The Gaming App Insights Report
The Gaming App Insights Report
The Gaming App Insights Report
Conclusion ������������������������������������������������������������������������������������������������ 42
Reigniting app growth and reaching the next level ���������������������� 42
2
INTRODUCTION
Despite the difficulties, the slow pace of growth, the In this report you’ll take a deep dive into Adjust data and
increasing install costs and decreasing returns, there’s light— hear from AppLovin and SparkLabs for expert insights on
and a great deal of success—to be found at the end of the implementing the right marketing mix and activating the
tunnel, if you seek out the right opportunities and channels. right channels, leveraging connected TV (CTV) advertising
We’re seeing, for example, top results for gaming studios for maximum impact, and creating high-quality creatives
investing in LATAM markets, and seeing the numbers turn at scale. In 2024, it’s the marginal gains that will be the
around across the board, particularly in verticals like racing, difference between success and failure in a market where
simulation, arcade, board, action, and of course hybrid casual. every cent counts.
Once product-market fit is found, after successful soft-
launches, picking the right channels makes scaling profitably
easy. We might not be back at 2021 levels of engagement,
but the line is slowly moving in the right direction.
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The gaming app insights report
“The perception that mobile gaming is stagnating due, in part,
to a crowded market overlooks one positive by-product of this
competition: growth. We meet daily with partners who are launching
new products successfully and at a rapid pace–in fact, Monopoly
GO! became a top-grossing game in the same year it was released.
In 2024, scaling games must be a collaborative process. To build
games that have broad appeal, it’s essential to team up with growth
partners who arm you with the data and insights necessary to kick off
campaigns quickly and provide a feedback loop for experimentation.”
Daniel Tchernahovsky
VP, Global Business
Development
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The gaming app insights report
“Mobile games have been disproportionately impacted by the global
economic downturn, with consumer spend declining two years in a
row. The outlook for 2024, however, is significantly more optimistic,
and Adjust data reveals not only a high-level turnaround picking up,
but areas of opportunity and growth that are already performing
ahead of the curve. By investing in the right tools, prioritizing next-
gen tech, AI, and personalization, games developers and studios
can scale on new channels and platforms, regain install and session
volume, and find users that play and pay.”
Tiahn Wetzler
Director of
Content & Insights
5
The state of play on the
1%
0%
While LATAM was the only region to see
-2%
YoY growth in 2023 (up 7% on the installs -5%
-3% -3%
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The gaming app insights report
BN % % BN
240 4 4 177
The global gaming market's value As of 2023, mobile represents Mobile gaming revenue is In-app ad spend in the U.S. alone
is anticipated to reach $240 billion half of all revenue generated in projected to increase by 4% YoY will hit $177.4 billion by the end of
in 2024 and $269 billion in 2025. the games market. Consumer in 2024, reaching US$111.4 billion. 2024, alongside $43.85 billion in
spending did, however, decrease in-app purchases.
by 2% in 2023—but grew by 4%
outside of China.
% % M BN
7
Privacy challenges
while developing a SKAdNetwork (SKAN) strategy that famous for their idle RPG title Legend of
delivers ROI-driving results. With Google’s Privacy Sandbox Slime, was able to lower CPI on iOS by 8.3%,
on Android around the corner, a post-device-ID mindset—and lower CPA by 6%, and increase conversion
Adjust + TikTok
x LoadComplete
TikTok x LoadComplete
8
The gaming app insights report
Gaming app ATT opt-in rates Q1 2024 vs. Q1 2023 Gaming app ATT opt-in rates Q1 2024 vs. Q1 2023 (Global)
In good news for the mobile games industry, ATT opt-in rates are not only significantly Pivoting to subverticals, hyper casual has the highest rate (47.5%, up from 43.4%), likely
higher than average compared to the rest of the app industry, they’re also consistently due to the inherent player understanding of cross-promotion and targeted advertising.
growing. Comparing Q1 2023 to Q1 2024, the global average climbed from 36% to 39%. The biggest increase ise seen for casino games, up from 12.3% to 27%, while the lowest
The highest rates are seen in Indonesia, the UAE, and Brazil, all sitting at 49%. The lowest rates reported are for family and trivia, at just 13.6% and 12.9%, respectively. These low
rate is Singapore (27%) which grew by one percentage point YoY. figures are likely the result of strict rules and regulations around advertising to children,
with apps often choosing not to serve the prompt.
