Donjon Dungeon
Donjon Dungeon
Donjon Dungeon
donjon.bin.sh/d20/dungeon/index.cgi 1/293
17/11/2019 donjon; The Dread Shrine of Gino
Temperature Warm
Illumination Dark (individual creatures may carry
lights)
Monster 4 x Spectre
donjon.bin.sh/d20/dungeon/index.cgi 3/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 5/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 6/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
donjon.bin.sh/d20/dungeon/index.cgi 7/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Monster 5 x Spectre
donjon.bin.sh/d20/dungeon/index.cgi 8/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #11 West Entry Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Electrified Lock: CR 12; magic
device; touch trigger; no reset;
electric shock (10d6 electricity
damage, DC 18 Reflex save for half
damage); Search DC 26; Disable
Device DC 24
→ Leads to room #10
East Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp) (stuck, +2 to lift DC)
Empty
donjon.bin.sh/d20/dungeon/index.cgi 9/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #16 West Entry Locked Good Wooden Door (Open Lock
DC 30, break DC 18; hard 5, 15 hp)
East Entry Trapped and Locked Iron Door (Open
Lock DC 40, break DC 28; hard 10, 60
hp)
Ⓣ Earthmaw Trap: CR 9; magic device;
location trigger; no reset;
earthmaw (7d6 damage, DC 16
Reflex save for half damage);
Search DC 24; Disable Device DC
24
South Entry #1 Unlocked Strong Wooden Door (hard 5,
20 hp)
→ Leads to room #27
South Entry #2 Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp)
→ Leads to room #28
donjon.bin.sh/d20/dungeon/index.cgi 11/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 12/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #18 East Entry Trapped and Unlocked Iron Door (hard
10, 60 hp)
Ⓣ Dropping Ceiling: CR 9; mechanical;
location trigger; repair reset; ceiling
moves down (12d6, crush);
multiple targets (all targets in a 10
ft. by 10 ft. room); never miss;
onset delay (1 round); Search DC
20; Disable Device DC 16
→ Leads to room #3, inhabited by 11 x
Wight
South Entry Secret (Search DC 30) Stuck Stone
Door (break DC 28; hard 8, 60 hp)
(slides to one side, +1 to break DC)
Ⓢ The door is opened by standing on a
small floor tile
→ Leads to room #48
Room #19 North Entry Locked Stone Door (Open Lock DC 40,
break DC 28; hard 8, 60 hp) (slides up,
+2 to break DC)
East Entry Trapped and Unlocked Strong Wooden
Door (hard 5, 20 hp)
donjon.bin.sh/d20/dungeon/index.cgi 13/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #20 East Entry Locked Iron Door (Open Lock DC 25,
break DC 28; hard 10, 60 hp)
→ Leads to room #2, inhabited by 1 x
Fire Giant
South Entry #1 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #34, inhabited by 10 x
Ogre
South Entry #2 Secret (Search DC 25) Stuck Simple
Wooden Door (break DC 13; hard 5, 10
hp)
Ⓢ The door is concealed within an
upright sarcophagus
24
→ Leads to room #19
East Entry #1 Trapped and Locked Simple Wooden
Door (Open Lock DC 25, break DC 15;
hard 5, 10 hp)
Ⓣ Contact Poison: CR 12; mechanical;
touch trigger, no reset; contact
poison (nitharit [contact, Fort DC
13, 0/3d6 Con]); Search DC 24;
Disable Device DC 28
→ Leads to room #24, inhabited by 9 x
Doppelganger
East Entry #2 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #44
South Entry Archway
→ Leads to room #50
donjon.bin.sh/d20/dungeon/index.cgi 16/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 9 x Doppelganger
Doppelganger: CR 3; Medium
monstrous humanoid (shapechanger);
HD 4d8+4; hp 22; Init +1; Spd 30 ft. (6
squares); AC 15 (+1 dex, +4 natural),
touch 11, flat-footed 14; Base Atk +4;
Grp +5; Atk +5 melee (1d6+1, slam); Full
Atk +5 melee (1d6+1, slam);
Space/Reach 5 ft./5 ft.; SA Detect
thoughts; SQ Change shape, immunity
to sleep and charm effects; AL N; SV
Fort +4, Ref +5, Will +6; Str 12, Dex 13,
Con 12, Int 13, Wis 14, Cha 13
Skills and Feats: Bluff +10*, Diplomacy
+3, Disguise +9* (+11 acting), Intimidate
+3, Listen +6, Sense Motive +6, Spot +6;
Dodge, Great Fortitude
Treasure: 3200 gp; Jade (110 gp); hoard
total 3310 gp
Monster 4 x Phasm
donjon.bin.sh/d20/dungeon/index.cgi 17/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #26 North Entry Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Poisoned Spiked Pit Trap: CR 10;
mechanical; location trigger;
manual reset; hidden lock bypass
(Search DC 25, Open Lock DC 30);
DC 20 Reflex save avoids; 50 ft.
deep (5d6, fall); multiple targets
(first target in each of two adjacent
5 ft. squares); pit spikes (Atk +10
melee, 1d4 spikes per target for
1d4+5 plus poison each); poison
(purple worm poison [injury, Fort
DC 24, 1d6 Str/2d6 Str]); Search
DC 16; Disable Device DC 25
→ Leads to room #8
East Entry Archway
→ Leads to room #29, inhabited by 6 x
Troglodyte and 10 x Monitor Lizard
South Entry Trapped and Stuck Good Wooden Door
(break DC 18; hard 5, 15 hp)
Ⓣ Wide-Mouth Pit Trap: CR 9;
mechanical; location trigger;
manual reset; DC 25 Reflex save
avoids; 100 ft. deep (10d6, fall);
multiple targets (all targets within a
donjon.bin.sh/d20/dungeon/index.cgi 18/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #29 North Entry #1 Locked Good Wooden Door (Open Lock
DC 40, break DC 18; hard 5, 15 hp)
North Entry #2 Locked Stone Door (Open Lock DC 25,
break DC 28; hard 8, 60 hp)
donjon.bin.sh/d20/dungeon/index.cgi 19/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 20/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Room #32 West Entry Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
→ Leads to room #13, inhabited by 9 x
Shadow
East Entry Unlocked Stone Door (hard 8, 60 hp)
→ Leads to room #33, inhabited by 18 x
Shadow
Monster 4 x Phasm
donjon.bin.sh/d20/dungeon/index.cgi 22/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 18 x Shadow
Room #34 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #20
East Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #41, inhabited by 3 x
Aboleth
Monster 10 x Ogre
donjon.bin.sh/d20/dungeon/index.cgi 23/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
donjon.bin.sh/d20/dungeon/index.cgi 24/293
17/11/2019 donjon; The Dread Shrine of Gino
→ Leads to room #7
West Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #24, inhabited by 9 x
Doppelganger
South Entry Secret (Search DC 20) Stuck Good
Wooden Door (break DC 18; hard 5, 15
hp)
Ⓢ The door is concealed within an
upright sarcophagus
→ Leads to room #60
Room #37 North Entry Secret (Search DC 25) Locked Iron Door
(Open Lock DC 40, break DC 28; hard
10, 60 hp)
Ⓢ The door is concealed behind a
statue of a terrified maiden, and
opened by breaking her neck
→ Leads to room #7
South Entry Archway
donjon.bin.sh/d20/dungeon/index.cgi 25/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #39 North Entry Trapped and Stuck Good Wooden Door
(break DC 18; hard 5, 15 hp)
Ⓣ Wide-Mouth Pit Trap: CR 9;
mechanical; location trigger;
manual reset; DC 25 Reflex save
avoids; 100 ft. deep (10d6, fall);
multiple targets (all targets within a
10 ft. by 10 ft. area); Search DC 25;
Disable Device DC 25
→ Leads to room #26
East Entry Trapped and Unlocked Good Wooden
Door (hard 5, 15 hp)
Ⓣ Wide-Mouth Spiked Pit with
Poisoned Spikes: CR 9; mechanical;
location trigger; manual reset;
hidden lock bypass (Search DC 25,
Open Lock DC 30); DC 20 Reflex
save avoids; 70 ft. deep (7d6, fall);
multiple targets (all targets within a
10 ft. by 10 ft. area); pit spikes (Atk
+10 melee, 1d4 spikes per target for
1d4+5 plus poison each); poison
(giant wasp poison [injury, Fort DC
18, 1d6 Dex/1d6 Dex]); Search DC
20; Disable Device DC 20
donjon.bin.sh/d20/dungeon/index.cgi 26/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Monster 3 x Aboleth
donjon.bin.sh/d20/dungeon/index.cgi 27/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 7 x Wraith
Room #44 North Entry Trapped and Locked Stone Door (Open
Lock DC 40, break DC 28; hard 8, 60
hp)
Ⓣ One-way Door: CR 12; mechanical;
Search DC 24; Disable Device DC
28
→ Leads to room #24, inhabited by 9 x
Doppelganger
West Entry #1 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #23, inhabited by 4 x
Flesh Golem
West Entry #2 Unlocked Good Wooden Door (hard 5,
donjon.bin.sh/d20/dungeon/index.cgi 29/293
17/11/2019 donjon; The Dread Shrine of Gino
15 hp)
→ Leads to room #50
East Entry Unlocked Simple Wooden Door (hard 5,
10 hp)
Empty
donjon.bin.sh/d20/dungeon/index.cgi 30/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 8 x Grick
Empty
Empty
Empty
donjon.bin.sh/d20/dungeon/index.cgi 32/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
donjon.bin.sh/d20/dungeon/index.cgi 34/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #55 North Entry #1 Locked Iron Door (Open Lock DC 25,
break DC 28; hard 10, 60 hp) (slides
down, +1 to break DC)
North Entry #2 Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp)
→ Leads to room #38
South Entry #1 Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #71
South Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #72, inhabited by 5 x
Hill Giant
donjon.bin.sh/d20/dungeon/index.cgi 35/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 13 x Wight
donjon.bin.sh/d20/dungeon/index.cgi 37/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Empty
donjon.bin.sh/d20/dungeon/index.cgi 38/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #63 North Entry Stuck Stone Door (break DC 28; hard 8,
60 hp)
West Entry Secret (Search DC 20) Stuck Simple
Wooden Door (break DC 13; hard 5, 10
hp)
Ⓢ A bookcase and concealed door
pivots smoothly
→ Leads to room #75, inhabited by 11 x
Derro
East Entry Trapped and Stuck Iron Door (break DC
28; hard 10, 60 hp)
Ⓣ Poisoned Spiked Pit Trap: CR 10;
mechanical; location trigger;
manual reset; hidden lock bypass
(Search DC 25, Open Lock DC 30);
DC 20 Reflex save avoids; 50 ft.
