DRS2018 Conversations
DRS2018 Conversations
DRS2018 Conversations
Book of DRS2018
Conversations
Edited by:
Sharon Prendeville
Keelin Leahy
Abigail Durrant
Nora O' Murchú
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Book of DRS2018
Conversations
Catalyst
Editors
Sharon Prendeville, Abigail Durrant, Nora O’ Murchú and
Keelin Leahy
Book of DRS 2018 Conversations
2018 International Conference
25–28 June 2018, Limerick, Ireland
www.drs2018limerick.org
Editors: Sharon Prendeville, Abigail Durrant, Nora O’ Murchú and Keelin Leahy
Founded in 1966 the Design Research Society (DRS) is a learned society committed to promoting and developing design
research. It is the longest established, multi-disciplinary worldwide society for the design research community and aims to
promote the study of and research into the process of designing in all its many fields.
Conference Chairs
Keelin Leahy, University of Limerick, Ireland
Muireann McMahon, University of Limerick, Ireland
Conference Co-Chairs
Eamon Spelman, Limerick Institute of Technology, Ireland
Adam de Eyto, University of Limerick
Programme Committee
Cristiano Storni, University of Limerick, Ireland (Committee Co-Chair)
Peter Lloyd, Professor of Design, University of Brighton, UK (Committee Co-Chair)
Simon O' Rafferty, University of Limerick, Ireland
Rebecca Cain, Loughborough University, UK
Keelin Leahy, University of Limerick, Ireland
Stella Boess, Delft University of Technology, The Netherlands
Muireann McMahon, University of Limerick, Ireland
Erik Bohemia, Loughborough University, UK
Conversations Committee
Sharon Prendeville, Loughborough University London (Committee Chair)
Nora O' Murchú, University of Limerick, Ireland
Abigail Durrant, School of Design, Northumbria University
Keelin Leahy, University of Limerick, Ireland
Laura Forlano, Columbia University, USA
Dan Lockton, Carnegie Mellon University, USA
Carlos Acevez-Gonzalez, University of Guadalajara, Mexico
Workshops Committee
Louise Kiernan, University of Limerick, Ireland (Committee Chair)
Eamon Spelman, Limerick School of Art and Design, Ireland
Dermot McInerney, University of Limerick, Ireland
Denise McEvoy, IADT, Ireland
Trevor Hogan, CIT, Ireland
Muireann McMahon, University of Limerick, Ireland
HAVE WE REACHED PEAK DESIGN THINKING? Are we entering a new paradigm for how it is used
within practice and business? ..................................................................................................... 88
DOUGLAS Michelle; KIERNAN Louise; SPRUCE John and RYAN Annmarie
Lexicon Live: Performing the discursive space around keywords................................................ 101
FIT Liesbeth; DROOGLEEVER Fortuyn Irene; PATELLI Paolo; AKAM Yoko and RICCI Donato
Design Education as a Catalyst for Change ................................................................................ 111
HOLLAND Donál; MAZÉ Ramia; MILTON Alex; MULDER Ingrid and STORNI Cristiano
How Complexity Science Can Support Design for Societal Change.............................................. 118
JAMSIN Ella; BAKKER Conny and HEKKERT Paul
Beyond black boxes: tackling artificial intelligence as a design material ..................................... 123
KELLIHER Aisling; BARRY Barbara; BERZOWSKA Joanna; O’MURCHU Nora and SMEATON Alan
“Is Universal Design Dead?”: Creating inclusive user experience design methods....................... 129
ARMSTRONG Helen; GUFFEY Elizabeth; NICKPOUR Farnaz and WILLIAMSON Bess
Editorial: Conversations
PRENDEVILLE Sharona; DURRANT Abigailb; O’ MURCHÚ Norac, LEAHY Keelinc
a Loughborough University, London, UK
b Northumbria University, UK
c
University of Limerick, Ireland
doi:10.21606/dma.2018.984
The DRS2018 Conversations track is an evolving platform to cultivate experimental formats and open
up alternative outlets for research to extend and challenge our understanding of design research. The
DRS2018 conference hosted 21 Conversations on a range of topics including design pedagogy, ethics,
feminism, inclusivity, design policy, and decoloniality. The sessions explored such topics through a
range of media including postcards, radio, audio recordings, microsites, provocations, orchestrated
calls for submissions, and co-conceived booklets. This volume presents a set of reflections on the
Conversations hosted during DRS2018 in Limerick.
Questions of ‘care’ arise in the first two Conversations. Teresa Almeida and colleagues use physical
artefacts and the creation of an online archive to explore what it means to design and care for
women, by challenging preconceptions of gendered products such as tampons and sanitary towels
and mammogram devices. Tanveer Ahmed and colleagues aim to assemble a ‘community of care’
through artefacts probing how design plays into embedded social structures that perpetuate sexist
practices, particularly in education.
The next four Conversations use the media of sound and visuals to critique design’s heritage in
modernity, to open up new critical avenues in design research through questions of ontology. Eva
Verhoeven and colleagues situate their Conversation in two pub snugs, an institution of Irish social
life, to explore concepts of embodiment and how dualisms of subject/object or human/non-human
worlds may be dissolved through audio-visual media, to explore new pathways for a field of critical
and imaginative design research. Similarly, Jane Norris and Elvin Karana make connections with the
object world to build understanding on how we might ‘codesign equitably’? Theirs is an endeavour
into ‘decolonising design through sound’. Kate McEntee and colleagues use listening and storytelling
to develop an expansive inquiry into a feminine approach to design, building on critiques of
universalism. This leads us to the prescient question of tensions between the political and the
productive in design research. Finally, Sander Mulder and colleagues consider the possibilities and
effects of two different philosophical positions on design outcomes; the more familiar philosophy of
Pragmatism and a counterpoint in Inventivism.
The next set of Conversations build on these critiques of hegemonic worldviews, epistemology and
ontology. Gabriella Hernández and colleagues invite new perspectives to decolonise design through
education and perspectives from practice with Indigenous and mestizo communities in Latin America.
Monica Lindh-Karlsson and colleagues centre their Conversation on the potentiality of aesthetics to
catalyse disruptions in capitalism, Anthropocentrism, and Technocentrism, through novel questions
on the opportunities of design and aesthetics to support democratic design practices. Shana Agid and
colleagues cultivate discussion on a range of conceptions of critical approaches in design (speculative,
participatory, post-critical, feminist) through an open-ended creative process of booklet-making.
Finally, Maria Ferreira and Federico Vaz explore the politics of design through the values and
Figure 1 Design Toolkit (eTextiles & Pelvic Health); photo credits: Ko-Le Chen (currently: Women-centred design)
Figure 2 What’s a Woman? Group conversations around the challenges and opportunities of designing for and with Woman
This was organised as follows. Conversations: i) Group Conversation and ii) Joint Conversation
i) Group Conversation
In previously established groups of four to five (per table) and a total of four groups, participants
were asked to discuss among them and write down, on assorted post-it notes available to them,
what these challenges and opportunities - associated with their own conceptualization of Woman -
might be (figure 2). This was a 10 minute exercise that led to generating questions and reflect on the
status quo regarding women (in rights and justice) and consequently ignite the Conversation. The
purpose of writing down or sketch on post-it notes was to map out themes and identify shared
topics to be presented in ii) as a collaborative thinking exercise and piece of documentation that
would be possible to revisit throughout the session.
ii) Joint Conversation
During this part of the Conversation, participants shared the topics that surfaced during i) and within
their specific groups.
Based on a ‘blank canvas’ and expanding on the ongoing question “What’s a Woman” (challenges
and opportunities), the different groups pursued the joint Conversation by having a representative
to pin their co-written post-its and describe their produced outcomes to all participants and
convenors in the session. This collection of posts resulted in a tangible, visual depiction of a series of
concerns and thoughts on and around woman, bodies, and various technical and socio-political
issues regarding health, care, gender, finance, and (invisible) labour that are real and ongoing
challenges experienced by women. On the other hand, ‘pushing back’, role models, and empathy
were added as potentially contributing to creating opportunities for positive change.
The collection of Post-it notes was kept on the wall/canvas throughout the session (figure 3) so
participants and convenors could continue referring to these different topics that permeated the
Conversation. Overall, the topics were pursued and continually discussed in parallel during the
design exercise that would follow.
Figure 3 What’s a Woman? Exploring the challenges and opportunities of designing for and with Woman in a joint
Conversation
2.3.2 Design exercise
We next expanded on this conceptually-driven context to introduce a range of designs that are
concerned with women and care (while highlighting the fact that this is the stream of research
within which the convenors focus their current work on). Here we also introduced the ongoing
online design repository on woman-centred design that we had started in support of this
Conversation: http://banhomaria.net/woman-centered-design/index.html. Participants were invited
to contribute with an entry at a later date (detailed instructions were to follow by email).
Following the group and joint conversations, plus a variety of examples on/off line, participants were
asked to sketch and/or prototype concept designs that would contribute to the redesigning of a
variety of possible experiences, systems, policy, etcetera that are centred on women. This activity
brought them back to their original group of four or five people and had a duration of 40 minutes in
total.
3) the project explored different concepts for redesigning existing biotechnologies that focus on
extracting hormones from urine for women with fertility problems (figure 6; left). The group
conceptualised a series of designs that could easily be integrated in daily life and intimate clothing
e.g. an adjustment to the toilet at home or a textile patch embedded in the underwear that gathers
and crystalises the urine, making it easier to collect and analyse. Lastly, 4) inquired how menstrual
blood could be used as a material and resource, and challenged traditional products such as
tampons and pads to explore sustainable approaches that would involve collecting blood in e.g.
devices similar to menstrual cups that could be perceived as ‘jewellery like objects’; blood contained
could be used as iron fertiliser for plants (figure 6; right). The project reconceptualises collecting
blood within hygiene products as messy, dirty, and waste into a renewed body of beauty and pride.
Figure 6 Everyday devices for extracting urine hormones (left); Iron grown (right)
3 Sum-up
We convenors aim to continue this Conversation and have invited all participants to doing so with
us. While this Conversation has taken place within the DRS2018 programme, we aim to extend the
invitation for future discussions to others whose research and/or practice may be intertwined with
our quest(ions) to produce knowledge that enables a myriad of design approaches that serve as
positive paradigms towards all women. We will continue adding to our website
(http://banhomaria.net/woman-centered-design/index.html), which is intended to contribute to this
ongoing Conversation while representing an archive of design and concepts that both challenge and
promote knowledge and inquire women’s advancements and restraints in (technology) design.
4 References
Almeida, T. (2017). “Designing Technologies for Intimate Care in Women”. Newcastle University, Newcastle
upon Tyne, UK.
Almeida, T., Comber, R., Wood, G., Saraf, D. and Balaam, M. (2016). “On Looking at the Vagina through
Labella”. In ACM SIGCHI Conference on Human Factors in Computing Systems (CHI ’16), 1810–21.
Bardzell, J., and Bardzell, S. (2015). “Humanistic HCI”. Synthesis Lectures on Human-Centered Informatics.
Morgan & Claypool Publishers.
Butler, J. (2011). “The Question of Gender”. Edited by Judith Butler and Elizabeth Weed. Bloomington and
Indianapolis: Indiana University Press.
Ehrnberger, K., Räsänen, M. and Ilstedt, S. (2012). “Visualising gender norms in design: Meet the Mega
Hurricane Mixer and the drill Dolphia”, International Journal of Design, 6(3), pp. 85–94.
Forlano, L., Ståhl, Å., Lindström, K., Jönsson, L. and Mazé, R. (2016). “Making, Mending and Growing in
Feminist Speculative Fabulations: Design’s Unfaithful Daughters”. In Proceedings of the Design Research
Society Conference, DRS 2016.
Homewood, S. and Heyer, C. (2017) “Turned On/Turned Off: Speculating on the Microchip-based
Contraceptive Implant”. In Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 339-
343). ACM.
Homewood, S. (2018). “Reframing Design Problems Within Women’s Health”. In Proceedings of the Design
Research Society Conference, DRS 2018. Limerick, Ireland.
Kotz, L., and Bankowsky, J. (1992). “The Body You Want: Liz Kotz Interviews Judith Butler”. Artforum,
November.
Peer, A. et al., 2013. Exploring the Representation of Women Perspectives in Technologies.
In ACM SIGCHI Conference on Human Factors in Computing Systems (CHI '13).
Prado de O. Martins, L. “Privilege and Oppression: Towards a Feminist Speculative Design”. In Proceedings of
the Design Research Society Conference, DRS 2014.
Raby, F., Evidence Dolls. Available at: http://www.dunneandraby.co.uk/content/projects/69/0.
Sputniko, Menstruation Machine - Takashi’s Take (2010). Available at:
http://www.sputniko.com/?p=91600.
Søndergaard, M. L., and Hansen, L. K. (2018). “Intimate Futures: Staying with the Trouble of Digital Personal
Assistants through Design Fiction”. In Proceedings of the 2018 Conference on Designing Interactive
Systems. ACM.
Tomasello, G. (2016). “Future Flora.” http://gitomasello.com/Future-Flora.
Tsang, M. (2017). “Open Source Estrogen: From Biomolecules to Biopolitics... Hormones with Institutional
Biopower!” Massachusetts Institute of Technology. Cambridge, MA, USA.
Wajcman, J., 2010. Feminist theories of technology. Cambridge Journal of Economics, 34,
pp.143–152.
Kellie Morrissey is a Research Fellow at Open Lab, Newcastle University where she
leads the Digital Social Care theme. Her work focuses on the experience-centred
design of technologies for older people and women’s health.
This Conversation takes as its starting point the need to further interrogate and
expose practical manifestations of sexism, and the epistemological biases and
structural hierarchies that interplay in perpetuating gender inequality. Our
1 Organising Provocations
Despite an ever-growing body of feminist design practitioners, researchers, educators and digital
platforms (Schalk, Kristiansson & Mazé 2017), gender inequalities persist in design education
(Morley 2016) and the design industries (Maher 2017). This Conversation takes as its starting point
the need to further interrogate and expose practical manifestations of sexism, and the
epistemological biases and structural hierarchies that interplay in perpetuating gender inequality.
We ask: how can we use design criticality, creativity and care to make change?
Our motivating research questions are: how does ‘everyday sexism’ manifest in design in the
University? What are the situations, products, processes, resources, procedures, practices,
languages that we can point to as examples of these deeply rooted gender scripts that can serve to
highlight sexism in design? How can we use design criticality, creativity and care to make change?
We are asking how do we care for an ‘issue of concern’ like sexism, both within the frame of a
conference Conversation and beyond? Here, we are motivating the theory of Maria Puig de la
Bellacasa (2017) of care in feminist technoscience towards design. This is an act of asking what
happens when we think of the issue of sexism as a ‘matter of care’? What are the ethics and
sensitivities required? Then, whilst we begin with Conversations around sexism, the ambition of the
activity is to pay attention to further marginalised things of design research; and here we will employ
an intersectional feminist approach towards identifying further issues for care, such as gender, race,
ethnicity and class. We therefore use ‘care’ in the sense of in need for our urgent attention and also
‘care’ in the sense of steering the Conversation beyond a blame culture to instead reach deeply
rooted structures, which include heteronormativity, a Western hegemony and the modernist
project.
