Space Gamer 71
Space Gamer 71
Space Gamer 71
TEKUMEL
Empire of the Petal Throne
SHOCKWAVE
Analysis and Strategy
Now you can become the absolute master of one of Earth's most
powerful secret organizations. Your agents eagerly await your
orders. Your missionis nothing less than Total World Domination!
A Completely computer-moderated
A Professional management
A Over 4,000 turns processed
A $15 (U.S.) for setup, rulebook, and 3 free turns
A Only $4 (U.S.) per turn —
never an extra charge
venture Systems
1669 S. Voss, Suite FF-F
Houston, TX 77057
ILLUMINATI and the all-seeing pyramid are irademarks of Steve Jackson Games
ILLUMINATI The Play By Mail Conspiracy is a licensed version ol SJ Games'
ILLUMINATI boardgame AH rights reserved Fnord.
i Ringwortd , like a map
A Missed Bet
Games SI 2.00 suggested retail es S6.00 suggested retail
(A
game
game
to ship
of ship
combat
SPACEY GAMEY is a
SHQCKklflUE
flNflLVSJS AMD STHflTEGV
BV PHILIP RENNERT
SUPERHEAVV TANK
AFTER FOUR
YEARS OF IMITATIONS,
STILL THE ONLY GAME
WHERE YOU CAN PLAY AN
BIGGER— THAN — LIFE
CHARACTER FROM
ANY SOURCE, WITH
ANY ABLILITIES!
SUPERGAME
COMPLETE RULEBOOK $7.95
REACTOR
ADVENTURE MODULE $3.95
HEROES OF POSEIDONIS
CAMPAIGN BOOK $4.95
AVAILABLE FROM:
Mail order please
include $1.05 postage
Tekumel
The Best of
To understand the roleplaying game Swords &
All Possible Worlds
Glory, you must
know something of the history and background of the planet
That history begins Some sixty thousand years in the future, when
the Ahoggya, and others — settled Tekumel, a planet both larger and
Aliens — Friends, Enemies,
engines were installed to bring to surface gravity in line with Earth's.
and Others
All was not however. Unknown to those who now called
well, races are friendly to man (like the Pe Choi), some are indifferent (like
the planet home, enemies of mankind came to Tekumel the —
Shunned Ones, the Hokun, the phalli, and others. And Tekumel's Among the races coexisting on Tekumel:
native species —
the insectoid Ssu and scorpion-like Hluss proved — The Ahoggya: These strange beings have four arms, four legs,
and barrel-shaped bodies. They also have four sets of eyes. Below
three sets of eyes are various organs; beneath the fourth set is a
mouth. Ahoggya walk in a permanent crouch. They are good
Then came the Time of Darkness, when the universe "collapsed."
The Hlaka: These are slender, light-boned flyers with leathery
Cities fell; continents were shattered; civilization collapsed in the wings and short, grey or brown fur. They have three eyes on a flat-
midst of a catastrophe as great as any in mankind's history. Man, his tened humanoid head. The Hlaka are excellent flyers and are often
allies, and his enemies fell back into barbarism. used as aerial scouts or "bombers." They are, however, skittish and
likely to fly off in the heat of the battle.
The Hluss: The Hluss are native to Tekumel. They have chitinous
the Ssu escaped from their reservations and engaged in many battles exoskeletons and resemble Terran scorpions. They are highly intelli-
with man and his allies. The races of Tekumel began a long, slow
climb back up to a social and technological level resembling that of The Pe Choi: Members of this slender and graceful race resemble
Earth's praying mantis or sea horse.Although they are most comfort-
fell, culminating in the Second Imperium of Tsolyanu and the other ablein forests, they have adapted quite well to human society, often
"modern" empires — Yan Kor, Mihalli, Mu'ugalavya, Salarvya, and serving in the military or priesthood. Pe Choi are intelligent and
Technology
Underground, Aboveground
FEATURED REVIEW
Character Advancement
INTERVIEW
M. A. R.
the bottom up. Things are now more complex — which may dismay
some gamers — but they are learnable and as complete as could I
1: Swords & Glory although there are some who prefer simplicity — and would dearly
Space Gamer: Why did you decide to publish a new version of
the EPT rules? things are not used, they can easily be omitted, while not having
them available means that the referee cannot use them and must
SG: Even so, there seem to be several things missing in the new
rules edition: specifically, such things as the statistics for the various
creatures of Tekumel and the "Eyes" reduced to gaming terms. Will
these be forthcoming in the promised referee's book?
