Dragonlance For Genesys RPG
Dragonlance For Genesys RPG
Dragonlance For Genesys RPG
90 1 rank in Perception and Charm. Forestry: Elves do not suffer penalties for movin
90 1 rank in Perception and Cool. Forestry: Elves do not suffer penalties for movin
90 1 rank in Perception and Survival. Forestry: Elves do not suffer penalties for movin
90 1 rank in Perception, 1 rank in any social skill. Low Light Vision: When making skill checks, ha
90 1 rank in Resilience and Vigilance. Tough as Nails: Once per session, a dwarf charact
90 1 rank in Resilience and Discipline. Tough as Nails: Once per session, a dwarf charact
90 1 rank in Resilience and Skullduggery. Tough as Nails: Once per session, a dwarf charact
90 1 rank in Resilience and Vigilance or Discipline. Durable: Reduce any Critical Injury by 10 to a
90 1 rank in Mechanics and Alchemy. Lifequest: You may spend one Story Point to rero
90 1 rank in Skullduggery and Knowledge (AdventuriFearless: True Kender can remove up to 1 difficul
90 1 rank in Skullduggery and Discipline. Fearless: Afflicted Kender remove only 1 setback
90 1 rank in Cool and one other non-career skill. Nimble Fingers: Add a single boost die to skull
80 1 rank in Resilience and Magic. Death Throw: Upon death your body explodes - (F
80 1 rank in Resilience and Cool. Death Throw: Upon death your body takes the for
90 1 rank in Resilience and Stealth. Death Throw: Upon death your body dissolves int
90 1 rank in Resilience and Magic. Death Throw: Upon death the bones in your body
90 1 rank in Resilience and Skullduggery. Death Throw: Upon death your body turns to ston
80 1 rank in Resilience and Vigilance. Death Throw: Upon death your body explodes - (L
80 1 rank in Resilience and Brawl. Death Throw: Upon death your body explodes - (F
90 1 rank in Resilience and Magic. Death Throw: Upon death your body evaporates in
90 1 rank in Resilience and Stealth. Death Throw: Upon death your body dissolves int
90 1 rank in Resilience and Survival. Death Throw: Upon death your body turns to ice
90 1 rank in Survival and Athletics. Low Light Vision: When making skill checks, ce
90 1 rank in Brawl and Athletics. Blood and Honor: You gain one boost die when rol
90 1 rank in Melee (Heavy) and Coercion. Physical Training: Gain one boost die to all Athl
80 1 rank in Perception and Magic. Low Light Vision: When making skill checks, irda remove up
90 1 rank in Skullduggery and Stealth. Stalker: Add 1 boost die to all Stealth and Coord
Tier 1 (5xp) Tier 1 (5xp)
on as an out-of-turn incidental, you may move one Story Point from the Game Master's pool to the player's pool.
Low Light Vision: When making skill checks, elves remove up to one setback die imposed due to darkness.
Low Light Vision: When making skill checks, elves remove up to one setback die imposed due to darkness.
Low Light Vision: When making skill checks, elves remove up to one setback die imposed due to darkness.
Dark Vision: When making skill checks, dwarves remove up to 2 setback dice imposed due to darkness.
Dark Vision: When making skill checks, dwarves remove up to 2 setback dice imposed due to darkness.
Dark Vision: When making skill checks, dwarves remove up to 2 setback dice imposed due to darkness.
Low Light Vision: When making skill checks, half-dwarves remove up to one setback die imposed due to darkness.
Low Light Vision: When making skill checks, gnomes remove up to one setback die imposed due to darkness.
Taunt: Kender add one boost die when attempting to coerce an enemy target.
Taunt: Kender add one boost die when attempting to coerce an enemy target.
Taunt: Half-kender add one boost die when attempting to coerce an enemy target.
Brightest: Receive a free boost die when making a Knowledge skill check.
Uncanny Tracker: Always treat Survival as being a career skill, regardless of their starting career.
Commanding Presence: Remove 1 setback die from Leadership and Cool checks.
Savage Attack: When you make a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and h
Commanding Presence: Remove 1 setback die frFlight: You may ignore the effects of difficult terrain.
