Agile Teams Improvement Tools and Exercises
Agile Teams Improvement Tools and Exercises
Agile Teams Improvement Tools and Exercises
JESUS MENDEZ
AGILE TEAMS -
IMPROVEMENT TOOLS
AND EXERCISES
2
Agile Teams - Improvement Tools and Exercises
1st edition
© 2018 Jesus Mendez & bookboon.com
ISBN 978-87-403-2412-9
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AGILE TEAMS - IMPROVEMENT
TOOLS AND EXERCISES Contents
CONTENTS
About the author 5
Introduction 6
Glossary 31
Endnotes 35
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TOOLS AND EXERCISES About the author
Jesus is all about helping people to find ways to reach their highest potential by offering the
gift of coaching. He has contributed in delivering more than 25 projects over his combined
professional career. He is a passionate reader who has spent the last five years observing,
trying, documenting, experimenting and growing software development teams through
different tools, games, activities and processes to help them walk through the stages of Bruce
W. Tuckman’s group development theory.
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TOOLS AND EXERCISES Introduction
INTRODUCTION
The tools provided in this third workbook out of three offers exercises and tools to help
with improving Agile teams by providing you with a basic support when playing your role
within the organization as Scrum Masters/Agile Coaches/Agile Leaders.
This workbook covers the step 8 and 9 of the “Forming Agile Teams Flow”, some tools and
exercises I use when helping Agile teams improve continuously. The “Forming Agile Teams
Flow” is a step by step process that I have created on top of the traditional Scrum framework,
composed of nine steps and two alternative activities, to ease understanding and give you a
better idea about what, why, how and when I recommend using the techniques suggested.
The techniques and tools exposed in this workbook are the result of a practical journey,
plenty of learning, trials, a lot of reading, meeting and collaborating with beautiful and
exceptional people, many hours of introspection and self-growth.
I wish you all the best with reducing your team’s ambiguity by increasing clarity through
an incredible and nurturing experience.
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TOOLS AND EXERCISES Forming agile teams flow
1 or 2 weeks
Planning
Team
The team
1 Transformation 2 Transformation
Process Kickoff
Process
Product Road
Help Team Product
Mapping
5 stay A (Stakeholder 6 Backlog
focused
ITERATION
Level) Refinement
Team Iteration
Iteration Iteration
8 Retrospective
Performance
Review
Review 7
Satisfaction Preparation
Iteration
9 Report
That’s what I thought I was looking at; a way to explain the techniques that I’ve learned
when forming agile teams by using a visual diagram to put all the ideas together and I came
up with this diagram that I’ve called “Forming Agile Teams Flow”, inspired by a typical
sprint as described in the Agile Scrum framework.
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Summary
• Date: Date of the iteration retrospective.
• Status: To do/Doing/Done.
• Expected Duration: X hour(s), Real duration: Y hours and Z minutes.
• Facilitator: Name of the facilitator.
• Intentions: i.e. my intentions today are to help us explore the team reactions
when facing some fears that were exposed during the iteration and find ways to
deal with them.
• Retrospective Goal(s): i.e. help us face fear and do it without distraction.
Participants
List of iteration retrospective participants
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Agenda
List of iteration retrospective proposed activities
1) Set the stage – activity: i.e. check-in question - how do you feel right now?
2) Generate Insights – activity: i.e. let’s draw and share the story of the iteration
with pictures.
3) Gather data – activity: i.e. what is common between each individual story? What is
curious about those common factors? What do you think are the positive elements?
In your opinion, which aspects in our control, could be improved? What possibilities
do we have to make things better?
4) Decide what to do – activity: i.e. Open list (What, Who, By When).
5) Close retrospective – activity: i.e. Retro dart (I spoke openly?).
Pre-requisites: Post-its, markers, a table, storytelling cards3 or some pictures printed from
internet, a facilitator.
Preparation: 10 to 30 minutes to print out the required material and set up the room.
Spread cards on the table; write the name of each participant and stick them on a part of
one of the walls of the room. Create/reuse the weather report on a flip chart.
Recommended: This activity is recommended with new teams, or when new team members
join an existing team.