deep (5d6, fall); multiple targets
(first target in each of two adjacent
5 ft. squares); pit spikes (Atk +10
melee, 1d4 spikes per target for
1d4+5 plus poison each); poison
(purple worm poison [injury, Fort
donjon.bin.sh/d20/dungeon/index.cgi 39/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
donjon.bin.sh/d20/dungeon/index.cgi 40/293
17/11/2019 donjon; The Dread Shrine of Gino
Doppelganger: CR 3; Medium
monstrous humanoid (shapechanger);
HD 4d8+4; hp 22; Init +1; Spd 30 ft. (6
squares); AC 15 (+1 dex, +4 natural),
touch 11, flat-footed 14; Base Atk +4;
Grp +5; Atk +5 melee (1d6+1, slam); Full
Atk +5 melee (1d6+1, slam);
Space/Reach 5 ft./5 ft.; SA Detect
thoughts; SQ Change shape, immunity
to sleep and charm effects; AL N; SV
Fort +4, Ref +5, Will +6; Str 12, Dex 13,
Con 12, Int 13, Wis 14, Cha 13
Skills and Feats: Bluff +10*, Diplomacy
+3, Disguise +9* (+11 acting), Intimidate
+3, Listen +6, Sense Motive +6, Spot +6;
Dodge, Great Fortitude
Treasure: 20000 sp; Arcane Scroll
(Disguise Self (25 gp), Fox's Cunning
(150 gp)) (total 175 gp), Divine Scroll
(Curse Water (50 gp), Inflict Light
Wounds (25 gp), Sanctuary (25 gp))
(total 100 gp), Divine Scroll (Sanctuary
donjon.bin.sh/d20/dungeon/index.cgi 42/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #68 North Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
West Entry Trapped and Stuck Iron Door (break DC
28; hard 10, 60 hp)
Ⓣ Poisoned Spiked Pit Trap: CR 10;
mechanical; location trigger;
manual reset; hidden lock bypass
(Search DC 25, Open Lock DC 30);
DC 20 Reflex save avoids; 50 ft.
deep (5d6, fall); multiple targets
(first target in each of two adjacent
5 ft. squares); pit spikes (Atk +10
melee, 1d4 spikes per target for
1d4+5 plus poison each); poison
(purple worm poison [injury, Fort
DC 24, 1d6 Str/2d6 Str]); Search
DC 16; Disable Device DC 25
→ Leads to room #63
East Entry #1 Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
→ Leads to room #57, inhabited by 13 x
Wight
East Entry #2 Archway
→ Leads to room #76
South Entry Trapped and Locked Good Wooden
Door (Open Lock DC 20, break DC 18;
hard 5, 15 hp)
Ⓣ Thunderstone Mine: CR 12; magic
device; location trigger; no reset;
thunder blast (11d6 sonic damage,
DC 16 Fort save for half damage);
multiple targets (all targets in a 10
ft. radius burst); Search DC 26;
Disable Device DC 28
→ Leads to room #101
Room #69 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
East Entry Stuck Strong Wooden Door (break DC
donjon.bin.sh/d20/dungeon/index.cgi 43/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #71 North Entry #1 Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
→ Leads to room #60
North Entry #2 Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #55, inhabited by 6 x
Wraith
West Entry #1 Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Ice Dart Trap: CR 12; magic device;
visual trigger (arcane eye); no reset;
Atk +14 ranged (10d6 cold); Search
DC 24; Disable Device DC 28
West Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
South Entry #1 Archway
→ Leads to room #96, inhabited by 8 x
Basilisk
South Entry #2 Archway
→ Leads to room #97
South Entry #3 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #98
Empty
Room #72 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
donjon.bin.sh/d20/dungeon/index.cgi 45/293
17/11/2019 donjon; The Dread Shrine of Gino
20 hp)
→ Leads to room #45, inhabited by 8 x
Grick
West Entry Archway
→ Leads to room #65
South Entry Trapped and Locked Iron Door (Open
Lock DC 40, break DC 28; hard 10, 60
hp)
Ⓣ Rune of Fear: CR 10; magic device;
proximity trigger (alarm); no reset;
fear (shaken for 1d4 rounds, DC 18
Will save negates); multiple targets
(all targets in a 10 ft. radius burst);
Search DC 26; Disable Device DC
28
→ Leads to room #85, inhabited by 4 x
Huge Monstrous Spider
Monster 11 x Derro
Empty
Room #78 North Entry #1 Locked Good Wooden Door (Open Lock
DC 40, break DC 18; hard 5, 15 hp)
(slides up, +2 to break DC)
North Entry #2 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
West Entry #1 Trapped and Stuck Iron Door (break DC
28; hard 10, 60 hp)
Ⓣ Acid Spray: CR 11; magic device;
proximity trigger (alarm); no reset;
acid spray (10d6 acid damage, DC
16 Reflex save for half damage);
Search DC 24; Disable Device DC
26
→ Leads to room #77
West Entry #2 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #103
East Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #104
Empty
Room #80 North Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
→ Leads to room #49
West Entry Secret (Search DC 20) Trapped and
Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
Ⓢ A bookcase and concealed door
pivots smoothly
Ⓣ Arrow Trap: CR 11; mechanical;
location trigger; manual reset; Atk
+14 ranged (12d6/x3); Search DC
24; Disable Device DC 26
→ Leads to room #79
South Entry #1 Archway
→ Leads to room #91, inhabited by 6 x
Cloaker
South Entry #2 Secret (Search DC 30) Stuck Simple
Wooden Door (break DC 13; hard 5, 10
hp)
Ⓢ The door is concealed within a
mosaic of ancient mythology
Ⓣ Wide-Mouth Pit Trap: CR 9;
mechanical; location trigger;
manual reset; DC 25 Reflex save
avoids; 100 ft. deep (10d6, fall);
multiple targets (all targets within a
10 ft. by 10 ft. area); Search DC 25;
Disable Device DC 25
→ Leads to room #92
donjon.bin.sh/d20/dungeon/index.cgi 51/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #81 West Entry #1 Trapped and Locked Stone Door (Open
Lock DC 25, break DC 28; hard 8, 60
hp)
Ⓣ Crushing Wall Trap: CR 10;
mechanical; location trigger;
automatic reset; no attack roll
required (18d6, crush); Search DC
20; Disable Device DC 25
→ Leads to room #72, inhabited by 5 x
Hill Giant
West Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
West Entry #3 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #98
donjon.bin.sh/d20/dungeon/index.cgi 52/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 53/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 55/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 3 x Wraith
Empty
Room #85 North Entry #1 Trapped and Stuck Stone Door (break
donjon.bin.sh/d20/dungeon/index.cgi 56/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 57/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #86 West Entry #1 Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #85, inhabited by 4 x
Huge Monstrous Spider
West Entry #2 Secret (Search DC 20) Stuck Good
Wooden Door (break DC 18; hard 5, 15
hp)
Ⓢ A bookcase and concealed door
pivots smoothly
West Entry #3 Stuck Stone Door (break DC 28; hard 8,
60 hp)
East Entry Unlocked Simple Wooden Door (hard 5,
10 hp)
→ Leads to room #87, inhabited by 5 x
Wraith
South Entry Archway
donjon.bin.sh/d20/dungeon/index.cgi 59/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 5 x Phasm
donjon.bin.sh/d20/dungeon/index.cgi 60/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 62/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 63/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #93 North Entry #1 Stuck Iron Door (break DC 28; hard 10,
60 hp)
North Entry #2 Archway
→ Leads to room #62
East Entry #1 Archway
→ Leads to room #85, inhabited by 4 x
Huge Monstrous Spider
East Entry #2 Unlocked Good Wooden Door (hard 5,
15 hp)
→ Leads to room #99, inhabited by 4 x
Succubus
Room #95 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #79
West Entry Archway
→ Leads to room #104
South Entry #1 Trapped and Locked Stone Door (Open
Lock DC 40, break DC 28; hard 8, 60
hp)
Ⓣ Contact Poison: CR 9; mechanical;
touch trigger, no reset; contact
poison (Malyass Root Paste);
donjon.bin.sh/d20/dungeon/index.cgi 65/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 4 x Drider
donjon.bin.sh/d20/dungeon/index.cgi 67/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 68/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #100 West Entry Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
East Entry #1 Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp)
East Entry #2 Trapped and Stuck Stone Door (break
DC 28; hard 8, 60 hp)
Ⓣ Symbol of Hypnosis: CR 11; magic
device; proximity trigger (alarm);
no reset; hypnosis (dazed for 1d4
rounds, DC 16 Will save negates);
multiple targets (all targets in a 10
ft. radius burst); Search DC 24;
Disable Device DC 26
→ Leads to room #107
South Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #113
Empty
donjon.bin.sh/d20/dungeon/index.cgi 70/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Room #107 West Entry Trapped and Stuck Stone Door (break
DC 28; hard 8, 60 hp)
Ⓣ Symbol of Hypnosis: CR 11; magic
device; proximity trigger (alarm);