Sensitivities were raised around practices in design education and learning environments, including:
1. Unequal treatment of students: The design workshop: students were made to feel overly
cautious around using machinery or equipment, and consequently lost confidence in an
ability to experiment in this setting;
2. Unequal treatment of tutors: Female identifying tutors were questioned around the
legitimacy of their work and the extent to which they had gained help from others, rather
than their work being accepted as their own work.
3. Teaching content and methods: Life drawing – the objectification of the female form and to
what extent this is embedded in art school education, such as in portfolio interview
requirement; Design project briefs – gendered subject understanding resulting in projects
focused on ‘female’ products (hair-dressing products example was cited) perceived as
inferior to others product areas.
Then, to address institutional change, there were calls from participants for gender training –
forums where students and staff could be allowed to learn and make mistakes around their
understanding of gender and diversity; an initiative of a ‘gender provisional license’; and, an
‘incubator’ for learning how to talk about these issues.
These practices could be further built upon to engage with rules and responsibilities around sexism
that design institutions could adopt. Additionally, if there is a voice that is under-represented, such
as in a meeting, amplification tactics can be used to highlight voices in conversation through
repetition and credit, by stating “this person said”, or referring back to someone’s point. If someone
has not been heard in a meeting, it should be acknowledged (there is an app that tracks gender
balance of a meeting https://gendereq.com/). Certain ‘rules’ around gender balance need to be
readily available to design tutors and practitioners to become standard practice, for example, a
worded etiquette for conference panels such as “we won’t speak unless the panel is representative”;
and this could also extend to PhD or degree examiners with “we refuse to participate unless a panel
is balanced”.
These issues contribute to the need to reference where and how change has taken place; and, to
learn from and to show management that it is possible. Such proposals can therefore raise ideas for
more specific ways to forge new agendas in gender equality in design practice and education.
3 Critical reflections
A core issue in both the planning and the experience of this Conversation was how to engage a
group discussion focused on sexism outside of a binary conception. Although an introductory
reminder was given to participants to recognise a broader notion of gender outside of a binary
construct, it was clear how deeply embedded the heteronormative conception on male/ female is in
society. This impacted on discussions as many participants struggled to move beyond this binary,
reinforcing and reproducing societal norms.
Initial reflections were shared in pairs and small groups; then, three larger group discussions took
place comprising of between six-eight participants. The common theme running through each larger
group was the issue of discrimination based on gender; how these instances resulted in a range of
emotions from isolation to humiliation and anger; discomfort, and frustration at the lack of support
in these situations. For example, the student who described inequality in the workshop; another
student who was frustrated with a lack of options for who could examine her PhD; the researcher
who described how she already used amplification tactics in meetings; the senior member of staff
who was questioned about whether her lecture had been written by her male partner. There were
also conversations about potentially misleading information, such as the pay gap data comment
above. Discussions also showed how some participants did not recognise the examples of
discrimination raised by others; and, so discussions also focused on how to gain recognition from
colleagues in ‘sexist’ situations as a first step to gaining support.
Whilst these examples were dominantly located in a heteronormative paradigm of sexism, they
nonetheless highlighted the myriad ways in which systems and structures in design practices and
teaching contribute to sexism; and, how such inequalities were widespread from student to senior
staff.
Given the relatively short time to discuss this complex topic, an abundance of ideas were proposed
for how to achieve greater gender equality in future.
A future iteration of this Conversation should ask participants to complicate the sexism question by
adopting a critical intersectional approach. Here, we are inspired by Kathy Davis’ strategies for
Intersectionality as Critical Methodology [2014] to complicate what may be perceived as sexism
through asking ‘the other’ question of it, and to search for additional differences that the example
highlights (such as ethnicity, gender, class).
4 References
Ahmed, S. (2015). Introduction: Sexism - A Problem with a Name. New Formations: A Journal of
Culture/theory/politics, 86(1), 5-13.
Davis, Kathy ‘Interactionality as Critical Methodology’ in Nina Lykke Writing Academic Texts Differently
(Routledge, 2014), 17 – 29.
Maher, M. (2017) Women are studying design – so where are all the female directors? Design Week [online].
Available at: https://www.designweek.co.uk/issues/17-23-april- 2017/women-studying-design-female-
creative-directors/. [Accessed 12 Feb. 2018]
Morley, M. (2016) Groundbreaking ways women changing graphic design. Available at:
https://eyeondesign.aiga.org/5-groundbreaking-ways-women-changed-graphicdesign/. [Accessed 12 Feb.
2018]
Puig de la Bellacasa, M. (2017) Matters of Care: Speculative Ethics in More Than Human Worlds. US: University
of Minnestoa Press.
Schalk, M., Kristiansson, T. & Mazé, R. (2017) (Eds) Feminist Futures of Spatial Practice: Materialism, Activism,
Dialogues, Pedagogies, Projection. AADR (Spurbuchverlag).
‘Women Write Architecture’ (2017) Harriet Harriss, School of Architecture, Royal College of Art. Available at:
https://womenwritearchitecture.wordpress.com/.[Accessed 30 July 2018]
Tanveer Ahmed is an AHRC PhD candidate at The Open University and a visiting
lecturer at The Royal College of Art. Tanveer’s research aims are to devise anti-
racist, anti-capitalist and culturally progressive fashion design agendas.
Mathilda Tham is a feminist, activist and metadesigner and her work is focused on
paradigmatic change through facilitating transdisciplinary processes of co-creation.
She is Professor of Design, Linnaeus University, Sweden, and metadesign researcher,
Goldsmiths, University of London
THE SNUG: A Conversation about Design Research.
Imagining, embodying, assembling
VERHOEVEN Evaa; BAILEY Paula; FASS Johna*; ROWAN Jaronb and CAMPS BANQUE Martab *
a London College of Communication
b BAU Design College of Barcelona
* Corresponding author e-mail: marta.camps@baued.es
doi:10.21606/dma.2018.708
This set of Conversations centered around two different subjects. On the one hand
we explored the radical imaginary, an idea which positions design research as a field
of critical and imaginative thinking. On the other, we discussed how the idea of
embodiment affects and alters notions of design research. These two Conversations
took place in two different pub snugs, accessible through a micro-site that allowed
listeners to choose and tune into one of them, or interact with them simultaneously,
given place to an experience-conversation-mix-interference-assembly.
1 Organising questions
Can the radical imaginary open new spaces for struggle, contestation and creation of different
politics? Can design avoid the pitfalls and morality that define thinking about the possible, the
probable and the preferable and explore radical ways of thinking and doing in common?
Where does the radical imaginary live? Only in art and design schools or elsewhere? Radical politics,
radical positions, radical actions, radical atoms, free radicals. The experimental, the provocative and
challenging, the pre-conscious surreal, the activist, the provocateur.
The radical imaginary and the enclosure of imagination: increasingly design has considered
imagination to be an individual trait. Something to be developed by the designer which will become
a private asset. How can we design strategies to commonize imagination?
How to prevent imagination to become an individual escapist / utopian project and ground it in real
and possible practices? How to avoid imagination as a moralizing tale about alternative futures and
transform it into a collective tool to build better presents?
How can we institute radical imaginaries? Without materializing our ideas these become attractive
but feeble dreams. Institutions organize and project shared values into the future. How can we
design and build radical institutions capable of sustaining the radical imaginary over time?
1.1 Embodiment
What kind of bodies are privileged by design research? Which embodied experiences are we
currently excluding? What are the cultural myths and metaphors that construct our lived and
embodied experiences and how is that story perpetuated in design research? How does the plurality
of lived experience manifest itself in design research?
We are placing human bodies, non-human bodies and their potentials at the centre of the
Conversation and we suggest that design research should make room for more performative and
symbiotic relationships between subjects and objects.
This necessarily involves going beyond dualities such as brain/body, thought/action, inside/outside
of the body. We need to identify interfaces between bodies, systems, networks and corporeal
processes: full hearted participation.
Embodied Design Research involves the inside and outside of the body. It requires interfaces
between bodies, systems, networks and corporeal processes – but also an understanding of a great
diversity of bodies: the insect world, the microbiome, the connectome; and truly designing for
plurality in which nature becomes an active agent with which we need to enter into conversation.
2 The DRS2018 Conversation session
3 References
BOSERMAN, C.; RICART, D. (2016). «Metodologías de investigación materializadas. Entremaquetas, tostadoras,
diagramas, rampas y cabinas». INMATERIAL. Diseño, Arte y
Sociedad. Vol. 1, n.º 1 (1).
FARÍAS, I.; WILKIE. A. (eds.) (2015). Studio Studies: Operations, Topologies & Displacements. London:
Routledge.
FRAYLING, C. (1994). «Research in Art and Design». Royal College of Art Research Papers. N.º 1-01.
GUTIÉRREZ, K. D., CORTES, K., CORTEZ, A., DIGIACOMO, D., HIGGS, J., JOHNSON, P., ... & VAKIL, S. (2017).
Replacing Representation With Imagination: Finding Ingenuity in
Everyday Practices. Review of Research in Education, 41(1), 30-60.
LEYSHON, M. (2008). The village pub and young people's drinking practices in the countryside. Annals of
Leisure Research, 11(3-4), 289-310.
LURY, C.; WAKEFORD, N. (ed.). (2014). Inventive Methods. London: Routledge
MARKUSSEN, T.; STEINO (2012). «Design Research between Design and Research».Designskolen Kolding.
OPAZO, D., WOLFF, M., & ARAYA, M. J. (2017). Imagination and the Political in Design Participation. Design
Issues.
ROWAN, J.; CAMPS, M. (2017). «Investigación en diseño: suturando cuerpos, cacharros, epistemologías y
lunas». En: Irma VILÀ y Pau ALSINA (coords.). «Arte e investigación».
Artnodes. N.º 20, págs. 1-9. UOC
SHARE, P. (2003, April). A genuine third place? Towards an understanding of the pub in contemporary Irish
society. In Proc. of the SAI Annual Conference.
WEIR, D., & WEIR, D. (2017). Singing the critical life: folk, place, and the palimpsest of rhythms in the beat of
the city. Journal of Organizational Ethnography, 6(1), 46-59.
Eva Verhoeven is an artist, designer, researcher and the Programme Director for
Interaction Design & Visual Communication at London College of Communication.
Eva is interested in the consequences of technological developments and its relays
into society and culture and the question of the role of the designer within it.
Paul Bailey is a designer, educator and researcher, and is the Course Leader for MA
Graphic Media Design at London College of Communication. Paul's current research
surveys the acts of reading and watching within various constructs, particular the
forms of delivery and reception.
John Fass is a designer, researcher and teacher, and is the Course Leader for BA
(Hons) Information and Interface Design at LCC. John’s research interests include
how digital experiences are externalised in physical forms, interface ethics, and data
activism.
Jaron Rowan is the Academic Coordinator of the Doctoral and Research Unit UDR-
BAU, at Bau, Design College of Barcelona. He has a PhD in Cultural Studies from
Goldsmiths. Jaron’s research interests include cultural policy, weird epistemologies
and design based research practices.
Marta Camps Banque is the is the Course Leader for BA (Hons) Design at Bau,
Design College of Barcelona. She has a Degree in Fine Arts and an MA in Art Theory.
Marta is researcher and teacher. Her current research project explores, from a
pedagogical perspective, the tensions between regulated forms of knowledge and
wilder forms of wisdom and learning that take place in the context of the art
workshop or studio based practices.
‘Conversing WITH Materials’ - How do we converse with
materials and other beings to co-design equitably?
NORRIS Janea*; KARANA Elvinb and NIMKULRAT Nithikulc
a
Richmond University, the American University in London
b
Industrial Design Engineering Delft University of Technology
c
Design Estonian Academy of Arts
* Corresponding author e-mail: Jane.norris@richmond.ac.uk
doi: 10.21606/dma.2018.711
Figure 1 Stainless steel, Mycelium on coffee beans, Mycelium with wood chips, Tissue paper, worked paper. Images: Jane
Norris, Elvin Karan, Nithikul Nimkulrat
How do we converse with materials and other beings to co-design equitably? In this
Conversation, we aimed to host an event that acted as a catalyst to reanimate our
mutual relationships with materials. It sought to identify fresh tactics for designing
and ‘con-structing’ objects. We offered for consideration two ‘materials-as-co-
performers’ of design practice that operate as team members together with
humans. Through activities such as sonic fictional design and performative design,
this Conversation explored a more-than-human approach to making. During this
event, emphasis was placed on listening to materials and considering their intimate
performative relationship to us. Questions for discussion were: In what ways can we
listen to materials? How do materials inform the hand and mind? How can we co-
perform with materials? With this Conversation, we sought to start a debate where
we begin to map out a nascent material vocabulary relevant to co-making in the
anthropocene. The format of a Conversation (rather than an address or lecture) was
particularly appropriate for co-producing new understanding and for formulating
equitable relationships amongst human and non-human beings.
Figure 3 A very packed room spilling out into the corridor during the discussion – Elvin Karana leading the closing
Conversation
Figure 4 https://soundcloud.com/janenorris/the-materials-opening-address-at-drs-2018
The smaller conversation groups feedback into the larger Conversation that cross-fertilised across
the whole room.
Figure 7 Group conversations skilfully pulled together and mapped by Shruthi Chivukula Sai
Elvin Karana led the final part of the Conversation on ‘How do materials inform the hand and mind?’,
in which comments from the ranging conversations across whole room were added to the map of
thoughts, observations and comments. Specifically, comments on materials as experiential tools for
inclusive design emerged. In addition, Karana drew out the theme of the agency of materials to
make us act in certain ways, which was discussed, as was the embodiment of materials and humans
that led to the transformation of both parties. The discussion evolved around the ‘ecologies of
materials’, their tangible and intangible qualities which makes us think and act in certain ways, which
inform hand and body in an intertwined manner. The importance of ‘narratives’, past experiences,
cultural differences were emphasized by the audience and Karana supported this argument referring
to the past studies she conducted.
It was particularly noticeable in the final session, that despite the room being packed with delegates,
some of whom were notable such as the anthropologist Arturo Escobar, engaged contributions from
many delegates were possible across the room. There was a strong community sense and many
were keen to speak to the theme. This cohesion appeared to be as a result of a heightened
awareness of listening at the beginning of the session. A number of the delegates requested an
image of the Conversation that had been skillfully mapped out on the whiteboard by Shruthi
Chivukula Sai.
Figure 8 https://soundcloud.com/janenorris/material-summing-up-of-drs-conversation-with-materials
4 References
Giaccardi, E., Karana, E. (2015). Foundations of Materials Experience: An Approach for HCI. In Proceedings of
CHI 2015. Seoul, South Korea. ACM Press: 2447-2456
Goodman, Steve. 2010 Sonic Warfare Massachusetts Institute of Technology
Haraway, Donna. 2015 ‘Anthroprocene, Capitalocene, Plantationocene, Chuhulucene: Making Kin.’
Environmental Humanities 6: 159 – 65
Karana, E., Giaccardi, E., Stamhuis, N., Goossensen, J., (2016), The Tuning Of Materials: A Designer’s Journey. In
the Proceedings of the ACM Conference on Designing Interactive Systems (DIS), Pages 619-631, Brisbane,
Australia.
