Mastering Golf's Short Game
Mastering Golf's Short Game
Mastering Golf's Short Game
By:
David Dunlap
http://theweekendgolfer.com
Mastering Golf’s Short Game
“I am tired of playing well but just not seeing the results show up on
the scorecard!”
In an effort to not let that happen next time, most golfers begin to
focus on the mechanics of their swing or make the attempt to add ten
to twenty more yards to their drive. Unfortunately, what most
weekend golfers fail to see is that it is their short game that actually
has the greatest impact on the scores that they shoot.
For the typical par-72 course available today, most golfers will only hit
their driver about 14 times through the course of a round. However,
the short irons and putter are used at least 2-3 times that amount.
Given the fact that the shorter irons are used much more often,
doesn’t it make sense that improving this area of your game will have
the greatest impact in the shortest amount of time?
This report focuses on the short game, including the short pitch,
bunker shot and, of course, the putting game. There is no doubt that
improving your performance from under 100 yards will not only help
From 30 yards in to the cup is the decisive area of any golf hole. It is
here that the score on the hole is often determined. It is here that the
hole is finished off in good style or is ruined. Often, a bad start from
the tee or a poor second shot can be mitigated by a brilliant approach
and/or a fine putt. More often, however, the advantages of a good
start and adequate play through the fairway disappear as a result of
the approach or the putting, or both. The only time the short game is
not important is when you hit a long shot to within inches of the pin,
and how often does that happen?
The short game is the domain of the touring pros. They realize its
value and work on it continually, paying special attention to their
putting. The pros use the short game to obtain the birdies they need
to win or stay in contention. They also use it to make up with a par for
any bad shot made off the tee or through the fairway. The pros need
the short game to turn their 72’s into 66’s and 67’s because they’ll hit
from 12 to 17 greens in regulation in the course of a round.
A good short game can be even more valuable to the average golfer
who typically scores between 95 and 105. The average golfer only hits
Mastering Golf’s Short Game
two or three greens in regulation, and the game could be saved with a
short game that is reasonably reliable. The scores of the average
golfer would drop very quickly if he or she could get the ball into the
hole in three shots instead of four from a distance of 20 or 30 yards. If
the weekend golfer frequently took two from the edge of the green
instead of three, or got out of green-side traps in one instead of two or
three, how much would the typical game improve? What if the
average golfer holed the 2-foot and 3-foot putts that are so often
missed?
The short game can be divided into four categories for practice:
For the average player, the primary goal of the approach and the trap
shot is to get the ball on the green. For the better player, the object is
to get the ball close enough to the cup to get it down with only one
putt. However, for both types of golfers, the club to be used and the
basic way of playing the shot are often the same. The only difference
is that the better player has more control because of superior
execution and confidence.
The average golfer should play the short pitch with a lofted club, an 8
or 9 iron for example. He or she should always aim for the opening of
the green, assuming there is one, and in almost all cases, play the
shot so that the ball lands on the putting surface, rather than rolling
onto it. With the 8 or 9 iron, the shot should be a lofted pitch that will
run a little distance after it hits the green. The loft of the club will give
the ball some backspin, even if it is struck only well enough to get it
into the air. The spin, coupled with the fact that the club is lofted and
will descend at a rather sharp angle, will prevent the ball from running
very far.
If the opening of the green is at the left, for example, and the pin is on
the right behind a trap, the average golfer should still aim for the
opening because that is the safe play. A better player, however, will go
for the pin and the chance to get down in a single putt.
The shot should be aimed to hit the putting surface rather than the
ground in front of the green because the ball's action on the putting
surface is more dependable. The approach might be rough causing the
ball to take a kick to the right or left. It could be also be soft or
heavy, and the ball could stick without much roll. On the other hand,
it could be harder than the green, causing the ball to run much further
than expected. The only time it’s a good idea to deliberately hit short
is when the pin is set close to the front edge of a small green.