no reset; hypnosis (dazed for 1d4
rounds, DC 16 Will save negates);
multiple targets (all targets in a 10
ft. radius burst); Search DC 24;
Disable Device DC 26
→ Leads to room #100
East Entry Trapped and Locked Good Wooden
Door (Open Lock DC 20, break DC 18;
hard 5, 15 hp)
donjon.bin.sh/d20/dungeon/index.cgi 72/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Room #109 South Entry #1 Trapped and Unlocked Stone Door (hard
8, 60 hp) (slides up, +2 to break DC)
Ⓣ Electrified Lock: CR 8; magic device;
touch trigger; no reset; electric
shock (9d6 electricity damage, DC
12 Reflex save for half damage);
Search DC 24; Disable Device DC
24
→ Leads to room #120, inhabited by 3 x
Drider
South Entry #2 Trapped and Stuck Stone Door (break
DC 28; hard 8, 60 hp)
Ⓣ Power Word Stun Trap: CR 8; magic
device; touch trigger; no reset; spell
effect (Power Word Stun, 13th level
wizard); Search DC 32; Disable
Device DC 32
→ Leads to room #121, inhabited by 1 x
Fire Giant
South Entry #3 Trapped and Unlocked Stone Door (hard
8, 60 hp)
donjon.bin.sh/d20/dungeon/index.cgi 73/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 6 x Basilisk
Room #110 West Entry #1 Locked Good Wooden Door (Open Lock
DC 40, break DC 18; hard 5, 15 hp)
→ Leads to room #101
West Entry #2 Secret (Search DC 30) Trapped and
Locked Iron Door (Open Lock DC 20,
break DC 28; hard 10, 60 hp)
Ⓢ The door is concealed within the
mouth of a demonic face carved
from stone
Ⓣ Ice Dart Trap: CR 11; magic device;
proximity trigger (alarm); no reset;
Atk +14 ranged (12d6 cold); Search
DC 24; Disable Device DC 26
South Entry #1 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #138
South Entry #2 Unlocked Stone Door (hard 8, 60 hp)
→ Leads to room #139
Room #112 West Entry Locked Good Wooden Door (Open Lock
DC 20, break DC 18; hard 5, 15 hp)
→ Leads to room #125
South Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
Room #114 North Entry Trapped and Locked Stone Door (Open
Lock DC 40, break DC 28; hard 8, 60
hp)
donjon.bin.sh/d20/dungeon/index.cgi 75/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 77/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #119 West Entry #1 Trapped and Locked Iron Door (Open
Lock DC 25, break DC 28; hard 10, 60
hp)
Ⓣ Rune of Confusion: CR 10; magic
device; proximity trigger (alarm);
no reset; confusion (confused for
1d4 rounds, DC 16 Will save
negates); multiple targets (all
targets in a 10 ft. radius burst);
Search DC 28; Disable Device DC
24
→ Leads to room #116, inhabited by 12
x Derro
West Entry #2 Archway
East Entry #1 Archway
donjon.bin.sh/d20/dungeon/index.cgi 79/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #120 North Entry Trapped and Unlocked Stone Door (hard
8, 60 hp) (slides up, +2 to break DC)
Ⓣ Electrified Lock: CR 8; magic device;
touch trigger; no reset; electric
shock (9d6 electricity damage, DC
12 Reflex save for half damage);
Search DC 24; Disable Device DC
24
→ Leads to room #109, inhabited by 6
x Basilisk
West Entry Archway
→ Leads to room #119
South Entry Stuck Iron Door (break DC 28; hard 10,
60 hp)
Monster 3 x Drider
Room #121 North Entry Trapped and Stuck Stone Door (break
DC 28; hard 8, 60 hp)
Ⓣ Power Word Stun Trap: CR 8; magic
device; touch trigger; no reset; spell
effect (Power Word Stun, 13th level
wizard); Search DC 32; Disable
Device DC 32
→ Leads to room #109, inhabited by 6
x Basilisk
West Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #137
South Entry Secret (Search DC 30) Locked Strong
Wooden Door (Open Lock DC 40, break
DC 25; hard 5, 20 hp) (slides up, +2 to
break DC)
Ⓢ The door is concealed behind a
statue of a demonic sorceress, and
opened by moving her hand
donjon.bin.sh/d20/dungeon/index.cgi 82/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
donjon.bin.sh/d20/dungeon/index.cgi 87/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 88/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Monster 14 x Wight
Room #132 West Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #119
Empty
donjon.bin.sh/d20/dungeon/index.cgi 89/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 10 x Grick
donjon.bin.sh/d20/dungeon/index.cgi 90/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 91/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #136 North Entry #1 Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #126
North Entry #2 Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Rune of Fear: CR 11; magic device;
proximity trigger (alarm); no reset;
fear (shaken for 1d4 rounds, DC 16
Will save negates); multiple targets
(all targets in a 10 ft. radius burst);
Search DC 26; Disable Device DC
26
West Entry #1 Archway
→ Leads to room #135, inhabited by 3 x
Hill Giant
West Entry #2 Secret (Search DC 20) Unlocked Stone
Door (hard 8, 60 hp)
Ⓢ A section of wall pivots open when a
command word is spoken
→ Leads to room #152
East Entry #1 Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
→ Leads to room #116, inhabited by 12
x Derro
East Entry #2 Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
South Entry Unlocked Stone Door (hard 8, 60 hp)
→ Leads to room #159
donjon.bin.sh/d20/dungeon/index.cgi 93/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #137 North Entry Stuck Stone Door (break DC 28; hard 8,
60 hp) (slides down, +1 to break DC)
East Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #121, inhabited by 1 x
Fire Giant
South Entry #1 Unlocked Good Wooden Door (hard 5,
15 hp)
→ Leads to room #154, inhabited by 11
x Derro
South Entry #2 Locked Simple Wooden Door (Open
Lock DC 40, break DC 15; hard 5, 10 hp)
(slides to one side, +1 to break DC)
Empty
Empty
donjon.bin.sh/d20/dungeon/index.cgi 94/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Monster 6 x Troll
donjon.bin.sh/d20/dungeon/index.cgi 95/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 96/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 12 x Grick
donjon.bin.sh/d20/dungeon/index.cgi 97/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #144 West Entry Locked Iron Door (Open Lock DC 20,
break DC 28; hard 10, 60 hp)
→ Leads to room #141
Monster 4 x Troll
donjon.bin.sh/d20/dungeon/index.cgi 100/293
17/11/2019 donjon; The Dread Shrine of Gino
15 hp)
donjon.bin.sh/d20/dungeon/index.cgi 101/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 2 x Phasm
Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha
14
Skills and Feats: Bluff +20, Climb +7,
Craft (any one) +12, Diplomacy +12,
Disguise +20 (+22 acting)*, Intimidate
+4, Knowledge (any one) +18, Listen
+12, Spot +12, Survival +8; Alertness,
Blind-Fight, Combat Reflexes, Dodge,
Improved Initiative, Mobility
Treasure: 7000 sp; Banded Agate (9
gp), Black Pearl (500 gp), Chalcedony
(60 gp), Jade (90 gp); hoard total 1359
gp
Room #149 North Entry #1 Locked Iron Door (Open Lock DC 25,
break DC 28; hard 10, 60 hp) (slides
down, +1 to break DC)
→ Leads to room #123
North Entry #2 Unlocked Iron Door (hard 10, 60 hp)
North Entry #3 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #125
West Entry Secret (Search DC 25) Stuck Strong
Wooden Door (break DC 23; hard 5, 20
hp)
Ⓢ The door is located near the ceiling
and concealed behind an area of
fungus
→ Leads to room #148, inhabited by 2 x
Phasm
donjon.bin.sh/d20/dungeon/index.cgi 103/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 104/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 105/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #152 North Entry Locked Stone Door (Open Lock DC 20,
break DC 28; hard 8, 60 hp)
→ Leads to room #135, inhabited by 3 x
Hill Giant
East Entry #1 Secret (Search DC 20) Unlocked Stone
Door (hard 8, 60 hp)
Ⓢ A section of wall pivots open when a
command word is spoken
→ Leads to room #136, inhabited by 9 x
Wererat
East Entry #2 Locked Simple Wooden Door (Open
Lock DC 25, break DC 15; hard 5, 10 hp)
→ Leads to room #170, inhabited by 10
x Minotaur Zombie
Room #153 East Entry Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #154, inhabited by 11
x Derro
South Entry Trapped and Unlocked Good Wooden
Door (hard 5, 15 hp)
Ⓣ Contact Poison: CR 11; mechanical;
touch trigger, no reset; contact
poison (nitharit [contact, Fort DC
13, 0/3d6 Con]); Search DC 24;
Disable Device DC 26
→ Leads to room #168
Empty
donjon.bin.sh/d20/dungeon/index.cgi 106/293
17/11/2019 donjon; The Dread Shrine of Gino
60 hp)
→ Leads to room #153
South Entry #1 Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
→ Leads to room #176
South Entry #2 Archway
South Entry #3 Archway
Monster 11 x Derro
