RedJak's Automated Emperor Variant
RedJak's Automated Emperor Variant
RedJak's Automated Emperor Variant
2
Introduction
Game Setup
AE Deck
Lo-res card sheets are available for easy printing at home. Hi-res
cards are available for professional printing. Be sure to choose
the bridge-sized card option when creating a professional print
job.
Deployment Deck
Find all unique deployment cards and set them aside. Also set
aside all deployment cards with a threat cost higher than 6. The
removed cards will be added back into the Deployment Deck as
the campaign progresses.
Shuffle the remaining cards into one new Deployment Deck.
Cards will be drawn from this deck when choosing open groups
for the Deployment Hand at the start of a mission.
Imperial Class Deck
Choose one card from each Imperial class deck type and shuffle
them together. Draw the top card to determine which class deck
the AE will use for the campaign.
Place the basic card from the chosen class deck face up in the AE
play area.
Agenda Deck
Mission Setup
The initial deployment group cards are placed in a row in the
Imperial play area. Place cards left to right in the same order as
listed in the mission Deployment and Setup section. Any new
cards deployed will be placed to the right of existing cards.
Choose one card from each Agenda set that applies to the
campaign time period and shuffle them together. Draw the top 6
cards to determine which Agenda sets the AE will use for the
campaign.
The reserve deployment group cards are collected and set aside.
Shuffle together all Agenda cards from the chosen sets to form
the Agenda Deck.
Rebel ID Cards
Deployment Deck
Choose a card for each Rebel hero in the group. Place the card
under the Rebel hero card so that the small Rebel icons are
visible.
If playing with two Rebel heroes, assign two Rebel ID cards to
each hero.
Mission Cards
Threat
Threat
Threat
Threat
Level
Level
Level
Level
Deployment Hand
Mission cards will indicate Rebel and Imperial objectives for each
mission. These cards will also notify when events are to be
resolved.
Note that for missions that do not list open groups during setup,
the AE starts with no Deployment Hand.
If the AE is given the opportunity to resolve an optional
deployment at the start of a mission, draw the top card from the
Deployment Hand. If there is enough threat to deploy the card,
do so. If there is not enough threat to deploy the card, continue
to draw cards until one is drawn that can be deployed.
Agenda Cards
The cards in the Agenda hand are kept in the AE play area,
arranged face up left to right. They are played at the first valid
opportunity, starting with the leftmost card.
Blitz
Choosing Targets
During a Blitz, the closest Rebel figure with the least remaining
health is assigned as a Secondary Target, if necessary.
Target choice is determined by the Mission card, and the AE card
All figures in the deployment group will attempt to resolve actions drawn at the start of a deployment group's activation.
in the order listed on the Blitz card.
Some figures will be assigned a Priority Target, which will be
If a Blitz card is drawn to determine a target outside of figure
indicated on the Mission card. A Priority Target in range for an
activation, then the target will be the Rebel figure with the least
enemy figure's actions will always be targeted before any other
remaining health. The AE still gains threat as indicated on the
possible targets.
Blitz card.
In most missions, the Imperial figures will be assigned Priority
Targets. Mercenary figures will usually not be assigned Priority
Targets; their purpose is to cause general mayhem.
Activation Phase and Deployment Groups
If multiple Priority Targets are listed for a figure, then the targets
During a round, the AE will activate deployment groups in order
are checked in the listed order.
from left to right. Individual figures within the group will be
activated starting with the figure closest to a hero or Priority
Target.
The cards in the Imperial Class hand are kept in the AE play area,
arranged face up left to right. Imperial Class cards are played at
If no Priority or Secondary Targets are in range for an action,
the first valid opportunity, starting with the leftmost card.
then the closest Rebel-controlled figure with the least amount of
health is targeted.
When a deployment card leaves play, return any attachments on
that card to the Imperial Class hand.
Cards With A Threat Cost: For cards that have a threat cost,
the AE will activate the card if it has twice the cost of the
required threat available.
Attack
The figure will attack a target within its max attack range and
line of sight, following these rules:
Repositioning
For the purpose of opening doors, the Attack action will become
an Interact action.
If a figure would end its turn after only using one action, then an
Engage action will be used to gain movement points for
repositioning.
Engage
The figure will use a move action to gain movement points equal
to its speed. The figure will then attempt to move to within its
max attack range and line of sight of a target, following the
shortest route, as follows:
Surges
2.
3.
For example: If the Priority Target for the figure is to exit off the
map, then the engage range will be whatever movement is
necessary to move off the map through the exit.
A figure already at engage range with its target will skip the
Engage action.
For example: A figure with no Priority Target has used one action
to attack the closest Secondary Target. The next action listed on
the AE card Engage. The figure is already at engage range with
the closest Secondary Target, so it skips the Engage action.
Status Phase
During the Status Phase of a round, the AE will decide whether to
reinforce an existing deployment group, or deploy a new group.
Ability
The figure will activate an ability, provided it makes sense to do
so. This includes Modification Imperial Class cards that may be
attached to the deployment card.
Darth Vader
Brutality: This ability will only be used if there are two different
targets in range.
Foresight: If a single G result is rolled on a defense die, then
use this ability to reroll that defense die.
General Weiss
General's Orders: Choose two figures that are furthest away
and not within max attack range of a target.
Epic Arsenal: If within 2 spaces of a target, use two red and one
green attack dice. If not within 2 spaces of a target, use one red,
one blue, and one green attack dice.
IG-88
Arsenal: If within 2 spaces of a target, use the red and green
attack dice. If not within 2 spaces of a target, use the blue and
green attack dice.
Imperial Officer
Order: Choose the closest friendly figure.
Executive Order: Choose the closest friendly figure. If the figure
is in range to attack a target, then it performs an attack. If not,
then it moves.
Cower: Reroll if the result is a blank face on a defense die.
Allies
If playing with less than four Rebels, assign a Rebel ID card to an
Ally when placing it for a mission.
Nexu
Pounce: Use if within 4 spaces of a target and the Nexu has not
performed an Attack action this activation.
Probe Droid
Self-Destruct: Use this ability when adjacent to two or more
Rebels at the end of the round, and there are no adjacent friendly
figures.
Stormtrooper
Last Stand: Choose the closest friendly figure in the deployment
group when using this ability.
Other Bits
Any effect that would target a single Rebel will target the mission
Priority Target. If the Priority Target is not a valid target for the
effect, then draw an AE card and target the first Secondary
Target.
Any effect or ability that can target multiple Rebels will be played
in such a way as to target the maximum number of Rebels.
If you are unsure as to how to resolve an effect or ability, choose
whichever option would be the most damaging to the Rebels.