Atarax PDF
Atarax PDF
Atarax PDF
Norgorber
Cheliax
Neutral Evil
Character Name
Player Name
Deity
Region
Alignment
Medium / 5 ft.
Normal
CLASS
RACE
SIZE / FACE
HEIGHT / WEIGHT
VISION
EYES
HAIR
7 (6)
35000 / 51000
22
Male
EXP/NEXT LEVEL
AGE
GENDER
ABILITY NAME
STR
WOUNDS/CURRENT HP
HP
12
+1
hit points
DEX 10
+0
armor class
Strength
Dexterity
INT
Intelligence
WIS
Wisdom
AC
+1
Constitution
14
+2
18
+4
CHA 16
SUBDUAL DAMAGE
23
23
10 + 11
BASE
TOUCH
=
+5
modifier
10
FLAT
INITIATIVE
+0
DEX
MODIFIER
TOTAL
MISC
MODIFIER
BASE
SAVE
FORTITUDE
+8
+4
(constitution)
REFLEX
(dexterity)
ABILITY
+5
+2
MAGIC
+1
+0
MISC
+2
+2
EPIC
+0
MISS
CHANCE
+0
+0
+11 = +5
(wisdom)
+4
+2
+0
+0
TOTAL
MELEE
STAT
SIZE
MISC
TEMP
EPIC
+6
+5
+1
+0
+0
+5
+5
+0
+0
+0
+6
+5
+1
+0
+4
attack bonus
RANGED
attack bonus
CMB
attack bonus
GRAPPLE
TRIP
DISARM
SUNDER
BULL
RUSH
OVERRUN
CMB
+6
+6
+6
+6
+6
+6
CMD
16
16
16
16
16
16
*Sword +1 (Short)
HAND
Primary
TYPE SIZE
DAMAGE
+7
1d6+2
NATURAL
ARMOR
SIZE
40
-5
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
0
DEFLECTION
DODGE
CRITICAL
REACH
19-20/x2
5 ft.
Morale
Insight
Sacred
SKILL
MODIFIER
ABILITY
MODIFIER
Acrobatics
Acrobatics (Jump)
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Religion)
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival
Swim
KEY ABILITY
DEX
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
WIS
CHA
DEX
WIS
DEX
WIS
STR
Profane
MISC
SKILLS
SKILL NAME
WILL
STAT
TOTAL SKILLPOINTS: 35
TEMP
+0
SHIELD
BONUS
+5
TOTAL
ARMOR
BONUS
Medium
Encumbrance
SAVING THROWS
SPEED
Walk 20 ft.
+3
Charisma
Points
DAMAGE REDUCTION
39
TOTAL
CON 12
25
-5
-9
13
10
-4
2
13
3
-5
-5
4
3
11
12
3
-5
14
-5
4
-4
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
0
0
2
3
1
2
3
3
0
0
4
3
2
4
3
0
4
0
4
1
RANKS
MISC
MODIFIER
+
+
-5
-9
4
-5
-5
-5
+
+
+
7
7
+
+
6
7
+
+
3
1
-5
3
-5
-5
+
+
ARMOR
TYPE
AC
Heavy +11
MAXDEX
CHECK
SPELL FAILURE
+1
-5
35
+0
Bleeding Touch
Uses per Day
Bleeding Touch (Sp):As a melee touch attack, you can cause a living creature to take 1d6 points of
damage per round. This effect persists for 3 rounds or until stopped with a DC 15 Heal check or any spell
or effect that heals damage. You can use this ability 7 times per day. [Paizo Inc. - Core Rulebook, p.42]
Light
+2
Channel Negative Energy (Su):You can unleash a wave of negative energy. You must choose to deal
4d6 points of negative energy damage to living creatures or to heal undead creatures of 4d6 points of
damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the
damage. You can use this ability 6 times per day. [Paizo Inc. - Core Rulebook, p.40]
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 1
can use this ability to create a variant skeleton such as a bloody or burning skeleton of
3 HD or less. You can dismiss your companion as a standard action, which destroys it.
Orisons
[Paizo Inc. - Core
Sword +1 (Short)
Rulebook, p.41]
Equipped
1
50 / 9,650
Full Plate +2 ( Save Bonus
You can prepare a number of orisons, or 0-level spells. These spells are cast like any
(Resistance) (+2))
other spells, but they are not expended when used and may be used again.
Resistance bonus to all saving throws of +2
Skilled
[Paizo Inc. - Core
Equipped
1
15 / 2,159
Zombie Skin Shield
Rulebook, p.27]
TOTAL WEIGHT CARRIED/VALUE
67 lbs.
14,119gp
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.
WEIGHT ALLOWANCE
Spontaneous Casting
[Paizo Inc. - Core
Light 43
Medium 86
Heavy 130
Rulebook, p.41]
Lift over head 130
Lift off ground 260
Push / Drag 650
You can channel stored spell energy into inflict spells that you did not prepare ahead
of time. You can "lose" any prepared spell that is not an orison or domain spell in order
to cast any inflict spell of the same spell level or lower (an inflict spell is any spell with
MONEY
Total= 0 gp [Unspent Funds = 20 gp] "Inflict" in its name).
EQUIPMENT
ITEM
LOCATION
Equipped
QTY
1
WT / COST
2 / 2,310
Languages
Abyssal, Common, Infernal
Feats
Armor Proficiency, Heavy
Archetypes
Death
You can cause the living to bleed at a touch, and find comfort in the presence of the
Aura (Ex)
[Paizo Inc. - Core dead.
Rulebook, p.]
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura
Proficiencies
corresponding to the deity's alignment (see the detect evil spell for details).
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Boarding Pike, Brass Knife,
Aura of Evil (Ex)
[Paizo Inc. - Core
Brass Knuckles, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger,
Rulebook]
Dagger (Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked),
You project a strong evil aura.
Grapple, Hook Hand, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere
Bonus Feat
[Paizo Inc. - Core
Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle, Sling, Spear, Spear
Rulebook, p.27]
(Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Sword (Short),
Humans select one extra feat at 1st level.
Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)
Corpse Companion (Su)
[Paizo Inc. - Ultimate
Templates
Magic, p.32]
With a ritual requiring 8 hours, you can animate a single skeleton or zombie of 7 HD or
less. This corpse companion automatically follows your commands and does not need
to be controlled by you. You cannot have more than one corpse companion at a time. It
does not count against the number of HD of undead controlled by other methods. You
Special Qualities
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 2
Cleric Spells
LEVEL
PER DAY
Concentration
0
4
+13
1
5+1
2
4+1
3
3+1
4
2+1
Duration
Instantaneous
Range
Close (40 ft.)
Source
CR:p.249
[V, S] TARGET: One living creature; EFFECT: You cause a living creature that is below 0 hit points but stabilized to resume dying. [SR:Yes; DC:14, Will negates]
Conjuration (Creation) [Water]
1 standard action
Instantaneous
Create Water
CR:p.262
[V, S] TARGET: Up to 14 gallons of water; EFFECT: This spell generates wholesome, drinkable water, just like clean rain water. [SR:No]
Divination
1 standard action
Detect Magic
60 ft.
CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
Divination
Detect Poison
Instantaneous
Bleed
School
Necromancy
Time
1 standard action
CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
Divination
1 standard action
1 minute or until discharged
Guidance
1 standard action
Touch
CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:14, Will negates (harmless)]
Evocation [Light, WoodSchool]
1 standard action
Light
70 minutes
Touch
CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
Transmutation [MetalSchool]
Mending
Instantaneous
10 ft.
CR:p.312
10 ft.
CR:p.328
10 minutes
[V, S] TARGET: One object of up to 7 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:14, Will negates (harmless, object)]
Transmutation
1 standard action
Instantaneous
Purify Food and Drink
[V, S] TARGET: 7 cu. ft. of contaminated food and water; EFFECT: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. [SR:Yes (object); DC:14, Will negates
(object)]
Divination
1 standard action
70 minutes
Personal
CR:p.330
Read Magic
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Abjuration
1 standard action
1 minute
Resistance
Touch
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:14, Will negates (harmless)]
Evocation, FireSchool [Fire]
1 standard action
Instantaneous
Close (40 ft.)