donjon.bin.sh/d20/dungeon/index.cgi 108/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 111/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #163 North Entry Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #139
South Entry Locked Strong Wooden Door (Open
Lock DC 30, break DC 25; hard 5, 20 hp)
→ Leads to room #177, inhabited by 4 x
Spectre
donjon.bin.sh/d20/dungeon/index.cgi 113/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #167 West Entry #1 Locked Iron Door (Open Lock DC 25,
break DC 28; hard 10, 60 hp)
→ Leads to room #148, inhabited by 2 x
Phasm
West Entry #2 Archway
South Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #174
donjon.bin.sh/d20/dungeon/index.cgi 115/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 116/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #170 North Entry #1 Locked Good Wooden Door (Open Lock
DC 40, break DC 18; hard 5, 15 hp)
→ Leads to room #158
North Entry #2 Unlocked Simple Wooden Door (hard 5,
10 hp)
West Entry Locked Simple Wooden Door (Open
Lock DC 25, break DC 15; hard 5, 10 hp)
→ Leads to room #152
South Entry Trapped and Locked Strong Wooden
Door (Open Lock DC 20, break DC 25;
hard 5, 20 hp)
Ⓣ Earthquake Trap: CR 8; magic
device; proximity trigger (alarm);
automatic reset; spell effect
(Earthquake, 13th level cleric, 65 ft.
radius, DC 15 or 20 Reflex save,
depending on terrain); Search DC
32; Disable Device DC 32
donjon.bin.sh/d20/dungeon/index.cgi 117/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 118/293
17/11/2019 donjon; The Dread Shrine of Gino
Doppelganger: CR 3; Medium
monstrous humanoid (shapechanger);
HD 4d8+4; hp 22; Init +1; Spd 30 ft. (6
squares); AC 15 (+1 dex, +4 natural),
touch 11, flat-footed 14; Base Atk +4;
Grp +5; Atk +5 melee (1d6+1, slam); Full
Atk +5 melee (1d6+1, slam);
Space/Reach 5 ft./5 ft.; SA Detect
thoughts; SQ Change shape, immunity
to sleep and charm effects; AL N; SV
Fort +4, Ref +5, Will +6; Str 12, Dex 13,
Con 12, Int 13, Wis 14, Cha 13
Skills and Feats: Bluff +10*, Diplomacy
+3, Disguise +9* (+11 acting), Intimidate
+3, Listen +6, Sense Motive +6, Spot +6;
Dodge, Great Fortitude
Treasure: 24000 sp; Potion of Aid (300
gp), Ring of the Ram (41 of 50 charges)
(7052 gp), Wand of Detect Secret Doors
(28 of 50 charges) (420 gp); hoard total
10172 gp
donjon.bin.sh/d20/dungeon/index.cgi 119/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 120/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #175 West Entry #1 Trapped and Locked Iron Door (Open
Lock DC 40, break DC 28; hard 10, 60
hp)
Ⓣ Poisoned Spiked Pit Trap: CR 10;
mechanical; location trigger;
manual reset; hidden lock bypass
(Search DC 25, Open Lock DC 30);
DC 20 Reflex save avoids; 50 ft.
deep (5d6, fall); multiple targets
(first target in each of two adjacent
5 ft. squares); pit spikes (Atk +10
melee, 1d4 spikes per target for
1d4+5 plus poison each); poison
(purple worm poison [injury, Fort
DC 24, 1d6 Str/2d6 Str]); Search
DC 16; Disable Device DC 25
→ Leads to room #174
West Entry #2 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
East Entry #1 Unlocked Simple Wooden Door (hard 5,
10 hp)
East Entry #2 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #181
Room #176 North Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
→ Leads to room #154, inhabited by 11
x Derro
donjon.bin.sh/d20/dungeon/index.cgi 122/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 4 x Spectre
Empty
donjon.bin.sh/d20/dungeon/index.cgi 124/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 6 x Ogre
Empty
Room #187 North Entry Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #162, inhabited by 6 x
Troll
West Entry #1 Unlocked Good Wooden Door (hard 5,
15 hp)
→ Leads to room #181
West Entry #2 Locked Good Wooden Door (Open Lock
DC 40, break DC 18; hard 5, 15 hp)
East Entry Archway
→ Leads to room #208
South Entry #1 Locked Simple Wooden Door (Open
donjon.bin.sh/d20/dungeon/index.cgi 128/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #189 West Entry Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #188
East Entry Locked Simple Wooden Door (Open
Lock DC 20, break DC 15; hard 5, 10 hp)
(slides down, +1 to break DC)
Room #191 East Entry Locked Good Wooden Door (Open Lock
DC 20, break DC 18; hard 5, 15 hp)
donjon.bin.sh/d20/dungeon/index.cgi 130/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 131/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 134/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #198 North Entry Trapped and Locked Stone Door (Open
Lock DC 25, break DC 28; hard 8, 60
hp)
Ⓣ Word of Chaos Trap: CR 8; magic
device; proximity trigger (detect
law); automatic reset; spell effect
(Word of Chaos, 13th level cleric);
Search DC 32; Disable Device DC 32
West Entry Locked Simple Wooden Door (Open
Lock DC 30, break DC 15; hard 5, 10 hp)
→ Leads to room #194, inhabited by 2 x
Drider
East Entry Archway
→ Leads to room #203, inhabited by 5
x Basilisk
South Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #224, inhabited by 5 x
Cloaker
Empty
donjon.bin.sh/d20/dungeon/index.cgi 136/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 4 x Shadow
donjon.bin.sh/d20/dungeon/index.cgi 137/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #202 North Entry #1 Trapped and Unlocked Iron Door (hard
10, 60 hp)
Ⓣ Forcecage and Summon Monster VII
Trap: CR 10; magic device;
proximity trigger (alarm);
automatic reset; multiple traps
(one forcecage trap and one
summon monster VII trap); spell
effect (Forcecage, 13th level
wizard); spell effect (Summon
Monster VII, 13th level wizard,
hamatula); Search DC 32; Disable
Device DC 32
→ Leads to room #184
North Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #193, inhabited by 2 x
Succubus
West Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #201, inhabited by 4 x
Shadow
East Entry Unlocked Good Wooden Door (hard 5,
15 hp)
South Entry Unlocked Simple Wooden Door (hard 5,
10 hp) (slides to one side, +1 to break
DC)
→ Leads to room #213
Monster 9 x Wraith
Empty
Monster 9 x Troll
Doppelganger: CR 3; Medium
monstrous humanoid (shapechanger);
HD 4d8+4; hp 22; Init +1; Spd 30 ft. (6
squares); AC 15 (+1 dex, +4 natural),
touch 11, flat-footed 14; Base Atk +4;
Grp +5; Atk +5 melee (1d6+1, slam); Full
Atk +5 melee (1d6+1, slam);
Space/Reach 5 ft./5 ft.; SA Detect
thoughts; SQ Change shape, immunity
to sleep and charm effects; AL N; SV
Fort +4, Ref +5, Will +6; Str 12, Dex 13,
Con 12, Int 13, Wis 14, Cha 13
Skills and Feats: Bluff +10*, Diplomacy
+3, Disguise +9* (+11 acting), Intimidate
+3, Listen +6, Sense Motive +6, Spot +6;
Dodge, Great Fortitude
Treasure: 2200 gp; hoard total 2200 gp
donjon.bin.sh/d20/dungeon/index.cgi 142/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #209 North Entry Locked Iron Door (Open Lock DC 25,
break DC 28; hard 10, 60 hp)
West Entry Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #206, inhabited by 9
x Troll
East Entry Locked Simple Wooden Door (Open
Lock DC 40, break DC 15; hard 5, 10 hp)
→ Leads to room #210
donjon.bin.sh/d20/dungeon/index.cgi 143/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 145/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
donjon.bin.sh/d20/dungeon/index.cgi 146/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 13 x Wight
Monster 9 x Ogre
Monster 12 x Grick
donjon.bin.sh/d20/dungeon/index.cgi 152/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Empty
donjon.bin.sh/d20/dungeon/index.cgi 153/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 157/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
donjon.bin.sh/d20/dungeon/index.cgi 160/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 161/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 2 x Spectre
donjon.bin.sh/d20/dungeon/index.cgi 162/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #237 West Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #236, inhabited by 2 x
Spectre
South Entry Trapped and Unlocked Iron Door (hard
10, 60 hp)
Ⓣ Energy Drain Trap: CR 10; magic
device; visual trigger (true seeing);
automatic reset; Atk +8 ranged
touch; spell effect (Energy Drain,
17th level wizard, 2d4 negative levels
for 24 hours, DC 23 Fort save
negates); Search DC 34; Disable
Device DC 34
Empty
Room #239 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #218
West Entry Archway
→ Leads to room #238
South Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #255, inhabited by 8
x Wight
donjon.bin.sh/d20/dungeon/index.cgi 164/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 166/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 167/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #246 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp) (magically reinforced, +10