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Instructions
1) Set the stage – Weather report (10 minutes)
Welcome participants to the iteration retrospective and once everyone is in, present
your proposed agenda, previously created. Once you have finished, ask the following
question: “Is there any other subject that you would prefer to discuss instead?”
Wait for answers. If somebody proposes a topic, ask the team what they want to
do and follow whatever they want. If the team chooses your proposed agenda, then
move to the next step. If they don’t, then skip this exercise and facilitate the ‘new’
conversation without regrets.
• Invite them to do a weather check7, and then share, individually, how they
feel. I like to use post-its and ask each team member to write down their
name and include their weather check with it.
• Be curious and ask them “Who is willing to share the reasons behind your
choice of the weather check report? Be silent and wait at least 30 seconds
before saying anything. Remember it is their meeting, so be patient and wait.
Let them talk, listening to all the answers. Once each person has finished
sharing, be sure to thank them.
• Spread storytelling cards8 on the table. Make each one visible to be chosen.
• Ask participants to think about a personal story, something that nobody in
the team knows about them.
• Invite participants to pick at least three cards from the table and then build
their personal story from them.
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• Invite participants to go to the pre-selected area in the room with their name
on it and then stick their cards to the wall to share their personal story. Give
the team three minutes to build their personal story.
Special note: I like to participate in this activity in order to share my own
personal story with the team to help build the relationship of trust too, but
that is optional.
• Ask who wants to share their personal story first. Then ask who is next. Repeat
this step until everyone has shared their personal story.
• Invite the team to discuss what they have learned about their colleagues. In
the meantime, take notes about what the team has told you they learned.
• Ask the team to stick the possibilities they created on the wall and then to
choose the team’s favorite one; give them three votes per person. They can
use the votes in any way they want.
• Invite each group to stick their actions on the wall. Help the team to group
them into categories.
i. Help the team to group them in categories.
ii. Invite the team to decide what to do for the next iteration, who is responsible
and when the action item will be completed.
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Expected outcome
• The team gets to know team members from another perspective.
• Make people vulnerable by sharing personal stories with their colleagues.
• Teach the team that being vulnerable in front of others can be fun and highly
interesting.
• Create possibilities and new connections between team members.
• Build the relationship of trust within the team.
• Have fun.
Purpose of the exercise: Discover how things are done within the team and more.
Preparation: 20 minutes to print out the required material and create the Temperature
reading10 and the Feedback Door – Smiles11 flip charts.
Recommended: This activity is recommended when starting to work with a new team
where you are going to be the Scrum Master/Agile Coach.
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Instructions
1) Set the stage – Temperature reading (10 minutes)
Welcome participants to the iteration retrospective and once everyone is in, present
your proposed agenda, previously created. Once you have finished, ask the following
question: “Is there any other subject that you would prefer to discuss instead?”
Wait for answers. If somebody proposes a topic, ask the team what they want to do
and let them guide you. If the team chooses your proposed agenda, then go to the
next step. If they don’t then skip this exercise and facilitate the ‘new’ conversation
without regrets.
2) Let’s teach our Scrum Master/Agile Coach how the team works (20 to 30 minutes)
Invite the team to teach you about the work the team does. To this end, I like to
draw a starting point on the left of a white board. From there, ask the team to guide
you through the workflow.
• Invite the Product Owner to tell you how an organization requirement enters
the team’s workflow.
• From there draw a starting point for the team’s workflow.
• Ask questions about each step of the process, and repeat what the team is
saying, to be sure that nothing is lost.
• Listen carefully to what the team is saying and repeat the previous step until
the team asks you to stop.
• Be sure that you have covered everything.
3) Let’s map our development process with the agile framework in use (20 minutes)
Now invite the team to teach you about their agile framework: Kanban, Scrum, XP,
Crystal, Safe, Open Agile, etc.
• Ask the team to navigate you through the agile framework that’s in use.
• Invite them to map their workflow with the agile framework in use:
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• Invite each group to present its ideas to the rest of the team, by describing:
i. What needs to be improved
ii. For what reason
• Repeat previous step until all groups have shared their ideas.
• Invite the team to organize all their ideas for improvement in order of priority.
Give the team all the time they need to do this.
• Take a picture of the prioritized improvement list.
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Expected outcome
• Shared understanding of the team’s development process.
