Nintendo Power
Nintendo Power
Nintendo Power
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Table Of Contents Editor in Chief:
Art Director:
Hiroyuki Kalo
Gail Tilden
Yoshi Orimo
Senior Editors: - Pam Sather
Howard Phillips
Copy Writer: - Dan Ovsen
Concept & Design: Work House U.S.A.
grjggf
Work House Co.. Ltd.
Tommy Yazawa
Seiji Sato
Kochan Yoshizu
ShujiKurokawa
Illustrations: Makikazu Ohmori
Hideaki Ito
Advanced Moves 6
Unlimited 1-Up Techniques 7
Mario's Foes 8
[ilimiM
Whether you're from
falling the
clouds or coming down from a
jump off an enemy, by
wagging your tail as Raccoon
or Tanooki Mario, you can slow
your descent to the ground.
DIAGONAL JUMPING
Some blocks are in diffi- While running, s diag-
|
“
cult-to-reach places. Invis- onally Down and Left on
ible Blocks that are the Control Pad to slide I
diagonal to a visible block through small gaps. In the -
can only be made to Ice World, you need only
appear if you stand on the press Down.
corner of the visible block
and jump up.
1UP TECHNIQUES
Have a Koopa do the dirty work of col-
lecting points and 1 -Ups for you.
When an endless number of enemies, such as
Spinys or Bullet Bills, are coming at you, kick a
Koopa so it goes back and forth between two
obstacles. Quickly find a safe spot to stand in. As
the enemies attack, they'll be knocked out by the
Koopa and you'll get points and eventually 1-Ups.
**" |
a=SSSs ~SSJ
doesn't count as touching the ground, so your life intentionally so you can go back and
you'll keep racking up points and eventually, do it again (You'll still have gained at least one
1 -Ups.It's difficult but it works! extra life.).
TrP © ®
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fortress
ARIO’S FOES
Some are new and some are old, but all the bad
guys in SMB3 spell trouble for Mario. Fortunately,
there are usually multiple ways to defeat each enemy,
but some enemies are totally invulnerable or suscep-
few attacks. Enemies are worth
tible to only a
various numbers of points—the tougher the
enemy, the more points you get.
A These brainless sentries pace Ferocious attacking Koopas that LikeRed Troopas, these winged
back and forth in a given patrol
sector.
charge at Mario in a straight
normal
Identical in action to Bigger heads don't mean bigger
Similar to their wingless cousins,
these Paratroopas charge
directly at Mario.
$ Koopas, they can be dealt with
ina like fashion.
brains for the giant Koopas;
they're still easy.
you won't be able to jump high trounce you with a block. Get ugly, Grand Goombas are
or run fast Jump repeatedly to the jump on them! otherwise like Little Goombas.
get away.
The only enemy from SMB2 to Spike attacks by throwing a Unbreakable whirling traps
appear in this adventure, Bob- magical spiked ball at Mario. which often bar the direct path
omb explodes after being Duck and cover! through fortresses.
stomped.
Rocket Engines
1BOOM-BOOM
Turtle
Mario.
Cannons
this living,
relentlessly
deadly projectile
fire
at
Larry
I
Bullet Bills with a red
travel back and
of their target.
Koopa
hue
forth in
will
search
Morton Koopa
The flame from these powerful
rockets propels the Airships and
burns intruders.
Jr.
m
This Koopa boss controls the Bowser's youngest Koopaling, Grouchy old Morton waits for
Fortresses in each Mushroom Larry, has taken over the Mario in his Airship over the
World. Grass Land. Desert Land.
i
has conquered the Island World. now controls the Land of the of the Sky World. He's a big
She’s tough! Giants. boy!
B
ARIO’S
The
MATCHING
Game Matching Panel will appear on the
GAME Map Screen every time you
score 80,000 points. If you clear the board, you'll get lots of items and coins!
Turn over two cards, if they match you get the item. If not, they turn back over.
