Some Key Points of Vectors
Some Key Points of Vectors
Some Key Points of Vectors
given by an = arn-1
The sum, Sn of the first ‘n’ terms of the G.P. is given by Sn = a (rn – 1)/ (r-1), when r ≠1; = na , if r =1
If -1 < x < 1, then limxn = 0, as n →∞. Hence, the sum of an infinite G.P. is 1+x+x2+ ….. = 1/(1-x)
If -1 < r< 1, then the sum of the infinite G.P. is a +ar+ ar2+ ….. = a/(1-r)
If each term of the G.P is multiplied or divided by a non-zero fixed constant, the resulting sequence
is again a G.P.
If a1, a2, a3, …. andb1, b2, b3, … are two geometric progressions, then a1b1, a2b2, a3b3, …… is also a
geometric progression and a1/b1, a2/b2, ... ... ..., an/bn will also be in G.P.
Suppose a1, a2, a3, ……,an are in G.P. then an, an–1, an–2, ……, a3, a2, a1 will also be in G.P.
Taking the inverse of a G.P. also results a G.P. Suppose a1, a2, a3, ……,an are in G.P then 1/a1,
1/a2, 1/a3 ……, 1/an will also be in G.P
If we need to assume three numbers in G.P. then they should be assumed as a/b, a, ab (here
common ratio is b)
Four numbers in G.P. should be assumed as a/b3, a/b, ab, ab3 (here common ratio is b2)
Five numbers in G.P. a/b2, a/b, a, ab, ab2 (here common ratio is b)
If a1, a2, a3,… ,an is a G.P (ai> 0 ∀i), then log a1, log a2, log a3, ……, log an is an A.P. In this case, the
converse of the statement also holds good.
If three terms are in G.P., then the middle term is called the geometric mean (G.M.) between the
two. So if a, b, c are in G.P., then b = √ac is the geometric mean of a and c.
Likewise, if a1, a2, ……,an are non-zero positive numbers, then their G.M.(G) is given by G =
(a1a2a3 …… an)1/n.
If G1, G2, ……Gn are n geometric means between and a and b then a, G1, G2, ……,Gn b will be a
G.P.
Here b = arn+1, ⇒ r = n+1√b/a, Hence, G1 = a. n+1√b/a, G2 = a(n+1√b/a)2,…, Gn = a(n+1√b/a)n.
Let a and b be any two vectors. From the initial point of a, vector b is drawn and the parallelogram
AOCB is completed with OA and OB as adjacent sides. The vector OC is defined as the sum
of a and b. This is called the parallelogram law of vectors.
For adding more than two vectors, Polygon Law of Addition is used.
Dot Product of two vectors a and b defined by a = [a1, a2, ..., an] and b = [b1, b2, ..., bn] is given
by a1b1 + a2b2 + ..., + anbn .
Some Basic Results of Vector Calculus:
1) Vectors in the same direction can be added by simply adding their
magnitudes. But if the vectors to be added are in opposite directions, then
their magnitudes are subtracted and not added.
2) Column vectors can be added by simply adding the values in each row.
3) You can find the magnitude of a vector in three dimensions by using the
formula a2 = b2 + c2 + d2, where a is the magnitude of the vector, and b,
c, and d are the components in each direction.
4) If l1a + m1b = l2a + m2b then l1 = l2 and m1 = m2
5) Collinear Vectors are also parallel vectors except that they lie on the
same line.
6) When two vectors are parallel, the dot product of the vectors is 1 and
their cross product is zero.
12) Three vectors are linearly dependent if they are coplanar that means
any one of them can be represented as a linear combination of other two.