Mark Moukarzelresume 2019

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Marc M.

Moukarzel Profesional Experience


Software Engineer

Baabda, Beirut Lebanon Team Leader | Technical Lead • Game Cooks Studios Fall 2017 - Present

+961 3 037347 • Build 2D/3D - AR - VR games in Unity 3D and UE4 for big clients Emaar, SkyDive Dubai and others.

Email: marc.m.moukarzel@gmail.com • Handle pair programming sessions and code review.


• Assist other developpers when they are facing difficulties coding.
marcmoukarzel.weebly.com
• Create all technical plans to achieve a smooth workflow during the development of the project.
linkedin.com/in/marc-moukarzel • Handle project ideation and Pre-production.

Teacher Assistant • Digipen Institute Of Technology


Languages Assisted students with their projects by helping them debug and understand their mistakes.
English, French, Arabic Graded and gave detailed feedback on all bachelor and master student projects.
all fluent in writing, reading and speaking • Game implementation Technique Fall 2014 - Spring 2015
• Applied Machine Learning Fall 2016 - Spring 2017

Skills Awards
Programming
• 2019 Dubai Rising Falcon - Winner of the Dubai Future Foundation VR and Beyond challenge.
-C
- C++ 115 worldwide participating companies.
-C# • 2016 PAX West - Invitation to present as part of Voxel Games at Indie Booth and received
- Swift overwhelmingly positive response for the visuals and design of one of our games Neilos.
- AR / VR
- Python (familiar) • 2016 Magnolia - DigiPen Service Award - Best Junior Game 3rd place - Best Poetic
- Lua (familiar) Experience 3rd place.
- R (familiar) • 2015 Miraculous - DigiPen Best 2D Visual Design 3rd place - Best Poetic experience 2nd place -
- Debugging
Best Sphomore Game 1st place.
- Gameplay programming
- Artificial Intelligence
- Algorithm Projects
- Machine Learning
- Deep Learning (familiar) Producer | Programmer | Gameplay
Dubai Rising Falcon (VR) (UE4)
Engines • VR experience that allows you to fly from the highest building in the world, Burj Khalifa,
- Unity 3D and see Dubai in the eyes of the Falcon.
- Unreal Engine 4 • Solely implemented all the developement and events of the game from start to end in a very short timeline.
- XCode • Create the game story board.
- Component-Based Engines • Build a dynamic fan system that adds a 4D element to enhance the game experience. The system
reacts to in-game events and will send wind feedback to the player accordingly.
Software Applications AI Programmer | Gameplay
- Visual Studio
Contact Negative (VR) (UE4)
- Visual Code
- Git VR experience inspired by war atrocities we have experienced in our surrounding.
- Perforce • Implement a dynamic AI system, that can easily be used by designers.
- SVN • Create radial VR inventory system.
- Slack • Create control systems for VR integration.
- Trello • Create technical documents linked with the art department to achieve an on time delivery of the product.
- Maya (Familiar)
Producer | Physics Engineer | AI Programmer
Magnolia (Custom Engine C++ core and Lua scripting)
Mathematics 3D Poetic Experience dedicated to a girl who passed away at a very young age.
- Linear algerba • Build the 3D physics engine by integrating Bullet physics providing a easily usable interface.
- 2D/3D physics
• Add collision features like collision layers and collision events.
- Statistics
- Probability • Implement A* path finding and worked with the tool programmer to create a waypoint editor.
• Implement scripted gameplay behavior using LUA that helped us achieve a smooth game experience.
• Manage communication and plans for the team, milestones deadlines to ensure an on time delivery.
General
- Team Leading
- Project Management Education
- Communication
- Scrum DigiPen Institute of Technology,
- Agile Redmond, WA
2013 - 2017
Bachelor of Science in Computer Science in Real-Time Interactive Simulation

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