Miss again, and you're out!
s A 9 S 0 © [j • 0 © 8 A 8 0 98
0 e 0 IS • 0 © 0 A s 0 8 A©0A
s /\ © 8 A A w 8 • 8 /S v'V
8 0 L©
s 0 © A 8 3w
There are only eight
boards in the matching
© 8 0 8 19
£
game. Don’t worry about
matching on your first try,
8 0 _0 A © 8 9 8 s'
* 98
[s 9 i 0 9 0 1098 0i 8
s • s /N (0 0 e 8 V"V v'V
A 0 0 • E3
ORLD DATA BOX Use these symbols to decode the info on each world's title page and on the maps. You can
tellwhat will be in each Toad's House, what the Wandering Hammer Bros, will give you, and
in which stages you can make a White Mushroom House appear. (Note that symbols used in
the World Data Box and on the World Maps may be slightly different.)
S
later. (Exact order of items may vary.)
|
Fire Flower
Super Leaf
*>
Hammer Suit 4* Hammer
Starman R Magic Note Block
1 -Up Mushroom
Starman ri P-WIng if Magic Whistle r
—
w
Here’s Your First Chance
® Score Points And -Ups
Stomp Without Landing!
If you can squash nine Goombas
1 If You
without touching
the ground between stomps, you'll earn more and
more points for each one until the ninth, when
you'll get a 1-Up. Then, for each Goomba after the
ninth, you'll get
Goombas
another 1-Up. Use the endless
here to score unlimited 1-Ups!
*
spill
Mushroom
Above this Sky Pipe and
1 -Up
to the right is a
Mushroom! Score it!
At Unlimited 1-Ups! of
l* *
® Use A Koopa Or Your Tail! M » Make The White Mushroom
Try to get both the House Appear!
Even if you lose a
1
life,
-Ups.
you'll
JU
still come . a O Be sure to net these 10 coins.
Score 44 or more coins in 1 -4, and
out ahead!
the White House will appear on the
Map-inside is a P-Wing!
if ^ O S “
"
o.f „
|
* The
Make
Ceiling
for the safe spots
Is Falling!
and move right
= L°
The key
-
mm mmmm
® Use A Koopa! *
Wilt this Fire Flower with
a well-timed Koopa or a
few fire balls.
Ruins Of The Mushroom Pharaohs
In these ancient ruins, Mario plays archaeologist and leaves no
19
.
° Capture The
Koopa Troopa! A
Evil Elements!
you stomp him, but pick him
Natural forces will work to halt up and take him with you.
Mario's progress through this You'll need him later, trust
inside of them. The vine in this world leads to a path of clouds that
will take Mario to a sky pipe and to a bonus coin room.
Illllllll
Beyond The Sand Dunes
.................
W«gL9l K00PAHAR1 DESERT
Sky Pipe To Bonus Coin Room This Vine Needs A Nudge To Grow
Break just enough blocks to clear your way
to the Switch Block. Then activate it and
collect!
........... „
“Grrr . . . Mario, I ain't feelin' too good today.
My hair looks terrible and can't be I
I
I Mario has done it again
f
^ and the King of the
Koopahari is back to his
handsome The Princess has also
self.
left Jugem's Cloud behind for Mario
«ss7 ;.":-
5
f
x V
••
Data Box
A j» E — «
B F * *
C *- a. m G » *
D
White Mushroom House: 3-8:44 coins
fA Go Over The Top For A Power-Up
Fortress!
You'd better stomp this guy three times as Although it's difficult to do, if
Is Possible
fast as you can, you enter the door and
third Going back and forth between the Front
otherwise, he’ll
press Up and Back of this stage will reset the Power-
sprout wings
Up items in the Back Stage, so you can
and fly about collect them again.
the room. Then
he’s really
tough to defeat
wmmmamk
Most methods for getting The Jet Coaster Jump
unlimited 1 -Ups involve Slide down the hill and
and practice.
skill In this wipe out the Goombas.
At the last second,
world, the technique jump and you should
Automatic Unlimited Lives works automatically. make it over the pond.
Equals A 1-Up Factory!
5 Take This Door Last Door Leads To
If you're in a hurry to
A Secret Coin Room
get through the
Fortress, head for this
door and go straight An invisible block directly
to
BOOM-BOOM's Room. above the door in this room
will allow
* The
Goal
O Collect A 1 Up And Some Coins
Make the Switch Block appear
with an Ice Block, then cause
the 1-Up to appear and fall right,
f
Be ready to catch it when it falls
through the coins after you
activate the Switch Block.