9
Methodology and
COUNTRIES:
Austria, Brazil, France, Germany, Indonesia, Ireland, Japan, Mexico, Philippines, Singapore,
South Korea, Switzerland, Turkey, United Arab Emirates (UAE), United Kingdom (U.K.), %
Many gaming subverticals saw strong performance in
United States of America (U.S.).
DATASET:
61 2023. Racing installs grew by 61%, simulation by 53%,
and arcade by 38%. Arcade sessions increased by 19%,
A mix of Adjust’s top 5,000 apps and the total dataset of all apps tracked by Adjust. Our data adventure sessions by 7%, and simulation by 6%.
comes from two sources, one including a list of 45 countries and one with approximately 250
based on the ISO 3166-1 standard.
%
Hybrid casual games’ median day 1 retention rate is
29
DATE RANGE:
January 2022 - January 2024 29%, two percentage points higher than hyper casual,
and above the global median of 28.3%—the cost per
RATIOS AND SHARES:
Reattribution is expressed as a ratio, where X:1, meaning a value of 0.7 (0.7:1) would mean that for click for hyper and hybrid casuals is the same, but
every 100 installs, there are 70 reattributions. Stickiness and organic share are represented as a hybrid casual’s click-through rate is two percentage
percentages, meaning a stickiness ratio (daily active users (DAU) / monthly active users (MAU)) points higher, and the average revenue per monthly
of 0.34 would be represented as 34% and an organic share of 0.12 would be represented as 12%.
active user is a huge 800% higher.
All dollar amounts represented are USD.
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The gaming app insights report
#
The median number of partners gaming apps are
6.5 working with globally dropped from 6.5 in 2022 to 6 in
2023. LATAM on the whole and Turkey individually were
the highest, with 6.5 per app in 2023.
$
The U.S. has the highest CPM of any market globally at
15.9 $15.86. The next highest is Japan at a much lower $7.
The U.S. does, however, also have the highest ARPM of
any country at $6.75.
M
The longest gaming app session lengths regionally take
48 place in APAC at 35 minutes per session. Indonesia has
the longest sessions as an individual country (48
minutes) and the subvertical with the longest sessions is
action, with 45.7 minutes.
11
PART 1
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The gaming app insights report
Top mobile games by download 2023
GLOBAL APAC EMEA LATAM NORTH AMERICA
1 Roblox (RBLX) Ludo King Roblox (RBLX) Roblox (RBLX) MONOPOLY GO!
Free Fire:
2 Subway Surfers Subway Surfers Royal Match
Winterlands
Roblox (RBLX)
3 Ludo King Candy Crush Saga Subway Surfers Subway Surfers Royal Match
Indian Bikes
4 Block Blast!
Driving 3D
MONOPOLY GO! Stumble Guys Subway Surfers
EA SPORTS FC
5 Candy Crush Saga Free Fire MAX Block Blast!
Mobile Soccer
Block Blast!
