The Division 2 - Gear Attribute Sheet PDF
The Division 2 - Gear Attribute Sheet PDF
The Division 2 - Gear Attribute Sheet PDF
2019:
07-24: Added new Exotic Gear and Weapons, updated Gear Models to include the new exotics.
06-08: Added GS 500 weapon ranges.
05-27: Added locations for all weapon mods drops
04-10: 450-490 weapons are now added to Weapon Damage Ranges.
04-09: Added Gear Set Models in Gear Models and added weapon mods compatibility.
04-06: Weapon mods updated with patch and gear set bonuses are added.
03-25: Added some more confirmed weapon mods as well as gear mod slot to Branded Gear.
DISCLAIMER: The data this sheet is based off includes datamined values and may
not represent the most accurate of numbers.
Credits: Dartrunner#0110 for helping with data entry. Regis l>#8014 for helping with talent corrections and data entry
as well.
Additional Links:
Vendor Reset List - made by me and Ruben
Set Name Core Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical Armor 10% Health 15% Extra Incoming Healing 10% Hazard Protection
Airaldi Holdings % Weapon Damage 10% Marksman Rifle Damage 10% Headshot Damage 5% Damage to Armor
Alps Summit Armaments Skill Tier 15% Skill Repair 20% Skill Duration 10% Cooldown Reduction
Badger Tuff Armor 10% Shotgun Damage 5% Total Armor 10% Armor on Kill
Česká Výroba s.r.o. % Weapon Damage 10% Critical Hit Chance 10% Hazard Protection 10% Health
China Light Industries Corporation Skill Tier 15% Explosive Damage 10% Cooldown Reduction 10% Status Effects
Douglas & Harding % Weapon Damage 20% Pistol Damage 10% Stability 10% Accuracy
Fenris Group AB % Weapon Damage 10% Assault Rifle Damage 10% Reload Speed 10% Stability
Gila Guard Armor 5% Total Armor 10% Health 1% Armor / sec Regeneration
Golan Gear Ltd Armor 10% Status Effects 1% Armor / sec Regeneration 5% Total Armor
Grupo Sombra S.A. % Weapon Damage 15% Critical Hit Damage 15% Explosive Damage 10% Headshot Damage
Hana-U Corporation Skill Tier 10% Cooldown Reduction 10% Skill Damage 5% Weapon Damage
Murakami Industries Skill Tier 20% Skill Duration 15% Skill Repair 10% Skill Damage
Overlord Armaments % Weapon Damage 10% Rifle Damage 10% Accuracy 10% Weapon Handling
Petrov Defense Group % Weapon Damage 10% LMG Damage 10% Weapon Handling 20% Ammo Capacity
Providence Defense % Weapon Damage 10% Headshot Damage 10% Critical Hit Chance 15% Critical Hit Damage
Richter & Kaiser GmbH Skill Tier 15% Extra Incoming Healing 10% Explosive Resistance 15% Skill Repair
Sokolov Concern % Weapon Damage 10% SMG Damage 15% Critical Hit Damage 10% Critical Hit Chance
Wyvern Wear Skill Tier 10% Skill Damage 10% Status Effects 20% Skill Duration
Yaahl Gear Armor 10% Hazard Protection 5% Weapon Damage 40% Pulse Resistance
Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Backpack Talent Chest Talent
Enemies you shoot receive a stacking debuff of Red / White / Blue, cycling every 2 seconds. Talent: Patriotic Boost
Increases Red / White / Blue debuff strength.
Talent: Waving the Flag
True Patriot 30% Ammo Capacity 30% Magazine Size Red: Amplifies the enemy's damage taken by 8%. Increases Red / White / Blue rotation speed to 1.5
White: Hitting the enemy restores you and your allies' armor by 5% (1s cooldown). Red: 8% to 12%.
seconds.
Blue: Decreases the enemy's damage dealt by 8%. White: 5% to 8%.
Blue: 8% to 12%.
Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5 meter explosion, dealing damage
equal to their total health and armor. (Explosion strength reduced on Named enemy deaths)
Talent: Dead Man's Hand
Flip a card when landing shots with a Marksman Rifle.
Talent: No Limit
After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced, the better Talent: Poker Face
Aces and Eights 15% Marksman Rifle Damage 20% Headshot Damage Increases Dead Man's Hand damage bonus from
the hand revealed. Flip an additional Dead Man's Hand card on 1 shot.
30% to 50%.
Four of a Kind: 4 shots.
Full House: 3 shots.
Aces and Eights: 2 shots.
Talent: Crowd Control
Critical hits mark enemies for 20 seconds, up to 3 marks total.
Talent: Critical Measures
Talent: Target Rich Environment
Negotiator's Dilemma 15% Critical Hit Chance 20% Critical Hit Damage Increases Crowd Control damage to additional
When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Increases Crowd Control mark count from 3 to 5.
marked enemies from 60% to 100%.
Whenever a marked enemy dies, gain 2% critical hit damage, stacking up to 20 times, until combat ends.
Talent: Aggressive Recon
Talent: Crossbow Expert Talent: Specialized Destruction
Specialization weapon kills increase total weapon damage by 20% for 60 seconds.
Tip of the Spear 10% Signature Weapon Damage 10% Weapon Damage Aggressive Recon generates an additional crossbow Increases Aggressive Recon weapon damage bonus
bolt every 60 seconds. from 20% to 40%.
Automatically generate specialization ammo every 60 seconds.
Talent: Process Refinery
Talent: Makeshift Repairs Talent: Improved Materials
Foundry Bullwark 10% Total Armor 3% Armor / sec Regeneration Increases Makeshift Repairs speed from 10 seconds
Whenever you or your shield take damage, 40% of that amount is repaired to both over 10 seconds. Increases Makeshift Repairs from 40% to 60%.
to 6 seconds.
Talent: Ground Control
Talent: Strategic Combat Support Talent:
15% Skill Duration Increases you and your allies' total weapon and skill damage by 15% when at full armor.
Future Initiative 15% Skill Repair Increases Ground Control proximity repair from 60% Increases Ground Control damage bonus from 15%
15% Cooldown Reduction
to 120%. to 25%.
When you repair an ally, you and all allies within 5 meters of you are also repaired for 60% of that amount.
Talent: Striker's Gamble
Weapon hits amplify total weapon damage by 0.5%, stacking up to 50 times.
Talent: Risk Management Taklent: Press the Advantage:
Striker's Battlegear 15% Weapon Handling 15% Rate of Fire Decreases stacks lost on missed shots for Striker's Increase max stacks for Striker's Gamble from 50 to
1 stack is lost each second.
Gamble from 3 to 2. 100.
3 stacks are lost every time you miss.
Talent: Hackstep Protocol Talent: Multithreaded Execution Talent: Compiler Optimization
40% Disrupt Resistance
System Corruption 15% Armor on Kill Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor Increases Hackstep Protocol bonus armor from 50% Decreases Hackstep Protocol cooldown from 20
40% Pulse Resistance
and hides your nameplate for 5 seconds. to 100%. seconds to 15 seconds.
