Cambridge Maths Skills Builder 3 Sample PDF
Cambridge Maths Skills Builder 3 Sample PDF
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Skills Builder
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Cambridge Primary Mathematics Skills Builder Activity Books are the latest addition to the
Cambridge Primary Mathematics course. This is a flexible and engaging course written specifically
for the Cambridge Primary Mathematics curriculum framework Stages to 6. The course offers a
discussion-led approach with problem-solving integrated throughout to encourage learners to think
and talk about mathematics in place of rote learning and drill practice. The language throughout
the course is pitched to EAL / ESL learners with illustrations supporting visual understanding
and learning.
Skills Builder
The Skills Builder Activity Books are carefully designed to provide consolidation activities for children who need
extra teaching and learning opportunities in order to achieve success in the Cambridge Primary Mathematics
curriculum framework.
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A full range of activities which support the breadth of the
Cambridge Primary Mathematics curriculum framework at Grade 3.
Carefully levelled activities which help gently raise a child’s
mathematical understanding and performance to match that of
their peers.
Helpful guidance and tips to help teachers or parents explain key
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3
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Skills Builder
Name:
Contents
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Three-digit numbers (1) ............................... 4–5 Length, capacity, weight and time.......... 36–38
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Addition and subtraction (1) ...................... 6–7 Estimating ....................................................... 39
Doubling ....................................................... 8–9 Sorting and representing data ................ 40–41
Addition and subtraction (2) .................. 10–11 Ordering ......................................................... 42
Multiplication (1) ...................................... 12–13 Multiplication (2) ............................................ 43
2D shapes and symmetry ........................ 14–17 Fractions ................................................... 44–45
Position ...................................................... 18–19 Doubling and halving (2) ........................ 46–47
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Information on this title: education.cambridge.org/9781316509159 in the classroom, but provide extra support by giving short corresponding Cambridge Primary Mathematics Teacher’s
© Cambridge University Press 2016 reminders of key information, topic vocabulary and hints on how Resource are given in the footnote on every page.
This publication is in copyright. Subject to statutory exception best to develop maths skills and knowledge. They have also been • Calculators should be used to help learners understand
and to the provisions of relevant collective licensing agreements, written to support learners whose first language is not English.
no reproduction of any part may take place without the written numbers and the number system, including place value
permission of Cambridge University Press. and properties of numbers. However, the calculator is not
How to use the books
First published 2016 promoted as a calculation tool before Stage 5.
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The activities are for use by learners in school or at home, with
Printed in India by Multivista Global Pvt Ltd. Note:
adult mediation. Topics have been carefully chosen to focus on
A catalogue record for this publication is available from the British Library those common areas where learners might need extra support. When a ‘spinner’ is included, put
isbn 978-1-316-50915-9 Paperback The approach is linked directly to Cambridge Primary Maths, a paperclip flat on the page so the
Cambridge University Press has no responsibility for the persistence or accuracy but teachers and parents can pick and choose which activities to end is over the centre of the spinner. 1 2
of URLs for external or third-party internet websites referred to in this publication, cover, or go through the books in sequence. Place the pencil point in the centre
and does not guarantee that any content on such websites is, or will remain,
accurate or appropriate. of the spinner, through the paperclip. 5 3
The varied set of activities grow in challenge through each unit,
Hold the pencil firmly and spin the
including: 4
paperclip to generate a result.
• closed questions with answers, so progress can be checked
notice to teachers
It is illegal to reproduce any part of this work in material form (including • questions with more than one possible answer Tracking progress
photocopying and electronic storage) except under the following circumstances: • activities requiring resources, for example, dice, spinners or Answers to closed questions are given at the back of the book;
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(i) where you are abiding by a licence granted to your school or institution by the these allow teachers, parents and learners to check their work.
Copyright Licensing Agency; digit cards
(ii) where no such licence exists, or where you wish to exceed the terms of a license, • activities and games best done with someone else, for When completing each activity, teachers and parents are
and you have gained the written permission of Cambridge University Press;
(iii) where you are allowed to reproduce without permission under the provisions
example, in class or at home, which give the opportunity to advised to encourage self-assessment by asking the students
of Chapter 3 of the Copyright, Designs and Patents Act 1988, which covers, for be fully involved in the child’s learning how straightforward they found the activity. When learners are
example, the reproduction of short passages within certain types of educational • activities to support different learning styles: working reflecting on games, they should consider how challenging the
anthology and reproduction for the purposes of setting examination questions.
individually, in pairs, in groups. mathematics was, not who won. Learners could use a ✓/ ✗ or red/
notice to teachers in the uk green colouring system to record their self-assessment anywhere
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The photocopy masters in this publication may be photocopied or distributed How to approach the activities on each activity page.