Magic Tiles 3:
7 Royal Match 8 Ball Pool Going Balls 8 Ball Pool
Piano Game
EA SPORTS FC
8 8 Ball Pool Hill Climb Racing
Mobile Soccer
Block Blast! Candy Crush Saga
Craftsman:
9 Race Master 3D -
Car Racing
Free Fire: Winterlands Candy Crush Saga
Building Craft
Wordscapes
Snake.io - Fun
10 MONOPOLY GO! My Talking Tom 2 My Perfect Hotel
Online Snake
Gardenscapes
Source: Apptopia
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The gaming app insights report
Gaming app installs and sessions by subvertical 2023 (Global)
2% 2% 3% 1%
2% 3%
8% 12% Action Hyper casual
3% 7% Adventure Music
18% 4%
Arcade Puzzle
4% 1% 5%
Board Racing
27%
2% Card RPG
Installs Sessions
Of all gaming app installs in 2023, action represented It’s always interesting to note the significant difference
the highest portion at 18%, followed by hyper casual and between hyper casual installs and sessions share, as
puzzle (both 14%), casual (9%), and simulation (7%). Looking it demonstrates the necessity this vertical faces in
at sessions, action accounted for even more of the pie at monetizing its users—or cross-promoting them to the
27%, followed by sports and puzzle (both 12%), board (7%), next title—as quickly as possible post-install.
casual (6%), and hyper casual and RPG (both 5%).
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The gaming app insights report
For individual countries, session and install Gaming app install and session growth YoY Gaming app subvertical install growth
growth for gaming apps were charted 2022 - 2023 percentages YoY 2022 - 2023 (Global)
across the board. The highest YoY installs
growth was seen in Singapore at 9%, 20% 70%
Installs Installs
followed by the Philippines with 6%, and Sessions 61% Sessions
Mexico with 5%. In terms of sessions, South 10%
6%
9% 60%
53%
5%
Korea saw a 2% boost, but most other -3% 1% -6%
2% 2% 3%
-6% 50%
0%
markets went backwards, with Singapore -1% -2%
-4% -4% 40% 38%
falling a sizable 37% compared to 2022. -10%
-6% -7%
-11% 30%
30%
-14%
-16%
Despite not-so-great install and session -20%
20%
20% 19%
15%
numbers for gaming overall, 2023 was 12% 13%
-30% 9%
10%
actually a great year for many subverticals. 7%
3%
6% 5% 4%
2% 1% 2%
Racing installs grew by a huge 61%, -40% -37% 0%
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The gaming app insights report
For every 100 installs to gaming Gaming app reattribution share Gaming app reattribution share by region and
apps globally in 2023, just two were 2022 - 2023 (Global) country 2023
reattributions, down from four in 2022.
Unsurprisingly, hyper casual had the lowest
2022 All 0.02
share at 0.01:1 (the same as puzzle), while All
2023
APAC 0.02
India 0.02
word, simulation, and board were all in line Indonesia 0.02
Board Japan 0.05
with the vertical’s 0.02:1 average. Philippines 0.02
Singapore 0.06
South Korea 0.03
Hyper casual
EMEA 0.01
Looking at the regional and country split, DACH 0.04
France 0.03
Singapore charted the highest rate of Puzzle Turkey 0.02
UAE 0.03
reattributions at 0.06:1, followed by Japan U.K. & Ireland 0.03
Simulation LATAM 0.02
at 0.05:1. The lowest rate was seen in EMEA Brazil 0.02
Mexico 0.02
(0.01:1), while DACH (Germany, Austria, and Word North America 0.02
U.S.
Switzerland) had a significantly higher rate 0.02
of reattributions than their region at 0.04:1. 0 0.005 0.01 0.015 0.02 0.025 0.03 0.035 0.04 0.045 0 0.01 0.02 0.03 0.04 0.05 0.06 0.07
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The gaming app insights report
ACTIONABLE DATA FOR
SCALABLE RESULTS
Mobile game production and publishing
company INDIEZ was able to increase
installs to their top title Car Parking 3D by
20%, increase ROAS by 50%, and scale ad
spend by 40%.
