Motivation Activity
Motivation Activity
Motivation Activity
of
Motivation Activity
in
MAPEH
Grade 1 to 6
Submitted by:
Badajos, Bhanesa E.
BEEd – 3b
Submitted to:
Dr. Marlon Lora
GRADE - I
1. “Prrr” and “pukutu”
This classroom game is more suited for the little kids. Ask everyone to imagine two birds. One named
“prrr” and the other named “Pukutu”. If you call out “prrr”, the students need to stand on their toes and
move their elbows out sideways. When you call out “Pukutu”, the students have to stay still and may not
move. If a student moves, he is disqualified. This student may distract the other students.
2. Pink toe
The teacher calls out a colour and a body part. Students must find an object in the room that has that
colour and then touch the object with the selected body part. For example, if the teacher calls out “red
nose”, students need to find an object that is red and touch it with their nose. The teacher continues
calling colours and body parts.
This is a singing game that works for toddlers, preschool, and primaryage children. It is an exercise in
sequential recall as well as kinestheticpattern. The children exercise memory and develop a sense of
spatial awarenesswith singing game activities.
Sing this song with the children either turning in a circle aloneor holding hands in small groups that walk in
circle formation as theysing "Ring around the rosie / A pocketful of posies / Ashes, ashesâ ¦we allfall
down."
As everyone tumbles to the floor, the teacher quickly begins tappinga beat on the floor and chants the
following words to get everyone backon their feet again, "The cows are in the meadow / Eating buttercups
/A-tishoo, a-tishoo / We all stand up."
Use this activity as a circle time activity or on the playgroundor just as a break in the day. It serves the
children well as a spontaneousplay activity.
*Traditional song and chant material from the collections of John Feierabend.
To perform the activity, the teacher must prepare an outline using dots, and this could be an object,
animal or anything that are relevant to their lesson. The dots must have a corresponding number. If
everything is all ready, the teacher may ask the pupils to connect the dots based on the order of its
numbering until such time that all dots are connected and the outline is now visible enough for everybody
to guess its name.
To add some extra fun, the teacher could let the pupils to color the illustration/image they have created in
connecting the dotted lines.
(The pupils will be able to learn the different lines, the order of numbers, colors and critical thinking in
guessing the right name for the illustration.)
5. Bring Me
The teacher will present the different shapes and let her class name each shapes. After that the teacher
will randomly show the different shapes and ask the pupils to bring things with the same shape that she is
showing (ex. Square, circle…) that can be found inside their classroom. The fastest pupil that could bring
the objects with same shape as shown by the teacher will be given a chance to select the next shape and
asked for things in its same form. Repeat until all the shapes are shown.
(This will help the pupils learn the different shapes and be aware of the things around them.)
GRADE-II
1. The Telephone Rings"
This song is a playful way for children to sing their names at gatheringtime. This experience also suggests
to children that singing is a naturalpart of their lives as they pass the telephone for individual singing.
Procedures:
Sing the song several times for the children. Then, lead them insinging it as a group until they all know it.
With the children seated in a circle, pass a toy telephone (whichcan be simply a u-shaped tube) around.
When each child holds the telephone,it is his or her turn to sing the song, adding the name of the next
childat the end.
Everyone loves mnm’s. Besides eating them, you could also use them for a fun back to school lesson.
Divide the mnm’s over a few cups and share them with your students. Students have to pick out a mnm
blindfolded and tell a story or answer the question. Every color represents its own story.
Tell us
Oh, one more thing… Of course students may eat the mnm’s after finishing the question. Guess who’s
going to be the most popular teacher this year? 😉
Energizer where students combine game rules and have to make a choice.
Instruct students that they will be combining three games: Zip, Zap, Zop and Clap the
choice, they can clap to the person to their right, clap to the person to the left, or zip
across the circle, or turn to the right and say “Go right,” or turn to the left and say “Go
left.”
Physical cues and eye contact are even more important now.
After that let them draw the members of the Finger family –Daddy, Mommy, Brother and Sister
using the different shapes (circle, square, triangle, rectangle, heart, etc.)
(Pupils will learn the family members and the basic concept in drawing by using the different
shapes.)
5. From Where I Am
In this activity, the teacher must prepare an illustration/image of a tree/plants and an animals; different
pictures of food (eggs, fried chicken, bread, rice, milk, etc.) Divide the class into two groups and paste all
of these images on the board making the tree/plants represents as group 1 and the animals are for group
2.
Then, instruct the class that each group needs to paste the foods to its exact source or from where it
came from (ex. rice – plants, eggs – animals) After that check all their works and ask them to give some
examples of foods that came from the group they represents.