Spark
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:14, Fortitude negates (object)]
Conjuration (Healing)
Stabilize
1 standard action
Instantaneous
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:14, Will negates (harmless)]
Transmutation
Touch
1 minute or until discharched
Vigor
CR:p.334
APG:p.246
CR:p.348
OOG:p.29
spell infuses the subject with a small surge of strength. The creature gets a +1 competence bonus on a single melee damage roll. It must
choose to use the bonus before making the roll to which it applies. Ranged or spell attacks are unaffected by this spell. [SR:Yes; DC:14, Will negates (harmless)]
Transmutation
1 standard action
1 min.
Touch
CR:p.365
Virtue
[V, S, DF] TARGET: Creature touched; EFFECT: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. [SR:Yes (harmless)]
Abundant Ammunition
School
Conjuration (Summoning)
Time
1 standard action
[V, S, M/DF (a single piece of ammunition)] TARGET: one container touched; EFFECT: Replaces nonmagical ammunition every round. [SR:No]
Necromancy [Disease, Evil]
1 standard action
Advanced Scurvy
Duration
7 minutes
Range
Source
UC:p.222
Instantaneous
Touch
AP55:p.73
subject contracts an advanced form of scurvy. They become fatigued, take a -1 penalty on strength and dexterity-based checks, add
+1 point of damage to any bleed effects they receive and heal at half rate. [SR:Yes; DC:15, Fortitude negates]
Conjuration (Creation)
1 standard action
7 minutes
Touch
UC:p.222
Air Bubble
[S, M/DF (a small bladder filled with air)] TARGET: one creature or one object no larger than a Large twohanded weapon; EFFECT: Creates a small pocket of air around your head or an object. [SR:Yes (harmless); DC:15, Will negates
(harmless)]
Transmutation
1 standard action
14 hours
Touch
APG:p.202
Ant Haul
[V, S, M/DF (a small pulley)] TARGET: creature touched; EFFECT: Triples carrying capacity of a creature. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
Enchantment (Compulsion) [Fear, Mind-Affecting,
1 standard
Emotion]
action
7 minutes
Bane
50 ft.
CR:p.246
[V, S, DF] TARGET: 50-ft.-radius burst, centered on you; EFFECT: Bane fills your enemies with fear and doubt. [SR:Yes; DC:15, Will negates]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
Bless
7 minutes
50 ft.
CR:p.249
[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Bless fills your allies with courage. [SR:Yes (harmless)]
Transmutation [Fire]
1 standard action
Burning Disarm
Instantaneous
CEOD:p.22
[V, S] TARGET: Held metal item of one creature or 15 lbs. of unattended metal; EFFECT: Causes
a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to
drop it and take no damage, otherwise the hot metal deals 5d4 points of fire damage. [SR:Yes (object); DC:15, Reflex negates (object; see text)]
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
1d4 rounds or 1 round; see text
Close (40 ft.)
CR:p.252
**Cause Fear
[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: The affected creature becomes frightened. [SR:Yes; DC:15, Will partial]
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
Cause Fear
CR:p.252
[V, S] TARGET: One living creature with 5 or fewer HD; EFFECT: The affected creature becomes frightened. [SR:Yes; DC:15, Will partial]
Enchantment (Compulsion) [Language-Dependent,
1 standard
Mind-Affecting]
action
1 round
Command
CR:p.256
[V] TARGET: One living creature; EFFECT: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. [SR:Yes; DC:15, Will negates]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 rounds
Compel Hostility
Personal
UC:null
[V, S, M (a drop of your blood)] TARGET: You; EFFECT: Compels opponents to attack you instead of your allies. [SR:see text; DC:15, see text]
Divination
1 standard action
Comprehend Languages
70 minutes
Personal
CR:p.258
[V, S, M/DF] TARGET: You; EFFECT: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
Conjuration (Healing)
1 standard action
Cure Light Wounds
Instantaneous
Touch
CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:15, Will half (harmless); see text]
Necromancy [Evil]
1 minute
Instantaneous
Touch
Curse Water
CR:p.263
[V, S, M] TARGET: Flask of water touched; EFFECT: This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water. [SR:Yes (object); DC:15, Will negates (object)]
Transmutation, FireSchool [Fire, Light]
1 standard action
7 hours [D]
Dancing Lantern
Touch
[V, S, F (a lantern)] TARGET: Animates one lantern; EFFECT: Animates a lantern that follows you. [SR:No]
Divination
Deadeye's Lore
1 round
7 hours
Personal
UC:p.227
[V, S] TARGET: You; EFFECT: Gain a +4 bonus on Survival and move full speed while tracking.
Necromancy
Deathwatch
1 standard action
70 minutes
APG:p.214
30 ft.
CR:p.265
[V, S] TARGET: Cone-shaped emanation; EFFECT: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. [SR:No]
Necromancy
1 standard action
Instantaneous or 1 minute; see text
Decompose Corpse
Touch
UM:p.216
[V, S, M] TARGET: One corpse or corporeal undead; EFFECT: Turn corpse into clean skeleton. [SR:Yes (object); DC:15, Fortitude negates (object)]
Divination
1 standard action
Detect Chaos
60 ft.
CR:p.266
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the auras of chaotic creatures. [SR:No]
Divination
Detect Evil
1 standard action
60 ft.
CR:p.266
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of evil. [SR:No]
Divination
Detect Good
1 standard action
60 ft.
CR:p.267
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of good. [SR:No]
Divination
Detect Law
1 standard action
60 ft.
CR:p.267
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the auras of lawful creatures. [SR:No]
* =Domain/Speciality Spell
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 3
Cleric Spells
Detect Undead
Divination
1 standard action
60 ft.
CR:p.269
[V, S, M/DF] TARGET: Cone-shaped emanation; EFFECT: You can detect the aura that surrounds undead creatures. [SR:No]
Divination
Diagnose Disease
1 standard action
Instantaneous
UM:p.216
[V, S] TARGET: One creature, one object, or a 5-ft. cube; EFFECT: Detect and identify diseases. [SR:No]
Evocation
Divine Favor
1 standard action
1 minute
Personal
CR:p.273
7 minutes
[V, S, DF] TARGET: You; EFFECT: Calling upon the strength and wisdom of a deity, you gain a +2 luck bonus on attack and weapon damage rolls.
Necromancy [Fear, Mind-Affecting, Emotion] 1 standard action
Doom
CR:p.274
[V, S, DF] TARGET: One living creature; EFFECT: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. [SR:Yes; DC:15, Will negates]
Abjuration
1 standard action
24 hours
Endure Elements
Touch
CR:p.277
[V, S] TARGET: Creature touched; EFFECT: A creature protected by endure elements suffers no harm from being in a hot or cold environment. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Abjuration
1 standard action
7 minutes [D]
Entropic Shield
Personal
CR:p.278
[V, S] TARGET: You; EFFECT: A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
Enchantment (Compulsion) [Language-Dependent,
1 standard
Mind-Affecting]
action
1 round
Forbid Action
UM:p.220
[V] TARGET: One creature; EFFECT: Target obeys your command to not do something. [SR:Yes; DC:15, Will negates]
Transmutation
Gorum's Armor
Touch
1 standard action
70 minutes
ISWG:p.294
[V, S, M] TARGET: One suit of metal armor or one metal shield; EFFECT: Targeted
object sprouts thousand of tiny iron spikes. These act as armor/shield spikes [enhanced at CL 5+], causing 1
point of piercing damage for each opponent's natural attack that hits. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
Abjuration
1 standard action
70 minutes [D]
Touch
CR:p.296
Hide from Undead
[V, S, DF] TARGET: 7 creatures touched; EFFECT: Undead cannot see, hear, or smell creatures warded by this spell. [SR:Yes; DC:15, Will negates (harmless); see text]
Conjuration (Healing) [Evil]
1 round
1 minute
Infernal Healing
[V, S, M] TARGET: Creature touched; EFFECT: Anoint
Touch
ISWG:p.295
a wounded creature with devil's blood or unholy water giving it fast healing 1. Does not repair silver or good damage. Target detects as
evil for the duration. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Inflict Light Wounds
Touch
CR:p.300
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 1d8+5 points of damage. [SR:Yes; DC:15, Will half]
Divination
1 minute
Instantaneous
Know the Enemy
Necromancy
1 standard action
Personal
UM:p.226
[V, S, DF] TARGET: You; EFFECT: Gain +10 on a monster Knowledge check. [SR:No]
Transmutation
Liberating Command
UC:p.233
Touch
CR:p.310
1 immediate action
Instantaneous
instantaneous
[V] TARGET: one creature; EFFECT: Target makes an Escape Artist check as an immediate action and gains a bonus on it. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Transmutation
1 standard action
30 minutes or until discharged
Magic Stone
[V, S, DF] TARGET: Up to three pebbles touched; EFFECT: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. [SR:Yes (harmless, object); DC:15, Will
negates (harmless, object)]
Transmutation [MetalSchool]
1 standard action
7 minutes
Touch
CR:p.310
Magic Weapon
[V, S, DF] TARGET: Weapon touched; EFFECT: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 minutes or until discharged
50 ft.
