How To Defend in Shogi
How To Defend in Shogi
How To Defend in Shogi
by Yasuharu Oyama
Introduction
What is defence?
It seems that amateur Shogi players, especially beginners, do not
like defence. Naturally, they are not good at it. Some of them say
that defence is so tedious that they cannot gain pleasure from it.
Certainly, a victory with a strong attack brings you an excitement as
if you knocked out your opponent. On the other hand, while defending,
you are apt to be mercilessly defeated because of just one small
mistake. You may have to yield before giving even one punch. It is
not fun for beginners and that feeling is quite understandable.
However, for all players, especially professional players who are
evaluated by results only, it does not matter whether the game ended
in a great victory or a crushing defeat. What matters, after all, is
that victory is victory and defeat is defeat no matter how the game
went. In order to become strong in Shogi, you must learn to defend
well. Defence is, so to speak, the way to correct your weaknesses.
It is impossible to defeat your opponent while your own position is
full of weaknesses. You don't have to be afraid of your opponent's
attack if your own position is sound. Indeed, you may even welcome a
premature attack. I would like many amateur Shogi players early in
their career to know that it's exciting to win with good defence,
making your opponent run out of breath and give up his strong attack.
That is the reason I decided to share my knowledge about defence in
Shogi.
Diagram 1
After 1. G-5h
Diagram A
After 7... Sx8g+
If white wants the pawn at 7f, let him have it! Ignore white and
push the pawn to 2d to exchange pawns. This move is better because
black can gain a pawn in hand, which will be used for defence in the
future. White's 3... P*2c is indispensable. If 3... Sx7f,
avariciously capturing the pawn, black plays: 4. P*2c S-7g+ 5. Sx7g.
(Diagram B)
Diagram B
After 5. Sx7g
Necessary Defence
Diagram 2
After 4. R-2f
Diagram D
After 6. N-7g
Diagram E
After 7... P-3d
Diagram 3
After 5. P-7e
Diagram F
After 9. S-4h
Diagram G
After 8... K-4a
Diagram H
After 11... R-2i+
Diagram I
After 14. S*2h
Diagram J
After 12. S*8g
Diagram 5
After 9. P*8h
Diagram K
After 11. K-7i
In the above variation, 10. B-7g Bx7g+ 11. Nx7g instead of 10.
B-6h seems better as the knight at 7g is threatening the silver at 8e.
However this defence is not favorable to black, because white will
move the silver to 8f aiming at B*4d or Sx7g+ (Diagram L).
Diagram L
After 11... S-8f
Diagram 6
After 11. Nx7g
Diagram 1
After ... P*5f
A Gauche Move
1. P*5g is a courageous move. No one can play without learning it
beforehand. It is like offering your head under a raised fist. Black
will never eliminate white's strong point if he allows 1... P-4e. If
you stand idle, you will be beaten, but if you can break your
opponent's arms, you will never be beaten. 1. P*5g contains this
aggressive spirit, though it's very hard to play without bravery.
1... Px5g+ followed by 2... P*5f is the natural way to maintain the
forward base.
Diagram B
After 5. S-7g
Instead, the forcible exchange of silvers just loses a pawn: 2... S-5f
3. S-6f P*5g 4. S6hx5g Sx5g+ 5. Sx5g S*6e 6. R-2f (Diagram D).
White's courage turns out to be misplaced. He has thrown away his
hard-earned outpost. It cannot be helped if such a gauche move (2...
S-5f) is ridiculed.
Diagram D
After 6. R-2f
Diagram 2
After 2... P*5f
Diagram G
After 9... S*5g
Diagram I
After 6. B*6f
3... Sx6f falls into black's snare, but in order to seize the
advantage, white must place all his hopes in S*5g.
After 3... Sx6f, black can also consider 4. Bx6f. In that case,
however, 4... G-4b (Diagram J) anticipates black's S*4c and aims at
S*5e or S*6e attacking the bishop's head. Black cannot rid himself of
his anxiety on the 5-file this way.
Diagram J
After 4... G-4b
Dodging Defence
Diagram 3
After 4... S*5g
Diagram K
After S*5g
Diagram L
After 6... S*3i
In the above analysis, it seems that black has no good defensive move.
Should black lose his temper and launch a wild attack with 5. S*4c, it
would only turn out as white wished. White crashes through in the
center: 5... R-5c 6. Sx3d+ Sx5h+ 7. Gx5h G*5g 8. +Sx3c Nx3c (Diagram
N). White's knight will journey to 4e and add strong support to the
attack. Although black captures a bishop, white enjoys a powerful
attack.