Barker: The creatures and magical items are indeed in the
Referee's Manual. This is now verging upon completion. Until it is
published, advise players to use the old EPT and "wing it" with
I
pear. Two have already come out this year. Tekumel Games already
markets several books written by me about various aspects of
— ar
’
<1 - V umpire ufc
<S<
4iP Petal Tt?rope
EMPIRE OF THE PETAL THRONE 96-page rule book and map $12.50 retail
SWORDS & GLOR Y VOLUME 1, THE SOURCE BOOK. 136 pages of in depth
details about the world of Tekumel. It covers astronomical data, climate, early
history, historical empires, physical ethnology, family, lineage and clan, religion
and magic, social groups and institutions, organizational structures for govern-
ment, military forces, priesthoods, customs, professions and clans, costumes,
entertainments, weapons, arts, and writings. It comes boxed with 4 full-color
maps. $25.00 retail.
PASS ROAD
01956
GULFPORT, MISSISSIPPI 39501
(601) 896-8600
"The idea of Tekumel came first, plus a
desire to write fiction about it. Empire of place: One can watch Spartacus an
slavery, and all sorts of things and ne\
the Petal Throne was secondary." same acts would be horrifying if the rr
) be brighter for
in the writing, but it has been in my mind for almost forty years. I en-
seem to be able to shut my eyes, think a
Tekumel really needs no more than this and a few rules! (As one moment, and then come up with it."
very famous game designer once said, "We should not tell people
that they really do not need any rules; just being a good storyteller
makes a game enjoyable. A good referee needs no rules; a poor one
can have all the rules and background materials in the world and
still not have a good campaign.”)
be proved or disproved by putting out a novel or two and seeing if to produce Tekumel-related items. It and —
have the joint right
I
—
people will buy it. In this way, am hoping that Tekumel will be as
I
to do thislicensing. Thus far, we have licensed only Tekumel Games
interesting a background as Vance's worlds, as Howard's, or as produce anything related to Tekumel. We hope to hold it to this:
to
one central company (aside from Gamescience, and aside from
DAW Books, which produces die novels); others will not be licensed
needs to justif/^ a novel about Cugel the Clever. unless they work somehow through Tekumel Games. The reasons
SC: Where did the idea for the novel come from? are obvious. currently hold all Tekumel-related copyrights (as far as
I
happy as it has made me over the years. also hope that it gives anI
impetus to others who are designing their own worlds and games
based upon them. Many have said that this is already true: There are
fantasy figures not for use in EPT that look very Tekumelani, some
games with OT-like cultures and features, etc. wish them all well. I
but it may take unpredictable forms and develop in ways that are
hard to see. The games are getting slicker, better-organized, more
Barker: Yes. Flamesong is already in DAW's hands. The third
comprehensive, and cover a wider range of backgrounds (e.g.,
novel is begun, and the long-term plotlines of novels four and five
Chicago in the 1920s). Players are increasingly more sophisticated
are vaguely in mind.
and demand better products. The games are also becoming more
age-stratified: Some games appeal to younger players, others to
them?
— older ones —
although here the dichotomy is not exact. Some
Barker: Flamesong should appear next year it takes about a
younger players are better roleplayers than some adults. What is
year to work through a publisher's pipeline. It deals with totally dif-
ferent characters in a different part of Tekumel, but it ties in with the
other than oneself, an openness to other cultures and periods, and a
present political situation neatly and gives some insight into other
groups' activities in the constant intrigues and warfare. A few of the
per week playing. Not everyone has this, and cannot see any type I
mary characters. gaming will continue to have a good audience, though this may in-
SC: Are there any EPT films in the offing?
