Povah, Nigel - Chess Training-Faber and Faber (1981)
Povah, Nigel - Chess Training-Faber and Faber (1981)
Povah, Nigel - Chess Training-Faber and Faber (1981)
London Boston
First published in 1981
by Faber and Faber Limited
3 Queen Square London WClN 3A U
Phototypeset by Western Printing Services Ltd, Bristol
Printed in Great Britain by
Whitstable Litho Ltd Whitstable
All rights reserved
Povah, Nigel
Chess training.
1. Chess - Handbooks, manuals, etc.
I. Title
794. 1'2 GV1445
Introduction page 11
Algebraic Notation 13
1. Basic Endings 17
The bookshops are full of chess books for beginners, children and the
young enthusiast . . . so why write another?
The author hopes that Chess Training will not be regarded as 'just
another chess book' for keen players wishing to learn the rudiments
of the royal game. The inevitable and continuous improvements in
standards of play throughout the chess population, make it impera
tive for the young ambitious player to have a book which will take
him beyond a basic mastery of the rules and moves.
For this reason this book is primarily aimed at players in the age
range of ten to fifteen years and/or the BCF (British Chess Federation)
grading range 100-1 60. Such a player will often experience a period
of several years (usually in the early teens) during which rapid
progress is made. It is the author's object to guide players through
this interesting phase by showing them which areas of chess are
most relevant and worthy of study. It is also hoped that the young
enthusiast will adopt a methodical approach to his studying, to save
time and effort while improving results.
However, it should be noted that there is no reason why players
outside the defined categories should not also derive benefit from
this book. For instance, chess teachers and coaches may find the
contents and instruction techniques helpful in their own teaching
situations.
The author hopes that with the use of this book an enthusiastic
player will be able to take another step towards realizing his true
potential.
N. E. POVAH
JULY 1979
Algebraic Notation
Diagram i
NOMENCLATURE
x captures or takes
0-0 castles on the king side
0-0-0 castles on the queen side
+ check
e.p. en passant
good move
!! very good move
? bad move
?? very bad move
!? interesting move
?! dubious move
± advantage to White
+- decisive advantage to White
advantage to Black
- + -- decisive advantage to Black
the position is equal
6 with the idea of
H draw
1-0 White wins
0-1 Black wins
zugzwang move-bound, forced into making a bad move
tempo 1 move (tempi, 2 or more moves)
fianchetto when a bishop on knight's squares, b2 , d2 , b7 or g7,
is surrounded by pawns
isolani isolated pawn (IQP)
ALGEBRAIC DESCRIPTIVE
White Black White Black
1 e2-e4 e7-e5 P-K4 P-K4
2 Ngt-f3 Nb8-c6 N-KB3 N-QB3
3 Bft-b5 a7-a6 B-N5 P-QR3
4 Bb5Xc6 d7xc6 BxN QPxN
5 �o f7-f6 �o P-B3
6 d2-d4 e5xd4 P-Q4 PxP
7 Nf3xd4 c6-c5 NxP P-QB4
8 Nd4-b3 Qd&xdt N-N3 QxQ
9 Rf1xd1 Bc8-d7 RxQ B-Q2
10. Bct-f4 �o B-B4 �o
Diagram ii
Why should any player study endings? Such a question should not
need to be asked; but unfortunately aspiring or established players
too often tend to neglect this phase of the game. Many club players
complete 30 or 36 moves in League chess, only to reach an ending
which neither player knows how to assess-let alone play-and the
usual remark is 'Oh well, the adjudicator can sort that one out! ' This
may be acceptable to a casual player, but the keen and ambitious
player must know more.
There are two basic reasons why at least a fundamental knowledge
of the endgame is necessary. First, during the course of a game
various opportunities may arise to exchange pieces and it is neces
sary to know which endings are won or drawn in order to make the
correct decision. Second, in games that are played to a finish the
player should know the winning procedure in many different
endgame positions: it is one thing to know that one has a won ending
and another to be able to demonstrate the win.
An illustration of a player's faili11g to realize this first point was
seen in the following example:
• • •••
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•t•..t.• •
• • • •
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d�U •
d •
. . .{). Diagram 1
ft B. ft •�H ft�:: G. D. Lee-A. Bernfield
London
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18 BAS I C E N D I N G S
ELEMENTARY MATES
The starting-point for endings is the extra material (i.e. the bare
minimum) required to force mate against a lone king, and for this
purpose we shall assume that there are no pawns on the board.
Diagram 2
This ending usually arises after the promotion of a pawn, when the
winning procedure is very simple. The queen should be used to
confine the enemy king to a small area of the board, such as the five
squares ( d8, e8, f8, g8 and h8) seen in Diagram 2. Then the white king
is brought up to support the queen until we reach a position similar
to that of the diagram, when the queen can deliver checkmate with
four different moves. An important point to remember in this posi
tion is the danger of stalemating the lone king-a disaster w�ich can
easily be averted by always allowing the lone king· at least two
squares.
Consider the position-White: Ket Qdt , Black: Ke5 . Play could
continue-1 Qa4 Kd5 2 Kd2 Ke5 3 Ke3 Kd5 4 Qb5 + Kd6 5 Ke4 Ke6
6 Qc6 + Ke7 7 Kf5 Kd8 8 Qb7 ! (Not 8 Ke6 ? stalemate!) 8 . . . Ke8 9 Ke6
Kf8 10 Qf7 mate.
Diagram 3
Here White must use waiting tactics in order to drive the black king
back by checking from the side, when the kings are opposite. This
can only be achieved by the kings being a knight's move apart with
the black king being forced to move opposite, when the white rook
would give check. Eventually a mating set-up similar to those in
Diagram 3 will be achieved. In the top half of the diagram, Black
must play . . . Kg8, since his king is restricted by the edge of the
board when White mates with Rb8; whereas in the bottom half of the
diagram White must play Kdt (Since his king is restricted by the
rook) allowing Rfl mate.
Consider the position-White: Ket Rht , Black: Ke5. Play might
continue--t Ke2 Kf4 2 Kd3 (inviting 2 . . . Kf3 when 3 Rfl + Kg2
4 Rf4 would leave the black king severely restricted, e.g. 4 . . . Kg3
5 Ke3 Kg2 6 Rg4 + Kft 7 Rg3 ! waiting for 7 . . . Ket 8 Rgt mate) 2 . . .
Ke5 3 Rft Kd5 (3 . . . Ke6 4 Kd4 loses ground without a fight) 4 Rf5 +
Ke6 5 Ke4 Kd6 6 Rh5 Kc6 7 Kd4 Kb6 8 Kc4 Ka6 ? (8 . . . Kc6 9 Rh6 +
Kd7 to Kd5 would allow Black to prolong the agony) 9 Rb5! There
are four edges to the chess-board equally effective in assisting with
the mating process! 9 . . . Ka7 1 0 Kc5 Ka6 1 1 Kc6 Ka7 t2 Kc7 Ka6
t3 Rc5 Ka7 t4 Ra5 mate.
BAS I C E N D I N G S 21
Diagram 4
Due to the fine co-ordination of the two bishops on an open board,
the black king is soon driven into a corner and one waiting move is
all that is needed to administer mate. In the position-White: Kel ,
Bel , Bfl , Black: Ke5 . Play could continue-1 Bd3 Kd4 2 Kd2 Kd5
3 Kc3 Ke5 4 Kc4-notice the impenetrable barrier formed by the two
bishops along the b1-h7 and c1-h6 diagonals-4 . . . Kd6 5 Bf4 +
Kc6 6 Bf5 Kb6 7 Bd7 Ka5 8 Kc5 Ka6 9 Bc7 Kb7 10 Bb6 Kb8 (not 10 . . .
Ka6 ? allowing 1 1 Bc8 mate) 1 1 Kc6 Ka8 1 2 Bgl (not 12 Kc7? stale
mate! ) Kb8 13 Kb6 Ka8 14 Bh3 the ' waiting move'-since the black
king must be 'checked into the corner' for the knockout blow-14 . . .
Kb8 1 5 Bh2 + Ka8 16 Bg2 mate. It is worth noting that only three
checks were given and, in fact, . the mate could have been adminis
tered with only the last two checks, which are always necessary.
5. King, Bishop and Knight versus King
Diagram 5
22 BASIC ENDINGS
Here the black king must be driven into a corner of the same colour as
that on which the bishop operates, to get a final mating position
similar to that given in the top half of Diagram 5. Driving the king
back is usually a two-stage process: (i) forcing the king to the edge of
the board and normally the wrong-coloured corner, since the king
will naturally avoid the 'correct' corner; (ii) driving the king along
the edge of the board from one corner to the other.The first stage,
although not as easy as with two bishops, is none the less not too
difficult.
The second stage can be quite tricky and a useful tip worth
remembering is the pattern of knight moves indicated in the bottom
half of Diagram 5.Play from this position continues-t Bc4 waiting
for the black king to move towards the correct corner-ht.t ...Kct
2 Ba2 Kdt 3 Nd4 Ket (3 ...Ket 4 Ne2+ is similar) 4 Kd3 Kf2 (4 ...
Kdt 5 Ne2 is again similar) 5 Ne2 Kg2 6 Be6! Kf3 7 Bd7 winning a
tempo 7 ...Kf2 (7 ...Kg2 8 Ke3 is no better) 8 Bc6 Ket 9 Ke3 Kdt
10Ba4+Ket ttNf4Kft t2Bb3-another waitingmove-Ket t3Ng2+
Kft t4 Kf3 Kgt t5 Kg3 Kft t6 Bc4+ Kgt t7 Nf4 Kht t8 Bd3-this
final waiting move allows White to give a knight check, driving the
king into the corner, followed by the decisive bishop check ... t8
... Kgt t9 Nh3+ Kht 20 Be4 mate.
The above method is not the quickest way to mate, but it has the
advantage that a player should readily be able to recognize positions
which arise in the mating procedure.
Diagram 6 shows a position from a game of Nilsen-Lee, Post Office
Team Tournament, t977:
Diagram 6
Nilsen-Lee
Post Office
Team Tournament
1977
BAS I C E N D I N G S 23
Play continued-5 t Ke5 Nc5 52 Kf6 Kd4 53 Kf5 Be4 + 54 Kf6 Kd5
55 Kf7 Ke5 5 6 Ke7 Bd5 57 Kea Ke6 (57 . . . Kf6 ! ) 5a Kfa Kf6 59 Kea
Be4 (preparing to start from the beginning of the above analysis , e.g.
60 Kfa Nd7 + 6 t Kga Ne5 62 Kha Nf7 + 63 Kga Bf5 , etc.-however 59
. . . Bc4 ! was quicker) 60 Kda Ke6 6 t Kc7 Nd7 when White finds
himself in a mating net similar to that reached after a Bc6 in the
above example; White resigned on move 7 2 .
Diagram 7
Here there is no way to force mate. In the top half of Diagram 7 Black
simply avoids t . . . Kfa ?? 2 Ne6 mate by playing either t . . . Kg7 or t
. . . Kha. Similarly in the bottom half of the diagram after t Nc3 +
Black should play t . . . Ket with no problems, but not t . . . Kat ? ? 2
Nc2 mate. Basically the defending king will always have a choice of
at least two squares and the right choice should always lead to safety.
These last three minor-piece situations have demonstrated the
superiority of a bishop over a knight on an open board-mate with
two bishops is fairly easy, while bishop and knight is fairly tricky,
whereas with two knights it cannot be forced.
This concludes the survey of the elementary mates and we are now
ready to consider king and pawn endings.
24 BAS I C E N D I NGS
We consider king and pawn endings in this chapter because they are
among the easiest endings to play, but that is not to say that these
endings are without hidden resources.
The objective of all king and pawn endings is to 'queen' a pawn
when the win is usually straightforward, so an extra pawn quite
often proves to be decisive. But we must consider a variety of differ
ent positions, based on the relative position of the two kings, in order
to come to terms with the basic principles which apply in such
endings.
The Square
Diagram 8
First we consider a straight race between the pawn and the enemy
king. Play from Diagram 8 could continue--1 h6 Kf6 2 h7 Kg7 when
the pawn is lost. It can quickly be seen if the king can stop the
pawn in this way by imagining a square as shown in the diagram: the
king must be within the square; otherwise the pawn queens.
Two special features need to be noted:
(i) the square of a pawn on the second rank is the same as that of a
pawn on the third, due to the pawn's right to move two squares on its
first move.
(ii) the presence of other pawns on the board may impede the king's
entrance into the 'square' of the passed pawn in question. Troitsky
(1913) composed a beautiful study to illustrate this theme:
BAS I C E N D I N G S 25
Diagram 9
Troitsky
1 91 3
White has a potential passed pawn on the a-file, but first he must
capture the pawn on g2 otherwise Black mates with . . . Kg3 followed
by . . . h5-h4-h3-h2 mate. However, the immediate 1 Kxg2 ? allows 1
. . . Kg5 2 a4 bxa3 e.p. 3 bxa3 Kf6 (not 3 . . . Kxf5 ? 4 a4 Ke5 5 d6! cxd6
6 c6! dxc6 7 a5 Kd5-the only move to keep in the 'square' but after 8
a6 Black cannot play 8 . . . Kc6, and the pawn queens) 4 a4 Ke7 5 a5
Kd8 when Black stops the a-pawn and goes on to win. Thus , the
correct winning procedure is-1 f6! gxf6 when the h�8 diagonal is
blocked 2 Kxg2 Kg5 3 a4 bxa3 e.p. 4 bxa3 Kf5 5 a4 Ke5 6 d6! (6 c6 also
wins) 6 . . . cxd6 7c6! dxc6 8 a5 and the pawn cannot be stopped.
Another example where the principle of the square is relevant can
be seen in the following case: White-Kh3 Pa3 , Black-Ka2 Pf3 .
White to play appears to be winning after 1 a4 since the black king
cannot catch the white pawn, while the white king is already in the
square of the black pawn. But this situation is illusory and with
correct play the result is a draw-1 . . . Kb3 2 a5 Kc4 ! 3 a6 (3 Kg3
Kb5 = ) 3 . . . Kd3 ! 4 a7 (4 Kg3 Ke3 5 a7 f2 6 a8 = Q f1 = Q with a draw) 4
. . . f2 and both sides promote.
Black managed to draw by threatening to enter the square of the
a-pawn while simultaneously rushing over to support the advance of
his f-pawn.
Diagram 1 0
The result of this position, a s with many king and pawn endings, is
determined by whose turn it is to move. With White to play, the
result is a draw since 1 d7 + Kd8 2 Kd6 is stalemate, and king retreats
do not help: 1 Ke5 Kd7 2 Kd5 Kd8 ! (other moves lose, such as 2 . . .
Ke8 ? 3 Ke6 or 3 Kc6, winning in either case after 4 d7) 3 Ke6 (3 Kc6
Kc8 is just the same) 3 . . . Ke8 and White has made no progress.
However, with Black to play, White wins after i . . . Kd8 2 d7 Kc7
3 Ke7 since White has achieved a major objective of controlling the
'queening' square. White should make sure that he reaches Diagram
10 with Black to move.
The Opposition
White has a better chance of achieving the aforementioned objec
tives if he remembers to keep his king in front of his pawn, while
making use of a principle called 'the opposition'.
To understand the opposition it will help to consider the position
on the left-hand side of Diagram 1 1 :
_;,1 •
�- /. .7,
• • • •
��
•: - . ffi
�
-
• a R ftR
• • • •
• • • •
• • • •
<it>� • • Diagram 1 1
BAS I C E N D I N G S 27
It may come as a surprise to discover that the white king can force his
way through to either aa or ca by using only the a, b and c files.
Thus-1 Kh2 Kb7 2 Kb3 Kb6 3 Kb4-White has obtained the opposi
tion since the kings are directly opposed and neither can advance;
Black, however, is to move and must either retreat voluntarily or step
aside, e.g. 3 . . . Ka6 4 Kc5-Black has stepped aside so White can
bypass 4 . . . Kb7 (4 . . . Ka7 5 Kc6 and White's king marches on) 5
Kb5 White obtains the opposition again, since it is Black to play, who
must retreat. 5 . . . Kc7 6 Ka6 Kha 7 Kb6 opposition! 7 . . . Kea a Ka7
Kc7 9 Kaa.
To understand the opposition more clearly, look again at Diagram
11 and consider the following sequence where Black does not
advance immediately-1 Kh2 Kaa 2 Kb3 Kb7 3 Kb4 Kb6 when Black
has obtained the opposition (since it is White to move) and White
can make no progress, e.g. 4 Ka4 Ka6 5 Kb4 Kb6 6 Kc4 K.c6. Hence a
player is said to have the opposition when the kings are opposing
and it is his opponent's turn to move.
With correct play from the diagram, White can take and hold the
opposition throughout, if he remembers two points:
(a) when Black's king moves to a square on the centre file (in this case
the b-file) , th,en White moves on to a square of thesame colour on the
same file.
(b) If Black goes sideways to the a or c file, then White should
advance to the other file. This is known as bypassing. Therefore, 1
Kh2 Kaa 2 Kc3 bypassing 2 . . . Kb7 3 Kb3 !-obtaining the distant
opposition-3 . . . Kea 4 Ka4 still bypassing; 4 . . . Kc7 5 Ka5 Kb7
6 Kb5 Kha 7 Kh6 when White reaches aa or ca.
To see why the opposition is so important, consider the right-hand
side of Diagram 1 1 . If it is Black's tum to move (i.e. White has the
opposition), then the win is easy-1 . . . Kea 2 Kg7 or 1 . . . Kga 2 Ke7
when in both cases the pawn is shepherded home by the white king.
With White to move (Black having the opposition) play might con
tinue--1 Ke6 Kea (other moves allow 2 Ke7 + ) 2 f6 winning since
-
White has now gained the opposition and has a position similar to
that of Diagram 10-2 . . . Kfa 3 f7 Kg7 4 Ke7 wins.
In order to reach this winning position in the right-hand side of
Diagram 1 1 , White must first use the opposition to push back the
black king and, only then, advance his pawn; otherwise the pawn
will interfere with the white king and Black will gain the opposition.
Consider, for instance, the two situations in Diagram 1 2 :
28 BAS I C E N D I N G S
Diagram 1 2
On the left-hand side o f the diagram White's pawn i s already on the
fourth rank and the white king has no chance of getting in front of the
pawn in order to win the opposition. Play might continue-1 Kb2
Kb7 2 Kb3 gaining the distant opposition 2 . . . Kb6 (now White
cannot keep the opposition since he cannot play Kb4)' 3 Kc4
Kc6-Black has gained the opposition and White must give up all
hope of getting his king in front of the pawn-4 bs+ Kb6 5 Kb4 Kb7 !
regaining the opposition 6 Ka5 Ka7 7 b6+ Kb7 a Kbs Kba!-other
moves lose-9 Kc6 (9 Ka6 Kaa also draws) 9 . . . Kea when Black has
achieved a similar position to Diagram 10 with White to move, hence
a draw. In this example we saw the interference of the pawn with
White's attempts at maintaining the opposition: if we now consider
the right-hand side of Diagram 12 we get a different picture-1 Kf2
Kfa-maintaining distant opposition 2 Kg3 Kg7 3 Kg4 Kg6 when
Black has kept the opposition, but White has a pawn! 4 g 3 ! Now the
boot is on the other foot and Black must concede ground 4 . . . Kg7
5 Kg5 Kf7 6 Kh6 ! (bypassing, but not 6 g4? Kg7 when Black has
regained the opposition and would draw) 6 . . . Kga (6 . . . Kf6 7 g4
Kf7 transposes) 7 g4 Kf7 (7 . . . Kha a g5 Kga 9 Kg6 transposes) a g5
Kga (a . . . Kfa 9 Kh7 wins) 9 Kg6 , when White has achieved the
winning position shown on the right-hand side of Diagram 1 1 .