Diagram N
After 8... Nx3c
Diagram O
After 7. G6ix6h
Diagram Q
After 8... P-5g+
Now let me begin the next lesson. At Diagram 1, white has played the
shikenbisha, or 4th file rook opening, and moved a silver to 5d aiming
for a quick attack. He threatens black's two pawns at 5f and 7f with
S-6e.
Diagram 1
After ... S-5d
Psychological Tactics
Many players are afraid of a move like white's S-6e so they try to
prevent it at all costs and do not consider any other plan. In fact,
leading you to such a state of mind is white's aim. It is as if he
narrows the swimming birds. If black prevents ...S-6e with 1. P-6f he
blocks his own bishop. White, unconstrained, succeeds in building a
powerful formation by pushing his pawn to 4e (Diagram A). If the
position of Diagram A comes true, it can be said that white is leading
the game.
Diagram A
After 1... P-4e
Diagram B
After 2... Sx5f
Diagram C
After 3... S-6e
Diagram E
After 5. S-7g
Diagram G
After 2. P-7e
Diagram 2
After 1... S-6e
Diagram H
After 3... B-5e
To save the pawn 2.P-7e may be considered, but black's position will
be precarious because white can activate his rook with the variation:
2...P-4e 3.R-2f P-4f (Diagram I).
Diagram I
After 3... P-4f
Diagram J
After 3. G-6f
With 2.R-2f, black allows white to capture the pawn at 7f while the
aim of his counterattack is well hidden. In this case, white cannot
hope to oppose black's tactics without activating his rook. After
3.P-3e the attack flows naturally because black's rook is powerfully
activated by this move. If black is slow and allows white to play
2...P-4e, white's rook is activated first despite the fact that white
moved second. However, 3.P-3e is a bold move one can hardly play
without prior study because it seems that a pawn will be lost with
one's eyes wide open. I would like the readers to understand well
that pushing and abandoning a pawn is often a good move no matter
whether you are defending or attacking. Furthermore, a pawn is a
piece that works better by being sacrificed.
A Likely Mistake
Diagram 3
After 3. P-3e
Diagram L
After 6. P-5d
Another try, 3...R-4d, looks the other way. However, it fails after
4.P-7e Px3e. Now white's silver is caught and will be captured after
5.N-7g (Diagram M).
Diagram M
After 5. N-7g
Instead of 3...P-3e, 3...B-1e may attract his eyes, but then he will
stand worse after the variation: 4.R-1f P-1d 5.P-5d. He should be
obedient and respond to 3.P-3e with ...Px3e, and wait and see what
black is going to do. Black's 4.P-7e is the final point of 2.R-2f.
If black simply plays 4.N-7g without 4.P-7e, white's silver escapes to
7d, then black is obviously losing because he has already lost a pawn
and, moreover, white is aiming at Bx5e (Diagram O).
Diagram O
After 4... S-7d
By pushing the pawn to 7e, black's 2.R-2f entirely bore fruit. A move
played with a certain purpose is always rewarded by a series of moves
after that. At Diagram 5, white's quick attack is completely
repulsed.
An Example of "Tesuji"
Diagram 4
After 4. P-7e
If black has time to move his knight to 7g, the silver at 6e will be
trapped. White must try to secure a safe square for the silver's
escape. The only way for that is 4...P-4f stopping the rook's
horizontal threat. Black's 5.P-2d in response is a well timed move.
By letting white capture the pawn at 2d, white's attack by B-1e is
blocked beforehand, and depending on how things go, black's rook can
dash out to 2d. Once a keen battle starts, white may attack without
capturing the pawn, however, this is the best time to push the pawn at
2e. If black simply respond to 4...P-4f by 5.Px4f instead of 5.P-2d,
he will stand worse as white attacks strongly with the variation:
5...R-4d 6.P-4e Rx4e 7.N-7g B-1e 8.R-1f Bx4h+ (Diagram P). Black's
P-2d is called a tesuji or standard tactical move that I want you to
learn.
Diagram P
After 8... Bx4h+
Black, after 5...Px2d, should calmly play 6.Px4f. This captured pawn
will soon come in handy to attack the head of the bishop by P*3d.
White's 6...R-4d is another forced move to prevent 7.P*3d. White may
want to let his silver at 6e slip to 5f, but he will be overrun by:
7.P*3d B-2b 8.Rx2d G-3b 9.P*2c (Diagram R). Since 10.P-5d is severe,
black has a decisive advantage.