Lan Nguyen
CEO
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The gaming app insights report
Gaming app organic install share 2022 - 2023 (Global) Gaming app organic/paid install share 2023
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
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Between 2022 and 2023, the overall share of organic installs Looking at the regions, APAC had the highest share of organic
to gaming apps dropped from 57% to a remarkably even 50%, installs in 2023 at 48%, followed by EMEA at 41%, North
indicating a decrease in organic interest, along with a potential America at 36%, and LATAM at 33%. The country with the
incremental drop due to the overall decrease of paid activity. highest organic share was Singapore (38%) followed by the U.S.,
Word and strategy games, however, increased their organic Indonesia, and Japan, all at 35%.
share, up from 40% to 44% and 64% to 65%, respectively. The
biggest decrease was seen for arcade games, which dropped
from 49% organic installs to 39%.
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The gaming app insights report
Gaming app session lengths by region Gaming app session lengths by subvertical
and country 2023 2022 - 2023 (Global)
0 5 10 15 20 25 30 35 40 45 50 0 5 10 15 20 25 30 35 40 45 50
Session lengths were the longest in APAC in 2023 (35 minutes), The longest session lengths in both 2022 and 2023 were seen
followed by EMEA (29), LATAM (27), and North America (25). in the action vertical, which decreased slightly from 45.8 to 45.7
The highest individual country was Indonesia at 48 minutes, minutes, still well above the global average of 31.5. Adventure
followed by the Philippines at 46. The shortest session lengths increased from 28.8 to 29.7, hyper casual jumped from 14 to
took place in the UK and Ireland (24 minutes). 16.4, and RPG dropped from 41.5 to 40.4.
These differences are largely driven by demographic and player Increasing session lengths or optimizing to monetize earlier can
preferences, with APAC markets tending toward action and be achieved by prioritizing personalization in the user journey,
RPG titles, and the UK & Ireland preferring hyper casuals and and leveraging AI for customization.
arcade games.
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The gaming app insights report
Gaming app sessions per user Gaming app sessions per user per day
per day 2023 (Global) on day 0 by region and country 2023
2.5
2.5 Day 0
Day 1 2.08
2 1.95
2
1.78
1.5 1.5
1 1
0.5 0.5
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The dip in app sessions per user per day from day 0 to day 1 was Indonesia had the most sessions per user per day on day 0 in
fairly consistent across gaming subverticals in 2023. The average 2023 at 2.08. APAC was the top region at 1.95, reflecting more
number of sessions for all games dropped from 1.93 to 0.63. installs to higher-retention genres. The next highest region
Simulation had the highest figures, decreasing from 2.06 to 0.77, was EMEA (1.9), then LATAM (1.89), and North America (1.81).
while hyper casual had the lowest, decreasing from 1.86 to 0.51. The UAE held the lowest number of sessions at 1.78, with more
installs going to hyper casual or puzzle titles. North America,
These differences are marginal but crucial in identifying the the U.S., the U.K. & Ireland, and Brazil all averaged 1.81 sessions
sweet spot for retention, or friction point where churn occurs, per user per day.
to optimize and monetize.
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The gaming app insights report
Gaming app day 1 retention rates Gaming app day 1 retention rates by region
by subvertical 2023 (Global) and country 2023
33% 30%
31%
29% 27%
29%
27% 25% 25% 25%
27%
24%
25%
23%
21%
21%
19% 18%
17%
15% 15%
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The global day 1 median retention rate for gaming apps dropped APAC was the only region to outpace the global median in
from 29% in 2022 to 28.3% in 2023. Looking at subverticals, 2023, with a day 1 rate of 29%. Indonesia and India also came
we see some variance in the number of users returning the day in at 29%, followed by Japan, Singapore, EMEA, LATAM, and
after install. It’s particularly interesting to highlight the hybrid Mexico, which all sat at 28%. On the lower end of the scale were
casual figure, which outperformed the global median to reach South Korea, the UAE, and Brazil, all with a day 1 rate of 25%.
29%, and was a significant two percentage points higher than
hyper casual. The highest rate seen was sports (31%), followed
by casino, puzzle, RPG, and simulation—all 30%.