Having considered those two examples we should note that, i n the
first case, White could not get his king in front of his pawn and had to
be content with a draw, whereas, in the second case, he did manage
to get his king in front of the pawn but found that he had lost the
opposition. Fortunately he had a pawn move with which to regain
the opposition. Logically we should consider the following position
with the pawn on the third rank-White: Kel Pe3 , Black: Kea. Elay
BAS I C E N D I N G S 29
Now we must consider some general cases within king and pawn
endings , in order to complete our initial study of these instructive
endings.
Diagram 1 3
30 BAS IC E N D I N G S
Black to move plays-1 . . . Ke7 but White must not play 2 h4? Kfa
3 Kh7 (3 h5 Kga draws easily since 4 . . . Kha cannot be prevented)
3 . . . Kf7 4 h5 Kfa 5 h6 (White must not allow . . . Kga followed by . . .
Kha) 5 . . . Kf7 6 Kha Kfa 7 h7 (7 Kh7 Kf7 draws by repetition) 7 . . . Kf7
and Black has stalemated White! Instead of 2 h4 ? White wins easily
with 2 Kg7 ! Ke6 3 h4 Kf5 4 h5 Kg5 5 h6 and the pawn goes through
safely.
Diagram 1 4
Diagram 1 5
Diagram 1 6
White has a protected passed pawn on f6 which ties the black king
down to a purely defensive role, while the white king is able to attack
and dissolve Black's queen-side pawn majority thus 1 a4 Ke6 2 axb5
(not 2 c4 ? b4 when both sides would have protected passed pawns
and neither side could do anything, hence a draw) 2 . . cxb5 3 c4
.
Diagram 1 7
BAS IC END INGS 33
7 Kb5 Kd7 8 Kc5 Ke6 9 Kc6 Kf7 10 Kd7 Kf8 1 1 Ke6 ( 1 1 Kd6 Kf7
doesn't help) 1 1 . . . Ke8 1 2 f7 + Kf8 1 3 Kd6! (not 1 3 Kf6 stalemating) ;
White sacrifices the advanced f-pawn to gain the opposition, win the
black g-pawn and then to escort his own pawn home by achieving
the winning position on the right-hand side of Diagram 1 1 ; 13 . . .
Kxf7 14 Kd7 ! 'horizontal opposition' 14 . . . Kf8 1 5 Ke6 Kg7 1 6 Ke7
Kg8 1 7 Kf6 Kh7 18 Kf7 Kh8 19 Kxg6 Kg8 2 0 Kh6 Kha 21 g6 Kg8 22 g7
Kf7 23 Kh7 wins.
Diagram 1 8
Although material is level, this position is a simple win for White
who has an effective 4 versus 3 pawn majority on the king side. Black
on the other hand, has an ineffective 4 v 3 majority on the queen side,
despite the fact that White has doubled c-pawns. Play might con-
34 BAS I C E N D I N GS
Game 1
White Black
1 e4 es
2 Nf3 Nc6
3 Bc4
The 'Giuoco Piano' which is Italian for 'quiet game'--an exciting
opening which usually leads to anything but a quiet game!
3 . . . h6?
Black breaks an opening principle, by playing an unnecessary pawn
move which does not aid his development. More natural was either
3 . . . Bc5 or 3 . . . Nf6 (the Two Knights defence) .
4 �
7 Bb3
Diagram 1 9
7 Bd5 is also good, e.g. 7 . . . Bb7 8 d4 ! When your opponent leaves
his king in the centre, it is sensible to try to exchange off central
pawns to open up the position thus-8 . . . exd4 9 Nxd4 Qd7 (Not 9
. . . Nxd4 10 Bxb7 when White wins material) 10 e5! consistent with
the aforementioned· plan 10 . . . dxe5 (10 . . . 0-0-0 1 1 ·e6 ! is deci
sive for White) 1 1 Nxc6 Bxc6 12 Rxe5+ Be7 13 Qf3 Bxd5 14 Nxd5
when Black has problems completing his development, as the fol
lowing variations demonstrate:
(a) 14 . . . 0-0-0 ? 1 5 Nxe7+ ! Nxe7 ( 1 5 . . . Kb8 1 6 Nc6 + + - ) 1 6 Qa8
mate.
(b) 14 . . . Nf6 ? 15 Nxe7 + -
(c) 14 . . . c6? 1 5 Nb6 Qc7 1 6 Rxe7 + ! Nxe7 (16 . . . Qxe7 1 7 Qxc6 +
wins) 1 7 Nxaa Qb7 18 Qg3 ! Qxa8 1 9 Qxg7 Rg8 20 Qxh6 c5 threaten
ing mate on g2 2 1 Qh3 with a clear cut material advantage. Although
in this variation White appears to have neglected the development of
his bishop and rook, it was well justified and is easily remedied by
Bf4 followed by Rel with an excellent game.
(d) 14 . . . Rd8 1 5 Bd2 ! intending Bb4 and Rael with overwhelming
pressure against e7, e.g. 1 5 . . . f6 16 Qh5 + Kf8 1 7 Nf4! threatening
both Ne6 + and Ng6 + )'1 7 . . . fxe5 18 Ng6 + Kf7 (18 . . . Kea? 19
Nxe5 + g6 20 Qxg6 + Kfa 21 Qf7 mate) 19 Nxe5 + Ke6 20 Nxd7 with
an easy win because of White's material advantage of queen and
pawn versus rook and knight as well as Black's exposed king.
38 O P E N I NGS I N -TH EORY A N D P R ACT I C E
7 . . . Na5?
Black breaks yet another opening principle by moving a piece (in
this case his only developed piece! ) for a second time; this would be
an acceptable idea if Black had completed his development but in
this position it is unforgivable!
8 d4 Nxb3
By making this capture Black loses a move, for the white bishop had
only moved twice while the black knight had moved three
times-thereby giving White an extra tempo (move) . On the plus
side the black knight did little on a5 and Black now has the advan
tage of the two bishops, but in this position White's lead in develop
ment and control of the centre are far more decisive factors.
9 axb3
There is a useful rule of thumb worth remembering:
Capture towards the centre when you have a choice because this
enhances central control and often rids one of annoying rook's
pawns which can prove to be a handicap in the ending, but more of
that later.
9 exd4
. . .
10 Qxd4
White can safely develop the queen on this strong central square
since his development is nearly complete and she is difficult to
attack; 10 . . c5 is, for instance, the only move to threaten the queen,
.
Diagram 20
O P ENING S IN TH EORY AND P RACT I C E 39
DEVELOPMENT
Chess is a game which relates time (in terms of moves) with space
(the 64 squares) . Consequently it is criminal to waste time in the
opening because each move should be seen as an opportunity to
control more squares.
Efficient development should adhere to the following guidelines:
1. Develop all your pieces quickly and effectively; do not attempt to
attack with just one or two pieces developed.
2. Do not move a piece more than once in the opening until you have
completed your development, unless of course, you stand to gain a
material or positional advantage, without compromising your posi
tion.
3. Do not make unnecessary pawn moves in the opening unless,
again, it is to your advantage.
4. Be wary of snatching pawns in the opening if, as a result, your
development is hindered while your opponent's development is
enhanced.
40 O P E N I N G S I N TH EORY AN D P RACT I C E
Game 2
White: Dr E. N. Bramley (Berkshire) Inter-county Championship,
Black: N. E. Povah (Surrey) 1977
1 c4
The English opening, which is normally regarded as a quiet method
of opening the game, White intends to play on the flanks and nor
mally leaves his centre pawns (e2 and d2) unmoved, so the need for
early castling is not so critical.
1 . e5
. .
2 Nc3 Nf6
3 g3 Bb4
4 Bg2 0-0
Both players have developed sensibly so far, but now White plays a
dubious pawn move which slows his development and also weakens
the white squares. 5 Nf3 is regarded as best.
5 e3?! Bxc3!
6 bxc3 e4!
7 f3?!
7 . ReB
. .
8 Qc2?
White should play 8 fxe4 Nxe4 9 Nf3 followed by 0-0 with
approximate equality. The move played puts the queen on a vulner
able square and allows Black to accelerate his development with
tactical tricks.
8 . d5!
. .
9 cxds
White has undoubled his pawns, but Black does not recapture
immediately.
9 . Bfs!
. .
10 f'Xe4 Nxe4
Diagram 21
Dr E. N . Bramley-Povah
Inter-county Champion
ship 1 977
At last White tries t o develop his pieces , but it i s too late; Black's
extra pawn and better position make the win simple. The bishop on
f5 is immune since 1 5 exf5 ?? Rel is mate.
15 . . . Be6
16 Ke2 Bc4
17 Ke3 Nd7
18 Rd1 N7e5
19 Nh3?! Rada
Black's last piece moves in, ready for the kill!
20 Bfl? Ng4 +
0-1
White must los_e further material after 2 1 Kf3 Nde5 + and 22 . . .
Rxdl .
CENTRAL CONTROL
The advantages of central control are easily illustrated when one con
siders the efficiency and mobility of the pieces in different positions.
Consider, for example, the following table which demonstrates the
number of squares controlled by a knight occupying certain squares:
Square occupied Number of squares
by knight controlled
al 2
az 3
a3 4
b3 6
c3 8
It is not difficult to appreciate that the knight grows in stature as it
approaches a more centralized square; in fact the knight on c3 may
be said to be four times as powerful as a knight on at . Of course this
generalization assumes that control of all squares is of equal value,
so when we consider that the knight on c3 controls important central
squares such as d5 and e4 as well as b5, a4 , aZ, b1 , dl and eZ, we soon
realize that this knight is probably more than four times as effective
as a knight on al . From this simple illustration we can conclude that
it is important to deploy one's pieces efficiently when developing, in
order to maximize their mobility and effectiveness. Control of the
O P E N I N G S I N T H EORY A N D P RACT I C E 43
centre offers increased mobility, since one's pieces can move readily
to either flank as the need arises. Furthermore, central control can
have the effect of splitting the opponent's forces as the next example
·
illustrates.
Game 3
White Black Vienna Opening
1 e4 e5
2 Nc3 Nf6
3 f4 exf4?
Althouglithis capture is playable in the King's gambit (1 e4 e5 2 f4
exf4 , etc.) it loses precious time here because the knight on f6 is
forced to move again. 3 . . . d5 was better.
4 e5
White takes the opportunity to chase the black knight back to base
and to establish a dominant pawn centre.
4 . . . NgB
5 Nf3
White continues developing and prevents the powerful 5 . . . Qh4.
5 . . . b6
Diagram 22
44 O P E N I N G S I N T H EORY A N D P RACT I C E
8 Bd3
With the likelihood that Black will castle short, White prepares an
aSS!i-Ult on the vulnerable h7 square, since the pawn on e5 denies the
black knight the defensive square f6.
8 . Ne7
. .
9 0-0 Bxc3
If Black castles immediately then his dark-squared bishop runs into
trouble, e.g. 9 . . . 0-0 10 Ne4 ! threatening 11 c3 and b4 as well as a
king-side attack with Nfg5, Qh5, Nf6, etc.
10 bxc3 0-0
Diagram 23
White does not mind his doubled pawns because his centre now
enjoys further support. Notice how the centrai wedge of white
pawns tends to split Black's forces into two separate units with the
black king isolated on the king's side. It should not come as a
surprise to find that White has a decisive sacrificial breakthrough!
11 Bxh7 + !
This sacrifice is well known in such positions and is referred to as
the 'Greek Gift' ; the basic features are:
1. Black's castled king behind three unmoved pawns without a
knight on f6.
2. White has a bishop on the bl-h7 diagonal, a knight able to get to
g5, and a queen able to get to h5.
O P E N I N G S I N TH EORY A N D P RACTI C E 45
KING SAFETY
Game 4
White: G. D. Lee London North Circular League.
Black: A. J. Wheatley 197 ·5
1 e4 c5
2 Nc3
The Closed Sicilian; White does not intend to open the centre with
d4 as in the open variations of the Sicilian.
46 O P E N I N G S I N T H E O RY A N D PRACT I C E
2 . . . Nc6
After this move it would be difficult for White to play d4 in any case.
3 f4 g6
4 Nf3 Bg7
5 g3
Also possible was 5 Bc4 or 5 Bb5 .
5 . . . d6
6 Bg2 RbB?!
A reasonable move but badly timed; Black should concentrate on
castling, e.g. 6 . . . e6 7 . . Nge7 8 . . . 0-0 , and then he can attempt
_.
Diagram 24
G . D . Le&-A. J. Wheatley
London 1 975
O P E N I N G S I N T H EORY A N D P RACTI C E 47
Black has won a pawn, but his retarded development and weak
white squares offer White more than enough compensation.
14 e5!
Logically opening up the long white diagonal.
14 .dxe5
. •
15 Qa4 Qb6
(not 1 5 . . . Rb6 1 6 Nxe5 + - or 1 5 . . . Na7 1 6 c4 + - )
1 6 Nxe5 Nxe5
17 fxe5 c4 +
Black prevents 18 c4 and does so with a gain of tempo.
18 Kh1 e6?
Diagram 25
Lee-Wheatley
Black's last hope to get his king out of the centre was 18 . . . Nh6 ! (not
18 . . . Bxe5 ? 19 Qxc4! threatening both Qxf7 + and Bc6 + ) 19 Be3 !
Qa6 20 Qxc4 (20 Bxh6 Bxh6 2 1 Qxc4 0-0 and now 22 Rxf7 ? fails to
22 . . . Rxf7 23 Bd5 e6! 24 Bxe6 Qb7 - + ) 20 . . . 0-0 21 Bc6 Rb6 22
Qxa6 Rxa6 2 3 Bb7 Re6 24 Rxa5 Ng4 2 5 Bd4 Bxe5 with an advantage to
White, but at least Black is still in the game!
19 Be3 ! Qa6
(Obviously not 19 . . . Qxe3 20 Qxb5 + + - ) .
2 0 b3 !
48 O P E N I N G S I N TH EORY A N D P RACT I C E
This clever move forces the black king t o stay i n the centre, e.g. 20 . . .
cxb3 loses to 2 1 c4.
20 . . . Kf8
21 Qxc4
Having lost the pin on the a4-e8 diagonal, White now establishes
another pin.
21 . . . Ne7
22 Rad1 Bxe5
23 Rd7 Nf5
24 Rxf5!
White feels justified in sacrificing the exchange because of Black's
vulnerable king and poor piece co-ordination. If 24 . . . gxf5 25 Ra7
forces the queen to desert the pinned rook, e.g. 25 . . . Qd6 26
Qxb5 + - :
24 . . . exf5?
25 Qxf7 mate.
In this example Black was guilty of neglecting his king-side
development, and he was duly punished for leaving his king in the
centre.
Finally, an example from the London Under-14 Championship,
1974, in which Black was guilty of leaving his king in the centre, but
this time for no apparent reason-an even greater sin!
Game 5
White: Taiman London U14 Championships
Black: Wooley 1974
1 e4 c5
2 Nf3 d6
3 d4 cxd4
4 Nxd4 Nf6
5 Nc3
O P E N I N G S I N T H EORY A N D P RACT I C E 49
Diagram 26
Taiman-Wooley
London Under-1 4
Championship
1 974
Diagram 27
Taiman-Wooley
White has regained his pawn and now has his rook menacingly
placed on the seventh rank.
13 . . . Nc5?
Black suicidally neglects his king's safety. 13 . . . 0-0 would have
minimized White's advantage.
14 Rxe7 + ! KfB
If 14 . . . Kxe7 1 5 Qxd6 + Kea 16 Qc6 + Ke7 17 Nd5 + Bxd5 1a Rxds
Rhea 19 Qd6 + Kea 20 Rxe5 + Ne6 21 Qxa3 + - .
15 Qxd6 Ne8?
16 Rxe8 + !
( a nice finish)
16 . . . Kxe8
17 Qe7 mate.
Black could have spared himself this disaster if he had castled at
move 10, 11 or 1 3 . The moral to this game is simple-no NOT NEGLECT
THE SAFE'IY OF YOUR KING.
O P E N I N G S I N T H EORY A N D P RACT I C E 51
OPENING CLASSIFICATION
OPENING CLASSIFICATION
Opening
Principle Open Semi-Open Closed
It is hoped that this table will provide the reader with a rough guide
to the different types of openings and their relationship with the
basic opening principles.
Now we turn our attention to the problems of selecting, learning
and understanding an opening.
O P E N I N G S I N T H EORY A N D P RACTI C E 53
45
This data suggests that the Lowenthal was a very effective weapon in
the 'black armoury' of the author, particularly when you consider
that his own grade was in the 180s for the first three years of this
period. Why did the Lowenthal serve him so well? The answer is
simply that the methodical study of the opening gave him a fuller
appreciation and understanding of the opening than most of his
opponents.
It is worth detailing the method of study adopted so that the reader
may apply some of the techniques to the formulation of his own
opening repertoire:
1. It is necessary to research through as much chess literature as
possible, e.g. relevant books and magazines. The FIDE publication
Chess Informant is particularly useful. Make use of your local library!
2. A loose-leaf or card-index system should be established,
listing critical games, positions and personal analyses. Both systems
have the advantage of being flexible and allowing for regular up
dating, restructuring, etc.
3 . It is very important to familiarize yourself with an opening before
actually playing it, and there are several ways of doing this:
(a) discuss the ideas and any critical games or positions with chess
O P E N I N G S I N T H EORY A N D P RACTI C E 55
So far we have covered the opening and ending phases of the game,
now comes the difficult task of bridging the gap.
The middle game is undoubtedly the most complex phase of the
game, and it is the stage when the players can allow their true ability
and style of play to come' to the fore.
Unfortunately there is a tendency for players to neglect the middle
game, with most study time being devoted to either the ending or
more commonly the opening. The complexity of the middle game,
with its wealth of different strategies, is well worth study, however,
since various basic principles can be learnt and applied with little
effort and the dividends are often large!
In this chapter and the next we shall consider some of the basic
themes of the middle game, and students should study them with a
view to establishing which type of middle game is best suited to their
style of play. For instance Korchnoi is renowned for his liking of
positions with an isolated queen's pawn (IQP) , because such a posi
tion allows active play for his pieces. On the other hand some players
fanatically believe in the power of 'the two bishops' while others
enjoy playing 'minority attacks'.
We shall now attempt to give a brief breakdown and explanation of
some of the basic middle game themes, but it should be emphasized
that the keen enthusiast ought to refer to one of the many classic
middle game texts for a more thorough coverage.
Diagram 28
Steinitz-Sellman
Baltimore
1 885
Steinitz holds all the trump cards, in that he has the knights (to be
favoured in closed positions) ; Black has very weak dark squares and
a dreadful white-squared bishop. Steinitz now hammers the last nail
into Black's coffin by taking absolute control of the open c-file. Play
continued-24 Rxc8 Qxc8 25 Rel Qb8 26 Qc2 ! Bd8 (Black attempts
to prevent penetration to the seventh) 2 7 Nac6 (Steinitz wants to
eliminate Black's ' good' bishop on dB when the dark squares will be
there for the taking; in so doing, he allows Black the chance to get rid
of his 'bad' bishop on a8, but White's infiltration on the c-file would
prove decisive, e.g. 2 7 . . . Bxc6 28 Qxc6 Nf8 29 Nxe6 ! Nxe6 30 Qd7 +
Be7 31 Rc6 ! Nf8 32 Rf6 + and Black is finished) 2 7 . . . Qb7 28 Nxd8 +
Rxd8 29 Qc7 ! Qb8 (Black avoids the exchange of queens which
would bring a rook to the seventh) 30 Bf2 Qb6 (to prevent 3 1 Bh4) 3 1
Nf3 Qxc7 32 Rxc7: the end i s very near now since Black hardly has a
plausible move. 3 Z . . . Ke8 (to free the black rook and to break the pin
along the seventh) 33 Ng5 Nf8 34 Bc5 Nd7 (to prevent 35 Re7 mate)
35 Bd6! resigns. Black is in zugzwang since all legal moves result in
drastic material losses. Steinitz managed to force victory in this
game due to several advantages , one of which was his domination of
the open c-file which eventually resulted in the penetration of one of
his rooks to the seventh rank. A rook on the seventh or eighth rank
will invariably cause havoc because of its ability to attack and harass
the enemy pawns .