(The pupils will learn about the food source or where all the foods they eat came from, they could also
develop unity for this activity and sharing their ideas).
GRADE-III
1. Clap Together
Have students stand in a circle with feet slightly apart and hand in front of them.
Tell student that you are going to clap your hands, and they are to clap exactly the
Clap hands once. (Be sure to open your arms before clapping so students have a
Appoint another student leader, repeat the object of the game, and have them lead a
few claps.
2. Jigsaw
Prepare two sets of jigsaw puzzle that are related to the lesson (ex. painting, drawing, etc.) Divide the
class into two groups and assign each group a jigsaw puzzle to solve. The first group to complete the task
will be given the chance to ask the second group to perform an ice breaker or an action song.
Playing ‘Simon Says’ is also good way to practice; each child takes a turn to be Simon calling out the
notes and demonstrating the body percussion to go with it.
Everyone obeys the instructions and follows suit but only if the leader says “Simon says” first. If the leader
just says a command without saying “Simon says” then they mustn’t obey or they will be out!
Another good way to get comfortable with this activity is to chant familiar rhymes or songs with a simple
ostinato of body percussion.
An ostinato is a short rhythmic or melodic pattern that is repeated throughout the rhyme or song to create
another rhythmic layer to the performance. Demonstrate the ostinato first and then once they’ve picked it
up there are lots of ways to experiment – check out these videos below for some ideas.
You give the person holding the chicken a task (i.e. “Name five Glow foods”). Then say “Pass the
chicken!”
As soon as you say, “Pass the chicken,” the student holding the chicken passes it to the right
If it returns to the “chicken holder” before s/he can name the five Glow foods (or whatever), then s/he is
still “the chicken holder”
If s/he finishes, the student who has the chicken at the time s/he finishes will be the new “chicken holder”
5. HEADBANDS
Here’s a fun spin on the classic game of Hedbandz. Instead of using headbands like in Headbanz, use
sticky notes to write random words (relevant to the grade’s curriculum) on them. Stick one of the notes on
a student’s head without allowing her to look at the word. The student has to figure out what the word on
her forehead is by asking her peers for clues. If the word on the sticky note is ‘flower’, then clues can be
‘pollination’, ‘colorful’, ‘spring’, ‘petals’, etc. to help the player guess the word!
GRADE-IV
1. THUMB BALL
Get a light-colored beach ball and write multiple questions on it. Then have the students sit in a circle.
The objective of the game is to play catch. When a student catches the ball, she has to answer the
question which her right thumb’s touching. If she drops the ball, then you get to throw it back at the circle.
Continue the game until all the questions have been answered.
Simple games like these will not only help you practice lessons with your students in the class but help
the class bond too! I’d love to hear any other ideas that you have to make classroom learning more fun.
Have pairs of students play Follow the Signals by pretending to ride a bicycle, using the lines on the floor
or chalk lines on a hardtop surface as roads. Students practise using bicycle turning and safety signals to
communicate, to the student following them, where they are going.
3. Bleep
Is an interesting memory game in which pupils are restricted to use certain words during reading
comprehension.
A list of banned words is first provided to the participating students. This can also be word categories
such as names, animals, foods, colors, games and more. Teacher would then give a reading material
containing the relevant words. Each pupil is asked to read a sentence or paragraph by omitting these
words. They have to bleep once they come over a banned word to succeed in the game.
4. Get Activated!
Use the KWL (Know, Want to know, Learned) strategy to activate prior knowledge related to proper
clothing and footwear required for participation in a variety of physical activities. Guide students in
developing questions regarding laces, socks, jewellery, and wearing others’ gym clothing. Use their
questions to guide a discussion about reasons for wearing appropriate clothing and footwear for physical
activity.
Materials needed:
• Paper cups
• Rubber bands
• String
How to Play:
Each student holds on to one of the strings attached to the rubber band.
Students work together as a team, stretching the rubber band around the cups, in order to lift them, and
carefully stack them into a pyramid. First team to finish wins! (This game trains motor skills, and teaches
critical-thinking, patience, and teamwork!)
GRADE-V
1.The Post Office
The participants should sit in a circle, each having her/his own chair. The
facilitator takes one chair away and the participant who is left standing stands in the center of the
All of the participants who have the characteristic stated (e.g., brown hair) and the person in the
center of the circle change places. Whoever ends up without a chair to sit on, stands in the center
of the circle and again states that s/he is bringing a letter, but for people with a different
“I bring a letter for all of my colleagues who are wearing black shoes.”
“I bring a letter for all of my colleagues who have never inserted a Copper T 380A IUD.”
The activity can continue as long as the group is interested and enthusiastic, but no longer than
10 minutes.