31
Tidal Terror!
Eifl _
®*
t
32
5» More Switch Block Magic Slow Wn:*:.
LlLLU
ifffiffwvvvivivvivivvvnvni
Everything in this
world is larger
than life! Giant Even Giant Koopas Duck When Mario's Around
Koopas and Yes, they're big, but they’re still the same brainless
Koopas we know and love. Even when he's Small,
Goombas are
common. Al-
£ Mario can take them on easily!
though these
characters look
^ Different Timing Is Necessary ^
fearsome, they
Even if you stand right next to the pipe, Giant
can be kicked and Piranha Plants will still go in and out. So,
carried like their make a dash over this pipe
smaller relatives.
yt
when the Piranha Plant is
going down.
©
* Unexpected 1-Ups ®
For Racoon Mario
Use the repeated stomping
Grab the Koopa Paratroopa method on these Koopas to get 1-
and ditch him in the pipe, as Ups. It's very tricky to do!
described earlier. Next, clear
away all the blocks and fly into
the upper waterfall. Then you
can make to the Bonus
it
Stage.
Stay Close
And They
Won't Hurt
You, Right?
Usually, if you're right next to
Bullet Bill or a pipe with a
Piranha Plant inside, you can't
be hurt by them. But in the
Giant World, it doesn't always
work that way. Giant Piranha
Plants won't notice you and
still go in
Another Tricky Fortress
A *
A Haunted Power-Up
Be careful
after this
when you go
Power-Up.
Chances are. Boo Diddly
will be coming after you!
»
Be sure to face the ghost
as you make these blocks
appear. And remember,
those Dry Bones will come
to life!
a Statue
1
A
into
But
an
Mario Is
Powerful Form!
The Tanooki
it's
Well, at least
But there
to jump.
awkward ledge
that restricts
known
he isn’t
a rather
in
your freedom
power to turn
5 seconds.
flying.
the room
that this
like
Think Small! - *
Statue Mario can fit through small "3 fu:j
gaps. m
J.
v*
Cut The Giants Down To Size
r Giant Side
On the giant
1 -Up Regular Side Sky 1-Up
ft ]
40
W.RL94 LAND OF THE GIANTS
Magic Doors!
These doors not only change the
size of enemies, but they also reset
the items once they've been
collected, making repeated
collection possible. Powerful magic
is at work here!
something while
standing on them. All
Directional Lifts will
m _
also fade after a
“4
short time.
Iggy’s Airship Is A Real Hot Rod!
Unlike the other Koopaling's Airships, Iggy's ship has no cannons or Bullet
Bills, only thrusters, but it can be tricky!
©T> ,RT
** Patience Pays
before
* Iggy Is Generous
Wait until these thrusters fire
you jump over them. If you don’t watch This is the only Airship with two Power-
your timing, you might get scorched! Ups. Two Power-Ups, no cannons . . . what
was theKoopa
engineer thinking
when he designed this
*
Airship?
Different
You From
The King!
42
43
@KLS
Chain Chomp Arch and
Four-Up Island!
Once again, Racoon or Tanooki Mario
are the preferred Suits. If you can fly to
the Sky Pipe, you'll go to the island in
Ups!
@RL»5 -2
Choices, Choices...
This world gives you a choice of paths
to take, but you'll have to move quickly
to take the easier one. If you're Racoon
Mario, use your tail slow your descent
and take the upper path. If you're not,
you can still make it up there but it's
more difficult!
Let's Go Up!
As soon as you
start falling, flap
your tall to slow
your fall. Try to
land on one of
these blocks so
you can make
your way
upwards. Be
careful when you
jump, one false
move and you’ll
be taking the
long way out of
here!