Another example of the importance of controlling an open file is
seen in the following example:
58 BAS I C M I D D L E G A M E F E AT U R E S
Diagram 29
Alekhine-Yates
London
1 928
Alekhine to move, has several advantages in his favour (1) control of
the open file, (2) a well-placed knight which can attack on the dark
squares against a hapless bishop and (3) Black has vulnerable queen
side pawns on a4 and b4. Now watch Alekhine translate these
advantages into a full point! 20 Rfct Ba6 21 Ne5 ! (Black was hoping
to solve some of his problems by exchanging the rooks on the c-file
with 21 . . . Rac8, but this now loses a pawn to 22 Rxc8 Rxc8 2 3
Rxc8 + Bxc8 24 Nc6 ! when White threatens both 2 5 Nxb4 and 2 5
Ne7 + winning the bishop , and Black has n o effective way o f meeting
both threats) 21 . . . Reba 22 f3 ! (White cannot improve the position
of his rooks or knight at the moment, so he prepares to activate his
last piece-his king!) 22 . . . b3 23 a3 (since White controls the only
open file it is logical to keep all other files closed-that is 23 ab ab
would give Black chances of counterplay down the a-file) 23 . . . h6
(23 . . . Rc8 is still unplayable because of 24 Rxc8 + Rxc8 2 5 Rxc8 +
Bxc8 26 Kf2 Kf8 27 Ket Ke7 28 Kd2 Kd6 29 Kc3 Kc7 30 Kb4 Bd7
31 Nxd7 Kxd7 32 Kxa4 winning) 24 Kf2 Kh7 2 5 h4 Rf8 26 Kg3 Rfb8
(Black can do nothing but wait!) 2 7 Rc7-at last White's rooks make
their inevitable penetration to the seventh rank-2 7 . . . Bb5
28 Rt c5! (attacking the bishop to tie down the black rooks) 28 . . . Ba6
29 R5c6 Re8 30 Kf4 Kg8 31 h5 (White is in no hurry to double rooks on
the seventh since Black is helplessly tied up at the moment) 31 . . .
Bft 32 g3 Ba6 3 3 Rf7 Kh7 34 Rcc7 Rg8 3 5 Nd7 ! (White's threats along
the seventh rank now bring the game to a rapid conclusion-White
threatens 36 Nf6 + winning the exchange) 3 5 . . . Kh8 36 Nf6!
Rgf8-obviously not 36 . . . gxf6 ? ? 3 7 Rh7 mate-3 7 Rxg 7 ! ! Rxf6
(forced since White threatened 38 Rh7 mate. Alekhine now finds the
killer move!) 3 8 Ke5 ! resigns. Black cannot save his rook because if
BAS I C M I D D L E G A M E F E ATU R ES 59
Diagram 30
Capablanca-Maroczy
Lake Hopatcong
1 926
The position arose from an exchange variation of the French
Defence, and this virtually symmetrical pattern petered out to
dead-pan equality as follows-1 5 Rxe8 + Rxe8 1 6 Bxg6 hxg6 1 7 Rel
when the exchange of the last pair of rooks renders the open file
useless. The game continued 17 . . . Rxe1 + 1 8 Nxe1 Ne8 19 Nd3 Nd6
20 Qb3 a6 21 Kh !-!.
The maxim 'Rooks should be placed on open files' also applies to
semi-(half) open files. These are files with only one pawn on them
and in many cases the pawn in question becomes an object of attack
for the enemy rooks. Consider the following example:
Diagram 31
Povah-Nielsen
Jersey
1 977
60 BAS I C M I D D L E G A M E F E AT U R E S
Diagram 32
Tartakover-Sultan Khan
1 2th Match Game
1 931
White controls the half-open g-file, although it is of little practical
value since he cannot increase the pressure against g7, nor can he
open the. g-file. On the other hand, the semi-open d-file offers Black
good attacking prospects since he can increase pressure against dz
with the doubling of his major pieces on the d-file and a timely . . .
Bf4. Furthermore Black controls useful squares .on the file such as d3
and d4, and he can also open up the adjacent c-file with . . . b5. The
game continued 1 . . . Bd4 2 Bdt Qe5 3 Ba5 Rd e8 4 Bc3 b5 5 cxb5 axb5
6 f3 e3 ! 7 Bxd4 cxd4 8 Kbt Nd5 when Black had a clear advantage.
Knight Outposts and the 'Good' Knight versus the 'Bad' Bishop
Although when first starting to play chess we are told that a knight
BAS I C M I D D L E G A M E F E ATU R E S 61
Diagram 33
Korchnoi-Bellin
Hastings
1 975/6
As we know from the previous section White enjoys yet another
advantage in this position-his control of the only open file. In
addition to these advantages , Black's pieces are rather cramped and
poorly co-ordinated, consequently it should come as no surprise to
find that White has a powerful combination-Korchnoi played 19
Qxc7 ! Bx d 20 Rxc7 Rfd8 (perhaps Black should try 20 . . . Bc8 when
White would have the interesting 2 1 Nxd5! exd5 2 2 Bxd5 + Kh8 2 2
Bxa8 leaving White with rook, bishop and two pawns , and an active
position for the queen; alternatively 2 1 . . . Qd6 2 2 Rc6 Qb8 23 Rxc8!
24 Nxd7 winning masses of material. However, 2 1 . . . Qd8! appears
relatively best for Black, e.g. 22 Nxd7 Bxd7 23 Rxd7 Qxd7 24 Nb6 Qa7
25 Nxa8 Rxa8 26 Bxa8 Qxa8 when Black should not be losing) 2 1
Rxb7 Rac8 2 2 Nfd3 (White reinforces his knight on e 5 , and threatens
to bring the other knight in on c5-another strong outpost) 2 2 . . . a3
62 BAS I C M I D D L E G AM E F E AT U R ES
Diagram 34
Gaprindashvili-Grinfeld
Tbilisi
1 976
The women's ex-world champion has a very powerful knight posted
on c5, and she now embarks upon a manoeuvre to win absolute
control of the a-file---3 1 Rxa7 Rxa7 32 Nd3 Rb7 (forced in view of the
threat of 33 Bxd5 and 34 Nxb4) 33 Rat Bd7 34 Nc5-the knight now
returns to its strong outpost-34 . . . Rc7 35 Ra8 + Ke7 36 Bxd5!
(White eliminates the well-placed knight in order to render the
b-pawn defenceless) 36 . . . exd5 3 7 Rb8 Bg4 38 Na6 Ra7 39 Nxb4 Kd6
40 Rea (controlling the important open e-file) 40 . . . c5 41 dxc 5 +
Kxc5 42 Nd3 + Kd4 1-0 Black loses further material after 43 Ne5 B d 7
4 4 R e 7 + - . This example demonstrated the superiority o f a 'good '
knight over a 'bad' bisho�the knight could occupy several key
squares such as c5, d3 and e5 without fear of being disturbed,
while the bishop was hemmed in by his own pawns for most of
the game, and even when he did escape he never actually achieved
anything.
There are many examples throughout chess literature of the 'good '
knight versus the 'bad' bishop, but it is not within the scope of this
book to give more than a few examples. The keen student would be
very well advised to study Master games which can be found in
countless chess books in order to identify the skilful way in which
the Master conducts an attack or utilizes some positional advantage,
such as the 'good knight versus bad bishop' situation.
BAS I C M I D D L E G A M E F EATU R E S 63
The 'Two Bishops' and the 'Good' Bishop versus the 'Bad' Knight
In the last section we considered the superiority of a knight over a
·
bishop in a closed position, but as positions open up (i. e. more
pawns are exchanged) the power of the bishops tends to
increase--hence the reason why a bishop is frequently preferred to a
knight in an ending with pawns on both sides of the board. The
bishop being a long-range piece is capable of monitoring both sides
of the board from one square, while a knight cannot effectively
support play on both wings at the same time. Two bishops working
together can offer a potent advantage especially in the middle game,
assuming of course that the bishops can locate useful diagonals.
Our first example is the classic game Rosenthal-Steinitz, Vienna
1873, which is thought to be one of the earliest examples illustrating
the power of the two bishops :
Diagram 35
Rosenthal-Steinitz
Vienna
1 873
Diagram 36
Tscheshkovsky-Svesh
nikov USSR
1 978
White threatens mate but Sveshnikov was able to parry this threat
and offer the exchange of queens since the tw!) bishops would give
Black the better ending. The game continued 23 . . . Qc5 24 Qxa6 ?!
(White snatches a pawn since 24 . . . Bxd5 is answered by 2 5 Rxd5
Qxd5 26 Qxc8 + with the advantage. Black, however, takes the
opportunity to castle.) 24 . . . 0-0 2 5 Nce3 Rfd8 26 Qb7 Rb8 27 Qc7
Qxc7 28 Nxc7 Rxdl + 29 Nxdl c3 ! + (Black opens up the position for
both his rook and white-squared bishop. 30 Nxe6 c2 is decisive as
Black queens; while 30 be Bc4 + 3 1 Kel Rc8 wins the white knight
which is trapped by the white-squared bishop) 30 Nxc3 Bc4 + 3 1 Kgl
Rxb2 (Black's rook has penetrated to the seventh rank and his two
bishops, plus White's poorly co-ordinated pieces, ensure a clear
advantage) 32 g3 Rc2 33 N3d5 Bd3 34 Ne8 Rel + (not 34 . . . Be4?
BAS I C M I D D L E GAM E F E ATU R E S 65
Diagram 37
D. J. Sewell-Povah
Surrey Under-1 6
Championship
1 968
White bar: just played 2 5 Bc5 attacking the black rook, and Black
answers with 25 . . . Rea ? (25 . . . Rd8 would avoid the loss of the
black queen) 26 Rd6 ! (the black queen is amazingly trapped in the
middle of the board!) 26 . . . Be6! (the white-squared bishop takes his
opportunity to come into the game on the useful long diagonal from
ht-a8) 2 7 Rxd5 Bxd5 28 Ra3 ?! The rook is poorly placed on this
square--it was better to keep the rook on the b-file. 28 . . . exf4 29
Ne2 ? (It is understandable that White should want to activate his
knight, but he should neutralize the power of Black's two bishops
with 29 Bd4 first, and then play Nf3 blockading the f-pawn.
The immediate 29 Nf3 would be met by 29 . . . Rac8 when Black
would still have dangerous threats for his material deficit) 29 . . .
f3 30 Ngt ? (30 Ng3 was better but Black still has dangerous counter
play, e.g. 30 . . . Be5 31 Kgt Rac8 32 d4 Bf4-intending 33 . . . b6
34 Bxb6 Rel + 35 Kh2 Re2 - +-therefore 33 Rc3 b6 34 Bb4 Rxc3
35 Bxc3 Be3 - + ; alternatively, 31 Bd4 Bf4 32 Kgt-to stop 32 . . .
Re2 - +-32 . . . Rac8 3 3 Rc3 ? Rxc3 34 Bxc3 Be3 - + Notice how
Black's bishops and rooks co-operate superbly) 30 . . . Be5 + 3 1 Kht
Bg3 ! !
66 BAS I C M I D D L E G A M E F E AT U R E S
Diagram 38
Sewell-Povah
This bishop sacrifice decides the game in Black's favour. 32 Qd4 ! (If
32 Qxg3 f2 + 33 Nf3 fl = Q + followed by 34 . . . Qxf3 leaves Black a
rook up , while 33 Kh2 ? fl =N! ! mate! ) 32 . . . f2 + 3 3 Qxds fl = Q with
an easy win for Black who has rook and two pawns for a knight.
We now conclude this section with a complete game from one of
the strategical masters, ex-world champion Vassily Smyslov. The
whole game is given, because the study of Master games is one of the
best methods of improving your game. Most of the contemporary
Masters and Grandmasters of today have studied the games and
playing styles of the former greats . The keen student should cover up
the page and try to guess Smyslov's moves-in this fashion the game
will be more instructive.
I. Bondarevsky-V. Smyslov, Moscow, 1946
1 e4 es 2 Nf3 Nc6 3 Bbs a6 4 Ba4 Nf6 5 0-0 Be7 6 Bxc6 . This
delayed-exchange variation of the Ruy Lopez gives Black the two
bisho ps as compensation for his doubled pawns . 6 . . . dxc6 7Re1
Nd7 8 d4 exd4 9 Qxd4 0-0 10 Bf4.
Diagram 39
Bondarevsky-Smyslov
Moscow
1 946
BAS I C M I D D L E G A M E FEATU R ES 67
Now cover up the page and try to guess Black's moves and see if you
can play as well as Smyslov!
10 . . . Nc5
Black does not mind the exchange of queens since his two bishops
will be very powerful in the ending.
11 ' QxdB
11 . . . BxdB
13 es
This reduces the scope of White's pieces , Srnyslov suggested 13 Bg5
Bxg5 i4 Nxg5 h6 1 5 b4 Nxe4 1 6 Ngxe4 fxe4 1 7 Nxe4 Bf5 with
approximate equality.
13 . . . Ne6!
16 Bc3
Preparing a flight square for the knight on d2.
16 . . . b5
Another powerful pawn advance, with the threat of t 7 . . . b4 forcing
18 Bd2 when 18 . . . g4 wins the embarrassed knight on f3 .
17 b3
17 . . . Bb7
18 Ng3
18 . . . g4
19 Nd2
19 . . . Be7
Smyslov prepares to centralize his king and bring his rooks into
play. 19 . . Bg5 threatening . . . b4 also looks promising.
.
20 Nh5
White intends to use the f6 square, which has been weakened by the
advance of Black's g-pawn.
20 . . . Kf7
21 Nft
21 . . . Kg6!
22 Nf6
The alternative 2 2 Ng3 would be met by 2 2 . . . hs followed by . . h4
.
25 Rxd8 Bxd8
26 Ne3
Diagram 40
Bondarevsky-Smyslov
26 . . . f4!
27 Ndt
27 . . . Bxf6 !
28 exf6
28 • Be4
• •
29 Bb2
29 . . . b4!
70 BAS I C M I D D L E GAM E F E AT U R E S
38 Kd3
38 . . . Ke5
39 Kc2
39 Kc4 a4 40 Kxb4 Bxb3 is no better for White.
39 . . . a4
40 bxa4
40 . . . c5
41 a5
41 . . c4•
42 a6
42 . . d3 +
.
0-1
The three connected passed pawns plus the advantage of bishop
versus knight decide the issue quickly. The finish could have been
43 Kb2 c3 + 44 Kxa2 cxdz 45 a7 dt = Q 46 a8 = Q b3 + 47 Kb2 Qc2 + 48
Ka3 (48 Kat Qct is mate) 48 . . . Qa2 + winning the white queen and
the game.
While we are on the subject of studying Master games, it should be
mentioned that a lot can be gained by discovering a Master or
Grandmaster whose style of play you admire and then trying to
emulate it. Such trends in style of play are evident throughout the
history 'of chess. The ex-world champion Bobby Fischer greatly
admired Morphy and Capablanca and his own style of play was often
likened to theirs. Similarly the American Grandmaster Walter
Browne adopted a similar opening repertoire to Fischer and tried to
emulate his style of play.
Because the middle game is that stage of chess when a player can
be most creative, it follows that this is the period when his style of
play will be most evident. Consequently, studying complete Master
games should reveal how top-class players handle certain types of
position, and the average player should get an insight into a variety
of middle game policies , such as how to play against certain pawn
configurations, or how to make the best use of a bishop versus a
knight, etc. The middle game in chess is full of different positions
with new and exciting problems, and an effective way of meeting
this never-ending challenge is the continual study of Master games!
Pawn Structu res and
Pawn Weaknesses
'Pawns are the soul of Chess' wrote Philidor, and he was right!
Although the pawn is the lowliest unit on the chess-board, its influ
ence upon the course of a game is far greater than might at first be
imagined.
Many people think that Philidor's famous quote refers to the
ability of the pawns to promote-a form of reincarnation, in which
the analogy with the soul is clear. His analogy is more subtle than
this, however, for, if we consider the soul as being the invisible
underlying influence upon a human being, then we can draw a
comparison with the pawn on the chess-board. Collectively the
pawns are capable of exerting a powerful influence on the course of a
game, which is not always immediately obvious to the lesser player.
The reason for this influence is that pawn structures tend to be static
by nature-that is, they do not change very quickly, so weak squares
and weak pawns are very much in evidence.
We shall now consider some of the special features in pawn
structures, paying particular attention to pawn weaknesses.
DOUBLED PAWNS
Diagram 41
The doubled pawn has the effect of providing White with a queen
side pawn majority (with a potential passed d-pawn) , while Black
seems to have very little in the way of compensation, except for free
development for his pieces.
Our first middle game example illustrates the danger of doubled
pawns in the vicinity of the king :
Diagram 42
Nunn-Mestel
Hastings
1 977/8
74 PAWN STRU CTU R E S A N D PAWN WEA K N E S S E S
Diagram 43
Lombard-Rogoff
Biel lnterzonal
1 976
PAWN STR UCTU R E S A N D PAWN W EAK N E S S E S 75
Diagram 44
Nisman-Karpov
Karpov has blockaded the double pawn in standard fashion and now
he uses a common method of attacking the pawns.
76 PAWN STR U CT U R E S A N D PAWN W E AK N E S S E S
8 . . . Ba6
9 Bd3
9 . . . Na5
10 Qe2
White defends the pawn adequately but his position is very passive.
10 . . . d6
12 . . . 0-0-0!
would now lose the c-pawn, so White gives up the exchange in order
to activate his pawns, but the weakness of the doubled c-pawns is a
great handicap!
19 Rxf4 exf4
20 e5
20 • h3!
• •
Diagram 45
Nisman-Karpov
22 . . . Bxc4!
23 Bxc4 Nxc4
24 Qxc4 Qxg4 +
The white queen has been deflected from the defence of the g-pawn,
and the point of the combination is that after 2 5 Kf2 Qg2 + wins the
knight, which is no longer defended because of the Bet move.
Therefore . . .
25 Ng3 Rh4!
78 PAWN S T R U C TU R E S A N D PAWN WEAK N E S S E S
ISOLATED PAWNS
Diagram 46
D. J. King-Povah
Surrey Trophy
1 978
Although Black's four isolated pawns are adequately guarded at the
moment, the strain soon proved to be too much for the author, who
had the misfortune to have this position against one of his pupils,
whom he had evidently taught too well! White played 22 Qd3 Raes
23 Bf2 ! (the 'bad' bishop comes to life with the annoying threat of 24
Bh4 and 25 Bxf6 undermining Black's defence of the f-pawn) 23 . . .