For the short pitch, the stance should be somewhat open and narrow
with the heels only a few inches apart. The knees should be bent more
than usual, with the buttocks in the beginning of a sitting-down
position, as if a kitchen stool were moved in behind the player. The
whole idea of this stance is that the golfer is taking a much shorter
shot than usual and one that requires much more accuracy.
The grip changes slightly for this shot as well. The right hand remains
the same as in other shots, but the left should be turned to the left a
little bit more so that only one knuckle is visible rather than the
customary two. The left thumb should be down the top of the shaft
instead of a little across it. This serves to improve accuracy, since it
acts as a brace against turning the hands too far to the left and pulling
the shot. If the shot is sliced a little, it won't matter, and besides, the
ball will come down with more spin on it. On the other hand, if it’s
pulled, the ball will run and may get you far from the pin.
The main problem with chip shots is distance, not direction. Most
reasonably good golfers will chip the ball on a good line toward the
cup. Golf instructors often attempt to reinforce that good accuracy by
advising that the club be taken straight back from the ball, neither
inside nor outside. If your chip shots consistently go to the right, it’s
probably because you’re taking the club back inside; if they’re going to
the left, you’re taking the club back outside.
There are two ways of gauging distance. One is by picking out a spot
on the green where you want your golf ball to land and then hitting
the ball so it will land there, rolling on to die at the cup. While this
approach has its advantages, it requires an exact knowledge of how
far the ball will roll when struck any of varying distances with any club
from a wedge to a 4 or 5 iron. Because of this, you could spend a
lifetime trying to acquire such knowledge, and you’d still make
mistakes because of differences in the lie of the ball and the speed of
the green.
Archery and golf are very different sports, but they have at least one
helpful similarity, and this is the problem of overshooting or
undershooting. In archery, it’s called elevation: going too high or too
low. Archers attack this in two ways.
Some use what is known as a "point of aim." They sight over the tip of
the arrow to an object on the ground and then shoot, moving this
object nearer the target or farther from it, until they have the exact
distance, which will give them the right range by sighting it.
So let your instinct govern the speed of your hands. Think only of
swinging with your hands, not how fast you should make the club
head go. Don't try to estimate how hard the club head should hit the
ball. Just let your hands tell you how fast they should be going.
With this is mind, what club is best for the chip? Some golfers say
that the straight-faced irons, even up to the 3 and 4 irons, should be
used. The argument is that the straighter the face, the less backspin it
gives to the ball. Therefore, the distance of the roll is easier to judge.
They also say that with the lofted clubs, you never can tell exactly how
much backspin you will get from one chip to the next, since everything
depends on the lie of the ball and the consistency of the green. Golfers
who favor the straight-faced irons generally visualize the chip as just a
long putt. Of course, this is all perfectly logical.
Another group of golfers prefers the 8 and 9 irons, or even the wedge.
They point out that, since these clubs are shorter with more upright
lies, they bring the player (and his or her hands) nearer the ball. They
note that most players are more familiar with these clubs and that
their loft can be easily changed, within certain limits, by closing or
opening the face.
And further yet, some players believe the club used should vary all the
way from a 4 iron to a 9 iron, depending on how long the chip shot is,
while others would rather rely on only one club for all shots,
regardless of the distance.
In general, the 5, 6, and 7 irons are the best for chipping in the long
run. They have enough loft to raise the ball without trouble, yet not
enough to impart the backspin that would seriously affect the running
action. Some tests that have shown that the greatest backspin is
applied with a 5 iron, but this occurs when the ball is struck hard for a
full shot. In contrast, the light impact for the chip imparts little spin.
All bunker play is trouble. Bunker shots are unpleasant interludes that
can occur anywhere on a golf hole. However, because those traps
near the green are in the scoring area, they fall into the category of
the short game.
Traps vary widely, from deep to shallow, and some may have fine,
fluffy sand, while others have coarse, heavy sand. The lies you can get
in traps run all the way from clean to embedded.