Diagram R
After 9. P*2c
Diagram 5
After 8. N-7g
Diagram 1 shows a position from the Yagura, an opening which has long
been the most often-used in shogi. It is a lamentable fact of life that
in symmetrical positions, both sides are rather apt to run out of useful
moves, beckoning "sennichite" (perpetual repetition).
White has just advanced the silver to 7c, preparing to break the symmetry
and take the initiative with the pawn exchange P-7e. Let us try and find
the best way for black to counteract the attack.
Diagram 1
After ... S-7c
If after 1. B-4f, white persists with 1... P-7e, then 2. Px7e Bx7e 3. P*7d
S-6d 4. P-6e (Diagram A) gives black a won game.
Diagram A
After 4. P-6e
However, shogi is not such an easy game. And 1... P-7e in spite of 1. B-4f
makes white's move ...S-7c entirely meaningless.
When your opponent launches an attack, you must assume he does so with
a fair amount of confidence. Your mental attitudes and habits can be the
cause of both good and bad moves.
Diagram B
After 2... G-4d
The kind of failure in Diagram B is possible if you are too concerned with
the opponent's direct aims.
A positive spirit, allowing white to push the pawn to 7e, with the idea
of "riding the attack", will be good for your game. With this in mind,
1. S-5g, bolstering the center and preparing to intercept P-7e, is the way
to play this position.
1... P-7e is the logical followup to ... S-7c. The appealing 1... B-6d
instead backfires after 2. P-4f P-4e 3. P-6e (Diagram C). Again, a
shortsighted attempt will not do.
Diagram C
After 3. P-6e
2. Px7e is the most natural move. Allowing ...Px7f would leave a weakness
in front of black's king, and give white attacking chances.
Beginners are often unduly frightened when the opponent initiates a pawn
exchange, and somehow feel that they shouldn't capture.
3. P-6e in response to 2... Bx7e, is the aim behind 1. S-5g. With this
pawn push, black's four generals become one unit moving forward in
counterattack.
Diagram D
After 4... S-7d
3. S-7f may also be considered, but after 3... B-6d 4. P-4f P-7e 5. S-6e
B-4b 6. P*7d S-8d (Diagram E), black is lost due to the threat of ...P-6d.
Diagram E
After 6... S-8d
Let me repeat that a move must be allowed to achieve its aim in the same
way as a flower is allowed to bloom.
Diagram 2
After 3. P-6e
With 3... B-8d, white plans the formation ...S-7d and ...N-7c, aiming
to launch an all-out attack with ...P-6e.
Instead 3... B-4b, aiming at an attack along the 9-file, loses to the
forceful counterattack: 4. S5g-6f S-8d 5. B-4f P*7c 6. P*7d (Diagram F).
Diagram F
After 6. P*7d
You must not allow the opponent to make good counter-use of your attack.
3... B-4b has no intensity.
4... S-7d is the natural way to build the attacking formation white is
aiming at. If white omits 4... S-7d, black would pressurize with 5. S-7f,
threatening to take on 8e. After 3 ...B-8d, 4... S-7d becomes absolutely
essential.
Diagram G
After 5... R-7b
Clever Move is an Overplay
Diagram 3
After 5. B-4f
White's rook is attacked and must be defended. The first move that
comes to mind is 5... R-9b, which however loses after 6. P*7e Sx7e
7. Sx7e Bx7e 8. S-6f B-8d 9. S*8c (Diagram H).
Diagram H
After 9. S*8c
If white tries 6... S-8c instead of 6... Sx7e in the above variation,
he will be completely confined after 7. S-7f.
White's rook, bishop, and silver have forgotten their attacking purpose.
Diagram J
After 8. Sx8e
Note that in the above, black would like to drop 7. P*7e instead of
7. B*3g. Unfortunately, this falls into a trap: 7... Sx7e 8. Sx7e
B*3i (Diagram K). Black must be careful.
Diagram K
After 8... B*3i
White's 5... N-7c, persistently aiming at the 6-file, is the way to utilize
the bishop at 8d.
6. P*7e is a strong move, that smashes white's plan and making decisive use
of the bishop at 4f. In response, 6... S-8c looks weak but is forced.
If white bravely continues 6... Sx7e, he will lose after 7. Sx7e Bx7e 8.
Bx7c+ B-3i+ 9. +Bx8b +Bx2h 10. +Bx2h (Diagram L).
Diagram L
After 10. +Bx2h
Successful Interception
Diagram 4
After 7. S-7f
If black is able to play S-8e, white will obviously lose the game.
7... R-8a is unavoidable.
