Engineering Mechanics I - Lecture Notes I
Engineering Mechanics I - Lecture Notes I
Engineering Mechanics I - Lecture Notes I
Lecture Notes
Engr. Bobby Lupango & Addisu
Contents
L ECTURE 1 0 Introduction 1.1
0.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.1
0.2 Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.1
1 Linear Algebra 1.2
1.1 Vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.2
1.1.1 Coordinate system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.2
1.1.2 Component representation . . . . . . . . . . . . . . . . . . . . . . . . . 1.3
1.1.3 Converting to/from angular representation . . . . . . . . . . . . . . . . 1.4
1.1.4 Vector algebra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.5
1.1.5 Unit vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.6
1.2 Matrices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.7
1.2.1 Matrix matrix multiplication . . . . . . . . . . . . . . . . . . . . . . . . . 1.7
L ECTURE 2 1.2.2 Determinants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1
1.3 Dot product . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.1
1.3.1 Angular representation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.2
1.3.2 Vector norm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.2
1.3.3 Unit vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.3
1.3.4 Projection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.4
1.4 Cross product . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.5
1.4.1 Component representation . . . . . . . . . . . . . . . . . . . . . . . . . 2.5
1.4.2 Scalar cross product . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.6
1.4.3 Angular representation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.7
1.4.4 Cross product with unit vectors . . . . . . . . . . . . . . . . . . . . . . . 2.7
1.5 Linear systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.8
1.5.1 Cramer’s rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.8
1.5.2 Proof of Cramer’s rule . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.9
L ECTURE 3 2 Point Equilibrium 3.1
2.1 Free body diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.1
2.1.1 For a point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.1
2.1.2 Diagram cutting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.1
2.2 Force bearing members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.2
2.2.1 Pivots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.2
2.2.2 Rollers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.2
2.2.3 Two force members (2FM) . . . . . . . . . . . . . . . . . . . . . . . . . 3.2
2.2.4 Cables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.3
2.2.5 Pulleys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.3
0 Introduction
Welcome to Engineering Mechanics I. This class is usually referred to as “Statics,” but we’ll be covering some extra
material that typically falls into the category of “Dynamics.” For the majority of this class, we will be looking at
mechanical systems that do not move, or are in “static equilibrium.”
0.1 Overview
The majority of the course (15 weeks) will be spent on the Statics portion of the class. The governing equations of
statics are:
X X
F=0 M=0 (0.1)
where F are the force vectors and M are the moment vectors. In other words, “the sum of the forces and moments
are equal to zero.”
For dynamics, the governing equations are similar, except that we have time dependence. The governing equations
become:
X dP X dL
F= M= (0.2)
dt dt
where P is the momentum vector and L is the angular momentum vectors.
0.2 Units
Let’s review some of the basic units that we will use in this course:
Let’s make some notes about units. Specifically, note that units:
• can be multiplied, divided, cancelled, even square-rooted
• cannot be added or subtracted
Why do we care about units? Not only do they connect numbers to physically meaninful quantities, but they are
a great way to check your answer. If you find that you are adding different units together, or that the units of your
answer are wrong, you’ve probably made a mistake somewhere.
1.1 Vectors
Before defining vectors, we need to define scalar quantities:
Definition 1.1. A scalar quantity is specified by its magnitude only
• position (x)
• velocity (v)
• force (f)
Notice how I drew the angle with respect to a dotted line. Why draw the dotted line like that, instead of straight
down, or up? I implicitly chose a coordinate system.
y0
L
y0
θ
x0 y
x0 x x
Notes:
• There are 3D polar coordinate systems too (spherical and cylindrical) but they are ugly and horrible and not
too useful right now. In general, we can get along pretty well by simply using trigonometry.
• The number of dimensions must always match the number of coordinate variables.
• When working in 3D, we use a right-handed system.
z z x
RH LH LH
y x y
x y z
x y
RH z RH x
y z
It’s really important to get comfortable with this because it will be used a lot when we get to moments.
