Simulation Driven Product Development.
Simulation Driven Product Development.
Simulation Driven Product Development.
SARA JOHANSSON
DAVID SÄTTERMAN
SARA JOHANSSON
Master Degree Program Production Engineering
KTH ROYAL INSTITUTE OF TECHNOLOGY
DAVID SÄTTERMAN
Master Degree Program Supply Chain Management
CHALMERS UNIVERSITY OF TECHNOLOGY
Supervisors
Per Johansson
University supervisor
Department of Production Engineering
KTH ROYAL INSTITUTE OF TECHNOLOGY
Kent R. Johansson
Corporate supervisor
RTPM - Product Modeling Methods
SCANIA CV AB
Simulation Driven Product Development
Chalmers Edition
Reproservice, Chalmers
1.1 Background
The product lifecycle has during the last decades been shortened, therefore time to market has been
more crucial for all parties related to the product development process (Johannesson et al., 2005).
Due to the increased focus on a shortened development phase of products, several companies have
put effort to create efficient product development processes. Lead time is not the only important
parameter; quality and cost are examples of other parameters that can be influenced by the product
development process.
From a quality perspective the focus is not only to perform the tasks in an accurate way, it is also
important to focus on the right tasks (Bergman & Klefsjö, 2010). In today’s organizations it is
common that they try to build in quality into the system. The Lean enterprise, originated from
Toyota, uses the Japanese word Jidoka to describe how quality is achieved in production (Liker,
2004). Jidoka contains several different activities; e.g. automatic stops, error proofing, and in-station
quality control. When Swedish enterprises talk about Lean, the Jidoka uses to be replaced by the
expression “right from me”, which also relates to build in quality into the system.
Another cornerstone of the Lean philosophy is the waste reduction; to achieve a Lean production
several different types of waste needs to be minimized. The waste reduction in combination with the
built in quality and continuous improvements is an important part of generating a high performing
production site. A lot of attention is put into the production process and create efficient flow in
production. However, the Lean enterprise has potential in several different areas outside production,
e.g. product development and services (Liker & Morgan, 2006). Waste is not only present among
blue-collar workers, it is likely that the waste awareness is at least equally important in the area of
white-collar workers as well.
By studying the learning process of an engineer, trial-and-error cycles are important for the learning
outcome (Jacobs & Herbig, 1998). An engineer in the field of mechanical engineering for instance
needs to test a solution in order to get a feeling for how to handle strength behavior of different
geometries. The learning-by-doing process gives the engineer the opportunity to enhance its skills
over time and is a part of creating a learning organization. It is very seldom that the first solution to a
problem or a task is the right one. Almost all solution is a result of an iterative process with a mixture
of synthesis and analysis (Johannesson et al., 2005). Nowadays, Computer Aided Design, CAD, in
combination with simulation tools can be used to create virtual models of the item. By using virtual
model instead of physical prototypes the lead time has a potential of being shortened significantly
(Johannesson et al., 2005).
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CHAPTER 1 - INTRODUCTION
The shortened lifecycle in combination with increased cost awareness and high demand of quality
are driving forces to develop an efficient product development process. Both the philosophy of the
Lean enterprise and simulation tools has potential to achieve increased efficiency in the product
development processes. However, by combining them the product development process can
probably be even more efficient.
Scania CV AB is one of the world leading manufacturers of heavy vehicles and marine and industry
engines. The usage of its modular product system allows it to offer a big variation of products and a
high degree of customization while keeping down the cost to its customers (Scania CV AB, 2011). To
be as efficient as possible, Scania continually needs to improve their methods and processes to keep
being profitable and competitive.
One of the most important demands for Scania’s products is dynamic strength durability to achieve
as high quality as possible. It is therefore a big focus on testing with physical prototypes in rigs and
on test tracks in their product development process. To use physical prototypes is both expensive
and time demanding. One way to become more effective is to reduce the numbers of physical test in
the development projects. At the same time Scania aiming to achieve superior quality on their
products and reduced lead time for the development projects.
1.2 Purpose
The purpose of this study is to investigate the current product development process at Scania and
find benefits and drawbacks in the existing structure of the process regarding simulations and lean
product development. The study also investigates how Lean principles and simulation driven product
development can be integrated and what the limitations can be with these methods.
Based on the background, problem analysis and purpose, three research questions are formulated in
order to be answered in the result chapter of the thesis.
RQ1: How can iterative simulation driven product development be integrated with Lean product
development concepts?
RQ2: What are the preconditions for a simulation driven product development?
RQ3: In what way can simulations performed by the design engineers improve simulation driven
product development?
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CHAPTER 1 - INTRODUCTION
1.4 Delimitations
The study focuses on the mechanical engineering track of the product development process at Scania
CV’s R&D department in Södertälje, Sweden. The insights and potentials in the embedded system
and software engineering processes will therefore be delimited. The reasoning of choosing the focus
on the mechanical track is related to the university study background of the authors.
The study will primarily have the design engineers’ point of view and investigate the need for
simulation tools in the product development process. How engineers in the technical simulations
process and the testing processes can use iterative simulation will not be investigated since this
processes can be looked upon as supporting processes to the design process. Therefore will this
study mainly involve interviews with design engineers, though both simulation engineers and
engineers within physical testing will be involved.
The simulations that will be investigated in this study are mainly calculation focused simulations,
especially Finite Element Analysis. Simulations within digital manufacturing and other areas outside
of the Research and Development organization at Scania are excluded.
The study will investigate preconditions for implementing simulation driven product development. A
Yes-or-No question regarding if simulation driven product development should be implemented or
not is not the focus of the study since it already seems obvious to recommend it. Though, advantages
and disadvantages regarding simulation driven product development will be analyzed and discussed.
1. INTRODUCTION
This chapter gives an academic and corporate background to the subject of the study as well as
clarifies the research questions who are supposed to be answered by the study. It is also aiming to
emphasize why the topic of the study is of interest.
2. METHODOLOGY
This chapter provides the different methodologies used to achieve the output of the three research
questions. It also comprises a reliability and validity discussion of the study.
3. THEORETICAL FRAMEWORK
This chapter provide a deeper understanding for the topic of the thesis. It gives an overview of Lean
Product Development and Simulation Driven Product Development as well as introducing Scania
specific theory in order to give an enhanced understanding for the specific circumstances for the
study.
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CHAPTER 1 - INTRODUCTION
6. CONCLUSIONS
This chapter comprises the result of the study. Each one of the three research questions are
answered as well as it provides some specific recommendations for Scania of how to proceed with a
simulation driven product development approach.
7. FURTHER STUDIES
This final chapter aims to provide recommendations of areas feasible for further studies where the
thesis lack in depth or areas which has not been included in the study.
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2 METHODOLOGY
This chapter is going to highlight the different research methods that will be used during the project and connect
each method to academic theories.
5
CHAPTER 2 - METODOLOGY
The procedure to generate the output of the research questions differ some depending on the
questions, therefore the method is presented individually in following sections.
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CHAPTER 2 - METHODOLOGY
2.2.2 Observations
Through observations, either participating observation or non-participating observation, the social
behaviors can be seen directly (Andersen, 1994). The researcher is always in direct contact to the
objects been observed and observations are preferably used in the beginning of the study to create a
more clear view of the problem (Andersen, 1994).
This study includes different types of smaller observations, all non-participating, to get a better
overview and understanding for different areas regarding simulation and development projects. The
observations sometimes lead to some supplementary questions in order to deepen and secure data
from the observed situation. Examples of observations are pilot projects regarding simulation
performed by design engineers, interference analysis secession and project planning meetings.
2.2.3 Interviews
An interview can be performed either verbally or written through a survey (Andersen, 1994). All
interviews for this study are verbally while some follow-up questions are answered through written
correspondence.
To gather information about the product development process at Scania, interviews are made in
three rounds; Pre-study, first round and second round. Interviews can be divided into structured,
semi-structured and unstructured (Björklund & Paulsson, 2007). The pre-study interviews are made
with a selected few people to get an overall picture of the process and most of this interviews are
unstructured since the authors has not knowledge enough at this time to define areas and relevant
questions. The first round of interviews is then with many more people in different areas at R&D to
get a both broader and deeper perspective. Here are the interviews semi-structured since a semi-
structured interview has the discussion area predefined and the interviewer has prepared some open
questions (Björklund & Paulsson, 2007). All the semi-structured interviews in this study are recorded
and one person will lead the interview and ask questions while the other interviewer will take notes
and make sure that no questions are forgotten.
The last round of interviews are more of a discussion based type where different conclusion made
from the first round are discussed and analyzed together with mostly the same persons from the pre-
study interview round. These interviews are sometimes unstructured and sometimes semi-structured
depending on the subject.
There are also interviews and reference visits hold at other companies than Scania. This interviews
and visits are made after the first round of interview at Scania so a comparison can be made more
easily and what is relevant to study at the other companies is clearer. The reference visits are made
within the automobile industry since it is an industry that has applied simulation driven product
development and Lean product development in a larger scale and have used it for a longer period of
time. For Saab Automobile AB and AB Volvo, the interviews are made directly with the employees
while for Jaguar Land Rover, they are held through Dassault Systèmes.
All interview rounds are qualitative and not quantitative since knowledge and understanding about
the product development process are more important than a large number of data. Although some
quantitative questions might be used during the first round if there is a desire to compare different
departments internally or with external companies regarding working hours or economical aspects of
product development.
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CHAPTER 2 - METODOLOGY
8
3 THEORETICAL FRAMEWORK
This chapter is aiming to give a deeper understanding for the subject and current research. The chapter starts by
describing traditional product development and Lean product development. Next section describes simulation
driven product development and its precondition. It also comprises a briefly introduction to different simulation
methods. Finally the chapter introduces the specific circumstances for product development at Scania CV AB.
Johannesson et al. (2004) introduce some different methods for development processes common in
Swedish industries. One example of a process is the axiomatic product development process. It
contains four different sub-processes; (1) A problem definition process in which the customers’ needs
are defined and transformed to functional requirements and constraints. (2) A creative synthesize
process where design parameters are generated in order to fulfill the functional requirements from
previous phase. (3) An analysis process there the different alternatives are evaluated by simulations.
(4) A validating process there the final solution is verified to fulfill all requirements in the
specification. Johannesson et al describe a stepwise approach where different phases are quite
separated from each other and there is a lack of cross-functional work, except for phase shifts when
the knowledge is transferred between departments.
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CHAPTER 3 – THEORETICAL FRAMEWORK
Another process described by Johannesson et al is the systematic product development process. The
first step in this approach is the product specification phase in which the specification and needs for
the product are created. Next phase is the concept generating phase. In this step, several possible
solutions are combined and compared in order to find the best one. A concept is often chosen from
matrices where the designer compares benefits and drawbacks of each one to finally choose one
concept. Since the cost for changes is low in the start of a project it is important to evaluate the
concepts early (Johannesson et al., 2004). The concepts are evaluated with the specification in mind
and have to fulfill the requirements to not be eliminated. The design engineers tend to do the
concept generation and elimination with only limited support of cross functional competence. Firstly
after the concept generation phase has come to its end the cross functional functions are involved in
order to improve and validate the chosen concept, see Figure 3.
