Integrated of Knowledge Management and E-Learning System
Integrated of Knowledge Management and E-Learning System
Integrated of Knowledge Management and E-Learning System
Abstract
1. Introduction
For the past score of years, e-learning has shifted from being a radical idea to
something that is widely accepted as mainstream in the field of learning management
system. It has become the major concern of numerous companies and enterprises and an
important service offered by most high-level educational institutions around the whole
world. E-learning systems has been evolving with the World Wide Web as a whole and
changing to E-learning, a new term coined by Stephen Downes (2005). E-learning
derives from the overall e-learning trends in combination , which was defined by Tim
O„Reilly (2005) for collaborative, user-centric content production and interactive content
access.
However traditional e-learning„s teach and learn' model can„t ensure the transfer of
knowledge, especially the most valuable tacit knowledge. E-learning introduces new
component social interactive network. This study aims to explore the critical role E-
learning systems plays in tacit knowledge transfer which will result in improving performance
of knowledge management in enterprises. However, technology itself does not necessarily
produce competitive advantages unless it aligns with organization„s human and business
resource properly (Powell & Dent- Micallef, 1997). Therefore, the study also tries to
investigate how organizations manage E-learning to confer sustained competitive
advantages. It is hoped that this study will make contribution to the field of
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otherwise this study are discussed which benefit and more effective integration of E-Learning
system and knowledge management capabilities delivery and powerful use of learning
materials and activities in the process of knowledge manipulation and exchange in institution
in order to provide organizational success and prosperity.
2. Related Works
Knowledge is what is known, it is used to mean the confident understanding of a
subject, potentially with the ability to use it for a specific purpose ( Tiwana, 2000).
Abdullah Presented study applied the survey method, where questionnaires were
distributed to six PHLIs in Klang Valley and later were analyzed using statistical analysis.
Most of respondents perceived KMS as a new way to add value. The results indicated
that the current state of KMS framework implementation in PHLI has been accepted.
However, the finding also discovered the lacking of awareness to the current KMS
implementation. This causes some of the applications, technological systems and audit,
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which are used in KMS, were not fully utilized and realized by the users. The modification
on the existing KMS framework emphasizes more on KMS awareness and its roles.
The finding has also shows that the incentives and rewards do play significant roles in
KMS (Abdullah, 2008).
Civi stated that explicit knowledge can be expressed in words and numbers and
shared in the form of data, scientific formula, specification and manuals (Civi, 2000).
Yordanova present basic issues related to creation, sharing and use of knowledge
resources delivered by e-learning systems are discussed. Methods for development and
exchange of knowledge resources as units of learning are presented. Influence of knowledge
management processes in development of new forms of advance learning is described and
advantages of e-learning application in the knowledge management process in an
organization or institution in order to facilitate organizational success and growth. In
conclusion common features of both fields –e-learning and KM are defined and capabilities
for their better integration are proposed and recommendation for future research are outlined
Implementation (Yordanova, 2007).
The interaction between the explicit knowledge and tacit knowledge is not totally
different (Abdullah, 2008). This interaction is known as knowledge conversion. From the
interaction that has been defined, Nonaka and Takeuchi (1995) came up with four modes
of knowledge conversion (Nonaka, 1195) They include:
Tacit knowledge to tacit knowledge (socialization): It is a process of sharing
experiences, which creates tacit knowledge. E.g.: shared mental models and
technical skills. It is done trough observation, imitation and practices.
Tacit knowledge to explicit knowledge (Externalization): It is a knowledge
creation process in that tacit knowledge becomes explicit knowledge. E.g.:
concepts and hypotheses or models.
Explicit knowledge to explicit knowledge (Combination): It involves combining
different bodies of explicit knowledge.
Explicit knowledge to tacit knowledge (Internalization): It is a process of
embodying explicit knowledge into tacit knowledge and is closely related to
“learning by doing”.
For this purpose, is integration and Improvement learning efficiency through knowledge
management system capabilities delivery and powerful use of learning materials and activities
in the process of knowledge manipulation and exchange in institution in order to provide
organizational success and prosperity.
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Combination: is the process of converting explicit knowledge into more complicated and
systematic sets of explicit knowledge. For example, the aggregation of project reports to
form a programme report or the aggregation of programme reports in to a portfolio
perspective. Access to such reports tends to be restricted to senior personnel, limiting the
opportunity for many staff to gain an appreciation of programme and portfolio level issues -
to see the bigger picture and their role within it.
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In general, the speed of knowledge transfer (and therefore cycle speed) is low. A culture
of knowledge protection prevails, which at an individual, group and organization level is
suboptimal.
5. E-Learning Systems
The concept E-learning system can be defined as learning using electronic means: the
acquisition of knowledge and skill using electronic technologies such as computer- and
Internet-based courseware and local and wide area networks another definition of e-learning
is as education via the Internet, network, or standalone computer. E-learning system is
essentially the network-enabled transfer of skills and know- ledge. E-learning refers to using
electronic applications and processes to learn. E-learning system applications and processes
include Web-based learning, computer-based learning, virtual classrooms and digital
collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape,
satellite TV, and CD-ROM E-Learning, focuses on the individual's acquisition of new
knowledge and the technological means to support this construction process (Mihalca, 2008).