crease or decrease according to other factors. The Star Trek phe-
nomenon, for example, has reached a very large segment of the pub-
lic through the television series and the movies; the game based
Barter: Maps, modules, more Journals, more miniature figures, 5G: What is the future of M.A.R. Barker?
more books, more novels. Tekumel Games, Inc. has just been formed Barker: "Ma-shaa-Allah," as it is said in Arabic: "Whatever God
and it is charged with producing these items and selling them. wills."l cannot say, except to note that I'm enjoying myself hugely
SC: Who else is licensed to do EPT products? and doing things that have always wanted to do. I enjoy teaching,
I
Barken Gamescience is licensed to do the game itself, and it has too, and hence I shall probably continue on at the University until
the right to produce other items. This has not yet been done, however. retirement (I'm in my mid-50s now). shall keep doing EPT until
I 1
Tekumel
Products
by Frederick Paul Kiesche III
COMPANY REPORT
Tekumel Games,
Tekumel Games, Inc. is a company dedicated to the promotion We
Inc,
carry the entire line of Tekumel miniatures, not only the line
of the game world of Tekumel created by Professor M.A.R. Barker previously offered by Old Guard and Ral Partha, but new figures as
and first brought to the public eye in 1975 in the game Empire of the well, with more planned. The Northwest Frontier maps give the ter-
Petal Throne. Working in cooperation with Gamescience of Gulf- rain for the battlefields of the great war between Tsolyanu and her
port, MS and Professor Barker, Tekumel Games is developing and northern neighbor, Yan Kor, to be complemented in spring of 1 985
producing a number of Tekumel-related items. by the Northeast Frontier maps.
Since Tekumel Games is based in the Twin Cities, we have direct In non-military matters, we have The Book of Ebon Bindings, the
definitive work on religion, magic, and demonology on Tekumel.
possible to insure that all Tekumel Games products are fully com- The language of Tsolyanu, the largest and greatest empire on
patible with the "real" world of Tekumel as envisioned by Professor Tekumel, is presented in a two-volume work entitled, logically, The
Barker. To enhance this process. Professor Barker is a member of the Tsolyani Language. In addition. The Tsolyani Primer offers a course
company's Board of Directors, giving him direct and quick access to
the workings of the company. This access has also been extremely lesscomplete, manner than the Language volumes.
helpful to Tekumel Games, enabling the company not only to insure Tekumel Games is a young company, having incorporated only
product authenticity, but also giving us ready access to a valuable new Gamescience products
earlier this year, with the support of the
W€RGRD
fl 3-D UNIVCRSC
E WERGAD EMPIRE WAS AT THE CENTER OF THE UNIVERSE. IT WAS THE
STRONGEST AND WEALTHIEST — AND RULED ALL OTHERS. AT THE HEAD OF THE
EMPIRE WAS DUNCAN MACLUIR. HE WAS DESCENDED FROM A LONG LINE OF
WARRIORS, ALL OF WHOM ADDED TO THE FAMILY’S HOLDINGS THROUGH
INTELLIGENCE, CUNNING, STRENGTH AND BRAVERY. HIS WIFE, VERA, WAS WEALTHY
IN HER OWN RIGHT. TOGETHER, THEY HAD THE STRENGTH OF INHERITED WEALTH
AND TRADE; ANDTHEYWEREABLETOGOVERN ALMOST AN ENTIRE UNIVERSE WITH A
STRONG, BRILLIANT HAND. . .
IT WAS THE LONG AWAITED DORTCHIAN RISING AND REPRESENTATIVES FROM ALL
PARTS OF THE EMPIRE HAD GATHERED FOR THE HOLY CELEBRATION. AFTER THE
FINAL RIGHTS AND PRAYERS HAD BEEN GIVEN, ALL RETIRED. DURING THE “SLEEP”,
DUNCAN AND VERA WERE MYSTERIOUSLY MURDERED. . .
A Computer Moderated PBM of Science Fiction and Fantasy. Command Starships, Conquer
Planets and be creative.
$12.00 for Rulebook and your first excursion Into
THE ULTIMATE ADVENTURE
$3.00 per move
NO HIDDEN CHARGES, DISCOVER THE LONG LOST PLANET FOR A CASH REWARD.