Johannesson et al. emphasizes the importance of frontload decisions in the processes due to
increasing cost along the timeline. Both processes described above do suggest an approach where
the concept is chosen primarily on the basis of the design engineers knowledge and skills.
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CHAPTER 3 – THEORETICAL FRAMEWORK
During the 20th century the role of the engineer has changed (Johannesson et al., 2004). Since the
development project has grown in range it is a need for more specialized competence, see Figure 4.
Examples of new roles connected to engineering were for instance; design engineer, simulation
engineer, testing engineer, styling engineer, material expert, production engineers, purchaser and
project manager.
The design engineer has focus on the design and it needs to interact with all other functions. The
simulation engineer has together with the testing engineers often a shared responsibility to validate
the durability of the design. The styling engineer focus on the esthetic part of the design, they often
also have the responsibility for the ergonomics. Material engineers have core competence in material
properties, it is often a research function that supports the design engineers with feasible
alternatives when it comes to the choice of raw material. The production engineers are responsible
for the manufacturability of the design and how it will be manufactured. The purchaser source raw
material as well as have the contact with sub-contractors when outsourcing is used. Since the
projects have become more complex and involve lots of different functions, a coordinator is needed;
this is the role of the project manager.
The roles in the product development process has changed during the last centuries, from a
individual job with a wide spectra of different kinds of responsibilities, to complex team activities
where each individual’s core competence is needed in order to success with a development project.
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CHAPTER 3 – THEORETICAL FRAMEWORK
2006). It is a good first step, but according to Morgan and Liker (2006), you need to take the second
step upstream to product development in order to become a Lean enterprise. However, in the book
about Lean product development at Harley-Davidson, “The Lean Machine”, Womack points out that
you should not bring Lean manufacturing upstream to product development, (Oosterwal, 2010).
Womack emphasize that the Lean aspects within manufacturing and product development are very
different and even though they might seem similar at first sight he recommends that an expert in
Lean manufacturing should not give advice within Lean product development (Oosterwal, 2010).
According to Allen Ward, Lean product development is about knowledge-based product
development which has its origin from Orville and Wilbur Wright (Oosterwal, 2010). The dream
about flying was an obsession among humans during the 1900’s and Ward therefore saw it as
astonishing when the first ones creating a flying machine operated by humans did not come from a
university, government or big company, but from two uneducated brothers. Ward emphasize that
the Wright brothers did not just invented the first airplane, but they also invented a new way of
developing products. They created a wind tunnel to test different air foils in order to create trade-off
curves and gain knowledge about aerodynamics (Oosterwal, 2010). Instead of first designing an idea
and then test it, the Wright brothers first gained knowledge about wing profiles, power application
and dynamics of the airplane which they used to design a possible solution. This approach resulted in
a process that took them about $1000, five years and a powered flight at the third attempt
(Oosterwal, 2010). According to Ward the Wright brothers’ method was then used during World War
II to create airplanes with a very short lead time and those engineers later ended up at Toyota Motor
Company after the war ended (Oosterwal, 2010)
Liker and Morgan (2006) wanted to find the answer to what the underlying principles of product
development were that had made Toyota so successful. They identified 13 principles built on three
subsystems: (1) Process, (2) Skilled People and (3) Tools and Technology, see Figure 5.
Figure 5 Coherent systems approach to product development (Morgan & Liker, 2006)
These three subsystems are further defined with 13 principles, see the box below.
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CHAPTER 3 – THEORETICAL FRAMEWORK
• Principle 3: Create a Leveled Product Development Flow. Once value is defined, waste
can be reduced from the process in order to achieve a waste-free Lean Product
Development System. A Lean Product Development System is a knowledge work job
shop which can be continuously improved by eliminating waste to level workload,
synchronize cross-functional processes and to reduce rework to a minimum.
The People Subsystem: This subsystem covers recruiting, training engineers, leadership,
structure of the organization and the culture including language, symbols, beliefs and
values.
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CHAPTER 3 – THEORETICAL FRAMEWORK
• Principle 8: Fully Integrate Suppliers into the Product Development System. Since
suppliers usually provide more than 50 % of the vehicle, they need to be a part of the
Lean Product Development System. The same way a company manage and nurture
their own manufacturing and resources should the suppliers being managed and
nurtured. Suppliers are involved form the earliest stages in the development process
and provide Toyota with guest-engineers to work full-time at Toyota in order to
integrate them more with the company.
• Principle 10: Build a Culture to Support Excellence and Relentless Improvement. Since
the core values are seen in the Toyota work, the culture supports the principles and
makes it a living part of how Toyota gets things done.
The Tools and Technology Subsystem: This subsystem consists of the CAD systems, digital
manufacturing and machine technology as well as the “soft” tools used for problem
solving, learning and best practice.
• Principle 11: Adapt Technology to fit your People and Processes. Adding new
technology tools must be made so it becomes integrated with the already existing
process or it will probably retard the work rather than help. Toyota works hard to
adapt its design software and digital simulation to the Toyota way.
• Principle 12: Align your Organization through Simple, Visual Communication. One
main tool used is hoshin kanri, known as breaking down big corporate goals into
meaningful objectives at working level. It is also used to break down vehicle
objectives down into system objectives for performance, weight, cost and safety.
Toyota also use simple, visual methods for communications like A3-sheet reports with
only the most important, knowledge-based information on them.
• Principle 13: Use Powerful Tools for Standardization and Organizational Learning. In
order to work with kaizen, continuous improvement, standardization is required. This
occurs on all levels from the overall design process down to individual engineering
check-lists.
The principles should be seen as points to discuss rather than rules and they would not explain how
Lean product development works in reality. To learn the principles and the Lean product
development process should be done step by step, like peeling of one layer at the time from an
onion (Morgan & Liker, 2006). The more layers you had peeled away, the sooner you will discover
the basis of both Lean manufacturing and Lean product development: the importance of integrating
people, processes, tool and technology to add value to the customer and society (Morgan & Liker,
2006).
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CHAPTER 3 – THEORETICAL FRAMEWORK
3.2.1 Knowledge-Value
Compared to Lean production, Lean product development is focused more on knowledge flow than
the flow of physical objects. While manufacturing creates the actual products, development creates
the operations how to manufacture the products and usable knowledge. Therefore the biggest value
adding activity in development is to create new knowledge(Ward, 2007). According to Ward(2002)
missing or unused knowledge is the reason to project failure and knowledge is created by three types
of learning:
• Integration learning is about your customers, supplier, manufacturing, the product usage and
environment, etc. From here the knowledge can be found of how to develop regarding to
other criteria and the surrounding environment.
• Innovation learning is the knowledge of how to create new concepts and possible solutions
to problems.
• Feasibility learning is about taking the right decisions and chose the best concept or solution
regarding to cost, quality and time.
Ward mentions that useful knowledge from both the integration learning and feasibility learning is a
critical part of the development process since it is here you can gain time and effort by avoiding
mistakes (Ward, 2007). By turning data into readable and understandable information the results
from analysis and test can be more widely spread and understood.
One way to transforming data to be more easily understood is to use trade-off curves for different
product preferences (Ward, 2007). They are used to see how close to the limit you are by letting a
parameter differ (Holmdahl, 2010) and these curves should be the center of the development
activities (Ward, 2002). One example could be a diagram, depending on a screw dimension, with
curves showing how it will affect bearing stress, sheer stress and tensile stress, see Figure 6. By
displaying it as curves instead of tables makes it easier to reuse the knowledge gained from the test
by others not familiar with the original test. The strength with the curves is how easy it is to see if
you are beneath a safety zone or not, by drawing red lines, limit curves, for the mandatory criteria
(Holmdahl, 2010), see Figure 6.
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CHAPTER 3 – THEORETICAL FRAMEWORK
Since the methods today are more specialized, engineers are either a design engineer working with
Computer-Aided Design, CAD, or a calculation engineer working with Computer-Aided Engineering,
CAE, i.e. Finite Element Method, FEM and Computer Fluid Dynamics, CFD (Holmdahl, 2010). It is
more important to be able to understand the different needs. However, the role of the design
engineer might change over time since different CAE tools are becoming more integrated with the
CAD-programs. Many software providers believe that the next generation of design engineer does,
except for specific product areas, need more insight in CAE tools (Honeywill, 2008).
Ward has two learning cycles which can be used to create knowledge. One is the value-adding cycle,
see Figure 7, and the other on is the LAMDA™-cycle, see Figure 8. The cycles are similar in many
areas and both of them handle how to handle problems and gain knowledge from them.
teach observe
Go see
connect
to invent
theory
(In) form Ask why
abstract test
Go see can also be referred to as Genchi Genbutsu, go and see or go to the gemba. Literally Genchi
Genbutsu means to focus on the actual part, the actual place (Morgan & Liker, 2006). It means that
you should go to the place (or person), the gemba, where the problem or work actually happens to
understand with own eyes the current reality (Liker, 2004). This activity is called Look in the
LAMDA™ cycle (Ward, 2002), see Figure 8. For a design engineer the go and see activity can be to
walk through the assembly line, talk with a customer or see an experiment (Ward, 2007). Many
engineers today dedicate their working hours to either meetings in conference rooms or working at
their desk, very few get to see the actual products, especially while it becomes more common with
outsourcing manufacturing and virtual engineering without any physical prototypes (Morgan & Liker,
2006). One important Genchi Genbutsu-activity, according to Liker and Morgan, practiced by Toyota
is the prototype building phase (2006). Early in the project the engineers themselves get to mount on
their prototypes to the vehicle in order to get knowledge about the surroundings and get a feeling of
their own design.
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CHAPTER 3 – THEORETICAL FRAMEWORK
Ask why, also referred to as The Five Why:s or Ask in the LAMDA™ cycle, is meant to find the root
cause for different problems (Liker, 2004). According to Liker, Toyota asks Why five times to go down
all the way from there the problem started in order to get rid of the real problem and does not just
do a quick-fix solution. Ones you reached the root cause, it is time to find a solution for it. This can be
done by the next step, (In)Form or Model-Discuss-Act, see Figure 7 and Figure 8. The “Five why”
process has unfortunately become a “Five Who” process of blame at many companies, including
Harley-Davidson and it is important that the learning process stays around the “why” and not the
“who” in order to be effective (Oosterwal, 2010).
The (In)Form part in the cycle is there we form the information gained from the other steps (Go see
and Ask why) into something usable like a drawing, prototype, report or equation. These are also
used to inform others (Ward, 2007). According to Ward, many organizations fail with the value-
adding cycle for two reasons. The first reason is that not all steps in the cycle are performed, or
sometimes not even aware of, all steps of the outer cycle, see Figure 7 . The second reason is that
you are taught in school that you learn by repeating the teacher and very few lessons is about
inventing something new yourself. We learn that scientific and mathematical principles are already
known and there is nothing more to discover, but since all the competitors also know Newton’s laws,
engineers have to learn how to discover and learn new knowledge in order to gain competitive
advantages (Ward, 2007). Therefore Lean companies know that they have to teach the engineers
how to learn besides the traditional educational system and that is the primary source of Lean
competitive advantage (Ward, 2007).