Moment of Greatness
UC:p.237
[V, S, M/DF (rabbit fur)] TARGET: The caster and allies within a 50-ft. burst centered on the caster; EFFECT: Doubles a morale bonus. [SR:Yes (harmless)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
1 round
Murderous Command
UM:p.230
[V] TARGET: One living creature; EFFECT: Target is compelled to kill its ally. [SR:Yes; DC:15, Will negates]
Conjuration, WaterSchool (Creation)
Obscuring Mist
20 ft.
CR:p.317
Touch
CR:p.327
1 standard action
7 minutes [D]
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
Abjuration [Lawful]
1 standard action
7 minutes [D]
Protection from Chaos
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:15, Will negates (harmless)]
Abjuration [Evil]
1 standard action
7 minutes [D]
Touch
Protection from Good
CR:p.328
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:15, Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
7 minutes [D]
Touch
Protection from Law
CR:p.328
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:15, Will negates (harmless)]
Necromancy
1 standard action
7 minutes
Close (40 ft.)
Ray of Sickening
UM:p.234
[V, S, M] TARGET: Ray; EFFECT: Ray makes the subject sickened. [SR:Yes; DC:15, Fortitude partial; see text]
Transmutation
Reinforce Armaments
UC:p.241
1 standard action
70 minutes
Touch
[V, S, M/DF (a metal pin)] TARGET: one armor suit or weapon touched; EFFECT: Temporarily mitigates the fragile quality in targeted weapon or armor. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
Abjuration
1 standard action
10 minutes; see text
Close (40 ft.)
Remove Fear
CR:p.332
[V, S] TARGET: 2 creatures, no two of which can be more than 30 ft. apart; EFFECT: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Conjuration (Healing)
1 standard action
70 minutes; see text
Close (40 ft.)
UM:p.234
Remove Sickness
[V, S] TARGET: One creature; EFFECT: Suppress disease, nausea, and the sickened condition. [SR:Yes (harmless); DC:15, Fortitude negates (harmless)]
Necromancy
1 standard action
Instantaneous
Restore Corpse
Touch
UM:p.235
[V, S] TARGET: Corpse touched; EFFECT: Skeletal corpse grows flesh. [SR:No]
Sanctuary
Touch
CR:p.336
[V, S, DF] TARGET: Creature touched; EFFECT: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. [SR:No; DC:15, Will negates]
Abjuration
1 standard action
7 minutes
Shield of Faith
Abjuration
1 standard action
7 rounds
Touch
CR:p.342
[V, S, M] TARGET: Creature touched; EFFECT: This spell creates a shimmering, magical field around the target that averts and deflects attacks. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Abjuration
1 standard action
7 minutes
Shield the Banner
Touch
OOG:p.29
spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any creature [other than a member of the tribe
which the standard represents] attempting to directly attack or touch the standard must make a Will save. This spell functions as sanctuary, but only protects a standard or
banner. In addition, the spell grants a +2 bonus to the standard's hardness, and +10 to the standard's hit points for the duration of the spell. [SR:No; DC:15, Will negates]
Conjuration (Summoning)
1 round
7 rounds [D]
Close (40 ft.)
UM:p.241
Summon Minor Monster
[V, S, F/DF] TARGET: 1d3 summoned creatures; EFFECT: Summon 1d3 Tiny animals [SR:No]
Conjuration (Summoning)
Summon Monster I
1 round
7 rounds [D]
CR:p.350
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell summons an extraplanar creature. [SR:No]
Transmutation [Fire]
Sun Metal
1 standard action
Touch
UC:p.245
7 rounds
[V, S] TARGET: one melee weapon; EFFECT: Weapon touched bursts into flames. [SR:Yes (object); DC:15, Fortitude negates (object)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
Unbreakable Heart
ISWG:p.296
gains +4 morale bonus on saves against mind-affecting effects that rely on negative emotions or that would force him to harm an ally.
Supresses such effects already in place. [SR:Yes (harmless); DC:15, Will negates (harmless)]
Aid
School
Time
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
Duration
7 minutes
[V, S, DF] TARGET: Living creature touched; EFFECT: Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + 7 temporary hit points. [SR:Yes (harmless)]
Transmutation
1 standard action
7 minutes
Align Weapon
Range
Touch
Source
CR:p.239
Touch
CR:p.240
[V, S, DF] TARGET: Weapon touched or 50 projectiles [all of which must be together at the time of casting]; EFFECT: Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. [SR:Yes (harmless, object); DC:16, Will negates
(harmless, object)]
Necromancy [Evil]
1 standard action
Instantaneous
Touch
UM:p.205
Animate Dead, Lesser
[V, S, M (25 gp onyx gem/undead HD)] TARGET: One corpse; EFFECT: Create one skeleton or zombie. [SR:No]
Transmutation
Ant Haul (Communal)
1 standard action
14 hours
Touch
[V, S, M/DF (a small pulley)] TARGET: creatures touched; EFFECT: As ant haul, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Evocation [Lawful]
1 standard action
Instantaneous [1 round]; see text
Close (40 ft.)
Arrow of Law
UC:p.223
UM:p.207
[V, S, DF] TARGET: Arrow-shaped projectile of lawful energy; EFFECT: Harm and possibly daze chaotic creatures. [SR:Yes; DC:16, Will partial (see text)]
* =Domain/Speciality Spell
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 4
Cleric Spells
Augury
Divination
1 minute
[V, S, M, F] TARGET: You; EFFECT: An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.
Transmutation
1 standard action
Bear's Endurance
Instantaneous
Personal
CR:p.245
7 minutes
Touch
CR:p.246
[V, S, M/DF] TARGET: Creature touched; EFFECT: The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution. [SR:Yes; DC:16, Will negates (harmless)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 minutes
Close (40 ft.)
Bestow Weapon Proficiency
[V, S, M (pieces of shaved metal)] TARGET: one creature; EFFECT: Grant a creature proficiency in a single weapon for short period of time. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Conjuration (Healing) [Emotion]
1 standard action
7 minutes [see below]
Blessing of Courage and Life
[V, S, DF] TARGET: one living creature; EFFECT: Grants a +2 bonus on saves vs. fear and death. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Transmutation
1 standard action
Boiling Blood
Concentration + 7 rounds
UC:p.224
APG:p.205
UM:p.209
[V, S] TARGET: 2 creatures, no two of which may be more than 30 ft. apart; EFFECT: Targets take 1 fire damage each round; orcs get +2 Strength. [SR:Yes; DC:16, Fortitude negates (see text)]
Transmutation
1 standard action
7 minutes
Bull's Strength
Touch
CR:p.251
[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Enchantment (Compulsion) [Mind-Affecting, Emotion]
1 standard action
Concentration, up to 7 rounds [D]
Calm Emotions
CR:p.252
[V, S, DF] TARGET: Creatures in a 20-ft.-radius spread; EFFECT: This spell calms agitated creatures. [SR:Yes; DC:16, Will negates]
Conjuration (Creation) [Poison]
1 standard action
Cloud of Seasickness
7 rounds
AP55:p.73
[V, S, M] TARGET: Cloud spreads in 20ft radius, 20ft high; EFFECT: Cloud of vapors makes creatures sickened. [SR:No; DC:16, Fortitude negates (see text)]
Enchantment (Compulsion) [Emotion, Mind-Affecting]
1 standard action
7 rounds
Compassionate Ally
UM:p.211
[V, S] TARGET: One creature; EFFECT: Target is compelled to help injured ally. [SR:Yes; DC:16, Will negates]
Conjuration (Healing)
Cure Moderate Wounds
Touch
CR:p.263
1 standard action
Instantaneous
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+7 points of damage. [SR:Yes (harmless) or yes; see text; DC:16, Will half (harmless) or Will half; see text]
Evocation [Darkness]
1 standard action
7 minutes [D]
Touch
CR:p.263
Darkness
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]
Necromancy [Death, Evil]
**Death Knell
CR:p.264
[V, S] TARGET: Living creature touched; EFFECT: You draw forth the ebbing life force of a creature and use it to fuel your own power. [SR:Yes; DC:16, Will negates]
Necromancy [Death, Evil]
1 standard action
Instantaneous/10 minutes per HD of subject;Touch
see text
Death Knell
1 standard action
CR:p.264
[V, S] TARGET: Living creature touched; EFFECT: You draw forth the ebbing life force of a creature and use it to fuel your own power. [SR:Yes; DC:16, Will negates]
Necromancy
1 minute
1 hour/level
Deathwine
Touch
RotR:p.418
spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration [healing] spell
can be affected by this spell. An affected potion turns dark red and reveals a necromantic aura it detect magic is cast on it while it remains under this spell's effects. When you
drink a potion affected by this spell, you do not gain the potion's normal effect. Instead, the first necromancy spell you cast within the next minute is cast at a higher caster level.