(electronically) free of charge for classroom use within the school or institution that
purchased the publication. Worksheets and copies of them remain in the copyright
Space is provided for learners to write their answers in the book.
Some activities might need further practice or writing, so students These assessments provide teachers and parents with an
of Cambridge University Press, and such copies may not be distributed or used in
any way outside the purchasing institution. could be given a blank notebook at the start of the year to use understanding of how best to support individual learners’
alongside the book. Each activity follows a standard structure. next steps.
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The smallest number I made was __________.
These are all my numbers, in order.
Hint: Think about
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where to place 1 when
making a high number. _____________________________________________________________________
How will that change smallest highest
when making a low START
number?
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Use place value cards
2
to support reading each Score cards
number. 4 1 7 1 4 Highest
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4 hundreds tens ones
0 2
5 3 1
8 3
1 5 2
3
6 0 1
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4
3 6
9 1 0
9 7 Smallest
0 8
5 2 7 hundreds tens ones
5 1
2
5 2
1 1
6 3 3 3
8 4
Remember
resource
You will need: Hint: Use place
you add
Remember
When text or subtract 10 from a two-digit or
56
1, pages 59–61 value cards to make
three-digit number, the ones digit does not change.
the numbers. Change
For example, 152 + 10 = 162 152 – 10 = 142.
the tens card to add
Vocabulary
or subtract 10.
hundreds, tens, ones,
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units, add, subtract, digit
Complete each chain.
+10
38
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–1
0
+1
–10
28
–1
0
+10
0
+1
+10
+10
18
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I started on 56 and ended on __________.
I started on 18 and ended on __________.
Make a chain for your friend. You can add or subtract 10, 20 or 30 but you must
+10 know the answer!
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+1
0
–10
+10
+10
+10
+10
–1
0
+1
+10
+10
23
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double, twice, add, multiply covered up by a counter,
miss a go.
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2 20 36 8
40 22 32 38
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6
10 26 30
4 34 18
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12
28 24 16 14
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=10 + 4 = 14 bonds for 10, near pairs,
Or (3 + 1) + 4 + 6 = 8 + 6 = 14 doubles, near doubles, add,
There is a fact family living in each of the houses in this row.
addition, total, strategy Complete each house.
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Put the numbers 1–6 in the circles on each triangle so
that the numbers along each side have the same total. Hint: Cut up the 10 9 13 11
numbers in the number
strip. Place the numbers 7 3 5 4 8 5 6 5
in the circles then move
them around to find a 7 + 3 = 10 + = 9 5 + = + =
solution. Start with the
corner numbers. + = + 5 = + = + =
10 − 3 = 7 9 − = − = − =
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Find a different way to do it.
− = − 4 = − = − =
Put the numbers 1–9 in the circles so that the numbers
along each side have the same total. Hint: Use counters or cubes to check
Write a different fact family in each house.
that each number sentence is correct.
Use the numbers 1 up to 20.
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+ = + = + = + =
Find a different way to do it.
+ = + = + = + =
Now for a challenge!
− = − = − = − =
Put the numbers 1–12 in the circles so that the
numbers along each side have the same total. − = − = − = − =
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This is a game for two players.
You each need to climb the iceberg to find the ship 100
stuck in the ice. Place your counters at the bottom of 10
the iceberg. Take turns to spin the spinner. 1 15
5 1
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Move your counter to a number in the row above that 5 14 25
is a multiple of the number you spun. If there is no
number, miss a turn.
4 2 12 6 35 28
Keep moving towards the top of the mountain.
The first player to reach 100 is the winner.
3 20 5 4 24 16
2 24 27 50 12 10
Play the game a second time, but now cover up the
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multiplication table.