Attributes Talent 1 Talent 2 Mod Slots
Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol
All Hazards Nitro Backpack
All Hazards Prime Backpack
AMP24
5.11
RUSH12 Backpack
RUSH24 Backpack
RUSH72 Backpack
Aces and Eights Ziba Low Profile Pack
Apollo Operator Pack
Airaldi
Demeter Quick-Stash
Element Outdoors Rucksack
Alps Mountain Hiking Pack
Trekking Elite Pack
Long Range Pack "Sett"
Badger Roamer Pack "Sow"
Winter Carryall "Bergmann"
Big Horn Pack
Gila
Gila Inventory System
Backpack
Hard Wired "Abberton" Dynamo Carrier
"Horo" CarryBack
Murakami
"Sashimono" Backpack
Negotiator's Dilemma Nibble Backpack
Ongoing Directive Loadout Frame
Support Weapons Bag
Petrov
TacSack Mk II
Police SW Backpack
Providence
Tactical 48h Backpack
Aegis Knapsack
Richter & Kaiser Ancile Rucksack
Duban Fitted Hauler
Tip of the Spear Brad Tactical Pack
True Patriot Driver Excursion Pack
"Pygostyle" Sack
Wyvern Wear "Scapula" Bug-out Bag
"Trapezius" Go-bag
5.11 TacLite Plate Carrier
Aces and Eights Tania Silent Vest
Reinforced Utility Vest
Alps
Attributes Talent 1 Talent 2 Mod Slots
Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol
Alps
X-TREYME Pro Ribcage
Förstärkt Breastplate
Fenris Harnesk Armor
Stridsväst Combat Vest
Armadillo Vest
Gila
Iguana Hauberk
Hard Wired "Serpentine" Array Vest
Murakami "Tatami" Cuirass
Negotiator's Dilemma Highball Armor
Ongoing Directive Resource Harness
Chest
"Big Drum" Body Armor
Overlord "Fortitude" Plate Carrier
"Pointblank" Protection Vest
Crew-Adapted Chest Rig
Petrov
Ops Armor
Body Armor System
Providence
Counterforce Vest
Escorter Combat Harness
Sokolov
Lightweight Ballistic Vest
Tip of the Spear Wright Combat Vest
True Patriot Appleton Body Armor
Ranier Vest
Yaahl
Glacier Bay Vest
5.11 Station Grip Gloves
Aces and Eights Roza Stable Gloves
Heracles Dexterity Gloves
Airaldi
Persephone Precision Gloves
Climbing Gloves
Alps
Hybrid FL Gloves
Badger Durability Gloves "Meles"
China Light ST 520
Exotic BTSU Datagloves
Gila Diamondback Gloves
Gloves Hard Wired "Molesey" ESD Gloves
"Kote" Hand Guards
Murakami
"Yugake" Firearm Gloves
Negotiator's Dilemma Mirror Gloves
Gloves
Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol
Ongoing Directive CQB Fist Guards
Overlord "Neptune" Protection Gloves
Providence Tactical Assault Gloves
Tip of the Spear Reyes Combat Gloves
True Patriot Ross Hand Protectors
Shasta Gloves
Yaahl
Olympic Gloves
Aces and Eights Klavdiya Sidearm Holder
Artemis Fast Draw Holster
Airaldi
Hera Pouch-Holster Combo
"Awe" Thigh Mag/Holster
Douglas & Harding
"Morar" Holster System
Exotic Dodge City Gunslinger's Holster
Fenris Fodral Holster
Gila Jackrabbit Holster
Hard Wired "Ullswater" Proxy Rig
Murakami "Haidate" Thigh System
Holster
Negotiator's Dilemma Bogey Thigh Rig
Ongoing Directive Special Ammo Holster
Petrov Drop Leg Holster
Providence Modular Holster
Jaivardhan Thigh Rig
Richter & Kaiser
Pridwen Holster
Tip of the Spear Lilley Holster System
True Patriot Young Low-Friction Holster
"Didactyl" Pad Holster
Wyvern Wear
"Talon" Tactical Holster
Aces and Eights Nina Prone Pads
China Light HX 02
Douglas & Harding "Tay" Protective Pads
Fenris Knäskydd Knee Protectors
Gila Sidewinder Kneepads
Hard Wired "Strines" Stabilizing Pads
Murakami "Suneate" Knee Braces
Kneepads Negotiator's Dilemma Lowball Kneepads
Ongoing Directive Knee Poleyn
Overlord "Dingson" Protection Pads
Kneepads
Attributes Talent 1 Talent 2 Mod Slots
Slot Brand Item Name 1 2 3 4 Common Active Common Active System Protocol
Providence Urban Warfare Kneepads
Sokolov Nimble Knee Protectors
Tip of the Spear Trombley Kneepads
True Patriot Sheridan Kneelers
Wyvern Wear "Patella" Knee Cups
Aces and Eights Lyudmila Snipers Mask
Badger Combat Mask "Cete"
China Light MJ 54
Douglas & Harding "Lomond" Medium Breather
Gila Javelina Mask
Hard Wired "Rhodeswood" AR Mask
Murakami "Mengu" Face Protection
Negotiator's Dilemma Snow Job Mask
Mask
Ongoing Directive Gatherers Mask
Providence Field Protective Mask
Richter & Kaiser Svalinn Heavy Breather
Sokolov Special Operations Mask
Tip of the Spear Ray Face Mask
True Patriot Heft Grade A Mask
Wyvern Wear "Maxillam" Respirator
Yaahl Cascades Mask
Perfect Unbreakable PvP: When your armor is depleted, repair 55% of your armor. Cooldown is 55 seconds.