to break DC)
→ Leads to room #226, inhabited by 8
x Wraith
West Entry Stuck Iron Door (break DC 28; hard 10,
60 hp)
South Entry #1 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #259
South Entry #2 Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
Monster 5 x Wraith
Room #251 North Entry Secret (Search DC 25) Stuck Stone Door
(break DC 28; hard 8, 60 hp)
Ⓢ The door is opened by twisting an
iron sconce
→ Leads to room #219, inhabited by 1 x
Fire Giant
West Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #250, inhabited by 3
x Aboleth
East Entry #1 Archway
East Entry #2 Secret (Search DC 25) Unlocked Simple
Wooden Door (hard 5, 10 hp)
Ⓢ A bookcase and concealed door
pivots smoothly
South Entry Trapped and Unlocked Iron Door (hard
10, 60 hp)
Ⓣ Arrow Trap: CR 12; mechanical;
location trigger; manual reset; Atk
+14 ranged (11d6/x3); Search DC
24; Disable Device DC 28
→ Leads to room #263, inhabited by 2 x
Troll
donjon.bin.sh/d20/dungeon/index.cgi 171/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #252 North Entry Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Symbol of Hypnosis: CR 11; magic
device; proximity trigger (alarm);
no reset; hypnosis (dazed for 1d4
rounds, DC 14 Will save negates);
multiple targets (all targets in a 10
ft. radius burst); Search DC 28;
Disable Device DC 28
→ Leads to room #235
West Entry Trapped and Unlocked Strong Wooden
Door (hard 5, 20 hp)
Ⓣ Power Word Stun Trap: CR 8; magic
device; touch trigger; no reset; spell
effect (Power Word Stun, 13th level
wizard); Search DC 32; Disable
Device DC 32
→ Leads to room #245
South Entry Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp)
→ Leads to room #278, inhabited by 13
x Grick
15 hp)
→ Leads to room #247
South Entry #1 Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp)
Ⓣ Acid Spray: CR 11; magic device;
proximity trigger (alarm); no reset;
acid spray (11d6 acid damage, DC 14
Reflex save for half damage);
Search DC 24; Disable Device DC
26
→ Leads to room #275, inhabited by 9 x
Basilisk
South Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
donjon.bin.sh/d20/dungeon/index.cgi 173/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #255 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #239
East Entry Trapped and Unlocked Iron Door (hard
10, 60 hp)
Ⓣ Word of Chaos Trap: CR 8; magic
device; proximity trigger (detect
law); automatic reset; spell effect
(Word of Chaos, 13th level cleric);
Search DC 32; Disable Device DC 32
South Entry #1 Trapped and Locked Stone Door (Open
Lock DC 30, break DC 28; hard 8, 60
hp)
Ⓣ Wide-Mouth Pit Trap: CR 9;
mechanical; location trigger;
manual reset; DC 25 Reflex save
avoids; 100 ft. deep (10d6, fall);
multiple targets (all targets within a
10 ft. by 10 ft. area); Search DC 25;
Disable Device DC 25
→ Leads to room #267
South Entry #2 Unlocked Strong Wooden Door (hard 5,
20 hp)
→ Leads to room #268, inhabited by 4
x Troll
Blind-Fight
Empty
Room #257 North Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
→ Leads to room #249
East Entry #1 Trapped and Unlocked Strong Wooden
Door (hard 5, 20 hp)
Ⓣ Rune of Hypnosis: CR 12; magic
device; proximity trigger (alarm);
no reset; hypnosis (fascinated for
1d4 rounds, DC 14 Will save
negates); multiple targets (all
targets in a 10 ft. radius burst);
Search DC 26; Disable Device DC
28
East Entry #2 Locked Simple Wooden Door (Open
Lock DC 30, break DC 15; hard 5, 10 hp)
South Entry Trapped and Locked Simple Wooden
Door (Open Lock DC 25, break DC 15;
hard 5, 10 hp)
donjon.bin.sh/d20/dungeon/index.cgi 175/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 3 x Phasm
Room #258 North Entry #1 Locked Stone Door (Open Lock DC 30,
break DC 28; hard 8, 60 hp)
North Entry #2 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #225
North Entry #3 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #245
East Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
South Entry Unlocked Good Wooden Door (hard 5,
15 hp)
→ Leads to room #271, inhabited by 12
x Ogre
donjon.bin.sh/d20/dungeon/index.cgi 177/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 178/293
17/11/2019 donjon; The Dread Shrine of Gino
20 hp)
Ⓢ The door is located above a small
stone dais and concealed behind a
tapestry of a legendary battle
Ⓣ Acid Arrow Trap: CR 8; magic device;
visual trigger (true seeing);
automatic reset; multiple traps
(two simultaneous acid arrow
traps); Atk +9 ranged touch and +9
ranged touch; spell effect (Acid
Arrow, 18th level wizard, 2d4 acid
damage for 7 rounds); Search DC
27; Disable Device DC 27
→ Leads to room #250, inhabited by 3
x Aboleth
South Entry #1 Locked Strong Wooden Door (Open
Lock DC 20, break DC 25; hard 5, 20 hp)
South Entry #2 Archway
South Entry #3 Locked Strong Wooden Door (Open
Lock DC 20, break DC 25; hard 5, 20 hp)
South Entry #4 Archway
Room #264 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
South Entry #1 Archway
→ Leads to room #287
South Entry #2 Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
Ⓣ Poisoned Spiked Pit Trap: CR 10;
mechanical; location trigger;
manual reset; hidden lock bypass
(Search DC 25, Open Lock DC 30);
DC 20 Reflex save avoids; 50 ft.
deep (5d6, fall); multiple targets
(first target in each of two adjacent
5 ft. squares); pit spikes (Atk +10
donjon.bin.sh/d20/dungeon/index.cgi 180/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 181/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #267 North Entry #1 Locked Iron Door (Open Lock DC 40,
break DC 28; hard 10, 60 hp)
North Entry #2 Unlocked Good Wooden Door (hard 5,
15 hp)
→ Leads to room #238
North Entry #3 Trapped and Locked Stone Door (Open
Lock DC 30, break DC 28; hard 8, 60
hp)
Ⓣ Wide-Mouth Pit Trap: CR 9;
mechanical; location trigger;
manual reset; DC 25 Reflex save
avoids; 100 ft. deep (10d6, fall);
multiple targets (all targets within a
10 ft. by 10 ft. area); Search DC 25;
Disable Device DC 25
→ Leads to room #255, inhabited by 8
x Wight
West Entry Unlocked Good Wooden Door (hard 5,
15 hp)
donjon.bin.sh/d20/dungeon/index.cgi 182/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 4 x Troll
donjon.bin.sh/d20/dungeon/index.cgi 183/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 184/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 12 x Ogre
donjon.bin.sh/d20/dungeon/index.cgi 186/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #273 West Entry #1 Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Dropping Ceiling: CR 9; mechanical;
location trigger; repair reset; ceiling
moves down (12d6, crush);
multiple targets (all targets in a 10
ft. by 10 ft. room); never miss;
onset delay (1 round); Search DC
20; Disable Device DC 16
→ Leads to room #261
West Entry #2 Secret (Search DC 25) Trapped and
Locked Stone Door (Open Lock DC 40,
break DC 28; hard 8, 60 hp)
Ⓢ A bookcase and section of wall
pivots smoothly
Ⓣ Electrified Lock: CR 11; magic device;
touch trigger; no reset; electric
shock (11d6 electricity damage, DC
18 Reflex save for half damage);
Search DC 26; Disable Device DC
28
Empty
donjon.bin.sh/d20/dungeon/index.cgi 189/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 6 x Wight
donjon.bin.sh/d20/dungeon/index.cgi 190/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 191/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
hard 5, 10 hp)
Ⓣ One-way Door: CR 12; mechanical;
Search DC 24; Disable Device DC
24
→ Leads to room #257, inhabited by 3 x
Phasm
North Entry #2 Unlocked Simple Wooden Door (hard 5,
10 hp)
South Entry #1 Archway
→ Leads to room #290, inhabited by 14
x Troglodyte and 9 x Monitor Lizard
South Entry #2 Archway
Monster 9 x Wight
Room #282 East Entry #1 Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
→ Leads to room #291
East Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
South Entry Stuck Iron Door (break DC 28; hard 10,
60 hp) (slides down, +1 to break DC)
→ Leads to room #314, inhabited by 7 x
Ogre
Empty
Room #284 West Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
East Entry Unlocked Simple Wooden Door (hard 5,
10 hp)
→ Leads to room #275, inhabited by 9 x
Basilisk
South Entry #1 Unlocked Stone Door (hard 8, 60 hp)
→ Leads to room #293, inhabited by 14
x Shadow
South Entry #2 Unlocked Strong Wooden Door (hard 5,
20 hp) (slides down, +1 to break DC)
donjon.bin.sh/d20/dungeon/index.cgi 194/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #285 East Entry #1 Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Earthquake Trap: CR 8; magic
device; proximity trigger (alarm);
automatic reset; spell effect
(Earthquake, 13th level cleric, 65 ft.
