Unicorn Starter Deck

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The Golden Plains

of the Unicorn

7
5
4

Battle/Engage: If he would be opposed, move


to the current battlefield your target unbowed
Personality in a Cavalry unit at any location.
Some Unicorn favor simple beauty. They are
similar to their Lion neighbors in that regard.

I I A L

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The Golden Plains


of the Unicorn

8
5
4
You may use the Cycle player
ability twice in your first turn.
Battle/Engage: If he would be opposed, move
to the current battlefield your target unbowed
Personality in a Cavalry unit at any location.
It is a place of resplendent luxury
and unparalleled exoticism.

I I C O

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Imperial Favor

(You may Lobby for the Imperial Favor as a Limited.)


Favor Political Limited: Discard the
Imperial Favor and a card to draw a card.
Favor Political Battle: Discard the Imperial Favor
to move home a target attacking enemy Personality.
Shibatsu knows the truth of the world, having seen much of
it, and both sides of honor. He is wise far beyond his years.

I J E

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Imperial Favor

(You may Lobby for the Imperial Favor as a Limited.)


Favor Political Limited: Discard the
Imperial Favor and a card to draw a card.
Favor Political Battle: Discard the Imperial Favor
to move home a target attacking enemy Personality.
A man without compassion merely lacks perspective. There
is greatness within Seiken, it simply must be awakened.

I J E

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Attack Phase
The Attack Phase is optional. You do not need to attack.
1. Assignment Segment: The Attacker assigns unbowed
Personalities to attack Provinces. The Defender then assigns
unbowed Personalities, if any, to defend Provinces.
2. Combat Segment: Starting with the Defender, players
take Engage actions in turn. Once both players pass
consecutively, then they, Defender first, take Battle actions.
You must have at least one unit at the battle to take an action.
Actions from cards in units must be at the current battlefield,
as must all targets of an action. The segment ends, as always,
when all players pass consecutively on Battle actions.
3. Resolution Segment: Count the Force of all unbowed
Personalities and unbowed Followers on each side. The
higher total wins. If it is a tie, both players lose. Destroy
all cards in the losing army. Players gain 2 Honor for
each enemy card destroyed this way. If the Attacker wins,
and has more Force than the Defenders army plus the
Defenders Province Strength, destroy the Province as well.
After the battle, any attacking or defending units left at
the battle go home. Bow them if they are attacking.

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Battle & Dynasty Phase Player Abilities


Cavalry
Absent Engage: Target your unbowed Personality in a Cavalry
unit at any location. Move him to the current battlefield.
Naval Invasion
Engage: If you are the Attacker, you have the first opportunity
to take a Battle action, which must come from a card in a Naval
Personalitys unit. Passing that action does not count toward
ending the action round.
Imperial Favor
Favor Political Battle: Discard the Imperial Favor to move home
a target attacking enemy Personality.
Reserve
: If it would be opposed, Recruit a
Absent Repeatable Battle,
face-up Reserve Personality in your Province, or Equip a Reserve
attachment.
Recruit
: Bring into play a face-up
Repeatable Dynasty,
Personality or Holding from your Province with Gold Cost
equal to the amount you paid.
(Once on your turn, you may Proclaim a Personality with your
Clan Alignment that you Recruit from your Province, gaining
Honor equal to his Personal Honor after he enters play.)
Discard
Repeatable Dynasty: Discard a face-up
card from one of your Provinces.

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Starting Setup
1. Show Strongholds and Sensei (if any), the player with the
highest Family Honor goes first and uses the black bordered side
of their Stronghold. The other players use the white side.
2. Shuffle Dynasty (Black back) and Fate (Green) decks separately.
3. Place your Dynasty deck about where your left hand goes.
Place the top four cards from the Dynasty deck, one by one, to
the right of the deck, forming your Provinces. Place your Fate
deck to the right of these Provinces.
4. Each player draws five Fate cards.

Turn Sequence

1. Action Phase
Straighten all your cards. Turn cards in your Provinces face-up.
You have the first action. You may take Limited and Open
actions; the other player may take Open actions. As with each
type of action (Limited/Open, Engage, Battle), players may pass,
and the opportunity to play that type of action ends when both
players pass consecutively.
2. Attack Phase (other side)
3. Dynasty Phase
Recruit Holdings (bowed) and Personalities (unbowed). Discard
any unwanted Dynasty cards. Finally, draw a Fate card. If you
have more than eight Fate cards in hand, discard down to eight.

