like Frisbee. It describes how Walter Morrison invented the flying disc in 1948 and Wham-O bought the rights in 1957, marketing it as the Frisbee. Popular flying disc sports like Ultimate Frisbee, disc golf, and freestyle emerged in the 1970s, governed by organizations like the WFDF. The document also provides brief descriptions of classic Frisbee games like Guts, Ultimate, Double Disc Court, and Freestyle, invented between the 1950s-1970s. Today, Ultimate and disc golf are played worldwide at both amateur and professional levels.
The document summarizes the history and development of flying disc sports like Frisbee. It describes how Walter Morrison invented the flying disc in 1948 and Wham-O bought the rights in 1957, marketing it as the Frisbee. Popular flying disc sports like Ultimate Frisbee, disc golf, and freestyle emerged in the 1970s, governed by organizations like the WFDF. The document also provides brief descriptions of classic Frisbee games like Guts, Ultimate, Double Disc Court, and Freestyle, invented between the 1950s-1970s. Today, Ultimate and disc golf are played worldwide at both amateur and professional levels.
The document summarizes the history and development of flying disc sports like Frisbee. It describes how Walter Morrison invented the flying disc in 1948 and Wham-O bought the rights in 1957, marketing it as the Frisbee. Popular flying disc sports like Ultimate Frisbee, disc golf, and freestyle emerged in the 1970s, governed by organizations like the WFDF. The document also provides brief descriptions of classic Frisbee games like Guts, Ultimate, Double Disc Court, and Freestyle, invented between the 1950s-1970s. Today, Ultimate and disc golf are played worldwide at both amateur and professional levels.
The document summarizes the history and development of flying disc sports like Frisbee. It describes how Walter Morrison invented the flying disc in 1948 and Wham-O bought the rights in 1957, marketing it as the Frisbee. Popular flying disc sports like Ultimate Frisbee, disc golf, and freestyle emerged in the 1970s, governed by organizations like the WFDF. The document also provides brief descriptions of classic Frisbee games like Guts, Ultimate, Double Disc Court, and Freestyle, invented between the 1950s-1970s. Today, Ultimate and disc golf are played worldwide at both amateur and professional levels.
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Blast from The Past
The flying disc was invented in 1948
by Walter Morrison. In 1957 January 13, Wham-O bought the rights to the invention and released it later under the trademarked name Frisbee. Disc sports using the Frisbee (flying disc), really began in the early-70s. Disc sports such as freestyle, double disc court, guts, disc ultimate and disc golf became this sports first events. Two sports, disc ultimate and disc golf are very popular worldwide and are now being played semi-professionally. The World Flying Disc Federation, Professional Disc Golf Association, and the Freestyle Players Association, are the official rules and sanctioning organizations for flying disc sports worldwide. Frisbee Games 1. GUTS - invented by the Healy Brothers (1950) and developed at the International Frisbee Tournament (IFT) in Marquette, Michigan.
2. ULTIMATE, the most widely played disc game, invented by Joel Silver & Jared Kass (late 1960).
3. DOUBLE DISC COURT - invented and introduced by Jim Palmeri (early 1970).
4. FREESTYLE Invented by Ken Westerfield & Discrafts Jim Kenner (1974).
5. DISC GOLF - Invented and developed by Wham-O's Ed Headrick. Was standardized with targets called "pole Ultimate - 10 simple rules Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defence immediately takes possession of the disc and becomes the offense. Substitutions - Players not in the game may replace players in the game after a score and during an injury timeout. Non-contact - No physical contact is allowed between players. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. Self-Refereeing - Responsible for own foul & line calls. Resolve own disputes. Spirit of the Game - Sportsmanship & fair play. Competitive play is encouraged, never at the expense of respect between players, adherence to the rules, and the basic joy of play. FLYING DISC The Fun Sport TERMINOLOGY BACKHAND - To throw the disc from the left side of the body for right handed players (or from the right for left handed players). FOREHAND (FLICK) - To throw the disc from the right side of the body for right handed players (or from the left for left handed players). HAND BLOCK - This is when the defender stops the disc directly after it is released by the thrower. FLOW - A series of quick passes to well- timed cuts. CUT - An attempt to get free to receive the pass. Starting with a body fake and/or a sudden change in direction or