7 45 32 35 21 45
× 1 2 3 4 5 6 7 8 9 10 30 5 9 8 40 3
1 1 2 3 4 5 6 7 8 9 10
2 2 4 6 8 10 12 14 16 18 20 10 16 70 15 28 18
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3 3 6 9 12 15 18 21 24 27 30 PLAYER 1 PLAYER 2
24 START 15 START 40
4 4 8 12 16 20 24 28 32 36 40
5 5 10 15 20 25 30 35 40 45 50
6 6 12 18 24 30 36 42 48 54 60
7 7 14 21 28 35 42 49 56 63 70
8 8 16 24 32 40 48 56 64 72 80
9 9 18 27 36 45 54 63 72 81 90
10 10 20 30 40 50 60 70 80 90 100
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out flat. Vocabulary
of symmetry. Vocabulary
square, rectangle, cube,
symmetry, symmetrical,
cuboid, right angle
line of symmetry
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3 cm lengths. 5 cm lengths. Hint: Join 6 identical Hint: Use a mirror to
squares together to find and check the lines
make a cube. Use 3 Use 4 tiles from resource 4 to make a 2 by 2 square. of symmetry.
pairs of rectangles or What symmetrical patterns can you make? The first one has been done for you.
squares to make a
cuboid. Draw the line or lines of symmetry for each 2 by 2 square.
1 2 3 4
Cut some straws into 8 cm lengths.
Make different sized squares and rectangles
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with your straws. Can you make a
pentagon, or a hexagon? How many sides
do they have? 5 6 7 8
Use small pieces of bent pipe cleaner
(or small balls of modelling clay or dough)
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to join straws together.
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Miss a turn if the new shape does not join on to your path.
In an irregular polygon, the sides and angles
are different sizes. When you complete your path, take one animal across the river. Remove your path
Hint: Copy the shapes in and start a new path for the next animal. The first player to get all their animals to
the river. Label each shape the other side of the river is the winner.
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with the number of sides.
Check your shapes each How many of your shapes are regular? How many are irregular?
time you use the spinner. Compare with your partner.
PLAYER 1 PLAYER 2
STARTING ROCK STARTING ROCK
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Original material © Cambridge University Press 2016
16 Unit 1B Geometry and problem solving
CPM Framework 3Gs2, 3Pt8; CPM Teacher’s Resource 7.1
Unit 1B Geometry and problem solving
CPM Framework 3Gs2, 3Pt8; CPM Teacher’s Resource 7.1
17
Building the wall
Remember This is a game for one or two players.
You will need: resource 6,
Position words tell you where something is or
page 67, a set of brick Cut out the bricks and position cards.
where to place something.
cards for each player, a
set of position cards to Place the position cards in the box above the wall, face down.
share Take turns to take the top position card. Place a brick in the matching position in the
Vocabulary wall. ‘Beside’ could be used to put one brick beside another, beside the edge of the
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under, middle, edge, above, between, up, below, next to, wall or beside the pile of cement. Return the position card to the bottom of the pile.
down, top, beside, left, right, bottom, side,
Continue until the wall is complete.
In a two-player game, the winner is the player who places the last brick in the wall.
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Hint: Use the position card to say where you are putting
your brick – for example, ‘I am putting my brick on the
bottom row’.
Original material © Cambridge University Press 2016
18 Unit 1B Geometry and problem solving
CPM Framework 3Gp1, 3Ps3; CPM Teacher’s Resource 8.2
Unit 1B Geometry and problem solving
CPM Framework 3Gp1, 3Ps3; CPM Teacher’s Resource 8.2
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Collecting money How much money did you collect? Hint: Put 10 cent
coins in piles of 10
Player 1 I collected $__________ and __________ cents. to make a dollar.
Remember You will need: a collection of
Two 50-cent coins
Vocabulary
10-cent, 50-cent and dollar Player 2 I collected $__________ and __________ cents.
There are 100 cents in every dollar. make a dollar.
coins or notes, a Text
Vocabulary 1–6 dice, a
tray or dish to use as a bank
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Place all the money in the bank. cent, dollar, money, coins, value
Put your counter at the beginning of the track.
Take turns to roll the dice and move that number of spaces.
100c
If you land on an amount of money, take that amount from the bank.
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60c
If you land on a star, take a dollar from the bank.
When you have collected 100 cents, exchange them with the bank for a dollar.