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Action Phase Player Abilities


All players have abilities granted by the rulebook:
Cycle
Limited: If it is your first turn, put any number of faceup cards from your Provinces at the bottom of your deck.
Then, turn your Provinces face-up.
Kharmic
Repeatable Limited, : Discard a Kharmic card from
your hand to draw a card, or discard a Kharmic card from
your Province to refill it face-up.
Equip
Repeatable Open, : Attach an attachment with Gold
Cost equal to the amount you paid, from your hand to
your target Personality.
Lobby
Political Limited: If you have higher Family Honor than
each other player, bow your target unbowed Personality
with 1 or more Personal Honor. Take the Imperial Favor.
Imperial Favor
Favor Political Limited: Discard the Imperial
Favor and a card to draw a card.

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Moto Naleesh,

the Living Goddess

10

U C C C C
K N P S CAVALRY
EXPERIENCED LOYAL TACTICIAN UNIQUE
pqrqqs

Infantry Personalities opposing Naleesh


have 1F. After you Recruit a Personality
during battle, gain 1 Honor.
Engage: Give Reserve to a target face-up
Unicorn Clan Personality in your Province.
We are ready, thunderous and overwhelming.
I I T F

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K W D C

Coastal Pearl Bed

2
P P B

pqrqqs

w: Produce 2 Gold.
Open, w: A target Holdings abilities
may not be used (this turn).
These Naga have pearls much like those from
our home, though they are far more savage
than the Naga we know. Kuni Shinoda

I I N S

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Colonial Temple

3
T

pqrqqs

w: Produce 2 Gold.
w: When paying for an attachment,
it enters play for 4 less Gold.

Draw strength from prayer and from within,


my brothers. Seek the wisdom of the Heavens
and the failings of the flesh and the mind
cannot overcome your strength of spirit.
I I S F

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Colonial Temple

3
T

pqrqqs

w: Produce 2 Gold.
w: When paying for an attachment,
it enters play for 4 less Gold.

Draw strength from prayer and from within,


my brothers. Seek the wisdom of the Heavens
and the failings of the flesh and the mind
cannot overcome your strength of spirit.
I I S F

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Colonial Temple

3
T

pqrqqs

w: Produce 2 Gold.
w: When paying for an attachment,
it enters play for 4 less Gold.

Draw strength from prayer and from within,


my brothers. Seek the wisdom of the Heavens
and the failings of the flesh and the mind
cannot overcome your strength of spirit.
I I S F

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Counting House

2
You may only have one copy of
Counting House in play.
w: Produce 2 Gold.
Limited, w: If you have fewer Provinces
than each other player, draw a card.
War is no excuse for a failing
economy. old Yasuki saying

I I E C

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Family Dojo

2
D

pqrqqs

w: Produce 2 Gold.
Battle, w: Give each of your Followers
at the current battle +1F.
Countless generations of my family have trained
in this dojo. You should feel blessed I have
broken your nose on its floor. Hida Osote

I I P (P.) H

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Family Dojo

2
D

pqrqqs

w: Produce 2 Gold.
Battle, w: Give each of your Followers
at the current battle +1F.
Countless generations of my family have trained
in this dojo. You should feel blessed I have
broken your nose on its floor. Hida Osote

I I P (P.) H

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Family Library

2
w: Produce 2 Gold.
Limited: Discard a face-up card from
one of your Provinces. Refill the Province
with your target discarded (not dead)
Personality. Destroy this Holding.
The deeds of our ancestors are paramount,
Nichiro. We must maintain the records.

I I M MC

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Family Library

2
w: Produce 2 Gold.
Limited: Discard a face-up card from
one of your Provinces. Refill the Province
with your target discarded (not dead)
Personality. Destroy this Holding.
The deeds of our ancestors are paramount,
Nichiro. We must maintain the records.

I I M MC

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House of Exotic Goods

2
w: Produce 2 Gold.
Limited: Put one or more face-up cards in
your Provinces at the bottom of your deck
(and refill the Provinces). Turn all cards in your
Provinces face-up. Destroy this Holding.
The Colonies have introduced many new
things to the average Rokugani.