21
APPLOVIN INSIGHTS
channel for growth. This mix underpins more scale and the ability to find new ing strategy. We use Adjust reporting to really
a significant expansion of supply users at the advertiser’s target ROAS. break down the data—to see what exchange
opportunities for marketers, enabling IAP publishers, in particular, are seeing drove which installs and revenue, down to ad
them to explore new, innovative user significant growth with CTV—helping placements, and we immediately saw great
acquisition strategies. games like Royal Match climb to the #24 results by optimizing the placements.
22
PART 2
23
The gaming app insights report
APPLOVIN INSIGHTS
24
The gaming app insights report
Gaming app IPM by region
Gaming app IPM 2023 (Global) and country 2023
8
16 7.46
APPLOVIN INSIGHTS
13.88 7 6.67
14
6
6.27
HUMAN PRESENCE INCREASES
12
5
AD ENGAGEMENT
10 9.03
4 3.79 Because our brains are wired to focus
8
3 on faces, adding a human presence
6 2.49
4.73
4.56
3.95 2 to creatives inspires connection and
4 3.59 3.58
2.77 3.13
2.48
1 empathy between the ad and the viewer.
2 1.66 1.68
0
In fact, 66% of the top-performing
0
creatives for SparkLabs included humans
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and humanized characters last year.
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Whether live action or an avatar, ads
that feature a relatable storyteller with a
Hyper casual games had the highest rate of installs per mille Some regions and markets significantly exceeded the global compelling narrative are an effective way
(IPM) at 13.88, followed by hybrid casual at 9.03. The adventure benchmark, including Brazil at 7.46, EMEA at 6.67, and India at to engage with audiences.
and RPG genres had considerably lower IPMs, at 1.66 and 1.68, 6.27—all of which have a higher rate of hyper casual and hybrid
respectively. This was likely due to a more niche audience or casual placements than their lower-IPM counterparts. On the
fewer ad placements in these games. Where hyper casual and flip side, the figures for Singapore (2.49), South Korea (4.07),
hybrid casual put more emphasis on reach and faster turnover, Japan (4.09), Indonesia (4.63), and the DACH countries (3.79)
genres like RPG are generally searching for whales or dolphins. are all lower, due to the higher prevalence of placements—and
interest in—titles in the RPG and adventure subverticals.
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The gaming app insights report
The patterns for cost per click are very
similar to cost per install, with adventure Gaming app eCPC 2023 (Global)
and RPG emerging as the more expensive
subverticals. The global median cost per
0.45
click is $0.03, compared to adventure’s 0.41
$0.41 and RPG’s $0.34. Hyper casual and 0.4
$USD
investment per click. 0.2
0.15
0.10
0.05
0.02 0.02
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The gaming app insights report
Gaming app eCPC by region and country 2023 TRANSFORMATIVE GROWTH
0.1
Leveraging AppLovin and Adjust, top-tier
0.09 trivia, word, and puzzle games developer
0.09
Super Free Games was able to grow
0.08
0.08
campaign spend from $35,000 a month to
0.07
$350,000, boost the number of $30,000+
0.06 campaigns by 34%, and increase ranking in
the Word category from 70 to top 10.
$USD
0.05
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launch advanced campaigns optimized to the
down-funnel goals we care about most.
There’s also a lot of difference between CPC throughout regions and individual markets. Liam Petersen
Despite North America and the U.S. charting around the middle for IPM, the CPC and CPI Co-Head of Studio,
are much higher than any other market, at $0.08 and $0.09, respectively. Next are Japan,
South Korea, and DACH, all $0.04. The Philippines, Turkey, the UAE, Brazil, Mexico, and the
LATAM and EMEA regions all tie at a lower $0.01.