Instead, 7... R-7b is not good placement, because when the knight at
7c moves, black will have Bx9a+. 8a is clearly a better spot for the
rook.
7... S-7b, trying to correct the bad position of the silver, loses
immediately to 8. P-7d (Diagram M). Please take careful note, as this
is easy to overlook.
Diagram M
After 8. P-7d
If black can play 9. Nx8e, besides winning a pawn for nothing, he will
double the power of his bishop.
However, after 9. Nx8e, white is a pawn down and has no pawns in hand.
On top of that, the position of the silver on 8c is bad. Black's
defensive strategy, meeting the attack head-on and repelling it, has
been a complete success.
Diagram 5
After 9. Nx8e
Defence by meeting the attack head-on often occurs in practical play. Here is another example for
your reference.
The Yagura complex includes castles such as the Gold Yagura, the Silver Yagura and so on. In
Diagram 1, black has formed a Silver Yagura while white has started attacking the bishop's head
with ...P-7e, Px7e, ...Sx7e.
Black defends with 4 generals. In this case, as in the previous example, the idea of meeting the
opponent's attack head-on springs to mind.
Diagram 1
After ... Sx7e
In Diagram 1, the first move to consider is 1. P*7f. White will naturally reply by initiating an exchange with
1... P-8f, as the retreat 1... S-6d would weaken the effect of the offensive move P-7e. Then after 1... Px8f 2.
Px8f Sx8f 3. Sx8f Bx8f 4. P*8g B-4b, even if black plays 5. P-6e, white has 5...R-5b 6. S*6f S-4d (Diagram A).
In Diagram A, black has no pawns in hand. On top of that, black has used his valuable silver and cannot
avoid a disadvantage. As the shogi proverb "You cannot win without a pawn" tell us, you must avoid a
situation where you have no pawns in hand.
Diagram A
After 6... S-4d
In the preceding variation, 2. Px7e instead of 2. Px8f may be considered. However, after 2... Px8g+
3. Gx8g Rx8g+ 4. P*8f P*7f 5. S6gx7f G*7h 6. K-5i +Rx7f 7.Sx7f Gx8h (Diagram B), black has a
an obvious disadvantage. Already down a silver, black stands to lose the knight and lance as well.
Diagram B
After 7... G*8h
Although 1. P*7f looks like a solid defence, it is actually exactly what white is hoping for. After
this move, it is no wonder white gets the upper hand.
Another idea is to redeploy the bishop with 1. B-7i. If white replies 1... P-8f, black can solidify his
position by 2. Px8f Sx8f 3.Sx8f Bx8f 4. P*8g B-4b 5. B-6h (Diagram C). In Diagram C, black has a
satisfactory game.
Diagram C
After 5. B-6h
After 1. B-7i, instead of exchanging with 1... P-8f, white will attack as follows: 1... P-9d 2. B-6h P-
9e 3. B-5i P-8f 4. Px8f Sx8f 5. Sx8f Bx8f 6. Bx8f Rx8f 7. P*8g R-8b 8. B*5c P-5f 9. B-2f+ P-9f 10.
Px9f P*9g 11. Lx9g S*9h (Diagram D). Black's position is invaded from the 9th file.
Diagram D
After 11... S*9h
In the preceding, if black plays 9. Px5f instead of 9. B-2f+, he loses after 9...P*5g 10. Gx5g B*3i
11. R-5h S*4i 12. R-5i B-4h+ (Diagram E). If 10. G-4h, 10... S*3i, and if 10. G5h-6h, 10... S*4g. In
any case, black is worse. Try to master the attacking method after white's 9... P*5g. It is a tesuji that
often occurs in actual games.
Diagram E
After 12... B-4h+
On the other hand, if black tries 9. Sx5f, then 9... P*7g 10. Nx7g (If 10. Gx7g, 10... B*8h is terrible
for black) P*7f 11. N-6e P-7g+ 12. Gx7g B*8h (Diagram F). Black's disadvantage is again obvious.
Diagram F
After 12... B*8h
Redeploying the bishop to 6h via 7i results in a big loss of time when the bishops are exchanged. As
we can now see, meeting the white's attack head-on by pushing the pawn to 6e is black's best
countermeasure.
Diagram 2
After 1. P-6e
1... P-8f is white's planned thrust. If he falters here, his attack becomes insignificant. For example, if
white plays 1... P*7f 2. S6gx7f Sx7f 3. Sx7f P-8f 4. Px8f Rx8f 5. S*8g R-8d 6. Bx5e P*7c 7. B-6f
(Diagram G), he winds up with no pawns in hand, having forced black into an ideal formation.