The bonus to caster level is equal to the spell level of the spell used to create the potion that deathwine affects. For example, a 5th-level wizard who drinks death wine made
from a potion of cure serious wounds would cast his next necromancy spell as an 8th-level caster, as cure serious wounds is a 3rdlevel spell. In addition, any undead creature
[or other creature healed by negative energy] that drinks a potion affected by deathwine is healed of 1d8 points of damage. Any potion not imbibed before this spell's duration
expires is destroyed at the end of the deathwine's duration. [SR:No (object); DC:16, None (object)]
Enchantment [Emotion]
1 standard action
7 hours
Close (40 ft.)
UM:p.216
Delay Pain
[V, S] TARGET: One creature; EFFECT: Ignore pain. [SR:Yes; DC:16, Will negates]
Delay Poison
Touch
CR:p.265
[V, S, DF] TARGET: Creature touched; EFFECT: The subject becomes temporarily immune to poison. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Evocation [Evil]
1 standard action
14 hours
Desecrate
Conjuration (Healing)
1 standard action
CR:p.265
[V, S, M, DF] TARGET: 20-ft.-radius emanation; EFFECT: This spell imbues an area with negative energy. [SR:Yes]
Transmutation [Curse]
Disfiguring Touch
1 standard action
7 days
Touch
UM:p.217
[V, S] TARGET: Creature touched; EFFECT: Target becomes disfigured. [SR:Yes; DC:16, Will negates]
Evocation [Evil]
Dread Bolt
1 standard action
UM:p.217
7 minutes
Touch
CR:p.275
[V, S, DF] TARGET: Arrow-shaped projectile of evil energy; EFFECT: Harm and possibly sicken good creatures. [SR:Yes; DC:16, Will partial (see text)]
Transmutation
1 standard action
Eagle's Splendor
7 hours
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma. [SR:Yes; DC:16, Will negates (harmless)]
Transmutation
1 standard action
7 minutes
Personal
Effortless Armor
UC:p.228
[V, S] TARGET: You; EFFECT: Armor you wear no longer slows your speed.
Endure Elements (Communal)
Touch
UC:p.228
[V, S] TARGET: creatures touched; EFFECT: As endure elements, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Enchantment (Charm) [Language-Dependent,1Mind-Affecting,
round
Sonic]
1 hour or less
Enthrall
Abjuration
1 standard action
24 hours
CR:p.278
[V, S] TARGET: Any number of creatures; EFFECT: If you have the attention of a group of creatures, you can use this spell to hold them enthralled. [SR:Yes; DC:16, Will negates; see text]
Divination
1 standard action
7 minutes
Find Traps
Personal
CR:p.281
Touch
CR:p.289
[V, S] TARGET: You; EFFECT: You gain intuitive insight into the workings of traps.
Gentle Repose
Necromancy
1 standard action
7 days
[V, S, M/DF] TARGET: Corpse touched; EFFECT: You preserve the remains of a dead creature so that they do not decay. [SR:Yes (object); DC:16, Will negates (object)]
Transmutation
1 standard action
7 rounds
Ghostbane Dirge
APG:p.225
[V, S, M/DF (an old reed from a wind instrument)] TARGET: one incorporeal creature; EFFECT: Incorporeal creature takes half damage from nonmagical weapons. [SR:Yes; DC:16, Will negates]
Abjuration
1 swift action
see text
Grace
Personal
APG:p.226
Hold Person
CR:p.296
[V, S, F/DF] TARGET: One humanoid creature; EFFECT: The subject becomes paralyzed and freezes in place. [SR:Yes; DC:16, Will negates; see text]
Transmutation
1 standard action
Imbue with Aura
7 minutes
UM:p.225
[V, S, DF] TARGET: One creature; EFFECT: Target emulates your cleric aura. [SR:Yes; DC:16, Will negates (see text)]
Necromancy
Inflict Moderate Wounds
Instantaneous
Touch
CR:p.300
1 standard action
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 2d8+7 points of damage. [SR:Yes; DC:16, Will half]
Conjuration (Creation) [Force]
1 standard action
7 minutes [D]
Instant Armor
Personal
[V, S, DF] TARGET: You; EFFECT: Summon armor temporarily replacing your current attire.
Transmutation
Instrument of Agony
1 standard action
7 minutes
APG:p.229
Touch
UC:p.232
[V, S] TARGET: weapon touched; EFFECT: Weapon exudes divine fury, granting a bonus on Intimidate checks. [SR:Yes (harmless, object), see text; DC:16, Will negates (harmless, object), see text]
Transmutation
1 standard action
7 minutes
Magic Siege Engine
Touch
UC:p.236
[V, S, DF] TARGET: one siege engine touched; EFFECT: Siege engine gains +1 on targeting and damage rolls. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Transmutation [MetalSchool]
10 minutes
Instantaneous
Make Whole
CR:p.311
[V, S] TARGET: One object of up to 70 cu. ft. or one construct creature of any size; EFFECT: This spell functions as mending, except that it repairs 5d6 points of damage when cast on a construct creature. [SR:Yes (harmless, object); DC:16, Will
negates (harmless, object)]
Transmutation
1 hour
Instantaneous
Touch
UM:p.228
Masterwork Transformation
[V, S, M (see text)] TARGET: One weapon, suit of armor, tool, or skill kit touched; EFFECT: Make a normal item into a masterwork one. [SR:No]
Transmutation
1 standard action
Owl's Wisdom
Touch
CR:p.318
[V, S, M/DF] TARGET: Creature touched; EFFECT: The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom. [SR:Yes; DC:16, Will negates (harmless)]
Evocation [Force]
1 standard action
see text
Pilfering Hand
UC:p.239
[S] TARGET: one object; EFFECT: You may seize an object or manipulate it from afar. [SR:Yes (object)]
Abjuration [Lawful]
Protection from Chaos (Communal)
1 standard action
7 minutes
Touch
UC:p.240
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from chaos, but you may divide the duration among creatures touched. [SR:No; see text; DC:16, Will negates (harmless)]
Abjuration [Evil]
1 standard action
7 minutes [D]
Protection from Good (Communal)
7 minutes [D]
Touch
UC:p.240
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from good, but you may divide the duration among creatures touched. [SR:No; see text; DC:16, Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
7 minutes [D]
Protection from Law (Communal)
Touch
UC:p.240
[V, S, M/DF] TARGET: creatures touched; EFFECT: As protection from law, but you may divide the duration among creatures touched. [SR:No; see text; DC:16, Will negates (harmless)]
* =Domain/Speciality Spell
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 5
Cleric Spells
Protective Penumbra
Evocation [Darkness]
[V, S] TARGET: Creature touched; EFFECT: Shadow protects the target from light. [SR:Yes; DC:16, Will negates (harmless)]
Transmutation
Reinforce Armaments (Communal)
1 standard action
70 minutes
Touch
UM:p.233
1 standard action
70 minutes
Touch
UC:p.241
[V, S, M/DF (a metal pin)] TARGET: armor suits or weapons touched; EFFECT: As reinforce armaments, but you may divide the spell's duration among objects touched. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Conjuration (Healing)
1 standard action
Instantaneous
Close (40 ft.)
