Physics
Physics
Physics
By:
Engr.
Wiley
T.
1
Ong
Physics
NAME ________________________________________ COURSE _____ SECTION _____
ID NO ___________ CLASS SCHEDULE ______________ REVIEWER _______________
VECTORS
Physics
- the science that deals with fundamental principles that govern the behavior
of the physical universe. It involves the study of matter and energy.
Branches of Physics
1. Mechanics
a. Kinematics (ideas to describe motion)
b. Dynamics (ways in which forces cause motion to change)
2. Heat
3. Waves and Sound
4. Electricity and Magnetism
5. Light and Optics
6. Modern Physics
Physical Quantities
These are quantities used to describe physical phenomena
quantitatively.
Two types:
1. Scalar Quantities
those that can be described by magnitude only.
example: time, mass, length/distance, speed, energy.
2. Vector Quantities
those that can be described by both magnitude and direction.
represented by arrows. (line segment represents the magnitude and
arrowhead represents its direction)
example: displacement, velocity, acceleration, force.
Ways of Describing Vectors
There are several ways of describing a vector. Consider:
N
Here are the different ways to describe the
A = 5.0 m vector shown in the left:
550
350
A = 5.0 m, 350 N of E
E
W
A = 5.0 m, 550 E of N
A = 5.0 m, 350 above +x-axis
A = 5.0 m, 550 below +y-axis
A = 5.0 m, E 350 N
A = 5.0 m, N 550 E
S
By:
Engr.
Wiley
T.
2
Ong
Physics
Equal Vectors
are vectors having the same magnitude and direction.
example: A = 5.0 m, E
B = 5.0 m, E
therefore: A = B
Anti-parallel Vectors
are vectors having the same magnitude but opposite direction.
example: A = 5.0 m, E
B = 5.0 m, W
therefore: A = B
Resultant Vector
is the single vector that will represent all the vectors when added
together.
Vector Addition of Non Co-linear Vectors
A. Graphical Method (uses ruler & protractor as the only way to
measure resultant)
1. Parallelogram method
used to resolve 2 vectors only.
tail-to-tail fashion utilized.
resultant (R) starts from the origin to the point of intersection
of the 2 vectors where R is the diagonal of the parallelogram.
2. Polygon method
used to resolve 3 or more vectors.
tip-to-tail fashion utilized.
resultant starts from the tail of the first vector up to the head
of the last vector.
B. Analytical Method (uses exact equations from algebra, geometry
& trigonometry)
1. Trigonometric method
used to resolve 2 vectors only.
tail-to-tail fashion utilized.
Case I:
If the vectors to be added are perpendicular to each other,
simply use Pythagorean
Theorem and tangent function.
Case II: If the vectors to be added forms an oblique triangle, use sine law and
cosine law.
Recall sine law:
By:
Engr.
Wiley
T.
3
Ong
Physics
Answers:
1. R = 5.35 m, 46.50 S of E
2. R = 244m, 830 N of W
By:
Engr.
Wiley
T.
4
Ong
Physics
- defined as a push or a pull.
- a vector quantity.
- it is due to the interaction between two bodies either directly or indirectly.
Types of Forces
1. Contact Force
force arising due to direct physical interaction between 2 bodies.
(a) Normal Force (N)
perpendicular component of the force exerted by a surface on
another surface.
it is always at right angle or 900 to the contact surface.
Consider the following figures:
2. Non-contact Force
force present even in the absence of direct physical contact
between the 2 bodies.
(a) Weight (W)
By:
Engr.
Wiley
T.
5
Ong
Physics
-
gravity
2
ft/sec
Consider the following figures:
Units of Force
Newton (N) = kgm/sec2
Dyne (D) = gcm/sec2
Pound-force (lbf) = slugft/sec2
Conversion Factors
1 N = 105 Dynes
1 lbf = 4.45 N
Newtons First Law of Motion
- also known as Law of Inertia.
- states that: A body at rest or moving with a uniform velocity remains at
rest or moving with a uniform velocity unless acted upon by an unbalanced
external force.
Inertia
- the tendency of objects to resist changes in their state of motion.
Free Body Diagram (FBD)
- also known as a force diagram.
- is a diagram of an isolated body showing all external forces acting on it.
First Condition of Equilibrium
- a state of balance.
- a body that is at rest or moving with a uniform velocity in an inertial frame
of reference.
A body will be in a state of equilibrium if either one of the following
conditions is satisfied:
1. No force acts on the body.
2. Forces acting on the body are balanced.
In either case, the net force or vector sum of external forces on the
body must be ZERO.
By:
Engr.
Wiley
T.
6
Ong
Physics
F = 0
FX = 0
FY = 0
Equilibrant
- the force needed to balance the given forces to place an object in
equilibrium.
- it is equal in magnitude to the resultant of all the given forces acting on
the object but its direction is exactly opposite that of the resultant.
R+E=0
R=E
Sample Problems:
1. An object weighing 30 N is suspended by two ropes, each rope making an
angle of 600 with the horizontal. Find the tension on the ropes. Answers:
T1 = T2 = 17.32 N
2.
3.
Torque ( )
- moment of a twisting force.
- is a measure of how effective a given force is at twisting or turning
something.
= F s
where:
F = perpendicular component of the force
s = shortest distance between the rotation axis and the point of
application of the force
Second Condition of Equilibrium
The net torque of a system of forces must sum up to zero for a system
to attain equilibrium.
= 0
By:
Engr.
Wiley
T.
7
Ong
Physics
Sample Problems:
1. A weight W located on the rightmost side balances a 5.2 N force on the
left side of the fulcrum. If the fulcrum is located 10 cm to the right of the
5.2-N force and that weight W is 13 cm to the right of the fulcrum,
calculate the value of W and the reaction force of the fulcrum on the
balance. Answer: W = 4.0 N, F = 9.2 N
2.