• Team’s alignment about what’s working and what needs to be improved.
• Empower the team to own their development process.
• Install habit of continuous improvement through retrospectives.
• Get to know each other better.
• Build the relationship of trust between the new team and you as their Scrum
Master/Agile Coach.
Preparation: 20 minutes to print out the required material, write four bubbles and the four
agile values on the board for them (using the Agile Values Cheers Up exercises references
below) and create the Retro dart14 flip chart.
Time required: Between 50 minutes and one hour, depending on how engaged the team
is when discussing improvements.
Recommended: This activity can be used with new teams (everybody is new), when a new
member is joining the scrum team or even when the Scrum Master/Agile Coach/Facilitator
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is the one joining the team. The main focus of the activity is to get alignment about the
Scrum framework, which could be used to guiding the Scrum Master/Agile Coach/Facilitator
with questions such as:
Instructions
1) Set the stage – Agile Values Cheers Up (15 to 20 minutes)
Welcome participants to the iteration retrospective and once everyone is in, present
your proposed agenda, previously created. Once you have finished, ask the following
question: “Is there any other subject that you would prefer to discuss instead?”
Wait for answers. If somebody proposes a topic, ask the team what they want to do
and let them guide you. If the team chooses your proposed agenda, then go to the
next step. If they don’t then skip this exercise and facilitate the ‘new’ conversation
without regrets.
Ask participants to write down instances when their colleagues have displayed one
of the agile values.
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• Ask the team to look at it and to write down one issue per post-it, about
what: (1) requires improvement; (2) is not clear/unknown.
• Note: it’s up to the facilitator to limit the amount of reported issues, so you
can reach the time frame that works best for you.
• Set a time frame between three and five minutes for the team to write down
their found issues.
• Once the time frame is reached, ask the team if anybody needs more time.
If the answer is no, then move on to the next step.
• Open the floor to discussion by asking for volunteers to expose identified issues.
• At this point of the activity, it’s suggested to ask open ended questions to
clarify each identified issue. Questions such as:
űű What is important about the issue that you are presenting to us?
űű What have you considered when raising the issue?
• Once everyone has presented their own issue, it’s time to move on to the
next step.
• Now that everything has been discussed, ask for a volunteer to help the team
with grouping all the post-its by using the areas available in the “Agile –
framework at a glance baseline image”.
• Give the team some dot stickers to vote (usually I will give each team member
one vote).
• Once everybody has voted, ask them to organize the identified issues in order,
based on how many dots each issue received.
• Now ask the team to identify one action that will help the team with improving
each identified issue.
• Note: If something is not clear/unknown it is up to you to decide when to
explain it. However, I usually do it once the question is raised.
• Close the retrospective by thanking everyone for their hard work during the
session.
• Invite the team to answer the three questions asked in the Retro dart flip chart
posted on the door at the entrance of the room before leaving, by sticking
their name and answers, one per post it, on each of the three questions.
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Expected outcome
• Common and shared understanding about where the team is regarding the agile
framework.
• Things that are considered important about the team’s development process are
shared.
• The team is empowered to adapt its own development process to its own needs.
• A high-level actionable improvement plan has been created by the team.
• The first seed for a self-organized team has been deployed.
Purpose of the exercise: The goal of the retrospective is to help the team with building its
identity, setting shared values and creating a name to tie everything together.
Recommended: I would recommend that this retrospective be done once the team’s
development process has been discussed, the workflow has been mapped and the team has
been working together using an agile framework for at least two months.
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Instructions
1) Set the stage – What’s awesome about my team (10 – 15 minutes)?
• Invite team members to select one storytelling card from the table that
represents the image of the ideal team.
• On a big post-it, ask them to write down the top five values of that ideal
team. To inspire them, search “Team values list” on Google.
• Ask participants to write down a name for that ideal team.
• Invite participants to choose a wall in the room to stick their selected picture
and the list of team values on.
• Invite participants to present its selected picture, the list of team values of
its ideal team and the ideal name that comes with it to the rest of the team.
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• Ensure that all participants share their ideas with the rest of the team.
• Ask participants to form pairs or threesomes to talk about their ideal team.
• Invite them to join all group pictures and create their ideal team.
• Take individual team values lists to create a top five team values list.