CR:p.332
Remove Paralysis
[V, S] TARGET: Up to four creatures, no two of which can be more than 30 ft. apart; EFFECT: You can free one or more creatures from the effects of temporary paralysis or related magic. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Abjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action
70 minutes
Touch
CR:p.334
Resist Energy
[V, S, DF] TARGET: Creature touched; EFFECT: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. [SR:Yes (harmless); DC:16, Fortitude negates (harmless)]
Conjuration (Healing)
3 rounds
Instantaneous
Touch
Restoration (Lesser)
[V, S] TARGET: Creature touched; EFFECT: Lesser
CR:p.334
restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to
one of the subject's ability scores. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Conjuration (Teleportation)
Returning Weapon
UC:p.242
[V, S] TARGET: one weapon that can be thrown; EFFECT: Grants a weapon the returning special weapon quality. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Evocation [Chaos]
1 standard action
Instantaneous [1d6 rounds]
Shard of Chaos
1 standard action
7 minutes
UM:p.237
[V, S, DF] TARGET: Dart-shaped projectile of chaotic energy; EFFECT: Harm and possibly slow lawful creatures. [SR:Yes; DC:16, Will partial (see text)]
1 standard action
Divination
Share Language
Touch
24 hours
[V, S, M (a page from a dictionary)] TARGET: creature touched; EFFECT: Subject understands chosen language. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Evocation, EarthSchool [Sonic, MetalSchool] 1 standard action
Instantaneous
Shatter
[V, S, M/DF] TARGET: Or Target 5-ft.-radius spread; or one solid object or one crystalline creature; EFFECT: Shatter
APG:p.243
CR:p.341
creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single
solid, nonmagical object; or damages a crystalline creature. [SR:Yes; DC:16, Will negates (object); Will negates (object) or Fortitude half; see text]
Shield Other
Abjuration
1 standard action
7 hours [D]
CR:p.342
[V, S, F] TARGET: One creature; EFFECT: This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Illusion (Glamer)
1 round
7 rounds [D]
Long (680 ft.)
CR:p.343
Silence
[V, S] TARGET: 20-ft.-radius emanation centered on a creature, object, or point in space; EFFECT: Upon the casting of this spell, complete silence prevails in the affected area. [SR:Yes; see text or no (object); DC:16, Will negates; see text or none
(object)]
Evocation [Sonic]
1 standard action
Instantaneous
Close (40 ft.)
CR:p.346
Sound Burst
[V, S, F/DF] TARGET: 10-ft.-radius spread; EFFECT: You blast an area with a tremendous cacophony. [SR:Yes; DC:16, Fortitude partial]
Evocation [Force]
1 standard action
Spiritual Weapon
7 rounds [D]
[V, S, DF] TARGET: Magic weapon of force; EFFECT: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+2 force damage per hit. [SR:Yes]
Divination
1 standard action
7 hours
Status
CR:p.348
Touch
CR:p.349
[V, S] TARGET: 2 living creatures; EFFECT: When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. [SR:Yes (harmless); DC:16, Will negates
(harmless)]
Conjuration, AirSchool, EarthSchool, FireSchool,
1 round
WaterSchool (Summoning)
7 rounds [D]
Close (40 ft.)
CR:p.352
Summon Monster II
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This
spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the
Abjuration
1 standard action
7 rounds
Personal
UM:p.241
1 standard action
7 hours
See text
POTIS:p.29
1 standard action
24 hours
Track Ship
[V, S, F] TARGET: Magical icon; EFFECT: [SR:Yes (object); DC:16, Will negates (object)]
Abjuration
Undetectable Alignment
[V, S] TARGET: One creature or object; EFFECT: An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination. [SR:Yes (object); DC:16, Will negates (object)]
Transmutation [Emotion]
1 standard action
7 minutes
Touch
Weapon of Awe
CR:p.363
APG:p.256
[V, S, DF] TARGET: weapon touched; EFFECT: Weapon gets +2 on damage rolls. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Conjuration (Creation)
1 minute
Web Shelter
7 hours [D]
UM:p.249
[V, S, DF] TARGET: 5 ft.-10 ft. diameter web sphere or 5 ft.-20 ft. hemisphere; EFFECT: Create a comfortable shelter made of webbing. [SR:No]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
Zone of Truth
7 minutes
CR:p.371
Duration
1 round
Range
Close (40 ft.)
Source
UM:p.205
[V, S] TARGET: One conjured outsider or elemental [see text]; EFFECT: Pain encourages an outsider to obey you. [SR:Yes; DC:17, Fortitude negates]
Necromancy [Evil]
1 standard action
**Animate Dead
Instantaneous
Touch
CR:p.241
[V, S, M] TARGET: One or more corpses touched; EFFECT: Turns corpses into undead skeletons or zombies that obey your spoken commands. [SR:No]
Necromancy [Evil]
1 standard action
Animate Dead
Instantaneous
Touch
CR:p.241
[V, S, M] TARGET: One or more corpses touched; EFFECT: Turns corpses into undead skeletons or zombies that obey your spoken commands. [SR:No]
Transmutation
1 standard action
Badger's Ferocity
Concentration
UM:p.207
[V, S] TARGET: 2 weapons; EFFECT: Weapons are keen while you concentrate. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Necromancy [Curse]
1 standard action
Bestow Curse
Permanent
Touch
CR:p.247
[V, S] TARGET: Creature touched; EFFECT: You place a curse on the subject. [SR:Yes; DC:17, Will negates]
Enchantment (Compulsion)
Bestow Insight
7 minutes
Touch
ARG:p.79
[V, S, DF] TARGET: 20-ft.-radius emanation; EFFECT: Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies. [SR:Yes; DC:16, Will negates]
Agonize
School
Evocation [Evil, Pain]
Time
1 standard action
1 standard action
casting this spell, choose a single skill that you have at least one rank in. The target gains a +3 insight bonus on skill checks with this skill
and is considered trained in that skill. Furthermore, once before the spell's duration, the target can choose to roll two checks and take the greater result. Doing so ends the
spell's other effects. [SR:No]
Transmutation
1 round
7 minutes
Close (40 ft.)
UM:p.208
Blessing of the Mole
[V, S] TARGET: 7 creatures; EFFECT: 7 allies gain darkvision and a +2 Stealth bonus. [SR:Yes (harmless)]
Necromancy [Curse]
Blindness/Deafness
1 standard action
Permanent [D]
[V] TARGET: One living creature; EFFECT: You call upon the powers of unlife to render the subject blinded or deafened, as you choose. [SR:Yes; DC:17, Fortitude negates]
Divination
1 minute
Instantaneous
Blood Biography
Touch
[V, S, M/DF (a scrap of parchment)] TARGET: one creature's blood or one bloodstain; EFFECT: Learn about a creature with its blood. [SR:No; DC:17, Will negates (see text)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 rounds
Blood Rage
CR:p.250
APG:p.206
OOG:p.28
[V, S, M] TARGET: 3 willing living creatures, no two of which may be more than 30 ft. apart; EFFECT: The
targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An
affected creature gains a cumulative +2 morale bonus to Strength and a cumulative -1 penalty to AC for every 5 points of damage it takes [maximum +10 Strength, -5 AC] for the
duration of the spell. These bonuses last until the spell expires or the target falls unconscious. [SR:Yes; DC:17, Will negates (harmless)]
Evocation [Force]
1 standard action
7 rounds [D]
Close (40 ft.)