radius, DC 15 or 20 Reflex save,
depending on terrain); Search DC
32; Disable Device DC 32
→ Leads to room #286, inhabited by 5
x Flesh Golem
East Entry #2 Unlocked Strong Wooden Door (hard 5,
20 hp)
→ Leads to room #296
South Entry Locked Stone Door (Open Lock DC 25,
break DC 28; hard 8, 60 hp)
→ Leads to room #305
Room #286 West Entry Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Earthquake Trap: CR 8; magic
device; proximity trigger (alarm);
automatic reset; spell effect
(Earthquake, 13th level cleric, 65 ft.
radius, DC 15 or 20 Reflex save,
depending on terrain); Search DC
32; Disable Device DC 32
→ Leads to room #285
East Entry Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
→ Leads to room #277, inhabited by 6 x
Wight
South Entry #1 Stuck Iron Door (break DC 28; hard 10,
60 hp)
→ Leads to room #296
South Entry #2 Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
donjon.bin.sh/d20/dungeon/index.cgi 195/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 196/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #288 North Entry #1 Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
Ⓣ Poisoned Spiked Pit Trap: CR 10;
mechanical; location trigger;
manual reset; hidden lock bypass
(Search DC 25, Open Lock DC 30);
DC 20 Reflex save avoids; 50 ft.
deep (5d6, fall); multiple targets
(first target in each of two adjacent
5 ft. squares); pit spikes (Atk +10
melee, 1d4 spikes per target for
1d4+5 plus poison each); poison
(purple worm poison [injury, Fort
DC 24, 1d6 Str/2d6 Str]); Search
DC 16; Disable Device DC 25
→ Leads to room #264
North Entry #2 Unlocked Simple Wooden Door (hard 5,
10 hp)
→ Leads to room #265, inhabited by 2
x Drider
West Entry Archway
→ Leads to room #307, inhabited by 4
x Drider
East Entry Wooden Portcullis (lift DC 25, break DC
donjon.bin.sh/d20/dungeon/index.cgi 197/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #289 North Entry Trapped and Stuck Stone Door (break
DC 28; hard 8, 60 hp)
Ⓣ Ice Dart Trap: CR 8; magic device;
visual trigger (arcane eye); no reset;
Atk +15 ranged (7d6 cold); Search
DC 24; Disable Device DC 26
→ Leads to room #269, inhabited by 9
x Grick
donjon.bin.sh/d20/dungeon/index.cgi 198/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 14 x Shadow
Room #294 North Entry Locked Iron Door (Open Lock DC 40,
break DC 28; hard 10, 60 hp)
→ Leads to room #275, inhabited by 9 x
Basilisk
West Entry Unlocked Good Wooden Door (hard 5,
15 hp)
East Entry #1 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #279
East Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp) (slides to one side, +1 to
break DC)
→ Leads to room #302
East Entry #3 Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Arrow Trap: CR 12; mechanical;
location trigger; manual reset; Atk
+14 ranged (10d6/x3); Search DC
28; Disable Device DC 28
→ Leads to room #319
Empty
Room #296 North Entry Stuck Iron Door (break DC 28; hard 10,
60 hp)
→ Leads to room #286, inhabited by 5
x Flesh Golem
West Entry Unlocked Strong Wooden Door (hard 5,
20 hp)
→ Leads to room #285
South Entry #1 Stuck Iron Door (break DC 28; hard 10,
60 hp)
→ Leads to room #327
South Entry #2 Trapped and Locked Good Wooden
Door (Open Lock DC 25, break DC 18;
hard 5, 15 hp)
Ⓣ Energy Drain Trap: CR 10; magic
device; visual trigger (true seeing);
automatic reset; Atk +8 ranged
touch; spell effect (Energy Drain,
17th level wizard, 2d4 negative levels
for 24 hours, DC 23 Fort save
negates); Search DC 34; Disable
Device DC 34
→ Leads to room #328, inhabited by 5 x
Wraith
Room #297 North Entry #1 Trapped and Stuck Stone Door (break
DC 28; hard 8, 60 hp)
Ⓣ Acid Arrow Trap: CR 8; magic device;
visual trigger (true seeing);
automatic reset; multiple traps
(two simultaneous acid arrow
traps); Atk +9 ranged touch and +9
ranged touch; spell effect (Acid
Arrow, 18th level wizard, 2d4 acid
damage for 7 rounds); Search DC
27; Disable Device DC 27
North Entry #2 Secret (Search DC 25) Stuck Simple
donjon.bin.sh/d20/dungeon/index.cgi 202/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #302 West Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp) (slides to one side, +1 to
break DC)
→ Leads to room #294
East Entry Stuck Iron Door (break DC 28; hard 10,
60 hp)
→ Leads to room #316
Empty
Monster 12 x Wight
donjon.bin.sh/d20/dungeon/index.cgi 207/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
donjon.bin.sh/d20/dungeon/index.cgi 208/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 4 x Drider
donjon.bin.sh/d20/dungeon/index.cgi 209/293
17/11/2019 donjon; The Dread Shrine of Gino
Will +2; Str 17, Dex 15, Con 17, Int 1, Wis
12, Cha 2
Skills and Feats: Climb +7, Hide +6*,
Listen +4, Move Silently +6, Spot +4,
Swim +11; Alertness, Great Fortitude
Room #310 North Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
Ⓣ Falling Block: CR 10; mechanical;
location trigger; no reset; Atk +14
melee (10d6); multiple targets (all
targets in a 10 ft. square area);
Search DC 26; Disable Device DC
24
→ Leads to room #293, inhabited by 14
x Shadow
East Entry Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Energy Drain Trap: CR 10; magic
device; visual trigger (true seeing);
automatic reset; Atk +8 ranged
touch; spell effect (Energy Drain,
17th level wizard, 2d4 negative levels
for 24 hours, DC 23 Fort save
negates); Search DC 34; Disable
Device DC 34
→ Leads to room #311
South Entry Archway
→ Leads to room #331
donjon.bin.sh/d20/dungeon/index.cgi 211/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #311 West Entry Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Energy Drain Trap: CR 10; magic
device; visual trigger (true seeing);
automatic reset; Atk +8 ranged
touch; spell effect (Energy Drain,
17th level wizard, 2d4 negative levels
for 24 hours, DC 23 Fort save
negates); Search DC 34; Disable
Device DC 34
→ Leads to room #310, inhabited by 5 x
Dire Bear
South Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #332
Empty
Empty
Room #313 North Entry Locked Iron Door (Open Lock DC 30,
break DC 28; hard 10, 60 hp) (slides
down, +1 to break DC)
South Entry #1 Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
→ Leads to room #334
South Entry #2 Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
→ Leads to room #335, inhabited by 6 x
Cloaker
donjon.bin.sh/d20/dungeon/index.cgi 212/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 7 x Ogre
donjon.bin.sh/d20/dungeon/index.cgi 215/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #319 West Entry #1 Trapped and Unlocked Stone Door (hard
8, 60 hp)
Ⓣ Arrow Trap: CR 12; mechanical;
location trigger; manual reset; Atk
+14 ranged (10d6/x3); Search DC
28; Disable Device DC 28
→ Leads to room #294
West Entry #2 Locked Simple Wooden Door (Open
Lock DC 25, break DC 15; hard 5, 10 hp)
West Entry #3 Locked Simple Wooden Door (Open
Lock DC 20, break DC 15; hard 5, 10 hp)
→ Leads to room #338, inhabited by 6
x Troll
Empty
Room #322 North Entry #1 Locked Good Wooden Door (Open Lock
DC 30, break DC 18; hard 5, 15 hp)
→ Leads to room #295
North Entry #2 Archway
→ Leads to room #304, inhabited by 12
x Wight
West Entry Trapped and Locked Simple Wooden
Door (Open Lock DC 30, break DC 15;
hard 5, 10 hp)
donjon.bin.sh/d20/dungeon/index.cgi 217/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
donjon.bin.sh/d20/dungeon/index.cgi 218/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #327 North Entry Stuck Iron Door (break DC 28; hard 10,
60 hp)
→ Leads to room #296
West Entry Locked Good Wooden Door (Open Lock
DC 40, break DC 18; hard 5, 15 hp)
→ Leads to room #305
South Entry #1 Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp)
Ⓣ Energy Drain Trap: CR 10; magic
device; visual trigger (true seeing);
automatic reset; Atk +8 ranged
touch; spell effect (Energy Drain,
17th level wizard, 2d4 negative levels
for 24 hours, DC 23 Fort save
negates); Search DC 34; Disable
Device DC 34