I I J W

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House of Exotic Goods

2
w: Produce 2 Gold.
Limited: Put one or more face-up cards in
your Provinces at the bottom of your deck
(and refill the Provinces). Turn all cards in your
Provinces face-up. Destroy this Holding.
The Colonies have introduced many new
things to the average Rokugani.

I I J W

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House of Prophecy

4
DESTINED
pqrqqs

(Draw a card after you Recruit a Destined card.)


w: Produce 3 Gold.
The name is completely preposterous, and the claims
they make are nigh blasphemous, but occasionally
I find them useful. Otomo Suikihime

I I C O

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Jade Works

3
J

pqrqqs

w: Produce 3 Gold.
w: When paying for a Jade card,
it enters play for 5 less Gold.

We shall need jade more than ever,


I think. Kuni Renyu

I I J P

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Jade Works

3
J

pqrqqs

w: Produce 3 Gold.
w: When paying for a Jade card,
it enters play for 5 less Gold.

We shall need jade more than ever,


I think. Kuni Renyu

I I J P

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Stables

2
S

pqrqqs

w: Produce 2 Gold, or 3 Gold if


you are a Unicorn Clan player.

Soon, my friend. Soon we will be home


and you will be properly spoiled.

I I C U

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Stables

2
S

pqrqqs

w: Produce 2 Gold, or 3 Gold if


you are a Unicorn Clan player.

Soon, my friend. Soon we will be home


and you will be properly spoiled.

I I C U

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Stables

2
S

pqrqqs

w: Produce 2 Gold, or 3 Gold if


you are a Unicorn Clan player.

Soon, my friend. Soon we will be home


and you will be properly spoiled.

I I C U

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Vengeful Populace

2
w: Produce 2 Gold.
Battle, w: Bow your target unbowed
Follower or Item. Bow a target enemy
Personality without attachments.
If there is one thing that the riot at the Second
City has taught me, it is that even ordinary
peasants can be a force to reckon with, given
the right circumstances. Shinjo Tselu
I I T D

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Moto Paikao

U C C S
pqrqqs

Battle: Discard a card to give a target


enemy Personality or Follower a Force
penalty equal to the cards Focus Value.
The cultists adopted a fighting stance, but the
Unicorn only laughed. Good! he bellowed.
I was afraid this would be boring!

I I I P

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Moto Paikao

U C C S
pqrqqs

Battle: Discard a card to give a target


enemy Personality or Follower a Force
penalty equal to the cards Focus Value.
The cultists adopted a fighting stance, but the
Unicorn only laughed. Good! he bellowed.
I was afraid this would be boring!

I I I P

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Moto Paikao

U C C S
pqrqqs

Battle: Discard a card to give a target


enemy Personality or Follower a Force
penalty equal to the cards Focus Value.
The cultists adopted a fighting stance, but the
Unicorn only laughed. Good! he bellowed.
I was afraid this would be boring!

I I I P

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Shinjo Tobita

U C S

pqrqqs

Battle: Fear 3 (Bow a target enemy


Follower, or Personality without
Followers, with 3 or lower Force).
Stare into my eyes, and you shall see
the death you so desperately seek.

I I N A

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Shinjo Tobita

U C S

pqrqqs

Battle: Fear 3 (Bow a target enemy


Follower, or Personality without
Followers, with 3 or lower Force).
Stare into my eyes, and you shall see
the death you so desperately seek.

I I N A

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Shinjo Tobita

U C S

pqrqqs

Battle: Fear 3 (Bow a target enemy


Follower, or Personality without
Followers, with 3 or lower Force).
Stare into my eyes, and you shall see
the death you so desperately seek.

I I N A

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Moto Okano

U C S

pqrqqs

Battle: Give a target enemy


Personality or Follower 3F.
The Moto honor the ways of their ancestors, but are
viewed as barbarians by many in the Empire.

I I A T

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Moto Okano

U C S

pqrqqs

Battle: Give a target enemy


Personality or Follower 3F.
The Moto honor the ways of their ancestors, but are
viewed as barbarians by many in the Empire.

I I A T

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Moto Okano

U C S

pqrqqs

Battle: Give a target enemy


Personality or Follower 3F.
The Moto honor the ways of their ancestors, but are
viewed as barbarians by many in the Empire.