UC:p.225
Chain of Perdition
[V, S, M/DF (chain link)] TARGET: 10-ft. chain; EFFECT: Creates a floating chain of force. [SR:Yes]
Necromancy [Evil, Disease]
Contagion
1 standard action
Instantaneous
Touch
CR:p.259
[V, S] TARGET: Living creature touched; EFFECT: The subject contracts a disease. [SR:Yes; DC:17, Fortitude negates]
Evocation [Light]
Continual Flame
1 standard action
Permanent
Touch
CR:p.260
CR:p.261
CR:p.263
[V, S, M] TARGET: Object touched; EFFECT: A flame, equivalent in brightness to a torch, springs forth from an object that you touch. [SR:No]
Conjuration (Creation)
10 minutes
Create Food and Water
[V, S] TARGET: Food and water to sustain 21 humans or 7 horses for 24 hours; EFFECT: The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland. [SR:No]
1 standard action
Instantaneous
Conjuration (Healing)
Cure Serious Wounds
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 3d8+7 points of damage. [SR:Yes (harmless) or yes; see text; DC:17, Will half (harmless) or Will half; see text]
Evocation [light]
1 standard action
70 minutes
Touch
UC:p.226
Daybreak Arrow
[V, S] TARGET: up to 50 pieces of ammunition, all of which must be together at the time of casting; EFFECT: Targeted ammunition exudes radiant energy. [SR:Yes (harmless, object); DC:17, Fortitude negates (harmless, object)]
* =Domain/Speciality Spell
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 6
Cleric Spells
Daylight
Evocation [Light]
1 standard action
[V, S] TARGET: Object touched; EFFECT: You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. [SR:No]
Necromancy [Death]
1 standard action
Deadly Juggernaut
70 minutes [D]
Touch
CR:p.264
7 minutes
Personal
UC:p.226
7 minutes [D]
[V, S] TARGET: You; EFFECT: Your might increases with every kill you make.
Deeper Darkness
Touch
CR:p.265
[V, M/DF] TARGET: Object touched; EFFECT: This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. [SR:No]
Conjuration (Healing)
1 standard action
7 hours
Delay Poison (Communal)
Evocation [Darkness]
1 standard action
Touch
UC:p.227
[V, S, DF] TARGET: creatures touched; EFFECT: As delay poison, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Evocation [Light]
1 round
70 minutes
Discovery Torch
Touch
UC:p.228
[V, S] TARGET: object touched; EFFECT: Touched object emanates bright light, granting Perception and Sense Motive bonuses. [SR:No]
Abjuration
1 standard action
Dispel Magic
CR:p.272
Instantaneous
can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical
abilities of a magic item, or to counter another spellcaster's spell. [SR:No]
Divination, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action[Air, Earth,
7 minutes
Fire, Water]
Personal
APG:p.218
Elemental Speech
[V, S, M (iron filings)] TARGET: You; EFFECT: Enables you to speak to elementals and some creatures.
Transmutation
Enter Image
350 ft.
APG:p.219
[V, S, M/DF (a drop of paint and a ball of clay)] TARGET: transfer consciousness to any object bearing your likeness; EFFECT: Transfers your consciousness to an object bearing your likeness. [SR:No]
Abjuration
10 minutes
Permanent until discharged [D]
Touch
Glyph of Warding
1 standard action
CR:p.290
concentration
[V, S, M] TARGET: Object touched or up to 35 sq. ft.; EFFECT: This powerful inscription harms those who enter, pass, or open the warded area or object. [SR:No (object) and yes; see text; DC:17, See text]
Divination
1 minute
7 days [D]
Personal
Guiding Star
[V, S, M (a spool of thread or string)] TARGET: You; EFFECT: Know approximate distance from where you cast this spell.
Evocation
Helping Hand
1 standard action
[V, S, DF] TARGET: Ghostly hand; EFFECT: You create the ghostly image of a hand, which you can send to find a creature within 5 miles. [SR:No]
Necromancy
1 standard action
Inflict Serious Wounds
APG:p.226
7 hours
5 miles
CR:p.295
Instantaneous
Touch
CR:p.301
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 3d8+7 points of damage. [SR:Yes; DC:17, Will half]
Evocation
1 standard action
7 minutes [D]
Invisibility Purge
Personal
CR:p.302
[V, S] TARGET: You; EFFECT: You surround yourself with a sphere of power with a radius of 35 feet that negates all forms of invisibility.
1 standard action
Necromancy [Evil]
Ki Leech
7 minutes [D]
Personal
UM:p.225
7 minutes
CR:p.305
[V, S] TARGET: You; EFFECT: Add to your ki pool when you critically hit.
Locate Object
Divination
1 standard action
[V, S, F/DF] TARGET: Circle, centered on you, with a radius of 680 ft.; EFFECT: You sense the direction of a well-known or clearly visualized object. [SR:No]
Enchantment (Compulsion) [Mind-Affecting] 1 minute
Up to 7 days [D] or until fulfilled
Lover's Vengeance
Touch
ISWG:p.296
self or recent lover to vengeful rage against enemy who has wronged you. When in combat with that enemy, gain benefit of rage spell
against them for 7 rounds [double if enemy is an ex-lover]. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Abjuration [Lawful]
1 standard action
70 minutes
Touch
CR:p.308
Magic Circle against Chaos
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either. [SR:No; see text; DC:17,
Will negates (harmless)]
Abjuration [Evil]
1 standard action
70 minutes
Touch
CR:p.308
Magic Circle against Good
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from good spell, and good summoned creatures cannot enter the area either. [SR:No; see text; DC:17,
Will negates (harmless)]
Abjuration [Chaotic]
1 standard action
70 minutes
Touch
CR:p.308
Magic Circle against Law
[V, S, M/DF] TARGET: 10-ft.-radius emanation from touched creature; EFFECT: All creatures within the area gain the effects of a protection from law spell, and lawfull summoned creatures cannot enter the area either. [SR:No; see text; DC:17, Will
negates (harmless)]
Transmutation
1 standard action
7 hours
Touch
CR:p.310
Magic Vestment
[V, S, DF] TARGET: Armor or shield touched; EFFECT: You imbue a suit of armor or a shield with an enhancement bonus of +1. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
Transmutation [Earth]
1 standard action
70 minutes
Meld into Stone
Personal
[V, S, DF] TARGET: You; EFFECT: Meld into stone enables you to meld your body and possessions into a single block of stone.
Necromancy
Nap Stack
30 ft.
1 minute
8 hours
CR:p.312
APG:p.233
[V, S, M (a little silk pillow worth 100 gp)] TARGET: 30-ft.-radius emanation; EFFECT: Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Abjuration
1 standard action
8 hours [D]
Touch
Obscure Object
CR:p.317
[V, S, M/DF] TARGET: One object touched of up to 700 lbs.; EFFECT: This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball. [SR:Yes (object); DC:17, Will negates (object)]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 rounds
40 ft.
Prayer
CR:p.324
[V, S, DF] TARGET: All allies and foes within a 40-ft.-radius burst centered on you; EFFECT: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. [SR:Yes]
Abjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action
70 minutes or until discharged
Protection from Energy
CR:p.327
Touch
[V, S, DF] TARGET: Creature touched; EFFECT: Protection from energy grants temporary immunity to the type of energy you specify when you cast it. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Conjuration (Healing)
1 standard action
Instantaneous
Touch
Remove Blindness/Deafness
CR:p.332
[V, S] TARGET: Creature touched; EFFECT: Remove blindness/deafness cures blindness or deafness. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Abjuration
1 standard action
Instantaneous
Remove Curse
Touch
CR:p.332
[V, S] TARGET: Creature or object touched; EFFECT: Remove curse can remove all curses on an object or a creature. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Conjuration (Healing)
1 standard action
Instantaneous
Remove Disease
Touch
CR:p.332
[V, S] TARGET: Creature touched; EFFECT: Remove disease can cure all diseases from which the subject is suffering. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Abjuration
1 standard action
70 minutes
Resist Energy (Communal)
Touch
UC:p.242
[V, S, DF] TARGET: creatures touched; EFFECT: As resist energy, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Fortitude negates (harmless)]
Conjuration (Teleportation)
1 standard action
7 minutes
Returning Weapon (Communal)
UC:p.243
[V, S] TARGET: weapons that can be thrown; EFFECT: As returning weapon, but you may divide the duration among weapons touched. [SR:Yes (harmless, object); DC:17, Will negates (harmless, object)]
Conjuration (Healing)
1 round
70 minutes [D]
Touch; see text
Sacred Bond
APG:p.240
[V, S, F (a pair of golden bracelets worth 100 gp each worn by both you and the target)] TARGET: creature touched; EFFECT: Cast touch healing spells from a distance. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Necromancy
1 standard action
70 minutes or instantaneous [See text]
Touch
Sands of Time
UM:p.236
[V, S] TARGET: Touched creature or object; EFFECT: Target temporarily ages. [SR:Yes]
Evocation
Searing Light
CR:p.338
Touch
UC:p.243
1 standard action
Instantaneous
[V, S] TARGET: Ray; EFFECT: Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 3d8 points of damage. [SR:Yes]
Divination
1 standard action
24 hours
Share Language (Communal)
[V, S, M (a page from a dictionary)] TARGET: creatures touched; EFFECT: As share language, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Evocation [Light]
1 standard action
7 minutes
Touch
Silverlight
[V, S, M] TARGET: Object touched; EFFECT: Object sheds bright silvery light harmful to creatures susceptible to alchemical silver [SR:No; DC:17, Fortitude partial]
Necromancy
1 standard action
7 days
Skeleton Crew
Touch
GTTRK:p.25
POTIS:p.29
Speak with Dead
10 ft.
