12 Principles-Kerlow PDF
12 Principles-Kerlow PDF
12 Principles-Kerlow PDF
The 12 principles were created in the early 1930s, by animators at the Walt Disney
Studios to lay the ground rules of animation for more focused discussions during production, and to train young animators better and faster.
The 12 principles transformed the craft of animation from a novelty into an art form,
and were applied to the now classic early animated feature films: Snow White (1937),
Pinocchio (1940), Fantasia (1940), Dumbo (1941), and Bambi (1942).
These principles are relevant because they help us to create more believable characters and situations. They also help to better define the genre of our animation,
whether it is comedy, drama, or action-oriented.
1. Squash and Stretch: Exaggerate the amount of non-rigid body deformations for a
more comedic effect. (Exagrer le dformations de corps non rigides pour un effet
plus comedique.)
2. Anticipation: Guide the audiences eyes to where the action is about to occur,
"announce the surprise." (Diriger les yeux de l'auditoire o l'action est sur le point
d'arriver, "annoncer la surprise.")
3. Staging: Translate the mood and intention of your scene into positions and
actions of the characters. Key poses in scene define nature of the action. (Traduire
l'humeur et l'intention de votre scne en position et actions des personnages. Les
poses les plus importantes dans une scne dfinissent la nature de l'action.)
4. Straight-Ahead Action or Pose-to-Pose: Two different techniques: working through
the action one step at a time until the action is finished, or breaking down the motion
into a series of key poses. (Progresser dans l'action tape pour tape jusqu' ce que l'action finie, ou diviser le mouvement dans une suite de poses principales.)
5. Follow-Through and Overlapping Action: The reaction after an action tell us how
the character feels about it. Multiple motions influence, blend, and overlap the character position. (La raction aprs une action nous dit comment les personnages la
ressent. Les mouvements multiples influenncent la position de personnage, la modifient, et la complexifient.)
Copyright 2002 by Isaac Kerlow. From upcoming 3rd edition of The Art of 3D Computer Animation and Effects.
Copyright 2002 by Isaac Kerlow. From upcoming 3rd edition of The Art of 3D Computer Animation and Effects.
Copyright 2002 by Isaac Kerlow. From upcoming 3rd edition of The Art of 3D Computer Animation and Effects.
Copyright 2002 by Isaac Kerlow. From upcoming 3rd edition of The Art of 3D Computer Animation and Effects.
1994
1995
1995
1995
1997
1997
1997
1997
1997
1998
The Lost World. Final proof that 3DCG can look real.
Batman and Robin. 3D characters intercut with live action.
Mars Attacks. Over-the-top 3D and live action.
Hercules. first major 3D character in a Disney movie.
A Bugs Life. Huge rendering complexity/cinema.
1998
1998
1998
1999
1999
1999
2000
2000
2001
Copyright 2002 by Isaac Kerlow. From upcoming 3rd edition of The Art of 3D Computer Animation and Effects.