Diagram G
After 7. B-6f
1... P*7f does have the aim of breaking up black's formation, but the impact of the pawn loss is
large enough that the attack fails. Generally, is is best to avoid loss of material.
After 1... P-8f, instead of 2. Px8f, black can play 2. Sx8f with the idea 2... Sx8f 3. Bx5e. In this
case, however, black loses the initiative after 3... P*7c 4. Px8f S-4d (Diagram H).
Diagram H
After 4... S-4d
Instead of 2... Sx8f, the attacking tesuji 2... P*8g may naturally be considered. Here, however, white
loses after 3. Gx8g Sx8f 4. Sx8f Bx8f 5. P*8e Rx8e 6. S-7f R-8b 7. Bx5e (Diagram I).
Diagram I
After 7. Bx5e
In the preceding variation, if 5. Gx8f Rx8f, white's rook will promote and the position will be
troublesome for black. On the other hand, the immediate 5. Bx5e, omitting 5. P*8e, allows 5... B-
5i+ 6. Kx5i Rx8g+ (Diagram J), and again, though the position is not necessarily bad for black, the
promoted rook at 8g is annoying. Such annoyances are best avoided.
Diagram J
After 6... Rx8g+
2... P*8g is a tesuji to be aware of, but in this case, it fails since black's formation is too solid.
4... R-8d is the best retreat. If the rook goes all the way back 4... R-8b, white plays 5. Bx5e P*7c 6.
P*7d (Diagram K). In Diagram K, white has no good defence. The capture of P5e is inevitable, but
allowing the rook to be attacked at the same time will naturally be doubly disadvantageous. We
must avoid allowing a capture to simultaneously attack a second piece.
Diagram K
After 6. P*7d
Diagram 3
After 4... R-8d
Black's 5. Bx5e captures a pawn and attacks the lance on 9a. Rarely can we play such a juicy move.
This counterattack was the reason for black's 1. P-6e in Diagram 1. White proceded to fall into the
trap, but once he started to attack with Sx7e, this result is unavoidable. As you can see from this
example, you must be especially careful when launching an offensive. 5... P*7c is a bitter pill, but
there is no better way to prevent black's B-9a+. 5... P-6d instead gives black a good attacking
formation after 6. S*7e R-8e 7. S-7f (Diagram L).
Diagram L
After 7. S-7f
5...P*8b, on the other hand, cuts off the rook's retreat and puts and end to white's 8th file attack.
This defensive move is out of question.
6. S-7f is good move, intending S*7e or B-6f. Instead of 6. S-7f, you may want to play 6. B-6f to
threaten the rook. However, this idea backfires after 6... S*7e 7. B-5e S-4d 8. B-8h P*8f (Diagram
M).
Diagram M
After 8... P*8f
"Do not jump at a move that seems too good". Please keep this phrase in mind at all times.
In Diagram 4, white has nothing to show for the loss of a pawn. His attack is entirely shut out.
Black's defensive strategy of meeting the attack head-on has been a complete success.
Diagram 4
After 6. S-7f
Practical Examples
In the first section, we have looked at the basic patterns of defence.
In a practical game the possibilities are so varied that it is often not possible to apply the basic
patterns exactly as the have appeared here. If you study and get the knack of the basic patterns,
however, you will find frequent chances to apply them.
In the second section, we will examine developments of the basic patterns when applied to practical
situations.
In shogi, attack and defence are like two wheels of a cart. It is difficult to win without both. In terms
of a shogi move, attack and defence are often two sides of the same coin. The famous shogi master
in the last days of the Tokugawa shogunate, Soho Amano, said "The attack is the defence". Even
today these are regarded as golden words, and rightly so. If you forget defence in the midst of the
attack, or vice versa, then you're not playing real shogi.
We will now examine what is meant by a "defensive counterattack" using as an example a basic
Nakabisha (Central Rook) formation.
Diagram 1 shows black's static rook versus white's central rook. White has just dropped the
dangling pawn at 5f. White threatens N-3c-4e, so black mustn't dilly-dally. It looks as if black has
neither an attack nor a suitable defence against N-3c-4e. In this case, an effective defence can be
made by counterattacking the white outpost (silver at 5e and pawn at 5f).
Diagram 1
After ... P*5f
Awase-fu Counterattack
Black drops a pawn at 5g, the "head" of the enemy pawn. This tesuji is known as "awase-fu". At
first glance, the pawn drop results (after 1... Px5g+ 2. S4hx5g P*5f) in a mere loss of time.