Look
Act Ask
Discuss Model
Figure 8 LAMDA™ cycle (Ward, 2002)
Model in the LAMDA™ cycle can be the same as the form in the value-adding cycle. The important
thing is to create easily understandable models that are clear and visual (Ward, 2002). Discuss can be
replaced with the Inform activity which has its purpose to spread the knowledge and get opinions
from many different areas. When all the information has been found, analyzed and discussed, you
can finally Act and implement a solution for the problem (Ward, 2002).
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CHAPTER 3 – THEORETICAL FRAMEWORK
Example in product
Waste category What does it mean? Example in manufacturing
development
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CHAPTER 3 – THEORETICAL FRAMEWORK
The goal for Lean is not only to eliminate waste, muda, but to eliminate the three dimensions of
waste, muda, mura and muri (Morgan & Liker, 2006).
Mura (unevenness): Sometimes it is too much work for the engineers right before
deadlines, which usually follows by a calm period with little to do. An uneven workflow
will create muda and muri.
Figure 9 Knowledge waste in product development processes adapted from Ward (2007)
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CHAPTER 3 – THEORETICAL FRAMEWORK
Communication barriers
Lack of communication is a common source of scatter waste. It might be physical barriers that make
it impossible to share knowledge, e.g. incompatible computer software or departments located far
away from each other. Another issue in communication is the social barriers, these might be caused
by lack of vertical and/or horizontal integration within the organization. However, too many
meetings will keep the engineers busy and slow down the process (Ward, 2007). Knowledge barriers
drives communication issues, if the receiver does not have sufficient knowledge to understand the
information it receives, the message is lost and the knowledge will be wasted. A fourth category of
communication barriers is the information channels, it is related to how information is distributed
and stored in the organization.
Poor tools
If the process is too detailed, the engineers are forced to use tools that are not sufficient for their
certain situation (Ward, 2007). However, according to Ward standardization should be used to create
a robust process. The same task should be performed in the same way every time. But the focus
should be on how to transfer data to knowledge, not a detailed step-by-step instruction.
Waste caused by Hand-Off
This category is about separating knowledge, responsibility, feedback and action from each other
(Ward, 2007). The effect of Hand-off is that decision making is made by people that either have a lack
of knowledge in the subject or not having the authority to carry out the decisions (Ward, 2007). An
example of hand-off is when companies divide the responsibility for the engineering design among
CAD-operators and analysts. Ward introduces two different root cause categories for Hand-off;
useless information and Waiting.
Useless information
A lot of time in a developer’s working day is used to pursue useful information among useless
information, a result of scatter. Sometimes useless information is related to overproduction. Some
engineers tend to get stuck in endless optimization for a project or designing new products when the
old ones were good enough to keep.
Waiting
In production, the sequence thinking is obvious an item that flows through the processes. However,
Ward (2007) emphasizes that the sequence thinking is not suitable for a product development
environment. In product development the next process has to influence the previous one to create a
successful solution. Ward suggest cross functional teams from the earliest phase in the projects to
create an enhanced understanding and broader perspective of possible solutions. Involving an
analysts too late in the project might cause a lot of rework.
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CHAPTER 3 – THEORETICAL FRAMEWORK
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CHAPTER 3 – THEORETICAL FRAMEWORK
2. Not helping others If you have finished your part of a project you should help others
instead of try to optimize a solution more than good enough. To not support others is a
waste of your own resource and knowledge.
4. Missing or unclear decisions: To not respect taken decisions about deliveries cause
waste. It can also be a lack of decision in the cadence, the manager might be unavailable
when a top down decision is needed, which cause uncertainty.
5. Excessive lead times in the planning stage: Excessive lead times tend to hide issues and
cause a false sense of security. It also causes waiting time in the process due to that an
item, which drawings are ready for simulation or testing too early, has to wait for the next
step.
6. Having excessive wait: This kind of waste is related to both waiting for physical
prototypes such as waiting for late people attending a meeting. Excessive waiting cause
idling and unused resources. It is often related to disturbances in one way or another.
7. Not using everyone’s competence: Every individual’s competence should be used to gain
the performance.
These seven categories are introduces in the folder as examples of waste, however, it is a possibility
to have more categories of waste in the process.
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finished the overall best solution is left and the decision is knowledge based see Figure 10 (Sobek et
al., 1999).
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CHAPTER 3 – THEORETICAL FRAMEWORK
However, it is a tradeoff between minimize the risk of rework and cost for investigating several
solution paths. Increased number of investigated subsystem increases costs for simulation, testing
and physical prototypes. Reinerstein (2009) introduced an adapted variant of the Wilson formula,
also known as Economic Order Quantity, EOQ, formula, aiming to give the “break even” for number
of solutions versus risk of failure. Reinterstein highlights the importance of cost awareness among
engineers using SBCE in order to optimize the profit.
A common issue in product development is the lack of cost awareness at the R&D department
(Reinerstein, 2009). The management has often clear targets regarding cost and several KPI:s are
related to cost, but the engineers, who actually are the ones that have the direct impact on the
expenses, does not bather of cost at all. Instead the design engineers tend to focus on proxy
variables, e.g. robustness, functionality and style. If the economic connection is absent, the design
engineer does not manage to understand its Cost of Delay, COD (Reinerstein, 2009). Due to the lack
of insight in COD, the prioritization between different projects is based on feeling rather than fact.
If the duration and COD is known for a project, Reinersten (2009) suggests that a weighted factor
should be used in order to evaluate the order of project execution. If the COD is divided by duration,
the project with the largest fraction should be given the highest prioritization. Table 2 gives an
example of a fraction calculation of three different projects.
𝐂𝐎𝐃
Project number Duration Cost of delay Weight =
𝐃𝐮𝐫𝐚𝐭𝐢𝐨𝐧
1 1 3 3
2 5 9 1,8
3 10 27 2,7
To illustrate the impact project implementation order has on cost, the generated cost is visible in
Figure 11. In this example, it is assumed that all three projects will be delayed with at least its
duration time.
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CHAPTER 3 – THEORETICAL FRAMEWORK
Cost [Units]
400
200
0
1,2,3 2,3,1 3,2,1 3,1,2 1,3,2 2,1,3
Order of finnishing project
According to both the graph in Figure 11 and the fraction guide in Table 2, the most optimal project
implementation order is project 1-3-2. In this certain example the cost would have been reduced by
10 % if the design engineer uses the weighted fraction instead of following the project number, i.e.
order: 1-2-3.
To be able to do this kind of prioritization the knowledge of COD for each project is essential.
Therefore, it is of importance for the design engineers to get an enhanced understanding for COD of
different projects they are involved in.
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CHAPTER 3 – THEORETICAL FRAMEWORK
Ward (2007) proposes a project oriented cadence. The demand time and product launches are the
crucial parts for finding the correct rhythm. The synchronization or milestones can be used in
combination with cadence to sustain small batches and minimize queues in the process.
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CHAPTER 3 – THEORETICAL FRAMEWORK
In order to use any CAE tools, such as FEM or CFD, a CAD model needs to be created first. That model
will then be the input to the CAE simulations. The results from the CAE simulations will then be used
to redesign the previous CAD model. This is repeated in an iterative simulation driven design cycle
until the CAD model has the demanded functionality. When the design objectives are reached CAM
software is used to simulate the manufacturing processes, such as milling parameters and tool routes
(Hirsch, 2007).
Since the methods today are more specialized, engineers are either a design engineer working with
Computer-Aided Design, CAD, or a calculation engineer working with Computer-Aided Engineering,
CAE, i.e. Finite Element Method, FEM and Computer Fluid Dynamics, CFD (Holmdahl, 2010)..
However, the role of the design engineer might change over time since different CAE tools are
becoming more integrated with the CAD-programs. Many software providers believe that the next
generation of design engineer does, except for specific product areas, need more insight in CAE tools
(Honeywill, 2008).
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CHAPTER 3 – THEORETICAL FRAMEWORK
CAE is mainly used in the automobile industry to decrease cost and time to market (Raphael & Smith,
2003) and some of the most common CAE tools and methods used within this industry are described
further below.
3.3.1.1 The Finite Element Method
The Finite Element Method, FEM, is a methodology developed in the 1950’s to analyze expected
durability of a physical geometry (Adams, 2006). When analyzing durability of different geometries,
partial differential equation is used to describe the geometry analytically (Hutton, 2005). However,
the partial differential equations tend to be complex and very difficult to solve analytically.
Therefore, numerical methods, such as FEM, are necessary; these methods generate a numerical
approximated solution to the equation. FEM nodes are combined into different kind of elements, see
Figure 13 (Hutton, 2005), which all are reasonable to describe analytically. By study each element,
the impact on the geometry as a unit can be approximated. The practical engineering application of
the mathematic methodology FEM is referred to as Finite Element Analysis, FEA.
Figure 13 Different types of elements used in the finite element method; U.L. Beam element defined of two
nodes, U.R. Triangular element defined of three nodes, L.L. Quadrant element defined of four nodes, L.R
Triangular element defined of six nodes.
The FEA is usually performed with separate software, like ABAQUS or ANSYS, but there are also
available FEM solvers on the market that are integrated with CAD software. The integrated
applications are usually considerably faster to use since many of the steps, like building up the mesh-
model, is made automatic. Though, the integrated application performs a simplified calculation and
cannot handle as complex systems as the separate programs. In comparison, both types of solvers
give a fairly similar result when it comes to where the critical areas are in the model, see Figure 14,
but the separate solvers are better to determine the absolute values of the tensions (Loman
Strinnholm, 2012).
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CHAPTER 3 – THEORETICAL FRAMEWORK
Figure 14 Comparison between calculations models where the left model comes from ABAQUS and the right
from GAS in CATIA.
29
CHAPTER 3 – THEORETICAL FRAMEWORK
number of physical prototypes and crash tests in order to reduce both cost and time to market. One
development project at BMW contained 91 iterations on the design with help of crash simulations
and those iterations improved the crashworthiness by 30% for the side-impact, which would be very
difficult to accomplish with only physical crash tests (Thomke & Fujimoto, 2000). The physical tests
made in this project was also very time consuming and more expensive than the simulations, see
Table 4
Table 4 Approximate Lead time and Cost for a Development project at BMW AG, Germany (Thomke &
Fujimoto, 2000)
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CHAPTER 3 – THEORETICAL FRAMEWORK
2. Discretization of the space by define the grid generation and of the equations by
define the numerical scheme.
3. Analyze of the numerical scheme and establish its properties of stability and
accuracy.
5. Post-process the numerical data graphically so the result can be understood and
interpreted easier, see Figure 15 .
CFD should be used in combination with pure theory and experiments about fluid dynamics since
they complement and support each other and CFD is therefore used for both basic mechanical
research and engineering design (Anderson, 2009). One example is the wind tunnel testing that has
been used to make the CFD methods and simulations even more accurate and it had decreased both
cost and time for especially developing new air craft designs (Anderson, 2009).
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CHAPTER 3 – THEORETICAL FRAMEWORK
Boeing was one of the companies who started with interference analysis in the end of the 1990’s.