Toughened: Gain +2 wound threshold. Flight: You may ignore the effects of difficult terrain.
Nature Lore: Negate one setback die when making Survival checks.
Uncanny Tracker: Always treat Survival as being a career skill, regardless of their starting career.
Savage Attack: When you make a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and h
Unencumbered: Centaurs gain +2 to their Encumbrance Threshold and can ignore one setback die when making encumbran
Sea Reavers: You remove up to two setback die when making Mechanics checks while on a boat.
Dark Vision: When making skill checks, half-ogres remove up to 2 setback dice imposed due to darkness.
Dark Vision: When making skill checks, goblins remove up to 2 setback dice imposed due to darkness.
Tier 2 (10xp)
the player's pool.
tarting career.
f difficult terrain.
f difficult terrain.
tarting career.
hile on a boat.
ed due to darkness.
BARBARIAN
BARD
CLERIC
DRUID
KNIGHT
MASTER
MONK
MYSTIC
RANGER
SCOUNDREL
SHAMAN
SORCERER
WARRIOR
WARLOCK
WIZARD
CAREER SKILLS
Athletics, Brawl, MeleeDiscipline,
Charm, Coordination, (Heavy and Light), Perception,
Knowledge Ranged,
(Lore), Magic Resilience,
(Primal) or MagicRiding, Survival
(Divine), Melee (Light), Ranged,
Streetwise
Cool, Discipline, Knowledge (Religion), Magic (Divine), Medicine, Melee (Light), Negotiation, Perception
Athletics, Coordination, Knowledge (Religion), Magic (Divine), Melee (Light), Resilience, Survival, Vigilance
Athletics,
Choose 1 Discipline, Leadership,
Combat skill, Knowledge
up to 1 Knowledge (Religion)
skill, up to 2Melee
Social(Light
Skills,and
andHeavy),
up to 6 Resilience, Riding, Vigilance
General Skills.
These skills become your career skills.
Athletics, Brawl, Cool, Discipline, Melee (Light), Perception, Resilience, Vigilance,
Cool, Deception, Discipline, Knowledge (Religion), Magic (Divine), Medicine, Melee (Light), Survival
Athletics, Brawl, Coordination, Perception, Melee (Light), Ranged, Stealth, Survival
Charm, Cool, Coordination, Deception, Ranged or Melee (Light), Skulduggery, Stealth, Streetwise
Coercion, Cool, Discipline, Leadership, Magic (Primal), Medicine, Perception, Survival
Alchemy, Coercion, Cool, Discipline, Knowledge (Arcana), Magic (Wild), Skulduggery, Vigiliance
Athletics,
Alchemy,Brawl, Coercion,
Charm, Melee
Coercion, (Light andKnowledge
Deception, Heavy), Perception,
(Arcana)Ranged, Survival, Vigilance
Magic (Arcane), Negotiation,
Skullduggery
Alchemy, Coercion, Discipline, Leadership, Knowledge (Arcana), Magic (Arcane), Perception, Vigiliance
Tier 1 Tier 2
BARBARIAN Rage, Unarmored Defense, Bash Reckless Attack, Sprint, Iron Skin
-Plains Tribesman Animal Instinct, Wayfinder Savanah Ambush
-Khurish Tribesman Desert Endurance, Wayfinder Savage Rend
-Artic Tribesman Cold Endurance, Wayfinder Biting Cold
BARD
-Bardic College
-Chorister Sacred/Profane Music Aria
-Goodfellow of Branchala
-Skald/Warbeater
CLERIC
-Holy Order of the Stars (Good) Blessed: Choose 1 god or goddess from the good pantheon as your patron deity. All spells cast