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The gaming app insights report
Gaming app eCPI 2022 - 2023 (Global) Gaming app eCPI by region and country 2023
5 2.5
2022
4.5 2.14
2023
4 2
3.5
3 1.5
1.29
$USD
$USD
2.5
1.05
2 0.97
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The median eCPI gaming app marketers can expect to pay at Cost per install varies markedly between regions and countries.
a global level rose from $0.52 in 2022 to $0.99 in 2023. The While the numbers are largely influenced by the subverticals
biggest increase was seen for simulation, which rose by $1.23, most downloaded, comparing median eCPI to LTV or revenue
from $1.45 to $2.68. Hyper casual unsurprisingly had the lowest metrics can unlock exciting areas of opportunity for localization
cost per install, but did also rise considerably, up from $0.09 to and marketing spend. The lowest median eCPI was seen in
$0.32. Role playing games bucked the trend and took $0.42 off India at just $0.05 per install, while the highest was in the U.S.
their median eCPI, decreasing from $4.50 to $4.08. at $2.14. Japan was the next most expensive ($1.29), followed by
South Korea ($1.05), and DACH ($0.97).
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The gaming app insights report
Gaming app CTR 2023 (Global) Gaming app CTR by region and country 2023
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The gaming app insights report
Gaming app CPM 2023 (Global) Gaming app CPM by region and country 2023
All
All
APAC
Action India 0.25
Indonesia 0.41
Adventure 7
Japan
Board Philippines 0.53
Singapore
Casual South Korea
Hybrid casual EMEA
DACH
Hyper casual France
Puzzle Turkey
UAE
RPG U.K. & Ireland
LATAM
Simulation 6.65
Brazil
Sports 2.25 Mexico
North America 15.08
Word 6.09 U.S. 15.86
0 1 2 3 4 5 6 7 0 2 4 6 8 10 12 14 16
$USD $USD
$5.56 is the median cost per mille (CPM) a gaming app North America’s median CPM is drastically more expensive
advertiser can expect to pay across the board, globally. The most than any other market, and the U.S. alone is even pricier.
expensive subvertical is simulation ($6.65), followed by word The former comes in at $15.08 and the latter at $15.86. The
($6.09), and, interestingly, hybrid casual is next at $6.05—despite average returns are also significantly higher in the market, but
its cost per click being low, impressions in relation to ad spend considering that the next most expensive is Japan ($7), the
are at the higher end of the spectrum. The lowest CPM goes to difference is stark. With high spend required, marketers should
sports games at $2.25, followed by casual at $3.94. ensure they’re leveraging the best possible analytics to make
informed decisions around where to pause and where to scale.
30
The gaming app insights report
Gaming partners per app Gaming app partners per app by region
2022 - 2023 (Global) and country 2022 - 2023
12 2022 7 2022
6.5 6.5
APPLOVIN INSIGHTS
2023 2023
6
10
5
STANDOUT WITH
8
4 4 4 INNOVATIVE METAPLAY
4
6 Understanding what motivates gamers
3
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variety, leveraging gameplay mechanics
that go beyond the core gameplay to
attract casual players. Creating ads that
The median number of partners gaming apps are working with According to the regional and country breakdown, LATAM as appeal to gamer motivations improves
globally dropped from 6.5 in 2022 to 6 in 2023, reflecting the a whole and Turkey individually are the markets where gaming accessibility and helps a game stand
tightening of budgets and potential streamlining of channel apps work with the highest median number of partners—both out in a crowded market.
mixes to save on spend. Trivia apps worked with the most 6.5. Next are Singapore, France, the UAE, and the U.S., all of
partners in 2023 (10), followed by hyper casual (9), and adventure which (in line with the global median) work with 6 partners. On
(8). The vertical with the fewest partners was puzzle, which the lower side, apps in India, Indonesia, and Japan all worked
dropped from 9 to just 5. We recommend studios reinvest in with just 4 partners in 2023.
activating new channels to unlock scalable growth opportunities.