In a clean lie, one that has a bank of no more than three or four feet
to clear, the first task is to get the ball out of the trap and onto the
green. Don’t think about getting close to the cup yet. From anywhere
on the green, you have at least a chance of holing the putt, but if you
leave the ball in the trap with your shot, you have practically no
chance.
For most players, the sand wedge is used for getting out of the sand.
This club has made things much easier than in the early days of golf
when a niblick, which was similar to the modern 9 iron, was the most
popular tool for getting out of the trap.
Then came the sand wedge, which differed from the niblick in being
heavier and, more importantly, in being very thick about the sole,
which was flanged. The flange had, and still has, the effect of a plane,
which tends to keep the club head from digging too deeply into the
sand. It rides through it more or less horizontally. The wedge is not
foolproof, however, as millions of golfers have found out, but it is a
better and more reliable tool than anything else produced and
permitted by golfing authorities.
As you take your stance in preparation for using the wedge, shuffle
your feet down into the sand until they have a firm base, so that
during the swing, one foot won't sink farther down than at the
beginning of the swing as the weight shifts. A drop can spoil the shot
by lowering the arc of the swing, causing you to take too much sand.
Foot shuffling also gives you an idea of the texture of the sand and
how much of it there actually is in the area of the ball. Since the rules
prevent you from touching the sand with your hand or the club, give
your feet a chance to tell you.
The next thing to bear in mind about the wedge is that it is heavier
than your other clubs and, therefore, is able to do more work by itself.
In other words, it doesn't have to be swung so hard for a shot of
average length. Of far more importance than any application of power
is the necessity for accurate contact with the sand. Once the club
starts moving, it will go through without any extra burst of speed or
power if the hands are kept moving through the ball. Many average
players want to give that extra burst of power because they fear the
club will stick in the sand. Unfortunately, this often leads to the ball
staying in the trap.
Putting: An Overview
club itself. The debate exists because 50 percent of all the strokes
taken in a theoretical par round of 72 in the game of golf are putts,
usually two to a green.
On the other hand, a good putter with an erratic long game can reduce
his or her score appreciably by straightening out the drives and
fairway shots, and by getting in enough practice and instruction. This
golfer will also win a great many matches against players who are
longer off the tee and more consistent through the fairway, because of
the sheer emotional impact his or her good putting has on opponents.
There is nothing more shattering to a player's psyche than to be on
the green in two shots and take three putts, while an opponent is on in
three and down in one!
Putting is also a very personalized part of the golf game, and players
can easily become dogmatic about their method. To any such remark
as "You can't do it that way," someone will produce a dozen very fine
putters who do it exactly that way.
You can’t say that any really good and consistent putter is using the
wrong form. What works for an individual golfer is right. And in the
philosophical sense, putting form is strictly pragmatic.
Another thing you should keep in mind about putting: Don't clutter
your thinking with ideas about applying overspin, sidespin, or
backspin to the ball. You can't do it. Alastair Cochran, an English
physicist, recently demonstrated that any spin that happens to be
applied disappears long before it reaches the hole. The idea that
overspin can be put on a ball and make it dive into the cup is
nonsense.
Your only goal in putting should be to meet the ball squarely with the
club face facing exactly in the direction you want the ball to start
moving.
This report has outlined the critical areas that need to be mastered in
order to excel at the short game. Within the pages of this report, we
have attempted to not only describe what needs to be done but,
more importantly, provide some direction on exactly how you can
implement what is presented here.
Golf great Bobby Jones said, “Golf is a game that is played on a five-
inch course - the distance between your ears.” By addressing the
areas of your game outlined in this report, you’ll be well on your way
to a more enjoyable and successful playing experience.
To discover more about how to improve your total golf game, including
eliminating golf’s fatal flaws, mastering the full swing and managing
the mental approach to the game, visit http://theweekendgolfer.com.