I I A T

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Utaku Hyo-Yeon

U C S S
S S H-Y CAVALRY LOYAL RESERVE
pqrqqs

(You may Recruit a Reserve Personality, if he


would be opposed, as an Absent Battle action.)
Its time for our generation to show our strength.

I I L B

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Shinjo Sujikaro

U C S CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)

Battle, w: Melee 3 Attack.


The Unicorn forces were driven to the brink of
exhaustion, serving as they did at the forefront of the
Imperial Commanders war against the cult of Fudo.
Others aided in the purge, to be sure, but Shinjo
Kinto truly trusted none save his own kinsmen.
I I N K

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Shinjo Sujikaro

U C S CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)

Battle, w: Melee 3 Attack.


The Unicorn forces were driven to the brink of
exhaustion, serving as they did at the forefront of the
Imperial Commanders war against the cult of Fudo.
Others aided in the purge, to be sure, but Shinjo
Kinto truly trusted none save his own kinsmen.
I I N K

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Shinjo Sujikaro

U C S CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)

Battle, w: Melee 3 Attack.


The Unicorn forces were driven to the brink of
exhaustion, serving as they did at the forefront of the
Imperial Commanders war against the cult of Fudo.
Others aided in the purge, to be sure, but Shinjo
Kinto truly trusted none save his own kinsmen.
I I N K

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Moto Ulagan

U C W SHUGENJA

pqrqqs

(Shugenja may attach and cast Spells.)


Water Limited: A target Personality in a
discard pile becomes honorably dead.
Death is the humbling fate awaiting us all.

I I N A

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Utaku Izimi

U C B M S
S U E CAVALRY
pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)

Battle: Bow a target enemy


Infantry Personality with no
Followers and lower Force.
The Utaku worked tirelessly to protect the villages
during the chaos. Their actions will not be forgotten.
I I E D

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Utaku Sakiko

U C B M S
CAVALRY DESTINED RESERVE
pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)

(Draw a card after you Recruit a Destined card.)


(You may Recruit a Reserve card, if it would
be opposed, as an Absent Battle action.)
Shh, little one. Do not worry. Our time
will come soon, and then we shall ride.
I I N A

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Utaku Sakiko

U C B M S
CAVALRY DESTINED RESERVE
pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)

(Draw a card after you Recruit a Destined card.)


(You may Recruit a Reserve card, if it would
be opposed, as an Absent Battle action.)
Shh, little one. Do not worry. Our time
will come soon, and then we shall ride.
I I N A

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Utaku Sakiko

U C B M S
CAVALRY DESTINED RESERVE
pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)

(Draw a card after you Recruit a Destined card.)


(You may Recruit a Reserve card, if it would
be opposed, as an Absent Battle action.)
Shh, little one. Do not worry. Our time
will come soon, and then we shall ride.
I I N A

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Utaku Sang-Ju

U C B M P
S CAVALRY
pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
I trust my spear, my horse, and my clan,
Sang-Ju said, not necessarily in that order.

I I S A. C

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Utaku Sang-Ju

U C B M P
S CAVALRY
pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
I trust my spear, my horse, and my clan,
Sang-Ju said, not necessarily in that order.

I I S A. C

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Utaku Sang-Ju

U C B M P
S CAVALRY
pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
I trust my spear, my horse, and my clan,
Sang-Ju said, not necessarily in that order.

I I S A. C

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+3

Ancestral Armor
of the Unicorn Clan

+0

8
ARMOR EXPERIENCED UNIQUE

pqrqqs

Can only attach to a Unicorn Clan Personality.


After you Equip this Item, gain 2 Honor.
Interrupt, w: The action cannot
move Personalities.
Once proudly worn by the Champion of the Unicorn,
Yuki has not been donned in generations. In Far
Traveler Castle, it awaits a worthy Shinjo.

I I A H

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Chagatais Legion

3
CAVALRY

pqrqqs

Battle, w: Destroy a target Terrain.


Despite the controversy heaped on Chagatais
name, the Legion has never been disbanded.
Their ruthlessness and fury honor his memory.

I I IFS

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Commanders Steed

4
H N CAVALRY

pqrqqs

Will only attach to a Human.


This Personality has Conqueror (A
Conquerors unit doesnt bow after battle).
An exquisite, powerful creature. Fit only
for those who prove themselves worthy and
deserving of command. Shinjo Kinto

I I J D

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Commanders Steed

4
H N CAVALRY

pqrqqs

Will only attach to a Human.