They build digital mock-ups of their 777 aircraft and used software to check for interferences during
a time period when the geometrical data was locked. The design engineers were informed by
interference for their components when the next design phase started which opened up for doing
design changes again (Thomke & Fujimoto, 2000). The interference checks found 251 interferences
that were prevented before they moved on the physical assembly tests. These interferences created
a stronger interaction between different design engineers since they needed to solve the
interference issues together (Thomke & Fujimoto, 2000).
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CHAPTER 3 – THEORETICAL FRAMEWORK
Figure 17 Digital assembly of a truck chassis with help of digital tools and a manikin.
Toyota Motor Company was one of the first users of digital assembly when it started with Visual and
Virtual Communication, V-comm, in the beginning of the 21st century (Normile, 2001). Digital
assembly was mainly used to be able to communicate between different factories overseas and to
get feedback on the design from floor workers early in the design phase without physical prototypes.
With help of the digital manufacturing program, which contained more than just digital assembly,
they cut their development time from 18 to 13 months (Normile, 2001). In the annual report from
Toyota in 2003 the mention digital engineering as an invaluable tool to reach a lead-time reduced by
more than half and they see the V-comm system as a way to enable more digital assembly (Toyota,
2003).
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CHAPTER 3 – THEORETICAL FRAMEWORK
Product
Number of Parts Length of Development Cost to Build a Prototype
Complexity
Moderate Between 50 and 1000 Between a month and 5 years $58 000
Very High Between 1 000 and 100 000 Between 1 and 20 years $1 200 000
Aberdeen Group highlights a difference of 1.6 prototype generations between best in class and
average companies which correspond to an average project saving of between $12 160 and
$1 900 000 for each project. The annual savings is then related to how many projects a company
completes during a year.
In order to estimate the ROI, Ansys Inc. (2011) has collected data from a couple of cases where
virtual prototyping and SDPD has been implemented. One example is the awarded Department of
Defense HPC Modernization Program – DEW in the U.S. Virtual prototyping has enabled initial savings
of $13.8 million (IDC, 2011). The expenses for the program are $812 million and the lower and upper
bound of the ROI is calculated to 678% respective 1292 % (Ansys Inc., 2011). This might be a best
practice example, but Ansys emphasizes that the ROI rate is quite high overall and a ROI of 300% is
reasonable for several businesses.
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CHAPTER 3 – THEORETICAL FRAMEWORK
It is not only the costs of prototyping and physical testing that is affected by SDPD. Intangible
parameters such as increased product quality, goodwill and increased brand reputation is often also
affected (Ansys Inc., 2011). According to Jackson (2007) companies which have used simulation tools
at all stages of the product development process have experienced less quality complaints from
customers. The result at the field will not emerge momentary, but in time the warranty cost curve
will decrease significantly. The savings due to reduced warranty complains tend to largely exceed the
investment cost for the virtual prototyping projects.
Another parameter that is affected by the implementation of SDPD is the lead time. By reducing the
number of prototypes series and replace them with virtual prototyping, time to market will be
decreased. Depending of the product complexity the Aberdeen Group (2006) estimate the lead time
for a physical prototype testing cycle be from 13 to 99 days, see Table 6.
Table 6 Prototype Time per Product Complexity
Since best in class companies have reduced the number of prototype series they have the possibility
of launching their low complexity projects 21 days before its competitors who has not implemented
SDPD to the same extent. For a very high complexity product the corresponding value is 158 days
(Aberdeen Group, 2006). An earlier market release will probably increase the market shares of a
mature market or the profit margins if the market is immature when the conventional release were
supposed to take place. The benefits of decreased lead time and shorten time to market are difficult
to put into monetary value. However, it will be an advantage and should increase the ROI rate.
35
CHAPTER 3 – THEORETICAL FRAMEWORK
Simulation Utilization
100
80
60
%
40
20
0
Design phase Test phase Post design release
Figure 18 Comparison of simulation utilization adapted from Aberdeen Group (2006). Different companies
were asked when they use simulations in the product development process. E.g. All Best in class companies
uses simulations in the design phase, but less than 80 % of the laggard companies do.
All best performing companies among the 270 companies involved in the study, that Figure 18 is
based on, uses simulation in the design phase (Aberdeen Group, 2006). Overall, best in class have a
more frequent use of simulation in all phases. How simulation is used in the product development
process will influence the performance of the company. Aberdeen Group (2006) emphasizes that
CAD embedded simulation capabilities should be used in the design phase. Their main argument is
that the design engineer does not need to spend time learning new software from scratch that only
will be use sporadically. Best in class companies are 63% more likely than others to use the
embedded simulation systems in the design phase (Aberdeen Group, 2006). The familiar layout and
accessibility in embedded simulation capabilities lower the entry barrier of using simulations in the
design phase.
According to Jackson (2007), the structure of the training programs for employees has an impact on
the result of the implementation. Aberdeen Group (2006) emphasizes that the best methodology for
education seems to be a combination of specific examples and individual performed training
exercises. This is analogous to Adams (2006) who add a suggestion that the training should be
mandatory in order to keep a high knowledge level among the employees. Adams also highlights the
importance of choosing the right pilot projects to reach success. If the initial projects are a success it
will be spread within the company. However, if it becomes a failure, a widespread program will never
gain commitment. Therefore, projects that are reasonable or almost guaranteed to success with
should be used as examples in an early phase (Adams, 2006). It is tempting to use the software until
the limit of its full potential, but if these pilot projects fail in an early phase it is a risk that the
methods not only lose their credibility of advance projects, neither will they success to gain
acceptance for the more simple tasks they actually have documented power of perform efficiently.
The management has a crucial role during the implementation of a program towards SDPD.
Management’s commitment to a change program is fundamental to a success. However, the
visionaries at a company have to be continuously questioned in order to develop robust and bullet
proof analysis and this is also a task for the managers (Adams, 2006).
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CHAPTER 3 – THEORETICAL FRAMEWORK
37
CHAPTER 3 – THEORETICAL FRAMEWORK
Figure 19 Illustration of the Product Development Process of Scania (Scania CV AB, 2011)
The PD process rests on some fundamental principles or statements connected to how Scania
develop products:
• Product ownership – The line is the owner of the product. The projects can never own a
product.
• Cross-functional and parallel – Product development is cross functional and it should
influence the process from the initiation of a new project to product follow up downstream
in the product flow.
• Uncertainties – When developing new products, uncertainties are necessary and have to be
handled, iterations will be something natural.
• Configuration – The project plan should be performed by a cross functional team and has
milestone as a basis.
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CHAPTER 3 – THEORETICAL FRAMEWORK
In Concept development, the concept which will be the basis for the new components is generated.
All concept will be related to a demand, e.g. from a customer, legal requirement or a cost
rationalization.
A concept is finalized and ready for the next step when following paragraphs are fulfilled (Scania CV
AB, 2011):
1. Performance/Property objectives are described
2. Profitability analysis has been conducted
3. The concept is planable
4. The concept has been modularized
5. The concept has been cross functionally accepted
3.4.1.2 Green Arrow – Product Development
A project in this phase is characterized by an ability to be planned in detail. All deliveries have a high
delivery precision and a project at this stage will most likely in the nearest future be available for the
consumer (Scania CV AB, 2011). The main activities and resources within the green arrow are
allocated to product development projects. A product development project has a predicted market
launch date as well as due date for start of production. The line, which includes all delivery functions
of Scania, is responsible for delivering in time. The Project office supports the project with methods
and tools for project management, set milestones etc, but the line is responsible for the delivery
(Scania CV AB, 2011).
At an early phase of the Green-arrow process a project configuration is performed. The project will
be divided into single activities that are necessary to fulfill to reach expected benefits, application
targets and demand for the project. The planning is performed by a standardized method named
Scania Project Planning, SPP.
The development of the component is continuously in progress through the entire project. The target
with the green arrow phase is to adapt the concept chosen in the yellow arrow to its environment.
The project manager keeps the control of the project through a couple of milestones. When projects
reach Start of Production, SOP, a process verification is done and some adjustments might be
necessary before the project is ready for Start of Customer Order Production, SOPCOP.
Except product development projects this phase also comprises three other type of projects; Design
On Line, DOL, Special Order, S-Order, and Fit For Use, FFU.
3.4.1.3 Red Arrow – Product Follow Up
In the red arrow phase, projects already launched in SOPCOP are treated. The projects are
maintained and updated with the purpose of improve quality or decreasing costs (Scania CV AB,
2011). A component deviation that reaches the consumer will cause negative goodwill for the brand.
Lack of quality at the field often causes large costs and therefore has a direct impact on the
profitability of Scania.
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CHAPTER 3 – THEORETICAL FRAMEWORK
Figure 20 R&D Factory described with the house metaphor (Scania CV AB, 2010)
The house includes three different categories of boxes; the core value, the principles and the
priorities of the product development department at Scania. It is surrounded by three important
success factors for the performance of the department.
3.4.2.1 The Core Values of Scania R&D
The core values customer first, respect for the individual and elimination of waste reflect the culture
of Scania and are always present together, see Figure 21 (Scania CV AB, 2010). Since all three core
values are equally important for the company, it is no prioritization among them.
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CHAPTER 3 – THEORETICAL FRAMEWORK
Customer first refers to the importance of always having the customers in focus. The product
development process has to be driven by the demand (Scania CV AB, 2010). At the R&D department
it is two types of customer in focus; it can be either the end costumer or an internal customer, e.g.
production. One key to create a consciousness of the customer’s need is to have a focus on that the
employees are doing the right activities, i.e. activities that create value for its customer.
Respect for the individual is aiming to use the knowledge and experience that is available among all
employees. It also refer to the possibility for individual development (Scania CV AB, 2010). Another
example of respect for the individual is to fulfill promises and deliver in time.
Elimination of waste is related to eliminating disturbances in the process. Scania defines waste as
anything that does not provide value or benefits for the end customer (Scania CV AB, 2010).
Examples of waste at Scania R&D department are described in section 3.2.2.3. Then waste is
eliminated the competitiveness of Scania can be increased by increased efficiency and reduced lead
times.
3.4.2.2 The Principles of Scania R&D
The R&D factory house contains four different principles; Normal situation, Right from me, Demand
driven and Continuous improvement, see Figure 22. These principles are aiming to sustain a common
way of thinking in every situation (Scania CV AB, 2010).
Normal situation – flow orientation describes how activities should be performed. The flow
orientation secure that the deliveries continuously flow through the value chain and not are stuck in
queues (Scania CV AB, 2010). The R&D department has two different types of flow present; (1) The
information flow which delivers information to a specific project, for instance a stress target that is
fulfilled for a certain component and (2) the knowledge flow which contribute to a knowledge bank,
see Figure 23
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CHAPTER 3 – THEORETICAL FRAMEWORK
42
CHAPTER 3 – THEORETICAL FRAMEWORK
To measure the performance, Key Performance Indices, KPI:S, are generated for each one of them.
The result of the KPI:S is a basis for the improvement work. In an abnormal situation, compromises
among the priorities might be necessary and the order between the alternatives can help to act.
However, it is only in abnormal situation the decision principles are compared and eliminated with
this specific order.
3.4.2.4 Success Factors of Scania R&D
The R&D Factory house is surrounded by the three success factors of R&D; Leadership, Competence
and Creativity, see Figure 25.
