Jeremiah Backstory
Jeremiah Backstory
Jeremiah Backstory
Statistics
Strength: 3 HP: 18
Agility: 3 MP: 18
Guts: 3 Move: 30 ft.
Intelligence: 3 Initiative: 1d6+3
Mind: 3
Luck: 1
Traits
Human: Gain one point to Int and Mnd
Magical Aptitude: Light spells gain two successes
Medical Aptitude: If you get one or more successes on Medical, gain two extra successes
Skills
Stat Rank Total
Climb Str 0 3
Athletics Str 0 3
Swim Str 0 3
Unarmed Str 0 3
Melee Str 2 5
Sneaky Agi 0 3
Acrobatics Agi 0 3
Ride Agi 0 3
Ranged Agi 2 5
Traps Agi 0 3
Medical Agi 3 6
Dodge Agi 0 3
Resist Toxin Gut 0 3
Concentrate Gut 0 3
Endure Physical Gut 0 3
Resist Environment Gut 0 3
Craft (Cooking) Int 1 4
Craft (Metalwork) Int 1 4
Craft (Spells) Int 1 4
Decipher Int 0 3
Deal Int 0 3
Examine Int 0 3
Knowledge (Magic) Int 1 4
Knowledge (Nature) Int 1 4
Knowledge (Science) Int 1 4
Navigate Int 0 3
Awareness Mnd 0 3
Resist Mental Mnd 0 3
Read Person Mnd 0 3
Empathy Mnd 0 3
Leadership Mnd 0 3
Magic Mnd 5 8
Magic
Known Words
Earth (1), Enlarge (1), Light (1), Rune (1), Touch (1), Water (1)
Weapons
Item Type Acc Dam Rng Notes
Dagger 1h Sword +1 1 M +1 sneaky to
conceal
Pistol 1h Gun +1 3 40ft (4/4) rounds
in cylinder
Shotgun 2h Gun +4 4 10 ft. (1/2) rounds
in barrel
Armor
Item Location Armor Notes
Leather Cap Head 1
Leather Cuirass Torso 1
Leather Bracers Arms 1
Leather Greaves Legs 1
Leather Boots Feet 0 trap damage
halved
Gear
Item Location
Bedroll & Blanket Backpack
Cooking Utensils Backpack
First Aid Kit Backpack
Inks and Quills Backpack
Rations, 5 days Backpack
Waterskin Backpack
Bullets, 14 Belt
Flint & Tinder Belt
Gold, 17 Belt
Rune Chalk, 5 pieces Belt
Speed Loader, 4 rounds (4/4) Belt