Kahoot! - Wikipedia
Kahoot! - Wikipedia
Kahoot! - Wikipedia
Kahoot!
Owner Kahoot!
Website Main website: kahoot
.com
Player login: kahoot.it
Commercial Yes
In popular culture
Kahoot!'s growing popularity in schools led
to it becoming an Internet meme. Its
interface, as well as catchy music, has
inspired many memes and social media
accounts dedicated to posting such
content. The website even has its own
Know Your Meme page.[25]
References
1. "Norwegian edtech company Kahoot!
reaches 1 billion players" . Tech.eu.
Archived from the original on 2017-
11-07. Retrieved 2017-11-01.
2. "About Kahoot! | Company History &
Key Facts" . Kahoot!. Archived from
the original on 2018-11-03. Retrieved
2018-11-01.
3. "Kahoot! as Formative Assessment -
Center for Instructional Technology" .
Center for Instructional Technology.
2015-07-02. Archived from the
original on 2017-02-01. Retrieved
2017-08-09.
4. "Why Kahoot is one of my favourite
classroom tools — Tomorrow's
Learners" . Archived from the original
on 2017-08-10. Retrieved 2017-08-09.
5. "Kahoot Trivia" . www.acpl.lib.in.us.
Archived from the original on 2017-
08-10. Retrieved 2017-08-09.
6. "Skype in the Classroom & Kahoot -
Microsoft in Education" .
education.microsoft.com. Archived
from the original on 2017-08-10.
Retrieved 2017-08-09.
7. "Can I play Kahoot! with others
remotely?" . Kahoot! Support.
Archived from the original on 2018-
06-12. Retrieved 2018-06-07.
8. www.corepublish.no, CorePublish -.
"Kahoot! - Inclusive Design" .
www.inclusivedesign.no. Archived
from the original on 2017-08-10.
Retrieved 2017-08-09.
9. "Kahoot Jumble" . Kahoot. Archived
from the original on 2019-02-19.
Retrieved 2019-02-18.
10. "Is my browser/device suitable to host
or play a Kahoot? – Kahoot! Support" .
kahoot.uservoice.com. Archived from
the original on 2017-08-10. Retrieved
2017-08-09.
11. Chowdhry, Amit. "How Kahoot! Quickly
Hit One Billion Players While Helping
Advance Education" . Forbes.
Archived from the original on 2017-
11-07. Retrieved 2017-11-01.
12. "Homework Game Changer Kahoot!
Launches Mobile App -- THE Journal" .
THE Journal. Archived from the
original on 2017-10-13. Retrieved
2017-10-13.
13. "Kahoot launches mobile app to make
homework fun | GamesBeat" .
venturebeat.com. Archived from the
original on 2017-10-13. Retrieved
2017-10-13.
14. "Educational games startup Kahoot
valued at $300 million" .
GamesIndustry.biz. Archived from the
original on 2018-11-08. Retrieved
2018-11-01.
15. "Alf Inge Wang - Google Scholar
Citations" .
16. "Lecture Quiz" . Archived from the
original on 2013-12-28. Retrieved
2019-04-26.
17. Wang, Alf Inge; Øfsdahl, Terje; Mørch-
Storstein, Ole Kristian (2007). "Lecture
quiz-a mobile game concept for
lectures" . International Conference on
Software Engineering and Application.
IASTED. 11: 305–310 – via Google
Scholar.
18. Wang, Alf Inge; Øfsdahl, Terje; Mørch-
Storstein, Ole Kristian (2008). "An
evaluation of a mobile game concept
for lectures" . Conference on Software
Engineering Education and Training.
IEEE. 21: 197–204 – via Google
Scholar.
19. Wu, Bian; Wang, Alf Inge; Børresen,
Erling Andreas; Tidemann, Knut Andre
(2011). "Improvement of a Lecture
Game Concept - Implementing Lecture
Quiz 2.0" . International Conference on
Computer Supported Education. 3:
26–35 – via ResearchGate.
20. "Dataspel i timen testar elevane – NRK
Viten – Nyheter innen vitenskap og
forskning" . Archived from the original
on 2019-04-26. Retrieved 2019-04-26.
21. Wang, Alf Inge (2015). "The wear out
effect of a game-based student
response system" . Computers &
Education. Elsevier. 82: 217–227.
doi:10.1016/j.compedu.2014.11.004
– via Google Scholar.
22. Wang, Alf Inge; Zhu, Meng; Sætre,
Rune (2016). "The effect of digitizing
and gamifying quizzing in
classrooms" . European Conference
on Games Based Learning. Academic
Conferences and Publishing
International. 10: 729–736 – via
Google Scholar.
23. Wang, Alf Inge; Lieberoth, Andreas
(2016). "The effect of points and audio
on concentration, engagement,
enjoyment, learning, motivation, and
classroom dynamics using Kahoot!" .
European Conference on Games
Based Learning. Academic
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24. Underdal, Anlaug Gårdsrud; Sunde,
Marthe Thorine (5 September 2014).
Investigating QoE in a Cloud-Based
Classroom Response System
(Thesis). Retrieved 25 October 2017.
25. "Kahoot!" . knowyourmeme.com.
Archived from the original on 19 April
2019. Retrieved 18 April 2019.
26. "@worlds.largest.kahoot • Instagram
photos and videos" .
27. "Instagram post" . instagram.com.
Archived from the original on 15 May
2019. Retrieved 18 April 2019.
28. "Maxed" . Archived from the original
on 2019-04-19. Retrieved 2019-04-19.
29. "Maxed Hangout" . Archived from the
original on 2019-04-19. Retrieved
2019-04-19.
30. "Archived copy" . Archived from the
original on 2019-04-19. Retrieved
2019-04-19.
31. "How many players can join a game?" .
Help and Support Center. Archived
from the original on 2019-04-19.
Retrieved 2019-04-20.
32. "Instagram post" . instagram.com.
Archived from the original on 14 May
2019. Retrieved 18 April 2019.
External links
Official website
Retrieved from
"https://en.wikipedia.org/w/index.php?
title=Kahoot!&oldid=931682237"