Rubiks Cube Mechanics
Rubiks Cube Mechanics
Rubiks Cube Mechanics
Prepared by:
ALMA R. VELASCO
SST – I
Cabadbaran City National
High School
Mechanics of the Game:
Participant must be a bonifide pupil/student of the school.
Each school has one contestant per year level.
Each participant will bring 3x3 rubik’s cubes.
Elimination Round:
• Participants will undergo elimination round where they solve 3
patterns.
• Each rubik (unscrambled) will have one pattern. (See sample
patterns).
• The elimination may be done by group of desired participants (3, 4 or
depends on the facilitator).
• Each participant will use a timer to identify the time consumed in
solving the patterns. The participant will be the one to start the timer
as the facilitator announces the go signal, and will be the one to stop
the time when the 3 patterns are solved.
• The less number of time to solve the patterns (may be top 3 or top 5,
or as agreed) will be qualified for the final round.
Final Round:
• 3 scrambled rubik’s cubes to be solved by each finalist. Scrambling
of rubiks will be done by the finalists making sure that the finalist will
not scramble his own rubik’s cubes.
• Start time – same procedure in the elimination round.
• Top 3 fastest solvers will be declared first, second, and third.
The Checkerboard
Algorithms:
F B2 R’ D2 B R U D’ R L’ D’ F’ R2 D F2 B’
(R L F B) x 3 – R2 B2 L2 R2 B2 L2
Tablecloth
Algorithms:
R L U2 F’ U2 D2 R2 L2 F’ D2 F2 D R2 L2 F2 B2 D B2 L2
Spiral pattern
Algorithms:
L’ B’ D U R U’ R’ D2 R2 D L D’ L’ R’ F U
Speedsolving.Com Logo
Algorithms:
R’ L’ U2 F2 D2 F2 R L B2 U2 B2 U2
Vertical stripes
Algorithms:
F U F R L2 B D’ R D2 L D’ B R2 L F U F
Vertical stripes
Algorithms:
F U F R L2 B D’ R D2 L D’ B R2 L F U F
Opposite corners
Algorithms:
R L U2 F2 D2 F2 R L F2 D2 B2 D2
Cross 2
Algorithms:
R2 L’ D F2 R’ D’ R’ L U’ D R D B2 R’ U D2
Twisted cube in the big cube
Algorithms:
F L F U’ R U F2 L2 U’ L’ B D’ B’ L2 U
Cube in a cube in a cube…
Algorithms:
U’ L’ U’ F’ R2 B’ R F U B2 U B’ L U’ F U R F’
Cube in a cube in a cube…
Algorithms:
U’ L’ U’ F’ R2 B’ R F U B2 U B’ L U’ F U R F’
Anaconda
Algorithms:
L U B’ U’ R L’ B R’ F B’ D R D’ F’
Python
Algorithms:
F2 R’ B’ U R’ L F’ L F’ B D’ R B L2
Black Mamba
Algorithms:
R D L F’ R L’ D R’ U D’ B U’ R’ D’
Green Mamba
Algorithms:
R D R F R’ F’ B D R’ U’ B’ U D2
Four spots
Algorithms:
F2 B2 U D’ R2 L2 U D’
Six spots
Algorithms:
U D’ R L’ F B’ U D’
E S E’ S’
Twister
Algorithms:
F R’ U L F’ L’ F U’ R U L’ U’ L F’
Center-Edge-Corner
Algorithms:
U’ R2 L2 F2
B2 U’ R L F
B’ U F2 D2
R2 L2 F2
U2 F2 U’ F2
Tetris
Algorithms:
L R F B U’ D’ L’ R’
Henry’s Zig Zag with
Checkerboard
Algorithms:
R2 L2 F2 B2 U F2 B2 U2 F2 B2 U
https://ruwix.com/the-
rubiks-cube/rubiks-
cube-patterns-
algorithms/
Cubing Terminology
Abbreviations and Commonly
Used Expressions
F2L stands for First 2 Layers.
OLL stands for Orientation of the Last Layer.
The Basics
e.g. R U R’ U R U2 R’ U
Cubing Terminology
Abbreviations and Commonly Used Expressions
Sometimes they mark the inverse rotations with the capital face initial
followed by a lowercase i
https://ruwix.com/the-rubiks-cube/notation/
THANK
YOU AND
HAPPY
CUBING!!!
arv