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CheatSheet Python 4 - Classes PDF

Classes allow programmers to create templates called classes that define attributes and behaviors common to all instances of that class. Instances are concrete implementations of a class that have fixed attribute values. The self argument specifies the instance being accessed or modified by a method. Programmers can dynamically create classes to logically group complex data types and their associated behaviors.

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0% found this document useful (0 votes)
144 views

CheatSheet Python 4 - Classes PDF

Classes allow programmers to create templates called classes that define attributes and behaviors common to all instances of that class. Instances are concrete implementations of a class that have fixed attribute values. The self argument specifies the instance being accessed or modified by a method. Programmers can dynamically create classes to logically group complex data types and their associated behaviors.

Uploaded by

SohamRoy
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Python Cheat Sheet: Classes 

“​A puzzle a day to learn, code, and play​” → Visit ​finxter.com 


  Description  Example 

Classes  A class encapsulates data and functionality: data as  class​ ​Dog​:
attributes, and functionality as methods. It is a blueprint  """ Blueprint of a dog """
for creating concrete instances in memory.  
# class variable shared by all instances
species = [​"canis lupus"​]

def​ ​__init__​(self, name, color)​:


self.name = name
self.state = ​"sleeping"
self.color = color

def​ ​command​(self, x)​:


if​ x == self.name:
self.bark(​2​)
elif​ x == ​"sit"​:
Instance  You are an instance of the class human. An instance is a  self.state = " ​ sit"
concrete implementation of a class: all attributes of an  else​:
instance have a fixed value. Your hair is blond, brown, or  self.state = " ​ wag tail"
black--but never unspecified. 
  def​ ​bark​(self, freq)​:
Each instance has its own attributes independent of  for​ i ​in​ range(freq):
other instances. Yet, class variables are different. These  print(​"["​ + self.name
are data values associated with the class, not the  + ​"]: Woof!"​)
instances. Hence, all instance share the same class 
variable ​species ​in the example. 
​ black"​)
bello = Dog(​"bello"​, "
Self  The first argument when defining any method is always  alice = Dog(​"alice"​, "​ white"​)
the ​self ​argument. This argument specifies the 
​ black
print(bello.color) #
instance on which you call the method. 
  print(alice.color) #​ white
self ​gives the Python interpreter the information about 
the concrete instance. To ​define ​a method, you use s ​ elf bello.bark(​1​) ​# [bello]: Woof!
​ n instance 
to modify the instance attributes. But to ​call a
method, you do not need to specify ​self​.  alice.command(​"sit"​)
print(​"[alice]: "​ + alice.state)
Creation  You can create classes “on the fly” and use them as  # [alice]: sit
logical units to store complex data types. 
  bello.command(​"no"​)
class​ ​Employee()​: print(​"[bello]: "​ + bello.state)
pass # [bello]: wag tail
employee = Employee()
employee.salary = ​122000 alice.command(​"alice"​)
employee.firstname = ​"alice" # [alice]: Woof!
employee.lastname = ​"wonderland" # [alice]: Woof!

print(employee.firstname + ​" " bello.species += [​"wulf"​]


+ employee.lastname + ​" " print(len(bello.species)
+ str(employee.salary) + ​"$"​) == len(alice.species)) ​# True (!)
# alice wonderland 122000$ 

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