Ng6 24 Bg3 h5 (Black tries to lash out before White can play 2 5 Ne3)
25 Rbft KfB 2 6 Ne3 h4 27 Bet Bh6 28 Ne2 Black is now devoid of
counterplay and his position falls apart at the seams. 2 8 . . . Qa6 Nxa6
30 Rg2 White does not rush to capture the hapless f-pawn, but
guards his second rank 30 . . . Ke8 31 Nxf5 h3 32 Rgf2 Bf8 33 Ne3
1-0.
PAWN S T R U C T U R E S A N D PAWN W E AK N E S S E S 79
Diagram 47
Portisch-Spassky
Candidates' Match
Geneva
1 977
Diagram 48
Korchnoi-A. Zaitsev
30th USSR Champion
ships 1 962
White's rooks have occupied the open and semi-open files either
side of the IQP 14 . . . Nf6 1 5 Qe2 Qb4 16 Ne4 Korchnoi is trying to
remove Black's solitary king-side defensive piece--the knight on
f6-16 . . . Nbd5 1 7 Nc5 Qa5 (Attempts to displace White's dominant
knight from c5 with 1 7 . . . b6 are extremely dangerous, e.g. 18 Rc4
Qb5 19 Ba4 Qa5 20 Bc6 threatening 21 Ra4, etc.) 18 Ne5 :
Diagram 49
Korchnoi-Zaitsev
Almost an ideal position with an IQP ! Although Black has the pawn
firmly blockaded, White's pieces are occupying such dominant
posts that further resistance is short-lived. 18 . . . Qb6 19 Qf3 Rf8
20 g4 White's position is so overwhelming that he can afford to weaken
his king side in order to gain more space on that flank 20 . . . Qd8 2 1
g5 Ne8 2 2 h4 f6 2 3 g 6 ! a neat tactic which forces further weaknesses
in Black's position 23 . . . h6 (23 . . . fxe5 fails to 24 gxh7 Kxh7 25 Qxf8
+ - ; while 2 3 . . . hxg6 24 Nxg6 Rf7 2 5 Qh5 is no better) 24 Nf7 Rxf7
(the alternatives are unappealing, e.g. 24 . . . Qe7 ? 2 5 Bxd5 + - or 24
. . . Qb6 2 5 Nxe6 Bxe6 26 Rxe6 Qxe6 2 7 Bxd5 with a decisive attack)
25 gxf7 + Kxf7 26 Nxe6 ! Bxe6 2 7 Rxe6 Kxe6 28 Qe4 + Kf7 29 Bxd5 +
1-0. After 29 . . . Kf8 30 Qe6 Nd6 3 1 Rel White has the unstoppable
threat of Qg8 mate.
To summarize the relative merits of an IQP, we can say that in an
endgame it will generally prove to be a weakness, while in a middle
game it can often confer certain advantages, such as allowing greater
piece mobility and providing support points at e5 and c5. Therefore
it should come as no surprise to find that many players willingly opt
for the IQP, for as Tarrasch has said: 'Before the endgame the gods
have placed the middle game ! '
82 PAWN ST R U CTU R E S AN D PAWN W EAKN E S S E S
BACKWARD PAWNS
Diagram 50
Fischer--Gadia
Mar del Plata
1 960
Diagram 51
Larsen-Donner
BBC TV Master Game
1 978
White has a lead in development which is a temporary advantage,
but more significantly he has the permanent advantage of the better
pawn structure. Larsen has no pawn weaknesses at all, whilst Don
ner has a weak pawn on c6; this pawn is ' semi-backward' because it
does not enjoy the protection of a colleague and the only way of
achieving thi s aim . . . c5, is very difficult to play. The game con
tinued 13 . . . Bb7 (the immediate 13 . . . c5 gives Donner an isolated
c-pawn after 14 dxc5 bxc5) 14 Ne5 ! (Larsen occupies a powerful
central outpost and increases the pressure against c6, thereby ruling
out . . . Nd7) 14 . . . Qd6 1 5 Qf3 (the pin on the long white diagonal
84 PAWN STR U CT U R E S A N D PAWN W E AK N E S S E S
Diagram 52
Lein-Bilek
Rome
1 976
Black has a backward pawn on d6, but it clearly is not such a problem
as in our previous examples, and the main issue in this position is
White's queen-side majority against Black's king-side majority. Play
continued-1 3 . . . f5 14 f3 ! (with this move White stems the tide of
Black's intended king-side expansion, since 14 . . . f4 ? 1 5 Bf2 leaves
PAWN S T R U C T U R E S A N D PAWN WEAK N E S S E S 85
Diagram 53
Diagram 54
Donner-Hort
Wijk aan Zee
1 973
COMBINATIONS
1. The Pin
The Pin is one of the simplest but most effective weapons found in
chess, and forms the basis of many combinational finishes. Our first
example illustrates a series of pins forcing an opponent to tie up his
pieces, until one final pin proves to be decisive:
90 TACT I CAL C O M P L EX IT I ES OF TH E M I D D L E GAM E
Diagram 55
M. Harmonist-S. Tar
rasch Nuremberg
1 892
Tarrasch plays 28 . . . Ba4 pinning White's rook to his queen and
forcing White's reply-29 Qb2 + Bf6 30 Rxb4 cxb4 ! The g1-a7
diagonal is opened for the most effective pin of all-a pin against the
king ! 31 Qcl (if 31 Qe2 Re8 threatening to intensify the pressure with
. . . Bd4) 31 . . . Bd4 32 Re2 (32 Qd2 loses material to the skewer 3 2
. . . B c 3 ; while 3 2 Rft is met b y 32 . . . Bb5) 3 2 . . . fxe4 3 3 Bxe4
(recapturing with the pawn exposes the pinned knight to further
pressure down the f-file , e.g. 33 fxe4 ? Rf8 34 Qet-not 34 Qd2 or 34
Qft , both of which are answered by 34 . . . Bb5 - +-34 , . . Bb5 3 5
Rc2 Bd3 36 Rd2 B c 3 winning material) 33 . . . Re8 ! (setting up
another pin on the e-file and threatening . . . d5 when the bishop
would have to move allowing the exchange of rooks, removing one
of the knight's defenders, e.g. 34 . . . d5 3 5 Bd3 Rxe2 36 Bxe2 Bxf2 +
- +) 34 Qd2 (34 Qel is met by 34 . . . Bb5 35 Rc2 d5 winning the
pinned bishop) 34 . . . Bb5 3 5 resigns. White must lose material, e.g.
3 5 Bd3 Rxe2 36 Qxe2 sees the white queen overworked, while 3 5 Rel
fails to 35 . . . d5 36 Bxd5 Bxf2 + 37 Qxf2 Rxel + winning; a standard
pin device !
The power of the pin is well illustrated in another one ofTroitsky's
studies:
TACTI CAL C O M P L E X I T I E S OF TH E M I D D L E GAM E 91
Diagram 56
Study by A. Troitsky
1 926
The winning procedure is as follows-1 c6 b2 ( 1 . . . Kb8 trying to
stop White's c-pawn is no better, e.g. 2 Kd8 b2 3 c7 + Ka7 4 c8 = Q
bl = Q 5 Qc7 + Ka8 6 Bg2 + Be4 when the pin on the a8-hl diagonal
allows White to play 7 Kc8 ! threatening Qa5 or Qb8 mate without
having to fear checks on c4; Black's last try 7 . . . Qc2 fails to 8 Bxe4 +
Qxe4 when White mates) 2 c7 bl = Q 3 c8 = Q + Ka7 4 Qc7 + Ka8 (not 4
. . . Ka6 5 Bc8 mate) 5 Bg2 + Be4 6 Qh7 ! ! A brilliant 'cross-pin' which
either wins the black queen or forces mate thus 6 . . . Kb8 7 Bxe4
attacking the black queen and threatening Qb7 mate; the only effec
tive alternative is 6 . . . Bxg2 which loses the queen to 7 Qxbl , when
White 's task is easy.
Another example of a potent pin was seen in the game between
Nimzovich and Tartakover, Carlsbad 1 9 1 1 :
Diagram 57
Nimzovich-Tartakover
Carlsbad
1 91 1
White 's free development clearly gives him the advantage, although
Tartakover appears to have a reasonably solid position and the
92 TACTI CAL C O M P LEXITI ES O F TH E M I D D L E G A M E
2. The Skewer
The skewer is a form of inverted pin, where the more valuable piece
is in the direct line of fire, and when he moves a lesser-valued
colleague comes under attack.
The skewer as a tactical device is less common than the pin, and
particularly so in the middle game when the early development of
the minor pieces gives rise to many potential pins. When a skewer
does arise, however, it can be quite devastating, as in the following
example:
Diagram 58
Espeli-Andersen
Oslo
1 952
This skewer on the c-file leads to a crippling state of affairs for
White-10 Qxd3 ? (White could have spared himself with 10 Qbs +
Qd7 1 1 Qxd 7 + Kxd7 1 2 Nc3) 1 0 . . . Qxd3 + 1 1 Kxd3 Rxcl 1 2 Ke2 g6
TACTI CAL COM P L E X I T I E S OF TH E M I D D L E GAM E 93
13 resigns! The pin along the back rank is so potent that White is
faced with inevitable material losses.
Examples of skewers as tactical devices in their purest form are
rarely seen in the middle game, simply because there are so many
intervening factors. So we shall consider first a simple skewer in an
endgame setting:
� � .
R ft a a a
. . . �
• • ···• •
� fa ·
•
• • • •• •
n
- � •t�
. Diagram 59
Study by P. Stamma
. � . 1 737
This study by Stamma shows a situation with both players on the
verge of promotion; White forces the win with the use of a tactical
resource--the skewer. 1 Bd4! this temporarily prevents the black
g-pawn from queening and invites the black king to occupy a square
on the g 1-a7 diagonal 1 . . . Kxd4 2 b8 = Q g 1 = Q 3 Qb6 + and the
black queen is lost.
As one might expect it is unusual to have skewers against the king
in the middle game (since he is normally tucked safely in the comer)
and it is the queen who is often the target for such tricks as our next
example illustrates:
Diagram 60
Geller-Sveshnikov
46th USSR Champion
ship 1 978
94 TACTI CAL C O M P L E X I T I E S O F TH E M I D D L E G A M E
3. The Fork
The fork is perhaps the most well-known tactical device on the
chess-board. It simply means a simultaneous attack on two or more
of the opponent's pieces by a single piece. For this reason any piece
is capable of forking, but the knight fork is definitely the most
common.
Our first example illustrates a pawn fork; consider the following
variation in the Berlin-Classical defence to the Ruy Lopez: 1 e4 e5 2
Nf3 Nc6 3 Bb5 Bc5 4 0-0 Nf6 5 Nxe5 ! :
Diagram 61
Ruy Lopez
Berlin-Classical
Variation
Diagram 62
Lombard-Korchnoi
Switzerland
1 978
In this position in the Rubenstein variation of the Nimzo-Indian,
Korchnoi comes up with a move which was previously condemned
by 'theory'-9 . . . Nxd4 ! ! 10 Qa4 (this is the reason why Korchnoi's
move was thought unplayable: the white queen is forking the two
black bishops, and 10 . . . Ba5 1 1 b4 is clearly no good, so Black's
reply seems forced) 10 . . . Bxc3 t tbxc3. Now both the black bishop
and the knight on d4 are attacked and it seems as if Black must lose a
piece, but Korchnoi has seen a stage further 1 1 . . . Ne6 ! (This move
solves most of Black's problems, he saves his knight and is able to
answer 12 Qxa6 with 12 . . . Nc5 forking White's queen and bishop
on d3, thereby regaining his piece and remaining a pawn to the
good.) 12 Ba3-this is the only attempt for White to gain the initia
tive, but even this doesn't prove adequate 12 . . Bb7 (obviously not
.
Diagram 63
M. Euwe-J . Davidson
Holland
1 925
Euwe played 1 Qd8 + Kg7 2 Qxf6 + ! Kxf6 3 Nxe4 + Ke5 4 Nxc5 bxc5
giving him an extra pawn in an easily won king and pawn endgame.
Another more complicated example of the same theme was seen in
the game Zukertort-Englisch played in London in 188 3 :
Diagram 64
J. H. Zukertort-B. Eng
lisch London
1 883
Diagram 65
Povah-Granat
London
1 979
One more move was all that was necessary to win this game 18 Rxg7 + !
resigns. The continuation would have been 18 . . . Kxg7 19 Bh6 + ! !
Kxh6 (obviously 19 . . . Kh8 2 0 Nxf7 + and 1 9 . . . Kg8 20 Qg5 + are no
better) 20 Nxf7 + (the decisive knight fork) Kg7 2 1 Nxda Rea (21 . . .
Rxda 2 2 Qxe6 + - ) 2 2 Qg5 + when White gains a clear material
advantage.
4. Discovered checks
A discovered check is a truly deadly weapon because there is a lot to
be said for the anonymous quote in Kotov' s excellent book Think like
a Grandmaster-'When I give check I am afraid of nobody! '
As the enemy king rarely walks voluntarily into the firing line of a
discovered check, he needs to be enticed by sacrificial bait. The next
example illustrates this point very forcibly:
Diagram 66
G. W. Wheeler-Povah
London
1 977
98 TACT I CAL C O M P L EX I T I E S O F TH E M I D D L E GAM E
Diagram 67
HaldanErClegg
London
1 978
White came up with the stunning 1 5 Qd8 + ! ! and Black resigned! It's
mate in four!-1 5 . . . Rxd8 ( 1 5 . . . Nxd8 comes to the same) 1 6 Nf6 +
(the queen sacrifice was necessary on two counts-first to vacate the
·f6 square, and second to cause an obstruction on d8) 16 . . . Ke7 1 7
Nxd5 +-this double discovered check i s decisive---1 7 . . . Ke8 1 8
Nbc7 + Nxc7 1 9 Nxc7 mate. And this time a miniature from two of
'the greats' :
R . Reti-Dr Tartakover
1 e4 c6 2 d4 d5 3 Nc3 dxe4 4 Nxe4 Nf6 5 Qd3 (it is more natural to
capture on f6 when Black can consider either pawn recapture. Tar
takover now tries to refute White's play. 5 . . . Nxe4 intending . . . Nd7
and . . . Nf6 was wiser) 5 . . . e5? 6 dxe5 Qa5 + 7 Bd2 Qxe5 8 0-0-0!
White breaks the pin on the e-file and sets a deadly trap which with 8
. . . Nxe5?? Black falls into (8 . . . Be7 was advisable) :
TACTI CAL C O M P L EX I T I ES OF TH E M I D D L E GAM E 99
Diagram 68
R. Reti-Dr Tartakover
Reti now punishes Tartakover for both his greed and lack of
development with 9 Qda + ! ! Kxda 1 0 Bg5 +-it's double check,
which always must be answered with a king move. 10 . . . Kc7 ( 10 . . .
Kea 1 1 Rda is also mate) 1 1 Bda mate. A beautiful finish.
In case the reader thinks all discovered checks are either double
checks, or end in mate, we give the following very instructive ·
example:
Diagram 69
A. Kupferstich-J . And
reassen Denmark
1 953
White is the exchange and a pawn down, but his pieces are so active
(especially compared to Black's) that he is capable of producing a
superb finale. Play continued-2 9 Rg7 + Kfa 30 Rxb7 + Kga (natur
ally not 30 . . . Kea allowing 31 Nd6 + Kda 32 Bg5 mate) 3 1 Rg 7 +
Kfa. The black king is caught in a series of discovered checks amus
ingly known as a 'see-saw'-the white rook could happily demolish
1 00 TACTICAL C O M P L E X I T I E S O F TH.E M I D D L E GAM E
Diagram 70
Kupferstich-Andreassen
After 32 . . . Kg8
Kupferstich amazingly exchanged off his active rook. 33 Rxa8 Bxa8
and continued 34 Nd6! when Black resigned! ! A close examination
of the position reveals that Black is helpless against the following
mating sequence: 34 . . . g5-this is as good as anything else since
White's knight and bishop have the black king completely incarcer
ated-3 5 Kd2 Bd5 this bishop is worse than useless, because with
out it Black might have some hope of stalemating himself. 36 Kc3
Bxa2 37 Kb4 g4 38 Kc5 e4 39 Kc6 White is not interested in Black's
pawns since he is after bigger gam�the black king!-39 . . . B e6 40
Kc7 g3-trying for stalemate possibilities--41 hxg3 e3 42 fxe3 Bd7
43 Kd8 Be6 44 Ke7 Bf5 (44 . . . Bd7 45 Ne4 and Nf6 mate) 45 Ne8
followed by 46 Nf6 mate. Unfortunately for Black he could never
force White to capture his bishop. Surely one of the most unusual
conclusions ever seen on the chess-board!
5. Overloading
Overloading is a concept which can often bring about the downfall
of a player's position. By allowing one or more of his pieces to
become 'overworked' a player provides his opponent with . the
opportunity to exploit the lack of mobility and flexibility that results
in the co-ordination of his forces.
TACTICAL C O M P L EX I T I E S O F TH E M I D D L E GAM E 1 01
Diagram 71
Sicilian Dragon
Yugoslav Variation
After 1 0 . . Rc8
.
Diagram 72
P. Morphy-T. Worrall
New Orleans
1 857
The tactically brilliant Paul Morphy had no trouble in taking advan
tage of the overtaxed black queen with the following straightforward
1 02 TACTI CAL C O M P L E X I T I E S OF TH E M I D D L E GAM E
sequence 1 Rf8 + Qxf8 2 Rxf8 + Rxf8 3 Qxg6 mate. Basically the queen
was deflected from her defensive duty towards the g6 square. The
idea of deflecting a piece from its defensive duties is a well-known
one, and the famous problem and study composer A. Troitsky pro
duced the following example:
Diagram 73
Study by A. Troitsky
1 898
First White draws the black king into a mating net as follows 1 h4 +
Kg4 (obviously not 1 . . . Kf5 or 1 . . . Kg6 which both lose to 2 N e7 + )
2 Kg2 Qc5 (forced i n order t o stop the threat o f . . . Ne3 mate) 3 Ra5 !
White starts harassing the black queen who must keep an eye on the
e3 square 3 . . . Qa7 4 Rxa6 Qc5 5 Ra5 Qd4 6 c3 Qd2 7 Ra2 Qcl 8 Rc2
finally, the black queen has been hunted to death and must desert her
defence of e3, so White wins.
Our final example in this section is, in the author's opinion, one of
the most brilliant combinations ever seen:
Diagram 74
Dr S. Tarrasch-3
Amateurs Naples
1 91 4
TACTI CAL C O M P LEX I T I E S O F TH E M I D D L E GAM E 1 03
Diagram 75
S. Levitzky F . J. Marshall
-
Breslau
1 91 2
Marshall has very active pieces and he quickly capitalizes on this
fact with the rather obvious 1 . . . Rxh3: the rook is immune from
1 04 TACTI CAL C O M P L EX I T I E S O F TH E M I D D L E G A M E
1. The Pseudo-sacrifice
By ' pseudo-sacrifice' we mean the type of sacrificial combination
where the consequences can be clearly analysed to a satisfactory
conclusion, such as a forced mate or gain of material. Chess literature
is littered with countless examples of sacrifices denuding an enemy
king who is rapidly slaughtered.
That masterful tactician Tarrasch provides us with a typical
example:
Diagram 76
Dr S. Tarrasch-Satzinger
Munich
1 91 5
TACTI CAL C O M P L EX I T I E S OF T H E M I D D L E GAM E 1 05
The game continued-18 fxg7 Nxg7 and now with so many white
pieces pointing towards the hapless black king it should come as no
surprise to find that White has a killing combination. Tarrasch
played 19 Qxh7 + ! ! Kxh7 20 Rh3 + Kg8 (20 . . . Nh5 21 Rxh5 + Kg8 2 2
Rh8 + ! Nxh8 23 Nh6 mate) 2 1 Nh6 + Kha 22 Nf7 + K g 8 23 Rh8 + ! Nxh8
24 Nh6 mate! Tarrasch is to be commended for finding this beautiful
variation in a position where many players would have settled for a
more mundane win with a move such as 19 Bxg6, etc.