Leadership will ensure a positive interaction among managers, groups and co-workers. A manager at
Scania has the role as a coach; it should help the team to collaborate to outperform the individual. It
is also crucial for the manager to help the co-worker to grow as an individual. The leadership at
Scania has a focus on learning by doing (Scania CV AB, 2010). It is important to sustain a culture
where it is allowed to make mistakes. However, when a mistake occur some kind of learning has to
take place to ensure that it does not recur.
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CHAPTER 3 – THEORETICAL FRAMEWORK
Competence is gained by both education and experience, but also by the individuals’ skills to conduct
its own work. The managers have to get the understanding for the future’s demand of competence
and ensure that Scania has core competence in strategic important areas.
Creativity is about thinking outside the box in new ways. Innovation at Scania is related to converting
a creative idea into knowledge that can create value for the end customer (Scania CV AB, 2011).
Therefore, creativity is a prerequisite for innovation. Creativity and innovation are not explicit for the
pre-study phase; they should be present in all steps of the product development process.
3.4.3 GEO
GEO at Scania is an abbreviation for GEOmetry assurance (Brantefors & Gadman, 2007). It is a
method used to ensure that each item has a feasible position to its surrounding components in each
truck variant, see Figure 26. The software is explicit developed for Scania. By using GEO it is possible
to explore deviations and interference issues in an early stage of the product development process
(Wernsten & Hanna, 2012).
Figure 26 Examples of GEO assurance for a battery box, the upper picture show the battery box itself, the
middle row pictures show three different possible surroundings of the box and the lower picture give an
illustration of the box when all possible surroundings are put together.
From a more practical point of view GEO links two different systems together; CATIA V5/Enovia LCA
and SPECTRA. The CAD model and its reference system, referred to as Part Axis at Scania, is collected
from Enovia while the items’ geometric position, GP, is collected from the system SPECTRA
(Brantefors & Gadman, 2007). It is the design engineer who updates the GEO archive by connecting
its 3D-model to its ID-number and GP (Wernsten & Hanna, 2012). The idea is that the design
engineer should do the first GEO update quite early in the design process. It might be just a quadrant
box that informs others that something is going to be in this area in the future.
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CHAPTER 3 – THEORETICAL FRAMEWORK
GEO should be updated continuously; it should be an iterative process and should be done much
more frequently than other synchronization gateways in the projects (Brantefors & Gadman, 2007).
Today, there are no possibilities to see the maturity of an item in GEO. It is neither possible to see
older generations of an item as long as the item number is consistent.
GEO information is shared among several different functions at Scania, see Figure 27. Since it is a lot
of individuals who are using GEO in their daily work, it is of great importance that the version of the
item in GEO is up to date.
Figure 27 Information flow of the GEO archive, adapted from Brantefors and Gadman (2007)
45
CHAPTER 3 – THEORETICAL FRAMEWORK
46
4 RESULTS FROM CASE STUDIES
This chapter comprises the case study of this project. It has two main sections. The first one is based on
qualitative interviews at Scania and aims to describe the current state of the simulation usage at the product
development department. The second section of has a benchmarking focus and describes how three other
companies within the automotive industry have implemented simulation driven product development in their
product development processes.
4.1 Scania
Employees with different functions at Scania R&D Department have taken part in a qualitative study
in order to investigate the status of using simulation tools and simulation driven design at the
company. The study includes 25 Design engineers interviews, the questions is available in Appendix C
and a list of the interviewees in Appendix D. Six simulation groups have taken part and the simulation
questions is available in Appendix E and a list of the interviewees in Appendix F. Finally, three testing
groups and 20 other individuals who by taken part in interviews contributed to the understanding of
the current state, a list of the testing engineers and other individuals that has participated in the
study is available in Appendix G.
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CHAPTER 4 – RESULTS FROM CASE STUDIES
The process described in Figure 28 comprises four different phases or sub processes; Initiate,
Execute, Report and Follow up. Usually the simulation assignment is made by iterations between the
design engineer and the simulation engineer. The iterations take place between the execution and
report phase. As a rule of thumb three iterations has to be done before the design fulfills the
simulation targets or requirements. Due to the iterations, one single PA can comprise more than one
loop of calculations. However, if it is a long time gap between the iterations it is preferred that a new
PA is used instead and the old one is closed.
When simulations are introduced in the PD-process is very individual dependent. Since it is a lack of
description about simulation and analysis in the design engineer’s check list, it is up to the design
engineer to involve simulation in the project. Therefore, when simulations are used in a project vary
from being introduced in the concept phase to not being included until just some weeks before SOP
when design usually s locked for changes. Traditionally, simulation has entered the projects too late,
when the components already has been broken in the physical testing or when the drawing has been
locked and only small changes are allowed. In projects with a tight time schedule simulation can
sometimes be made parallel with ordering physical prototypes which leads to that the simulation
results cannot be used to redesign before physical testing.
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CHAPTER 4 – RESULTS FROM CASE STUDIES
A simulation assignment can vary in time from one-two weeks to several months. The average
standard time for a fairly known component with a familiar simulation method takes about two
weeks. This time includes the start up meeting, modeling, calculation and analysis. The computation
processed by the computer can take from 20 min for a fairly easy FEA up to three days for a full
vehicle simulation. This time used to be longer and has been shortened due to increased computer
performance. Though, the simulation software has also become more advanced and therefore has
the calculation time not decreased as much the last few years compared to the increased capacity in
clusters and computers. If there is a possibility to do the calculation more detailed still within a
reasonable waiting time this is usually done. Most of the engineers working with simulation and
analysis prefer a more detailed calculation instead of reduced calculation time. FEA calculation has
reached the magic limit were they are calculated over the night and the result is shown for the
simulation engineer the next morning. As long as the result is shown the next morning, it would not
matter if the calculation takes two hours or eight hours and therefore the longer alternative is often
chosen in order to make the calculation more detailed.
In the end of every ordered simulation job from a design engineer a report is written. The report is
always connected to the PA number, contains the result and usually the method so information from
the simulation should be able to reuse. Some groups have started to write A3-reports with graphs
representing, for example, temperature distribution and fluid changes. This type of report is, in
comparison to a standard report, easier to overview and gives a faster understanding.
4.1.1.2 Simulations impact in the Product Development Process
The simulation result is almost always delivered before the report is written through a meeting
between the simulation engineer and the design engineer verbally so the design engineer does not
have to wait for the report to be written and approved to get the result. Every design engineer
interviewed is located close to their responsible simulation group which makes it easy to have a
regular verbal contact during the simulation assignment. The geographical position has a great
impact on the communication between the design group and the simulation group according to all
the interviewed engineers.
Simulation and analysis has taken a greater part in product development and has been involved
earlier in the projects since the design engineers has started to rely more on the simulation results
than before. Earlier, most simulations and calculations were made after the physical testing and their
purpose was to explain why the components broke or had cracks from the durability tests. It was
usually a very big hurry with these simulation assignments, also known as “fire fighting” assignments,
since the components were supposed to make it through the physical testing and the time to start of
production was not far away. The design groups with experience from these firefighting assignments
has gained increased trust and knowledge about the work of the simulation groups and therefore
started the testing for the upcoming projects with virtual testing and simulation instead for going
directly to physical testing. The case study has shown that groups with a history containing many late
rework projects and problems from physical testing has a bigger trust and reliability in the work and
results from the simulation groups.
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CHAPTER 4 – RESULTS FROM CASE STUDIES
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CHAPTER 4 – RESULTS FROM CASE STUDIES
Since the prototypes for the first run of physical testing is ordered before the result from first
simulation run is available, the knowledge gained from the simulation is not used in the first physical
test, see Figure 29. Interviewed testing engineers emphasize that they have several examples there
the result from physical test 1 is not available before the second run take place. This is a scenario the
groups would like to eliminate. In this case knowledge from the first simulation run is used for a
second simulation run. The final verifying test never occur in parallel with any other testing, neither
virtual nor physical testing.
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CHAPTER 4 – RESULTS FROM CASE STUDIES
information regarding their specific component. This type of activity has often the same purpose as
the meeting, i.e. gather and distribute information. Help other engineers or asking for help are other
frequent activities mentioned as a part of the daily work.
The documentation is included in the daily work for a design engineer. Almost all engineers
mentioned the tasks connected to create and maintain Engineering Change Orders, ECO:s, related to
their component as a significant part of their daily work. The attitude to documentation diverge;
some engineers emphasizes it as something good and a part of their learning process while other
engineers describe it as time consuming administrative tasks and doubt the value of it.
Some design engineers also mention the continuous improvement work and enhancement of
methods as a part of their expected daily work. Although, they say that they should do it, no one has
actually put attention to it as a frequent part of the daily work.
4.1.3.2 Design related Time
As a quantitative part of the qualitative study each design engineer was asked to estimate what
share of their time was related to design tasks. Design tasks are not only related to CAD. The
participants in the study were asked to bring all activities related to add value to its component into
consideration when doing the assumption. The result gives a mean value of 35 % and a median of 30
% time spent on design related tasks. The entire distribution is visible in Figure 30.
1
0,8
0,6
0,4
0,2
0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Individual answer from each interviewee
Several of the design engineers emphasize that the share of design related work tasks tend to
decrease proportionally to the employment time at the company. This hypothesis is supported by
the result in the study, where senior engineers have other complementary areas of responsibility and
also tend to get interrupted more frequently by questions than an engineer in an early phase of its
profession.
4.1.3.3 Knowledge Developing Activities
What kind of activities enhancing the knowledge of the design engineers seems to be quite
individual, see Table 7. Some design engineers increase its knowledge when they can work in CATIA
undisturbed for a longer period. Others gain knowledge by cross functional discussions and feels that
working in CATIA is more of a repetitive kind of work task.
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CHAPTER 4 – RESULTS FROM CASE STUDIES
Table 7 Knowledge developing activities mentioned by design engineers, all engineers were allowed to
emphasize unlimited number of activities. Therefore, the sum of the sample share is more than 100 %
According to the discussions with design engineers and the statistics presented in Table 7 what
knowledge developing activities are seems to depend on two factors. The first one is what kind of
work task the certain design engineer has and what kind of obstacles it faces in its daily work. The
second is how it defines knowledge developing. The definition of knowledge was dependent upon
the answering design engineer which may have influenced the deviation in answers.
4.1.3.4 Secure “Right from me”
Right from me is one out of four principle of R&D Factory at Scania, see section 3.4.2.2. The purpose
of the principle is to ensure that an activity is executed and delivered to next internal customer in the
right way at the first time. The design engineer uses different methods to fulfill the right from me
principle. The most trivial one is to follow the designers’ checklist which includes several steps and
activities that should be taken into consideration in the different design phases. However, several
design engineers find the level of detail of the checklist to be unleveled. Some steps are described in
detail while others are widely opened for individual interpretation. One example is the step
“brainstorming” which can be done in unlimited different kind of ways. On component level, design
engineers uses designer guidelines which is a document including learning from previous work done
regarding the component. The guidelines are used more frequently among recently employed
engineers in comparison to senior engineers. When an engineer has looked at the guideline a couple
of times it keeps the most important in mind. Another tool to deliver right from me is to follow
standards such as PA when sending a request to physical testing or simulation and analysis.