-Holy Order of the Stars (Neutral) Blessed: Choose 1 god or goddess from the neutral pantheon as your patron deity. All spells c
-Holy Order of the Stars (Evil) Blessed: Choose 1 god or goddess from the evil pantheon as your patron deity. All spells cast a
DRUID
KNIGHTS:
Knight of Solamnia The Knights Trial Heroic Initiative
-Rose x x
-Sword x x
-Crown x Strength of Honor
Knight of Neraka Crucible of Darkness Heroic Initiative
-Thorn x x
-Skull x x
-Lily x Demoralize
Legion of Steel Legion Apprentice Legionnaire
Knight of the Divine Hammer
MASTER
-Craftsman Toolbelt, Knack, Haggler Word of Mouth, Item of Distinction
-Entertainer Knack, Celebrity Coordinate, Inspiration
-Mariner Knack
-Noble Charming, Educated
-Tinker Toolbelt, Kitbash, Knack Consultant, Piece of Cake
MONK Unarmored Defense, Martial Arts, Ki, Extra Attack, Evasion, Shadow Step
SCOUNDREL Quick Thinking, Lucky, Sneak Attack, STrapfinding, Evasion, Ineffable Charm
-Guild Thief Light-Fingered, Thief's Luck, Thieves Five-Fingered Fighting, Guild Favor
-City Urchin Street Smart, Light Figered, Well Con Up The Walls, Loose Lips, Slice and Di
-Skulker Poison 1, Eager Strike, Hit and Run Poison 2, Shadow Step
SHAMAN Orisons, Hex, Charm, Spirit Guide Ward, Tongues, Summon Spirit, Spirit
SORCERER
-Academy of Sorcerery
-Elemental Sorcerer Ambient Magic Arcane Flexibility
WARRIOR
-Ergothian Cavalier
-Dragonarmy Soldier Demoralize, Overpower, Veteran's InstBattle Tempered, Rend
-Windrider Griffon Handler, One with the Saddle Empathic Link, Aerial Alacrity
-Dragonrider Dragon Hander, One with the Saddle Empathic Link, Draconic Prowess
-Tactician Leadership, Inspire Courage Manuevering Strike, Command
-MInotaur Maurader Dirty Strike, Seafaring Accurate Strike
our patron deity. All spells cast are granted to you by them. Receive a single boost die when casting a spell from their domain.
s your patron deity. All spells cast are granted to you by them. Receive a single boost die when casting a spell from their domain.
ur patron deity. All spells cast are granted to you by them. Receive a single boost die when casting a spell from their domain.
Mystic Secret, Power Infusion Clarity of Will, Citadel Guardian Divine Star
Spirit Companion, Path to the Grave Spectral Symbiosis, Gravetender Keeper of Souls
Whispers of Danger, Ghost Warrior Exorcism, Favored of the Spirits Vengeful Spirits
Racial Weapons
Dwarven
-Caff
-Gapper
-Prybar
-Weighted Sword
Desert Barbarian
-Garrotte
-Kala, Death's Tooth
-Scimitar
-Throwing Blades
-Weighted Sash
Ice Barbarian
-Ice Crossbow
-Ice Flasks
-Ice Grenade
-Throwing Stones
-Pellet Bow
-Warpipe
Plains Barbarian
-Bolas
-Lasso
-Teeth Chains
-Throwing Sticks
Sea Barbarian
-Belaying Pin
-Gaffhook
-Hookshaft
-Sabre
Kender
-Battak
-Bollik
-Chapak
-Hachak
-Hoopak
-Polpak
-Sashik
-Whippik
Minotaur
-Forpann
-Kausin
-Mandoll
-Lajang
-Sanguine
-Shatang
-Clabbard
-Katar
-Tessto
Elven Arrows
-Armor Piercing Arrows
-Blunt Arrows
-Forked Arrows
-Leaf Arrows
-Singing Arrows
Cost Special
5
1 Pierce 1
5 Vicious 1
10 Defensive 1
5 Defensive 1
25 Defensive 1, Pierce 2, Vicious 1
10 Pierce 2