The next example is somewhat similar in that the enemy monarch
is exposed but, unlike the previous example where White could
hardly fail to win, this time the consequences of the sacrifice could
not be readily calculated, although the result was never really in
doubt-only the method of extermination needed to be found.
Diagram 77
Y. Averbakh-A. Kotov
Zurich Candidates'
Tournament
1 953
and w e can b e quite sure that Kotov was not able t o analyse all the
consequences of his brilliant queen sacrifice, but his instinct must
have told him that the day of reckoning would not be far away. 34 . . .
Rfa + 3 5 Kg4 Nf6 + 36 Kf5 Nga + 3 7 Kg4 Nf6 + Black is trying to reach
the time control at move 40. 3a Kf5 Nxd5 + 39 Kg4 Nf6 + . By captur
ing the pawn on d5 Kotov has avoided a three-fold repetition of
position and can safely make the time control without having to play
a committal move-very good technique! 40 Kf5 Nga + 41 Kg4 Nf6 +
42 Kf5 Nga + 43 Kg4 Bxg5 44 Kxg5 Rf7 (threatening mate in two with
. . . Rg 7 + and . . . Rf6 mate) 45 Bh4 ( 45 Nxf4 was no good either 45 . . .
Rg 7 + 46 Ng6 + Rgxg6+ 47 Kf5 Ne7 mate) 45 . . . Rg6 + 46 Kh5 Rfg7
47 Bg5 Rxg 5 + 4a Kh4 Nf6 49 Ng3 Rxg3 50 Qxd6 R3g6 51 Qba + Rga
52 resigns. A delightful victory for intuition!
2. The Speculative-sacrifice
Our first example is taken from one of the author's games in which he
had the opportunity to play an exchange sacrifice which denuded
the enemy king thereby offering long-term attacking prospects:
Diagram 78
N. Povah-S. Aarseth
National Plate Tourna
ment 1 976
Black played the rather provocative 16 . . . Bc5?! and White had no
hesitation in playing 1 7 Rxf6 gxf6. Black's king is very vulnerable
now and his defence will prove difficult; White must avoid too many
exchanges, which explains his next move 1a Khl ! It is not easy to
follow up a sacrifice with a 'quiet' move like this, but it was quite
necessary as will be seen. 1 a . . . Bxe3 19 Qxe3 (now we see the point
of White's king move, for if the king were still on gl Black could
exchange queens with 19 . . . Qc5) 19 . . . Qd6 ? (Black has a very
difficult defensive task particularly on the dark squares round his
TACT ICAL C O M P LEX I T I E S OF T H E M I D D L E GAM E 1 07
Diagram 79
Tai-Larsen
World Championship
Candidates
Bled
1 965
A sharp battle has ensued so far, but now Tal plays a well-known
sacrifice in a somewhat different setting 16 Nd5 ! ! This sacrifice is
usually seen in such positions when the black king is still in the
centre a'.nd White has a rook on el to take advantage of that fact 16 . . .
exd5 1 7 exd5. This is a truly speculative sacrifice because for his
1 08 TACTI CAL C O M P L EX I T I E S OF T H E M I D D L E GAM E
piece White has only one pawn and two open lines namely the b1-h7
diagonal and the e-file. It is true that White has some tangible threats
such as 18 Qe4, but surely Larsen should be able to defend? 17 . . .
f5 ?! (Well, if there is a defence, then this is the critical juncture. First,
it should be noted that 17 . . . Re8 and 17 . . . B d8 both fail to the
classic double bishop sacrifice 18 Bxh7 + ! Kxh7 19 Qh5 + Kg8 20
Bxg 7 ! ! Kxg7 21 Qh6 + Kg8 2 2 g6 with a mating attack. General
opinion suggests 1 7 . . . g6 was the best defence, and Larsen even
went as far as to say that this was the refutation of Tal's attack. Such
is the way with speculative-sacrifices, however, that we cannot be
sure that Larsen would have been able to defend this position, given
that the defence is tricky and he was running short of time-factors
which Tal frequently exploits! ) 18 Rde1 Rf7 (Tal gave the following
line after the game 18 . . . Bd8 19 Qh5 Nc5 20 Bxg 7 ! Nxd3 + 21 Kb1 !
Nxe1 22 g6 Kxg7 2 3 Qxh7 + Kf6 24 g7 Rf7 ? 2 5 g8 =N mate. Such is
Tal's power of calculation and imagination that he gets to play and
analyse more sacrifices in one game than many players do in a
lifetime!) 19 h4 Bb7 20 Bxf5 ! (this pseudo-sacrifice proves very
strong, but 20 g6 hxg6 followed by 2 1 h5 opening the king side was
also promising) 20 . . . Rxf5 21 Rxe7 Ne5 ! (Enterprising defence: if
instead 2 1 . . . Rf7 then 22 Rxf7 Kxf7 2 3 g6 + ! hxg6 24 h5! gives White
a deadly attack.) 22 Qe4 Qf8 2 3 fxe5 Rf4 24 Qe3 Rf3 25 Qe2 Qxe7 2 6
Qxf3 dxe5 2 7 R e 1 Rd8 2 8 Rxe5 Qd6 2 9 Qf4! (with the threat of 3 0
Re8 + so Tal maintains his two pawn advantage and positional
superiority) 29 . . . Rf8 30 Qe4 b3 31 axb3 Rf1 + 32 Kd2 Qb4 + 33 c3
Qd6 34 Bc5 ! (the final decisive sacrifice, deflecting the black queen
away from her defence of the e6 square) 34 . . . Qxc5 35 Re8 + Rf8 36
Qe6 + Kha 3 7 Qf7 resigns.
Finally we give a complete game illustrating Tal's ability to make
speculative material sacrifices:
Diagram 80
Tal-Vooremaa
Tallinn
1 971
After 14 Qg3!
(A typical Tal speculative sacrifice which avoids the simplification
of 14 Nf5 Qxe3 15 Nxe3 exf4 1 6 Nxf4 Bxf4. It is unlikely that Tal could
have calculated all the consequences of his piece sacrifice, but his
judgement must have told him that Black's defensive task would not
be easy.) 14 . . . exd4 1 5 Qxg7 Rf8 1 6 e5 (So for his sacrificed piece Tal
has one pawn, the more active pieces and a dominant pawn centre.)
16 . . . Be7 17 f5 f6 (Vooremaa rightly fears 18 f6 which would give
him an even more cramped position, but since no immediate win is
in sight it was probably preferable to try to unravel his queen side
rather than further the weakening of the king side) 18 Nf4 ! Rf7 ( 18 . . .
fxe5 allows 19 f6, while 18 . . . Nxe5 is met by 1 9 Qxe7 + Kxe7 20
Nd5 + , etc.):
Diagram 81
Tal-Vooremaa
After 1 8 . . . Rf7
110 TACTI CAL C O M P L E X IT I E S O F T H E M I D D L E GAM E
Although king and pawn endings are considered as being the easiest
to play, it is important that they are played with great care, for one
slip can often prove to be fatal. Consider the following example:
Diagram 82
Re&-Ftacnik
Kiev
1 978
An examination of the diagrammed position reveals that Black
stands better; he has the white king tied down to the defence of the
112 M O R E C O M P L EX E N D I N G S
weak e-pawn and h e has an extra tempo o n the queen side with the
pawn move . . . b5 if he should ever need it. Ftacnik thought his
advantage was so clear that he made the common error of underes
timating his opponent's counter chances. His choice is between 56
. . . f5 and 56 . . . g5, one move, although drawing, offers some
winning chances while the other loses, so which move should he
play? Do not read any further until you have made a thorough
investigation of the position and chosen what you believe to be a
correct and safe course of action.
Complacency in chess can be a real killer and Ftacnik was guilty of
just this because he played the fatal blunder 56 . . . g5? He hopes to be.
able to play 5 7 . . . gxh4 58 gxh4 f5 59 exf5 Kxf5 60 Kf3 when the
tempo move 60 . . . b5 places White in zugzwang since he must lose
his h-pawn and consequently the game. Unfortunately, however,
Ree now found a single move which completely destroys Black's
game 57 g4! !-White wins in every variation .as follows:
(a) 57 . . . gxh4 58 gxh5 h3 59 Kf2 Ke6 (59 . . . f5 . 60 h6 Kf6 61 exf5 is
decisive) 60 Kg3 Kf7 61 Kxh3 Kg7 62 Kg3 Kh6 63 Kf4 Kxh5 64 Kf5
with an easy win.
(b) 57 . . . hxg4 58 h5 the point! The h-pawn is now passed. 58 . . .
Ke6 (58- . . . f5 59 h6 f4 + 60 Kf2 g3 + 6 1 Kg2 Kf6 62 e5 + ! Kg6 63
e6-White's two passed pawns are much more powerful than
Black's 3 ! ) 59 Kf2 Kf7 60 Kg3 Kg7 61 Kxg4 Kh6 62 Kf5 Kxh5 63 Kxf6
g4 64 e5 g3 65 e6 g2 66 e7 gt = Q Black queens first but to no avail. 6 7
e8 = Q+ Kh4 68 Qh8 + K g 3 69 Qg7 + Kf2 70 Qxg1 + Kxg t .
This long forcing variation was i n fact the game continuation, and
Ree was now able to win the race to the queen side 71 Ke5 Kf2 72 Kd5
Ke3 73 Kc6 (not 7 3 Kc4? Kd2 7 4 Kb4 Kc2 75 Kxa4 Kxb2 drawn) 73 . . .
Kd2 7 4 Kxb6 Kc2 75 Ka5 Kxb2 76 Kxa4 White wins by one tempo! 76
. . . Kc3 7 7 Kb5 resigns. The a-pawn reincarnates.
The safer try was 56 . . . f5 when White would have drawn, if he
was careful!
Now that the reader has been warned about some of the dangers in
king and pawn endings, we will consider some special cases.
In Diagram 83 we see a common-3 versus 3-situation where
White can win by the use of a well-known resource:
MORE COMPLEX ENDINGS 113
Diagram 83
Diagram 84
Pomar-Kuadras
Olot
1 974
Diagram 85
Diagram 86
Troitsky
1 924
White's winning chances lie in his potential passed pawn on the
h-file, but the winning procedure is quite subtle: t c6 ! (not t h4 ?
gxh3 e.p. 2 gxh3 KxcS 3 h4 Kd6 ! 4 hs Ke7 s h6 Kf8 wins, but not S . . .
Kf6 ? 6 fS ! when the zugzwang factor rears its ugly head again) t . . .
dxc6 2 d6 ! This clever pawn sacrifice blocks the black king route to f8
via KcS-d6-e7-f8 . 2 . . . cxd6 3 h4 gxh3 e.p. 4 gxh3 KcS s h4 Kds 6 hs
Ke6. The black king must stay in the •square' (see page 24) 7 h6 Kf6 8 fs !
Diagram 87
We now have the basic position akin to that of Diagram 8 S , Black
cannot move his king as the h-pawn queens, therefore White wins as
follows-8 . . . bs ! 9 Ke2 b4 to Kd3 dS tt Kc2 ! (not 11 Kd4 ? cs + t 2
Kd3 b3 ! wins) t t . . . d 4 t 2 Ket ! cs t 3 Kc2 ! c 4 t4 Ket ! when White
has achieved the standard winning position.
In Chapter t we mentioned the ' opposition', a well-known princi
ple in king and pawn endings. Now we shall take the principle one
stage further by citing a short example of the 'distant opposition' .
116 M O R E COM P L EX E N D I N G S
Diagram 88
Mattison
1 91 8
The problem is White to play and draw. The reader might like to
tackle this one before reading on. Although White will capture
Black's g-pawn, the black king is actively placed to win both white
pawns. However White has one variation which draws-1 hxg 5 +
(not 1 fxg5 + ? Kh5 2 Kg2 Kxh4 3 g 6 fxg6 with a simple win) 1 . . . Kh5
2 g6! fxg6 (2 . . . Kxg6 3 Kg2 Kf5 4 Kf3 draws easily) 3 f5 ! gxfs White's
pawn sacrifices have succeeded in bringing Black's remaining pawn
alongside his king, and now it is difficult for Black to follow the
maxim 'King in front of the pawn' 4 Kgl ! (the only move ! Both 4
Kh2 ? Kh4 ! 5 Kg2 Kg4 6 Kf2 Kf4 7 Ke2 Kg3 - + and 4 Kg2 ? Kg4 !
etc.-see Black with the opposition) 4 . . . Kg5 (Black keeps the
distant opposition. 4 . . . Kg4 5 Kg2 would give White the opposition
ensuring the draw) 5 Kfl ! ! Black can no longer maintain the distant
opposition (5 . . . Kf5 is illegal! ) and White draws easily 5 . . . Kf4 6
Kf2 The Opposition! 6 . . . Ke4 7 Ke2 f4 8 Kf2 , etc, when Black's king
will never be in front of his pawn again.
King and pawn endings are littered with examples of the opposi
tion and the reader is advised to make sure that he understands and
recognizes the importance of this vital principle.
We conclude this section with an example from the last century:
M O R E COM P L EX E N D I N G S 1 17
Diagram 89
H. Pillsbury-I. Gunsberg
Hastings
1 895
QUEEN ENDINGS
m� •
�� •
t ·.. t.
� � . �� .
• • • •
� . . .
• • • •
• • • •
•
. •
. m
. t ! .,i '· , /,
•
m •
m •
m Diagram 90
This position would be a clear draw if it were Black to move 1 . . .
g l = Q. But White to play can initiate a series of checks to force the
black king on to the queening square, enabling the white king to
assist in the demise of the black pawn, e.g. 1 Kc6 + Kh3 2 Qa7
(threatening 3 Qgl when White has plenty of time to bring his king
over) 2 . . . Kh2 3 Qf2 Khl 4 Qh4 + Kgl 5 Kd5 Kft 6 Qf4 + Ke2 7 Qg3
forcing Black's reply 7 . . . Kfl 8 Qf3 + ; a standard position to aim for
8 . . . Kgl 9 Ke4 Kh2 10 Qf2 Khl 1 1 Qh4 + Kgl 12 Kf3 Kft 13 Qf2
mate. It was not even necessary to win the pawn! This winning
procedure always applies to pawns on the two centre files ( d- and e-) ,
and the knight files (b- and g-) . Pawns on the rooks (a- and h-) and
bishops (c- and f-); files offer the defending side drawing prospects
due to the stalemate resource, thus:
M O R E COM P L EX E N D I N G S 119
Diagram 92
With the white king inside the outlined area, it is possible to con
struct a mating net as follows-1 Qb2 + Kgl 2 Kf4 hl = Q 3 Kg3 !
when Black with equal material and the move, cannot prevent mate!
If the white king were on e4 instead, then the win is even simpler-1
Qb2 + Kgl 2 Ke3 hl = Q 3 Qf2 mate.
Diagram 93
G. Sigurjonsson-
A. J. Miles Hastings
1 975/6
Miles has just exchanged rooks on cl and now has the arduous task
of defending the resulting queen and pawn ending. Play con
tinued--49 Kh2 h4 this pawn move sets up various perpetual check
threats by controlling the g3 square. 50 Qd6 (Sigurjonsson defends
the b8-h2 diagonal and threatens 51 Qe7 winning the f-pawn) 50 . . .
Qe3 5 1 Qc5 Qg3 + 52 Kgl Qel + 53 Kh2 Qg3 + 54 Khl g5 5 5 Qe7 +
Kg6 56 Qe4 + f5 5 7 Qe6 + K g 7 58 Qxf5 Miles i s not worried about the
loss of his f-pawn because he now picks up the a-pawn 58 . . . Qel +
59 Kh2 Qg3 + 60 Kgl Qel + 61 Qfl Qe3 + 62 Qf2 Qcl + ! Miles is in no
hurry to capture the a-pawn, since he can tie White down first of all
63 Kh2 Qc7 + 64 Khl (not 64 g3 ? hxg3 + 65 Qxg3 Qc2 + with per
petual check in sight) 64 . . . Qcl + 65 Qgl . Now that White's forces
are bunched in the comer Black grabs the a-pawn. 65 . . . Qxa3 66 Qd4 +
Kf7 67 Qd6 Qcl + 68 Kh2 Qc4 69 Qb8 g4 70 hxg4 Qxg4. The exchange of
pawns takes Black closer to his goal. 71 Qc7 + Ke8 72 b5 h3--offering
the h-pawn to expose the white king. 73 Qe5 + Kd 7 74 gxh3 Qc4 .
We jump ahead to move 103 where we note that White has been
able to make very little progress, and even has to ditch his b-pawn:
MORE COMPLEX E N D I N G S 1 21
Diagram 95
Play continued-1 36 . . . Qf4 + 1 3 7 Qd6 Qc4 + 1 3 8 Qc6 + Ka5 ! (A
lovely touch of humour from Miles-1 3 9 Qxc4 is stalemate! ) 1 3 9 h6
Qf7 + 140 Qd7 Qc4 + 141 Kb8 (141 Qc6 Qf7 + repeats moves) 141 . . .
Qb4+ 142 Kc8 Qc5 + 143 Qc7 + Ka6 ! Again! ! 144 h7 Qf8 + 145 Qd8
Qc5 + Draw agreed. 146 Qc7 Qf8 + 147 Kd7 Qf7 + 148 Kd6 Qf4 + 149
Kc6 Qc4+ draws, as does 146 Kd7 Qf5 + winning the h-pawn. So
after nearly 100 moves of patient defence Miles got his half-point
reward. An important principle in all queen and pawn endings, is to
keep the queen actively placed in the centre where she can be most
effective while restraining her counterpart. Miles's play in this
example illustrated the point admirably.
Our final example in this section is taken from one of the author's
games:
1 22 M O R E C O M P L EX E N D I N G S
Diagram 96
G. D. Keane-Povah
London
1 976
White played 26 h3 providing an escape for his king and play
continued-26 . . . Qc5 ! 2 7 Bxd4 (the alternatives 2 7 Bd2 loses the
b-pawn and 2 7 Bg5 h6 makes matters worse) 2 7 . . . exd4! This pawn
recapture, which White had failed to consider, is very strong 28 Qd3
(not the suicidal 28 Kgt ?? d3 + 29 Qf2 d2 30 Qxc5 dt = Q + wins) 2 8
. . . b 5 ! 2 9 Kh2 ( 2 9 b 3 Qc3 i s hopeless, while 2 9 Kgt Qct + 30 Kf2
Qxb2 + is no better) 2 9 · . . . Qc4 30 Qa3 White's only hope lies in
activating his queen so as to set up some perpetual check threats. 30
. . . b4 keeping the white queen out of play: 3 1 Qa4 h6 stopping mate
and providing a safe haven for the king 32 Kg3 ? (32 Qe8 + Kh7 33
Qf8! offered better prospects, because if White can tie Black down
with perpetual threats, then he can safely activate his king to deal
with Black's d-pawn, e.g. 33 . . . Qe6 34 Kgl d3 35 Kf2 with good
drawing chances. But 33 . . . Qc5 ! is much stronger, e.g. 34 Kgt d3 +
35 Kft Qct + 36 Kf2 Qxb2 + 37 Ke3 Qe2 + 38 Kd4 Qxg2 offers good
winning chances) 32 . . . d3 33 Kf4 d2 34 resigns. The d-pawn is too
strong, e.g. 34 Qd t ? Qct wins immediately, as does 34 Ke3 Qct
while 34 Qe8 + Kh7 35 Qf8 is ineffective 35 . . . d t = Q 36 Qf5 + Kh8
37 Qf8 + Qg8 - + .
ROOK ENDINGS
Rook and pawn endings are probably the most common endings in
chess, because the rooks are quite often the last pieces to be
exchanged off. Rook endings are frequently drawn, sometimes even
when one side has an extra pawn, because rooks are extremely
MORE COMPLEX ENDINGS 1 23
Philidor's position
Diagram 97
Philidor
1 777
Lucena's position
Diagram 98
Lucena
1 497
Lucena analysed the diagram position nearly 500 years ago and he
demonstrated two different winning procedures. We shall consider
one of them-1 Rfl + this check drives the black king away so that
the white king can emerge---1 . . . Kg7 (not 1 . . . Ke6 ? 2 Kea when
White queens) 2 Rf4! (this is the star move ; White prepares to bring
his king out of hiding. If he tries the immediate 2 Ke7 then he runs
into trouble as follows-2 . . . Re2 + 3 Kd6 Rd2 + 4 Kc5 Rc2 + 5 Kb5
Rb2 + 6 Kc4 Rd2 wins the d-pawn) 2 . . . Rel what else? 3 Ke7 Rel +
4 Kd6 Rdl + 5 Ke6 Rel + 6 Kd5 Rdl + 7 Rd4 ! The p �int! The white
king shelters behind his rook, and his pawn promotes. This winning
procedure is known as 'the bridge building' method.