Deploying a shield makes it invulnerable for 5 seconds and grants 45% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.
Perfect Vanguard: Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25
seconds.
Vanguard
PvP: Deploying a shield makes it invulnerable for 5 seconds and grants 20% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.
Perfect Vanguard PvP: Deploying a shield makes it invulnerable for 5 seconds and grants 25% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25
seconds.
While in cover weapon handling is increased by 45%.
Braced
Perfect Braced: While in cover weapon handling is increased by 50%.
Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.
Focus
Perfect Focus: Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%.
All damage you deal is amplified by 25%. All damage you take is amplified by 50%.
Weapon DPS Glass Cannon
Perfect Glass Cannon: All damage you deal is amplified by 30%. All damage you take is amplified by 60%.
Gunslinger Weapon swapping increases total weapon damage by 20% for 5 seconds. This buff is lost for 5 seconds if you weapon swap while it is active.
Obliterate Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 15 times.
Damaging an enemy with a skill increases total weapon damage by 15% for 15 seconds.
Spark
Perfect Spark: Damaging an enemy with a skill increases total weapon damage by 15% for 20 seconds.
Level 1 - Level 30 Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Weapon Damage 9.9% 9.9% 9.9% 9.9% 9.9% 9.9%
Core Armor 42,458 42,458 42,458 42,458 42,458 42,458
Skill Tier 1 1 1 1 1 1
Critical Hit Chance 5.1% 5.1% 5.1% 5.1% 5.1% 5.1%
Critical Hit Damage 7.9% 7.9% 7.9% 7.9% 7.9% 7.9%
Offensive
Headshot Damage 6.9% 6.9% 6.9% 6.9% 6.9% 6.9%
Weapon Handling 9% 9% 9% 9% 9% 9%
Armor Regeneration 1,223 1,223 1,223 1,223 1,223 1,223
Explosive Resistance 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Defensive
Hazard Protection 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Health 4,695 4,695 4,695 4,695 4,695 4,695
Skill Damage 6.9% 6.9% 6.9% 6.9% 6.9% 6.9%
Skill Haste 7.9% 7.9% 7.9% 7.9% 7.9% 7.9%
Utility
Skill Repair 12.1% 12.1% 12.1% 12.1% 12.1% 12.1%
Status Effects 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Level 31 - Level 40 Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Weapon Damage 15% 15% 15% 15% 15% 15%
Armor 170,000 170,000 170,000 170,000 170,000 170,000
Core Skill Tier 1 1 1 1 1 1
Critical Hit Chance 6% 6% 6% 6% 6% 6%
Critical Hit Damage 12% 12% 12% 12% 12% 12%
Headshot Damage 10% 10% 10% 10% 10% 10%
Offensive Weapon Handling 14% 14% 14% 14% 14% 14%
Armor Regeneration 4,925 4,925 4,925 4,925 4,925 4,925
Explosive Resistance 10% 10% 10% 10% 10% 10%
Hazard Protection 10% 10% 10% 10% 10% 10%
Defensive Health 18,935 18,935 18,935 18,935 18,935 18,935
Skill Damage 10% 10% 10% 10% 10% 10%
Skill Haste 12% 12% 12% 12% 12% 12%
Skill Repair 20% 20% 20% 20% 20% 20%
Utility Status Effects 10% 10% 10% 10% 10% 10%
Offensive
Mod Name Protocol: Critical Protocol: Precision System: Firearms System: Dexterity