However, black has a strong move in this position: 3. S-6f, challenging white to exchange silvers.
If white, instead of 2... P*5f, plays 2... S-6b, the situation will favor black, who recaptures the
central outpost by 3. S-6f S-6d 4. S6h-5g K-8b 5. S-4f G-7b 6. S-4e G-3c 7. P*5e (Diagram A).
Diagram A
After 7. P*5e
If, in the above variation, white tries 3...Sx6f, black continues 4. Px6f P-7d (Black also stands better
after 4... P*5f 5. G-6g S*5g 6. P*5h.) 5. G-6g, threatening S*4e, and black has the easier game
(Diagram B).
Diagram B
After 5. G-6g
On the other hand if white plays 3... S-4d, then 4. P-4f P-7d 5. G-4g S6b-5c 6. P-3f S-5d 7. N-3g
(Diagram C). The position will then be still favorable to black, since he can apply pressure by P-4e.
Diagram C
After 7. N-3g
Thus, white has no alternative to 2... P*5f. Diagram 2 shows the situation after black's silver has
advanced to 6f.
Diagram 2
After 3. S-6f
3. S-6f, challenging white to exchange silvers, seems a little adventurous due to the attack 3... Sx6f
4. Px6f S*5g. What to keep in mind here, though, is the relative strength of the two forces. Black
has three generals contesting the central file, versus white's rook and pawn. In shogi, it is important
to play strongly where you have a numerical advantage, even if a certain amount of danger is
involved. 3. S-6f is a good example of this principle in action.
White naturally accepts black's challenge, exchanging silvers and invading with the silver drop at
5g.
Instead, if white retreats with 3... S-4d, black will repeat the awase-fu: 4. P*5g. Then after 4...
Px5g+ 5. S6hx5g P*5f 6. S-4f S-6b 7. P*5e (Diagram D), black has again recaptured the central
outpost. Here black is advantageously prepared to meet 7...S-5c with 8. S-4e.
Diagram D
After 5. P*5e
4. P*5g in the above variation is again a good example of defence by counterattack. Black uses the
awase-fu tesuji to redeploy both silvers to the critical center.
Returning to 4... S*5g, since 5. Sx5g Px5g+ is out of the question, dodging lightly with 5. G-6g is a
good defensive maneuver.
Diagram 3
After 5. G-6g
White is forced by circumstances to exchange silvers with 5...Sx6h+ and again drop 6... S*5g.
Black defends solidly with 7. P*5h and after 7... Sx6h+ 8. Kx6h, white's attack has suffered a
setback. 8. Kx6h is important. The natural-looking 8. Gx6h leads to a tedious defensive situation for
black after 9... G*5g (Diagram E).
Diagram E
After 9... G*6g
Diagram 4
After 8. Kx6h
Diagram F
After 9. S*4e
In Diagram F, white cannot allow the pawn at 5f to be captured. He must therefore play 9... G*5e.
His disadvantage becomes obvious when black advances Sx3d, aiming next at Sx2c+.
For this reason, white must play 8... G*5e a move earlier, not only to protect the pawn at 5f but also
to prevent 9. S*4e. Black answers with the interesting 9. S*4f, continuing the theme of defence by
counterattack. Sente's position will be completely safe if he can eliminate the gold at 5e and again
threaten S*4e.
White exchanges generals with 9...Gx4f and once again occupies the center with 10...S*5e. This
time, however, it is a silver, not a gold, on 5e. Diagram 5 shows the position after black has
prevented ...Sx4f with 11. G*4g and then realized his long-sought aim, 12. S*4e.
At diagram 5, black's defence by counterattack has succeeded. He threatens Sx3d, and if white
defends with 12... G-3c, black can capture white's precious pawn at 5f with 13. Sx5f. Black's
advantage is clear.
Diagram 5
After 12. S*4e
When you attack, the counterattack that steals the initiative is often best. In defence, it is generally
the same. The counterstrike that comes just as the opponent starts to move is the most effective.
In Diagram 1, against white's Mukaibisha (Opposing Rook), black has chosen a quick attack Ibisha
(Static Rook) formation. It is white to move. Black must be on guard against white's possible
challenge 1... Nx2e, with the following possibilities:
2. Nx2e P*2d, or
2. Rx2e Rx2e 3. Nx2e R*2i
After 1... Nx2e (Diagram A), how should black defend? He has two options: 2. Nx2e and 2. Rx2e.
