New Weapons & Armor For D&D5e
New Weapons & Armor For D&D5e
New Weapons & Armor For D&D5e
Name
Cost
Damage
Weight Properties
Simple Ranged Weapons
Staff-Sling
5 sp
1d6 bludgeoning
4 lb.
Ammunition (range 50/200), two-handed
Martial Melee Weapons
Arming Sword
10 gp 1d8 slashing
3 lb.
-Man Catcher
20 gp 1d6 piercing
6 lb.
Heavy, reach, special, two-handed
On a successful attack, a Medium or smaller creature is grappled (escape DC 14). Until this grapple ends, the
wielder can't use the mancatcher on another target.
Military Flail
20 gp 1d10 blud. or pierc.
6 lb.
Heavy, reach, two-handed
A modified version of the long, heavy agricultural flail, the military flails striking head is reinforced with either
heavy studs (bludgeoning damage) or spikes (piercing damage). A given military flail only does one type of
damage, not both.
Pollaxe
20 gp 1d10 bludgeoning
6 lb.
Heavy, reach, two-handed
Pollaxes more reliant on their axe head do slashing damage instead.
Scourge
10 gp 1d6 piercing
2 lb.
Finesse, light
Martial Ranged Weapons
Bolas
1 gp
1d4 bludgeoning
2 lb.
Special, thrown (20/60)
This is a length of cord with weighted ends, used to trip foes from a distance. A Large or smaller bipedal or
quadrupedal creature hit with bolas must make a DC 10 Strength (Athletics) check or be knocked prone.
NEW ARMOR
Armor
Cost
Armor Class (AC) Strength
Stealth
Weight
Shield
Buckler
5 gp
+1
--3 lb.
This small steel guard can be donned or doffed in tandem with your movement and action. Wielding a buckler
increases your Armor Class by 1 (this bonus doesn't stack with the AC bonus provided by a shield). You can
benefit from only one buckler at a time.