→ Leads to room #366, inhabited by 5
x Succubus
South Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
donjon.bin.sh/d20/dungeon/index.cgi 220/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 221/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 222/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #332 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #311
West Entry Unlocked Strong Wooden Door (hard 5,
20 hp)
→ Leads to room #331
South Entry Trapped and Unlocked Strong Wooden
Door (hard 5, 20 hp)
Ⓣ Incendiary Cloud Trap: CR 9; magic
device; proximity trigger (alarm);
automatic reset; spell effect
(Incendiary Cloud, 15th level
wizard, 4d6/round for 15 rounds,
DC 22 Reflex save half damage);
Search DC 33; Disable Device DC 33
donjon.bin.sh/d20/dungeon/index.cgi 223/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Monster 6 x Cloaker
donjon.bin.sh/d20/dungeon/index.cgi 225/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 226/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 6 x Troll
Empty
Room #340 North Entry Locked Good Wooden Door (Open Lock
DC 20, break DC 18; hard 5, 15 hp)
→ Leads to room #305
South Entry #1 Locked Iron Door (Open Lock DC 20,
break DC 28; hard 10, 60 hp)
South Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
donjon.bin.sh/d20/dungeon/index.cgi 227/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #342 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
East Entry Locked Strong Wooden Door (Open
Lock DC 40, break DC 25; hard 5, 20
hp)
→ Leads to room #343
South Entry Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #356, inhabited by 8
x Cloaker
Room #343 North Entry Trapped and Locked Iron Door (Open
Lock DC 30, break DC 28; hard 10, 60
hp)
donjon.bin.sh/d20/dungeon/index.cgi 228/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #344 West Entry Locked Iron Door (Open Lock DC 30,
break DC 28; hard 10, 60 hp)
→ Leads to room #330
East Entry #1 Trapped and Unlocked Good Wooden
Door (hard 5, 15 hp) (slides to one side,
+1 to break DC)
Ⓣ Acid Arrow Trap: CR 8; magic device;
visual trigger (true seeing);
automatic reset; multiple traps
(two simultaneous acid arrow
traps); Atk +9 ranged touch and +9
ranged touch; spell effect (Acid
Arrow, 18th level wizard, 2d4 acid
damage for 7 rounds); Search DC
27; Disable Device DC 27
East Entry #2 Archway
→ Leads to room #346, inhabited by 5
x Phasm
donjon.bin.sh/d20/dungeon/index.cgi 229/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #345 West Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
East Entry Secret (Search DC 25) Stuck Strong
Wooden Door (break DC 23; hard 5, 20
hp) (slides to one side, +1 to break DC)
Ⓢ The door is concealed behind a
statue of an elemental salamander,
and opened by setting it aflame
→ Leads to room #361
Empty
Monster 5 x Phasm
donjon.bin.sh/d20/dungeon/index.cgi 231/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #348 North Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp) (stuck, +2 to lift DC)
→ Leads to room #335, inhabited by 6 x
Cloaker
West Entry #1 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #347, inhabited by 1 x
Fire Giant
West Entry #2 Trapped and Locked Strong Wooden
Door (Open Lock DC 40, break DC 25;
hard 5, 20 hp)
Ⓣ Rune of Confusion: CR 11; magic
device; proximity trigger (alarm);
no reset; confusion (confused for
1d4 rounds, DC 18 Will save
negates); multiple targets (all
targets in a 10 ft. radius burst);
donjon.bin.sh/d20/dungeon/index.cgi 232/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #350 West Entry #1 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp) (slides to one side, +1 to
break DC)
→ Leads to room #333
West Entry #2 Archway
East Entry Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
donjon.bin.sh/d20/dungeon/index.cgi 233/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 3 x Cloaker
Monster 8 x Cloaker
donjon.bin.sh/d20/dungeon/index.cgi 236/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #356 North Entry #1 Stuck Stone Door (break DC 28; hard 8,
60 hp)
→ Leads to room #342, inhabited by 1 x
Clay Golem
North Entry #2 Trapped Iron Portcullis (lift DC 25,
break DC 28; hard 10, 60 hp)
Ⓣ Word of Chaos Trap: CR 8; magic
device; proximity trigger (detect
law); automatic reset; spell effect
(Word of Chaos, 13th level cleric);
Search DC 32; Disable Device DC 32
→ Leads to room #343
donjon.bin.sh/d20/dungeon/index.cgi 237/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 8 x Cloaker
Doppelganger: CR 3; Medium
monstrous humanoid (shapechanger);
HD 4d8+4; hp 22; Init +1; Spd 30 ft. (6
squares); AC 15 (+1 dex, +4 natural),
touch 11, flat-footed 14; Base Atk +4;
Grp +5; Atk +5 melee (1d6+1, slam); Full
Atk +5 melee (1d6+1, slam);
Space/Reach 5 ft./5 ft.; SA Detect
thoughts; SQ Change shape, immunity
to sleep and charm effects; AL N; SV
Fort +4, Ref +5, Will +6; Str 12, Dex 13,
Con 12, Int 13, Wis 14, Cha 13
Skills and Feats: Bluff +10*, Diplomacy
+3, Disguise +9* (+11 acting), Intimidate
+3, Listen +6, Sense Motive +6, Spot +6;
Dodge, Great Fortitude
Treasure: 280 pp; Bolt of Silk threaded
with Fine Steel (200 gp), Ornate Silver
Mirror set with Banded Agate (800 gp),
Rabbit Fur Bracers (140 gp), Smoky
Quartz Urn (1900 gp); Rod of the
Python (13000 gp) (design provides
clue to function); hoard total 18840 gp
donjon.bin.sh/d20/dungeon/index.cgi 242/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 11 x Grick
donjon.bin.sh/d20/dungeon/index.cgi 245/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #367 West Entry #1 Trapped and Stuck Stone Door (break
DC 28; hard 8, 60 hp)
Ⓣ Arrow Trap: CR 12; mechanical;
location trigger; manual reset; Atk
+16 ranged (12d6/x3); Search DC
24; Disable Device DC 28
West Entry #2 Trapped and Stuck Strong Wooden
Door (break DC 23; hard 5, 20 hp)
Ⓣ Deathblade Wall Scythe: CR 8;
mechanical; touch trigger; manual
reset; Atk +16 melee (2d4+8 plus
poison, scythe); poison
(deathblade [injury, Fort DC 20,
1d6 Con/2d6 Con]); Search DC 24;
Disable Device DC 19
West Entry #3 Secret (Search DC 25) Stuck Strong
Wooden Door (break DC 23; hard 5, 20
hp)
Ⓢ A bookcase and concealed door
pivots smoothly
East Entry Trapped and Locked Strong Wooden
Door (Open Lock DC 40, break DC 25;
hard 5, 20 hp)
donjon.bin.sh/d20/dungeon/index.cgi 247/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 248/293
17/11/2019 donjon; The Dread Shrine of Gino
hard 5, 15 hp)
→ Leads to room #390
South Entry Archway
→ Leads to room #402
Room #369 North Entry #1 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #349
North Entry #2 Stuck Stone Door (break DC 28; hard 8,
60 hp)
West Entry Trapped and Locked Iron Door (Open
Lock DC 20, break DC 28; hard 10, 60
hp)
Ⓣ One-way Door: CR 9; mechanical;
Search DC 26; Disable Device DC
26
→ Leads to room #368
South Entry Locked Good Wooden Door (Open Lock
DC 30, break DC 18; hard 5, 15 hp)
→ Leads to room #390
Empty
Room #370 North Entry Locked Iron Door (Open Lock DC 40,
break DC 28; hard 10, 60 hp)
West Entry Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
→ Leads to room #366, inhabited by 5
x Succubus
South Entry #1 Trapped and Locked Strong Wooden
Door (Open Lock DC 40, break DC 25;
hard 5, 20 hp)
Ⓣ Acid Spray: CR 11; magic device;
proximity trigger (alarm); no reset;
acid spray (10d6 acid damage, DC
16 Reflex save for half damage);
Search DC 28; Disable Device DC
28
South Entry #2 Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
→ Leads to room #384, inhabited by 5
x Phasm
donjon.bin.sh/d20/dungeon/index.cgi 249/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room Features Several alcoves are cut into the east and
west walls, and a pile of empty bottles
lies in the east side of the room
Trap Heavy Chain Flail: CR 10; mechanical;
location trigger; repair reset; Atk +14
melee (12d6 and knocked prone);
multiple targets (all targets in a 5 ft.