• From the ideal team names, ask the group to choose their favorite name.
• Ask the groups to voluntarily present their ideal team, its values and its ideal name.
• Repeat previous step until all groups have presented their ideal team.
• Ask groups to form one team, join the pictures to form their ideal team and
choose their top five values.
• Give team members three dot stickers each to vote for the name of the team.
• Now ask for a volunteer to present the pictures (characteristics) of the ideal
team, the list of values that the team is aiming for and the chosen name for it.
• Celebrate that the team has a new name!
• Take some pictures of the activity to keep names at hand if, in any case, the
team decides to change it later.
• Document it all (an email is good enough) and share it with the team.
• Close the retrospective by thanking everyone for their hard work during the
session.
Expectations
Let’s make it visible
Purpose of the exercise: The goal of this retrospective is to increase the trust in the room
by sharing expectations within the team. It’s a way to get a better understanding of what
teammates are willing to offer and what everybody expects from others.
Pre-requisites: a facilitator, a board, some markers, a copy of the expectation paper sheet
per participant and a good attitude.
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Preparation: 5-10 minutes to make a copy per participant of the expectation paper sheet.
Time required: Between 45 minutes and one hour, depending on how engaged the team
is when discussing expectations.
Recommended: This activity can be used with new teams (if all members are new), if a
new member joins the scrum team or if the Scrum Master/Agile Coach/Facilitator is the
one joining the team. To maximize outcome, I personally prefer to run this retrospective
when the team has already done at least three or four retrospectives together.
Instructions
1) Set the stage – Appreciations (10 to 15 minutes)
Welcome participants to the iteration retrospective and once everyone is in, present
your proposed agenda, previously created. Once you have finished, ask the following
question: “Is there any other subject that you would prefer to discuss instead?”
Wait for answers. If somebody proposes a topic, ask the team what they want to
do and follow whatever they want. If the team chooses your proposed agenda, then
move to the next step. If they don’t, then skip this exercise and facilitate the ‘new’
conversation without regrets.
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• Share a copy of the Expectations paper sheet that you have completed with
each participant present in the room.
• Invite participants to fill out the top half of the Expectation paper sheet for
themselves by answering the following questions:
űű What can my teammates expect from me?
űű What do I expect from my teammates?
• When everyone is finished, ask them to pass their paper to the left and start
reviewing the sheet that was passed to them.
• Ask them to write what they personally expect from that person on the lower
half of the page, to sign it and pass it on.
• Invite participants to take a minute to read what has been written on their
expectation paper sheet carefully.
• Open the discussion by asking for volunteers to reveal their findings.
• At this point of the retrospective, it’s suggested to ask open ended questions
to enable communication between team members.
• Observe participants and their behavior. Sometimes people are surprised
during the exercise.
• Once silence has invaded the room, it’s time to move on to the next step.
• Now that everything has been discussed, invite participants to take a moment
to reflect about one thing that they consider could be improved individually.
• Tell participants to feel free to share or not share their finding with the team.
• Allow everyone to take a moment to digest the exercise and take all comments
and suggestions as gifts given by their colleagues they can learn from.
• Close the retrospective by thanking everyone for being so open and showing
some vulnerability to help the team improve.
• Invite the team to make a quick go-round of the room and let each participant
point out one finding of the retrospective that either surprised or pleased
them (or both).
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Expected outcome
• Expectations within the team are shared.
• Enables the team to get to know each other in a deeper way.
• First team exposure to potential judgement and direct feedback.
An iteration report is a consolidated two-page report that summarizes all the activity of
the team during a given iteration. Some of the elements considered within this report are:
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Suggested Steps
Purpose Techniques
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Suggested Steps
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Iteration Name The name/Id of the iteration Start Date - End Date
Iteration Status
Iteration Goal What’s the main purpose of the team Completed: Product Backlog Items completed by the
during the Iteration? What we want to achieve? team, at the end of the iteration
i.e: Risk: Technical debt could cause the team reduce its productivity, given the amount of bug found per iteration.