When mention right for me, the majority of the design engineers relate to production and how the
quality of the component they are responsible for is secured before it is launched to market. Physical
testing is the primary way of secure the quality of the component before a delivery. Several, but not
as many as uses testing, also uses simulation and analysis to ensure that the component fulfills the
targets. Some of the engineers that uses GAS to do some FEM simulation and analysis by themselves
emphasize that GAS give them an understanding for the properties of their component and by using
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GAS in collaboration with a simulation and analysis engineer they can secure that they deliver right
from me.
Approximately 15-20 % of the design engineers that have taken part in the study highlights that they
do not follow any standard or method to secure right from me. Some base their concepts on intuition
and experience while others emphasize that they actually do not know that they deliver right from
me, instead they try to do as good guess as possible.
4.1.3.5 A Design Engineers Consciousness of Economics
The parameter almost all of the asked design engineers start to think about when talking cost is the
manufacturing cost for their component. The design engineer tries to make a smart construction and
avoid expensive and unnecessary tools in the manufacturing process and find as cheap raw material
as possible. However, some of the engineers involved in the study emphasize that the engineers
should put more attention to weight optimization when designing; the truck weight influence both
fuel economy and load capability for the customer, i.e. it affect the customer value. The weight also
affects the need of raw material and therefore the component cost at the market.
When focus on development process cost for the components, the awareness is much lower. During
the interviews, the development process cost has been defined as the costs for developing the
component. It involves factors such as expenses for prototypes, physical testing and internal
resource consumption, when for instance order a simulation work from another person. The majority
of the design engineers tend to ensure that the right number of prototypes are ordered, but less
than ten percent emphasize they actively tries to avoid, for instance, unnecessary physical testing
due to a believe that physical testing is expensive. One of the design engineers says that it believes
the way of reducing cost is to do as much as possible by itself, for instance to do FEM calculations in
CATIA. According to this engineer the cost heavily increases as soon as a hand over to another person
takes place.
The cost for prototypes is displayed to some design engineers, but no one involved in the study can
connect the cost of prototypes to the total project cost. Several design engineers says that they have
a lack of feeling for cost; a prototype might cost 100 000 SEK, but they cannot estimate if it is a small
or large share of the project budget. The majority of engineers answering the question come up with
the conclusion that they do not have any connection to cost and therefore a lack of consciousness.
Another statement among the answers is the lack of incentives for reducing development process
cost.
No one could give an accurate number for the cost of delay of a project to start of production. They
tried to think of consequences, but could not give a monetary term. However, some tried to guess a
value, but they clarified that they did not actually had a clue.
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engineers. The simulation groups do also experience more quality in the design when taking over a
model that has been calculated in GAS. They do not need to do as much iteration compared to if GAS
has not been used.
GAS is more popular among design engineer with little or none experience and younger employees.
Since a GAS simulation goes a lot faster than a regular FEA software simulation the design engineer
can get a feeling about the strength and robustness through more iteration many weeks earlier than
by doing a regular simulation. By using GAS, the quality of the components get enhanced very quickly
since the design engineer knows more about the design and its strengths and weaknesses than it did
without using GAS. Many of the design engineers said that they often had no clue how good and
robust a design actually was and they often draw new geometries based on guesses combined with
earlier versions and reports from the field. They did not really get a feedback on their design until
they started the physical testing. If they had bad luck and their guess did not make it, the rework was
usually very expensive, time demanding and stressful since rework is not a part of the project plan.
Another issue has been to gain knowledge from simulations.
Often the simulation department delivers the results from the simulations as a yes or no. By using
GAS in the early design phase, the design engineer can both reduce the workload of the simulation
groups and gain more knowledge about how different design parameters affect the robustness.
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Figure 31 New test plan for the development of the new Saab 9-5.
The reactions were strong, especially among employees within the physical testing and with property
responsibility. According to them, it was impossible to replace all the physical testing since it was a
too big risk and it would lower the quality. Therefore, every property responsible had to go over their
tests and prototypes to replace the physical testing with virtual methods. Every property responsible
still had to have physical prototypes, but since the Saab management was under hard pressure from
GM to reduce cost and lead time they did not accept any prototypes they had to develop new
methods. The physical tests were either replaced with a simulation method or with a test result from
the platform. Every test that did not have a virtual test method got a Road to Lab to Math, RLM,
project. These projects were supposed to find a way to move the physical road tests in to the lab, still
with physical prototypes. Once the lab tests were verified, the next step was to remove the physical
prototypes and replace the lab test with a virtual test. Sometimes it was even possible to go directly
from road testing to a simulation method. In several areas, a simulation tool was missing, so Saab
had to involve their software providers in order to develop new applications.
The big challenges with the RLM projects were to translate different complex feelings, for example
the feeling of closing a car door to measurable parameters from the simulation. In order to be able to
translate the attributes based on feelings and driving performance you need to have experienced
employees with knowledge about what to looking for while testing prototype cars (Sjödin, 2010).
Therefore, the biggest challenge area with virtual development was vehicle dynamics, since it is hard
to translate the feelings from driving a vehicle in to measurable numbers. It was important to break
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down big goals to measurable parameters, for example five stars in EURO-NCAP had to be translated
to acceleration levels for different components and “a comfortable sound level” has to be broken
down to Eigen mode frequencies (Sjödin, 2010).
Moving over from physical to virtual testing also required an organizational change since they
needed more simulation engineers and less lab test engineers. Many lab engineers were a big help in
the RLM projects and continued working with the tools they helped to develop. Saab also needed a
more centralized CAE group. Their earlier organization had the CAE- engineers spread out in the
different areas which gave problems with non-synced CAD geometries and simulations were made
on a model at the same time another group made changes on the same model. Saab kept the CAE
engineers decentralized, see Figure 32, but they reported to a centralized CAE group which took care
of the models so everyone could be aware of any changes that was made.
The physical tests, mule-, alpha-, beta-, gamma- and the validation test series, had become the spine
in the product development process at Saab automobile. All the other work, like simulation and
analysis, were just added to the test series process. The big problem with the physical test series was
that the results and changes from the alpha series were not tested in the beta series since the
prototypes for the beta series had to be ordered long before the alpha series was finished. Many
problems therefore remained through the beta series even though they were already known and
discovered in the alpha series. Since a prototype series takes six months it is very time demanding to
go through the testing without being able to include the change made from the earlier series. It is
also very expensive to test prototypes one more time that already have been tested and where the
problems already are discovered.
When moving over to virtual testing the series testing phase were minimized to 6-8 weeks instead of
6 months. To be sure that the tests always were made with the latest version of geometry, they used
synchronization time points there the CAD models geometry were frozen. This way, one simulation
group, for example noise and vibrations, were sure it was the right model they were using since no
other group, for example safety, were able to make any changes in the geometry. When the
simulation was done, they held a vehicle assessment meeting during 1-2 days where all the problems
and issues were brought up. After the meeting the simulation engineer worked together with the
design engineer to solve the problems until the next sync time point, see Figure 33.
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This new strategy made the synchronization points and the vehicle assessments to the new spine in
the product development process. With less hardware prototypes resulted in less administrational
work and the design engineers therefore had more time to spend on the design instead of fill out
paper work for ordering prototypes.
Their next step with SDPD was to shorten the time between the sync points and Vehicle Assessment
meetings with help of a more automatic process for the mesh modeling, CAD assemblies and the
evaluation of the results, see Figure 34.
Figure 34 A more automatic process between sync points and vehicle assessment (Sjödin, 2010)
Another area that they wanted to look further into was to use optimization tools in the phase after
every vehicle assessment to shorten the development time even more.
The big advantages were the reduced overall cost for the development process, the shortened time-
to-market and the enhanced quality on the product. The Saab 9-5 received five stars in the EURO-
NCAP safety test and it was development with less than 50 % of the physicals tests compared to the
previous 9-3 model. At the same time the number of requirements and workloads were increased.
There were also less late issues to solve in the project during the validation series compared to
earlier projects. According to Sjödin, the most important factor for moving over to virtual driven
development is the have the right methods, an organization with skilled and brave employees and to
have a supporting process integrated with the simulation tools.
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Figure 35 Four pillar of the ”End to end product development with a single architecture”
The competitors status in the diagnose pillar, see Figure 35, was made as a benchmarking matrix
where different areas as digital manufacturing, PLM, visualization etc. were on the horizontal plane
and knowledge level on a scale from one to five on the vertical plane. The goal for JLR was to be as
good as the best company in every area.
Together with this project, they created a 50-30-10 strategy where their goals are to have 50 % more
products, reduce time to market with 30 % and decrease the tool changes due to late design changes
with 10 %. Combining this strategy with the goal of being the best in all the different simulation areas
shows that they are clearly choosing a SDPD.
Sustainability has also been a driving force behind a simulation driven process. When developing the
new Jaguar XJ virtual testing performed 7000 crash tests and over a million miles of virtual driving
which gave them far more data and information then what physical testing would have (CIMA, 2009).
It also reduced emissions and cost within their product development process. Then introducing more
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virtual methods instead of hardware prototypes JLR has had the sustainable benefits in focus as well
as the economical. It did reduce the cost for their prototype manufacturing with 50 % between 2002
and 2003 and a recent modular project used 93 % less hardware prototypes compared to the
previous one (Jaguar, 2012).
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A LOM-E gives the basis for geometry envelopes for each module to claim the space for new design
modules. It is usually a compromise between different modules to perform as good designs as
possible; almost all design engineers want to use more space than what is available. A module with
LOM-F has locked it outer interfaces and at this level some simulations regarding the complete
vehicle or sub-systems can be made. However, it is first when the modules have reached LOM-G
status the simulations regarding strength and dynamics can be made on whole vehicles. The
prioritized critical areas of the truck reach a higher level of maturity before the other categories. One
feasible focus of the first development loop might for instance be that all prioritized critical areas
fulfill LOM-E.
4.2.3.2 Physical versus Virtual Testing at AB Volvo
As mentioned earlier in the thesis, simulation and analysis is virtual testing often with a common
objective as physical testing. At Volvo the view of testing has changed. Nowadays, almost all
developing testing is made in a virtual reality. Simulation and analysis is performed on an item until it
fulfills all targets theoretically and then the physical tests are only used as validating tests to secure
that the simulation model was accurate. It is no time for surprises in the physical tests, though it
happens sometimes, it does not appear often enough to be a disturbing problem for Volvo. However,
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it is the design engineer who is responsible for the quality of its component and if it feels secure that
the component fulfills the targets by previous experience it actually does not have to do any
simulations. In case of insecurity of the strength of the design, simulations are the way of evaluating
it. It is important with a tight collaboration between physical testing and virtual testing, measures
from the physical testing track are used to update simulation models and verify its accuracy. The
virtual tests and the validating physical test are usually consistent.
Volvo has a vision of zero prototyping, but today still it is only a vision. The focus is to find the
shortest route to the answer. Sometimes it would take ten times longer time to simulate a result
than ask the mechanical workshop for help with a simple prototype. In this case the physical
prototype should be favored. It is mainly in two areas the virtual tests do not reach sufficient
accuracy in sufficient time; how the wire harness behave when the cab is tilted and routing of wire
harness. These two areas still have a need of physical testing. On a larger perspective Volvo has a
potential of implementing simulation tools to a larger extent in the pre-production. A lot of assembly
preparation operations are still performed physically even though it is virtual tools available.