2. Poison Rhythm
This game begins with the teacher as the leader. Over time, students will gain the confidence to take on
the leader role. Have the group sit in a scattered formation facing the leader. The leader claps a four-beat
rhythm pattern that is labeled “POISON”. The poisonous pattern is not to be echoed by the group! The
game is played by the leader clapping various rhythm patterns, but remembering to clap the poisonous
rhythm in the mix, and the group echo claps the rhythms that are performed. If anyone claps the poison
rhythm (even the slightest sound) they are eliminated from the game and sit in their spot.
If using rhythm sticks, ask students to sit on their sticks to avoid making sounds. It must be reinforced with
the group that if the rhythm is not poison, they must echo clap! Otherwise, they are eliminated for being
afraid of everything being poisonous. This is a fast-paced game that continues until either one person is
the winner or the remaining students are declared victorious and cannot be fooled to “take the poison”.
Have students investigate safe and proper ways to carry everyday items such as knapsacks, laptops,
gym bags, groceries, books, and hockey bags. Have them weigh various packs to determine whether
what they are carrying may cause injury (e.g. back pain, poor back alignment). Use CD-ROMs, the
Internet, and books to collect information.
As part of a cool-down, have students sit in a circle or line. Whisper a safety message to the first student,
who then whispers it to the next person. This message is repeated and passed along until the last person
gets the message and says it out loud. The object of the game is to see whether the message is not
changed.
Variation: Have each student tell the teacher or write down a safety tip before leaving the class.
Pupils will be asked to imagine about the things to be done in order to make their body healthy. After that,
teacher will ask them to make it more visible and share it to the class by making it through a drawing.
Pupils could use any art materials available like, crayon, water color, oil pastel, etc.
GRADE-VI
1. Blind artist
One of my favorite games for students is definitely this one! Have your students form pairs. The students
can’t see each other. One student gets a drawing you have prepared earlier. Ideally, the drawing should
be something relevant to what you are teaching.
The student holding the drawing needs to give good instructions to the other student. The other students
needs to draw it without being able to see the original picture. If you want to spice up the classroom
game, you can put a variety of conditions to it. For example: no asking questions, must draw with your
non writing hand etc. Aren’t you curious about the results?
When you use this energizer as a revision activity, you let the pair explain to the rest of the class what the
drawing is about.
Objective - Ice breaker or energizer - Great for laughs and relaxation. Shedding of status and
roles.
How to do it:
2. Instruct participants that they have to act out your instructions. When pointed to and given the
following commands:
"Super Model" - Participant should immediately pose as a fashion model. The two
participants alongside the participant acting as a super model
(the one on the left and the right) take the role of
photographers and mimic gestures of taking a photo.
"Jello" - Participant shakes his or her body like jello continuously. The two
participants alongside hold each other's hands and form a circle
around the target participant. The idea is to form a "glass" around
the jello.
For this classroom game, students need to be flexible and balanced. For every student, the teacher
places a chair. All the chairs should be lined up in a single line. Every student has to stand on a chair.
Then, the teacher asks them to go stand in a certain order. For example: “I want you to organize
yourselves from young to old.” The students now have to change places without touching the ground.
With this energizer, the students get to know each other better in an interactive way. The teacher can give
other orders like: “from tall to small.” or “from A to Z.” Every time the students have to change their
positions without pushing someone off the chairs. If you want to make it more challenging, you can set a
time limit.
Set up teams of three or four students. Provide each team with a variety of heavy objects such as tires,
mats, boxes of books, knapsacks, scooters, ropes, a bench, containers of equipment, hand weights, and
so on (limit weight from one to four kilograms). Have students predict, as a group, the most efficient way
to move each object to its destination in a set amount of time, and then perform the task in the set amount
of time.
Have students sit in a circle and play the memory game to describe what rules they need to practise on
their adventures.
I will remember to __________.” Example: “When I participate in the baseball activity, I will remember to
wear a helmet.”
2. The second student repeats what the first student said and adds another safety rule. Example: “When
I participate in the baseball activity, I will remember to wear a helmet and to wear gloves.”
Submitted by:
Caratao, Elizabeth L.
BEEd – 3b
Submitted to:
Dr. Marlon Lora
Compilation
of
Motivation Activity
in
MAPEH
Grade 1 to 6
Submitted by:
Dimson, Marivic D.
BEEd – 3b
Submitted to:
Dr. Marlon Lora
Compilation
of
Motivation Activity
in
MAPEH
Grade 1 to 6
Submitted by:
Lago, Hazel Anne
BEEd – 3b
Submitted to:
Dr. Marlon Lora