Example 1.1
4m
2m
2m
First: we need to define a coordinate system. Let the upward pointing axis be z. Then the vector is
" #
2m
x = 2m (1.1)
4m
Example 1.2
Convert the vector to rectangular coordinates:
√
y = (8m) sin(60◦ ) = 4 3m
8m
L=
θ = 60◦
x = (8m) cos(60◦ ) = 4m
The x component is L cos θ and the y component is L sin θ so the resultant vector is
4m
x= √ (1.2)
4 3m
L = 1m
φ = 60◦
y
x
θ = 45◦
It is more tricky to find the x and y magnitudes. First we have to find the magnitude of the “projected” vector,
which is (1m) cos(60◦ ) = 1/2m. Now, we can compute the x and y magnitudes:
1 1
x = 1/2m cos(45◦ ) = √ m y = 1/2m cos(45◦ ) = √ m (1.4)
2 2 2 2
So the component representation is √
1/2√2m
x = 1/2
√ 2m
(1.5)
3/2m
• Vector addition:
a b
h i h i
a = ax b = bx (1.6)
y y
Pictorally:
b a b
+
a
=
c b
• Vector subtraction:
a −b
h i
c = a − b = ax − bx (1.8)
y y
c=a−b
a
Pictorally, mulitplying by a scalar simply changes the magnitude of the vector by the value of that scalar.
• What about vector multiplication?
I prefer to avoid using unit vectors (so I probably won’t use them much in lecture) but there’s nothing wrong with
them and you should feel free to use them if you like.
Notes:
• [# rows] x [# columns]
• nx1: n-D vectors
• nxn: square
• Notation: A
• Addition/subtraction/scalar multiplication works if same size
Example 1.5
" #" # " # " #
3 1 4 0 (3)(0) + (1)(2) + (4)(5) 22
8 1 3 2 = (8)(0) + (1)(2) + (3)(5) = 17 (1.16)
1 4 0 5 (1)(0) + (4)(2) + (0)(5) 8
| {z } |{z} | {z }
3x3 3x1 3x1
1.2.2 Determinants
You may have (hopefully) seen the determinant of a matrix before. It may seem like a rather odd quantity, but its
usefulness will become apparent as we use it in the course. In particular, we will use it a lot when computing cross
products and when solving linear systems. A rigorous definition of the determinant is beyond the scope of this
course, so instead we will introduce it by example.
Example 1.6
For a 2x2 matrix:
1 2 1 2
h i
det 3 4 = 3 4 = (1)(4) − (2)(3) = 4 − 6 = −2 (1.17)
Example 1.7
For a 3x3 matrix: two ways of computing
" #
1 2 3
det 4 5 2 = (1)((5)(1) − (2)(3)) − (2)((4)(1) − (2)(0)) + (3)((4)(3) − (5)(0)) (1.18)
0 3 1
= (1)(−1) − (2)(4) + (3)(12) = 27 (1.19)
Let’s make a few notes about the properties of the determinant. Again, these properties will come in handy later
on.
• If the vectors that make up two of the columns of the matrix are parallel, then the determinant will be zero.
• If the third vector is equal to a combination of the first two, the determinant will be zero.
• If A is a n × n matrix and α is a scalar, then det(αA) = αn det(A)
5
2 =
4
√ 32 +
Example 1.8
Compute the unit vector corresponding to the position vector
" #
1m
x = 2m (1.30)
3m
The magnitude is p √ √
||x|| = 1m2 + 4m2 + 9m2 = 14m2 = 14m (1.31)
(Note that the units are in meters.)
Now we divide: √
1/√14
x̂ = 2/√14 (1.32)
3/ 14
Note that the unit vector is (ironically) unitless. This should always be true of unit vectors.
Unit vectors are very nice because they allow us to decouple the magnitude of a vector from its direction.
Example 1.9
Consider a cable that is attached to a point on a wall as shown.
5m
y
x f =tn
4m
3m
The cable is pulled so that it has a tension of t. Compute the force vector acting by the cable on the wall.
