Breanna Turner Resume
Breanna Turner Resume
Breanna Turner Resume
R obot Entertainment
adobe illustrator implementation both in proprietary tool and Unity game engine.
• Oversaw Design, Art, UI/UX, and Code implementation of in-game reward
notepad++ badges.
beyond compare • Managed Design, Code, and Server implementation of Achievements,
including retroactive granting for players who had already met
unreal engine 3 & builder achievement’s requirements.
unity engine • Worked very closely with European publishing partner, Gameforge, and
Chinese publishing partner, Tencent.
teamcity • Integrated localized voice over provided by Gameforge and Tencent into
octopus deploy
Unreal game engine.
dropbox
Un an noun ced Ti tl e
google drive
• Created deliverables list based on Lead Designer’s documentation.
• Led weekly team project status review meetings.
• Maintained project status on team wiki page.
Un an noun ced Ti tl e
• Researched and documented requirements and process for iTunes and
Play Store submission.
• Prepared iTunes and Play Store pages.
• Submitted builds to Apple.
• Verified Chinese to English text translations as initial localization pass.
Hero Acad em y 2
• Summarized localization bugs from JIRA for use by outsourced localization
team.
Last Minut e Games
Co- Foun der/Produ cer | Jul y 2014 – Presen t
Meg al om ani a
• Scheduled promotional presentations.
• Assessed and directed art assets according to established style.
• Managed schedule with Kanban-style spreadsheet.
• Coordinate printing manufacturing.
• Researched and projected production costs.
• Designed features and systems.
I ocaine Studios
Ju ni or Prod u cer | Sep t 2014 – Oct 2015
Funimat ion
Production Intern | Oct 2013 – Dec 2013
Variou s Seri es
• Matched written scripts to recorded voice-over audio.
• Screened episodes for audio and visual errors.
• Job shadowed Producers in-studio.