Kohn Eduardo (2013) How Forests Think towards an anthropology beyond the human University of California
Press. USA. P78
Kuijer, L., Giaccardi, E. 2015. Considering Artifacts as Co-performers, in Animals, automated devices and
ecosystems: A symposium on the agencies of dynamic non-humans in theories of practice, 9-10 October,
Barcelona.
Mauss, Marcel. 1972 ‘A General Theory of Magic’ (first published in Sociologie et anthropogie 1950) English
Translation by Robert Brain Oxon Routledge and Kegan Paul
Moore, Jason. 2015 Capitalism and the Web of Life: ecology and the accumulation of capital London: Verso.
Nimkulrat, N. (2012). Hands-on Intellect: Integrating Craft Practice into Design Research. International Journal
of Design, 6(3), 114. http://www.ijdesign.org/index.php/IJDesign/article/view/1228/520
Nimkulrat, N. (2012). Voice of Material in Transforming Meaning of Artefacts. In Proceedings of Design
Research Society Conference (DRS2012) (pp. 1367-1380). Bangkok, Thailand: Chulalongkorn University
Norris, Jane. 2017 RE-PAIRING – collaborating with objects and materials available on https://richmond-
uk.academia.edu/JaneNorris/Drafts
Steffen, W., P.J Crutzen and J. R. McNeill 2007 ‘The Anthropocene: Are Humans Now Overwhelming the Great
Forces of Nature?’ Ambio 36.8: 614-21.
Raffles Hugh (2011) Insectopedia pub Random House Inc; Reprint edition. p345
Stengers, Isabelle. ‘Reclaiming Animism’ - e-flux Journal #36 July 2012
Vieira de Oliveira, Pedro J. S. ‘Design at the Earview: Decolonizing Speculative Design through Sonic Fiction’
DesignIssues: Volume 32, Number 2 Spring 2016
Viveiros de Castro, Eduardo. 1992. From the enemy’s point of view: Humanity and divinity in an Amazonian
society. Chicago: University of Chicago Press.
Whitehead AN (1929) Process and Reality republished 2018 The Best Books Publishing p57 -59
1 Organising Questions
What is the feminine in design? How does a conception of feminine design expand and open up
possibilities for contemporary design practice?
● In what ways do these feminine qualities capitalise on opportunities presented by dominant
structure and discourse?
● What is the value and accessibility of identifying using the term feminine design?
● Can we use alternative forms of knowing and doing (knowledge production and practice)
relying on our senses outside of dominant discourses to advance research?
Figure 2 Participants listening to audio letters in the beginning of the session (Photo by Isabella Brandalise)
Figure 3 We used a fictional call for projects to make our provocations more concrete (Poster by Isabella Brandalise)
Figure 4 Participants were given prompts and asked to discuss examples of practice from their personal experiences (Photo
by Kate McEntee)
Figure 5 At the end of the session, participants were invited to write postcards with some of their thoughts about feminine
design, creating a series of fragmented outcomes (Photo by Kate McEntee)
2.2 Reflections on set-up and activities
The Conversation was designed to reflect the descriptive qualities of feminine design. We selected
three specific tactics to invite people into, and facilitate, the Conversation: Audio, Fiction and
Correspondence. Each of the conveners have particular backgrounds related to the chosen tactics.
We have found that using recorded audio of letters and stories brings participants into a different
relationship with the information being presented. With sound, we are not observing the object
from a distance, but we are immersed into it. Audio works with sensory and affective modes of
knowledge. Feelings and sensations work side-by-side with the semantics of language and sound.
Listening to audio, like affects, is productive and emergent in the sense that it not only represents
lived processes, it also participates in actively shaping processes to help constitute them as facts
(Groth & Samson, 2016).
Fiction is used here as a narrative technique to explore “plausible unrealities” that challenge
expectations of the audience (Franke, 2015). By creating an odd yet coherent thought experiment —
engaging fiction with moments in real life — the unthinkable suddenly becomes possible, not in
terms of the real, but of the imaginable.
The use of correspondence to both frame and capture insights from the Conversation emphasises
the value of information and knowledge exchange in multi-modal formats. Women’s writing
historically began with journals and letter writing. Published forms of writing such as newspapers,
academic papers and books were reserved for men. Today we continue to value certain forms of
publication as ‘valid’ forms of knowledge exchange. Letter writing promotes an intimate sharing of
information, an explicit recognition of the audience (even if writing to a person unknown), and
immediately invites receivers into conversation, creating a more expansive and less linear exchange.
The tangibility of using handwriting and designed objects for analogue correspondence creates a
more visceral, bodily experience of the exchange. The final product, a series of postcards, provides
us with an incomplete output. There is not a cohesive form that provides answers, but rather
multitude of reactions, ideas and doubts split into small pieces.
In this way, the fictional, the auditory and the correspondence create a Conversation that in itself
reflects elements of the feminine in design, and in turn put adrift the questions posed by Ana
Cristina César.
2.3 Reflections on outcomes and insights
When participants joined in the round-table discussion, we encouraged the group to reflect critically
on the content of the session, using our research questions as initial prompts: How does a
conception of feminine design expand and open up possibilities for contemporary design practice?;
What is the value and accessibility of identifying using the term feminine design?; Can we use
alternative forms of knowing and doing relying on our senses outside of dominant discourses to
advance research?; In what ways do these feminine qualities capitalise on opportunities presented
by dominant structure and discourse?
One of the critical insights was how difficult it is to separate the word ‘feminine’ from the word
‘woman’. Despite framing the Conversation around qualities and stories from practice, regardless of
the gender of the practitioner, participants were focused on gender dynamics and how they
experience gender in contemporary societies. There is a common imaginary about what feminine
means and its use is associated with the stigmatisation and control of women. One participant
argued against the provocation citing, ‘women were not allowed to read in the past, because they
were seen as wandering’. Thus using a quote that included that term— “Feminine means here:
wandering, discontinuous, uneven, intensely exposing a lot of raw feeling” (César 2016) —felt like it
gave credit to prejudiced beliefs about women’s capabilities. The idea that we would be assigning
‘labels’ to describe feminine felt discriminatory to some, with one participant commenting, ‘I must
confess I’ve always felt uncomfortable with tags and labels on the qualities of what is feminine or
masculine regardless of gender. I just feel that the definition itself—whatever it might be—is
discriminating in a way.’ Two of the men who participated in the Conversation expressed that they
felt their design practice aligned with the described practices, and that using the word feminine
meant they could not own these qualities as part of their work. The discomfort and conflict
associated with defining feminine as an act of defining ‘woman’ was significant for participants.
It is important to emphasise, as one participant made clear and advocated, that this discussion is not
about men or women. It is about qualities that could be manifested by all genders that have
developed out of what was once considered traditional gender roles. Before hosting the session at
DRS2018, we did not expect the Conversation to be overtly political. However, the session made it
clear how relevant it is to embrace the political nature of this provocation. Certain participants felt
the ‘political’ nature of the Conversation was distracting from a more ‘productive’ Conversation
about design practice, while others argued for the importance of its political nature. Embracing the
political nature earlier on would have helped create a more fruitful discussion. A participant
commented in their postcard, “The tension-political debate that was interesting (expected) but
didn’t help me move away from my state of being.” As the discourse around the feminine in design
progresses, the political nature of the Conversation is critical and must be embraced. We were
emboldened by this Conversation to use our proposal to directly confront and address the fear
around design practice being political and reluctance to name out what is happening in practice
using political terms.
Categories can never provide complete unanimity. They are not able to contain the messiness and
uncertainty of reality. We acknowledge this limitation, but nevertheless maintain it is important to
name, and celebrate, these qualities as feminine. Though commonly believed to be demeaning or
ineffectual we aim to illustrate how qualities such as invisibility, performativity, uncertainty and
incompleteness are powerful and valuable ways of practicing design and important reference points
for discussion and reflection. In a postcard to his daughter one participant wrote, “hopefully the
world will have changed so you don’t have to understand [the debate between feminine and
masculine qualities].” This demonstrates a lack of willingness for people to engage in what appears
to be a conversation around inequality, rather than a conversation about reclaiming certain ways of
being and acting as worthy of noticing, naming, labelling and making political.
We look back to this session as a first opportunity to begin a fruitful and exciting discussion, and feel
encouraged to host more sessions, advancing the research. We are putting together a podcast with
participants’ reflections on the Conversation, which will be shared to the public in the near future.
3 References
Abdulla, D, Canli, E, Keshavarz, M, Martins, LPdO & Oliveira, PJSVd. (2016). “A Statement on the Design
Research Society Conference 2016.” 30 June 2016.
<http://www.decolonisingdesign.com/general/2016/drs2016statement/>.
Akama, Yoko and Yee, Joyce. (2016). “Seeking stronger plurality: Intimacy and integrity in designing for social
innovation.” in: Cumulus Hong Kong 2016, 21st–24th November 2016, Hong Kong.
Brandalise, Isabella. (2017). “eventual everydays: Infiltrating and Opening Systems through Design.” in: Nordes
2017 Design+Power. 15–17 June, 2017, Oslo, Norway.
César, Ana Cristina. (2016). Crítica e Tradução. São Paulo: Companhia das Letras.
DiSalvo, Carl. (2012). Adversarial Design. (2012). Cambridge, MA: MIT Press.
DiSalvo, Carl. (2016). “Making the Social.” 13 January 2016.
<https://www.youtube.com/watch?v=dnU6ZknI7rM>
DiSalvo, Carl. (2016). “Design and Prefigurative Politics.” The Journal of Design Strategies, Vol 8. pp 29–35.
September, 2016.
Franke, Björn. (2015). “Design as Inquiry: Prospects for a Material Philosophy.” PhD thesis, London, England:
Royal College of Art.
Groth, Sanne Krogh & Samson, Kristine. (2016). “Audio Papers – A Manifesto.” In Seismograf.
<http://seismograf.org/fokus/fluid-sounds/audio_paper_manifesto>.
Harvey, David. (1996). Condição pós-moderna: Uma pesquisa sobre as Origens da Mudança Cultural. São
Paulo: Edições Loyola.
Light, Ann and Akama, Y. (2012). “The human touch: participatory practice and the role of facilitation in
designing with communities.” in: Proceedings of the 12th Participatory Design Conference: Research
Papers, Vol 1. pp 61–70. 12–16 August, 2012, Roskilde, Denmark.
Lindstrom, Martin. (2010). BRAND sense: Sensory Secrets Behind the Stuff We Buy. New York: Free Press.
McEntee, Kate. (2017). “Becoming Woke: Design Research and Embodied Practice.” in: Nordes 2017
Design+Power. 15–17 June, 2017, Oslo, Norway.
Mills, David. (2014). “Rhizomes, Why Artists and Activists Should Care about Crabgrass.” Blue Stool Lecture
Series: Champlain College, Burlington, Vermont. 23 October, 2014.
<https://www.youtube.com/watch?v=Ou_yikwW15o>
Willis, Anne-Marie. (2017). “Editorial.” Design Philosophy Papers, 15:2. pp 95–97.
Woolf, Virginia. (1929.) A Room of One's Own. New York: Harvest.
Figure 1 Two wildlife cameras and a clearing (image courtesy: Sander Mulder)
2 The Conversation
With this, we invited the participants to join one of two versions of an imaginary design team within
a larger company. Both teams were assigned to improve an existing situation by exploring what the
wildlife camera, a contemporary technical object, could add to a dinner table setting. No other
boundaries were given.
The two versions of the teams were a 'Pragmatist' and an 'Inventivist' team. Each convened in their
own 'clearing' to explore the design challenge for 20 minutes.2 Professor Cees de Bont and Stella
Boess moderated the ‘Pragmatists clearing’, while ‘Simondonian’ co-convenors Jonas Fritsch and
Sander Mulder moderated the ‘Inventivists Clearing’. After 35 minutes, the teams reflected briefly
and from each team the two delegates swapped teams in order to engage with the other
perspective. The teams explored and reflected for another 20 minutes. To wrap up we asked
delegates to articulate how they engaged in each position. Did the changing of position provoke new
and more distinct notions how to relate to design? The explorations and reflections were
automatically captured on digital video by the wildlife cameras that were simultaneously the
technology being used in the exploration (see point 2.2.3, below). The contributions were later
transcribed. Extracts are presented and interpreted in section 2.3 Outcome of the session. An
overview of the Conversation is shown in Table 1.
1
This third ingredient was the account of both Ernst Cassirer (1974-1945) and Gilbert Simondon (De Boever et al., 2009).
2
Clearing is used here as ‘open space’, a vantage point from which to consider the design situation
Table 1: Overview of the Conversation
Opening Round 1 Round 2 Closure
0 Welcome 15 Explore 45 Explore 75 Plenary
contrast reflection and
5 Intro 35 Capture wrap-up
65 Capture
# people swap
Instruction cards were handed out to support each team's exploration. Table 3 shows the content.
Camera’s role How could the camera How could we, camera and human(s), capture what
capture for us what we, neither could alone in the given context?
humans, cannot in the given
context.
Explore generative Explore verbs to imagine what we, camera and
metaphors to discuss what human(s), can do together Generate both transitive
the camera could add to the verbs (able to take sense or use a direct object, e.g.
situation. we see a donkey) and intransitive verbs (able to take
no direct object e.g. look at the sky)
Explore analogies to imagine what we, camera and
Suggested Think of the camera in the
human(s), can do together.
approaches context like ‘watch dog’ or
‘Cupido’s arrow’. Generate both structural analogies resembling
physical spatiality (e.g. camera resembles an eye)
and operatory analogies that express processes (e.g.
filtering). The latter ‘cease[s] to objectify the real so
as to set free the processes of genesis’ (Barthélémy,
2012)
2.2.3 The 'sophisticated machines' that were both input for the design situation and
recording the sessions
Two sophisticated wildlife cameras were brought to the situation. Each team explored what this
state-of-the art technology could do for the project. Figure 2 gives an impression of one such camera
and a ‘clearing’: the vantage point of Pragmatism, from which to explore what the camera does and
could do. The clearing is a table around which participants were seated, with an instruction card
about the perspective. After informed consent of the participants, the moderators used the wildlife
cameras to record the design situation parts of the Conversation.
Figure 2 The Pragmatist clearing with a camera (face down, so not filming at that moment) and an instruction card about
the perspective [still from a normal video camera] (image courtesy: Stella Boess)
In the Inventist clearing, moderators sought to steer away from anthropomorphism (no quotes
recorded) or exploring mere utility functions of the camera:
Moderator 3: “I really do like the idea of using technologies to develop new relations
and new forms of experimentation and creativity at home also because […] all smart
home apps or applications are about convenience, so the house has to heat up 30
minutes before we come home, […] and I think there is really much more to explore.”
2.4 Discussion
Some concluding reflections pulled both perspectives together again indicating that it was possible
to engage with both positions in a design situation each bringing different possibilities of a
sophisticated machine to the fore.
It appeared that both pairs of participants could engage with both perspectives within a fictive
design case. As co-convenor Jonas Fritsch reflected: ‘[…] it is just different ways of thinking about
and exploring different kinds of design spaces and one can easily be transformed into the other so
accentuating a space of possibilities in a sense.’ This first exploration also gives some indications that
there are differences. As a delegate said after switching from the Pragmatist to the Inventivist
clearing: ‘I felt like I was trying to appropriate a new kind of ethical view on the world’ and another
delegate reflected ‘I felt that the first group [Inventivist] that I was in was more emotionally led’.