CR:p.346
[V, S, DF] TARGET: One dead creature; EFFECT: You grant the semblance of life to a corpse, allowing it to answer questions. [SR:No; DC:17, Will negates; see text]
Transmutation, EarthSchool [Earth]
1 standard action
Instantaneous
Stone Shape
Necromancy [Language-Dependent]
10 minutes
7 minutes
Touch
CR:p.349
[V, S, M/DF] TARGET: Stone or stone object touched, up to 17 cu. ft.; EFFECT: You can form an existing piece of stone into any shape that suits your purpose. [SR:No]
Conjuration (Summoning)
1 round
7 rounds [D]
Summon Monster III
CR:p.352
spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the
same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list. [SR:No]
Conjuration (Healing)
10 minutes
See text
0 ft.; see text
UM:p.241
Symbol of Healing
[V, S, M (500 gp powdered diamond and opal)] TARGET: One symbol; EFFECT: Triggered rune heals living creatures. [SR:Yes (harmless); DC:17, Will half (harmless)]
Illusion (Glamer) [Evil, Fear]
1 standard action
7 minutes [D]
Vision of Hell
UM:p.248
[V, M] TARGET: 50-ft. radius emanation; EFFECT: Illusory hellscape makes creatures shaken. [SR:No; DC:17, Will negates]
* =Domain/Speciality Spell
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 7
Cleric Spells
Water Breathing
Transmutation, WaterSchool
1 standard action
[V, S, M/DF] TARGET: Living creatures touched; EFFECT: The transmuted creatures can breathe water freely. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Conjuration (Creation)
1 standard action
Instantaneous
Waters of Lamashtu
Touch
CR:p.368
ISWG:p.297
one dose of apparent clear, pure water that is foul secretion that functions as unholy water. In addition, affected
creatures are sickened for 1d4 rounds and [on failed save] take 1d6 Intelligence and 1d6 Dexterity damage. [SR:No; DC:17, Fortitude partial]
Transmutation
[Water]
1 standard action
70 minutes [D]
Touch
CR:p.368
Water Walk
[V, S, DF] TARGET: 7 touched creatures; EFFECT: The transmuted creatures can tread on any liquid as if it were firm ground. [SR:Yes (harmless); DC:17, Will negates (harmless)]
Evocation, AirSchool [Air, WoodSchool]
1 standard action
7 rounds
Wind Wall
[V, S, M/DF] TARGET: Wall up to 70 ft. long and 35 ft. high [S]; EFFECT: An invisible vertical curtain of wind appears. [SR:Yes; DC:17, None; see text]
1 standard action
Evocation [Force, Light]
Wrathful Mantle
7 minutes
CR:p.370
APG:p.257
[V, S, DF] TARGET: creature touched or all creatures within 5 ft.; see text; EFFECT: Subject shines and gets 1 on all saves. [SR:Yes (harmless); DC:17, Will negates (harmless)]
School
Transmutation [Air]
Duration
70 minutes
Range
Touch
Source
CR:p.239
[V, S, DF] TARGET: Creature [Gargantuan or smaller] touched; EFFECT: The subject can tread on air as if walking on solid ground. [SR:Yes (harmless)]
Necromancy [Emotion, Fear, Mind-Affecting] 1 standard action
Aura of Doom
70 minutes
Personal
UM:p.207
[V, S, DF] TARGET: 20-ft. radius emanation centered on you; EFFECT: Creatures in your aura become shaken. [SR:Yes; DC:18, Will negates]
Necromancy
1 standard action
Black Spot
Permanent
Touch
7 rounds
Air Walk
Time
1 standard action
POTIS:p.28
Blessing of Fervor
Transmutation
1 standard action
APG:p.205
[V, S, DF] TARGET: 7 creatures, no two of which can be more than 30 ft. apart; EFFECT: Gives allies a choice of benefits. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Evocation [Fire]
1 round
Instantaneous
Blood Crow Strike
UM:p.208
[V, S] TARGET: One creature; EFFECT: Unarmed strikes create crows that deal fire and negative energy damage. [SR:Yes]
Evocation [Chaotic]
Chaos Hammer
CR:p.254
1 standard action
[V, S] TARGET: 20-ft.-radius burst; EFFECT: You unleash chaotic power to smite your enemies in the form of a multicolored explosion of leaping, ricocheting energy. [SR:Yes; DC:18, Will partial; see text]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
7 rounds
Close (40 ft.)
Control Summoned Creature
UM:p.212
[V, S] TARGET: One summoned creature; EFFECT: Direct a summoned monster as if you had summoned it. [SR:Yes; DC:18, Will negates]
Transmutation [Water]
1 standard action
Control Water
CR:p.260
70 minutes [D]
[V, S, M/DF] TARGET: Water in a volume of 70 ft. by 70 ft. by 14 ft. [S]; EFFECT: This spell has two different applications, both of which control water in different ways. [SR:No; DC:18, None; see text]
Conjuration (Healing)
1 standard action
Instantaneous
Touch
Cure Critical Wounds
CR:p.262
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 4d8+7 points of damage. [SR:Yes (harmless); see text; DC:18, Will half (harmless); see text]
Necromancy
1 standard action
7 minutes
Touch
**Death Ward
CR:p.264
[V, S, DF] TARGET: Living creature touched; EFFECT: The subject gains a +4 morale bonus on saves against all death spells and magical death effects. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Necromancy
1 standard action
7 minutes
Touch
Death Ward
CR:p.264
[V, S, DF] TARGET: Living creature touched; EFFECT: The subject gains a +4 morale bonus on saves against all death spells and magical death effects. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Enchantment (Compulsion)
1 standard action
7 rounds [D] see text
Medium (170 ft.)
Debilitating Portent
UC:p.227
[V, S, DF] TARGET: one creature; EFFECT: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. [SR:Yes]
Abjuration
1 standard action
Dimensional Anchor
CR:p.270
7 minutes
green ray springs from your hand, any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks
Divination
1 standard action
Concentration, up to 7 rounds
CR:p.270
[V, S, DF] TARGET: 7 creatures, no two of which can be more than 30 ft. apart; EFFECT: You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. [SR:No; DC:18, Will negates]
Abjuration
1 standard action
Instantaneous
Close (40 ft.)
CR:p.271
Dismissal
[V, S, DF] TARGET: One extraplanar creature; EFFECT: This spell forces an extraplanar creature back to its proper plane if it fails a Will save. [SR:Yes; DC:18, Will negates; see text]
Divination
10 minutes
Instantaneous
Divination
[V, S, M] TARGET: You; EFFECT: A
Personal
CR:p.273
divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within
1 week.
Divine Power
[V, S, DF] TARGET: You; EFFECT: You
Evocation
1 standard action
7 rounds
Personal
CR:p.273
imbue yourself with strength and skill in combat and gain a +2 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-
Fleshworm Infestation
[V, S] TARGET: Creature touched; EFFECT: Worms deal hp and Dex damage. [SR:Yes; DC:18, Fortitude partial (see text)]
Abjuration
Freedom of Movement
1 standard action
7 rounds [D]
Touch
UM:p.220
1 standard action
70 minutes
Personal or touch
CR:p.287
spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of
magic that usually impedes movement, such as paralysis, solid fog, slow, and web. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Transmutation
1 standard action
7 minutes
Close (40 ft.)