The winner is the player with the most money at the end of the track. 10c
START
70c
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50c
10c
70c
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70c
50c
20c 100c
40c
40c
FINISH
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30 30
45 9 3 15
55
0
5 quarter
to
12 8 4
11 1 40 20
At quarter past, the minute 50
10 2
10
Vocabulary 7
6
5
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8 4 50 10 0
clock shows 15 minutes. 40
7
6
5
20
o’clock, half past 10 2 55
12
5
35 25 45 9 3 15 11 1
30 0 50 10
55 5 10 2
8 4 12
0 40 20 11 1
55 5 7 5 50 10 45 9 3 15
12 6 10 2
11 1 0
At half past, the minute 50
10 2
10 55
12
5
35
30
25
45 9 3 15 40
8 4
20
7 5
hand points to 6 on an 45 9 3 15
50
10
11 1
2
10 8 4 35
6
25
40 20
analogue clock and the 8 4 45 9 3 15
7
6
5
30
35 25
digital clock shows 30 minutes. 40
7
6
5
20
8 4
30
35 25 40 20
30 7 5
6
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35 25
0 30
55 5
12
11 1
At quarter to, the minute 50
10 2
10
55
0
5 0
12 55 5
hand points to the 9 on 45 9 3 15 0 50
11 1
10 11
12
1
55 5 10 2 50 10
an analogue clock and the 8 4 11
12
1
10 2
45 9 3 15
digital clock shows 45 minutes. 40
7
6
5
20 50
10 2
10
45 9 3 15
35 25 8 4
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30 45 9 3 15 40 20 8 4
7 5 40 20
6 7 5
8 4 35 25 6
40 20 30 35 25
7 5 30
6
This is a game for two players. 35
30
25
0
Take turns to spin the spinner. Place one of your 55
11
12
1
5
counters on the matching analogue time and another on Hint: Move the hands 50
10 2
10
When all the clocks have a counter on them, the winner with the minute hand in 40
8 4
20 40
8 4
20
the same position. 7
6
5 7
6
5
is the player with the most counters on the clocks. 35
30
25 35
30
25
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e My estimate was longer than the
f measurement for ________.
Hint: Line up the
beginning of the plant g My estimate was shorter than the
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with 0 on the ruler. h measurement for ________.
i
j
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Draw 3 stick insects, 6 cm, 9 cm and 12 cm long.
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a b c d e f g h i j
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on the abacus. Make 1 2 Don’t forget your digits
sure you have used all 6 1 2 0 zero place holder.
Draw six beads on each abacus to make a three-digit beads every time.
number. Write the number. The first one is done for you.
What is the smallest three-digit number you can make? What is the largest?
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Choose whether you want
to travel vertically , or 80 20 100 30
horizontally across the 100 20 30 110
board.
20 70 90 60
Throw both dice. 40 120 70 80
H T O H T O H T O H T O Choose whether to add 80 10 100 50
600
the numbers or subtract
20 90 80 90
_____________ _____________ _____________ _____________ the smaller number from
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the higher number. 70 60 110 110
10 100 120 70
Multiply your answer by
10. 100 60 70 100
Put a counter on that 40 30 40 50
number in the grid. 20 110 50 40
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H T O H T O H T O H T O 20 50 90 90
Aim to make a line of
_____________ _____________ _____________ _____________ counters from side to side 50 120 60 30
or from top to bottom. 120 100 50 120
90 40 10 60
60 50 100 70
H T O H T O H T O H T O Hint: Play the game with a friend. Each different coloured counters.
The first player to make a path from top to bottom or side to side is the winner.
_____________ _____________ _____________ _____________
Original material © Cambridge University Press 2016
26 Unit 2A Number and problem solving
CPM Framework 3Nn2, 3Nn5, 3Pt3, 3Ps3, 3Ps6; CPM Teacher’s Resource 12.1
Unit 2A Number and problem solving
CPM Framework 3Nn5, 3Nn7, 3Nc3, 3Pt3, 3Ps3, 3Ps6 ; CPM Teacher’s Resource 12.3
27
Weight Resource 1
Remember
Place-value cards
1000g = 1 kg Vocabulary
grams, kilograms, weight,
scales
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R ic
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rice was left? other parcel weigh?
1 kg _______________ 3 kg _______________
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If the apple weighs If the peel and top
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70g, what does the weigh 350g, how
pear weigh? much pineapple can
_______________ be eaten?
160 g 950 g
_______________
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If the skin weighs If the bowl weighs
850g, how much 220 g, what is the
melon can be weight of the
eaten? grapes?
3 kg 650 g
5
_______________ _______________
0
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0
0
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6
9
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0
0
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0
0
1
5
Original material © Cambridge University Press 2016
60 Photocopiable resources © Cambridge University Press 2016 © Cambridge University Press 2016 Photocopiable resources
61
Resource 2
Number cards
double 1 double 2 double 3 double 4 double 5 double 11 double 12 double 13 double 14 double 15
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twice 1 twice 2 twice 3 twice 4 twice 5 twice 11 twice 12 twice 13 twice 14 twice 15
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1+1 2+2 3+3 4+4 5+5 11 + 11 12 + 12 13 + 13 14 + 14 15 + 15
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double 6 double 7 double 8 double 9 double 10 double 16 double 17 double 18 double 19 double 20
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twice 6 twice 7 twice 8 twice 9 twice 10 twice 16 twice 17 twice 18 twice 19 twice 20
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1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
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1 2 3 4 5 6 7 8 9 10 11 12
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Original material © Cambridge University Press 2016
64 Photocopiable resources © Cambridge University Press 2016 © Cambridge University Press 2016 Photocopiable resources
65
Resource
[A] Title 14 Answers
two lines
Time cards Answers are not supplied for open-ended activities
1 1
and games.