We now turn our attention to a few examples of rook endings with
several pawns:
Diagram 99
D. L. Meen-Povah
Hammersmith
1 972
M O R E COM P L EX E N D I N G S 1 25
Diagram 1 00
S. Tarrasch-E. Thorold
Manchester
1 890
Tarrasch who perpetrated many tactical brilliances is a pawn up in
this tricky ending, and he now treats us to a demonstration of sheer
perfection in endgame technique---2 6 Re3 ! (the tempting 26 Re7 +
Kd6 2 7 Rxg7 Rxd3 2 8 Rxh7 Rdl + 2 9 Kf2 Rd2 + 30 Kf3 Rxb2 leaves
White on top, but Black would have more drawing chances than he
deserves. Tarrasch's move keeps the black rook out of the white
position) 26 . . . Kd7 2 7 Kf2 g6 28 Rh3 ! This forces Black to weaken
his pawns further, and enables the white king to relieve the rook of
' his defensive duties. 28 . . . h5-now the g-pawn is a target. 2 9 Ke3
1 26 M O R E C O M P LEX E N D I N G S
Rd6 3 0 d 4 Re6 + 3 1 Kd3 Rea 32 Rg3 Re6 Black's rook i s tied down to
defence of the g-pawn. 33 Re3 Rd6: naturally, Black cannot exchange
rooks while being a pawn behind. 34 Re5 Rf6 35 a4! Tarrasch moves
his pawns away from the vulnerability of the second rank. 3 5 . . . Rf2
36 Re2 Rf6 3 7 b4 Rf1 3 a Re5 Rf2 (If Black tries to attack the queen-side
pawns by 3a . . . Ra1 or 3 a . . . Rb1 then White answers 39 a5 or 39 b5)
39 Rg5 Rf6 (not 39 . . . Rb2 40 Kc3 Ra2 41 Rxg6 Rxa4 42 Rxb6 + - ) 40
h3 ! (Tarrasch has played the ending with great skill and patience,
and this move is no exception. He wishes to play 40 d5 but 40 . . . Rf4
is irritating, while 40 Ke4 allows 40 . . . Re6 + 41 Re5 Rc6 with
counter-chances. So he waits for Black to commit himself, and he
does.) 40 . . . Kd6 41 Ke4 Re6 + 42 Re5 Rf6 (42 . . . Rc6 is not possible
now) 43 d5! Kd7 44 Rg5 Kd6 (otherwise 45 Ke5 is embarrassing) 45
Rg3 Ke7 46 Rf3 ! This move drives the black rook off the useful f-file.
46 . . . Rd6 47 Ke5 Rda (White threatened 4a Rf7 + Kxf7 49 Kxd6 Kea
50 Kc7 with a simple win) 4a d6 + ! Kd7 (4a . . . Rxd6 fails to the
aforementioned resource 49 Rf7 + Kxf7 50 Kxd6 when the white king
would rapidly devour Black's queen-side pawns) . 49 Rf7 + Kea 50
Rc7 + Kha 51 Rc2 Rea + 52 Kf6 b5 53 d7 Rha (not 53 . . . Rda 54 Ke7
+ - ) 54 Ke7 Rh7 + 55 Kd6 Rha 56 Re2 resigns. 57 Rea + is imminent.
Tarrasch's technique made this ending look so easily won that it
seemed that White could hardly fail, but anyone who has played
rook and pawn endings will know just how difficult they can be.
Finally, an amusing and instructive problem by Saavedra:
uiagram 1 01
F. Saavedra
1 895
A rook will generally win against a lone pawn un less the king cannot
assist in preventing the pawn from promoting, in which case the
rook will have to be Sacrificed.
M O R E C O M P LEX E N D I N G S 1 27
• • •
. . � -� .
•t• • •
• -�· ft · ·
• • • •
• • • •
• • • • Diagram 1 02
C. Salvioli
• • •• • 1 889
Black has both pawns blockaded at the moment, but White breaks
the blockade by forcing the advance of his f-pawn-1 Bf3 the c-pawn
must be protected to free the king. 1 . . . Bh4 2 Ke6 Kd8 3 f6 Bg5 4 f7
Bh6 5 Kf6 Bf8 6 Kg6 Ke7 7 Kh7 Kd8 (not 7 . . . Kxf7 8 c7 + ) 8 Kg8
-
Diagram 1 03
wh;te cannot win as in the last example because aft�r-1 Kc5 Bf3 2
d5 Bxd5 3 Kxd5 Kb7 4 Kc5 Ka8 we have the familiar drawn 'bishop
and wrong rook pawn' position, since the black king can never be
evicted from a8. The reader is advised to check this for himself.
Another drawn case exists if the inferior side can blockade the
pawns along a single diagonal. Consider the following case:
MOR E COM PLEX END INGS 1 29
Diagram 1 04
The standard plan of using the king to remove the bishop's blockade
fails as follows-1 Ke4 Kc6: the bishop on f7 holds up White's
c-pawn as well. 2 Kf5 Kd6 3 Kg5 Kd 7 4 Kh6 Ke8 5 Kg7 Bc4 and White
has made no progress. No better is-1 Be3 Bg8 2 Kd4 Bf7 3 Ke5 Kc6 !
with no further progress possible.
We now consider connected pawns. Diagram 105 shows a typical
case where the win is possible due to the poor placement of the
defender's pieces:
Diagram 1 05
White plays-1 Bb5 + (this check controls two important white
squares in front of the pawns c6 and d 7; therefore it is more effective
than Bg4 + ) 1 . . . Ke7 2 Ba4 (this prepares the white king's march to
the queen side. Both 2 d6 + ? Bxd6 and 2 c6 ? Kd6 would draw) 2 . . .
Bf4 3 Kc4 Bg3 4 Kb5 Kd 7 5 Kb6 + Ke7 6 Kc6 Bf4 7 Bb3 Bg3 8 d6 + Kd8
9 Kd5 when 10 c6 will enable White to achieve the winning position
with two pawns on the sixth rank.
1 30 M O R E COM PLEX E N D I N G S
Diagram 1 06
White can make no progress since (a) d6 is always met by the Bishop
sacrifice . . . Bxd6 (b) the white king is tied down to the defence of the
c-pawn and (c) c6 gives up the dark squares for ever. Therefore, all
Black needs to do is 'pass' with Be7-f�7, etc. From this we can
deduce that if White's pawns were on the sixth rank, Black would
not have the 'pass-move' and he would be in zugzwang. Check this
for yourself!
In case you think that 'bishop of opposite colour' (BOC) endings
are easily drawn if you are one pawn behind, take heed from the
following example:
Diagram 1 07
P. Walker-Povah
Inter-county
1 972
Both my opponent and the adjudicator thought this position was
drawn, after all BOC endings are always drawn, aren't they? How-
MORE COM P L EX E N D I N G S 1 31
ever, this one is far from simple. Apart from his extra pawn, Black
has several factors in his favour. (a) White's king is passively trapped
in the corner, (b) White has a weak h-pawn and (c) There is play on
both wings. The reader should try to find Black's unusual winning
strategy, paying particular attention to the aforementioned points ,
for without any one of them the position would probably be drawn:
e.g. if White 's pawn were on h2 instead of h4 the position is drawn.
The winning procedure was as follows: 60 . . . f5 61 Kh2 f4 62 Khl
Kg4 63 Bf6 (White 's bishop is now rooted to this square because he
must protect the weak h-pawn, and he dare not leave the a1-h8
diagonal otherwise . . . c3 wins). 63 . . . Kh3 64 Kgl f3 65 Khl Bfl 66
Kgl Bg2. The point! White is in zugzwang! Play might continue 67
Bc3 (not 67 Bg5 c3! 68 Bf6 cxb2 69 Bxb2 Kxh4 - + ) 67 . . . Kxh4 68
Kh2 Kg4 69 Bd4 h4 70 Bc3 Kf4 71 Bf6 Ke4 72 Bc3 (note that White's
king is imprisoned on gl and h2 , and 72 Bxh4 c3 is fatal) 72 . . . Kd3
73 Bf6 Ke2 74 Kgl (74 Bd4 Kfl would be zugzwang again! ) 74 . . .
Bh3 (74 . . . h3 ? 75 Bd4 ! Kel 76 Bc3 + Ke2 77 Bd4 gets Black
nowhere) 75 Bd4 Bf5 76 Bf6 (76 Kh2 Kfl , 77 Khl Bh3 78 Kh2 Bg2
zugzwang! ) 76 . . . h3 77 Bd4 Be6 zugzwang again! 78 Kh2 (78 Bf6
h2 + ! 79 Kxh2 Kxf2 80 Bd4 + Ke2 81 Kg3 Bd5 zugzwang, since Black
will force either . . . f2 or . . . c3) 78 . . . c 3 ! 79 Bxc3 ! (naturally not
79 bxc3 b2 winning) 79 . . . Kxf2 80 Bd4 + Ke2 81 Kg3 h2 82 Kxh2 f2
83 Bxf2 Kxf2 84 Khl Ke2 and Black's b-pawn decides the game. As
can be seen from the above analysis , the win was quite involved,
but it was there to be found.
Diagram 1 08
R. Emerson-G. D. Lee
National Club
Championship
1 979
White realizing the superiority of his knight over Black's bishop
offers the exchange of rooks. 30 Rel Bc6: Black decides to avoid the
exchange and White now gives an instructive display of how to
handle the classic 'good' knight against 'bad' bishop. 31 Nd4 Kd7 32
h4 White gradually 'fixes' Black's pawns on light squares. 32 . . . Rga
33 Rc3 ! White's rook takes up residence on the third rank in order to
harass Black's pawns at the appropriate moment-33 . . . Rha 34 g3
Rga 35 f4 Black is well and truly tied up, his pieces are passively
placed with no enemy targets to attack. 35 . . . Rea: This will allow
the black king to go for a wander, but where is he going to go? 36 Kg2
Kc7 37 g4! White starts his breakthrough on the king side while
Black's forces are occupied. 37 . . . Kb6 3a Kg3 Bd7 39 g5 Rha ! This
prevents White's intended h5 and it seems as if his position has
reached an impasse, but he can still strengthen his grip of the dark
squares. 40 b4 ! Rh7 41 R� 5 (restraining 41 . . . a5 and giving him
absolute control of the dark squares) 41 . . . Re7 ? (A fatal error
allowing a quick breakthrough. 41 . . . Rha was better when White
could try 42 a4! threatening a5 + and Rc7 when Black would be
completely stymied.) 42 h5! This temporary pawn sacrifice gives
White a powerful passed g-pawn. 42 . . . gxh5 43 Kh4 White's abso
lute control of the dark squares means that all the adjacent light
squares are vulnerable. 43 . . . Bea 44 Rea. Finally White's rook
penetrates Black's position--a victory for patience! 44 . . . a5 45 a3
axb4 46 axb4 resigns. Black hardly has a move, e.g. 46 . . . Bg6 47 Rga
Bea 4a g6 intending Kxh5 and Kg5-f6+ - or 46 . . . Ka6 47 Rxea!
Rxea 4a Kxh5 when White's g-pawn proves too strong for the black
rook.
Our next example illustrates the superiority of a bishop over a
M O R E C O M P L EX E N D I N G S 1 33
Diagram 1 09
Bellin-Povah
Borehamwood
1 978
Black in fact enjoys the aforementioned advantage twice over, for he
has two bishops against two knights! White, therefore, feels that it
would be wise to exchange off one of the bishops, but in so doing he
gives Black a passed pawn-an even greater evil! Play continued 41
Nxc4 ?! dxc4 42 Ke4 Ke6 43 d5+ ?! This pawn advance is dubious on
two counts-first it increases the scope of Black's bishop and second
the d-pawn is weak. 43 . . . ·Kd6 (Black's advantage is clear since he
threatens 44 . . . f5 + 45 Kf3 Bd4 followed by 46 . . . Kxd5 - +) 44 g4
f5 + ! Black temporarily sacrifices a pawn to force a breakthrough on
the queen side. 45 gxf5 gxf5 + 46 Kxf5 Bd4 47 Nb5 + Kxd5 48 Nc7 +
White dare not exchange pieces because Black's c-pawn is much too
quick for the white f-pawn 48 . . . Kc6 (not 48 . . . Kc5 ? allowing 49 '
Ne6 + Kd5 50 Nc7 + with no progress) 49 Ke4 Bgl; with his king
active White would like an exchange of minor pieces; but Black is
not having any of that! 50 Ne6 Bxh2 51 Kd4 (The power of the bishop
is illustrated by a variation such as 51 f5 c3 52 f6-not 52 Kd3 ? Be5
when Black's h-pawn and mobile king should see him win-52 . . .
Bd6 53 f7 h5 58 Kd3 h4 59 Ng5 Bb4 when the bishop is performing
several useful functions until the king can be activated) 51 . . . Kb5
52 Nc7 + (if 52 f5 Kb4 53 a3 + Kxa3 54 Kxc4 a4 55 f6 Kb2 56 f7 Bd6
and the bishop can be sacrificed for the f-pawn leaving White's
knight the impossible task of restraining two ambitious rook pawns;
alternatively 53 f6 c3 54 f7 Bd6 55 a3 + Kb3 56 Nc5 + Kxa3 57 Nd3
Kb3 - +) 52 . . . Ka4 (52 . . . Kb4 allows 53 Nd5 +) 53 Kxc4 Bxf4
54 Ne6 Be3 ! notice how the bishop keeps the knight at bay 55 Nd8
Ka3 56 Nc6 a4:
1 34 M O R E C O M P L EX E N D I N G S
Diagram 1 1 0
Bellin-Povah
There are very few pawns left so the win is tricky, for Black must
watch out so as not to be caught with bishop and 'wrong' rook pawn
(i.e. bishop and h-pawn would be drawn if the White king reaches
ht). White tries to keep his a-pawn with 57 Nb4 ?! (he would have
had better chances with 57 Kb5 h5 58 Ne5 Bf4 59 Nf3 Bg3 60 Ng5 h4
6t Nh3 Bet ! 62 Nf4 Bd2 63 Nh3 Be3. Again the bishop restrains the
knight, and in fact this time the knight is trapped, so White's move is
forced 64 Ka5-other moves would allow 64 . . . Kxa2 without loss of
Black's a-pawn-64 . . . Kb2 ! ! Black cannot afford to capture the
a-pawn if he wants to win the race to the trapped knight. 65
Kxa4-not 65 Kb4? a3 winning easily-65 . . . Kc3 66 Kb5 Kd4 67
Kc6 ; obviously not 67 a4 Ke4 68 a5 Kf3 69 a6 Kg4 ! 70 a7 Bxa7 - +
when we see the strength of the bishop who is capable of monitoring
both sides of the board at once; 67 . . . Ke4 68 a4 Kf3 69 Kd5 Kg4 70
Ke4 Kxh3-not 70 . . . Ba7 ? 7t Nf4 with equality-7t Kxe3 Kg3 72 a5
h3 73 a6 h2 74 a7 ht = Q winning by one tempo!) 57 . . . Bd2 58
resigns. The conclusion might have been 58 Nc2 + Kxa2 59 Kb5 Kb3
60 Nd4 + Kc3 6t Ne2 + Kd3 when one of Black's pawns will reincar
nate.
We now conclude this chapter with a brief examination of several
important and common situations.
A, queen will nearly always win against a rook unless the defending
side can catch his opponent with a stalemate trap. Consider Diagram
ttt:
M O R E COM P L EX E N D I N G S 1 35
Diagram 1 1 1
In order to win , White must force his opponent's king to the edge of
the board-1 QeS + Kd7 2 KdS Rc7 other moves are naturally pos
sible but they come to a similar conclusion: 3 Qe6 + Kd8 4 Qg8 + (not
4 Kd6 ?? allowing Black one of his resources 4 . . . Rc6 + ! 5 Kxc6
stalemate) 4 . . . Ke7 5 Qg7 + Kd8 6 Qf8+ Kd7 7 Qf4 ! (The simplest
winning move, although both 7 Qh8 and 7 Qb8 win) 7 . . . Kea 8 Kd6
Kb8 9 QeS ! Rb7 (no better are 9 . . . Rc8 10 Kd7 + ! Kb7 11 Qbs + + - or 9
. . . Rc2 10 QbS + winning the rook next move; all other moves have a
similar fate) 10 Kc6 + Ka8 1 1 Qal + Kb8 (not 1 1 . . . Ra7 12 Qh8 mate)
12 QaS ! We now have another position analysed by Philidor, who
proved the win back in 1 7 7 7 ! 12 . . . Rbl (the reader might like to find
the winning sequences after 12 . . . Rh7, 12 . . .. Rb3 and 12 . . . Rf7;
naturally 12 . . . Rb2 loses instantly to 13 QeS + forking king and
rook) 13 Qd8 + Ka7 14 Qd4 + Ka8 15 Qh8 + Ka7 16 Qh7 + picks up
the rook. A queen: should always be able to force the win against a rook,
unless an exceptional case such as that given below were to arise:
Diagram 1 1 2
1 36 M O R E C O M P LEX E N D I N G S
Diagram 1 1 3
Philidor
1 803
Black can play . . . Rc6 and back to e6 so zugzwang is ruled out and
progress for White is impossible, e.g. 1 QbB + Ke7 2 QgB Rc6 3 Qg7 +
Kd8 4 QfB + Kc7 5 Qa8 Re6 , etc.
Diagram 1 1 4
Flohr-Reshevsky
Semmering-Baden
1 937
Play continued-1 . . . Rd2 2 Ke5 Kc8 ! 3 Bc5 Rd7 4 Be7 Kb7 5 Ke6
Kc6 6 Rht Rd2 7 Rel + Kb5 8 Bd6 Re2 + and it was clear that White
was getting nowhere; in fact a further ten moves saw them reach a
position analogous to the diagram and a draw was agreed-9 Kd7
Re4 10 Rc5 + Ka4 1 1 Kc6 Kb3 12 Kd5 Re8 1 3 Rb5 + Kc2 14 Bc5 Kd3 1 5
Rb3 + Ke2 16 Bd4 Rd8 + 1 7 Ke4 Re8 + 18 Be5 Ket 1 9 Rb2 Re7 H. By
maintaining the pin on the bishop White cannot set up mating
threats. The reader should guard against over-simplification, for this
ending deserves careful study from specialist endgame books.