In this case, the right course is usually to exchange rooks by 2. Rx2e. If instead 2. Nx2e, then after
2... P*2d 3. S4h-5g Px2e 4. S-5f P-2f 5. P-4e P-2g+ (Diagram B), white's attack on the 2-file is too
fast and black is worse. 3. S4h-5g and 4. S-5f may appear lax, but without pawn in hand, black has
nothing better.
Diagram A
After 1... N*2e
Diagram B
After 5... P-2g+
After the rook exchange, space is naturally opened for a white rook drop in black territory, and vice
versa. This is the reason why black can play 2. Rx2e. 2... Rx2e and 3. Nx2e are forced.
In Diagram 2, white has dropped a rook in his own territory. Common sense normally indicates that
rooks are to be dropped in enemy territory. In this case, however, 3... R*2i is met by 4. R*2a
(Diagram C), after which white ends up in difficulties.
Diagram C
After 4. R*2a
In Diagram C, white is down a knight. If he grabs the lance with 4... Rx1i+, black responds in kind
with 5. Rx1a+, and with N-1c+ to follow, black is better. That leaves only 4... P*2d to capture the
knight, but then after 5. P-5d Px5d 6. P-4e (if 6... Px4e, 7. Bx1a+), white is worse as he cannot
easily spare time to capture the knight.
Diagram 2
After 3... R*2a
In Diagram 2, it is very important for white to think beyond the immediate problem of the knight on
2e, and to consider the entire board. Certainly 3...R*2a, which threatens Rx2e while preventing a
black rook drop in white territory, is an interesting move that follows the proverb "drop where the
opponent wants to drop". If black protects the knight with 4. R*2i, white will play 4... P*2d
(Diagram D) and the situation resembles Diagram B. Even after 4. N*3g, instead of 4. R*2i, 4...
P*2d is bad for black.
Diagram D
After 4... P*2d
However, if we reflect again on Diagram 2, we will notice that the knight capture on 2e merely
restores the material balance. Moreover, while white has already dropped his rook, black still has
his in hand. Consider the entire board --- the edge attack, 4. P-9e Px9e 5. Lx9e was born from this
idea. Black of course intends R*9b if white plays 6...Lx9e, and a pawn in his hand is a big profit.
4... Rx2e instead of 4... Px9e is also possible, but after 5. Px9d P*9b 6. P-4e Px4e 7. P-5d (Diagram
E), white is worse because his king is hemmed in and black threatens Bx1a+. If 6... Rx4e instead of
6... Px4e, white will again be worse after 7. R*2a.
Diagram E
After 7. P-5d
Diagram 3
After 5. Lx9e
Rook Invasion
When there is no room to drop a rook in the opponent's territory, drawing the enemy lance forward
is a practical tesuji. 5. Lx9e is a good example. Accordingly, the calm defensive move 5... P*9c
(Diagram F) should also be considered. In this case, black will attack with 6. P-4e Px4e 7. P-5d
(Diagram G), aiming at P*4d or P*2b. The situation is unfavorable for white.
Diagram F
After 5... P*9c
Diagram G
After 7. P-5d
Also if 5...P*9d directly on the lance's head, then 6. Lx9d P*9c 7. Lx9c+ Nx9c 8. P*9d N-8e 9. B-6f
(Diagram H). Again white stands worse.
Diagram H
After 9. B-6f
In the preceding variation, if 7... Lx9c instead of 7... Nx9c, white is still worse after 8. P*9d Lx9d 9.
P*9e Lx9e 10. R*9b. In any case, when the battle starts near the king as in Diagram H, white cannot
escape a disadvantage because black still has power of the rook in hand.
Diagram 4
After 6... P*9c
8. L*8b seems like a very simple-minded attack. Such simple moves are often ridiculed as "vulgar"
[zokushu]. In this case, though, the vulgar move is indeed effective. As they used to say, "victory
with vulgar moves is the best". There is nothing better than winning by ordinary means. One could
say moves like 8. L*8b are vulgar yet strong.
Diagram I
After 7. N*9d
Instead of 8...R-2i+, 8... Rx5e, capturing a pawn and threatening the bishop on 9e can be
considered. This, however, fails to black's strong rejoinder 9. B-7g, threatening the rook and
stealing back the initiative.
9. R-9a+ is a skillful attacking move, dodging in advance the threat on the rook which occurs after
9. L-8a+ Sx8a.
In Diagram 5, black threatens 10. Lx8a+ Sx8a 11. Bx7c+, while his own king is still safe. Black's
advantage is clear.
Diagram 5
After 9. R-9a+
Diagram 1 shows black's opposing rook versus white's static rook. White has just played ...S-4c to
reinforce his castle.