If one attempts to relate the outcomes to the design process and how the perspectives could inform
real design teams, one could say that a constant focus on value and usefulness is likely to preclude
3
At this point in the session one delegate had to leave, so the Pragmatist clearing was continued with just one participant
just coming from the Inventivist clearing.
many potential creative and sensitive ways that technology and humans could interact. It is a clearer
and simpler perspective that is easier to articulate: the debate always comes back to value and
usefulness, which also seem quite amenable to being transferred into business propositions.
The perspective of Inventivism, conversely, showed a deeper and more sensitive engagement with
both technological possibility and human experience. Interestingly, the ideas in this clearing did not
lead to any attempts at persuasion, rather engaging with complex human experience. When the
participant joining the Pragmatist clearing was quizzed about the benefit of their previous Inventivist
perspective, they said they thought of it as a 'performative art project'. Soon, however, this
participant also started to see the potential of the Pragmatists' previous ideas for promoting
behaviour change, for example in helping children learn to eat.
In conclusion, this initial and small exploration of perspectives through the Conversation format has
brought these insights: the Pragmatist perspective makes goal finding and translation to notions of
usefulness easier. But it potentially misses deeper layers that could lead to new ideas - in fact it
seemed somewhat to suppress interest in these deeper layers. The Inventivist perspective, in turn,
seems more difficult to integrate in the goal-setting and value perspective of many company
contexts, yet ultimately yields new, unexpected and sensitive directions for design.
ACKNOWLEDGEMENT
The authors would like to thank Prof. Dr. Cees de Bont, Dean of the Loughborough University School
of Design, who kindly agreed on the day to join and host the 'Pragmatist clearing’ in the session.
3 References
Barthélémy, J.-H. (2012). Fifty key terms in the work of Gilbert Simondon. In A. De Boever, A. Murray, J. Roffe,
& A. Woodward (Eds.), Gilbert Simondon: Being and Technology: Edinburgh University Press.
De Boever, A., Murray, A., & Roffe, J. (2009). "Technical mentality" revisited: Brian Massumi on Gilbert
Simondon. Parrhesia, 7, 36-45.
Debaise, D. (2005). Un pragmatisme des puissances. Multitudes, 22(3).
Debaise, D., & Stengers, I. (2017). L’insistance des possibles. Pour un pragmatisme spéculatif. [The Insistence
of the Possible. For a Speculative Pragmatism]. Multitudes, 65(1).
Hoel, A. S., & Van der Tuin, I. (2012). The Ontological Force of Technicity: Reading Cassirer and Simondon
Diffractively. Philosophy & Technology, 1-16.
James, W. (1907). Pragmatism. A new name for some old ways of thinking. (1931 ed.). New York, USA. London,
UK.: Longmans, Green and Co.
Melles, G. (2008). New Pragmatism and the Vocabulary and Metaphors of Scholarly Design Research. Design
Issues, 24(4), 88-101.
This Conversation explored how the discipline and profession of design might be
epistemologically decentred and, in effect, decolonized. Focusing on their
1 Organizing questions
The following questions were laid out as starting Conversation points:
1. How may design be considered a colonialist enterprise?
2. What can we learn from past engagements with Indigenous and mestizo groups that will
help us break out of the epistemologies that have informed design’s theory, research,
practice and education?
The convenors acknowledge that throughout its professional history, communication design has
been a thoroughly Western enterprise. Its approaches to theory, research, practice, and education
have reflected modernist, Euro-American epistemologies presented as universal values. This has
been the case even in the so-called “developing world” or global south, much of which is comprised
of former colonies and other areas of ongoing Western economic, political, and cultural influence. In
order to create a discipline that respects and incorporates local knowledges from specific locations,
designers must reach beyond their traditionally liberal values of inclusivity, multivocality, and equal
access. We must also dismantle and rebuild design’s epistemological foundations, identifying their
Euro-American biases and establishing a multivocal perspective—or, better yet, multivocal
perspectives—in order to place all approaches to knowledge and practice—Indigenous, non-
Western, and Western—on equal footing.
The convenors aimed to discuss how design’s inherited assumptions about phenomena such as
power, knowledge, and time might be productively upended. Ultimately, they wanted to enrich
design discourse by beginning to loosen Western modernity’s grip on the profession’s basic
assumptions and ideologies. Along these lines, they wanted to identify differences between how
design actually operates and how it might operate differently, not only in the Indigenous and
mestizo contexts with which they were familiar, but in every context. For example, designers might
address the cultural legacies, symbologies, and languages of form as a concept.
Hernández proposed moving from the current, largely homogenous teaching model—which orients
around European schools and approaches, such as the Bauhaus—to a heterogeneous one that
considers cultures (rather than culture), that is inherently and consistently multivocal, and that
always seeks to fully represent the underrepresented. She also argued that students’ voices and
backgrounds must be allowed to fundamentally inform their design process, especially when these
students come from underrepresented groups. Addressing the needs of students from dominant as
well as underrepresented groups, Hernández asked how we might use image-making and visual
practice to create spaces in which they can develop critical thinking habits related to questions of
diversity, culture, colonization, and stereotyping. Finally, she encouraged attendees to reconsider
course contents and projects in order to introduce diverse design perspectives, cultural criticism,
colonial design tradition, and design practices that reflect students’ background and identity.
2.4 Conversation
After their opening remarks, the convenors introduced the following questions in the form of a
Conversation prompt card deck, with eleven questions (Figure 4).
Figure 4 Conversation Prompt Card Deck, designed by Gaby Hernández. Photograph: Denielle Emans
Each individual received one or two cards to use as discussion prompts for their small group (Figure
5). These small groups were asked to focus, for approximately 30 minutes, on one or two of the
questions. During these discussions, Hernández observed a palpable energy in the room. Participants
actively engaged the issues raised mentioned in the cards and connected them to other equally
important issues that the cards had not addressed. Reporting back to the larger group, each small
group summarised key points of their conversation, including thoughts on the future of design.
Hernández facilitated this “debrief” while Rogal took notes (Figure 6).
4 References
The following references informed the convenors as they formulated their proposal and their
framing of the Conversation, even if not cited in this document. We are including them here because
we consider useful to this Conversation.
Decoloniality
Butoliya, D. (2016). “Critical Jugaad. Ethnographic Praxis” in Industry Conference
Proceedings, 2016: 544. doi:10.1111/1559-8918.2016.01118
Ramos, J.G. (2018). Sensing Decolonial Aesthetics in Latin American Art. Gainesville, University of Florida Press.
Sheehan, N. (2011). “Indigenous Knowledge and Respectful Design: An Evidence-Based Approach” in Design
Issues: Volume 27, Number 4. Cambridge, MIT Press.
Tuhiwai Smith, L. (2012). Decolonizing Methodologies, 2nd Edition, London, Zed Books.
Wilson, S. (2009). Research Is Ceremony. Halifax, Fernwood Publishing.
Horizontal Methods
Corona Berkin, S. (2018) “Flujos metodológicos desde el Sur latinoamericano.La zona de la comunicación y las
Metodologías Horizontales, Methodology flows from the LatinAmerican South. The zone of Communication
and Horizontal Methodologies.” Comunicación y Sociedad, Volumen 15, No. 32, May–August 2018,
http://www.comunicacionysociedad.cucsh.udg.mx/index.php/comsoc/issue/view/651, accessed July 30,
2018
Corona Berkin, S. and Kaltmeier, O. eds. (2012). En Diálogo: Metodologías Horizontales en Ciencias Sociales y
Culturales. Barcelona, Editorial Gedisa.
Design Concepts
de Certeau, M. (1984) The Practice of Everyday Life, University of California Press, Berkeley.
Evans, C. & Garner, S.W., eds. (2012) Design and Designing: A Critical Introduction. London, Berg Publishers.
Highmore, B. (2009). The Design Culture Reader. London, Routledge.
Terzidis, K. (2007). “The Etymology of Design: Pre-Socratic Perspective” in Design Issues: Volume 23, Number
4. Cambridge, MIT Press.
Maria Rogal is professor of design at the University of Florida. She explores the
potential of design to positively shape the human experience. She founded Design
for Development to work with indigenous entrepreneurs in Mexico on development
projects. Her research has been disseminated internationally.
Figure 1 The Braun and Tin Can radio offer two different aesthetics, grounded on diverse aesthetical logic
The readers should note that this Conversation does not aim for the definition of a new design
aesthetics as the answer. Rather, the ‘shift’ in aesthetics is demonstrated by asking better questions
during this Conversation. Hence, this Conversation itself can be seen as an attempt to prototype the
way that we are able to come together and unpack the current deficiencies in design aesthetics by
asking better questions.
2 The Conversation
2.1 How plans were put into action, including the ‘set-up’ of the space and roles
In the Conversation, each convenor had several roles, starting out with introducing the Conversation
topic and the structure for the session to the participants. A key part of this initial session was
providing inspiration for the following Conversation. Hence, product semantics was used as a
backdrop for discussing discussing the shifting perspective of aesthetics, and encourage
conversations inspired by Ranciérè’s notion of “the distribution of the sensible” (2013) as a starting
point, but not as its endpoint of a conversation. All convenors acted as conversational partners with
the participants, critically discussing the questions raised and summarising the discussion in the end.
The participants were divided into smaller groups of four to five people and matched with the
predefined themes. Each group discussed their given themes and used the materials supplied (a
large sheet of paper, pens, co-design materials) to visualise their conversation using a draw-as-you-
talk protocol. During the thematic group discussions, the convenors critically engaged with the
groups.
Figure 2 Each group discusses a given theme helped by the convenors and the supplied materials.
Each group was asked to expand and visualise their conversation by writing/drawing a narrative
using the supplied materials and images. The images contained a wide variety of images of
designers, contemporary designs, man-made environments, and ecological phenomena. The
narrative was an opportunity for the team to communicate their conversation concisely. The format
for capturing the narrative was one-shot video done on a mobile phone (Interactive Institute, 2018).
The Conversation ended with a summative discussion on how we as a design community want to
articulate, develop and maintain a generative aesthetic-making practice that supports democratic
values. The initial idea had been to discuss the videos at the ending as well–however, during the
session, we ended up prioritising the face-to-face dialogues since the videos were very easy to share
at a later moment. Thus, to wrap things up, the convenors summarised the versions of aesthetic-
making practices discussed and shared the videos with the participants.
2.2 What discussions, activities and experiences took place, including on the
Discussion forum, and at the associated Exhibition
Figure 3 Overview of the living documentation of participant’s conversation. The participant’s conversations were
supported by the canvas with provocative questions, co-design material and images
The format for the Conversation was kept intentionally open to every specialisation of design by
choosing broad themes. The somewhat abstract nature the theme was balanced by the
concreteness of examples provided as images. Additional materials given to the participants
included a canvas and co-design materials, which enabled note down, make, doodle, doddle, etc.,
along the conversation. The conversations in the peer groups started with introductions and
individual viewpoints and inevitably ended up as a collage of viewpoints that were captured through
the videos. The wrap-up of the conversations as short videos provided the participants with the
constraints to round off the discussions, even though a conversation can essentially go on much
longer. In these videos, we find the conversations documented as a diverse set of, perhaps
incommensurable, views on aesthetics–from metaphorical explanations of aesthetics to more
action-oriented ideas for design projects. The videos can be accessed through the links provided in
the appendix at the end of this article.
A concluding round-up of discussion summed up what the individual participants would take back to
their own work environments and projects, as well as how convenors planned to continue their
exploration of the Conversation question.
In general, the Conversation at DRS2018 was conducted as planned. However, we did some changes
in the way we introduced the session, which slightly affected the way the Conversation was
performed. One such change was that we decided not to present any given interpretation of the
three themes in the introduction, but rather join each group and expand on the themes through
examples often taken from the supplied images. Adjustments such as this one expose our struggle
with balancing a conversational format that opens up to several voices and interpretations and at
the same time works with limitations such as time, space and explaining the complexity of Ranciérè’s
philosophy (2013). It certainly put the spotlight on our roles, ethical responsibilities and the overall
aesthetical framework of the DRS2018 Conversation format.
Although our intention was to exhibit the videos at the conference, in line with the conference
format for Conversations, we had no access to large display screens or a projector at the conference
venue. So instead, we suggest that the shared videos become exemplars of the Conversation by us
and inspire the conference participants and others reading this paper to hold similar conversations
in their own work environments. We could for example imagine that such a conversation would be a
valuable opportunity to bring different designers/researchers together around a topic such a
conversation could be valuable to bring together different designers-researchers around a topic of
common concern or to address the shifts in aesthetics in a particular design specialisation. Such a
conversation could also be valuable for design education, where the students and teachers together
are able to the shift in aesthetics and its implications for teaching and learning.
Figure 4 Introduction of the Conversation by the three convenors of the session at Design Research Society conference being
conducted by all three convenors of the session
2.3 What outcomes or insights were produced?
Our experiences from our Conversation can summarized and communicated in different ways. From
analysing and discussing the outcome of the event, we will emphasize two major trajectories that we
experienced as the most outstanding in this context: the aesthetics of a conversation and insights
from having a Conversation about shifting perspectives of aesthetics.
First, having a shared conversation about aesthetics could be seen as revealing kinds of aesthetic of
a conversation. Already in the DRS2018 format for the conference and Conversations certain
elements are in place that frame the aesthetics of performed Conversations, such as who participate
at the conference, time limitations for the Conversation, limitation of participants in each session
and the premises for each Conversation. Within this framework we as convenors decided the
aesthetical format for the Conversation: introduction, dividing participant’s randomly in groups of
four or five, pre-decided themes, supplied images, design materials and a canvas with a circle with
provocative questions etcetera. But, perhaps, more importantly, our choice to charge the
Conversation with the notion of “the distribution of the sensible” (Ranciérè, 2013) in a way directed
the vocabulary and (initial) ways of interacting. The main reason was to trigger a discussion that
moved beyond the concrete (present) towards discussions about taken for granted
structures/orders for aesthetics. Hence the focus on what kind of questions we need to ask to
change, push or explore diverse aesthetical answers. We acknowledge that having conversations
about aesthetics might be a shared and contemporary concern to explore ways to push design
toward democratization, and dwell over who is involved in aesthetical matters and who are not,
what becomes perceivable/apparent and what remains hidden, depending on how we relate to
different orders.
Along the way we experienced a pedagogical challenge of framing an event that opens up ways to
talk about aesthetics in terms of democratic values etcetera. Already in the planning phase this was
a challenge for us and a matter of concern: On one hand, how to perform a session together without
ourselves representing a certain view or order, and on the other how to simultaneously manage the
format of a conversation with time-limitations and similar constraints? Between the three of us, we
had extensive discussions on how to orchestrate the Conversation, for example, asking ourselves
how inclusive and accessible we wanted to keep the format? How abstract or concrete the images
needed to be? What vocabulary to use? One example was how to start up the session, since we
acknowledged that while there is a certain irony, and yet perhaps also some benefit, in doing a
lecture-style introduction to get everyone on board (as opposed to distributing information out in
the groups), there is also an interesting irony in introducing inspirational images like we had
prepared. Are these actually opening up or shutting down discussion? Creating shared ground, or
imposing an ironic and perhaps even self-defeating taste regime? In some way, this all seems to be a
balancing act between some more pedagogical concerns (making the most out of a limited format)
versus the substance of our Conversation. That friction between form and content seems to speak
very much to what we are proposing, staying on this meta-level of the session being a prototype
etcetera.