31
The gaming app insights report
Adjust PC | Console Measurement
Revenue from PC and console gaming is expected to Gaming app developers, marketers, and studios can
reach $1.81 billion and $1.02 billion, respectively, in 2024 measure from PC ad to PC app, console ad to console
and increase to $1.28 billion and $1.03 billion in 2025. It’s app or cross-device from pc ad to console app, CTV ad
a market that’s back on the rise and is an exciting new to PC app, and CTV ad to console app.
channel for gaming app developers and studios to explore.
As multi-platform gaming increases in popularity, so does
the opportunity.
...By expanding your app
to PC and console, you
THE CROSSPLAY ERA STARTS NOW
can tap into an extensive
By expanding your app to PC and console, you can tap into
an extensive audience of paying players while offering new, audience of paying players
exciting, and seamless experiences to your existing users. while offering new, exciting,
Adjust’s PC | Console Measurement provides full visibility
into the impact of your marketing campaigns on PC and and seamless experiences
gaming consoles. With unified analytics and stunning to your existing users...
visualizations, you can easily and effectively unpack cross-
platform and cross-device performance and optimize ROI.
32
PART 3
33
The gaming app insights report
APPLOVIN INSIGHTS
34
The gaming app insights report
Gaming in-app revenue January 2022 - January 2024 (Global) SCALE VOLUME AND REVENUE
By benefiting from accurate attribution data
and Adjust’s analytics solution Datascape,
game developer Widogame was able to
expand their number of advertising channels
from just one to 10. This resulted in an almost
5,000% increase in installs and revenue
growth of more than 2,200%.
OCT 23
OCT 22
JAN 22
APR 23
JUL 22
JAN 24
JAN 23
JUL 23
Lana Phung
CMO
In-app revenue for gaming apps experienced a notable 6% YoY increase in 2023,
a very positive signal considering the overall decline in engagement.
This rise was most sharply seen in December, when in-app revenue climbed 17% above
the annual average and 21% YoY— coinciding with the boost in installs in Q4. We anticipate
these figures will continue climbing throughout 2024, as January 2024 has already seen a
13% YoY increase.
35
The gaming app insights report
Gaming app cumulative LTV Gaming app cumulative LTV by region
2023 (Global) and country 2023
3.5 1.4
Day 0 Day 0
2 0.8
$USD
$USD
1.5 0.6
1 0.4
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Subverticals with higher eCPIs often deliver a larger LTV within Globally, the median month 0 LTV for gaming apps was $0.92,
the first month. RPG, for example, leads with a median LTV of with a large variance across regions. APAC’s median of $0.72 is
$3.31 per user, followed by adventure games at $2.35, both of brought down significantly by markets like India and Indonesia,
which were at the higher end of eCPI costs. with their high share of hyper casual installs. Japan, however, had
the highest median at $1.21, followed by South Korea ($1), and the
However, these categories don't recoup the initial install costs U.S. ($1.03).
by the end of the first month, indicating a strategic gap, or a
longer period required to amp monetization. It's best practice to EMEA's and LATAM's low LTVs, $0.36 and $0.17, respectively,
employ a strategy that drives median LTV up over time. were also impacted by specific markets with high volume in
lower-revenue verticals. DACH outperformed the EMEA median
by 105%, landing at $0.74.
36
The gaming app insights report
MIGRATING FOR BETTER RESULTS
By switching from another MMP to Adjust,
mobile games developer Hypercell Games
was able to work to predict LTV, resulting in
saving 17% of budgets, decreasing the cost
of a specific title’s promotion by 40% while
increasing its total revenue by 23%.
