Interactive Design CC Introduction
Interactive Design CC Introduction
Interactive Design CC Introduction
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TRADEMARKS
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InDesign CC, Adobe Illustrator CC, Adobe Acrobat XI Pro, Adobe Dreamweaver CC, Adobe Fireworks CS6,
Adobe Flash Professional CC, Adobe Premiere Pro CC, Adobe After Effects CC, Adobe Audition CC, and
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ISTE NETS*S reprinted with permission from National Education Technology Standards for Students, 2007, ISTE
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ACKNOWLEDGEMENTS
Program manager
Matt Niemitz
Teacher contributors
Cindy Agnew, Joanne Fevergeon, Brian Martin, Shannon Thissen, Mary Ann Campo, Dave Farnell, Leanne Fike, Will Fry,
Lance Groesbeck, Nancy Jensen, Shane Loucks, Sara McReynolds, Doug Reppe, Ralph Rise, Chris Sande, Peggy J. Soong-
Yaplee, Loretta Speed, Anne Taylor, Bre Urness-Straight, Kim Cavanaugh, Mark DuBois, Sheri German, Colin Maxwell,
Kristine Kopelke
Project 4: Portfolios
Instructor project guidelines
Activity guidelines
Student guides
Interactive Design projects develop skills that lay the foundation for producing web and app-ready
communications: design principles, design documents, storyboards, game development, shared project
management skills such as interviewing and project scheduling, peer review, and redesign. Project
activities focus on developing effective communications that can be deployed on the web or via app
stores. Students create a simple animation, a variety of graphic content for animations, a client game, and
a portfolio. A great deal of flexibility is implied in the curriculum.
The key skills emphasized in this semester are:
Soft skills such as interviewing and responding to feedback
Designing a game for clients
Problem solving that helps support multiple perspectives
Reflection about the design process and effective communication
Peer teaching and evaluation in a collaborative environment
Learning standard web practices and how to implement reusable design
Technical game development
In the semester, students use Adobe Flash Professional, Adobe Photoshop, and Adobe Illustrator to
develop static and interactive graphics. They use Adobe Flash Professional to design and build games.
This content prepares students for the Adobe Certified Associate in Interactive Media using Adobe Flash
Professional examination.
Individual projects
Depending on the skill level of students, you can utilize individual projects from the Interactive Design
curriculum, without completing the other projects in the curriculum sequence. For example, an educator
teaching an animation course might only wish to teach the animation basics project. Additionally, you can
adapt the instruction and utilize technical guides from previous projects to teach an individual project.
Product-based instruction
You can use a product-based approach that focuses primarily on teaching how to use Adobe Flash
Professional. The technical guides included in the Interactive Design projects are alternatively packaged
Be creative!
You are encouraged to utilize the Interactive Design curriculum as a jumping off point to developing your
own activities, projects, and curriculums that are customized for your classroom. By utilizing the existing
activities and product technical guides, you can formulate complete instructional projects based on
particular areas of interest. If you do create your own projects or curriculum, please share them with the
community on the Adobe Education Exchange (http://edex.adobe.com) where you can also browse for
additional resources that are useful for teaching with the Adobe Creative Cloud.
Install Flash on all workstations. System requirements are noted below and installation procedures are
included with the software. For updates to system requirements, visit:
www.adobe.com/go/flash_systemreqs
Adobe Photoshop CC
Install Photoshop CC on all workstations. System requirements and installation procedures are included
with the software. For updates to system requirements, visit: www.adobe.com/go/photoshop_systemreqs
Adobe Illustrator CC
Install Illustrator CC on all workstations. System requirements and installation procedures are included
with the software. For updates to system requirements, visit: www.adobe.com/go/illustrator_systemreqs
File Management
To save time in assessing student work, make sure all classroom materials and student work are properly
saved and posted (preferably on a school server). The following guidelines will help:
Student folders: All students should have a folder for all of their work. Folder names might include
students last name, first initial, and class period (such as per7_m_smith).
Backups: Students might want to keep flash drives, local copies, or school backup server copies of
their folders or backup their files to the cloud.
Working from home: Students can work from home, but make sure they find a way to transfer their
work to the school computers (such as FTP, e-mail, flash drive, cloud storage, or school server).
Turning in work: If students work from home by e-mail, make sure you have effective file virus
protection and that all work is clearly labeled for ease of identification and organization (for example,
per7_logo_m_smith).
Legal issues: If you plan to publish student work on the web, check into your schools rules about
putting pictures or names of students on the web. It might be appropriate for students not to include
their full names or e-mail addresses.
Classroom environment
Using technology as part of any lesson in the classroom can lead to management issues unrelated to the
content being covered. Here are some tips and techniques that can help you manage the technology while
reinforcing key concepts:
Good design posters: Because the course focuses on good design techniques, you might want to print
and laminate examples of well-designed websites and post them throughout the classroom. A
variation might be to post examples of good and bad site designs on opposite sides of the
classroom. The good and bad design examples should include both HTML sites and Adobe Flash
sites. You might also have students compile a list of good design criteria throughout the course and
post it in the classroom.
Help center: Create a library of print materials for software and design techniques in a corner of the
classroom where students can browse for answers to challenging questions.
Running questions list: List technical questions for student research on a large piece of paper or
chalkboard in the classroom. As the questions are answered, write the answers below them.
Design skills
Technical skills
V. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and
ethical behavior. Students:
A. advocate and practice safe, legal, and responsible use of information and technology.
B. exhibit a positive attitude toward using technology that supports collaboration, learning, and
productivity.
C. demonstrate personal responsibility for lifelong learning.
D. exhibit leadership for digital citizenship.
Adobe Certified Associate in Interactive Media using Adobe Flash Professional exam
objectives