4 References
Bill, M. (2015). Form, function, Beauty = gestalt. Architectural Association London.
Interactive Institute, (2018), https://www.youtube.com/watch?v=V-sRyyDi4H8. (Accessed 15 of February,
2018)
Monö, R. (1997). Design for product understanding: the aesthetics of design from a semiotic approach. (1. ed.)
Stockholm: Liber.
Maldonado, T. (1962). Journal of the Hochschule für Gestaltung. Ulm 6, October.
Ranciérè, J. (2013). The politics of aesthetics: The distribution of the sensible. Bloomsbury Academic.
Braun SK 2 Radio. Available at: https://commons.wikimedia.org/wiki/File:Braun_SK_2_Radio.jpg [Accessed 17
Apr. 2018].
Tin Can Radio. Available at https://bit.ly/2mX6dyD [Accessed 17 April, 2018]
5 Appendix
Given below are links to videos summarising the discussion in each participant group:
https://youtu.be/bbyT9W-Dtsw,
https://youtu.be/kl2Ns7_RjLE,
https://youtu.be/zTFplJo5AnA,
https://youtu.be/d-3mmjafxos,
https://youtu.be/QJHMMsez3b4
About the Authors:
Monica Lindh Karlsson is a PhD candidate at Umeå Institute of Design. Her research
focuses on exploring togetherness in doing design together, a shift from ‘what’ to
‘who’, inquiring the role of designers being the authority for a whole.
Aditya Pawar is a PhD candidate at Umeå Institute of Design. His research is focused
on participatory design with publics around socio-political issues. His current
research question looks at the rhetoric of ‘openness’ in participatory design
practice.
Figure 1 The 1-into-8 booklet as format for contemplation and dialog on critical approaches in practice-based design
The idea and concept of ‘criticality’ in design research has emerged as a contestation
over the sites, forms, methods, and capacities of and for design. These debates are
influenced by social science inquiry, cut across design fields, and are explored
through different approaches to and investments in design research. These include
‘critical’ and ‘post-critical’ orientations in constructive, speculative, and co-design
3 The Conversation
Figur
e2
First
parti
cipan
ts
mad
e
indivi
dual
book
lets
work
ing
from
a set
of
gene
rativ
e
keyw
ords.
Follo
wing
from
this,
the
parti
cipan
ts
discu
ssed
their books and developed a second booklet, in groups or individually, based on one word with special significance for
reflecting on their critical approaches.
Working from the assertion that critical practices in design are constituted in so many different
ways, responsive to people and contexts, the session was programmed to avoid abstracted
discussions and attempts at narrowing down definitions of critical practices. Instead, we focused on
the interactions with generative constraints to explore the diversity of critical practices that blend
provocation, dialogue, reflection, creativity, and making. By means of making and working through
1-into-8 booklets, the aim was for the participants to trace and manifest articulations, individually
and in groups, of their own stories of critical approaches materialised through the booklet format
(see figure 2).
After a short introduction, the convenors presented six keywords (conundrum, chance, reliable,
ambivalent, messy, diagnosis) and gave brief anecdotal accounts of critical approaches relating a
keyword to their own practices. For each of the six keywords participants were instructed to think of
an anecdote from their own practice in which they had engaged the same idea/feeling/experience in
a way that resonated with their understanding of “criticality”. From these instructions, participants
wrote/illustrated/mapped out their own experiences in their designated 1-into-8 booklets and
presented their work in groups (see figure 3).
Figure 3 Examples of three 1-into-8 booklets exploring the six keywords. Each row is one participant’s book
Following on from group conversations, participants were prompted to pick only one word. This
could be either from those given or new words spun off from their first book or the subsequent
conversation. From here they were asked to develop a second book taking into account a broader
network of references, such as theories of practices and criticality or specific commitments related
to the chosen word and its accompanying story. Some groups decided to develop the second
collectively while others would continue to work on their own books (see figure 4).
In order to make the most of the limited timeframe (90 min), the session was programmed to allow
participants to concentrate on working through the booklet format, interspersed with conversations
within their groups, rather than allocation of time to plenary discussions, feedback or final
assessment of outcomes. Consequently, the participants would work on their booklets right to the
end of the session and either leave their books with us on their way out or wait just long enough for
us to photograph their works.
This format, we believe, enables a deeper and more engaged discussion among group members all
the way through the session, and therefore this format was chosen over a more classical workshop
plenum debate.
4 References
Agid, S. (2011). ‘How can we design something to transition people from a system that doesn't want to let
them go?’: Social design and its political contexts, Design Philosophy Papers, (3), pp. 1-11.
Akama, Y., Stuedahl, D., and van ZyI. (2015). Design Disruptions in Contested, Contingent and Contradictory
Future-making. Interaction Design and Architecture(s) Journal - IxD&A (26), pp. 132-148.
Binder, T., Brandt, E., Ehn, P. and Halse, J. (2015). Democratic design experiments: between parliament and
laboratory, CoDesign (11) (3-4), pp. 152-165.
Björgvinsson, E., Ehn, P. and Hillgren. P. A. (2012). Agonistic participatory design: working with marginalized
social movements, CoDesign 8(2-3), pp. 127-144.
DiSalvo, C. (2012). Adversarial design, MIT Press.
Dunne, A., & Raby, F. (2013). Speculative everything: design, fiction, and social dreaming, MIT Press.
Karasti, H. (2014). Infrastructuring in Participatory Design, Proceedings of the 14th Conference on Participatory
Design, Windhoek, Namibia, October 6–10, pp. 141-150.
Latour, B. (2004). Why has critique run out of steam? From matters of fact to matters of concern, Critical
Inquiry, 30(2), pp. 225-248.
Latour, B. (2008). A cautious Prometheus? A few steps toward a philosophy of design (with special attention to
Peter Sloterdijk), In Proceedings of the 2008 annual International Conference of the Design History Society,
pp. 2-10.
Lenskjold, T. U., Olander, S., & Halse, J. (2015). Minor Design Activism: Prompting Change from Within, Design
Issues, 31(4), pp. 67-78.
Light, A and Akama, Y. (2012). The human touch: From method to participatory practise in facilitating design
with communities, Proceedings of the 13th Conference on Participatory Design, Roskilde, Denmark, August
12–16, pp. 1-10.
Lindström, K., & Ståhl, Å. (2014). 15 Publics-in-the-Making: Crafting Issues in a Mobile Sewing Circle, in Ehn, P.,
Nilsson, E.M. and Topgaard, R. (eds.), Making Futures: Marginal Notes on Innovation, Design, and
Democracy, MIT Press, pp. 303-322.
Malpass, M. (2012). Contextualising Critical Design: Towards a Taxonomy of Critical Practise in Product Design,
Thesis, Nottingham Trent University.
Olander, S. (2016). Post-critical potentials in experimental co-design, In Proceedings Design Research Society
Conference, Brighton.
Pedersen, J. (2016). War and peace in codesign, CoDesign, 12(3), pp. 171-184.
Suchman, L. (2002). Located Accountabilities in Technology Production, Scandinavian Journal of Information
Systems 14 (2), pp. 91-105.
Ward, M., & Wilkie, A. (2009). Made in Criticalland: Designing Matters of Concern. In Networks of Design:
Proceedings of the 2008 Annual International Conference of the Design History Society (UK). Goldsmiths
Research Online.
About the Authors:
Shana Agid is a teacher, designer, artist, and activist based at Parsons School of
Design in New York, US. Shana’s collaborative design practise explores possibilities
for self-determined services and campaigns through community-led organising and
design research.
Sissel Olander is an assistant professor at the KADK, Copenhagen. For many years
she has worked with co-design, design anthropology and post-critical practises,
especially related to public innovation projects in libraries.
Figure 1 Smuggling Ideologies: Inquiring into the underlying ideas embedded in design for public governance and
policy-making
This Conversation asked participants to inquire about the underlying ideas on the
use of design approaches within the public sector, specifically when contributing
towards the development of public policies and governance. The aim was set on
discussing the potential ideological co-optation of the design approaches currently in
use. Likewise, it was intended to bring together practitioners and researchers to
debate the political implications of using design methods and tools in the public
sphere.
2 The Conversation
2.1 Conversation Set-up
With the aim of incorporating and documenting the contributions of the delegates, the session was
structured in three stages: introduction and provocation, discussion, and questions for further
development. Likewise, the room was set-up to foster group discussions around the three ways in
which design approaches can be introduced to the public sector, namely through its discourses,
techniques, and artefacts. For this, the room was organised in three areas and material including
pictures, reports’ excerpts, manifestos, and web-site screenshots were provided for each of theme
(See Figure 3).
The material consisted of a range of elements from organisations which, at different levels and with
different aims, utilise design discourses, techniques (methods), and artefacts in their public-sphere
related activities. The utilised material belongs to the following organisations:
● AGESIC Social Innovation Lab for Digital Government – Uruguay
● CISNA -Colombia
● City of Helsinki Lab - Finland
● Laboratorio de Gobierno - Chile
● Laboratorio para la Ciudad - Mexico
● MindLab - Denmark
● OpenIDEO - USA
● Policy Lab - UK
This selection made to facilitate the illustration of concepts and ideas was based on the condition of
material familiar to the convenors and easily accessible to the delegates after the Conversation.
Throughout the session, both convenors shared equal responsibilities, presenting the Conversation
and framing the discussion at each stage. In practice that implied they joined all three groups during
their focused discussions and accompanied the plenary discussion by moderating it as well as
commenting on specific points. This allowed for note-taking to keep a record of the ideas exchanged.
Arguing that the conventional boundaries that separated design from politics have
begun to dissolve, Winner says we should better understand tools and instruments as
the political artifacts that strongly condition the shared experience of power, authority,
order, and freedom in modern society (Opazo et al., 2017, p.75)
This also allowed the convenors to more seamlessly introduce the proposed framework of
discourses, techniques, and artefacts as a means of studying the ideas embedded in the design
approaches utilised within the public sector. Furthermore, and in order to avoid a reductionist
perception of the framework, an example was presented and dissected using the framework as to
help in the understanding of the systemic view it can provide.
The example was two-fold: Firstly, it presented AGESIC Lab, a ‘Laboratory of Social Innovation in
Digital Government’ created within Uruguay’s government to introduce co-creation approaches in a
governmental agency. AGESIC, the Uruguayan government agency pursuing open and e-
government, started operating in 2005 and works on transparency and digitisation of public services.
In 2015, it implemented a social innovation lab to start including the users in the processes of
changing governmental bureaucracies. The lab had received training from the Danish Mindlab
(Totorica et al., 2016), and technical and financial support from the Inter-American Development
Bank (IDB) (Acevedo & Dassen, 2016).
Following the introduced framework we identified:
● Discourses: transparency and innovation in the public sector, through flexibilisation,
experimentation, and co-creation with users
● Techniques: co-creation, participation, human-centred design
● Artefacts: persona creation, user journey map, empathy map
Secondly, it presented the delegates with a sound case of a public policy which functioned as
Uruguay’s local implementation of Nicholas Negroponte’s One Laptop Per Child project (One Laptop
per Child, 2011). This has locally been called Plan Ceibal (see Figure 3) and since its introduction in
2007, it has delivered circa 450,000 laptops to every student and teacher in primary education level
(Ceibal.edu.uy, n.d.). Applying the framework to the case we identified:
● Artefact: free XO Laptops for students and teachers in the public primary education system.
● Techniques: programming, robotics, and English language lessons.
● Discourse: introduce Information and Communication Technologies (ICT) in an effort to
bridge the digital divide whilst increasing the digital literacy of future generations.
Figure 4 Primary school students working on an XO laptop. Source: Presidencia de la República, Uruguay, 2008
The overall goal in presenting this example was to problematise the lab approach to policymaking,
which bases its processes on the idea of co-production, amongst other pillars. With this, the
convenors looked to inquiring into these approaches’ limitations. The example was presented as to
show how this policy revolved around the artefact (the XO laptops) in place of the techniques and
the discourses, although these are not only present but also the real motivation for providing free
laptops to school-age children. Interestingly, this policy was originally debated and resisted by some
sectors including the primary teacher’s associations (Severin, 2016). Moreover, the policy was
developed by the executive branch of government and implemented in a top-down manner without
further consultation with other stakeholders, thus aggravating its resistance. Later, and in the light
of its many achievements (Severin, 2016), the policy gained massive support from almost all sectors
of society (Rivoir & Lamschtein, 2012), becoming uncontested by all the political spectrum. Finally,
this case was introduced as to present how a top-down policy was able to introduce a strong
ideological perspective by means of an artefact whilst avoiding public consultation. Furthermore, it
intended to assist in carrying a counterfactual exercise, in which the delegates could debate on the
limitations of design’s co-participatory approaches to public policy-making based on the example.
2.2.2 Discussion in groups - 40 min
After having introduced the framing for the discussion, delegates were separated into three groups
to discuss the question “what are the ideologies design tools and approaches used in
government/policy are carrying with them?” The triadic framework discourses-techniques-artefacts
was used to approach the question from three different perspectives, one by each group.
Interestingly, each group made use of the provided material in different ways and therefore built
their arguments in a different fashion. Whereas the group working on design artefacts (see Figure 5)
picked one artefact (City of Helsinki Lab’s Participation Game) and analysed it as to elicit ideologies
embedded in it, the group addressing the question from the perspective of the design discourses
gathered around the material’s table and standing shared their views. Somewhere in between, the
group discussing the design techniques brought all the material to their table and developed a
concept map drawing on their ideas.
Perhaps one of the most salient insights for the convenors was the realisation that the Conversation
delegates were not only deeply concerned about the issues presented but that they also brought
with themselves profound arguments both from the academic and the professional world (see
Figure 6). This should not surprise anybody in the setting of an academic conference, however, the
issues addressed during the Conversation are not commonly touched upon in the policy design
literature and they do not represent archetypical problems discussed on design education either. In
any case, this shows a disciplinary concern with a critical understanding of the role design plays in
shaping society.
3 References
Acevedo, S., & Dassen, N. (2016). Innovation for better management: The contribution of public innovation
labs. Inter-American Development Bank.
Ceibal.edu.uy. (n.d.). Sobre Nosotros. [online] Available at: https://www.ceibal.edu.uy/es/institucional
[Accessed 13 Jul. 2018].
Bailey, J., and P. Lloyd. (2016). The Introduction of Design to Policymaking. Paper presented at DRS2016:
Design Research Society Conference, Brighton, June 27–30.
Bason, C., ed. (2014). Design for Policy. Aldershot: Gower.
Boyer et al (2011) In Studio: Recipes for a systemic change. Sitra.
Christiansen, J. (2014). The irrealities of public innovation: Exploring the political epistemology of state
interventions and the creative dimensions of bureaucratic aesthetics in the search for new public futures.
