ASL Snake-Eyes and Boxcars
ASL Snake-Eyes and Boxcars
ASL Snake-Eyes and Boxcars
Does not apply to the following units: unarmed, cavalry, PRC, heroes,
crews, in a human wave, berserk, climbing, swimming, wading, in boats
TO HIT ROLL or parachutes.
DR Result DRM
Improbable hits ≤ 6 Hero creation (A15.21) –1 Elite, British, Finnish (each)
5–8 Battle hardening (A15.3) +1 Broken, inexperienced (each)
If result would normally miss: roll a third die: 9–11 Berserk (A15.4, A15.44)† +1 French, Partisan
1 = critical hit 12 Surrender (A15.5)* +2 Russian, Allied Minor
2 = turret hit (standard hit vs. non-vehicle) +3 Axis Minor, Italian
3 = hull hit, or miss if vehicle is hull down +4 Japanese
(standard hit vs. non-vehicle) †
Non-elite Italians and Axis Minors surrender on ≥ 10.
4–6 = miss †
Battle hardening instead if no known enemies in LOS, Japanese in
pillbox or cave, closest known enemy is in the ocean, or assaulting/
Area or vehicle target type, or light anti-tank weapon evacuating side is in a beach location or pier.
* Berserk instead if Japanese, Gurkhas, Partisans, Fanatics, Commissars,
Critical hit SS vs Russians, or subject to No Quarter.
If only a 2 result could have hit: make another dr: * Battle hardening instead if Japanese in pillbox or cave, or if assaulting/
1 = critical hit evacuating side in a beach location or pier.
2–6 = normal hull hit, or turret hit vs hull down vehicle