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OLL Algorithm - Final

The document provides a series of algorithms for solving a Rubik's Cube. It contains over 50 algorithms consisting of sequences of moves like R, U, F, etc. The algorithms are grouped into categories like edges flipped correctly, no edges flipped correctly, basic shapes, awkward shapes, and corner orientation. The goal of the algorithms is to manipulate the Rubik's Cube into being fully solved through applying the different sequences of moves.
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0% found this document useful (0 votes)
670 views

OLL Algorithm - Final

The document provides a series of algorithms for solving a Rubik's Cube. It contains over 50 algorithms consisting of sequences of moves like R, U, F, etc. The algorithms are grouped into categories like edges flipped correctly, no edges flipped correctly, basic shapes, awkward shapes, and corner orientation. The goal of the algorithms is to manipulate the Rubik's Cube into being fully solved through applying the different sequences of moves.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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All edges flipped correctly

F (R U R' U') (R R U2 R2' U' R' F2 R U2 R r U R' U' r' F x U L U R U R' U' R U' R' R U R' U R U2
U R' U') (R U R' R2 U' R2' U2 U2 R' F2 R U2 R F' L U R U2 R R'
U')F' R R'

No edges flipped correctly

(R U2) (R2' F F (R U R' U') f (R U R' U') f' f (R U R' U') R U R' U R' F r U R' U R U2 r' R U R U R' U'
R F' U2') (R' F' f (R U R' U' F (R U R' f' U F (R U R' R F' U2 R' F r2' U' R U' R' r R2' F R F'
F R F') U') f' U') F' U') F' R F' U2 r

r' R U R U R'
U' r2 R2' U R
U' r'

P Shapes, W Shapes, L Shapes, C Shapes, T Shapes, I Shapes

y2 R' U' F U R F U R U' F' r U R U R' F' L' f R U R' U' F'
U' R' F' R U R' U' r' U' L F

R' U' R U' R' R U R' U R U'


U R U R B' R' R' U' R' F R
B F'

y' r' U2 R U y' r U2 R' U' [R U2 R' U' R R' U' x R' U F R U R' U' R y2 r U2 R2' U'
R' U' R U R' U R U R' U' R U' U' R'] [F R U R U' R' U R U' U R' U' F' R2 U' r'R' U2 R
r r' R' U' F'] x' U R
y2 F R U R' U' R' U' R' F R
R' F' r U R U' F' U R
r'

R U R' U' R' F R U R' U'


F R F' F'

R U2 R2 U' R F R U R' U' R F U R U' R' U R U R' U R d'


U' R' U2 F R F' r U R' U' r' R U' R' F' R U' R' F'
F'

Square Shapes, Lighting Shapes, Fish Shapes, Knight move Shapes, Awkward
Shapes, All Corners Oriented

(r' U2) (R U (r U2) (R' U'


R' U r) R U') r'

L F' L' U' L R' F R U R'


U F U' L' U' F' U R

(r U R' U) (R r' U' R U' R' r' R2 U R' U F R U R' U'


U2 r') U2 r R U2 R' U r F' y F R U R'
R' U' F'

R U R' U' R' R U R' y R' F R U2 R2' F R F R U' R' U'


F R2 U R' U' R U' R' F' R F' R U2 R' R U R' F'
F'
F U R U' R2 R' F R U R' r' U' r R' U' y2 r U r' R U
F' R U R U' F' R y' R U' R U r' U r R' U' r U' r'
R' R'

(R U R' U') f R U R2 U' R U R' U R U2 R' F R F' R' F r U R' U' r' R U R' U' r R'
(R U' R' F') R' U R2 U' R' F R U R' R F' R U R' R U R U' R' U R U' r'
U' (F R U R') R' f' U' F' U' R U R'

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