Diagram 1 1 5
Toth-Pritchett
EEC Team Toumament
1 978
1 38 M O R E COM PLEX E N D INGS
This ending is again usually drawn, but as always there are excep
tions when the defending king is on the edge of the board, so beware!
Diagram 1 1 6
Draw Win
First, on the left-hand side White cannot win, although his pieces are
well placed , because 1 . . . Bba 2 Rda is stalemate and 2 Rg5 Bd6 3
Rga + Bba always threatens a stalemate.
In the second case on the right-hand side the win is trivial 1 . . .
Bd6 2 Rea + Bfa 3 Raa and Black is in zugzwang 3 . . . Kha 4 Rxfa
mate. From these two cases we can draw this conclusion:
If the defending king is forced to the edge of the boo.rd he should
aim for the corner not controlled by his bishop, so that he can block a
check and set up a stalemate position. This principle, in turn,
MORE COMPLEX ENDINGS 1 39
implies that the superior side should try to prevent the defending
king from reaching the 'safe' corner, and Kling and Horwitz give an
impressive example of how this may be achieved:
Diagram 1 1 7
Kling and Horwitz
1 851
White wins no matter where Black places his bishop, so long as the
black king does not cross the f-file to seek sanctuary on aB-1 . . . Bgt
(other bishop moves would allow a double threat of mate and loss of
the bishop, e.g. 1 . . . Bc3 2 Rc7 wins) 2 Rft ! This forces the bishop
into the open 2 . . . Bh2 3 Rf2 Bg3 (3 . . . Bgt 4 Rg2 is the same) 4 Rg2 !
Bd6 (if instead 4 . . . Bf4 or 4 . . . Bh4 then 5 Kf5 + or 5 Kh5 + is decisive)
5 Rd2 Bc7 (5 . . . Be7 6 Ra2 ! wins since 7 Ra8 + cannot be prevented
and unfortunately 6 . . . KfB 7 Ra8 + would force 7 . . . Bd8 to provide
a flight square for the black king) 6 Rd7 Bb6 7 Rb7 wins.
. -�.
• • •
. -�· .
. � .
• • • •
,, " J • • •
. . . �
• 'lia"
� -, • �
m -
� Diagram 1 1 8
1 40 MORE COMPLEX ENDINGS
In the bottom half of the diagram the draw i s simple but play must be
precise--1 Rb2 + Kal 2 Rb8 (if 2 Rh2 Kbl 3 Rd2 Kal 4 Kb4 Kbl 5 Kc3
Na2 + ! draws, but not 5 . . . Kal ? 6 Rdl Kbl 7 Rhl zugzwang) 2 . . .
Ne2 ! (the only move and not all that obvious! 2 . . . Na2 ? 3 Kb3 Kbl 4
Rb7! Ncl + 5 Kc3 + Kat 6 Kc2 Na2 7 Rbl is mate while 2 . . . Nd3 ? 3
Kb3 Ncl + 4 Kc2 reaches the same end) 3 Kb3 Kbl ! This time the
black king is threatening to escape via c l . 4 Re8 Ncl + 5 Kc3 Na2 +
and Black gives perpetual check or gets his king off the back rank.
The case in the top half of the diagram is also drawn, but a bit more
complicated-1 Rb7 Nh6 2 Rh7 Ng8! The knight must stay near his
noble monarch. 3 Rf7 + Ke8 4 Rg 7 Kf8! (forced , since 4 . . . Nh6 5 Rg6
wins the knight) 5 Rh7 Ke8 6 Rf7 Nh6 7 Rfl Ng8 8 Rat Kf8 9 Ra7 and
White has gone full circle without making progress.
That concludes this chapter on more complex endings , but it
cannot be over-emphasized that the ambitious student must study
these endings in greater depth if he is to tip the balance on those
frequent half-points which are on the win/draw borderline.
General Advice
Diagram 1 1 9
Let us assume that a Master is confronted with this position for the
first time and that he is to provide a fairly accurate and comprehen
sive analysis of this position, with -Black to move.
His first observations would, needless to say, be general comments
such as 'Black is way behind in development' (about 5 tempi) and
'White has good domination of the centre and is poised to attack' : the
material balance being level means that White has a clear advantage.
This assessment procedure would take only a matter of seconds.
Next the Master would try to pinpoint weaknesses in Black's
position in order to formulate some attacking plans for White. Black,
for instance, has a weak and vulnerable pawn on b5, and weak
squares on d5 and c6. Furthermore, Black's king in the centre is an
obvious target. At this stage the Master would want to start analysing
some concrete variations to back up his observations , and he would
probably begin by mentally listing Black's different options in the
diagrammed position. These moves are referred to as 'candidate
moves', for it is one of these that Black will eventually choose to play.
His thoughts could run as follows, 'Well, Black is threatened with
the loss of his b-pawn by 1 1 Nxb5 so unless he is going to sacrifice a
pawn he must take account of the threat. He could defend b5 with 10
. . . Rb8, 10 . . . c6 or 10 . . . Qd7 , but none of those does much for his
development. Black could try 1 0 . . . c5 counter-attacking White's
queen, but that is anti-positional because it creates a weak pawn on
d6 and a weak square on d5; what is more it doesn't solve the
problem of the b-pawn. He could try 10 . . . Bd7; in fact any bishop
move would do since the rook on a8 would then be guarded. So both
10 . . Bb7 and 10 . . . Be6 come into consideration. Now what should
.
Diagram 1 20
R. E. Spurgeon-Povah
Paignton
1 974
1 0 Qxd4 . . .
plausible
10 . . . cs
anti�positional quite Don't aid development
11 b4 11 Nds
, I-
(positional move (attacks in
secures weakness at a6 11 Bf4! (continue centre but
but too slow) development) easily repelled
�.-m.....
by 11 . . . c6)
12
13
14
lS
r----
es dxes
Qxes Bd6
Qxf4 0-0
Qe3 Bxf4
I
12 Nds (threatening
1 3 Nxf6 to smash
12 Radl Be7
and Black
castles
safely
K-side pawns)
is fine for Black
1 2 . . . Nxds? 1 2 . . . Bxds?!
13 exds! 1 3 exds + . . .
wins bishop 12 . . . Be7
+-
T
1 3 . . . Be7 1 3 . . . Kd7
king is
permanent
target
1 3 . . . Kxe7
0-0
1 4 es � 13 . . . Qxe7
1 4 es . . . 14 Qe3 ? Nxds 1 4 Nh4!
+ ts Nfs Rea
16 Re3 BfB
17 Rael :!:
14 . . . Nhs ? 14 . . . Nds
ts . . . exd6 cXd6 15 . . . exd6 cXd6
1 6 . . . Bxd6 1 4 . . . dxes 16 . . . Qxg7
I
+- +-
0-0
0-0
15 . . . Ra7 ? 15 . . .. cs 15 . . .
1 6 Nd4! 1 6 Nh4 16 Nd4! :!:
+- 17 Nf5 QdB
18 Rad! Qb6
19 Nxh6+
+-
GEN ERAL A DV I C E 1 45
my next move. The problem was that I had the difficult choice
between two equally attractive moves 40 . . . Nxg2 + or 40 . . . Nc2 + .
Had I done the sensible thing I would have sealed 3 9 . . . Net and
then I could have analysed the two alternatives at move 40 during
the adjournment. However, it was not to be and I settled down to
analyse the position , to choose my sealed move, as follows:
40 f3
40 . . . Nc2 + 40 . . . Nxg2 +
I 41 Kf2 exf3
42 Kxf3 f4!
40 Kd2? 40 Kf4
Nxa3 I
41 fxe4 43 Bxf4 43 Bf2 43 Kxg2
fxe4 40 . . . exfJ ?! 40 . . . e3 ! ? Nxh4+ Ne3 fxg3
4 2 Ke3 4 1 gxf3 nxa3 14 kxf5 e2 + 44 Kxf4 44 Kxg3
Nc2 + 42 Kxf5 4� Kg6 el = Q Nc2 Kxds
43 Kxe4 unclear 43 Bxel Nxel unclear 45 Kf4
Nxb4 unclear Ke6
-+ [44 g4!) 46 Kg5
b5!
47 Kg6 47 Kxh5
Ke5 Kf5!
48 Kxg7 zugzwang
Kf5 48 a4
49 Kh6 bxa4
Kg4 49 b5
-+ a3
50 bxa6
•2
51 a7
al = Q
52 a 8 = Q
52 . . . Qxa8?
I
52 . . . Qd l +
STALEMATE MATES
Diagram 1 2 1 Diagram 1 22
Povah-Baljon Boleslavsky-Kotov
Wijk aan Zee I l l Zurich Candidates
1 975 1 953
Diagram 1 23 Diagram 1 24
Fi�cher-Petrosian Teichmann-Bernstein
Candidates (7) St Petersburg
1 971 1 909
When you have completed your annotations turn over and compare
your notes with those of the author.
1 e4 e5
2 Nf3 Nc6
3 Bb5 Nge7
An unusual third move in the Ruy Lopez. Its main advantage is its
surprise value.
4 Nc3
4 0-0 is also possible, but 4 d4 exd4 5 Nxd4 Nxd4 6 Qxd4 Nc6
justifies Black's strategy.
4 . . . Ng6
4 . . . g6 is a common idea in this variation, but here it is decidedly
dangerous, e.g. 5 d4 Bg7 (5 . . . exd4 6 Nds Nxds 7 exds Qe7 + 8 Kft
G E N E R AL A D V I C E 1 49
5 d4 exd4
6 Nxd4 Bes
White's play up to here has been very natural, but now comes the
problem of how to continue and what plan to adopt. I wanted to
castle on the queen side so that I could launch my king-side pawns in
an assault on his king (I expected him to castle short) . So play
continued-
� Be3 Bxd4
8 Bxd4 0-0
If 8 . . . Nxd4 9 Qxd4 0-0 then White stands better due to his freer
development.
9 Be3
White retains the two bishops.
9 .d6 . .
10 h4!?
A provocative move: White foresees that Black intends . . . f5 , so he
launches his king-side advance immediately.
Theory mentions the game Barczay-Sydor, Lublin 1 969: 10 0-0
Kha 1 1 Qd2 f5 12 f4 fxe4 1 3 Nxe4 Qe7 14 Ng3 �-
10 . . . f5
12 Bg5
Now the bishop will not be disturbed by . . . f4.
12 .Qe8. .
13 hs Nge5
1 50 G E N E RAL ADV I C E
Not the tempting 14 . . . g6? keeping the h-file closed , but allowing
15 f4 ! Ng4 16 Bxc6 bxc6 17 Qd4 + + -
15 Bxh6
15 . . . Rf7
-
Not 1 5 . . . Rg8 ? because of the sequence 16 f4 Nf7 1 7 Bxc6 bxc6 1 8
Qd4 + again.
16 0-�?!
Castling for the sake of it! It is true that early castling is wise, but one
should only castle when there is no better move, and here 16 f3
preventing . . . Ng4 was to be preferred.
16 . . . Ng4!
2 2 . . . f3 !
2 3 g3
Missing the point of Black's last move, which was to guard the f6
square. White should protect his f2 pawn with 24 Rd2 when chances
are about level.
24 . . . Nc6
25 Qd2
Fortunately White now gains active play for his pieces to compen
sate for his pawn deficit.
26 . . . Qf5
27 Qc3
Black is running short of time and the position is difficult for him.
Perhaps he should try to force the issue with 28 . . . c6 although this
leaves the d6 pawn vulnerable.
29 Kb2 b6
White's last move was played simply to make Black think and to rush
him into an error-the clock plays its part!
30 Ne7 Qf7
31 Nc6 Qg7
32 Nd4!
Not 32 Nxa7? c6 ! and the knight is lost. Now White's knight has a
lovely choice of squares.
1 52 G E N E RAL ADV I C E
32 . . . Rg8
33 Re4!
Another White piece comes into the attack, and combinational
possibilities begin to arise.
33 . . . c5?
This loses as it weakens the d6-pawn, but it is difficult to find
constructive moves for Black anyway.
--
34 Nf5 Qg6
Better was 34 . . . Qf8 3 5 Nxd6 ! Rxd6 36 Rxg4 Rd4 ! (36 . . . Rxd2 3 7
Qxe 5 + Rg7 38 Rxg7 Qxg7 39 Bf6 + - or 36 . . . Rxg4 3 7 Qxe 5 + Qg7 3 8
Qxg7 + Kxg7 3 9 Rxd6 + - ) 3 7 Rdxd4 ! cxd4 3 8 Rxg8+ Kxg8 3 9 Qxd4
±.
3 5 Nxd6?
Missing the most accurate win by 3 5 Rxg4 ! Qxf5 ( 3 5 . . . Qxg4 36
Bf6 + Rgg7 3 7 Bxg 7 + wins material) 36 Rf4 ! followed by Bf6 +
winning the exchange.
35 . . . Rf8?
Black's best hope was 3 5 . . . Rxd6! 36 Rxe5! Rd4 (not 36 . . . Nxe5 ? 3 7
Qxe 5 + + - or 36 . . . Rxd2 3 7 Rg5 + Qf6 3 8 Rxg8 + Kxg8 3 9 Bxf6 + - )
3 7 Rxd4 cxd4 ( 3 7 . . . Nxe5 38 Rd5 wins the knight) 38 Qxd4 Qg7 (38
. . . Nxe 5 ? 39 Qxe5 + Rg7 40 Bf6 and White reaches a won king and
pawn ending) 39 Re4 Qxd4 40 Rxd4 h6 (40 . . . Nxf2 ? ? 41 Bf6 + Rg7
42 Rd8 mate) 41 Rd2 Re8 ! 42 Kc3 Re2 43 Rxe2 fxe2 44 Kd2 Nxf2 4 5
Kxe2 with an ending which should be won for White, but Black i s not
without hope.
36 Rxe5 Nxe5
and Black lost on time; however he was clearly worse as the follow
ing line shows: 3 7 Qxe 5 + Qg7 38 Qxg7 + Rxg7 (not 38 . . . Kxg7 ? 39
Nf5 + + - ) 39 Ne4 ± White's two minor pieces are far superior to the
rook, and Black's f-pawn will soon fall, e.g. 39 . . . Rgf7 40 Bg5
followed by Bf4 , Ng5 and Nxf3 + - .
It is hoped that the keen student will adopt the habit of annotating
most of his games as thoroughly as possible, for the dividends
should be high.
G E N E R AL A D V I C E 1 53
Finally there are occasions when time trouble can provide a player
with his salvation. Usually this arises when you are clearly worse but
your opponent is running short of time, so you should seek an
opportunity to complicate the issue , and these attempts sometimes
border on desperation! Consider this example:
Diagram 1 25
P. G. Wann-Povah
London
1 979
Diagram 1 26
Reshevsky-Kotov
Zurich Candidates
1 953
Kotov played 34 . . . Qe2 and Reshevsky glanced anxiously at his
clock and fortunately found 35 Qxf8 + ! (had he played 35 Rft then 3 5
. . . Rdt 36 Nd2 Qxd2 3 7 Bc4 Rxft + 3 8 Bxft Qg5 would allow Black
to stave off White's immediate threats) 35 . . Rxfa 36 Rxe2 and
.
HOW TO IMPROVE
How does the young ambitious player gain the necessary experience
to enable him to aspire to his desired level of success ? Basically there
are two methods of improving one's game--playing and studying.
But it is not adequate to just play hundreds of games-the playing
conditions need to be stringent and the opposition should be of
reasonable quality, so the following factors should be taken into
account and sensible ratios must be determined:
1. Quantity and quality of opposition
2. Tournament Chess
3. Study time
Grade Standard
Up LU H J U Beginner
1 00-1 2 5 Low: Club standard
1 2 5-1 50 Average: Club standard
1 50-1 75 High: Club standard
1 7 5-200 County strength
200-2 2 5 National Expert and Master levels
225+ International Master strength
2. Tournament Chess
Tournament chess offers many players the most effective method of
gaining competitive experience and, with the British tournament
scene being the envy of Europe, there are plenty of opportunities for
the keen enthusiast to improve. One problem that does arise is that of
finding details about tournaments. Until one gets on the tournament
circuit mailing list, the best solution to the problem is to enquire at
your local chess club or to consult the 'Forthcoming Events' sections
in chess magazines�hess , British Chess Magazine or the BCF's
monthly publication Newsflash .
As mentioned earlier, it is important to choose one's tournaments
carefully so as to get the maximum benefit from the experience.
There are literally dozens of week-end 'Swiss' tournaments through
out Britain now and these gruelling events, which usually last six
rounds (one round Friday night , three rounds Saturday and two
Sunday) , have been largely responsible for the rapid improvement in
British chess throughout the 1970s.
A skeleton list of the BCF Chess Calendar, including most of the
large 'Open Swiss tournaments', is given below:
January Hastings Chess Congress (numerous events)
February City of London Congress
March Blackpool Congress
April Aaronson Masters Tournament
May Surrey Congress; Surrey Junior Championships
June Charlton Congress
July Evening Standard Congress; Manchester Congress
August British Championships plus supporting events;
Lloyds Bank Masters Tournament
September Aaronson Congress; Benedictine International
(Manchester)
October LARA (Lambeth Arts & Recreational Association)
Congress
November
December Islington Congress; London Junior Championships
(All events are in London, unless stated otherwise)
The keen enthusiast would be well advised to try and play in a
1 58 G E N E R AL A D V I C E
3. Study Time
Throughout this book the student has been encouraged to spend as
much time studying as he possibly can. It should be quite possible
for most enthusiasts to put in at least three to four hours of study a
week; some may even try to emulate Fischer who literally worked
like a Trojan. Bisguier said of Fischer, ' what was important was that
he was playing a tremendous amount of chess and learning and
improving all the time. He devoured all the chess books he could get
his hands on and was slowly but surely assimilating this knowledge,
utilizing what he could make use of immediately and storing the rest
for future reference, like a squirrel eating enough nuts to assuage his
hunger and hoarding the remainder for later needs. '
No matter how m !lch time a player spends studying, the important
thing is that his time is well spent. As already mentioned, most
players concentrate on developing an effective opening repertoire,
but the best method of improving play must be the study of complete
games. By playing through games with good notes the student is able
to see how the Master's ideas develop and how they are carried
through to their conclusion. In this way the student not only learns
his openings, but he relates them to certain middle game themes, and
on some occasions he will learn how to handle particular endings.
We conclude this chapter with three games played by junior
players who certainly have made the grade.
The first, played when Fischer was only thirteen, has been heralded
by many as 'the game of the century'!
G E N E R AL A D V I C E 1 59
1 Nf3 Nf6
2 c4 g6
3 Nc3 Bg7
4 d4 �
5 Bf4 d5
6 Qb3 dxc4
7 Qxc4 c6
8 e4 Nbd7
9 Rdl
9 . . . Nb6
10 Qc5
10 . . . Bg4
11 Bg5?
This error, moving a piece for the second time before completing his
development, allows Fischer to start some fireworks. 11 Be2 fol
lowed by 0--0 was natural and best.
1 1 . . . Na4!
12 Qa3
14 Bxe7 Qb6!
15 Bc4
Not 1 5 Bxf8 Bxfa 16 Qb3 Nxc3 ! 1 7 Qxb6 axb6 1 8 Rat Rea + with a
winning attack-Fischer.
