Random Wilderness Events - D&D 5th Ed
Random Wilderness Events - D&D 5th Ed
Random Wilderness Events - D&D 5th Ed
These charts are used to generate Random Encounters/Features both Prior to the game session, to populate an area, or during a game session.
1d6 per hex (1-2 Indicates something of note) - Random Area 1d6 (1:North, 2:South, 3:West, 4:East or 5-6:Center)
(If entering an already explored Hex with a feature present then 1 = Encounter Previous Feature, 2 = New Encounter)
(A New Encounter on a Road, if Wandering Monster Table is rolled, re-roll and must accept new result, including Wandering Monster Table)
NPC
Animal Herd
Wandering Monster Table (other PDF)
Lair (not on civilized hex)
(00-04)
Remote Structure
(05-33)
Ruined Stucture
(34-70)
Past Event
Current Event
Lost Item
Natural Structure
(71-97)
Remarkable Event or Feature (98-99)
(00-14)
(15-29)
(30-66)
(67-81)
(82-96)
(97)
(98-99)
10-12
13-15
16-19
20-24
25-39
40-49
50-54
Adventurers (%)
00-29
30-44
45-59
60-64
65-79
80-84
85-89
90-94
95-99
Human
Dwarf
Elf
Half-Elf
Halfling
Gnome
Half-Orc
Dragonborn
Tiefling
Human Size
No
No
25
20
15
10
00-14
15-29
30-39
40-49
50-59
60-64
65-69
70-74
75-79
80-89
90-94
95-99
Fighter
Ranger
Cleric
Rogue
Wizard
Bard
Monk
Sorcerer
Warlock
Barbarian
Paladin
Druid
55-59
60-62
63-65
66-78
79-82
83-86
87-90
91-95
96-99
Single House (if Road Hex - then 50% Outpost on Road instead)
00-09
Hermit
10-29
Single Family
30-44
Commune - 3d2 Families
45-54
Druid
55-64
Herbalist
65-70
Witch
71-76
Werecreature
77-81
Cultists 1d3 (NPC - Cultist)
82-91
Hunter
92-99
Bandit / Criminal
Small Castle (p8 + p12,14,15 GMM-WD)
Large Castle (p10 + p12,14,15 GMM-WD)
Temple (GMM-UD p88,90)
Travellers Respite Hut
Farm Stead and small farm fields (if Road Hex - then check:)
00-19
Farm Stead & Fields on Road
20-69
Hamlet on Road
70-99
Minor Village on Road
Stone Well - still in use - (GMM-DD p264) + 30% p266
Tower
00-19
Isolated Fighters Guild
20-29
Mage
30-49
Small Watch Tower (Guards 10 + 1d4. 6 mounts)
50-89
Religious Commune (NPCs - Acolytes/Priest)
90-99
Isolated Library (Researchers 3d2)
Shallow Grave with makeshift tombstone (GMM-UD p34) !
Stone Statue to a (50%) God or (50%) Other + Dressing (GMM-DD p233) !
00-59
Personality (GMM-DD p231)
60-99
Beasts / Monsters (GMM-DD p232)
Old tall - thick wooden pole inscribed with:
00-24
picture glyphs
25-49
feathers
50-74
small animal skulls
75-99
tattered weathered woven scarves
Inn / Road House (If no Road - ignore and re-roll)
Working Mine (Humans, Goblins, Dwarves, Kobolds) ?
00-59
Copper
60-89
Silver
90-97
Gold
98-99
Diamond
Stone Altar (GMM-DD p20,22) + 10% Trap (p24) !
Stone Dias with Pillars !
Outlaw / Criminal Camp (Tents)
Bandit Camp (Tents)
00-19
20-49
50-79
80-84
85-89
90-94
95-99
LG
NG
CG
N
LE
NE
CE
00
01-04
05-14
15-34
35-64
65-84
85-94
95-98
99
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
Lvl 9
Bards
Bandits
Merchants
05-09
10-14
15-19
20-29
30-34
35-39
40-69
70-99
10
11-12
13-15
16-19
20-23
24-27
27-29
30-34
35-39
40-43
44-48
49-54
55-59
60-94
95-99
05-16
17-36
37-46
47-51
52-56
57-71
72-81
82-86
87-91
92-93
94-95
96-97
98-99
NPC (%)
00-09
10-15
16-18
19-21
22-27
28-33
34-44
45-49
50-53
54-56
57-58
59-63
64-66
67-70
71-76
77-84
85-86
87-88
89
90-99
10-19
20-29
30-39
40-74
75-79
80-84
85-89
90-98
99
Lair (%)
Type
Common
Un-common
Legendary
Common (%)
Creature
Bugbear
Gnolls
Goblins
Hobgoblins
Kobolds
Lizardfolk
Orcs
Number
1d4 * 10
2d4 * 10
5d3 * 10
2d4 * 10
3d4 * 10
2d4 * 10
2d4 * 10
Terrain
Forrests / Hills / Mountains
Any (Not Snows / Marshes)
Forrests / Hills / Mountains
Any (Not Marshes, Deserts)
Forrests / Hills / Mountains
Marshes/Coastal/Lakes
Any (Not Marshes, Deserts)
Feature
Caves / Abandoned Dungeons
Caves / Abandoned Dungeons, Ruins
Caves / Abandoned Dungeons, Ruins
Caves / Abandoned Dungeons, Ruins / Constructed Buildings
Caves / Abandoned Dungeons / Constructed Tunnels
Constructed Buildings (Huts)
Caves / Abandoned Dungeons, Ruins / Defeated Villages
Number
1d2 * 10
3d4 * 10
1
1
2d2 * 10
Terrain
Hills / Mountains
Ocean (min 3 hexes from land)
Mountains (min 3 hexes from civilized)
Forrests / Hills / Mountains
Marsh / Jungles (min 3 hexes from civilized)
Un-Common (%)
From Civilized Hex
2 Hexes 3+ Hexes
00-49
00-29
50-74
30-39
40-64
75-99
65-89
90-99
Creature
Ankheg
Merfolk
Roc
Troll
Yuan-Ti
Feature
Caves / Constructed Tunnels
Undersea City
Caves
Caves
City
Legendary (%)
Terrain
Deep Ocean or Deep Lake (min 4 hexes from land)
Any
Any
Feature
Deep Cave with water
Abandoned Temples / Ruins
Dungeon / Caves
Dungeon / Temple / Ruins
Large Ruins
6 miles
Ruins / Caves
6 miles
Caves (esp near water)
1 mile
Deep caves (esp near lava)
6 miles
Caves
6 miles
Large Ruins / Open Caves
6 miles
Caves
6 miles
Caves
6 miles
Caves
6 miles
Caves / Ruins / Mines
6 miles
Cave
6 miles
Ruins / Towers / Tombs / Temple Ancient Temple or Tomb
Within Lair
Ruins / Clearings
Within Lair
Castle / Forts / Manor
1 mile
Seperate Wandering Monster Table PDF (Based on Terrain Type and Average Party Level)
Regional
1 mile
1 mile
Within Lair