The work with development loops has had a great impact on the product development lead time.
When the project that has had this loops and simulation on the full vehicle level is compared to the
classic global development process the lead time has been decrease by 20-30 %. The development
loops is the new standard procedure at Volvo and it is actually founded on the basic principles from
the middle of the 20th century to front-load product development projects as much as possible.
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64
5 ANALYSIS AND DISCUSSION
In this chapter, the findings from the theoretical framework and results from case studies are analyzed and
discussed. The analysis has to some extent a Scania perspective, but will be applicable generally as well.
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SDPD might also affect Principle 9: Build in learning and continuous improvement. In the case where
the design engineer performs simulations, learning connected to strength theory is going to be built
in the system. In order to support continuous learning simulation results have to be well
documented. Once again the impact of an SDPD implementation is a matter of how the
implementation is done rather than if it is implemented or not.
When studying the principles associated to tools and technology it is more related to how to
implement SDPD in a Lean environment rather than a matter of if Lean production and SDPD support
each other or not. To be supported by these principles, implementation of new simulation tools has
to be performed in alignment with the people and process. It is important that simulation tools are
used to support the process and people and not vice versa. Therefore, it should be reasonable to be
a little bit conservative when implementing new technology and tools in order to assure that the
people and process always are in focus.
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result that is as close to the reality as possible. However, sometimes it is not a need of high accuracy
of the computation or simulation. In cases were a simulation is more accurate than needed waste
has actually been added to the process due to that the simulations have used more resources, both
man hours and hardware, than actually was needed for the computation.
Ward classifies waiting as the second root cause of Hand-off waste. The waiting is twofold; it is
related to a work-in-progress project have to wait between value-adding activities as well as
individuals hand over its responsibility to another division and waiting for input to continue their
work in the project. The possibility of decreased communication barriers between simulation and
design engineers due to enhanced understanding for simulation among design engineers will
probably reduce the waste of individuals waiting. It will increase the cross functional work which
Ward suggest as a solution to the waiting issue. For the other part of waiting simple simulations
made by the design engineer reduce the number of transfers between different individuals. As soon
as an order is placed to a simulation group the object has to queue for a free simulation slot. Since
the number of iterations between departments likely decrease SDPD has a possibility of decreasing
the waste caused by waiting.
The final category of waste according to Ward (2007), wishful thinking, is probably not as affected of
an SDPD approach as the other categories. For instance the behavior of testing to specification is
independent of if the test is executed virtually or physically. However, it is essential to put attention
to the importance of deliver more knowledge than just a binary answer if the design fulfill the targets
or not. Ward suggests an approach where tests should provide the design engineers with knowledge
and possible solutions. It is a statement to keep in mind when implementing SDPD and developing
methods and processes in order to gain knowledge. The second root cause of wishful thinking is
related to how the knowledge gained during tests is sustained. If results from simulation is not
documented and reused when a comparable simulation takes place next time it will drive waste
related to discarded knowledge. Therefore the development process should include demand of
sufficient documentation and to sustain the knowledge from a development cycle or an individual to
another.
During the introduction of the thesis rework is assumed to be one of the most common wastes at
Scania’s R&D department. Even though rework is not stated as an example of waste by Scania (2010)
it is mentioned during interviews with employees as a common waste. However, rework in itself is
not obvious to assign as pure waste since it at the current state sometimes seems to be necessary in
order to deliver demanded quality. Therefore, rework in itself is maybe not waste, but rework is a
clear sign of other wastes present in the product development process. Therefore an implementation
of SDPD should reduce the number of rework cycles.
Changes towards SDPD, from a more traditional development procedure, will probably have an
impact on all Ward’s waste categories. However, if the effect is going to be positive or negative is
probably closely related to how SDPD is implemented to the product development process.
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enhance its knowledge. Otherwise the result of the simulations will continue to be confusing data
and SDPD cannot contribute to the knowledge creation.
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decentralized, but they were tight connected to a centralized group which was responsible to
develop the models and spread knowledge to each individual. In Lean, general work rotation is a tool
used to gain knowledge.
5.2.1.2 Knowledge and Experience about Physical Testing
To be able to simulate more areas in product development, new methods and tools usually needs to
be developed. In order to create new reliable simulation methods, knowledge from physical testing
labs are used. When Saab Automobile implemented SDPD they used Road-to-Lab-to-Math, RLM,
projects and they had to start to transfer signals from road testing to physical testing in labs. Since
Scania is leading within dynamic strength tests and has a long history with physical lab testing, it has
already done half the journey of RLM project by going from road testing to lab testing. Therefore,
Scania has the possibility to take advantage of their knowledge in the physical testing labs to create
mathematical simulation models, the other half of the RLM-projects. When introducing SDPD
physical testing is not going to be eliminated, it will be necessary to advantage of benefits physical
testing has, e.g. discover unexpected cracks, measure loads in specific areas and use it to get a more
accurate simulation model. Physical testing is also needed to evaluate the new simulation methods
and therefore it will still be a need of engineers within the area of physical testing, even though the
tests might change a little bit compared to the current situation; test engineers might be used to
develop new simulation methods and are needed to do validating tests to verify the simulation
models.
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The interaction between the simulation groups and design groups will and need to enhance when
some simulations are performed by a design engineer. Since the design engineer has to learn more
about the method of the simulation and how to analyze the results, it will also gain a better
understanding for simulations in general and is able to have a more deepen discussion with the
simulation engineer about more advanced simulations.
5.2.2.2 Interaction between Simulation and Physical Testing
As mention earlier regarding the RLM projects performed at Saab, enhanced or new simulation
methods usually arise from methods and measurement from physical testing. Therefore a strong
connection between simulation groups and physical testing groups is necessary to improve and
extend current simulation methods and tools. Scania has today no clear connection here either
geographically or through the organization. If simulations will increase and the employees at physical
testing will slowly decrease without any clear interaction between the areas, the knowledge about
physical testing might vanish instead of being integrated with the simulation models.
A common process for virtual and physical testing with an obvious and clear connection between the
tests regarding model, calculations and result is needed to enhance the quality of the simulations
and not lose the knowledge Scania has within physical testing.
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group is overrepresented among GAS users is probably because they have a stronger demand for
learning about the robustness in different designs as fast as possible and will not have time to wait
for feedback from an ordered simulation job or, even longer, a physical test.
5.2.3.2 Front-Loaded Projects
It is crucial when in the product development process simulations are performed. It should be an
activity that is scheduled and planed very early in the projects, before any physical testing. According
to lean product development and set based concurrent engineering, it is desirable to use simulation
results to evaluate concepts and letting the analysis from the simulations be essential when taking
important decisions about which concept should proceed and not. Since virtual testing has a very
short lead time compared to physical, it is very smooth to use early in the projects. It will not push
the activities closer to SOP as physical testing would. It also makes it possible to do more iterations
per concept or idea, i.e. more work, compared to physical testing, which means that using a SDPD by
performing many simulations early in the projects will front-load the projects.
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potential saving. At the same time an SDPD implementation does not necessarily mean reduced
employees within physical testing. As mention in section 5.2.1.2 knowledge and experience about
physical testing should be used for the implementation and to develop the simulation methods.
However, as a simplification and quite conservative calculation the cost for prototypes can be used.
Volvo emphasizes that the design engineers are supposed to choose the most time and cost efficient
alternative when evaluating the design of a new product. In the normal state of the development
phase, virtual testing is more rational to use in comparison to physical testing. However, it is still
areas then physical testing outperform virtual testing, see 4.2.3 Simulation Development Loops at AB
Volvo, and in this cases physical testing should still be used even though it is a target of zero
prototyping. To be able to make such decisions the design engineer has to have a high cost
consciousness of what kind of expenses each test method correspond to. This is also connected to
the Lean theory regarding cost consciousness in section 3.2.4 If it is a lack of this cost consciousness,
it is likely that the cost rationalization is not being realized. Instead the category of waste referred to
as hand-off, see section 3.2.2.2 will increase in the product development process. Therefore, it is of
great importance to put attention to and sustain cost consciousness among design engineers to be
able to use economical factors as an incentive for a SDPD implementation.
5.2.4.3 Environmental Consciousness
The reduction of prototypes in a SDPD in comparison to a traditional approach will not only affect the
cost. It also has an impact on the environmental image and footprint of the company. Therefore
environmental consciousness and sustainable development should be possible incentives for a
change towards SDPD.
Jaguar Land Rover has used the environmental aspect as one of the main reasons to have the target
Zero Prototyping. As the automobile industry has a bigger pressure today to be profiled as
environmental friendly, not only the CO²-emissions, but also the environmental foot print from the
product development and production can also affect the association between the automobile brand
and environmental awareness.
However, this incentive is unsupported by the theory as well as the other company cases. Though,
the environmental consciousness has increased a lot during the last years and the articles the
theoretical framework is based on are a couple of years old. Several companies within the
automotive industry has the environment as a core value, e.g. AB Volvo and Scania, and that is
another reason why environmental consciousness should be a possible incentive for a change
towards SDPD.
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results are not given the attention it should and is never used ahead of results from physical testing,
there is now reason to perform the simulations. At the same way the suspicion for simulations and
virtual testing will prevent SDPD. The over confidence for physical testing is dangerous for the quality
of the products. One broken component in a physical dynamic strength test will not guarantee that
all components will break and vice versa due to the distribution in a physical population of
components. Therefore, a single physical test should not have a greater importance than a
simulation result with several iterations behind it. They should instead support each other trying to
explain the whole scenario, e.g. predict where cracks can occur and explain why and how likely it will
be.
The trust is probably a success factor for the implementation and therefore a broaden trust to
simulation results needs to be established if SDPD are going to be implemented. Without trust each
project needs to overtake inertia of doubt and unnecessary physical testing will still be performed in
order to secure the result. According to the theory chapter trust can be gained by success stories.
Therefore the pilot project for the SDPD implementation is crucial for creating trust to simulations.
The initial project should be simpler than the tools have potential for in order to minimize the risk of
failure. A failure at an early stage will probably decrease the trust to simulations and therefore
increase the threshold for starting a journey towards SDPD.
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76
6 CONCLUSIONS
This chapter comprises the output to the research questions introduced in chapter 1 as well as Scania specific
recommendations. The chapter is divided into two sections; the first concluding the result of RQ1, RQ2, RQ3
while the second section conclude the recommendations.
• SDPD reduces waste: SDPD implemented in perspicacious manner will reduce the
amount of waste in the development process in several ways. The waste reduction
potential is specially clear in the categories Scatter and Hand-Off, but it will most
likely reduce all different types of waste more or less. Although, it is a risk that SDPD
will cause waste; primarily related to “doing more than necessary” if it is
implemented in the wrong way.
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The preconditions for SDPD can be found in the analysis chapter and are divided in six areas
described further in the box below. Even though the analysis had a focus on preconditions for Scania,
these result be can applicable in a more general perspective within the mechanical engineering
business.