radius burst); Search DC 24; Disable
Device DC 26
donjon.bin.sh/d20/dungeon/index.cgi 252/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 253/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #379 North Entry Trapped and Locked Iron Door (Open
Lock DC 30, break DC 28; hard 10, 60
hp)
Ⓣ Prismatic Spray Trap: CR 8; magic
device; proximity trigger (alarm);
automatic reset; spell effect
(Prismatic Spray, 13th level wizard,
DC 20 Reflex, Fort, or Will save,
depending on effect); Search DC
32; Disable Device DC 32
→ Leads to room #363, inhabited by 11
x Grick
West Entry Locked Good Wooden Door (Open Lock
DC 30, break DC 18; hard 5, 15 hp)
→ Leads to room #362
East Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
→ Leads to room #380
South Entry Locked Simple Wooden Door (Open
Lock DC 20, break DC 15; hard 5, 10 hp)
donjon.bin.sh/d20/dungeon/index.cgi 255/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #380 North Entry Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
→ Leads to room #364
West Entry Iron Portcullis (lift DC 25, break DC 28;
hard 10, 60 hp)
→ Leads to room #379, inhabited by 1 x
Clay Golem
East Entry #1 Archway
→ Leads to room #375, inhabited by 10
x Shadow
East Entry #2 Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp) (magically reinforced,
+10 to break DC)
→ Leads to room #403, inhabited by 7 x
Ogre
donjon.bin.sh/d20/dungeon/index.cgi 256/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 257/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 5 x Spectre
donjon.bin.sh/d20/dungeon/index.cgi 260/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Monster 5 x Wraith
donjon.bin.sh/d20/dungeon/index.cgi 262/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #390 North Entry Locked Good Wooden Door (Open Lock
DC 30, break DC 18; hard 5, 15 hp)
→ Leads to room #369
West Entry #1 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #368
West Entry #2 Secret (Search DC 30) Unlocked Good
Wooden Door (hard 5, 15 hp)
Ⓢ The door is concealed behind a
statue of a troll archer, and opened
by pulling an arrow in its quiver
→ Leads to room #402
South Entry Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp)
→ Leads to room #412
Room #391 West Entry Locked Stone Door (Open Lock DC 25,
break DC 28; hard 8, 60 hp)
→ Leads to room #387
South Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #404
donjon.bin.sh/d20/dungeon/index.cgi 263/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 265/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 5 x Drider
Room #395 North Entry Locked Iron Door (Open Lock DC 25,
break DC 28; hard 10, 60 hp)
→ Leads to room #388
West Entry #1 Wooden Portcullis (lift DC 25, break DC
28; hard 5, 30 hp)
→ Leads to room #384, inhabited by 5
x Phasm
West Entry #2 Secret (Search DC 25) Trapped and
Unlocked Simple Wooden Door (hard 5,
10 hp)
Ⓢ A bookcase and concealed door
pivots smoothly
Ⓣ Crushing Wall Trap: CR 10;
mechanical; location trigger;
automatic reset; no attack roll
required (18d6, crush); Search DC
20; Disable Device DC 25
→ Leads to room #410
donjon.bin.sh/d20/dungeon/index.cgi 266/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #397 West Entry Stuck Iron Door (break DC 28; hard 10,
60 hp)
→ Leads to room #392, inhabited by 4
x Drider
South Entry #1 Archway
South Entry #2 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp) (slides to one side, +1 to
break DC)
donjon.bin.sh/d20/dungeon/index.cgi 268/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #400 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
West Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
East Entry Trapped and Unlocked Simple Wooden
Door (hard 5, 10 hp)
Ⓣ One-way Door: CR 12; mechanical;
Search DC 26; Disable Device DC
28
→ Leads to room #401, inhabited by 4 x
Flesh Golem
South Entry Stuck Stone Door (break DC 28; hard 8,
60 hp) (slides down, +1 to break DC)
→ Leads to room #416, inhabited by 1 x
Fire Giant
donjon.bin.sh/d20/dungeon/index.cgi 271/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 7 x Ogre
donjon.bin.sh/d20/dungeon/index.cgi 272/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #404 North Entry #1 Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #391
North Entry #2 Locked Strong Wooden Door (Open
Lock DC 25, break DC 25; hard 5, 20 hp)
→ Leads to room #381, inhabited by 8 x
Wraith
West Entry #1 Archway
→ Leads to room #387
West Entry #2 Archway
East Entry Archway
→ Leads to room #418
South Entry Unlocked Simple Wooden Door (hard 5,
10 hp)
→ Leads to room #426
Empty
donjon.bin.sh/d20/dungeon/index.cgi 273/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 274/293
17/11/2019 donjon; The Dread Shrine of Gino
Monster 2 x Phasm
donjon.bin.sh/d20/dungeon/index.cgi 276/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #411 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #386
South Entry Trapped and Unlocked Good Wooden
Door (hard 5, 15 hp)
Ⓣ Word of Chaos Trap: CR 8; magic
device; proximity trigger (detect
law); automatic reset; spell effect
(Word of Chaos, 13th level cleric);
Search DC 32; Disable Device DC 32
→ Leads to room #422
Monster 8 x Basilisk
donjon.bin.sh/d20/dungeon/index.cgi 279/293
17/11/2019 donjon; The Dread Shrine of Gino
donjon.bin.sh/d20/dungeon/index.cgi 280/293
17/11/2019 donjon; The Dread Shrine of Gino
Room #416 North Entry Stuck Stone Door (break DC 28; hard 8,
60 hp) (slides down, +1 to break DC)
→ Leads to room #400
West Entry Secret (Search DC 20) Stuck Strong
Wooden Door (break DC 23; hard 5, 20
hp)
Ⓢ The door is concealed within a
horrific torture device
→ Leads to room #415
East Entry Secret (Search DC 25) Locked Good
Wooden Door (Open Lock DC 20, break
DC 18; hard 5, 15 hp)
Ⓢ The door is concealed within the
mouth of a gargantuan skull carved
from stone
Ⓣ Acid Arrow Trap: CR 8; magic device;
visual trigger (true seeing);
automatic reset; multiple traps
(two simultaneous acid arrow
traps); Atk +9 ranged touch and +9
ranged touch; spell effect (Acid
Arrow, 18th level wizard, 2d4 acid
damage for 7 rounds); Search DC
27; Disable Device DC 27
→ Leads to room #417
Room #417 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp)
→ Leads to room #401, inhabited by 4 x
Flesh Golem
West Entry #1 Secret (Search DC 25) Locked Good
Wooden Door (Open Lock DC 20, break
DC 18; hard 5, 15 hp)
Ⓢ The door is concealed within the
mouth of a gargantuan skull carved
from stone
Ⓣ Acid Arrow Trap: CR 8; magic device;
visual trigger (true seeing);
automatic reset; multiple traps
(two simultaneous acid arrow
traps); Atk +9 ranged touch and +9
ranged touch; spell effect (Acid
Arrow, 18th level wizard, 2d4 acid
damage for 7 rounds); Search DC
27; Disable Device DC 27
→ Leads to room #416, inhabited by 1 x
Fire Giant
West Entry #2 Archway
→ Leads to room #431, inhabited by 7 x
Derro
East Entry Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
→ Leads to room #436
Empty
donjon.bin.sh/d20/dungeon/index.cgi 282/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Room #420 North Entry Locked Good Wooden Door (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
→ Leads to room #395, inhabited by 5
x Aboleth
West Entry #1 Secret (Search DC 20) Locked Simple
Wooden Door (Open Lock DC 20, break
DC 15; hard 5, 10 hp)
Ⓢ The door is located near the ceiling
and concealed behind an area of
slime
West Entry #2 Stuck Iron Door (break DC 28; hard 10,
60 hp)
→ Leads to room #434
donjon.bin.sh/d20/dungeon/index.cgi 283/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #423 North Entry Locked Stone Door (Open Lock DC 25,
break DC 28; hard 8, 60 hp) (slides
down, +1 to break DC)
→ Leads to room #402
East Entry Stuck Simple Wooden Door (break DC
13; hard 5, 10 hp)
South Entry Stuck Strong Wooden Door (break DC
23; hard 5, 20 hp)
→ Leads to room #437
Monster 7 x Derro
donjon.bin.sh/d20/dungeon/index.cgi 287/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Room #430 North Entry Stuck Good Wooden Door (break DC 18;
hard 5, 15 hp) (slides to one side, +1 to
break DC)
→ Leads to room #398
West Entry Secret (Search DC 20) Stuck Iron Door
(break DC 28; hard 10, 60 hp)
Ⓢ The door is located near the ceiling
and concealed by an illusion
→ Leads to room #429
donjon.bin.sh/d20/dungeon/index.cgi 288/293
17/11/2019 donjon; The Dread Shrine of Gino
Empty
Empty
Some content used under the terms of the Open Gaming License
donjon.bin.sh/d20/dungeon/index.cgi 293/293