PhD Dissertation, School of Culture and Society, Aarhus University.
Kimbell L. & Bailey J. (2017) Prototyping and the new spirit of policymaking, CoDesign, 13:3, 214-226
Kimbell, L. (2016). Design in the Time of Policy Problems. Design Research Society, 50th Anniversary
Conference, p 1-14
Kimbell, L. & Blyth, (2011). Design Thinking and the Big Society: From solving personal troubles to designing
social problems. Actant and Taylor Haig.
Krohn, W., & Weyer, J. (1994). Society as a laboratory: the social risks of experimental research. Science and
public policy, 21(3), 173-183.
McGann, M., Blomkamp, E., & Lewis, J. M. (2018). The rise of public sector innovation labs: experiments in
design thinking for policy. Policy Sciences, 1-19.
One Laptop per Child. (2011). Mission. Retrieved from http://one.laptop.org/about/mission
Opazo, D., Wolff, M., & Araya, M. J. (2017). Imagination and the Political in Design Participation. Design Issues,
33(4), 73-82.
Peters, B. G., & Rava, N. Policy Design: From Technocracy to Complexity, and Beyond.
Rhodes, R. A. W. (1996). The new governance: governing without government. Political studies, 44(4), 652-667.
Rivoir, A., & Lamschtein, S. (2012). Cinco años del plan Ceibal. Algo más que una computadora para cada niño.
Uruguay: UNICEF Uruguay.
Severin, E. 2016. Building and sustaining national ICT/education agencies: Lessons from Uruguay (Plan Ceibal).
World Bank Education, Technology & Innovation: SABER-ICT Technical Paper Series (#09). Washington, DC:
The World Bank.
4
Available at http://www.drs2018limerick.org/conversation/cn15-smuggling-ideologies-inquiring-underlying-
ideas-embedded-design-public-governance
Totorica, P., da Rosa, S., Bianchi, N., Sarno, X., Sarro, D., & Fierro, A. (2016). The Experience of the Social
Innovation Laboratory of AGESIC. In Proceedings of the 9th International Conference on Theory and
Practice of Electronic Governance (pp. 149-152). ACM.
Verbeek, P. P. (2011). Moralizing technology: Understanding and designing the morality of things. University of
Chicago Press.
Winner, L. (1987). Political ergonomics: Technological design and the quality of public life. IIUG.
2 The Conversation
Figure 2 Participants share the key points that arose in their group discussion
The workshop session was planned for approximately 90 minutes. Of the 32 people who signed up
to attend, 16 people actually participated. While more than half the participants were from the
United Kingdom and Ireland, Barbados, Australia, Switzerland, Finland, and Qatar were also
represented. The participants were:
● Nicola St John, Swinburne University of Technology, Australia
● Glen O’Sulllivan, Rubix Design, Ireland
● Shelley Mayers, Barbados Community College, Barbados
● Emily Corrigan-Kavanagh, Surrey University, United Kingdom
● Brenda Duggan, Dublin Institute of Technology, Ireland
● Paulo Dziobczenski, Aalto University, Finland
● James Corazzo, Sheffield Hallam University, United Kingdom
● Denielle Emans, Virginia Commonwealth University, Qatar
● Joe Lane, Limerick Institute of Technology, Ireland
● Stella Hackett, Barbados Investment and Development Corporation, Barbados
● Simon Downs, Loughborough University, United Kingdom
● Denise McEvoy, Dún Laoghaire Institute of Art, Design, and Technology, Ireland
● Claire Lerpiniere, De Montfort University, United Kingdom
● Steve Rigley, Glasgow School of Art, United Kingdom
● Michael Renner, Basel School of Design, Switzerland
● John Paul Dowling, National College of Art and Design, Ireland
Dr Karel van der Waarde studied graphic design in the Netherlands (BA) and in the
UK (MA & PhD). He combines a commercial Graphic Design – Research consultancy
in Belgium (Designing and testing information about medicines), teaching (Basel
School of Design, Switzerland), and research (visual argumentation & reflective
practice).
1 Introduction
1.1 Have we reached peak design thinking?
The aim of the Conversation was to promote dialogue and elicit experiences from the audience,
enabling the identification of varying approaches in the application of design thinking. For example,
are there discernible disconnects between design thinking as employed by non-designers, and the
design process, as practiced by designers? The Conversation may reveal high levels of plurality in the
application of design thinking amongst these different groups, and identify common elements in
determining degrees of success or failure. To guide the session the following sub questions were
used:
1. Should there be a designer involved in all design thinking processes or is everyone a
designer?
2. What is the difference (or is there a difference) between design and design thinking?
3. When does design thinking not work?
A number of posters that highlight the existing polarity of opinions surrounding design thinking were
positioned around the conversation venue itself, to act as prompts and help draw out audience
opinion. The posters contained statements from design industry commentators, practitioners,
academics and prominent design blog writers. Delegates were then asked to place a sticker on the
poster with the statement they identified most with. The highest ‘scoring’ statements amongst the
conversation participants were less reflective of the polarizing opinion that design thinking
generates. Seven participants aligned mostly to Gadi Amit’s 2018 comment that “A six week course
at Stanford won’t make you a designer.” http://fortune.com/2018/03/07/what-is-design-thinking/.
The other most identified statement being “Design thinking is more about a mindset that focuses on
how to look at challenges around us. Methodologies & processes are important, but these are mere
tools.” From Amol R. Kadam (2018) https://www.entrepreneur.com/article/310282 also recorded
seven post-its. These two statements are perhaps more measured and descriptive of the potential
value a design thinking methodology may offer within the design process.
Figure 4 High-scoring participant poster statements
The selections may be reflective of the Conversation audience, mainly comprising design researchers
and academics rather than design practitioners. Participants’ selections of other statements were
very evenly spread across positive and negative viewpoints. Such as Natasha Jen’s 2018 statement
that “design thinking packages a designer’s way of working for a non-design audience by way of
codifying design’s processes into a prescriptive, step-by-step approach to creative problem solving
— claiming that it can be applied by anyone to any problem.” https://uxplanet.org/design-thinking-
is-not-doomed-its-misused-cda1cf8948e1 versus Gadi Amit’s 2018 statement that “The great value
of design thinking is it’s way of improving communication across the entire organization.”
http://fortune.com/2018/03/07/what-is-design-thinking/. See poster examples below.
Figure 5 Sample Statement Posters used for the Conversation
Others believed that it was not always necessary to have a designer on the project.
The non-designer may find loop holes that designer [sic] is unaware of and will help
facilitate solving the problem.
The context and scale of the project was considered to be a factor.
In small organisations without a designer it is OK. On the other hand large projects
should not spare on a designer.
There was also a view that the term ‘design thinking’ assumed that a designer was not involved and
that it was a toolkit for non-designers.
Is design thinking not a way to ‘tell’ how design tools are to be used by non-designers?”
The term ‘designer’ was also considered to be vast making it difficult to define the role and the skills
that a designer could bring to the project.
I think that for example a visual communication designer’s role is inferior to an industrial
designer’s role.
You can’t categorise a designer as a designer or a design thinker, I think it’s a very vast
area, but the background (as a designer) has an influence on how we see the world…. I
look at the detail in the world and I don’t think a lot of businesses look at details. I
worked in corporations where they don’t see the small things, like I do. So I think they
don’t see the problems sometimes.
It was also pointed out that designers were not all the same in terms of thinking.
Everyone does not think alike and even designers think subjectively.
It depends on the nature of the project and the designer’s knowledge.
What was considered as being important was that the process had someone who could coach, lead
and mentor the project with an understanding of design.
Not every squad requires a formally trained designer. However each squad does require
a coach to help them advance practice.
Leadership, mentorship, coaching and facilitation is required (trained as a designer or
otherwise).
Perhaps it’s more necessary to have a person with some design understanding and a
design mind-set involved.
3.2.2 Q2 What is the difference (or is there a difference) between design and design
thinking?
There was a sense that the boundaries were very much blurred but that design requires experience
and skills learnt over time. Designers were seen to be good at exploration and experimentation
while design thinking was seen as a process or toolkit that can be followed by any reasonably
creative person.
Blurry boundaries, however design is a discipline and ‘design thinking’ (as posted by
IDEO and spread by others) are processes and design tools to be ‘spread’ and ‘sold’ in
non-design contexts.
Any creative individual can have the ability of design thinking. Design requires
experience, knowledge and an education in a design field.
There is a difference. Good designers do it intuitively. They may not even be able to
articulate it or identify a process or tools but they practice it daily. Design thinking tries
to put tools and a process to help others tap into what designers practice in different
forms in varying disciplines.
We were talking about design being more than just craftsmanship. It’s not
craftsmanship alone. There seems to be some intuitive problem solving component, so
intuitive problem solving plus craft. And then you get design. But not all of us were in
agreement.
There was also a sense that design thinking was a co-creative sense making process involving and
embracing people early on in the process while design was traditional and more craft and solution-
oriented requiring both aesthetics and technical skill.
Design – traditional. Has a focus on strange making and demands a small amount of
sense making. Design thinking places an emphasis on sense making and is wholly co-
creative.
Design: intent behind an outcome. Creating a better future, craft. Design thinking: an
approach/framework for diverse teams to embrace people ambiguity and iteration.
Design thinking is a co-creative strategic activity with an emphasis on sense making
practiced at the early stage of the innovation process.
Design thinking = process. Design = result. Design thinking leads to design.
Working in industry, I think when people hire a designer, in most cases, in 90% of the
cases they’re not thinking about design thinking, they’re thinking about the craft…they
want someone to make a website look good, they might be thinking about the UX
process, but I think 90% of the time, the hirer of the designer doesn’t think about design
thinking when they’re hiring a designer…which I think causes some problems with the
definition and tasks that should be undertaken by the designer.
Design was seen to be focused on artefacts while design thinking worked on organisations and
systems.
Simple distinction of John Maeda: “ ‘Classical’ design cares about artefacts (real or
virtual), design thinking works on organisations.
While differences were verbalised by the participants there was a belief that there was an overlap
between the two.
Both design and design thinking are ways to problem solve.
Design is thinking visualised in an object or physical something. So thinking is part of
design process and therefore the designer is a thinker.
When debating the how design thinking should be used in companies, there was some debate on
the correct use of context and role of the designer.
Graphic Design education is sometimes is [sic] just producing the aesthetics, I think the
client wants you to make something look good. You also have the designer as an
activist, where they’re trying to communicate something that they feel really strongly
about. And then we did a project where we looked at the voting system, in Ireland,
coming up to the referendum, which was very topical. And we said to the student body,
‘what would you do to improve this?’ And they went through a what we called a user-
centred design thinking process, because that was perfect for that context. Where it isn’t
perfect for designing a book cover. You’re not going to have a user centred design
approach then. But you would have if it was a service design…it always depends on the
context. You’ve a graphic designer, you’ve an industrial designer, you’ve a service
designer, you’ve a UX designer…there’s so many different roles in design. It always
depends on what the context of the problem is. So in a voting process where you had to
look at the user to find out what the user wanted and needed then it’s perfect. But a
book cover, it is you that is designing for a client or a brief, where the user doesn’t come
into it. The client comes in and says yes or no. There isn’t a user as such in that process.
The best way to sell design and/or design thinking within an organisation is not to talk
about design. It’s to talk about the outcome which typically is the experience we
experience.
3.2.3 When does design thinking not work?
Some participants flipped this question and gave examples of real life experiences where they
believed design thinking was not used, but should have been used and tested to produce a better
outcome.
Every time I arrive at Frankfurt airport, I feel stupid because I don’t find the way.
Basically, the system of how they arranged the airport, as I don’t think there was anyone
thinking about it…but basically the placement of things in context of walking around. So
I don’t think there was design thinking actually practiced and seeing how it functions.
Also buying a ticket in the transportation system, it is extremely difficult for a non-
German speaker, so I don’t think these things were tested.
Overall it was felt that design thinking did not work when it is applied as a rigid and overprescribed
process that can be applied to all projects.
When it’s viewed as a rigid process and/or an absolute solution for all problems.
Arguably there are no absolutes.
It depends on the context. It could be too limited, patronising and creative oriented for
certain kinds of complex local problems and some stakeholders.
When a challenge needs a quick answer/fix and the context is mighty
regulated/structured.
When it is seen as profit making fast solution.
Design thinking doesn’t work when a company or (person) seeks immediate profit.
Design thinking needs more time. Design thinking needs more money and time. The CEO
doesn’t want to pay for that.
Design thinking was also believed not to work when there was a lack of skill and knowledge amongst
those practicing it, when there was poor collaboration amongst the participants and when it is
imposed on unwilling players.
Design thinking doesn’t work if the person must work with a project without the
necessary practical experience about the design project.
When subtle differences matter a lot. Lacking deep skills (experience) makes impossible
to make certain decisions fast and effective.
It was also believed that design thinking did not necessarily work across cultural boundaries, with
some final thoughts eluding to a change of phrase by dropping the word ‘design’ from design
thinking.
When crossing cultures and bringing ‘local’ way of design thinking to a new context and
expecting it to run on its own in a new locality where the whole context is lost in space.
I think we need to totally change our thinking, the word design should be evaporated,
and put thinking…when are we going to start thinking as human beings. We have a
thinking brain but where does the thinking happen and how is it executed…design
thinking is just too much.
If we want to be the catalyst of positive change, in general, the ‘design’ should be
dropped for this word…maybe design thinking should be called ‘problem-finding’
thinking or something like that.
3.3 The DRS2018 Discussion and the path forward
The Peak design thinking Conversation was well attended by participants and harvested interesting
objective debate. One of the clear messages that came out of the session was the agreement that
we have a divided opinion on the use and scope of design thinking as a mindset and process. Some
initial feedback from participants suggested the format could also have been focussed entirely on
the poster propositions, as opposed to the question prompts, and this is something we may consider
for future data gathering.
The subject of design thinking clearly provokes a range of polarising opinions, as the responses from
the participants in this Conversation highlights. The conveners believe that there is a great scope to
further pursue a number of the points raised within this Conversation over a broader audience of
contributors and across different territories, to reveal any discernible consistencies in viewpoint, and
also to develop opportunities where participants can further elaborate on experiences of design
thinking to act as case studies in reviewing more systematically the impact of applying design
thinking methodologies across a range of contexts.
The findings reveal a need for a framework that can better define both Design and design thinking,
their scope, their differences how they can complement each other. This would then provide
companies and educators a means of determining the skills sets and disciplines when creating
solutions for problems or opportunities.
Figure 7 Final thoughts at end of session
4 References
Brown, T., 2009. Change by Design. 1st ed. s.l.:Harper.
Buchanan, R., 1992. Wicked Problems in Design Thinking. Design Issues, Volume 8.
Di Russo, S., 2016. Understanding the behaviour of design thinking in complex environments. s.l.:s.n.
Huffington Post, 2014. Live at Davos: 2014 Tim Brown. [Online]
Available at: Ideo CEO Tim Brown: 'Everyone Is A Designer'
[Accessed 2018].
Jones, J. & Thornley, D., 1963. Conference on Design Methods. Oxford: Pergamon.