15 . . . Nxc3
16 Bc5
16 Qxc3 Rfe8 would allow Black to regain his piece with an extra
pawn.
16 Rfe8 +
1 7 Kh
Diagram 1 27
D. Byrne-A. J. Fischer
Rosenwald Tournament
1 956
Here Byrne must have expected 1 7 . . . Nb5 when 18 Bxf7 + would
give him the advantage, but Fischer comes up with a real gem !
17 . . . Be6 ! !
' . . . a stunning masterpiece o f combination play . . . ' Hans Kmoch.
18 Bxb6
The alternatives are no better:
(a ) 18 Bxe6 Qb5 + 19 Kg1 Ne2 + 20 Kf1 Ng3 + 21 Kg1 Qf1 + 22 Rxf1
Ne2 mate.
(b) 18 Qxc3 Qxc5! +
(c) 18 Re1 Nb5 +
18 . . . Bxc4 +
19 K g 1 Ne2 +
20 Kf1 Nxd4 +
21 Kg1
G E N ERAL ADVICE 1 61
9 Nxc6 dxc6
9 . . . Bxc6 would allow White to play 10 Rel with threats of Nd5 .
10 e5!?
This was a new move which Kasparov had probably prepared at
home; the pawn sacrifice is quite logical since White must open up
the position to utilize his lead in development.
10 • • • Qxe5
Polugayevsky can hardly decline the offer, otherwise the pawn on e5
would gradually cripple his game by controlling two useful squares
f6 and d6.
1 1 Rel Qc7
12 Bh5
A very strange-looking move with a threat of Rxe6 . Presumably
Kasparov got the idea from some earlier games where the idea was
tried in another setting, e.g. Stein-Gipslis, USSR 1 965.
12 . . . Be7
Polugayevsky probably assumed that Kasparov could not capture on
e6 because of the reply 1 3 . . . g6, but
13 Rxe6! g6
The alternative is 13 . . . Nf6 when Kasparov could have played 14
Ne4 with great complications thus:
(a ) 14 . . . Nxe4 1 5 Rxe4 when White's lead in development gives
him the advantage.
(b) 14 . . . 0--0 ? is obviously dangerous, e.g. 1 5 Nxf6 + Bxf6 16 Rxf6
gxf6 1 7 Bh6 ± since White regains the exchange with the initiative.
(c) 14 . . . Nxh5 15 Qxh5 and now:
(i) 15 . . . 0--0--0 16 Bf4 Qxf4 17 Rxe7 ±
(ii) 1 5 . . . g6 ? 16 Nf6 + Kd8 1 7 Qdl + Kc8 1 8 Bf4 + -
(iii) 1 5 . . . 0--0 ! 1 6 Qe5 Qxe5 1 7 Rxe5 with equality.
This is the variation Polugayevsky should have chosen, but he prob
ably missed Kasparov's next move when choosing to play as he did.
14 Re1 !
G E N E R AL A D V I C E 1 63
Diagram 1 28
G. Kasparov-L. Poluga
yevsky 46th USSR
Championship 1 978
Diagram 1 29
Kasparov-Polugayevsky
An ending has been reached where Black has a bishop and knight for
rook and pawn. This material balance would normally favour Black
(partk:ularly so in a middle game) . but in this case Black's pieces are
poorly co-ordinated, as bishop moves would allow the annoying pin
Rea and the knight must defend the bishop , so development is
painful!
23 . . . h6
24 Rxh5 Rh7
25 Rhe5 Kd7
26 R5e3 Rg7
27 Rd3 + Kc7
28 Ra3 Rg6
29 Rf3 Bf6
Bellin in his notes to the game cites 2 9 . . . Bf6 ? as a decisive blunder,
G E N ERAL ADV I C E 1 65
saying that 29 . . . Rg7 would make it difficult for White to better his
position.
30 c3 Kd7
31 Rd3 + Kc7
32 Rea Ne7
This loses the f-pawn, but it is difficult to find constructive moves for
Black, e.g. 32 . . . Be7 allows 33 Ra8 when Black hardly has a decent
move.
33 Reda Nc6
34 Rad7 + Kb6
35 Rxf'7
Now that the f-pawn has fallen Kasparov is well on the way to
victory-3 5 . Be7 36 Re3 Bd6 3 7 f4 c4 3a Kh2 Bc5 39 Re2 b4 40 Re4
. .
bxc3 41 bxc3 Bf2 42 Rxc4 Bxg3 + 43 Kh3 Bet 44 a4 Na5 45 Rb4 + Kc5?
46 Rf5 + resigns.
Black loses his knight, but even after 45 . . . Kc6 he would be
struggling to restrain White's f-pawn. Although this game is not as
spectacular as Fischer's classic victory over Byrne, it is still a
remarkable achievement for the young Kasparov to play with such
maturity and to overwhelm such a formidable opponent as
Polugayevsky.
Finally, a game played by one of Britain's top juniors Julian Hodg
son. This game caused quite a sensation when it was played, for it
was a victory which helped Julian (who was only fifteen at the time)
to score an amazing 2! points from three consecutive games against
Grandmasters. The game is annotated by Julian especially for this
book.
1 e4 c5
2 f4
'After the game I found that my opponent had never played against
this line before. '
[Britain's fourth Grandmaster John Nunn, i s a relatively new
advocate of the Sicilian, hence it is not too surprising that he should
be caught out by this unusual variation. (-Author.)]
1 66 G E N E RAL ADV I C E
2 Nc6. . .
3 Nf3 g6
'3 . . . e 6 is also a possibility, but it i s not s o sharp.'
4 Nc3 B g 7
'If 4 . . . e6 then 5 d4 gives White the advantage. '
5 Bc4 d6
'Here my opponent chooses a move which I think is not as good as 5
. . . e6, for if Black manages to play . . . d5 then he has at least
equalized. '
6 0-0 Nf6
7 d3 0-0
8 f5?!
' White should play 8 Qel and Qh4 before f5 . '
8 . . . gxf5
' Black must accept the pawn sacrifice, otherwise his queen-side
pieces will be blocked in. '
9 Qel fice4
10 dxe4 Bg4
11 Qh4 Bxf3?
'Here-as was later pointed out by Jonathan Kinlay-Black should
play 1 1 . . Bh5 and . . . Bg6 with a very solid defensive position.'
.
12 Rxf3 Ne5
13 Rh3!
Diagram 1 30
J. M . Hodgson-J . D. M .
Nunn Aaronson Open
1 978
G E N ERAL A D V I C E 1 67
13 . . . Ng6
'After 13 . . . Nxc4 14 Nd5 White has a winning attack. ' [If Black tries
to escape with 14 . . . Re8 then 1 5 Bh6 ! appears decisive.
(-Author.)]
14 Qg3 Qd7
15 Nd5!
1 5 . . . Nxd5
'If 1 5 . . . Nxe4 then 16 Qf3 Nf6 1 7 Nxf6 + Bxf6 18 Qh5 with a crushing
attack. '
16 Bxd5 e6
17 Bb3 d5
18 Qf3 !
20 Qh5 Rfd8
21 Qxh7 + Kf8
22 Bh6 Bxh6
23 Rxh6!
' White will soon have queen and two rooks against Black's king with
the black major pieces out of play. '
23 . . . Ke8
'Already White was threatening 24 Rxg6 followed by 25 Rft + and
26 Qf7 mate. '
24 Rfl Rd7
25 Qg8 + !
1 68 G EN E R A L ADV I C E
'Not 2 5 Rxg6? fxg6 2 6 Qha + Ke7 2 7 Qxaa Qxc2 when it is Black who
has the advantage. '
25 . . . NfB
26 Rxe6 + ! Kd8
f'-0f
28 axb3 28 . . . a3 ! 28 . . . Bxes
_,, �
7? 29'�dg)(al + 29 Rd7 ! !
• 30 i<d2Rd8
31 QhB+ ! BxhB
32 RxhB+ kg7
29 bxa3! bxa3
30 Nd7 + !
29 Nd7+ Ke7
30 Bxc7? axb2+ 2 9 . . . Qbe 29 . . . Bx ;;
z "l , , . . �',b2t
":_J,
31 Kdt bt =Q+ 30 Qh7 30 Qhe mate
32 Ke2 Ba6+ +-
33 Kf3 Rxc7
-+
I
30 • . . Qxd7 30 . . . Kee 30 . . . Ra6? 30 . . . Ke7 30 . . . Qe6
31 Rxd7 . . . 31 Bxc7 a2 31 Bf6 + - 3 1 Bf6+ . . . 31 Bf6 Kee
I
32 Qh8 + ! BxhB 32 Rd3!
�
7 +-
3:3:�: L
Ct. QhBJ
I
31 . . . Kee 31 . . . Kd6 31 . . . Ke6
32 Rxb7 32 Rd3+ Kc6 32 Qs4+ Kd6
+-
=
33 Rxh6+ Kg7 33 Rxd7 Kxd7 33 Rd3+
Ct. QhB + )
I
� Bes mate ·
34 +- +-
34 Bes? at=Q+
35 Bxat Rxat + 1--0 (in 4 3 moves)
36 Kb2 RxhB
37 Kxal Rd&
-+ 3 4 Bd6 + !
I I
1
34 . . . Ke6 34 . . . Kxd7
35 Nxcs+ RxcS 35 Bes + Ke&
36 Rxa8 BxaB 36 Rxc8
37 Kb2 o!:
I I
36 . • . al = Q + ? 36 . . . Bxc6 36 . . . Rxc6
37 Bxat Rxat+ 37 Bal Bb7 37 Bat Bxe4
38 Kb2 36 f3 + - "'
+- t. c4 , Rdt,
Kc2, Bc3
Rat, Kb2, etc.
G E N ERAL ADVICE 1 69
Diagram 1 2 2
I n this typical Queen's Gambit Accepted position White has his
normal pressure down the e-file and particularly against the e6
square. Bronstein points out in his classic book on the tournament
(see Recommended Reading, page 1 70) that White has , in effect, a
lead of three "tempi-both rooks are well placed and his white
squared bishop is on a good diagonal. Kotov played 13 . . . Na5
which was branded an error by most commentators because of Boles
lavsky's forceful play-14 d5! Nxb3 (obviously capturing on d5
loses a piece) 15 dxe6 Qb6 ( 1 5 . . . Bxf3 1 6 exf7 + Kha 17 Rxda Bxe2 ta
Rxaa Rxaa 19 Rxe2 allows White to regain his piece with two extra
pawns) 16 axb3 fxe6 1 7 Nd4 ! + - Bd6 1 8 Qxe6 + Kha 19 Nf3 Rada 20
Bf4! Bxf3 (20 . . . Rfea 2 1 Rxd6 Rxe6 2 2 Rxb6 Rxb6 23 Be7 leaves
White better placed) 2 1 Rxd6 Rxd6 22 Qxd6 Qxd6 23 Bxd6 Rea 24
Rxea + Nxea 25 Bes with an easily won ending 1-0 (42).
After the game Stahlberg and Euwe recommended 1 3 . . . Nb4 , but
some years later Rauzer demonstrated that 14 ds Nbxds 15 Nxds
Bxd5 16 Bxd5 Nxd5 1 7 Bxe7 Qxe7 ta Rxd5 wins for White. This
prompted Najdorf to suggest 13 . . . Nd5 14 Nxds Bxg5 1 5 Nc3 Nb4 as
being all right for Black. Bronstein claims_ that the consequences of
1 3 . . . Nd5 are not so clear after 14 Nxds Bxg5 1 5 Nb6 ! Qxb6 (if 1 5 . . .
Rb8 1 6 Nxg5 Qxg5? 1 7 Nd7 + - or 1 5 . . . Ra7 1 6 d5! gives a very
strong attack) 1 6 Nxg5 with unpleasant threats against Black's unde
fended king side, e.g. 16 . . . Nxd4 (not 16 . . . h6 ? 17 Nxf7 ! Rxf7 t a
Qxe6 with a strong attack) 1 7 Qd3 Nf5 t a Nxe6 fxe6 1 9 Bxe6 + Kha 20
Bxf5±so it seems that Black's position was in a bad state anyway, but
the lesser evil appears to be 13 . . . Nd5.
Diagram 1 2 3
Fischer spurned 1 3 Bb5 ! ? axb5 14 Qxaa 0-0 presumably fearing that
Black's two bishops and passed d-pawn would give him ample
compensation for the exchange. Instead he gives a masterful illustra
tion of how to capitalize on the enemy pawn weaknesses at a6 and
dS-1 3 Rel ! Qxa4 t4 Nxa4 Be6 1 5 Be3 0-0 ( 1 5 . . . Nd7 fighting over
the c5 square is answered by 16 f4! g6 1 7 Bd4 with a grip on the dark
squares) 16 Bc5 ! Fischer offers the exchange of dark-squared bishops
so as to make it easier to attack the weak pawns on white squares for,
as Bronstein says , ' . . . a dark square weakness meant that the pieces
on the light squares were also weak. The key to the attack on the dark
squares was to occupy them with my forces , by which I attacked my
1 70 G E N E RAL ADV I C E
Diagram 124
White has a dominant knight on d5 and temporary control of the
b-file; while Black's dark squares in the vicinity of his king are very
weak, so Teichmann attempts to exchange dark-squared bishops-1
Bh4 ! Bd4 + (1 . . . Bc6 2 Nf6 + Bxf6 3 Bxf6 would leave Black defence
less on the al-ha diagonal) 2 Kh1 Kg7: this king move defends the f6
square, but shortens the black bishop 's line of retreat. 3 Bf2 Bxf2 (3
. . . Be5 ? 4 f4 doesn't help) 4 Rxf2 Qa5 (trying to prevent 5 Qc3 + ) 5
Qe2 f6 6 Qb2 ! Now White controls both the al-ha diagonal and the
b-file. 6 . . . Rfa 7 g4 h6 a h4 g5 9 f4 ! White is hell-bent on attacking
the f6-square. 9 . . . gxh4 10 Nxf6 ! and White soon won, since 10 . . .
Rxf6 1 1 g5 is hopeless for Black.
RECOMMENDED READING
Chess like music, like love, has the power to make men happy
-Tarrasch.
In this, the last chapter of the book we shall take a brief look at the
lighter side of chess.
There are many facets to chess which ensure that the enthusiasts
should never tire of this great game. For instance, chess can be
played at differing speeds, with Blitz Chess at one extreme and
Correspondence Chess at the other.
BLITZ CHESS
Blitz Chess is a popular pastime with nearly all chess players includ
ing the great Masters. In fact most top-class players pride themselves
on the standard of their blitz play.
There are two different forms of blitz chess. One is the very popu
lar 'five-minute' game, in which each player's clock is set at five
minutes to the hour and the game must be completed before one of
the flags falls , otherwise that player will have been deemed to have
lost on time. Naturally it is possible to play ten-minute, fifteen
minute or whatever time control the players see fit. The fact that an
unofficial World Blitz Championship was held in 1 970 immediately
after the USSR v Rest of the World match shows that the top Grand
masters take blitz chess seriously. Twelve of the world 's top Grand
masters competed in an all-play-all five-minute tournament and the
victor was the mercurial Bobby Fischer with a phenomenal 19 out of
2 2 . Runner-up was the ex-World Champion Mikhail Tal with 14!
points , (4! points behind) while further down the field were such
illustrious names as Korchnoi, Petrosian, Bronstein, Hort, Smyslov
and Reshevsky, to name but a few.
1 72 C H ESS U N L I M ITED
CORRESPONDENCE CHESS
• • •
• • • •
•t• •
-� ·"
.. . � • B
M R
r�
• • •
. v.• • •
• t • .\ti>. Diagram 1 31
. . � H. K. Mattison
The reader might like to try and solve this one, arrd the solution will
be given at the end of this section.
The world of chess problems and studies is quite vast, with solu
tions requiring mate, help-mate or even stalemate. The field of chess
problem composition and solving is so complex that we will not
attempt to do it justice here. The author recommends that the study
of such problems should be conducted for enjoyment; their practical
value is only evident for positions which have a strong resemblance
to a serious ' game-like' position.
Solution to position 1 3 1 1 a4 + Kb6 (naturally not 1 . . . Kxa4 2
Rxc5 Kb3 3 Bg5; 1 . . . Kc4 2 Bf2 intending 3 Rxc5; 1 . . . Kb4 2 Bel +
Kc4 3 Bd2 when White draws at least, in all cases) 2 Bf2 cl Q 3 Rxc5
=
CHESS LITERATURE
Opening
A. Matanovic (ed.), Encyclopaedia of Chess Openings (Batsford/
FIDE) vols A-E. (These five volumes are very expensive and are
best used as reference works.)
In addition, the Batsford series of chess books about the openings
are particularly useful.
Middle Game
A. Nimzovich My System (Bell, 1 92 9) .
Bobby Fischer My 60 Memorable Garnes (Faber, 1 969) .
D r M. Euwe, H . Kramer The Middle Game Book 1-Static Features
(Bell, 1964), Book 2-Dynarnic and Subjective Features (Bell, 1965).
There are many other books worth reading on the middle game.
These, plus those mentioned on page 1 70, were of great interest to
the author and it is hoped that the reader may also derive some
benefit from them. It should be emphasized that any collection of
games from one of the all-time greats, such as Alekhine, Capab
lanca, Lasker, Tarrasch, Fischer, Spassky, Tal, Karpov, Korchnoi,
etc. will be a useful training aid.
Endgame
P. Keres Practical Chess Endings (Batsford, 1974) .
Grigory Levenfish and Vassily Smyslov Rook Endings (Batsford ,
1971).
Reuben Fine Basic Chess Endings (Bell, 1941).
CHESS MAGAZINES
VARIATIONS ON A mEME
2. Progressive Chess
This is a very entertaining game in which White plays one move,
Black two consecutive moves; White then has three consecutive
moves, and so on. The object is to checkmate as normal, but any
check in a sequence of moves concludes that sequence, e.g. if you
have five moves and check on your third move, then you forfeit the
other two moves.
3. Cylindrical Chess
In this game the pieces move in exactly the same fashion, but the
1 76 C H E S S U N L I M IT E D
4. Kriegspiel
Kriegspiel is one of the more popular chess variants. Three chess sets
are required-each of the two players has a set to himself, and a
referee controls a master board. The two players play normal chess
except neither has knowledge of his opponent's moves. The referee
maintains the actual position on his master board which is out of
view of both players. The players move in tum when the referee tells
them that their opponent has moved. If a capture is made, then the
piece is removed from the board of the player who lost the piece, and
the other player is informed that he has made a capture--but is not
told what piece he has captured. If a check is given, both players are
informed and the referee specifies whether the check is along a rank,
file or diagonal, or by a knight. A player can make various inferences
from the moves that he is allowed to play as well as those that the
referee will not allow (the illegal moves) . To save time, a popular
question is, 'Are there any pawn captures?' If there are, the referee
replies, 'Try' and the player must try at least one pawn capture.
Otherwise the referee will reply 'No'. Pawn captures by en passant
are announced by the referee one� they have been played.
It is customary for the opponents to sit back to back with the master
set between them, and the stage is set for the battle of luck and logic
to begin.
Although there are numerous other hybrids of chess, such as
hexagonal chess, pocket-knight chess, exchange chess, to name but a
few, we shall leave it to the reader to discover the wonders of this
incredible game for himself.
The author hopes that this brief chapter has shown the keen
devotee, that although chess can be taken very seriously (and should
be if you are ambitious! ) it also has a lighter side, which can bring
hours of enjoyment. This should come as no surprise; after all chess
is a game--and what a game ! !
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T H E C H ES S C O M PA N I O N
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WI N N I N G C H ES S
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F I R ST B O O K O F C H ES S
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