44
SKY WORLD
A
Hit The Switch
Once Chainy is out of the way, you You must get the four
Block And Escape
can make up
it here. Inside the 1-Ups in the blocks here
secret room, you'll be faced with a one at a time since you Fly up as Racoon Mario,
choice of two ways to go. By can’t have two on the hitthe Switch Block and
kneeling and jumping, you can make screen at once. You've two giant "3s” made of 38
it into the narrow upper passage, got time, so be patient. silver coins each will
which leads to a Music Box and the appear under the arch.
end of the stage. The lower path Awesome I Collect these
leads to Four-Up Island, a much and then fly up and break
preferable itinerary. the blocks with your head
IHCtTTTTTTT
to escape the arch.
MH
it,
f'A
To The Goal
A 1-Up Reward!
For those of you who make it to
the upper route, you can enter
this pipe for three 1 -Ups in a
""S\ (ft This Is One "Nic
§)RL»5 •
Kuribo's
high
Shoe can jump
and stomp Piranha
Wearing Kuribo's Shoe,
you can walk on
|A[
Plants!
the1-Up above these
Kuribo’s Shoe!?! Just Do It!
P munching menaces!
f3h.:==l
ft Another Bonus For Racoon Mario!
(§)RUS To get to
a running
this pipe, first clear
start at the
away all the bricks. Get on the left side of Thwomp and get
edge (duck when the Roto Disc comes by). Fly straight up to the
FORTR ,
pipe!
Three-Up Fortress
You can skip this Fortress and ft
47
4 V.
Watch Out— Switch Block 1
Yes, those nasty little This Switch Block is
guys are In this surrounded by blocks, just
world too, just waiting waiting to be turned into
for you. You should coins. tough to activate
It's
r.
•
a
ju *1 i?
^VW« 19 5 S
49
* Ta;
ittt it ,u.
,
BOOM BOOM’s Room
©
• •.a
World
A ***•
D
B 9 E
C ©
White Mushroom House: 6-7:78 coins
53
r Ptooie Plants
Walking On Air!
©TART
itt
The path you climb to the goal In this
worldis made up of clouds and floating
blocks of ice.
1
54
^ Invincibility Has Its Privileges *
Although it's extremely difficult, it's possible to grab
thisStarman and make it to BOOM BOOM while
you're invincible. He’s no match for you then!
55
It Takes A Steady Reveal A Magic
Hand Note Block
Make a small jump onto the block Jump on the lift to start it moving, then
underneath the ? Block. Hit the get onto the big block of ice. When the
block so the 1 -Up Mushroom lift comes
out from under the block,
goes left and make another small leap onto it and make the Magic Note
jump Block appear. Ride up to Coin Heaven!
Find The Note Block left to collect it.
To A Secret Room
This world is only moderately tricky to
get through compared to the preceding
ones. But it does have some extra
secrets you can reveal
that will tax your skill. © /i? T
T
o> .
v
0 s33
ansa
-ft
— m | (
m
'
56
—
Plenty Of
Power-Up Chances
You can go in and out of this
room as many times as you
want, and each time the Power-
Up item will .
be there to
.
1—1—i
. .
——
.
i I
58
S> Grab A 1 -Up ^Release The Frozen Si
This 1-Up isn't terribly difficult to
collect, but don't
Coins
stand there on a
Donut Lift waiting
for it to fall!
OJ
SI
just
straight up and
down on him.
Don't get trapped
under the ice
ledge in the right
corner.
fi Oh Boy! 88 Coins!
Activate the Switch Block and fly up quickly,
because these blocks will be turned into coins.
You can get all of them if you
have a P-Wing.
59
.
w ©
P-Wing Or Frog Suit Bounty!
'me
0 Exchange Munchers 0
For Money!
0 Hold Your Position 0 0 Jump Over Stretch 0 0 It's A Boo Diddly Trap! 0
Make several small jumps on the As soon as Stretch is all the way to the The door to BOOM-BOOM will only be
conveyor belt to hold your place left, hold down B, jump over him and
accessible for a second as the floor
until It’s safe run like heck!
to run under
right when you hit
Thwomp.
the floor to hold off
the ghosts.
B m m a
C * n ~
White Mushroom House: 7-2:46 coins
63
wML»a PIPE MAZE
A Squid With Kids ^ Boogie On By 0 Lava Lotus
This Blooper will attack you with its
Big Bertha Swim past the Lava Lotus
babies just as you enter and exit
the Jelectro mine field. Don't panic, It's easiest tomake past
it
as fast as you can, but
just swim precisely. Big Bertha when her back be watchful for the
O And Another!