Kimbell, L., 2011. Rethinking Design Thinking: Part 1. Design and Culture, Volume 3.
Martin, R., 2009. The Design of Business. s.l.:Harvard Business Press.
Norman, D., 2010. Core 77. [Online]
Available at: http://www.core77.com/posts/16790/design-thinking-a-useful-myth-16790
[Accessed 9 Feb 2018].
Norman, D., 2013. Core 77. [Online]
Available at: http://www.core77.com/posts/24579/Rethinking-Design-Thinking
[Accessed 9 Feb 2018].
Nussbaum, B., 2011. Design Thinking Is A Failed Experiment. So what's next?. [Online] Available at:
https://www.fastcodesign.com/1663558/design-thinking-is-a-failed-experiment-so-whats-next [Accessed 9
Feb 2018].
Rowe, P., 1987. Design Thinking.. Cambridge, MA: MIT Press..
Simon, H., 1969. The Sciences of the Artificial. Cambridge, MA: MIT Press.
Vinsel, L. (2017, 12 06). Design Thinking is Kind of Like Syphilis — It’s Contagious and Rots Your Brains.
Retrieved from Medium: https://medium.com/@sts_news/design-thinking-is-kind-of-like-syphilis-its-
contagious-and-rots-your-brains-842ed078af29
Michelle Douglas is a senior design academic with global experience. Her research
interests are in design ecosystems and practice and the value of design in
geographic regional contexts. She lectures on design thinking, collaborative practice
and experience design at Masters level.
Dr Louise Kiernan is a product design lecturer at the University of Limerick. She has
sixteen years of industry experience as a senior design engineer and product
designer. Her research interests include, team collaboration, design education and
design for health.
Jon Spruce lectures in the design of objects and spaces, his research interests focus
on exploring how design education may be developed through increased dialogue
and understanding between academics, the design industry, users of design services
and consumers of design
Terminology moves fast across conferences, blogs, journals and schools. The
Conversation we propose is an attempt at making use of the endless ambiguity such
volatility produces, to open a productive discursive space. The Design Research
Figure 2 DRS2018 Lexicon Live event: Performing the discursive space around the keyword “Change”
2 The Conversation
2.1 Set-up of the conversation
The Conversation took place at standing tables for an active participation. The tables were ‘dressed’
with paper and utensils for making notes. On the table were the words Catalyst and Change, made
out of 3D forms. A manned computer with screen showed relevant text and images and reacted
directly on the Conversation. This whole was filmed from the top and screened onto the wall. See
also this link for a short movie of the Conversation: https://vimeo.com/293113382
2.2 Participants in the Conversation
● Irene Droogleever Fortuyn (Dialogue Moderator)
● Liesbeth Fit (Lead and Contact)
● Agata Brilli (Visualising and Documenting)
● Paolo Patelli (Visualising and Documenting)
● David Hamers
● Bas Raijmakers
● Donato Ricci
● Yoko Akama
● Yoyce Yee
● Marti Louw
● Aisling Kelliher
● James Corazzo
Then we decided upon the route we would take in convening about the term. We decided upon the
order:
● Examples, assumptions, definitions.
● We did this because it is dynamic for the Conversation and we would not get stuck in
definitions immediately.
In the following paragraphs, we will report from the Conversation as directly as possible. This means
that we adhere as much as possible to the words and phrases uttered by the participants.
RECAP: We concluded that there is disruptive, gradual, constant and fluid change.
5. An example of positive change: Developing as a human being (is gradual change). You realise
only afterwards that it has happened. So, you should realise the change in order for it to
being happened.
6. If you change in the same direction and/or at the same pace as things around you, you do
not notice the change. Only when one of the flock does something else, change becomes
manifest.
Example of Transition Theory in Science and Technology Studies: e.g. climate change: we
need to change something, but we don’t know how yet, so we are trying out all kinds of
changes simultaneously and nobody knows what will succeed eventually.
Figure 3 DRS2018 Lexicon Live event: Performing the discursive space around the keyword “Change”
7. We can see change as something positivistic, that we know happens and that we can
observe, like a transformation to a butterfly. But when it comes to something personal, it is
different: we cannot observe this kind of change from an outside perspective. It is intimate.
The moment that you are changing from one state to the other, you experience fragility.
There is an amount of work involved in holding things in place and not letting them change.
That is when we are negotiating change.
8. There are always power dynamics behind change, the pushing and pulling of different
groups to move things in the direction of the kind of change that they want. Even in nature
power is involved, because it is about survival and adaptation.
In nature we can speak of forces rather than power. It is not only a matter of evolution;
sudden events can also force us to change.
Example: I was regularly traveling by plane from London to Amsterdam. Once I was forced
by the weather to go by train and since then I do that. The situation taught me.
RECAP: Power dynamics: think about social relations and hierarchies in a social system. Forces
matter, even if it does not seem to be organised (as in a natural system).
9. Introduction of the word ecosystem (that one of us used in a project) to bridge the gap
between nature and the social or economic; it can fit both.
10. The term adaptation is mentioned: You need to change to adapt to a new situation. We are
constantly changing to adapt to a changing context or ecosystem. Perhaps change is not the
end result but our way to adapt.
11. Alliances are mentioned: Something external makes you build new alliances and undo some
of the other (See the example from plane to train). Within the notion of change there is a
binary state. There is a previous state and a following one. That means rebridging or
unbridging.
The term cosmogram is introduced, related to ecosystem: A description of all the things that
keep you in a certain shape. To what do I have to pay attention, or what do I care for, in
order to stay where I am? If I have to change, I have to build different alliances and then the
cosmogram changes. So, it is not me that changes; in a ‘cosmogrammatic’ description
change always happens in relations to something else. Change is the experience of the set of
relations.
12. You can also make a resolution to change. Species that make alliances do not have to be the
fastest, fittest, etcetera. This is not a Darwinist evolutionary perspective; you can also build
relationships to survive.
4. The assumption about progress, change being situated in a kind of ontological position that
we are moving somewhere that was better than where we were before.
a. Change is not neutral.
b. Our assumptions are a kind of pattern. What is beyond the more modernist
assumptions of change; everything must change and for the better?
c. Can there be neutral change? In the worldview of progress it’s not neutral, there is
always the suggestion of a meaning, purpose or ambition behind it. Also on the level
of taking or gaining power. In nature, it’s neutral, or we can say indifferent. The
weather is indifferent to us.
5. There is another assumption in that: the separation between nature and human.
a. I see connectedness as a third worldview. In an ‘eastern worldview’ this is important
and different from the ‘western’ worldview where you can conquer everything or
the ‘nature’ worldview were things are also connected but without meaning
(indifference).
RECAP: We now differentiated three worldviews: Modernism, in which we conquer; Nature, which is
indifferent, and Connected, which has meaning.
6. Whose meaning? Experiencing meaning, giving meaning or ‘is’ there meaning? Things are
continuously reacting on each other, sometimes in dependency, sometimes in causality. An
action-reaction kind of relation. Things need each other but for me that is not yet meaning.
a. It needs someone to give it meaning.
b. It is about culture and not about someone. Culture has given meaning and we are
part of that, it is not up to us to create or change it. Maybe you can change it a little
bit, after a few decades…
c. Meaning is dependent on what culture you come from.
7. Anchor points: in a state where everything changes, when you realise it is changing, you
need anchor points. At that point, you decide if you are still happy where you are or if you
(referring back to the cosmogram) see connections. You need anchor points to see where
you are at and to reflect on the change.
8. Assumption: change is two dimensional.
9. Rather than having anchor points I have the feeling we are adrift. If our culture is what is
giving us meaning... I think our culture is a little unmoored? Because people are fearful.
a. Can’t we, better than things being connected, talk about alliances? It brings agency
back into it, because you have to work to form alliances or to disentangle them and
it allows space for the anchor points that have different kinds of weights. You can
become unmoored but some hold us quite good, they are a heavy anchor: the land
coming back.
b. Maybe it can be a buoy, something that drifts and floats and moves along and is not
too static. Something to hold on to. Feeling and being in place but still dynamic, not
fixed.
Figure 4 DRS2018 Lexicon Live event: Performing the discursive space around the keyword “Change”
2. Is there a worldview that we have not considered yet? The word agency is bothering me.
There is in other cultures not as much control over change, not as much agency as we think
there is. There is this need of designers to change the material conditions of things. There
are maybe other points of view or there are much larger forces at work that we have not yet
talked about. We are talking with an a-religious quality, coming from a Darwinian thought
tradition. We should at least question if we want to do that.
3. Have we explored how different languages or cultures describe change? Or what is the word
they use to describe change (and if there is any?). Is there room in the Lexicon for different
language interpretations of change or even different characters, from Chinese or Japanese,
Korean, Arabic and what they actually mean. Because character based languages are made
of different characters that mean different things. Can the definition of change include how
it is described in other languages and cultures?
4. Do you have to be upfront about the assumptions made about the Lexicon? It is textual and
imagery and there is an assumption/decision made about how you describe certain
concepts. Can those assumptions be made explicit for those who come across it?
a. There is one type that is made explicit and another not. Our approach to design
research is made explicit, as stated in the manifesto. Not explicit is how we have
structured every item in the lexicon. You can see it, but why we have chosen it is not
really explained. The lexicon is built like a coin with a text and image side that you
can flip. We make clear that the lexicon presents terms in the context of their use at
Design Academy Eindhoven (how we use the words), so it is not universal. We also
want to open up, nothing is fixed and new terms can be added.
b. We aim for the lexicon to be a process and be alive; this is why we are using a
method like this Lexicon Live event to interact around a certain term. We gain many
different insights from it; it opens up the heads and the hearts, and changes the way
we relate to words.
Figure 5 DRS2018 Lexicon Live event: Performing the discursive space around the keyword “Change”
4 References
Lexicon of Design Research: www.lexiconofdesignresearch.com
Forum DRS21018: http://www.drs2018limerick.org/conversation/cn21-lexicon-live-%E2%80%8Bperforming-
discursive-space-around-keywords
Conversation movie: https://vimeo.com/293113382
Liesbeth Fit is a lecturer Writing at Design Academy Eindhoven and Royal Academy
of Art The Hague. She obtained her Bachelor Design at the Academy of the Arts in
Utrecht and her Master Cultural Studies at the University of Amsterdam.
Irene Droogleever Fortuyn is an artist and lecturer, head of the department Man
and Leisure at Design Academy Eindhoven and creative director at KETTER & Co, a
foundation that works on social, urban and environmental space from different
disciplines and collaborations.
Paolo Patelli is Associate Reader “Places and Traces” at the Design Academy
Eindhoven and artist-in-residence at the Jan van Eyck Academie in Maastricht. He
obtained his PhD in Urban Design at the Politecnico di Milano.
2 Organising questions
How does design education relate to broader social, economic, and political change?
Sub-questions: How have design education and social changes shaped each other in the past? What
might design education for beneficial social change look like? What research methods are
appropriate for studying this topic?
The discussion began with participants describing their research interests and their perspectives on
the Conversation topic. As participants responded to each other and shared relevant literature, five
themes emerged. The lead convenor compiled these themes, along with related questions,
provocations, and reading material, to guide the Conversation session at DRS2018.
6 References
Berger, W. (2009). Glimmer: how design can transform your life, your business, and maybe even the world,
Random House.
Bieker, W. E., Hughers, T. P., & Pinch, T. (2012). The Social Construction of Technological Systems, Anniversary
Edition, MIT Press.
Bix, A. S. (2014). Girls Coming to Tech!: A History of American Engineering Education for Women. MIT Press.
Collini, S. (2017). Speaking of universities. Verso Books.
Dorst, K. (2011). The core of ‘design thinking’ and its application, Design Studies, 32(6), pp. 521-532.
Giroux, H. and Purpel, D. (1983) The Hidden Curriculum and Moral Education. McCutchan Publishing
Corporation.
Graeber, D. (2018). Bullshit jobs. Simon and Schuster.
Gramsci, A. (1989). The Intellectuals, in Gottlieb, R. S. (ed.) An Anthology of Western Marxism: from Lukács and
Gramsci to Socialist-Feminism, Oxford University Press.
Haraway, D. J. (2016). Staying with the trouble: Making kin in the Chthulucene. Duke University Press.
Irwin, T., Kossoff, G., Tonkinwise, C., & Scupelli, P. (2015). Transition Design 2015,
https://tinyurl.com/y8etcgau, p. 9, (accessed 15 February, 2018).
Keshavarz, M., & Mazé, R. (2013). Design and dissensus: framing and staging participation in design research.
Design Philosophy Papers, 11(1), 7-29.
Mazé, R. (2014). Our Common Future? Political questions for designing social innovation. In Proceedings of the
Design Research Society Conference 2014.
Miller, P. N. (2017). Is ‘Design Thinking’ the New Liberal Arts?, in Marbner, P. and Araya, D. (eds.) The Evolution
of Liberal Arts in the Global Age, Routledge, pp. 167-173.
Noble, D. F. (1979). America by design: Science, technology, and the rise of corporate capitalism, Oxford
University Press.
Nussbaum, B. (2011). Design Thinking Is A Failed Experiment. So What’s Next? https://tinyurl.com/y8kreqo8
(accessed 15 February, 2018).
Russell, A., & Vinsel, L. (2016). Hail the maintainers. Aeon Essays. https://aeon.co/essays/innovation-is-
overvalued-maintenance-often-matters-more (accessed 25 June, 2018).
Schmidt, J. (2001). Disciplined minds: A critical look at salaried professionals and the soul-battering system that
shapes their lives, Rowman & Littlefield.
Stembert, N., & Mulder, I. J. (2013). Love your city! An interactive platform empowering citizens to turn the
public domain into a participatory domain. International Conference Using ICT, Social Media and Mobile
Technologies to Foster Self-Organisation in Urban and Neighbourhood Governance.
Storni, C. (2015a). A Manifesto for Epistemological Empowerment in Chronic Disease Self Care. In Bihanic, D.
(ed) Empowering Users through Design, Springer: Cham, pp. 267-279.
Storni, C. (2015b). Notes on ANT for designers: ontological, methodological and epistemological turn in
collaborative design. CoDesign, 11(3-4), 166-178.
Tonkinwise, C. (2014) Transition Design as Postindustrial Interaction Design?
https://medium.com/@camerontw/transition-design-as-postindustrial-interaction-design-6c8668055e8d
(accessed 25 June, 2018).
Verbeek, PP. (2008). Morality in design: Design ethics and the morality of technological artifacts. In Kroes et al.
(eds) Philosophy and design. Springer, Dordrecht. pp. 91-103.
Vinsel, L. (2017) Design Thinking is Kind of Like Syphilis — It’s Contagious and Rots Your Brains,
https://tinyurl.com/y9gnh9dg (accessed 15 February, 2018).
Zacharias, K. and Wisnioski, M. (in press) Land-Grant Hybrids: From Art and Technology to SEAD, Leonardo.
About the Convenors:
Alex Milton is Head of the School of Design at the National College of Art and
Design. His research addresses the development of design policy and strategy; he
served as Programme Director of Irish Design 2015, devising and delivering a major
government-backed programme.