This Personality has Conqueror (A
Conquerors unit doesnt bow after battle).
An exquisite, powerful creature. Fit only
for those who prove themselves worthy and
deserving of command. Shinjo Kinto

I I J D

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Commanders Steed

4
H N CAVALRY

pqrqqs

Will only attach to a Human.


This Personality has Conqueror (A
Conquerors unit doesnt bow after battle).
An exquisite, powerful creature. Fit only
for those who prove themselves worthy and
deserving of command. Shinjo Kinto

I I J D

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Heavy Cavalry

7
CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
The Unicorn employ clever and unpredictable tactics
to keep their foes confused and on the defensive. But
some foes cannot deal with even the simplicity of
overwhelming force thundering straight into their line.

I I S M

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Heavy Cavalry

7
CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
The Unicorn employ clever and unpredictable tactics
to keep their foes confused and on the defensive. But
some foes cannot deal with even the simplicity of
overwhelming force thundering straight into their line.

I I S M

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Wyrm Riders

5
N W CAVALRY

pqrqqs

After you Equip this Follower, lose 2 Honor.


Battle: Ranged 2 Attack (Destroy a target
enemy Follower, or Personality without
Followers, with 2 or lower Force).
Our alliance with the Crab has given us valuable insights
to all manner of... exotic beasts. Bayushi Irezu

I I J E

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Wyrm Riders

5
N W CAVALRY

pqrqqs

After you Equip this Follower, lose 2 Honor.


Battle: Ranged 2 Attack (Destroy a target
enemy Follower, or Personality without
Followers, with 2 or lower Force).
Our alliance with the Crab has given us valuable insights
to all manner of... exotic beasts. Bayushi Irezu

I I J E

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Wyrm Riders

5
N W CAVALRY

pqrqqs

After you Equip this Follower, lose 2 Honor.


Battle: Ranged 2 Attack (Destroy a target
enemy Follower, or Personality without
Followers, with 2 or lower Force).
Our alliance with the Crab has given us valuable insights
to all manner of... exotic beasts. Bayushi Irezu

I I J E

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Light Cavalry

2
CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
I am honored to serve, but it seems every week some
new authority attempts to co-opt our troops. Its as if
the Unicorn are slowly being turned into the personal
army of the Imperials and Chosen. Shinjo Tselu

I I S M

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Light Cavalry

2
CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
I am honored to serve, but it seems every week some
new authority attempts to co-opt our troops. Its as if
the Unicorn are slowly being turned into the personal
army of the Imperials and Chosen. Shinjo Tselu

I I S M

Ivory Edition.indd 201

1
TM AEG 

8/9/13 6:22 PM

Light Cavalry

2
CAVALRY

pqrqqs

(Once per turn, as an Absent Engage, move your


unbowed Personality in a Cavalry unit to this battle.)
I am honored to serve, but it seems every week some
new authority attempts to co-opt our troops. Its as if
the Unicorn are slowly being turned into the personal
army of the Imperials and Chosen. Shinjo Tselu

I I S M

Ivory Edition.indd 201

1
TM AEG 

8/9/13 6:22 PM

Ring of Earth

E UNIQUE
Play after a battle resolves at your Province, if
it was not destroyed and any enemy units were
ever at its battlefield. You may discard this Ring
from your hand to use its ability without cost.
Earth Repeatable Interrupt, w:
The Battle action cannot move Personalities.
Persistence.

I I S A

Ivory Edition.indd 249

4
TM AEG 

8/9/13 6:22 PM

Ring of the Void

V UNIQUE
You may discard this Ring from your hand
to use its Void ability without cost.
Limited: Play if you have two or fewer
Rings in play. Discard your hand.
Void Limited, w: Draw a card. If you
now have more cards in your hand than
any other player, discard a card.
Balance.
I I S A

Ivory Edition.indd 251

4
TM AEG 

8/9/13 6:22 PM

Ring of Water

W UNIQUE
Play after a battle resolves in which you played a
Terrain, destroyed a Terrain, and destroyed any cards
or provinces during resolution. You may discard this
Ring from your hand to use its ability without cost.
Water Absent Repeatable Battle, w: Move your target
Personality home or, if he would be opposed, move your
target Personality at any location to the current battlefield.
Adaptability.