Simulations close to the real world are the answer to constructivist learning theories,
demanding situated learning with a high degree of engagement of the student.
However, the use of computer technology to support learning leading to the development
and creation of knowledge requires new pedagogical processes. Thus, the tendency towards
technology driven development has led to a focus on the dissemination and acquisition of
information. Pedagogic strategies and computer based technologies to support knowledge
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development and creation require development schema based on the needs of learners
(Mihalca, 2008).
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Figure 3 is a modified and more detailed version that represents the knowledge
management phases with e-Learning system enhancements. Knowledge Holder can either
transfer tacit knowledge to a Knowledge Seeker through socialization or create explicit
knowledge and store it in a knowledge repository. The Knowledge Organizer in Figure 2 is a
person (or software program) who relates the created Knowledge to other knowledge in the
repository or further refines the created knowledge. The Instructional Designer is a person (or
software program) who organizes the learning of the knowledge by adding pre-assessments,
additional learning aids, and post-assessments. The Knowledge Seeker then learns the explicit
knowledge through an online guided learning experience. The Knowledge Seeker then uses
the knowledge gained through socialization or internalization to make decisions and perform
tasks in the enterprise. The performance of the Knowledge Seeker on these decisions and
tasks is measured and returned to the knowledge repository as feedback that can be used to
help determine if the skills have been learned and to suggest additional e-Learning
experiences (Woelk, 2003).
7. KM versus e-learning
Simple development and delivery of learning resources can not satisfy requirements of
information society of professionals skills achievement, knowledge sharing and exchange
and gaining competencies in specific domains of science and real life necessary for
individuals and organizational success and prosperity. That is way education has to be a
process of sharing and acquirement of knowledge, skills and competencies. Advantages of
KM are very useful for that process. Knowledge management is indivisible part of teams
training so capturing of knowledge process is very similar to the processes related to selection
of most appropriate learning content in e-learning. Outcome of effective learning process
should be not only knowing facts for a separate subject but having practical skills and
developing competency in the given domain so acquiring knowledge is more precise
definition of the learning outcomes instead of learning facts for different related to domain
topics. (Yordanova, 207). Therefore KM processes should be more deeply and successfully
integrated in learning content delivery and learning activities support.
Otherwise, e-Learning system seems to be very important part of development of
successful team. Learning on demand or just-in-time training is very appropriate forms of
education at work. Activities involved in standard education have to be implemented in
different types of trainings delivered at organizations and institutions. This way
communication and collaborative will be improved and free exchange of competencies will
be provided. External lectures can heighten level of expertise in a team and practical exercises
involved in trainings can give workers more experience and skills in execution of their
professional duties (Yordanova, 207).
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instances, E-Learning system is the best way to help acquire the dynamic, distributed,
shared and collaborative knowledge through the technological means to support this
construction process. (Carmean, 2008). Huang explain that technology could not create the
gains hoped for in the enterprise environment until system designers recognized that
information is dynamic, situated and socially constructed. Enterprise knowledge must be
negotiated and collectively constructed (Huang, 2009).
Project development: tools and capabilities is critical for execution of different team and
individual tasks and delivery of necessary data, information and document in time. As well as
tools is very benefit in the process of education. It allows projects developed by students to be
scheduled and implemented on time. Another advantage of their integration in education is
students get used to work with the tools and they know which are strong points and drawback
of project management tolls implementation in their work.
Learning Objects are discrete chunks of reusable online learning materials. A LOs or
knowledge element as it is sometimes called can be a text document, an element of animation,
a streaming video, audio or other form of online content. Creating central repositories of
reusable learning objects using object oriented design and metadata and following the
international standards for it, is serving the needs of both e-learning system and knowledge
management. As well as raises the quality and effectiveness of education and work.
On the base of vision of e-learning system proposed by Nichani and the concept of KM
defined by Nonaka and Takeuchi (Nonaka, 1995), common characteristics of both fields are
described as it is shown on Fig.4.
Aytac added key ingredients emerge as important elements of a blended e-learning
process shown on (Aytac, 2009).
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Live Events: Synchronous, instructor-led learning events in which all learners participate
at the same time, such as in a live “virtual classroom.”
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This way changed in systems and virtual communities are connected and influence each
other. the Basic characteristics of virtual communities proposed by Wesley (Wesley, 2003)
and described in (Antonova, 2006) can be defined as a compelling, clear business value
proposition, a dedicated skilled leader, a coherent, comprehensive knowledge map for the
core content, an outlined, easy-to-follow knowledge sharing process, an appropriate
technology medium that facilitates knowledge exchange, retrieval and collaboration,
communication and training plans for those outside of the virtual communities, an updated,
dynamic roster of virtual communities members, several key metrics of success to show
business results, a recognition plan for participants, and an agenda of topics to cover for the
first months of existence. Described common feature are critical for satisfying needs of virtual
communities VC and they are strongly related to their implementation in knowledge
exchange processes and educational (Fig.5) (Yordanova, 2007).
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