• Knowledge and Experience within physical testing and simulation: Simulation Driven
Product Development requires a high level of knowledge and experience within both
virtual and physical testing in order to develop new advanced methods that can be
used to evaluate complex technical functions on the product. The new methods for
virtual testing should grow out of experience and knowledge of physical testing.
Physical testing is also used to validate virtual testing and simulation methods.
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The efficiency of a simulation driven product development process can be increased when it is
combined with simulations performed by design engineer. The box below presents the five most
important impacts design engineer simulations have on a product development process.
• Enable a larger number of simulation iterations: Since the time required for each
simulation loop is reduced from approximately two weeks to a couple of hours it is
possible to do more simulations and therefore reach a more optimum design than if
simulations are performed by a simulation group.
• Decreased product development lead-time and increased resource efficiency: For each
simulation a design engineer performs by itself instead of hand-over to another
person idle time and waiting are reduced as well as start up times for the individual
who otherwise are going to perform the simulation.
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• More clear product development process regarding simulation and analysis: Today,
there is no documentation when or how simulation and analysis should be used in the
product development process. This should be established, especially from the
perspective of the design engineer. Here the feedback process between physical
testing and simulation, mentioned in the paragraph below, should also be included.
• Secure a more clear feedback process between physical testing and simulation:
Without a clear demand for feedback between the physical testing groups and the
simulation groups in the product development the connection between the groups
will not vanish. How the feedback should be performed needs to be defined since it is
crucial for the interaction between the two areas and the validation of the simulation
methods.
• Invest in research regarding new simulation methods for dynamic strength: The
biggest gap between physical testing and simulations for Scania is in the area dynamic
strength and durability. Since it is one of the most important factors for Scania and its
products the main research focus for simulations in the nearest future should be
within this area.
• Systematic simulation method development to fulfill the testing demands: Scania will
continuously need simulation method development projects where the testing
demands are moved from Road to Lab to Math (RLM-projects). This should be made
to be able to reduce physical prototypes.
• Require geometries and models more frequently: A demand for getting accurate
models earlier in the projects is a presumption to be able to perform sub-system or
full-vehicle simulations. This requires a possibility to express maturity and to have a
tact with synchronization gates in the product development projects.
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7 FURTHER STUDIES
During the study some areas there further research would be appreciated has been detected. The areas presented
in this chapter is beyond the limitations for the study and would be of interest to investigate further in order to
be able to do a successful implementation of simulation driven product development.
Measure the amount of rework: Unnecessary rework is referred to as a substantial kind of waste.
Since rework is required when other kind of wastes, e.g. wishful thinking, is present it might be a
good KPI to measure quality during the product development process. Therefore, it would be of
interest to consider how rework can be clearly measured and defined.
Examine how to arrange a Road-to-Lab-to-Math journey: In order to achieve a high accuracy in
simulations they have to reflect the reality. In order to success with it, RLM-projects will be
necessary. Therefore the RLM arrangement has to be investigated in order to be able to implement
simulation driven product development.
Increase the cross functionality of the scope: Simulation tools are used in several other departments
as well. This study have a focus on research and development, but it would be of interest to get a
more holistic view and have the entire organization including marketing, production and purchasing
in order to develop a common platform for simulation driven product development.
Investigate the possibility to handle maturity levels of items and cadence in the IT-systems: Best
practice companies within simulation driven product development have implemented IT-systems
that can handle levels of CAD geometry maturity and has a cadence in its process. It would be of
interest to study how this arrangement could look like at Scania CV AB.
Perform a more detailed economic calculation: The economic impact of a simulation driven product
development implementation has to be investigated more in detail. This study only comprises an
example of reduction of prototypes. Other possible savings should also be investigated. It is also of
interest to investigate the required cost for investment in both hardware and software as well as
competence development in order to manage a change towards simulation driven product
development.
Investigate the effects on lead time: The positive effect on lead times by implementing simulation
driven product development is well documented, but it would be of interest to study how much the
lead time can be decreased and what effects it would generate.
Available information from subcontractor: A topic that will affect the complicity of an
implementation is what kind of information the subcontractors offer. The available CAD geometries
and simulations should be investigated. It is also interesting to study the requirements on
subcontractors. It is maybe possible to force the subcontractors to offer results from simulations as a
complementary to protocols from physical testing.
Investigate sufficient share between simulations performed by design engineer and experts: In order
to keep the accuracy good enough on the simulations the allocation of simulations should be studied.
Some kinds of simulations are suitable for the design engineer to perform while others have to be
performed by experts. It is therefore a need of developing some kind of guideline for in what way
simulations should be executed.
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CHAPTER 7 – FURTHER STUDIES
Investigate the maturity and accuracy of different simulation models: As a subpart or a first step of a
RLM journey the accuracy of current simulation models should be investigated in order to find areas
there it is a need of enhanced model development to be successful with a future RLM journey.
Development of detailed implementation guidelines: The result of this study only comprises some
general recommendations of actions in order to take some steps towards a simulation driven product
development. Therefore it is a need of develop a more detailed framework for an implementation of
simulation driven product development
82
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86
APPENDIX A - NOMENCLATURE
ABACUS A suite of software from the software provider Dassualt Systèmes. For
instance used to perform finite element analysis.
CAD Computer-Aided Design
CAE Computer-Aided Engineering
CATIA Computer Aided Threedimensional Interactive Application - A CAD
software from the software provider Dassault Systèmes
CFD Computer Fuild Dynamics
Chalmers Chalmers University of Technology
COD Cost of Delay
DELMIA Digital Enterprise Lean Manufacturing Interactive Application – A
software from Dassualt Systèms used for digital manufacturing
ECO Engineering Change Order
EURO-NCAP The European New Car Assessment Program - a European car safety
performance assessment program
FEA Finite Element Analysis
FEM Finite Element Method
GAS Generative Assembly Structural Analysis – an integrated tool that allows
designer engineers to analyze assemblies as well as individual parts in
CATIA V5
GEO Abbreviation for geometry assurance and a system used at Scania to
share CAD geometries
GP Geometric Position
GM General Motors
JLR Jaguar Land Rover
KTH KTH Royal Institute of Technology
LOM Level of Maturity
PA Scania abbreviation for Testing Request
PD Product Development
PDM Product Data Management
PLM Product Lifecycle Management
R&D Research and Development
I
R&D Factory Adaptation of Scania Production System for the Research and
Development environment
RLM Road-to-Lab-to-Math – Going from physical to virtual testing
ROI Return of investment
RQ Research Question
Saab Saab Automobile AB
SBCE Set-Based Concurrent Engineering
Scania Scania CV AB
SDPD Simulation Driven Product Development
SDD Simulation Driven Design
SPS Scania Production System
Volvo AB Volvo
II
APPENDIX B – SBCE FRAMEWORK
This appendix comprises a framework for Set-Based Concurrent Engineering developed by Sobek,
Ward and Liker 1999 and has its origin in the article Toyota's Principles of Set-Based Concurrent
Engineering.
• Define feasible regions: This is a cross functional activity where each single
department involved independently and in parallel tries to come up with constraints
to the new design in its own environment. Each department check in designers’
checklist in order to keep the knowledge from previous projects. The checklists at
Toyota is not a long list, instead it contains holistic guidelines of how to perform more
in general than in detail.
• Look for Intersections of Feasible sets: The team is looking for intersections in
interfaces between different possible subsystems to be able to combine them. It is
important to have the overall system performance in mind and not just the subsystem
that is in focus for the moment.
• Seek Conceptual robustness: Strive to create concepts that are as robust to their
environment as possible. It includes wear, weather and other external impacts as the
surrounding layout and interaction with other concepts.
III
Principle 3: Establish Feasibility before Commitment: It is of great importance to
understand the overall system before the team is getting too committed to the final
solution.
• Narrow sets gradually when increasing detail: The solutions should gradually be
eliminated due to the limitations in each solution. The narrowing has to happen
sometimes and should be based on knowledge and concept failure, i.e. the concept
that seems to be the best one should not be chosen, the least appropriate one should
be eliminated until it is only one left. The responsibility to eliminate a solution and
narrow should be a decision of the project manager.
• Stay with Sets Once Committed: It is important that the team stays within the
narrowing funnel so all participants can be sure that they do not have to take other
possible changes into consideration.
• Control by Managing Uncertainty at Process Gates: Toyota uses a set of both written
and implied rules to handle uncertainty. One example is that if only one concept is left
when it comes to the point of calculating cost, the narrowing process has been to
rapid and more possible solutions or concepts has to be evaluated.
IV
APPENDIX C – DESIGN ENGINEER QUESTIONS
This appendix comprises the questions used during the qualitative study with design engineers. Since
the interviews were semi-structured, follow up questions might take place during an interview.
- How does the daily work as a design engineer look like? What are your actual work tasks?
- Do you follow any process when you perform your work? How does it affect your work?
- How do you do when designing new components? Do you use any simulation tool such as
GAS by your own? Do you develop several concepts in parallel?
- How do you use simulations and analysis in your work? How do you order simulation tasks?
When in the process do you do it? Do you perform simulations on one or several concepts?
- What are the main differences between virtual and physical testing?
- What share of you time at work do you perform pure design tasks? What does the rest time
comprise?
- What kind of activities in your daily work would you enhance your knowledge as a design
engineer? What share of your work time do you spend on these activities?
- How do you secure “right-from-me” when doing a hand-over to someone else or finish a
project?
- Do you have any possibility to affect the expenses for the methods you use when developing a
new component?
- How much would you estimate the cost to be if your delivery to a project is 30 days late?
V
APPENDIX D – LIST OF DESIGN ENGINEERS
This appendix comprises information about the participants in the case study regarding design
engineers at Scania and has answered been respondents to the questions in Appendix A.
VI
APPENDIX E – SIMULATION ENGINEER QUESTIONS
This appendix comprises the questions used during the qualitative study with simulation engineers.
Since the interviews were semi-structured follow up questions might take place during an interview.
- Do you follow any method or work process when performing a simulation for a design
engineer? How do those function?
- When does simulation and analysis get involved in a development project? E.g. when a new
bracket is going to be developed.
- How long time does a computation take?
- How do you do to assure that the simulations are good enough i.e. not deliver more accuracy
than is actually needed?
- Do you have a queue of incoming simulations? What is your available simulation capacity?
What is the bottleneck (employees, HW resources or licenses)?
- How does the work load looks like over time? Is it leveled?
- What are the most common design mistake from your perspective?
- Which of these might the design engineer find out by themselves in software such as GAS?
- How large share of your time is spent on these kind of issues?
- Do the mistakes a design engineer does differ dependent on their experience?
- Does the design engineer demand simulations on several concepts in parallel?
- Do you get feedback from physical testing? How is this feedback arranged?
- How large amount of your time is spend on “firefighting” simulations?
- Do you do simulations before, after or in parallel with physical testing?
VII
APPENDIX F – LIST OF SIMULATION ENGINEERS
This appendix comprises information about the participants in the case study regarding simulations
engineering at Scania and is respondents to the questions in Appendix C.
Role Area
VIII
APPENDIX G – LIST OF INTERVIEW PARTICIPANTS
This appendix comprises information about the participants of the unstructured interviewed used to
gather an enhanced understanding as well as information in specific areas when developing the case
framework.
Role Area
IX
Role/Area Company