Wolfvahn Paladin/Kensai 5/3 Neanderthal Humanoid (Human) : STR HP
Wolfvahn Paladin/Kensai 5/3 Neanderthal Humanoid (Human) : STR HP
Wolfvahn Paladin/Kensai 5/3 Neanderthal Humanoid (Human) : STR HP
Paladin/Kensai
CLASS
Neanderthal
RACE
Medium
SIZE GENDER
LG
ALIGNMENT
Bahamut
DEITY
5/3
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER
21
AGE TOTAL
6'9"
HEIGHT
225
WEIGHT WOUNDS
baby blue
EYES
Black
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
20 14 20 13 16 16
+5 +2 +5
HP
HIT POINTS
84 22
TOTAL
30 ft/x3
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
9
ARMOR BONUS
2
SHIELD BONUS
1
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS
-7
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+1 +3 +3
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
11
FLAT-FOOTED
ARMOR CLASS
21
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+4
TOTAL
2
DEX MODIFIER
2
MISC. BONUS
Appraise
Balance
INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX
CHA
CHARISMA
Bluff
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+7/+2
CONDITIONAL MODIFIERS
SAVING THROWS
FORTITUDE
CONSTITUTION
+13 +7 +7 +12
TOTAL
= = =
5 2 4 7
BASE ATTACK
+ + +
5 2 3 5
STR MODIFIER
+ + +
3 3 0 0
SIZE MODIFIER
+ + +
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
Hide
Intimidate Jump ACTION POINTS
ABILITY MODIFIER SIZE MODIFIER MISC. BONUS
SPELL RESISTANCE
9
TEMP. MODIFIER
Knowledge (religion)
MELEE
ATTACK BONUS
+12/+7 +7/+2
TOTAL ATTACK BONUS
= =
7 7
+ +
5 2
+ +
0 0
+ +
0 -2
+ +
RANGED
ATTACK BONUS
Search
Sense Motive
ATTACK 1
Spot
DAMAGE CRITICAL
+3 Greatsword
RANGE WEIGHT TYPE
+16/+11
SIZE
2d6+10
SPECIAL PROPERTIES
19-20/x2
0 ft
8 lb
ATTACK 2
Medium
AMMUNITION TOTAL ATTACK BONUS
Holy
DAMAGE CRITICAL
1 -5 3 0 16 1 14 3 -5 1 3 3 -5 3 0 10 5 -5 3 2 1 3 8 5 -7 2
1 2 3 5 5 1 3 3 2 1 3 3 2 3 5 1 3 2 3 2 1 3 3 3 5 2
0 0 0 0 11 0 11 0 0 0 0 0 0 0 0 9.5 0 0 0 0 0 0 3 0 0 0
0 -7 0 -5 0 0 0 0 -7 0 0 0 -7 0 -5 0 2 -7 0 0 0 0 2 2 -12 0
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 3
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 4
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
+1 Full plate
ACP SPELL FAILURE SPEED
Heavy
WEIGHT
+9
SPECIAL PROPERTIES
+1 Called
35%
30
50
ARMOR BONUS WEIGHT
SHIELD/PROTECTIVE ITEM
CHECK PENALTY
SPELL FAILURE
Lion guard
+2
SPECIAL PROPERTIES
15
-2
15%
animated
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
0 2 0 0 0 0 0 0 0 0
RACIAL ABILITIES Strength+2, Dexterity-2, Constitution+2, Intelligence-2 Base land speed of 30 feet. Primative Weapon Mastery (Ex): You have a +1 racial bonus on attack rolls made with the certain primitive weapons. +2 racial bonus on Listen, Spot and Survival checks Climate Tolerant(Ex): Virtual feat: Cold Endurance Human Blood: Counts as being human for all effects related to race. Illiteracy: You do not know how to read and write. Adding a class (other than wizard) will not give you literacy. Favored Class: Barbarian CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple and martial weapons. Aura of Good(Ex): You have a strong aura of Good. Turn Undead(Su): Can turn undead 6 times per day. A turning check is made on 1d20+5; turning damage is equal to 2d6+5 on a successful check. Code of Conduct: You must remain Lawful Good. You must respect legitimate authority; act with honor; help those in need; and punish those that harm or threaten innocents. You must never knowingly associate with evil characters; or those that consistently offend your moral code. Detect Evil(Sp): At will; as the spell. Smite Evil(Su): 2 time(s) per day; you can add +3 to your attack roll; if the creature you strike is evil; you inflict an extra 5 points of damage. Divine Grace(Su): Add +3 to all saves. Lay on Hands(Su): As a standard action; you can heal yourself or someone else. You can cure a total of 15 points of damage per day. These points can also be used to harm undead. Aura of Courage(Su): You are immune to fear. All allies within 10 feet of you gain a +4 morale bonus to save against fear effects. Divine Health(Ex): You are immune to all diseases; including magical diseases such as mummy rot and lycanthropy. Signature Weapon(Su): You must choose one of your weapons to become a signature weapon. You focus part of your life energy on the weapon; making it more effective in your hands and your hands alone. Power Surge(Ex): You can make a DC 15 Concentration check as a move action to gain a +8 to your Strength for 1 rounds. Each time after the first that you successfully use this ability in a single 24-hour perior; the check DC increases by 5. Multiclass Note: A samurai; paladin; or monk who becomes a kensai may continue advancing in as the original class. Charging Smite(Su): Gain an extra +10 damage when you Smite an evil creature while charging. FEATS Combat Expertise(PH 92) : Trade attack bonus for AC (max 5 points). Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Weapon Focus(PH 102) (Greatsword) : +1 bonus on attack rolls with selected weapon. Divine Might(CW 106) : Add Cha bonus to weapon damage. Awesome Smite(CC 55) : Gain various maneuvers you can combine with smite attack. + Demolishing Smite + Overwhelming Smite + Seeking Smite Sacred Vitality(LM 30) : Gain immunity to ability damage, ability drain, and energy drain TRAITS Quick (UA Pg 89) : Your base land speed increases by 10 ft., subtract 1 from your hp gained at each level including first. Result of 0 is possible. FLAWS Shaky (UA Pg 91) : -2 on all ranged attack rolls. Weak Will (UA Pg 91) : -3 on Will saves.
67
Common
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning Check Most Powerful Undead Affected(Max HD) # of HD Turned Times/Day
CARRYING INFO
TURN ATTEMPTS
Used
133
266
400
+5
400
800
2,000
0 0 0 1 2 3 4 5 6
2d6+5 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.