Combat Reflexes Dragonborn Frenzy: Feat Feat

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Combat Reflexes
Feat
You gain a +1 bonus to opportunity attack rolls.
Dragonborn Frenzy
Feat
While you are bloodied, you gain a +2 bonus to damage
rolls.
Str vs. AC
Melee Basic Attack
At-Will Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Str damage.
Increase damage to 2[W] + Str at 21st level.
Dex vs. AC
Ranged Basic Attack
At-Will Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dex damage.
Increase damage to 2[W] + Dex at 21st level.
Special: Warlocks can use eldritch blast as a ranged basic
attack, and wizards can use magic missile as a ranged
basic attack.
Sure Climber
Feat
A successful Athletics check allows you to climb at your
normal speed, rather than half speed.
Dragonborn Fury
Dragonborn Racial
At-Will
When you're bloodied, you gain a +1 racial bonus to attack
rolls.
Combat Challenge
Fighter Feature
At-Will
In combat, it's dangerous to ignore a fighter. Every time you attack an enemy,
whether the attack hits or misses, you can choose to mark that target. The
mark lasts until the end of your next turn. While a target is marked, it takes a
-2 penalty to attack rolls for any attack that doesn't include you as a target. A
creature can be subject to only one mark at a time. A new mark supersedes a
mark that was already in place.
In addition, whenever an enemy marked by you is adjacent to you shifts or
makes an attack that does not include you, you can make a melee basic attack
against that enemy as an immediate interrupt.
Wis
Combat Superiority
Fighter Feature
At-Will
You gain a bonus to opportunity attacks
equal to your Wisdom modifier. An enemy
struck by your opportunity attack stops
moving, if a move provoked the attack. If it
still has actions remaining, it can use them to resume
moving.
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Healing
Second Wind
Encounter
Standard Action Personal
Once per encounter, you can spend a
healing surge to regain hit points. In
addition to the damage healed, you gain a
+2 bonus to all defenses until the start of your next turn.
+ vs. Ref
Damage
Type
Dragon Breath
Dragonborn Racial
Encounter Acid, Cold, Fire Lightning, or Poison
Minor Action Close blast 3
Target: All creatures in the area
Attack: Str, Dex, or Con +2 vs. Ref
Hit: 1d6 + Con damage.
Increase to +4 bonus and 2d6 + Constitution
modifier damage at 11th level, and to +6 bonus
and 3d6 + Constitution modifier damage at 21st
level.
Special: When you create your character, choose
the damage type and the ability score to use for
attacks.
Str vs. AC
Damage
Cleave Damage
Cleave
Fighter Attack 1
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Str damage, and an enemy
adjacent to you other than the target takes
damage equal to your Str.
Increase damage to 2[W] + Str at 21st level.
Str vs. AC
Damage
Miss
Reaping Strike
Fighter Attack 1
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Str damage.
Increase damage to 2[W] + Str at 21st level.
Miss: Half Str damage. If you're wielding a
two-handed weapon, you deal damage
equal to your Str.
Str vs. AC
Damage
Brute Strike
Fighter Attack 1
Daily Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Str vs. AC
Hit: 3[W] + Str damage.
No Opening
Fighter Utility 2
Encounter Martial
Immediate Interrupt Personal
Trigger: An enemy attacks you and has combat advantage
against you
Effect: Cancel the combat advantage you were about to
grant to the attack.
Str vs. AC
Damage
Crushing Blow
Fighter Attack 3
Encounter Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Str vs. AC
Hit: 2[W] + Str damage.
Weapon: If you're wielding an axe, a
hammer, or a mace, you gain a bonus to
the damage roll equal to your Con.
Str vs. AC
Damage
Sweeping Blow
Fighter Attack 3
Encounter Martial, Weapon
Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: Str vs. AC
Weapon: If you're wielding an axe, a flail, a
heavy blade, or a pick, you gain a bonus to
the attack roll equal to one-half your Str.
Hit: 1[W] + Str damage.
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