Master - Of.orion QRC
Master - Of.orion QRC
Master - Of.orion QRC
CONTENTS
MINIMUM SYSTEM
REQUIREMENTS
INSTALLATION
INSTALLATION (CONT)
Master of Orion requires that 575K (588,800 bytes) of your conventional RAM be available. To check how much RAM you have available, type
MEM and press Enter.
The memory report shows a number for the largest executable program
size. If that is less than 588,800 bytes, you may have to modify your system configuration to remove some memory resident programs that take
up that space.
Once Master of Orion is properly installed and configured on your hard
drive, you are ready to play the game. Change to the subdirectory
containing Master of Orion. If you installed with the default options, you
would type:
CD C:\MPS\ORION
then press Enter. Once you are in the correct subdirectory, then you type:
ORION
and press Enter to begin the game.
Your goal in Master of Orion is nothing less than conquest of the
galaxy. To do this, you must:
Use the resources of your planets to develop their industry, defense,
research, ecology, and ship production.
Send out ships to discover and colonize new planets.
Deal with other races that you encounter in space through diplomacy,
trade, espionage, sabotage, and warfare.
Research new technologies in Computers, Force Fields, Planetology,
Construction, Propulsion, and Weapons.
Design new ships with new technologies, to aid you in accomplishing
your goals.
If this is your first game, we recommend that you play in a Medium sized
galaxy (not Small), at Simple difficulty, with 3 other Races. Play as either the
Alkaris, Silicoids, or Klackons; they are the easiest for new players.
MEMORY REQUIREMENTS
ONLINE HELP
GAME CONTROLS
You control the allocation of your planetary spending, and the distribution of your research efforts, using ratio bars. A group of ratio bars shows
how a resource is being divided among several different areas. The total
value of all the bars must always equal 100% of the resource being allocated. Therefore, if you reduce one bar, another will lengthen; lengthen a
bar, and another must get shorter.
To change the setting of a ratio bar, you simply click in the bar area at
the position you want the setting to be. Other bars will change their settings to compensate, so that the total values of all the bars still adds up to
100%. You may have finer control over bar settings by pressing the arrows
on the left and right of the bars, or by using + and - keys when the ratio
bar is selected.
If you wish to lock down a bars setting, so that changing other ratio
bars does NOT affect its setting, click on the bars title, at the left of the bar
you wish to lock. The title will change colour, and changing ratios in other
bars cannot affect the locked bars resources. You can unlock the ratio bar
setting by clicking on the title again.
Buttons at the bottom of the Main screen access other screens with
more detailed information and control displays:
Game: lets you save and load games, change settings for sound, and quit
the game.
Design: lets you design new types of ships. You can have no more than
six types of ships active at any one time.
Fleet: shows you where all of your ships are, what their specifications
are, and lets you choose any ship types to scrap to make room for
newer designs.
Map: displays an overview of the entire galaxy.
Races: controls your interactions with other races you have contacted.
Here you can speak to their ambassadors, send out spies, and see how
your race stands compared to others.
Planets: summarises information about all of your colonies, and your
empires economic status.
Tech: shows you the technological advances you have, and allows you to
set the ratios for your six areas of research.
Next Year: ends this turn, and sends the game onto the next one.
RATIO BARS
Computers
Construction
Force Fields
1.
2.
Titanium Armour
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
Duralloy Armour
Battle Suit
ECM Jammer Mark III
Improved Space Scanner
Zortrium Armour
Improved Industrial Tech 6
Technology
Level
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
Computer Tech
Construction Tech
Force Fields
Andrium Armour
ECM Jammer Mark VI
Improved Robotic Controls V
Cloaking Device
Improved Industrial Tech 4
Zyro Shield
Class XV Planetary Shield
Stasis Field
Personal Barrier Shield
Powered Armour
41.
42.
43.
44.
45.
Adamantium Armour
46.
47.
48.
49.
50.
Oracle Interface
ECM Jammer Mark X
Improved Robotic Controls VII
Technology Nullifier
Battle Computer Mark XI
Lightning Shield
Neutronium Armour
Technology
Level
Planetology
Propulsion
Weapons
1.
2.
3.
4.
5.
Ecological Restoration
Terraforming +10
Controlled Barren Landings
6.
7.
8.
9.
10.
Terraforming +20
Dead Planet Landings
Death Spores
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Soil Enrichment
Bio Toxin Antidote
Radioactive Landings
21.
22.
23.
24.
25.
Cloning
Atmospheric Terraforming
Terraforming +40
Hyper-V Rockets
Gatling Laser
Anti-Missile Rockets
Neutron Pellet Gun
Hyper-X Missile
Fusion Bomb
Ion Cannon
Scatter Pack V Rockets
Ion Rifle
Mass Driver
Merculite Missiles
Neutron Blaster
Anti-Matter Bomb
Graviton Beam
Stinger Missiles
Hard Beam
Fusion Beam
Ion Stream Projector
Omega-V Bomb
Anti-Matter Torpedoes
Fusion Rifle
Megabolt Cannon
Technology
Level
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
48.