We will do this sort of thing a lot in this class! The thing to in this situation is recognize that we can write the
force vector in this way
f =tn (1.33)
where t = ||f||, the magnitude of the force. We already know t – it was given to us. Now, we need to compute
n. How do we do this? We know that the force will be in the same direction of the cable. So, we can find the
unit vector that is parallel to the cable, and it will serve as a unit vector for the force too. The vector going along
1.3.4 Projection
The dot product allows us to compute the projection of one vector onto another. It determines the “amount” of the
vector that is in the direction of the other. For example:
u
θ
θ
|| cos
||u
The projection is ||u|| cos θ. We can write this in terms of the dot product:
Example 1.10
Consider a train moving along a track, subjected to a constant force:
x
0m
h i
xi = 0m
0N
h i
f = 1N
What is the effective force that is acting in the direction of the motion of the car?
1m
h i
∆x = xf − xi = 1m (1.39)
Fortunately, there’s a nice mnemonic for remembering how to compute the cross product using the î, ĵ, k̂ unit vec-
tors:;
" #
î ĵ k̂
u × v = det ux uy uz = î (uy vz − uz vy ) + ĵ (uz vx − ux vz ) + k̂ (ux vy − uy vx ) (1.43)
vx vy vz
(1.44)
Pictorally:
v×u
Notes:
• u × v is orthogonal to both u and v (you’ll show this in your homework)
• How do we know which way it points? Right hand rule.
• And v × u = −u × v
Example 1.11
Compute the cross product between
" # " #
1 2
a= 2 b= 4 (1.45)
3 6
What do you think the cross product will be? It should be zero because b = 2a which means they point in the
same direction.
Let’s find out: " #
î ĵ k̂
a × b = 1 2 3 = î (12 − 12) + ĵ (6 − 6) + k̂ (4 − 4) = 0 (1.46)
2 4 6
exactly as we expected!
2D cross products have a k̂ component only, so just keep track of the magnitude:
u u
h i
||u × v|| = vx vy (1.49)
x y
Notes:
• When is the magnitude of the cross product maximized? When u and v are orthogonal (perpendicular) to
each other.
• When is the magnitude of the cross product minimized? When u and v are parallel to each other. (compare
to dot product!)
Example 1.12
Given
a = [6 6 1] b = [1 5 3] (1.51)
So
" # " # " #
î ĵ k̂ 18 − 5 13
a×b= 6 6 1 = 1 − 18 = −17 (1.52)
1 5 3 30 − 6 24
Example 1.13
" # " #
1 0
î = 0 ĵ = 1 (1.53)
0 0
" #
î ĵ k̂
î × ĵ = 1 0 0 = î (0) + ĵ (0) + k̂ (1) = k̂ (1.54)
0 1 0
In the last example we showed that î × ĵ = k̂. We can also show that
î × î = 0̂ î × ĵ = k̂ î × k̂ = −ĵ (1.55)
ĵ × î = −k̂ ĵ × ĵ = 0̂ ĵ × k̂ = î (1.56)
k̂ × î = ĵ k̂ × ĵ = −î k̂ × k̂ = 0̂ (1.57)
(1.61)
+az bx (k̂ × î) +az by (k̂ × ĵ) +
ak
bz × k̂)
(k̂
| {z } | {z }
ĵ −î
2x + 3y + z = 4 (1.63)
4x + 5y + z = 2 (1.64)
4y + 3z = 2 (1.65)
(Notice that this can be generalized to n-dimensional systems. But in this class we’ll pretty much stick to 2 and 3.)
Example 1.14
Notes:
• What happens when the determinant of the coefficient matrix is zero? The solution vector is infinite
⇒ A solution exists for the system if and only if the determinant of the coefficient matrix is nonzero.
– Always a good idea to check the determinant first. It will be useful in solving the system, and it may help
you to find errors in your work.
• What if the coefficient matrix is not square? You can only solve the system with square matrices.
⇒ Number of solutions must equal number of unknowns.