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30 seconds 35 seconds 40 seconds 45 seconds 50 seconds Page 10 Tricky triangles 3 3
1 1 12 6 11 2
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1 10 4 12
3 4 2 5 2 3
5 11 8 2 4 7 10 8 1 5
20 minutes 25 minutes 30 minutes 35 minutes 40 minutes 2 4
Page 11 Fact families
3 5 2 3 House 1 House 2
11 12
45 minutes 50 minutes 55 minutes 60 minutes 1 hours
6 1 4 6 1 5
10 5
1 1
7 3 9 4
2 hours 3 hours 4 hours 5 hours 6 hours
7 5 8 5
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7 + 3 = 10 5 + 4 = 9
6 17 9 3 19 9 3 + 7 = 10 4 + 5 = 9
7 hours 8 hours 9 hours 10 hours 11 hours 10 − 3 = 7 9 − 5 = 4
3 8 4 2 7 6 2 4
10 − 7 = 3 9 − 4 = 5
2 3 House 3 House 4
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9 6 7 4
8 6
1 20 7 2 21 8
13 5 11 5
8 4 3 5 9 5 1 6
5 + 8 = 13 6 + 5 = 11
7 8 + 5 = 13 5 + 6 = 11
13 − 8 = 5 11 − 6 = 5
4 2
13 − 5 = 8 11 − 5 = 6
3 23 6
9 5 1 8
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Page 15 Squares, squares and more squares Page 29 Spots, squares and stars 4.00.
48 Casserole takes 1 hour 30 minutes or 1½ hours. Put in at
1 2 3
5.45. Take out at 7.15.
Pages 34–35 Tiles Biscuits take 10 minutes. Put in at 11.55. Take out at 12.05.
These numbers will be left uncovered: 1, 3, 7, 9, 11, 13, 17, Chicken takes 1½ hours. Put in at 12.00. Take out at 1.30.
19, 21, 23, 27, 29, 31,, 33, 37, 39, 41, 43, 47, 49, 51, 53, 57, Scones take 20 minutes. Put in at 2.40. Take out at 3.00.
59, 61, 63, 67, 69, 71, 73, 77, 79, 81, 83, 87, 89, 91, 93, 97, Apple pie takes 40 minutes. Put in at 4.20. Take out at
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4 5 6 99 5.00.
Encourage the children to look at the pattern when Vegetable pie takes 55 minutes. Put it in at 6.05. Take out
thinking of a reason. at 7.00.
Meringues take 2 hours 30 minutes or 2 ½ hours. Put in at
The children may need to discuss why these Page 39 Estimating length
4.50. Take out 7.20.
two are the same. Pencil a b c d e f Oven chips take 25 minutes. Put in at 5.05. Take out at
7 8 Estimate Learners’ own estimates 5.30.
Measure 12 cm 10 cm 15 cm 9 cm 5 cm 14 cm Cheese straws take 10 minutes. Put them in at 6.10. Take
them out at 6.20.
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3
1 2 l 11 l 21 l 3l 41 l
4 2 2 2
2 1 Page 58 Weight
3 1 1 kg, 650 g; 3 kg, 2 kg 100 g; 160 g, 90 g; 950 g, 600 g;
3 kg. 2 kg 150 g; 650 g. 430 g
4 4
5 1
6 4
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7 1
8 1
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Skills Builder
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Cambridge Primary Mathematics Skills Builder Activity Books are the latest addition to the
Cambridge Primary Mathematics course. This is a flexible and engaging course written specifically
for the Cambridge Primary Mathematics curriculum framework Stages to 6. The course offers a
discussion-led approach with problem-solving integrated throughout to encourage learners to think
and talk about mathematics in place of rote learning and drill practice. The language throughout
the course is pitched to EAL / ESL learners with illustrations supporting visual understanding
and learning. 3
Skills Builder
The Skills Builder Activity Books are carefully designed to provide consolidation activities for children who need
extra teaching and learning opportunities in order to achieve success in the Cambridge Primary Mathematics
curriculum framework.