Risk Assessment: Accepted
Risk Mitigation Plan: The team will design a strategy to increase legacy systems quality starting next iteration
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Suggested Steps
Purpose Techniques
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Suggested Steps
STEP 4 – Comments
Share some thoughts, • The Scrum Master/Agile Coach of the agile team gives
reflections and opinions you permission to share your opinion and interpretation
about the content of the of how the team is doing. I would keep it simple and
trend charts. to the point as much as possible.
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25.0 25.0
Team’s Throughput
Team’s Velocity
20.0 20.0
15.0 15.0
10.0 10.0
5.0 5.0
0.0 0.0
Sep-01 Sep-02 Oct-01 Sep-01 Sep-02 Oct-01
Forecast (Story points) #Added Items Completed (Story points) # Items Completed Completed (Story points) #Forecast
5.00 10
Team Performance Satisfaction
Quality Assurance
4.00 8
3.00 6
2.00 4
2
1.00
Sep-01 Sep-02 Oct-01
0
Global Cirtical Major Minor
Comments
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pharetra condimentum. Morbi sodales libero ut neque vestibulum bibendum accumsan. Duis luctus nisl nisl, sed rhoncus felis tincidunt quis.
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TOOLS AND EXERCISES Glossary
GLOSSARY
:: A
Accept Risk: the cost to mitigate is higher than the cost to bear the risk, so you move
forward.
Avoid Risk: an event of high likelihood and significant financial impact, so take a pro-
active stance.
:: B
Backlog: an inventory of Agile stories/tasks/items that can be been selected to be worked on.
Bug: a behavior/layout problem that goes against functional specifications and/or approved
design that provides business value. [Needs to be addressed, but you can choose when].
:: D
Definition of Done (DOD): a set of checkpoints agreed upon by a Scrum team to determine
the completion of tasks.
Development Team: the role within an agile Team accountable for managing, organizing
and doing all development work required to create a releasable increment of the product
per iteration.
:: F
Forecast (of functionality): the selection of items from the Product Backlog a Development
team deems feasible for implementation per iteration.
:: I
Impact (Risk): the extent the risk may affect the company and includes financial, reputation,
employee, customer and operational impacts.
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TOOLS AND EXERCISES Glossary
Impediment: anything that creates any sort of perceived resistance, friction or drag on the
project. That friction can manifest as personal conflicts, slow software network problems or
even technical debt. All these problems can slow down a team’s progress.
Iteration: time-boxed event of 30 days, or less, that serves as a container for the other
iteration events and activities. Iterations are done consecutively, without intermediate gaps.
Iteration Backlog: an overview of the development work to realize the Iteration’s goal,
typically a forecast of functionality and the work needed to deliver that functionality.
Iteration Goal: a short expression of the purpose of Iteration, often a business problem
that is addressed. Functionality might be adjusted during the Iteration in order to achieve
the Iteration Goal.
:: L
Likelihood (Risk): the possibility it will occur and may be represented in a qualitative or
quantitative manner.
Line Manager: the role within an organization accountable for guiding, coaching, supporting,
evaluating and assisting team members in an agile organization.
:: M
Mitigate Risk: try to control the impact of the risk; allow it but play constant attention
to seek minimal exposure.
:: P
Product Backlog: an ordered list of the work to be done to create, maintain and sustain
a product.
Product Owner: the role accountable for maximizing the value of a product, primarily by
incrementally managing and expressing business and functional expectations for a product
to the Development Team(s).
:: R
Risk: a situation involving exposure to damage, harm or loss.
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TOOLS AND EXERCISES Glossary
:: S
Scrum: a framework to support teams in complex product development. Scrum consists
of Scrum Teams and their associated roles, events, artifacts, and rules, as defined in the
Scrum Guide TM.
Scrum Master: the role within an Agile Team (Especially in Scrum Teams) accountable for
guiding, coaching, teaching and assisting a Scrum Team and its environments in a proper
understanding and use of Scrum.
Stakeholder: a person external to the Agile Team with a specific interest in and knowledge
of a product that is required for incremental discovery. Represented by the Product Owner
and actively engaged with the Agile Team at Iteration Review.
Stories: items that are created for an agile team to work on that have business value. They
are based on customer wants and have validation criteria associated to them.
:: V
Velocity: an optional, but often used, indication of the average amount of Product Backlog
turned into an Increment of product during the iteration by a Scrum Team, tracked by the
Development Team for use within the Scrum Team.