Jurijs Saveljevs
CTO
37
The gaming app insights report
Gaming app ARPM 2023 (Global) Gaming app ARPM by region and country 2023
All
All
APAC RAPID APP GROWTH
Action India
Indonesia
Adventure 7.71
Japan
Fast-growing mobile games publisher
Board Philippines
Singapore
Mamboo Games, known for hyper casual
Casual 5.26
South Korea
Hybrid casual 3.34 EMEA
and hybrid casual titles including Worm
DACH
Hyper casual 2.49 France Out and Green Button, doubled its month-
Puzzle 1.36 Turkey
UAE over month installs and increased its
RPG U.K. & Ireland
Simulation 7.05 LATAM 1.4 partner number by 42% by making quick,
Brazil
Sports 7.15 Mexico informed decisions thanks to data the
1.14 North America 6.97
Word
U.S. 6.75 team fully can rely on.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8
$USD $USD
38
The gaming app insights report
Gaming app ARPMAU 2023 (Global) Gaming app ARPMAU by region and country 2023
6 1.4
1.25
5.12
5 1.2
1.03
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In 2023, the average revenue per monthly active user The U.S. had the highest ARPMAU at $1.25, 62% above the
(ARPMAU) across all mobile gaming subcategories was $0.77. global median of $0.77. Japan followed at $1.03, while APAC
It’s interesting to note the differences between revenue from overall displayed varied figures, resulting in a median of $0.55
MAUs and standalone ad revenue, with RPG emerging as the due to countries like India and the Philippines reporting lower
clear leader on the MAU side ($5.12). Adventure games also numbers—$0.07 and $0.14, respectively. EMEA’s numbers sat
performed well, earning $3.69 per MAU. Hyper casual games, around the middle, with DACH once again the highest at $0.60.
which are known for their large turnover of users but low LATAM, as well as Brazil and Mexico individually, had the lowest
monetization from IAP, had the lowest ARPMAU at $0.18. This is ARPMAUs, all below $0.20. Regional marketers must focus on
below the burgeoning hybrid casual, which stood at $0.23 per high-converting monetization tactics for sustainable profitability.
MAU, a significant 39% increase.
39
The gaming app insights report
Gaming app ARPMAU IA 2023 (Global)
6
5.25 CONTINUOUS OPTIMIZATION FOR
5
CONTINUOUS GROWTH
3.87
4 Known for top tier titles including Bingo World,
Solitaire TriPeaks, and Happy Land, VividJoan is a
$USD
3
top-five casual games earner in multiple markets.
2
With Adjust, they increased campaign ROI by 32%,
1 ROAS by 15%, and reduced decision making time
0.09 0.01 by 30%.
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40
The gaming app insights report
The regional and country figures follow a similar
pattern to ARPMAU in general, this time with Japan Gaming app ARPMAU IA by region and country 2023
generating the highest in-app revenue from MAUs
($1.15), followed by North America ($1.08) and the 1.4
$USD
Singapore ($0.75) and South Korea ($0.74).
0.6
EMEA was on the lower side at $0.35, with DACH 0.4 0.35
charting the biggest number in the group ($0.62),
followed by the U.K. & Ireland ($0.50). 0.2 0.17
0.07
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both Mexico ($0.17) and Brazil ($0.13), individually.
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Considering the high number of hyper casual, puzzle,
word, and hybrid casual titles in the markets, it’s not
surprising. Although ARPMs are higher, the figures
could still stand to improve via mechanisms like the
implementation of more precise analytics and AI-
driven personalization.
41
CONCLUSION
42
ABOUT ADJUST ABOUT APPLOVIN
Adjust, an AppLovin (NASDAQ: APP) company, is trusted by marketers AppLovin makes technologies that help businesses of every size
around the world to measure and grow their apps across platforms, connect to their ideal customers. The company provides end-to-end
from mobile to CTV and beyond. Adjust works with companies at every software and AI solutions for businesses to reach, monetize and grow
stage of the app marketing journey, from fast-growing digital brands their global audiences.
to brick-and-mortar companies launching their first apps. Adjust’s
powerful measurement and analytics suite provides visibility, insights For more information about AppLovin, visit:
and essential tools that drive better results. www.applovin.com
adjust.com @adjustcom