How Can I Improve My School PDF
How Can I Improve My School PDF
How Can I Improve My School PDF
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Design Thinking is a
process that is optimistic, I draw on design process all of the
collaborative, and creative.
So, embrace your inner
time now in thinking aboutalmost
designer, step out of your every system you can imagine,
comfort zone, and try Design from how to archive student records
Thinking on for size. You
might just learn something
to how to involve parents in our new
new yourself! student assessment strategies.
Karen Fierst
Learning Specialist
New York, NY
First, you have to choose
a design challenge.
Whats your wish for something
you want to fix in your school?
You may wish for a better way to teach a tough lesson or for a HERES A TIP:
better way to collaborate with your peers. Maybe you have dreams
of a library that better serves todays learner or want to consider Think of a few
a new way to use your classroom space to more deeply engage things you may
students in learning. Heck, maybe you even wish your day would be find yourself
more balanced and wish that your school would design ways that complaining
teachers and students can be well. A new format for parent-teacher about or wishing
conferences that really engages parents. A new vision for the school could be better.
day schedule. The opportunities are endless!
I WANT TO DESIGN A:
Make
Get sense
curious! of it all!
B E FO R E
YO U B E
M E D ITA G IN, TA
TE ON T KE A M
H IS : OMENT
Design T TO
hinking is
a dif fere about be
n ce , a n d lieving w
having a
order to
ge n intenti e can make
positive t to new, relevan onal pro
cess in
impact. D t solutio
your cre e ns
ative abili sign Thinking giv that create
dif ficult ties and es you fa
challeng a proces ith in
es into o s
pportun for transforming
ities for
design .
3 4 5
I see an opportunity. I have an idea. I tried something new.
What do I create? How do I build it? How do I evolve it?
Generat
e Make
new Keep
ideas! something! it going!
1
THIS I
O
Discovery 15
N
D
MINUTES
Get
curious!
If you want to create new and innovative solutions,
you need to find a new way to get inspired beyond the
things you already know. Dare to go out of your comfort
zone and explore A good designer is always looking
to be surprised, finding inspiration through asking great
questions or seeing the world with beginners eyes.
There are many ways you can get inspired.
Here are a few ideas for you
ry went
hool libra
re de si gning a sc in sp ired by the
A team store and
was team
e A pp le ri en ce . T he
to th ierge expe ice experience
re co nc
in-sto a serv
designing t they saw
.
ended up ired by wha
ct ly in sp
dire
DISCOVERY
Phase
Interpretation 10
N
D
Make
MINUTES
sense
of it all!
ounty
Howard C
uc ato rs from the st io n of
ed e que
A team of ploring th ence for
istrict ex ng experi
School D 1st centur y learni ey fo und af ter
a2 ns th
creating ts ca pt ure patter d teachers.
en
their stud parents, an
ith youth,
meeting w
What are 3 interesting patterns or Lets say, for instance, that you
themes that the people you talked are redesigning the space of your
to or the place you visited inspired classroom and you chatted with some
foryou? List them as opportunities students who made you realize that
for design. Not answers, mind you... theyre wishing for a mix of comfort
That will come in the next step. and structure in the classroom. You
could say, How might we create
A design opportunity gives you a
our classroom to integrate comfort
moment to think about what you
andstructure?
hadnt noticed before... And is most
helpful when you turn those insights
into an opportunity. We like to do that
as statements beginning with How
might we, or What if
A team of educato
rs from
the Blue Valley Ce
nter for
Advanced Profes
sional Studies
(CAPS) was taske
d with
publicizing the pro
grams in their
newly-built build
ing. Through
interpreting the
ir observations
they discovered
the simple
(but powerful) ins
ight that
parents were the
gatekeepers
of students tim
e. By shifting
marketing mater
ials to focus on
parents versus
students, they
caused program
enrollment to
sk yrocket.
3
THIS I
O
Ideation 10
N
D
MINUTES
Generate
new
ideas!
This is the part youve been waiting forBrainstorming!
Sometimes it takes a lot of not-yet-great ideas, to find
the ideas that really feel innovative. Sometimes it
takes combining multiple ideas to find the solution that
feels best. Brainstorming is a unique Design Thinking
method in that there are actual rules, and yes, you
must follow them! Trust us, this will help push you to
generate out-of-box solutions and get your creative
juices flowing.
IDEATION
Phase
FOR MORE DETAIL, SEE THE
3 METHODS LISTED IN THE TOOLKIT:
Ideation 3-1 Generate Ideas
3-2 Refine Ideas
RULES
BRAINSTORM e no bad ideas
at
ER JU D G M EN T. There ar e to na rrow
DEF of tim
e will be plenty
this point. Ther
te r.
them down la
Even if an idea
W ILD IDEAS. ea
ENCOU RAG E istic, it may spark a great id
real
doesnt seem
else.
for someone
TH ER S. Think
E IDEAS OF O
BU ILD ON TH
an but.
and rather th t
To get more ou
FO CU SE D ON TOPIC. rm qu es tio n
ST AY ainsto
n, keep your br
of your sessio
in sight. M E. All ideas
SA TION AT A TI upon.
ey may be built
ON E CO N V ER
ard, so that th
need to be he d to
s, as oppose
V IS UA L. Draw your idea ures an d si mple
BE
in g th em down. Stick fig ds .
just w rit manywor
say more than
sketches can trageous goal
R Q UA N TITY. Set an ou d one good
GO FO ay to fin
it. The best w
then surpass with lots ofideas.
m e up
idea is to co
4
THIS I
O
15
N
D
Experimentation
Make
MINUTES
something!
If you build it, you will learn. Prototypes allow you to
share your idea with other people and figure out whats
workingand whats not workingabout your concept.
It can sometimes feel daunting to bring an idea to life,
but we assure you, you can do a lot with paper, scissors,
and imagination.
The important thing is to make your idea tangible.
Dont worry about getting it right the first time,
just get started. The best prototypes change
significantly over time. Youll be amazed at how
much you can learn about your idea just in the
process of building it out.
ATION
EXPERIMENT
Phase
MODEL
RO LE PL AY
MOCK-UP
5
THIS I
O
N
D
Evolution MINUTES
Keep
it going!
Phew, by now youve attempted to change
your school for the better. How did it go?
What was it like to go outside your comfort
zoneor your classroomto look for
inspiration? Evolution is all about reflecting
on what youve done, what you learned and
how youd do it differently next time, and
thenperhaps, most importantlywhat
you want to do next.
So, what do you want to do next?
A group of comm
unity volunteers
Design Thinking and educators at
Hawaii, wanted fee
challengethe Ca dback on their de
stle Complex Re sign
to assess comm design Initiative.
unity interest, ge In order
resonance of the t feedback, and tes
ir current ideas, the t the
session at the loc team held an outre
al Windward Mall. ach
For a deeper dive into
Design Thinking and
step-by-step worksheets
to guide you through your
next design challenge,
download the (free!)
Design Thinking
for Educators Toolkit
and
Designers Workbook.
www.designthinkingforeducators.com