Hanibal and Hamilcar Illustrated Inventory Guide
Hanibal and Hamilcar Illustrated Inventory Guide
Hanibal and Hamilcar Illustrated Inventory Guide
• Playbook people familiar rather with eurogames than wargames could find this a bit easier to learn
• Rulebook core rules for HANNIBAL (and also for HAMILCAR)
• Scenario book details about setup and possible changes in specific rules,
but most important, there are rules for HAMILCAR
• 2 Player Aid charts essence of rules
• Reference map / 2007 edition tables to plan your strategy and to know geography of Mare Nostrum / for old fashioned players
• 14 plastic Roman General figures you need some of them, but which one depends on playing scenario
• 10 plastic Carthaginian General figures you need some of them, but which one depends on playing scenario
• 48 Land Battle cards (full deck) to resolve Land Battles
• 5(4) Siege Train represent Carthaginian Siege Train (remember that you can have up to 4 on map)
•
12(10) Walled City to mark who controls cities on map (4 midlands and 8 coastal)
• 1 Proconsul
• 1 Truce / Turn
• 1 six-sided classic die
• 2 six-sided Siege dice (white and red)
• 2 six-sided Retreat dice (small and big)
• 9 Carthaginian General cards with you need some of them, but which one depends on playing scenario
• 19 Hamilcar Strategy cards so Strategy Deck has 40 cards (+ 21 Hannibal Strategy cards)
• 21 Hannibal Strategy cards from cards #1 to #64 with no icon
• 18 Naval Tactics cards (full deck) to resolve Naval Battles
• 1 Forgotten Tactics
• 1 Corvus
• 10 Roman Ships
• 10 Carthaginian Ships
• 1 Naval Supremacy
• 15 Supply Trains
17 multi-use Strategy cards see last page of Scenario Book and 26.1., 26.1.2. how to add even more flavour