Big List of Japanese Mahjong Terminology
Big List of Japanese Mahjong Terminology
Big List of Japanese Mahjong Terminology
8 years ago
Yo, this is UmaiKeiki once again. This post comes at the request of MOUIKKAI who
wanted some kind of glossary of basic game terms so we can translate stuff.
This probably came about because Osamu and Fukuchi-senseiread each other’s blogs
and discovered how English and Japanese abbreviate three-player mahjong:
三人麻雀 = 三麻 (sanma)
3-player mahjong = 3p
I’ll also try to include a list of common English terms that differ from the Japanese.
Obviously I can only include the most common words or else this post would never
end…
English list
Here’s a list of commonly used English terms that differ from the Japanese equivalent to
some extent. In most cases this is due to the influence of card games like rummy and
poker.
dead
wanpai (王牌) Means “royal tiles”. Insert “wang tiles” joke here.
wall
sangenpai ( Means “three elements”. The individual tiles are often referred to
dragons by colour in the West because players are not expected to learn
三元牌)
the characters.
mentsu (面子 “Meld” comes from rummy, the card game most closely related to
meld
) mahjong.
shuntsu (順子
run “Run” comes from rummy; “Straight” from poker.
)
Japanese list
Here’s the list of basic game terms in Japanese, with kanji given whenever possible. You
probably won’t need many of the kanji, though, as mahjong terms seem to be frequently
written in katakana. This list won’t cover yaku names (which you can get here) and
slang terms (in which case the list would never end). I’m not a Japanese expert so don’t
hesitate to make corrections or suggestions!
aidayonken 間四軒 An interval of four between two discarded number tiles. Usually indicates dang
akapai 赤牌 Red tiles that count as Dora. Usually (but not always) 5’s.
aotenjuu 青天井 No limits, e.g. 5-han 30-fu becomes worth 15400 points instead of being capp
atama 頭 The pair in a standard mahjong hand (four mentsu and one pair). Also “jantou
atamahane 頭跳ね A rule that allows only one Ron at a time; the closest to the discarder in turn o
atozuke 先付け A rule that allows hands without yaku to Ron if the winning tile would create a
awaseuchi 合わせ打ち Discarding the same tile as someone else, to avoid dealing into their hand.
bazoro 場ゾロ The two base Han used when calculating score, given by default rather than f
A strategy that focuses entirely on avoiding dealing into opponents’ hands, wit
betaori ベタ降り
own hand.
chakan 加槓 A Kan tsu that was upgraded from a Min Kou.
chii チー The call used to make a Min Jun from an opponent’s discard.
chombo 冲合 A penalty that results in a Mangan payment and restarts the current round.
daburon ダブロン A rule that allows two people to Ron the same tile.
A school of thought that opposes Occult and believes that the outcome of a ga
Digital デジタル
probability and statistics.
furiten 振聴 To be Tenpai and waiting on a tile that you have already discarded.
fuutei 副底 The 20 base Fu used when calculating score, given by default rather than from
han 飜 A unit used to measure the value of yaku when calculating score.
hanchan 半荘 A game consisting of an East and South round. Most common in Japanese M
harabote 腹ボテ A Shanpon or Tanki wait embedded inside a Shuntsu. For example, 4556 wai
honba 本場 The number of consecutive Ren Chans, usually indicated by 100-point sticks.
houteihai 河底牌 The tile discarded by the player who just drew the Haitei-hai.
iichan 一荘 A game consisting of East, South, West, and North rounds. More common in C
jantou 雀頭 The pair in a standard mahjong hand (four mentsu and one pair). Also “atama
jigokumachi 地獄待ち A wait in which all but one of the winning tiles are visible or claimed.
kantsu 槓子 A meld of four identical tiles. Must be removed from the hand to be claimed as
kandora カンドラ A rule that causes more Dora indicators to be flipped when a Kan is made.
A rule that allows you to call a tile, then discard another tile that could have co
kuikae 喰い替え
to Chi 123 and discard a 4.
kuisagari 喰い下がり A property of some yaku that reduces the Han value by 1 when the hand is op
kuitan 喰い断 A rule that allows Tanyao to be open.
A round that begins with the dealing of tiles and ends with the declaration of a
kyoku 局
e.g. East 1st round, East 2nd round, etc.
mawashiuchi 回し打ち Attempting to both win a hand and deal only safe tiles. Pretty hard unless you
mentsu 面子 The melds: Kou tsu, Shun tsu, and Kan tsu.
min 明 Means “light”, refers to tiles that have been exposed by calling.
nan 南 South.
No Ten ノーテン罰 A payment made at the end of a round by those who are not Tenpai (or choos
bappu 符 those who are Tenpai.
nukidora 抜きドラ A tile that counts as Dora when extracted from the hand, e.g. flower tiles or th
A school of thought that opposes Digital and believes that the outcome of a ga
Occult オカルト
Mahjong demons, etc.
追いかけリ
oikakeriichi Riichi roulette. To make a Riichi declaration after someone else rather than de
ーチ
okurikan 送り槓 A Kan left undeclared in order to use the tiles for other melds, e.g. 333345 = (
oorasu オーラス The final round of a game (South 4th round in a Han Chan). Probably a contra
otakaze 客風 Non-bonus winds. For example, if you are South seat in East round, then your
A property of certain yakuman that causes one person to be responsible for th
pao 包
discarded the tile that made it a yakuman.
pei 北 North.
pon ポン The call used to make a Min Kou from an opponent’s discard.
renchan 連荘 A continuation of dealer position because the dealer either won or was tenpai
ryankan 両嵌 Two Kanchan shaped taatsu merged together, e.g. 357 which can be complet
shaa 西 West.
shanpon 双ポン A wait consisting of two pairs, one of which must be upgraded to a Kou tsu.
shibori 絞り Holding on to tiles that an opponent would otherwise be likely to Pon or Chi.
suji 筋 The tiles that complete Ryanmen waits. The basis for many discard reading th
taatsu 塔子 A tile pattern that can be turned into a Shun tsu with one more tile. For examp
tanyaohai 断幺牌 The tiles numbered 2 through 8. Also “chun chan hai”.
ton 東 East.
tsumo 自摸 A self-drawn tile. Usually announced when winning a hand, but can refer to an
uradora 裏ドラ Additional dora which can be earned by winning with Riichi.
wanpai 王牌 The “dead” section of wall that can’t be used except for Dora indicators and K
wareme 割れ目 A rule that doubles any payment involving the player whose wall was broken a
yakitori 焼き鳥 A rule that requires players to win at least one hand or pay a penalty.
yaku 役 A scoring pattern in the hand that awards Han, such as Tanyao or Toitoi.
yaochuuhai 幺九牌 The tiles numbered 1 and 9 (routouhai) plus characters (jihai).
A strategy that attempts to win a hand at all costs while ignoring the possibility
zentsuppa 全ツッパ
hand.
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