Mark Moukarzelresume 2019
Mark Moukarzelresume 2019
Mark Moukarzelresume 2019
Baabda, Beirut Lebanon Team Leader | Technical Lead • Game Cooks Studios Fall 2017 - Present
+961 3 037347 • Build 2D/3D - AR - VR games in Unity 3D and UE4 for big clients Emaar, SkyDive Dubai and others.
Skills Awards
Programming
• 2019 Dubai Rising Falcon - Winner of the Dubai Future Foundation VR and Beyond challenge.
-C
- C++ 115 worldwide participating companies.
-C# • 2016 PAX West - Invitation to present as part of Voxel Games at Indie Booth and received
- Swift overwhelmingly positive response for the visuals and design of one of our games Neilos.
- AR / VR
- Python (familiar) • 2016 Magnolia - DigiPen Service Award - Best Junior Game 3rd place - Best Poetic
- Lua (familiar) Experience 3rd place.
- R (familiar) • 2015 Miraculous - DigiPen Best 2D Visual Design 3rd place - Best Poetic experience 2nd place -
- Debugging
Best Sphomore Game 1st place.
- Gameplay programming
- Artificial Intelligence
- Algorithm Projects
- Machine Learning
- Deep Learning (familiar) Producer | Programmer | Gameplay
Dubai Rising Falcon (VR) (UE4)
Engines • VR experience that allows you to fly from the highest building in the world, Burj Khalifa,
- Unity 3D and see Dubai in the eyes of the Falcon.
- Unreal Engine 4 • Solely implemented all the developement and events of the game from start to end in a very short timeline.
- XCode • Create the game story board.
- Component-Based Engines • Build a dynamic fan system that adds a 4D element to enhance the game experience. The system
reacts to in-game events and will send wind feedback to the player accordingly.
Software Applications AI Programmer | Gameplay
- Visual Studio
Contact Negative (VR) (UE4)
- Visual Code
- Git VR experience inspired by war atrocities we have experienced in our surrounding.
- Perforce • Implement a dynamic AI system, that can easily be used by designers.
- SVN • Create radial VR inventory system.
- Slack • Create control systems for VR integration.
- Trello • Create technical documents linked with the art department to achieve an on time delivery of the product.
- Maya (Familiar)
Producer | Physics Engineer | AI Programmer
Magnolia (Custom Engine C++ core and Lua scripting)
Mathematics 3D Poetic Experience dedicated to a girl who passed away at a very young age.
- Linear algerba • Build the 3D physics engine by integrating Bullet physics providing a easily usable interface.
- 2D/3D physics
• Add collision features like collision layers and collision events.
- Statistics
- Probability • Implement A* path finding and worked with the tool programmer to create a waypoint editor.
• Implement scripted gameplay behavior using LUA that helped us achieve a smooth game experience.
• Manage communication and plans for the team, milestones deadlines to ensure an on time delivery.
General
- Team Leading
- Project Management Education
- Communication
- Scrum DigiPen Institute of Technology,
- Agile Redmond, WA
2013 - 2017
Bachelor of Science in Computer Science in Real-Time Interactive Simulation