Figure 1 How complexity science can support design for social change
At the core of design for sustainability lies a conundrum: While designers’ output is
at the level of products, services and companies, sustainability is an issue of global
scale. The success of designs with ambitious sustainability aims is therefore often
highly dependent on complex social dynamics among humans and organisations:
How quickly and widely will a product be adopted by users? How will a solution
change the dynamics of its users or of an industry? Who to collaborate with to
develop a given innovative sustainable business model? In the past few decades, a
collection of scientific disciplines has given rise to analytical models of complex
systems, including social ones. Many of these models have the potential to deliver
powerful tools for designers aiming to improve sustainability, such as computer
simulation, guidance, and methodologies. Arguably, such applications of complexity
science to design for sustainability are still in their infancy.
This Conversation’s aim was to catalyse research and collaboration towards
developing complexity science-based tools for design towards sustainability. To this
Figure 2 System maps of the three groups (top left: connected washing machines; top right: built environment; bottom left:
energy system) highlighting key actors and elements with their interactions
Most of the groups began by raising questions on the objectives of the breakouts. In the built
environment group, we discussed the fact that you cannot, per se, design a system of stakeholders,
but you can envision one and design a process or an intervention with the intention to give rise to
the vision. The expression “designing a system” should thus be seen in this context as a shortcut for
“designing something that will contribute to the system evolving towards a desired state”.
When exploring ways to influence the system, all groups highlighted the importance of stakeholder
behaviour and the potential to influence it. They brought up themes such as educating, engaging and
persuading stakeholders, and debated on which stakeholders to focus. The future systems that were
envisioned tended to be more decentralised than the current ones, and so the groups pointed out
the need for different forms of organisational governance, e.g. more community-based ones.
When discussing tools, the various groups tended to converge towards engagement and persuasion
tools, rather than computational system simulations such as the ones developed in complexity
science, but with which very few of the participants had prior experience.
However, when further stimulated to consider these, the built environment group came up with a
concept combining a stakeholder engagement tool (e.g. an app or a platform) together with a
simulation of the built environment stakeholder network (e.g. based on an agent-based model),
which would model the flows of materials and money throughout the system (see figure 2). The data
from the engagement tool would provide information about the stakeholders’ behaviours that
would be fed into the simulation tool, which in turn would provide evidence and visualisations of the
desired built environment system that could be used in the engagement model. The designer’s role
would be at the interface of the two components, translating engagement data into inputs for the
model and turning the model outputs into effective communication and visuals for the stakeholders.
This promising concept would be well worth further developing in future research, to be discussed at
DRS2020?
Figure 3 Concept combining a stakeholder engagement tool (left-hand side) and a simulation tool based on a model of
material and financial flows (right-hand side)
3 References
Gladwell, M., (2000). The tipping point: How little things can make a big difference. Little, Brown.
Newman, M. (2010). Networks: an introduction. Oxford university press.
Scheffer, M., Westley, F., and Brock, W. (2003). Slow Response of Societies to New Problems-Causes and Costs,
Ecosystems 6(5), 493
Scott, J. (2017). Social network analysis. Sage.
About the Authors:
Conny Bakker’s main research field is Circular Product Design. She explores
strategies such as product life-extension, reuse, remanufacturing and recycling, and
the business models that enable them. A second research interest is the field of user
centred sustainable design, which focuses on exploring the relationships between
consumer behaviour, sustainability and design.
Paul Hekkert’s research concentrates on the various ways in which products and
systems impact people, including their sensory experiences, social behaviour,
values, and well-being. Increasingly, Paul is fascinated by the role creative
professionals could play in major societal change processes.
Beyond black boxes: tackling artificial intelligence as a
design material
KELLIHER Aislinga*; BARRY Barbarab; BERZOWSKA Joannac; O’MURCHU Norad* and SMEATON Alane
a Virginia
Tech, US
b Mayo Clinic Centre, US
c Concordia University, Canada
dUniversity of Limerick, Ireland
eDublin City University, Ireland
The convenors began the Conversation with very brief personal introductions before quickly getting
down to the topic at hand. The 24 participants were invited to consider the research question which
was written on one of the whiteboards in the room: “How can we enhance and evolve the
intelligence, abilities, and experience of all human actors in AI supported systems?”. The participants
then self-organised into five groups and began discussing the nuances of the question within their
groups, while one team member documented the evolving conversation on large pieces of paper
centrally located at each group table. The convenors spent time at each table listening to group
discussion and interjecting or commenting as appropriate. After about 45 minutes of in-group
discussion, the convenors brought that activity to an end and moved toward a public accounting and
discussion of key outcomes. A delegate from each group summarised their conversation, while the
convenors began to draw a mind-map on the whiteboard in an attempt to discern connections,
overlap, and novel areas of discussion within and across the groups. Figure 3 depicts the final map as
created during the session, and while probably still somewhat legible to the workshop participants,
further analysis is required in surfacing the approaches, critiques, and opportunities highlighted by
the Conversation delegates.
Figure 3 Draft mind map of participant responses to the conversation primary question
Following the Conversation, the convenors examined the material artefacts created and
documented during the event (e.g. photos of the mind maps, personal notes taken, group discussion
summary sheets etcetera). It was fascinating to examine how different groups tackled the
Conversation question, with some groups beginning with historical perspectives, another starting
out with a close examination of current AI systems (e.g. Netflix, automated cars, machine learning
surveillance etcetera), while yet another group moved very quickly from contemporary concerns
towards an extended examination of near and far-term opportunities and possibilities. We
summarise some of the outcomes from our overall analysis of the event below.
3. References
Barry, B. (2017). Empathy as a constant - improving college student health by designing in community, Stanford
MedX, retrieved from https://www.youtube.com/watch?v=xRHBoY5t8Vw
Berzowska, J. (2016). Wearables: The future of everything. TEDxYouth@Montreal, retrieved from
https://www.youtube.com/watch?v=NiBMgpUAHt4
Dove, G et al., (2017). UX Design Innovation: Challenges for Working with Machine Learning as a Design
Material. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17).
ACM, New York, NY, USA, 278-288.
Holmquist, L. (2017). Intelligence on tap: artificial intelligence as a new design material. interactions 24, 4 (June
2017), 28-33.
Kelliher, A and Barry, B. (2018). Designing Therapeutic Experiences with AI in Mind, forthcoming at the AAAI
2018 Symposium, Designing the User Experience of Artificial Intelligence, March 2018
Kelliher,A. et al. (2017). HOMER: an interactive system for home based stroke rehabilitation, ACM ASSETS 2017,
Oct 30 - Nov 1, Baltimore, Maryland, USA.
Kuniavsky, M., Churchill, E., Steenson, M. (2017). Designing the User Experience of Machine Learning System.
Part of the AAAI Spring Symposium Series, March 27–29, 2017
Morozov, E. 2013. “The Perils of Perfection” New York Times, March 2, 2013
O’ Murchú, N. (2015). "Collaborative Modes of Curating Software," in IEEE MultiMedia, vol. 22, no. 1, pp. 88-92,
Jan.-Mar. 2015.
Ring, L. et al. (2013) Addressing loneliness and isolation in older adults: Proactive affective agents provide better
support, Affective Computing and Intelligent Interaction (ACII), Geneva, 2013, pp. 61-66.
Smeaton, A. (2017) Applications of data analytics: three data-driven reminiscence therapy deployments. In:
Technology and Dementia Preconference at the Alzheimer's Associated International Conference, 15 July,
2017, London, UK. Ireland
Yang, Y. et al. (2013) Design and field evaluation of REMPAD: a recommender system supporting group
reminiscence therapy. In WISHWell’13, 3 Dec 2013, Dublin, Ireland
About the Authors:
Barbara Barry is the Design Strategist for Mayo Clinic Center for Innovation and an
Assistant professor in the Mayo Clinic School of Medicine. She leads a design team
and develops applications of AI to drive health care transformation.
Nora O’Murchú is a curator and designer based in Ireland. Her practice engages
with fictions and narratives to explore how complex sociotechnical systems are
imagined, built, and used. She is currently a lecturer in Interaction Design at the
University of Limerick.
Figure 1 “Is Universal Design Dead?” Creating inclusive user experience design methods
By 2050 there will be more people over age 65 than under 5 in developed countries
(United Nations, 2015). The question is not “are you disabled” but “when will you be
disabled.” Simultaneously, we are seeing a shift away from the precepts of Universal
Design toward a more flexible and inclusive paradigm. Sometimes labelled “design
for one,” the latter builds on the heritage of barrier-free design, but aims not for
design for all, but one size fits one. Our research methods should acknowledge these
changes. While differentiation and customisation to individuals—via emerging
technologies such as Machine Learning—is increasingly the “new norm,” our current
Sub-questions:
1. How do we augment existing or develop new methods for research to meet our changing
understanding of disability and the growing needs of our users?
2. How can we leverage new technology to open up possibilities not only for adaptive and
responsive designs but also adaptive and responsive user-centred design methods?
3. How might we move/push beyond the current archetypes of design for inclusivity,
embracing the more contemporary, complex and critical contexts and challenges?
2 The Conversation
I’m working at NC State to integrate inclusive design into our core design curriculum. My
research focuses on designing interfaces that respond to the unique needs of users with
disabilities. My projects have included working with SAS Analytics to create accessible
data visualisations for blind/low vision users. Working with North Carolina Museum of
Natural Sciences to use technology to generate exhibition spaces that welcome adults
on the autism spectrum. Working with a team of astronomers, designers and computer
scientists on the iData grant project to make astronomy data accessible to blind/low
vision high school students, and—most recently—working the IBM Watson Health team
via our first year Masters of Graphic Design students—some of whom are here today—
to consider how Machine Learning might be used to meets the needs of Deaf/Hard of
Hearing and Blind/Visually Impaired users. Machine Learning has increasingly become a
focus, particularly in ways that it might be used to detect and respond to unique user
needs.
● Identified barrier: Many user-centred design research tools presume user abilities in vision
and motor dexterity.
● Identified opportunity: How might we use ML to detect and respond to unique user needs?
My research examines the ways that designers come to know disability, looking at
historical examples of universal and accessible design. My findings from looking at
examples ranging from post-World War II rehabilitation devices to modern consumer
appliances are that changing politics of disability underlie all major shifts in approach.
Most notably, the voices of disabled people are often sublimated to commercial or
political assessments of disability, something that design research must address.
● Identified barrier: Institutional flattening of disability into the issue of accommodation; little
sense of disability as a contribution to the learning environment.
● Identified opportunity: Emerging student generation who identify as disabled politically and
culturally, including cognitive and mental health disabilities.
2.3 Part Two: Small Group Query-Driven Discussions via Rotating Stations
2.3.1 Station 1. Inclusive Research. Identify opportunities and barriers for inclusive research
in your field—whether history/criticism, practice/research or other
Problems:
● Filling out forms: bureaucracy
● How to achieve institutional buy-in
● Ethics and extensive paperwork
● Exclusion: calculation/estimation—good for persuading clients, too narrow needs to be
complemented by user research but often no funding is allowed to this.
● User observation involvement: lack of funding and time, the client wants answers tomorrow or they
won’t listen, difficulty recruiting more excluded groups.
● Motivation for awareness
● Role of the state?
● Simulation: can be limited and not welcomed by some communities
Successes:
● User Observations: useful but sometimes vague
● Timely and urgent discussion as design practice evolves
● Co-design processes in both school and studio setting
● Universal Design barriers vocalised for me for first time—have already experienced this in
reality
● Establishing trust—protecting rights of participants
● Experimental methods—engaging family members in the project
● Role-playing
● Colour/type legibility
● User testing
● Non-Universal Design methods?
● Educate clients about expectations
2.4 Part Three: Wrap-up Discussion. What have we missed in our discussion?
Key Points:
● E Guffey: Are we designing against each other? Cross-disability conflicts. Disability is a huge
field. A lot of the things that are helpful to blind people get in my way. We are often
designing against each other. I’m not sure how to solve that.
● S Red Wing: language and terminology issues can be a barrier. How knowledgeable are we
about terms that we throw around. People may not know what those words mean. We get
categorised under terms that don’t represent us. Build better language to address and share
our practices.
● Mac Hill: Inclusivity as afterthought/check box, problematic verses opportunity. Working in
the field of inclusivity often feels like an afterthought. A box that you check off. Make
something that is usable for people instead of just checking the box.
● Andrew Shea: What is the range and diversity of projects that people work on?
● Joe, practitioner: How designs are at odds, cases for the industry?
● Farnaz: Practice-based work, case-based versus critical discourse
● E. Guffey: “Design for One” - individual cases, but does this avoid bigger question? The
thrust right now is toward designing for an individual. Designing for one. How does this cycle
out to bigger questions. How do you design for one person’s problem without shutting
someone else out? This should also be part of the discussion.
● Joy: Data driven approach. My research that looks at data in the population tries to get at
this by trying to measure who would be including and excluding. Better for evaluation than
developing new ideas.
● E. Guffey: Kat Holmes who created the Microsoft toolkit is writing a book around exclusion.
She talks about inclusion verses exclusion in her new book: Mismatch. The mismatch
between disability and the larger world.
Final question from wrap-up: How do we want to move forward to continue this Conversation?
● Share specific studies and experiences.
● Invite everyone to join the Google Doc.
● Distil conversations and share insights.
3 References
Clarkson, John. (2003). Inclusive Design: Design for the Whole Population, Springer.
Center for Universal Design, North Carolina State University, “The Principles of Universal Design,” Version 2.0,
April 1, 1997.
Cong, H, Cardoso C, Cassim J, Keates S, Clarkson PJ Inclusive Design: reflections on design practice. University
of Cambridge UK CUED/C-EDC//R 118 (2002)
Greed, Clara. (2004). Designing a More Inclusive World, ed. S. Keates and J. Clarkson, Springer.
Guffey, Elizabeth. (2017). Designing Disability: Symbols, Spaces and Society, Bloomsbury.
Hamraie, Aimi. (2017). Building Access: Universal Design and the Politics of Disability, University of Minnesota
Press.
Iwarsson and A. Stahl. (2003). Accessibility, Usability and Universal Design—Positioning and Definition of
Concepts Describing Person-Environment Relationships, Disability and Rehabilitation 25, no. 2.
Mace, Ronald. (1985). Universal Design: Barrier Free Environments for Everyone, Designers West, November.
Mullick, Abir and Edward Steinfeld. (1997). Universal Design: What It Is and What It Isn’t, Innovation 16, no. 1.
Newell AF, Gregor P. (2000). User sensitive inclusive design: in search of a new paradigm. Proc. ACM
Conference on universal usability, November, Washington DC, pp 39-44
Pullin, Graham. (2009). Design Meets Disability, MIT Press.
Salmen, John. (1994). The Differences between Accessibility and Universal Design, Universal Design Newsletter
1, no. 7.
United Nations. (2015). World population ageing 2015. Department of Economic and Social Affairs, Population
Division, pp 1 - 164.
About the Authors:
Helen Armstrong is a design educator, author, and researcher who explores the
potential for emerging technology to make data more accessible to users with
impairments.
Bess Williamson is a historian who focuses on the intersection of design and social
movements of the 20th-21st centuries. Her book Accessible America: A History of
Disability and Design will be published in early 2019 from NYU Press.
Index of Conversation Facilitators
DRS2018 is supported by
Center for
Excellence in
Universal Design