SHANNONDATA
P.O. BOX 208 • UNION CITY, GA. 30291 I
Tri Tac, Inc.
P.O. Box 61
Madison Heights, Michigt
48071-0061
Searching for
Ctf)UU)U in prove the only way to get what they came for.
J|tgf)tmare J|ou£e
by 9D?attt>ett> 3f. @o§teflo
Angrelmar
The Court of Kings
by Scott D. Haring
one of Angrcimar’s most powerful characters. For players who like their PBMs full of
Archbishop Hidric of the Imperial Church. negotiating and roleplaying Angrelmar may be
just fine. The experience of the same is more
NEW HORIZONS
mind. The company has taken steps to im-
Save up to 25% off New Comics & Games!!
still have a ways to go. And the promised
Advent Gantes
Post Office Box816?t.Lincoln,NE 68501
Yiaae raov&ol
.bat we know wherte they arte!
Where We’re Going
by Steve Jackson
Capsule Reviews
CAPITOL
CONQRA TULA TIOHS
to
Cliffand Sheila Wilson
of Black Hawk Hobby Distributors
on the birth of their daughter
Lindsey Josephine
born September 9, 1984
from your friends at Zocchi
and everyone at Space Qamer
sfRATEGIC STUDIES GROUP PRESENT 7
.
2615. Interstellar
BEYOND THE QUADRA ZONE is a new play by mail game. Turns are run once a week and
include your colony’s growth and development (population growth, training options,
manufacturing options, buying & selling lists, mining, inventions, revenue, etc . .). It also
.
includes your fleet’s movement, combat, a list of your specialized crewmen and their personal
proficiency factors, object testing options, planet options, landing parties discovering: lost
civilizations, dangerous aliens, lost alien devices, and others. You will also encounter new star
systems, unknown objects floating in space, advanced civilizations that may aid or attack your
fleet, and much more. We do not tack on any hidden costs for combat or alliances. The printout
is in an easily understood, narrative style.
For $2.00 we will send you a game set-up which includes the instruction booklet,
equipment catalog, star map of the human inhabited star systems and a four-page 0-turn
printout (includes movement, scanning and mining test phases; planet communication,
selling and buying lists, and ship’s equipment list and statistics. When sending for game
material, mention this ad from Space Gamer and you will also receive one free turn. Each
additional turn thereafter is $4.00 and includes all your ship and colony options. To receive
your game material or for more information, call (201) 337-3437 (Mon. - Sat.) or send your
name, address and $2.00 to Quest Games, Inc., P.O. Box 210, Oakland, NJ 07436.
Cuming this summer.
Steve Jackson a s
SURFS
The last word.
Best Game (Open Category) — Lost superpowers, with only limited use of tactical
ie Designers’ Workshop 8 6
Jor aJntoct CONTEXO,
4S - COASTCON VII, N
By J. D. WEBSTER
HAIMA/j Tl/ST sons
COPPER PIECES aAJD
ftiESS 3 ODDMfWtdS
jn Hefts,
L-ffifAffl&icyi iii
owes, W
HgA 8|WTN£^//fl
HR MO DOUBT t£7S
V j
r
[CEE,RUPERT, THIS IS' GOUT, MUST’VE 6E£A/ A '
7VRNS O UT GOObj.
1
.'yCOOC.G-..
7T-r ["TflRRoWS ?
vi been <su/ZF.ovMi>eb 4
a HOADS OF evil
fiy
l [ GOBLIN ARCHERS !J
A'Exr, FlA/IBoOS
UNIVERSE III
A computer-moderated correspondence
game in which each player commands a
starship entering a new universe ... to explore,
colonize and conquer new worlds contending . . .
SIMPLICITY - No complicated “codes’ to learn - you NO DEADLINES - Since you set your own “turn length,’
- tell us in plain English what you want to do and we send you can’t miss a turn!
receipt. You’ll be in a game within two weeks or your NO BIG DEPOSITS - Our entry fee is only $11.00,
money back. which covers a setup for one ship, a copy of the rulebook,