Although you can fly over the other gap as Racoon
Mario, the only way to get through here is to make
the bridge appear and back track so you can go
®RL»3
GIANT PIRANHA PLANT #2.
^ Get Starman
There's a Starman in the
that will make this
If You Can
first block here
past the
first field
of Munch-
ers in one
leap.
Plot Your Course On Directional Lifts
through this
Piranha guarded
gap.
Power-Up To The Max!
You can get the Tanooki Suit as
explained above, or you can repeatedly
get the Power-Up in the room with the
lava (reset by entering and leaving
it
Don’t worry if you
the room). The map shows where the
don’t catch this
pipe to BOOM-BOOM is— once you can
Power-Up right
fly, get up there and take care of him!
away. fall down
It’ll
^ Take A Shortcut
Before you hit your head on the pipe above you, jump
up and around it. The Directional Lift you were on will
continue upwards and you can remount and ride it to
the halfway point of the world.
® Need Some
You'll
& Charging Koopas!
Time Here Go left from the start to reach
the stairs. When you’re about
Hopefully you were able to get that
halfway up, a pair of Koopas will
last Starman close to this one, so
charge! You know what to do!
you have time to get the Star here.
Jump over them or stomp and
You can waste precious seconds of
kick!
invincibility
negotiating the |pi'
overhang here!
mnT _
XLM't Fire Flower Infestation!
RLN-9
A Different Type Of Pipe Maze
Nightmare Fortress
This Fortress can * B Button Run * Get Your Friend, * Dupe Boo Diddly
be a real terror. And Jump Starman Draw Boo Diddly near by
There are lots of facing away from him. and
From the starting position, It can be extremely helpful to
when he gets close, jump o\
Piranha Plants, begin running while holding collect Starman here. Just
Boo the B Button when the Piranha don't in the lava trying to
Thwomps, fall
Plant is fully extended. By the do it, and watch out for Boo
Diddlys and Roto time you land on the pipe, it Diddly!
Discs. Precise will have retreated.
jumping is essen-
tial. Wear a Ham-
mer Brother Suit
if possible.
lm»] PIPE MAZE
^ Make A Magic Note Block * Pardon Me, Ptooie ~"*V * Fiery Walking
Appear Piranhas!
Jump up by the right side of the pipe When the Ptooie moves out of the way,
These monstrous mutant fire-
to reveala Note Block that will take go down the left hand pipe here to find
spitting Piranhas can’t be defeated
you to Coin Heaven. The White Block a Hammer Brothers Suit!
by hitting them from underneath.
doesn't really accomplish anything neat
Use firepower or hammers to defeat
1 1
ram-i!
M BATTLESHIPS I
Koopa’s Navy
ll
A finer trio of battleships has
never graced the seas. Like
everything else in Bowser's
’*
PODOBOOS HAND TRAP STAGE OF FISH HAND TRAP ?
Make it over a broken bridge harassed by Podoboos, and you A swarm of attacking Cheep-Cheeps will make this the most
deserve a Super Leaf! Actually, it's a pretty easy stage if you challenging of all the Hand Traps. It’s also the longest. Use
take your time. the B Button run to get through, and don't be distracted by
the meager coins in the ? Blocks.
Koopa’s Air Force
©
Afterall that military hardware Bowser
An Essential Shortcut
76
W»XL»S
.
Multifarious Monster
willbe a secret door on the platform to the the H Block above. You can inch close
right of the conveyor. Go in for a 1 -Up! enough to hit the Block, revealing a
1 -Up, without getting hit by Thwomp.
Fortress
Wait there and the 1 -Up will come to
you!
Wow! If you thought the
other Fortresses were tough,
wait 'til you get a load of
this one. The pinnacle of
Koopa's crafty engineering,
this Fortress will boggle your
mind with its two sides
and multiple traps! Explore
thoroughly . .
ThcCa
timate f
Mith Boa
full
-
i
4.
*""v
ETRoAtoT S,9 i ;
6/*V!\c
Thanks goes out to all the people who make this possible.