Warrior Poet Scaled Skald: Adventurers League Build Guide
Warrior Poet Scaled Skald: Adventurers League Build Guide
Warrior Poet Scaled Skald: Adventurers League Build Guide
Not for resale. Permission granted to print or photocopy this document for personal use only. WARRIOR POET SCALED SKALD
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Warrior Poet Scaled Skald
Adventurers League Build Guide
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We are looking to go College of Valor from the
Scaled Skald Player’s Handbook for our Bard College. This will
give us the warrior-poet vibe we are going for with
We had an enlightening visit from Kraul the Lizard- this bard character.
folk as a special guest who helped explain how un-
orthodox character builds for fifth edition Dungeons
& Dragons can become fun, effective characters to Proficiencies
play. This unusual character emerged through a Armor: Light armor
combination of unexpected class and background Weapons: Simple weapons, hand crossbows, long-
choices when we set out to illustrate how D&D char- swords, rapiers, shortswords
acters are much more than a collection of optimized
numbers on a character sheet. Musical Instruments: Drum, Lute, Viol
— Nerdarchy Saving Throws: Dexterity, Charisma
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Bard Bardic Inspiration, Expertise
— History, Perception, Other Character Guides
Magical Secrets • Mind Breaker Paladin
11 Bard • Zen Archery Master
12 Bard Ability Score Improvement — • Sewer Ninja Tortle Character Build Guide
+2 Charisma • Nature Possessed Warforged Character Build Guide
13 Bard Song of Rest
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Bard
Bard
Battle Magic, Magical Secrets
Bardic Inspiration
For Dungeon Masters
We thought it would be fun and useful to take our
16 Bard Ability Score Improvement — player character builds and create a version of them
+2 Dexterity as a creature stat block for Dungeon Masters.
17 Bard Song of Rest This character can be used as an ally, villain, or
18 Bard Magical Secrets colorful NPC to engage the adventurers in your own
home games.
19 Bard Ability Score Improvement —
+2 Dexterity
20 Bard Superior Inspiration Lizardfolk Skald
Medium humanoid (lizardfolk), any
Armor Class 17 (natural armor and shield)
Conclusion Hit Points 65 (10d8 +20)
Final Ability Scores Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+5) 20 (+1) 14 (+3) 10 (-1) 12 (+2) 18 (+0) 10 (+0) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 14 (+2)
Saving Throws Dexterity +4, Charisma +4
Proficiencies Skills Athletics +2, History +2, Perception +3, Perfor-
Armor: Light armor, medium armor, shields mance +4
Weapons: Martial weapons, simple weapons Senses passive Perception 13
Tools: Dragonchess, Drum, Lute, Viol Languages Common, Draconic, Bullywug
Saving Throws: Dexterity, Charisma Challenge 4 (1,100 XP)
Skills: Animal Handling, Athletics (Expertise), His-
tory (Expertise), Intimidation, Perception (Expertise),
Performance (Expertise), Persuasion Hold Breath. The lizardfolk can hold its breath for 15
minutes.
Languages: Common, Draconic, Bullywug
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Taunt (2/Day). The lizardfolk can use a bonus action Standing Leap. The bullywug’s long jump is up to 20
on its turn to target one creature within 30 feet of it. feet and its high jump is up to 10 feet, with or without
If the target can hear the lizardfolk, the target must a running start.
succeed on a DC 14 Charisma saving throw or have
disadvantage on ability checks, attack rolls, and sav-
ing throws until the start of the bard’s next turn. Actions
Bullywug Squire
Medium humanoid (bullywug), any
Armor Class 16 (chain shirt and shield)
Hit Points 26 (4d8 +8)
Speed 20 ft., swim 40 ft.
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