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TOOLS AND EXERCISES Notes and references
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TOOLS AND EXERCISES Endnotes
ENDNOTES
1 Ida Perciballi, Product Owner at Seedbox Technologies Inc., https://www.linkedin.com/in/idaperciballi
2 For more details go to the “Tools and Exercise section” of the workbook
3 Management 3.0, Story telling cards, https://management30.com/wp-content/uploads/2015/03/Im-
prov-Cards-Letter-CJA-v1.00.pdf
4 Plan for Retrospectives, “Weather report”, http://www.plans-for-retrospectives.com/?id=2
5 Esther Derby, Agile retrospectives: making good teams great, http://www.amazon.com/Agile-Retro-
spectives-Making-Teams-Great/dp/0977616649/
6 Jesus Mendez, Team’s performance satisfaction template, http://www.jesusmendez.ca/wp-content/up-
loads/2015/10/Jesuss-Team’s-Performance-Satisfaction-Template-V2.1.pdf
7 37
Plan for Retrospectives, “Weather check”, http://www.plans-for-retrospectives.com/?id=2
8 Management 3.0, “Story telling cards”, https://management30.com/wp-content/uploads/2015/03/
Improv-Cards-Letter-CJA-v1.00.pdf
9 Jesus Mendez, “Team’s performance satisfaction template”, http://www.jesusmendez.ca/wp-content/
uploads/2015/10/Jesuss-Team’s-Performance-Satisfaction-Template-V2.1.pdf
10 Plan for retrospectives, “Temperature reading”, http://plans-for-retrospectives.com/?id=22
11 Plan for retrospectives, “Feedback Door - Smiles”, http://plans-for-retrospectives.com/?id=23
12 Boeffi, “Feedback Door – Smiles”, http://boeffi.net/tutorials/roti-return-on-time-invested-wie-funk-
tionierts/
13 Jesus Mendez, “Agile-Scrum at a glance – baseline”, http://tastycupcakes.org/wp-content/up-
loads/2015/07/Agile-Scrum-At-Glance-Baseline.pdf
14 Plan for retrospectives, “Retro Dart”, http://plans-for-retrospectives.com/?id=83
15 Plan for retrospectives, “Agile Values Cheers Up”, http://plans-for-retrospectives.com/?id=90
16 Plan for retrospectives, “Retro Dart”, http://plans-for-retrospectives.com/?id=83
17 Phillip Flenker, “Retro Dart”, http://www.philippflenker.de/
18 Agile for All,” The Agile Scrum framework at a glance”, https://www.google.ca/search?q=agile+scru
m+at+glance&rls=com.microsoft:en-US:%7Breferrer:source%3F%7D&rlz=1I7GGLL_en&source=l
nms&tbm=isch&sa=X&ved=0ahUKEwj90YKn24DNAhUPxCYKHY_aDgsQ_AUIBygB&biw=136
6&bih=643#imgrc=OrsVBpuY5UVQYM%3A
19 Management 3.0, “Story telling cards”, https://management30.com/wp-content/uploads/2015/03/
Improv-Cards-Letter-CJA-v1.00.pdf
20 Plan for retrospectives, “Appreciations”, http://plans-for-retrospectives.com/?id=15
21 Esther Derby, Agile retrospectives: making good teams great, http://www.amazon.com/Agile-Retro-
spectives-Making-Teams-Great/dp/0977616649/
22 Plan for retrospectives, “Expectations”, http://plans-for-retrospectives.com/?id=62
23 Valerie Santillo, “Expectations”, http://agileyammering.com/2013/01/25/expectations/
24 Plan for retrospectives, “Please and Surprised”, http://plans-for-retrospectives.com/?id=45
25 Jesus Mendez, “Iteration Review template”, http://www.jesusmendez.ca/wp-content/uploads/2015/10/
Jesuss-Sprint-Review-Template-V2.pdf
26 Jesus Mendez, “Team’s Performance report –ms-excel sheet template”, http://www.jesusmendez.ca/
wp-content/uploads/2016/01/Teams_Performance_report_excel_sheet-Forming-Agile-Teams.xlsx
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AGILE TEAMS - IMPROVEMENT
TOOLS AND EXERCISES Endnotes
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