I I S A

Ivory Edition.indd 252

4
TM AEG 

8/9/13 6:22 PM

K W C B

Allied Efforts

Battle: Give a target enemy


Personality or Follower 3F.
As strange as the conflicts that surround me are,
as incomprehensible as the originators of those
conflicts are, for my own taste these new allies are
even stranger and more incomprehensible. The
world outside the Empire is vast and terrifying.
The private journals of Kitsuki Jakuei

I I H H

Ivory Edition.indd 458

3
TM AEG 

8/9/13 6:22 PM

K W C B

Allied Efforts

Battle: Give a target enemy


Personality or Follower 3F.
As strange as the conflicts that surround me are,
as incomprehensible as the originators of those
conflicts are, for my own taste these new allies are
even stranger and more incomprehensible. The
world outside the Empire is vast and terrifying.
The private journals of Kitsuki Jakuei

I I H H

Ivory Edition.indd 458

3
TM AEG 

8/9/13 6:22 PM

K W C B

Allied Efforts

Battle: Give a target enemy


Personality or Follower 3F.
As strange as the conflicts that surround me are,
as incomprehensible as the originators of those
conflicts are, for my own taste these new allies are
even stranger and more incomprehensible. The
world outside the Empire is vast and terrifying.
The private journals of Kitsuki Jakuei

I I H H

Ivory Edition.indd 458

3
TM AEG 

8/9/13 6:22 PM

Back to the Front

Absent Battle: Target your Personality


at any location who assigned to this
battlefield (this turn). Move him there and
straighten his unit as he moves. (You may
take Absent actions without presence.)
Death is no deterrent, only failure.

I I R G

Ivory Edition.indd 290

3
TM AEG 

8/9/13 6:22 PM

Back to the Front

Absent Battle: Target your Personality


at any location who assigned to this
battlefield (this turn). Move him there and
straighten his unit as he moves. (You may
take Absent actions without presence.)
Death is no deterrent, only failure.

I I R G

Ivory Edition.indd 290

3
TM AEG 

8/9/13 6:22 PM

Back to the Front

Absent Battle: Target your Personality


at any location who assigned to this
battlefield (this turn). Move him there and
straighten his unit as he moves. (You may
take Absent actions without presence.)
Death is no deterrent, only failure.

I I R G

Ivory Edition.indd 290

3
TM AEG 

8/9/13 6:22 PM

Concealed Reserves

Battle: Give Reserve to your target


Personality in a Province. (You may
Recruit a Reserve card, if it would be
opposed, as an Absent Battle action.)
A late arrival is sometimes forgiven if it
turns the tide against the enemy.

I I H B

Ivory Edition.indd 461

2
TM AEG 

8/9/13 6:22 PM

Defensive Grill

Absent Battle: Move a target Personality


(at the current battlefield) to an unresolved
battlefield where he would be opposed. (You
may take Absent actions without presence.)
It looks like their defenses gathered on
the northern front, my lord.
Is it battle they want? Let us give it to them.

I I J. E S

Ivory Edition.indd 299

3
TM AEG 

8/9/13 6:22 PM

Expensive Achievement

Discipline
(You may pay 2 Gold to play this
Discipline from your discard pile, then remove
it from the game after its action resolves.)
Battle: Give this Province +2 or 2 Strength.
When need drives, few samurai care about expenses.

I I G S

Ivory Edition.indd 467

3
TM AEG 

8/9/13 6:22 PM

Expensive Achievement

Discipline
(You may pay 2 Gold to play this
Discipline from your discard pile, then remove
it from the game after its action resolves.)
Battle: Give this Province +2 or 2 Strength.
When need drives, few samurai care about expenses.

I I G S

Ivory Edition.indd 467

3
TM AEG 

8/9/13 6:22 PM

Fall Back!

Battle: Move home your target


Personality. As he moves, straighten
his unit and you may straighten one of
your other units (at any location).
After the crises passed, the Crab and the
other clans made steady progress in restoring
peace in the Colonies. Iweko Shibatsu

I I C P

Ivory Edition.indd 308

4
TM AEG 

8/9/13 6:22 PM

Fall Back!

Battle: Move home your target


Personality. As he moves, straighten
his unit and you may straighten one of
your other units (at any location).
After the crises passed, the Crab and the
other clans made steady progress in restoring
peace in the Colonies. Iweko Shibatsu

I I C P

Ivory Edition.indd 308

4
TM AEG 

8/9/13 6:22 PM

Fall Back!