49.
50.
Planetology
Propulsion
Terraforming +50
Doom Virus
Star Gates
Terraforming +60
Complete Eco Restoration
Universal Antidote
Terraforming +80
Bio Terminator
Ionic Pulsar
Advanced Cloning
Terraforming +100
Combat Transporters
Inertial Nullifier
Terraforming +120
Weapons
Phasor
Scatter Pack VII Rockets
Auto Blaster
Pulson Missile
Tachyon Beam
Hand Phasor
Gauss Auto Cannon
Particle Beam
Hercular Missiles
Plasma Cannon
Distruptor
Pulse Phasor
Neutronium Bomb
Hellfire Torpedoes
Zeon Missiles
Plasma Rifle
Proton Torpedoes
Scatter Pack X Missiles
Tri-Focus Plasma
Stellar Convertor
Neutron Stream Projector
Mauler Device
Displacement Device
Plasma Torpedoes
WEAPONS TABLES
BEAM WEAPONS
Weapons
Laser
Heavy Laser
Gatling Laser
Neutron Pellet Gun
Ion Cannon
Heavy Ion Cannon
Mass Driver
Neutron Blaster
Heavy Blast Cannon
Graviton Beam
Hard Beam
Fusion Beam
Heavy Fusion Beam
Megabolt Cannon
Phasor
Heavy Phasor
Auto Blaster
Tachyon Beam
Gauss Autocannon
Particle Beam
Plasma Cannon
Disruptor
Pulse Phasor
Tri-Focus Plasma
Stellar Converter
Mauler Device
Level
Damage
Cost
Size
Power
1
1
5
7
10
10
13
15
15
17
19
20
20
25
26
26
28
30
32
33
35
37
38
45
46
48
1-4
1-7
1-4
2-5
3-8
3-15
5-8
3-12
3-24
1-15
8-12
4-16
4-30
2-20
5-20
5-40
4-16
1-25
7-10
10-20
6-30
10-40
5-20
20-50
10-35
20-100
3
9
9
3
4
11
9
6
18
6
12
7
21
8
9
26
14
9
28
15
12
21
25
25
50
55
10
30
20
15
15
45
55
20
60
30
50
20
60
30
20
60
30
30
105
90
30
70
40
70
200
150
30
90
70
25
35
105
50
60
180
60
100
75
225
65
90
270
75
80
105
75
110
160
120
180
300
350
BOMBS
Weapons
Nuclear Bomb
Fusion Bomb
Death Spores
Anti-Matter Bomb
Omega-V Bomb
Doom Virus
Neutronium Bomb
Bio Terminator
10
Level
1
8
10
16
22
27
39
40
Damage
3-12
5-20
1 population
10-40
20-50
2 populations
40--70
3 populations
AND
Cost
3
4
10
5
8
15
10
20
Notes
2 space range
fires 4 times per turn
halves enemy shield strengths
2 space range
halves enemy shield strengths
2 space range
damage carries over from one target to another
halves enemy shield strengths
2 space range
+3 levels to hit
2 space range
fires 3 times per turn
damage carries over from one target to another
fires 4 times per turn, halves enemy shields
halves enemy shield strengths
2 space range
fires 3 times per turn
3 space range/hits all four shields
BIOLOGICALS
Bombs
10
10
5
10
10
5
10
5
Size
25
25
50
50
75
100
90
150
Power
0
0
0
0
0
0
0
0
Notes
biological weapon
biological weapon
biological weapon
MISSILES
Weapons
Nuclear Missiles
Hyper-V Rockets
Hyper-X Missiles
Scatter Pack V Rockets
Merculite Missiles
Stinger Missiles
Anti-Matter Torpedoes
Scatter Pack VII Missiles
Pulson Missile
Hercular Missiles
Hellfire Torpedoes
Zeon Missiles
Proton Torpedoes
Scatter Pack X Missiles
Plasma Torpedoes
AND
TORPEDOES
Level
Dmg
Cost
Size1
Power1
Bonus
Speed2
1
4
7
11
14
18
23
27
29
34
40
41
43
44
50
4
6
8
6
10
15
30
10
20
25
25
30
60
15
150
7
9
12
18
13
19
30
28
20
26
50
30
50
30
150
50
70
100
115
105
155
75
230
160
220
150
250
100
250
150
20
20
20
60
20
30
300
50
40
40
350
50
400
50
450
0
0
+1
0
+2
+3
+4
+2
+4
+5
+6
+6
+6
+3
+7
2
2.5
2.5
2.5
3
3.5
4
3
4
4.5
5
5
8
3.5
6
Range3 Notes
4
5
4
5
6
7
8
6
8
9
10
10
10
7
10
1. Values for size and power apply to 2 rack missile launchers. Five rack launchers are 50% larger and more expensive than 2 rack launchers.
2. Two rack missiles have a +1 speed bonus and +2 range.
3. Planetary missile base launchers have double the normal range.
11