FRICTION
Friction
- is produced when two bodies or surface rub against each other.
- also defined as the resistance to motion or the force that resists motion.
Coefficient of Friction ()
- is the ratio between the frictional force and the normal force of a body in
contact.
- is a unitless quantity for which the value ranges only from zero (0) to unity
(1).
- the nearer its value to zero, the smoother the surface, while if the value is
nearer to unity, the rougher the surface.
By:
Engr.
Wiley
T.
8
Ong
Physics
Types of Friction:
1. Static Friction (fS)
the frictional force acting between 2 surfaces at rest with respect to
each other.
Coefficient of static friction
ratio of the maximum force of static friction to the normal force.
fS
N
2. Kinetic Friction
the frictional force acting between 2 surfaces in relative motion.
Coefficient of kinetic friction
the ratio of the maximum force of kinetic friction to the normal
force.
fK
N
Rolling Friction
- is the resistance to motion due to the deformation of the surface on
which the body rolls. This is the weakest type of friction.
3
.
Fluid Friction
- is the resistance to motion when a gas or liquid is made to flow around
a stationary object or the object is made to move through a stationary
gas or liquid.
f
N
Sample Problems:
1. A block weighing 400 N is lying on a horizontal plane. A force of 100 N is
applied 300 with respect to the plane. The block is just about to move.
Find the coefficient of friction between the block and the plane if:
By:
Engr.
Wiley
T.
9
Ong
Physics
(a
)
(b
)
2.
3.
F = ma
If an unbalanced force acts on a body, the body will accelerate. The
higher the net force, the higher will be the acceleration of the body. The
greater the mass of the object, the smaller is its acceleration.
Applications involving second law of motion is best calculated by
resolving the force and acceleration into their x and y components.
Sample Problems:
1. Block A weighing 15.0 kg hangs from a string that passes over a
weightless and frictionless pulley. It is connected to a 20.0 kg block B
which rests on a table. The coefficient of kinetic friction between block B
and the table is 0.150. Neglecting the mass of the string, find:
(a the acceleration of the block. Answer: a = 3.36 m/sec2
)
(b the tension in the string. Answer: T = 96.6 N
)
2.
By:
Engr.
Wiley
T.
10
Ong
Physics
(c
)
dT
tT
where:
s = speed (m/sec, km/hr, ft/sec)
dT = total distance (m, km, ft)
tT = total elapsed time (sec, min, ft)
Velocity
- is the displacement over a specified time interval.
- is a vector quantity.
- the direction of velocity is the same as that of the displacement since time
is a scalar quantity and can never be a negative value.
d d2 d1
t t2 t1
Acceleration
- is the rate of change of velocity per unit of time.
- is a vector quantity.
- the direction of acceleration follows that of the velocity since time is a
scalar quantity and can never be a negative value.
a
NOT
E:
V V2 V1
t t2 t1
Speed and velocity at a first glance look the same but these 2
quantities differ significantly.
Sample Problem:
From school to her grandmothers house 400 m North, Handrey rides a
school bus for 5.00 minutes. After a short exchange of conversation with a
friend, he then walked 50.0 m towards home for another 5.00 minutes in a
direction 100 East of South. Compute Handreys:
By:
Engr.
Wiley
T.
Physics
(a speed
)
(b velocity
)
during his entire journey home.
Answer: S = 45.0 m/min ; V = 35.1 m/min, 88.60 N of E
11
Ong
Engr.
By:
Wiley
T.
12
Ong
Physics
Sample Problems:
1. An airplane travels 280 m down a runway before taking off. It starts from
rest, moves with constant acceleration, and becomes air borne in 8.00
sec. What is its speed, in m/sec, when it takes off? Answer: V2 = 70.0
m/sec
2.
Free Fall equations can be derived by changing all a terms in the three
equations for uniformly accelerated motion into g and affixing the correct
signs for g into the equation. Thus:
A
.
B
.
By:
Engr.
Wiley
T.
13
Ong
Physics
(1
)
V2 V1 gt
(2
)
s V1t
(3
)
V2 V12 2gs
1 2
gt
2
(1
)
V2 V1 gt
(2
)
s V1t
(3
)
V2 V12 2gs
1 2
gt
2
Sample Problems:
1. (a If a flea can jump straight up to a height of 0.440 m, what is its initial
) speed as it leaves the ground? Answer: V1 = 2.94 m/sec
(b For how much time is it in the air? Answer: t = 0.60 sec
)
2.
PROJECTILE MOTION
Projectile
- a type of planar motion wherein an object experiences constant velocity
along the horizontal axis and constant acceleration along the vertical axis.
- motion affected by both gravitational acceleration and air resistance.
Consider:
Vx = V cos
and
VY = V sin
Physics
By:
Engr.
Wiley
T.
14
Ong
By:
Engr.
Wiley
T.
15
Ong
Physics
Sample Problems:
1. A projectile is thrown with a speed of 100 ft/sec in a direction of 30 0
above the horizontal. Find the:
(a height to which it rises. Answer: ymax = 38.8 ft
)
(b total time of flight. Answer: t = 3.1 sec
)
(c horizontal range. Answer: xmax = 269 ft
)
2.
3.
A football player kicks off from a 40-yard line. How far will the ball travel
before hitting the ground if its initial speed is 80 ft/sec and the ball leaves
the ground at an angle of 300? Answer: x = 173 ft
4.
A water balloon is tossed from your window 8.0 m above the ground.
When the water balloon leaves your hand, it is moving at 10 m/sec at an
angle of 200 below the horizontal. How far horizontally from your window
will the balloon hit the ground? Ignore air resistance. Answer: x = 9.2 m
engr_wto