Battle: Move home your target


Personality. As he moves, straighten
his unit and you may straighten one of
your other units (at any location).
After the crises passed, the Crab and the
other clans made steady progress in restoring
peace in the Colonies. Iweko Shibatsu

I I C P

Ivory Edition.indd 308

4
TM AEG 

8/9/13 6:22 PM

Incapacitated

Battle: Move home a target


defending Personality.
Perhaps now Mirumoto-san sees the disadvantage of
beginning the fight at that distance. Tsuruchi Kosoko

I I C P

Ivory Edition.indd 319

2
TM AEG 

8/9/13 6:22 PM

Incapacitated

Battle: Move home a target


defending Personality.
Perhaps now Mirumoto-san sees the disadvantage of
beginning the fight at that distance. Tsuruchi Kosoko

I I C P

Ivory Edition.indd 319

2
TM AEG 

8/9/13 6:22 PM

Incapacitated

Battle: Move home a target


defending Personality.
Perhaps now Mirumoto-san sees the disadvantage of
beginning the fight at that distance. Tsuruchi Kosoko

I I C P

Ivory Edition.indd 319

2
TM AEG 

8/9/13 6:22 PM

Journeys End

Interrupt: After the Battle action resolves,


if it moved your Personality to a battlefield,
then take an additional action.
The journey to and from the Colonies is long and
arduous, with little else along the path than danger
and desert oblivion. Whatever the destination,
the first sight of civilization is always welcome.

I I L H

Ivory Edition.indd 324

2
TM AEG 

8/9/13 6:22 PM

K W P G

Lakeside Retreat

T
pqrqqs

Before this battle resolves, straighten


a Personality or Follower.
Battle: Destroy a Terrain (if able).
Put this Terrain into play.
Theres no point in bearing the burdens of
responsibility if you cant sometimes put them
down and enjoy life. Yoritomo Kanahashi

I I J D

Ivory Edition.indd 472

1
TM AEG 

8/9/13 6:22 PM

K W P G

Lakeside Retreat

T
pqrqqs

Before this battle resolves, straighten


a Personality or Follower.
Battle: Destroy a Terrain (if able).
Put this Terrain into play.
Theres no point in bearing the burdens of
responsibility if you cant sometimes put them
down and enjoy life. Yoritomo Kanahashi

I I J D

Ivory Edition.indd 472

1
TM AEG 

8/9/13 6:22 PM

K W P G

Lakeside Retreat

T
pqrqqs

Before this battle resolves, straighten


a Personality or Follower.
Battle: Destroy a Terrain (if able).
Put this Terrain into play.
Theres no point in bearing the burdens of
responsibility if you cant sometimes put them
down and enjoy life. Yoritomo Kanahashi

I I J D

Ivory Edition.indd 472

1
TM AEG 

8/9/13 6:22 PM

Outnumbered

Battle: Give all your opposed Personalities


with Followers at the current battlefield
+1F. Give all enemy Personalities
there without Followers 1F.
What makes a warrior a samurai? That in the
absence of hope, he will fight regardless.

I I A T

Ivory Edition.indd 476

1
TM AEG 

8/9/13 6:22 PM

Outnumbered

Battle: Give all your opposed Personalities


with Followers at the current battlefield
+1F. Give all enemy Personalities
there without Followers 1F.
What makes a warrior a samurai? That in the
absence of hope, he will fight regardless.

I I A T

Ivory Edition.indd 476

1
TM AEG 

8/9/13 6:22 PM

Outnumbered

Battle: Give all your opposed Personalities


with Followers at the current battlefield
+1F. Give all enemy Personalities
there without Followers 1F.
What makes a warrior a samurai? That in the
absence of hope, he will fight regardless.

I I A T

Ivory Edition.indd 476

1
TM AEG 

8/9/13 6:22 PM

Versatile Army

This abilitys Gold cost is 0 if you


control both a Cavalry unit and an
Infantry unit at this battlefield.
Battle,
: Straighten or bow
a target Personality.
Diversity is a great strength that allows a
commander to use his forces in any way that
circumstance demands. Akodos Leadership

I I E C

Ivory Edition.indd 358

1
TM AEG 

8/9/13 6:22 PM

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