2 Pierce 1, Vicious 1
5 Disorient 2
15 Pierce 2, Vicious 2
1 Disorient 2
30 Pierce 2, Vicious 3
1 Disorient 3
30 Defensive 1, Pierce 2, Vicious 2
5 Pierce 2
10 Pierce 2, Vicious 1
15 Defensive 1, Pierce 2, Vicious 1
30 Disorient 3, Vicious 1
5 Disorient 3
10 Pierce 2, Vicious 2
5 Pierce 2, Vicious 2
5 Pierce 2
15 Disorient 3
Cost Special
25 Prepare 1
25 Prepare 1
25
1
30 Prepare 1
30
Armor Soak Melee Defense Ranged Defense Cost Minimum Brawn
Cloth 1 0 0 1 1
Leather 1 1 0 25 1
Hide 2 0 0 30 3
Chain 1 1 1 40 3
Scale 2 1 0 45 4
Plate 2 1 1 50 4
Buckler 0 1 0 5 1
Shield 0 1 1 10 2
Item Name Skill Damage Crit Range
Dalamars Ring of Healing
Tasselhoffs Mouse Ring
Diviner of Life
Dalamars Wand of Lightning
Brooch of Imog
Bupu's Emerald
Dalamars Bracelet of Spell Resistance
Flute of Wind Dancing
Glasses of Arcanist
Golden Circlet of Istar
Helm of Griffon Mane
Icon of Truth
The Nightjewel
Raistlins Cursed Money
Brightblade
Kender Spoon of Turning
Dragonarmor
Plate of Solamnus
Shield of Huma
Solamnic Armor
Sword of Friendship
Axe of Brotherhood
Dagger of Magus
Dragonlance (Footman)
Dragonlance (Mounted)
Frostreaver
Mantooth
Nightbringer
Rabbitslayer
Warbringer
Singing Statue
Webnet
Bloodstone of Fistandantilus
Blue Crystal Staff
Disks of Mishakal
Dragon Orbs
Graygem of Gargath
Hammer of Kharas
Helm of Grallen
Honor's Face
Lost Star
Medallion of Faith
Silver Arm of Ergoth
Staff of Magius
Starjewel
Wyrmsbane
Wyrmslayer
Sheath of Concealment
Cost Special Soak Melee Defense Ranged Defense Minimum Brawn
Gear Cost Ammunition Cost
Standard Adventurer'15gp Arrows (30) 1gp
Backpack (empty) 2gp Crossbow Bolts (21gp
Bedroll 1sp Sling Bullets (20) 1gp
Flint and steel 1gp
Pouch, belt (empty) 1gp Arcane Implement Cost
Rations, trail (10 day5gp Orb 15gp
Rope, hempen (50ft)1gp Rod 12gp
Sunrods (2) 4gp Staff 5gp
Waterskin 1gp Wand 7gp
Candle 1cp
Chain (10ft) 30gp Transportation Cost
Chest (empty) 2gp Cart or wagon 20gp
Climber's kit 2gp Riding horse 75gp
Grappling hook 1gp Rowboat 50gp
Hammer 5sp Sailing ship 10000gp
Pitons (10) 5sp Warhorse 680gp
Everburning torch 50gp
Fine clothing 30gp Food and Lodging Cost
Flask (empty) 3cp Meal, common 2sp
Holy Symbol 10gp Meal, feast 5gp
Journeybread (10 day50gp Ale, pitcher 2sp
Lantern 7gp Wine, bottle 5gp
Spellbook 50gp Typical room, per 5sp
Rope, silken (50ft) 10gp Luxury room, per 2gp
Tent 10gp
Thieves' tools 20gp
Torch 1sp
Artisans' tools 10gp
Undead
-Skeletons
-Skeletal Warrior Setting-Specific Bestiary
-Skeletal Mage Goblins
-Skeletal Archer Hobgoblins
-Zombie Bugbears
-Child of Chemosh Owlbears
-Vampire Draconians
-Death Knight Dragonspawn
-Flameskull Ogre
-Effigy Half Ogre
-Ghost Dark Knight
-Ghast Skeleton
-Lich Death Knight
-Mummy Centaur
-Wight Minotaur
-Wraith
-Spectre
-Nightshadow
-Shade
Aberration
-Dragonspawn
Giant
-Hill Giant
-Ettin
-Cyclopes
-Hag
Ogre
-Kernen
-Blode
-Suderhold
-Irda
-Half-ogre
-Ogre-magi
Dragon
-Red
-Blue
-Black
-Green
-White
-Gold
-Silver
-Bronze
-Brass
-Copper
-Shadow
-Wyvern
-Sea Dragon
-Amphidragon
Humanoid
-Tarmak
Monsterous Humanoid
Outsider
Elemental
Chaos Being