CR:p.290
Giant Vermin
[V, S, DF] TARGET: 1 or more vermin, no two of which can be more than 30 ft. apart; EFFECT: You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts. [SR:Yes]
Evocation
10 minutes
Permanent until discharged [D]
Touch
Imbue with Spell Ability
[V, S, DF] TARGET: Creature touched; see text; EFFECT: You transfer some of your currently prepared spells, and the ability to cast them, to another creature. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Conjuration (Healing) [Evil]
1 round
1 minute
Touch
Infernal Healing, Greater
[V, S, M] TARGET: Creature touched; EFFECT: Anoint
CR:p.299
ISWG:p.295
a wounded creature with devil's blood or unholy water giving it fast healing 4. Does not repair silver or good damage. Target detects as
an evil cleric for the duration. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Inflict Critical Wounds
Necromancy
1 standard action
Instantaneous
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a creature, you channel negative energy that deals 4d8+7 points of damage. [SR:Yes; DC:18, Will half]
Transmutation [MetalSchool]
1 standard action
7 hours
Magic Weapon (Greater)
Touch
CR:p.300
CR:p.310
[V, S, M/DF] TARGET: One weapon or 50 projectiles [all of which must be together at the time of casting]; EFFECT: This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1.
[SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
1 minute/HD of target Instantaneous
Close (40 ft.)
DH:p.31
Necromancy
Nature's Ravages
[V, S, M, DF] TARGET: Corpse of creature; EFFECT: You greatly speed up the decomposition process of a nearby corpse, aging the corpse up to 3 days [SR:No]
Conjuration (Healing)
1 standard action
Instantaneous or 70 minutes; see text
Neutralize Poison
Touch
CR:p.316
[V, S, M/DF] TARGET: Creature or object of up to 7 cu. ft. touched; EFFECT: You detoxify any sort of venom in the creature or object touched. [SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
Evocation [Lawful]
1 standard action
Instantaneous [1 round]; see text
Medium (170 ft.)
Order's Wrath
CR:p.317
[V, S] TARGET: Nonlawful creatures within a burst that fills a 30-ft. cube; EFFECT: You channel lawful power to smite enemies. [SR:Yes; DC:18, Will partial; see text]
1 standard action
7 hours
Necromancy [Disease, Evil]
Plague Carrier
Touch
UM:p.231
[V, S] TARGET: Creature touched; EFFECT: Target's attacks carry filth fever. [SR:Yes; DC:18, Fortitude negates (harmless)]
Transmutation, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action
7 hours [D]
Planar Adaptation
Personal
APG:p.236
Planar Ally (Lesser)
Conjuration (Calling)
10 minutes
Instantaneous
[V, S, M, DF] TARGET: One called outsider of 6 HD or less; EFFECT: By casting this spell, you request your deity to send you an outsider [of 6 HD or less] of the deity's choice. [SR:No]
1 standard action
Instantaneous; see text
Necromancy [Poison]
Poison
CR:p.320
Touch
CR:p.323
[V, S, DF] TARGET: Living creature touched; EFFECT: Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. [SR:Yes; DC:18, Fortitude negates; see text]
Abjuration
1 standard action
70 minutes or until discharged
Touch
UC:p.240
Protection from Energy (Communal)
[V, S, DF] TARGET: creatures touched; EFFECT: As protection from energy, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Abjuration [Pain]
1 standard action
70 minutes [D]
Repel Vermin
10 ft.
CR:p.333
[V, S, DF] TARGET: 10-ft.-radius emanation centered on you; EFFECT: An invisible barrier holds back vermin. [SR:Yes; DC:18, None or Will negates; see text]
* =Domain/Speciality Spell
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 8
Cleric Spells
Rest Eternal
Necromancy [Curse]
1 round
[V, S, M/DF (ashes and a vial of holy or unholy water)] TARGET: one dead creature touched; EFFECT: Dead creature cannot be revived. [SR:No]
Conjuration (Healing)
3 rounds
Restoration
permanent
Touch
APG:p.238
Instantaneous
Touch
CR:p.334
[V, S, M] TARGET: Creature touched; EFFECT: This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Transmutation [Water]
1 standard action
7 hours [D]
Touch
Ride the Waves
UM:p.235
[V, S] TARGET: Creature touched; EFFECT: Target can breathe water and swim. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Evocation [WoodSchool]
10 minutes
Sending
See text
CR:p.339
[V, S, M/DF] TARGET: One creature; EFFECT: You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. [SR:No]
Abjuration [MetalSchool]
1 round
Instantaneous
Soothe Construct
UM:p.240
[V, S] TARGET: One construct; EFFECT: Reduce the berserk chance of a construct. [SR:No]
Abjuration
Spell Immunity
Touch
CR:p.346
1 standard action
70 minutes
[V, S, DF] TARGET: Creature touched; EFFECT: The warded creature is immune to the effects of one specified spell for every four levels you have. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Evocation [Force]
1 standard action
7 rounds [D]
Medium (170 ft.)
Spiritual Ally
APG:p.246
[V, S, DF] TARGET: spiritual ally of force; EFFECT: Creates a divine ally to aid you. [SR:Yes]
Transmutation [Poison]
Spit Venom
1 standard action
UM:p.240
[V] TARGET: One stream of venom; EFFECT: Spit blinding black adder venom. [SR:No; DC:18, Fortitude partial]
Necromancy
Summoner Conduit
1 standard action
7 minutes
UC:p.245
CR:p.352
[V, S, M (two flies)] TARGET: one summoned creature or eidolon; EFFECT: The target eidolon's summoner takes damage whenever the eidolon does. [SR:Yes; DC:18, Will negates]
Conjuration, AirSchool, EarthSchool, FireSchool,
1 round
WaterSchool (Summoning)
7 rounds [D]
Summon Monster IV
[V, S, F/DF] TARGET: One summoned creature; EFFECT: This
spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the
same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list. [SR:No]
10 minutes
See text
0 ft.; see text
UM:p.241
Divination
Symbol of Revelation
[V, S, M (1,000 gp powdered diamond and opal)] TARGET: One symbol; EFFECT: Triggered symbol reveals illusions. [SR:Yes]
Transmutation
Symbol of Slowing
See text
UM:p.242
[V, S, M (1,000 gp powdered diamond and opal)] TARGET: One symbol; EFFECT: Triggered rune slows creatures. [SR:Yes; DC:18, Will negates]
Enchantment (Compulsion) [Emotion, Mind-Affecting]
1 standard action
Terrible Remorse
7 rounds
UM:p.243
[V, S] TARGET: 1 living creature; EFFECT: Creature is compelled to harm itself. [SR:Yes; DC:18, Will partial (see text)]
Divination [WoodSchool]
Tongues
70 minutes
Touch
CR:p.360
10 minutes
1 standard action
spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial
Unholy Blight
Evocation [Evil]
[V, S] TARGET: 20-ft.-radius spread; EFFECT: You call up unholy power to smite your enemies. [SR:Yes; DC:18, Will partial]
Transmutation [Water]
Water Walk (Communal)
1 standard action
CR:p.364
1 standard action
70 minutes [D]
Touch
UC:p.249
[V, S, DF] TARGET: creatures touched; EFFECT: As water walk, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Will negates (harmless)]
* =Domain/Speciality Spell
Character: Atarax
Player:
Level 1
*Cause Fear (DC:15)
Divine Favor
Infernal Healing (DC:15)
Ray of Sickening (DC:15)
Level 2
*Death Knell (DC:16)
Desecrate
Disfiguring Touch (DC:16)
Dread Bolt (DC:16)
Hold Person (DC:16)
Level 3
*Animate Dead
Bestow Curse (DC:17)
Contagion (DC:17)
Water Breathing (DC:17)
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 9
Atarax
Human (Chelaxian)
RACE
22
AGE
Male
GENDER
VISION
Neutral Evil
ALIGNMENT
Right
DOMINANT HAND
5' 3"
HEIGHT
145 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
Cheliax
REGION
Norgorber
DEITY
Humanoid
Race Type
Race Sub Type
Description:
Biography:
Character: Atarax
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Sep 20, 2015 at 12:52:31 AM
Level:7 (CR:6)
Page 10