Black is being pressured at the midpoint of the board. However, black has 2 pawns in hand as well
as rook at 8i and bishop at 7h keeping their eyes on the 8th file. It is thus still possible to recover his
losses.
In this position, black played 1. P-8e Px8e 2. P*8d to counterattack the rook's head. Although this
play belongs to "attack" rather than "defense", I dared to introduce this as a "defense of
counterattack" because black has a great defensive move afterwards.
Diagram 1
After ...S-4c
Considing the full-board situation, 1. P-8e is a natural counterattack for black. If he dawdles, white
will threaten to open his Bishop's line with ...P-4e, putting black in an unpleasant position.
If instead of 1... Px8e white plays 1... Nx8e, 2. Nx8e Px8e 3. P*8c Rx8c 4. P*8d (Diagram A)
followed by 5. Rx8e will be very strong for black.
Diagram A
After 4. P*8d
If, in the main line after 1... Px8e, black plays 2. P*8c, then 2...Rx8c 3. P*8d R-8a 4. Nx8e P-4e
(Diagram B). In Diagram B, white's 5... Gx7c is a good answer to 5. Nx7c+ and the defense of the
8th file holds strong.
Diagram B
After 4... P-4e
Therefore 2. P*8c is an overplay. 2. P*8d, dropping the pawn one square further back (Tare-fu =
"Hanging Pawn"), is correct.
Diagram 2
After 2. P*8d
Clever Defense
White's 2... P-4e is the best move in this situation. He has no good way to prevent black's
counterattack on the 8th file (Knight's jump to 8e). Therefore he activates his bishop which so far
has done no work at all, and aims to answer 3. Nx8e with 3... P-5f (Diagram C), opening the
bishop's line.
Diagram C
After 3... P-5f
The purpose of 3. K-1h is to dodge white's counterattack before it happens. This technique (tesuji)
is called "hayanige" or "early escape". If black hurries to attack with 3. Nx8e instead, his position
will be disadvantageous after 3... P-5f 4. Sx5f Nx8e 5. Rx8e N*4d (Diagram D). The Knight drop at
4d interestingly aims not only at the silver on 5f, but the fork of king and bishop by to Nx3f. 3. K-
1h avoids this.
Diagram D
After 5... N*4d
Diagram 3
After 3. K-1h
There is a shogi proverb, "Early escape is worth three moves". 3. K-1h is a perfect example of what
this means, and is completely successful in silencing white's counterattack (P-5f). If white pushes
3... P-5f in Diagram 3, he will be at a loss for a continuation after 4. Sx5f. Therefore, although it
appears quite slow, white has no better option than 4... P-1d aiming at the king's head. Black, as
planned, recommences his counterattack with 5. Nx8e.
It seems that white has too few ideas with 5...P-1e. However, even if white plays 5...P-5f instead,
the situation will be unfavorable after 6. Sx5f Nx8e 7. Rx8e N*4d (if 7... Bx9i+, black stands better
after 8.P-8c+) 8. S-6g Nx3f 9. B-3i (Diagram E).
Diagram E
After 9. B-3i
In Diagram E, black's P-8c+ will be very brutal. Even though white defends with ...G-7c, black has
N*9e that is an attack by force of numbers. Therefore white can hardly defend in this situation.
Moreover, since black can capture a knight with P*3g, his advantage is obvious.
Diagram 4
After 6... Gx7c
Diagram F
After 8... P*8h
In Diagram F, if rooks are exchanged, 7. N*9e comes to nothing. Therefore, the game would be
likely to continue 9. R-5i Gx8c 10. Nx8c+ Rx8c 11. P*8d R-5c (Diagram G).
Diagram G
After 11... R-5c
In Diagram G, white's power in the center is so strong that black cannot be happy in spite of the
exchange of knight for gold. It should be clear that the speedy 7. P-8c+ Gx8c 8. N*9e is a better
attack. If 7... Rx8c, black will keep the advantage with 8. Rx8c+ Gx8c 9. R*8a.
In Diagram 5, if white plays 8...P-5f, black will gain a gold and stand far better after 9. Rx8c+ Rx8c
10. Nx8c+ R*8i 11. R*8b (Diagram H).
Diagram H
After 11. R*8b
Even if white defends with 8...P*8d in Diagram 5, black strongly exchanges rooks with 9. Nx8c+
Rx8c 10. Rx8d Rx8d 11. Bx8d. The result will be still favorable for him as his king position is
stronger than white's.
Diagram 5
After 8. N*9e