Fixed Attribute Weapon Damage Weapon Damage Weapon Damage Weapon Damage
Assault Rifle Critical Hit Chance Headshot Damage Assault Rifle Damage Critical Range
Assault Rifle Critical Hit Damage Optimal Range Damage to Armor Optimal Range
Critical Range Damage to Health Weapon Handling
LMG Critical Hit Chance LMG Damage
LMG Critical Hit Damage Marksman Rifle Damage
Marksman Rifle Critical Hit Chance Pistol Damage
Marksman Rifle Critical Hit Damage Rifle Damage
Optimal Range Shotgun Damage
Offensive
Pistol Critical Hit Chance SMG Damage
Pistol Critical Hit Damage
Rifle Critical Hit Chance
Rifle Critical hit Damage
Shotgun Critical Hit Chance
Shotgun Critical Hit Damage
SMG Critical Hit Chance
SMG Critical Hit Damage
Defensive
Mod Name Protocol: Resilience Protocol: Stamina System: Resistance System: Mending
Fixed Attribute Health Health Bonus Armor Bonus Armor
Bleed Resistance Armor / sec Regeneration Bleed Resistance Armor / sec Regeneration
Blind/Deaf Resistance Armor on Kill Blind/Deaf Resistance Armor on Kill
Burn Resistance Extra Incoming Healing Burn Resistance Bonus Armor
Disorient Resistance Health Regen Critical Chance Resistance Explosive Resistance
Defensive Disrupt Resistance Skill Health Disorient Resistance Health Regen
Ensnare Resistance Disrupt Resistance Protection from Elites
Poison Resistance Ensnare Resistance Total Armor
Shock Resistance Poison Resistance
Shock Resistance
Utility
Mod Name Protocol: Repository Protocol: Intensity System: Electronics System: Assist
Fixed Attribute Skill Power Skill Power Skill Power Skill Power
Explosives Damage Bleed Damage Chem Launcher Skill Power Headshot Kill XP
Grenade Damage Burn Damage Drone Skill Power Increased Bleed Duration
Utility
Headshot Kill XP Increased Bleed Duration Extra Outgoing Healing Increased Blind Duration
Increased Kill XP Increased Blind Duration Firefly Skill Power Increased Burn Duration
XP Weakpoint Kills Increased Burn Duration Hive Skill Power Increased Confuse Duration
Increased Confuse Duration Pulse Skill Power Increased Disrupt Duration
Utility
Increased Disrupt Duration Seeker Skill Power Increased Ensnare Duration
Increased Ensnare Duration Shield Skill Power Increased Kill XP
Increased Shock Duration Turret Skill Power Increased Poison Duration
Increased Shock Duration
Reload Speed
XP Weakpoint Kills
Skill Name Skill Mod Description
Scanner The scanner pulses the surrounding area for hostiles and highlights them on the HUD. Applies "Pulsed" status effect on hostiles.
Remote The remote is deployed at a set location and continually pulses the surrounding area for hostiles and highlights them on the HUD. Applies "Pulsed" status effect on hostiles.
Pulse
Jammer The jammer pulses outwards, overloading and disabling hostile electronics. Applies "Disrupted" status effect on hostiles.
Banshee Launches a forward arc of pulse energy that confuses enemies caught in the wave. Penetrates cover. (Gunner spec only)
Assault The assault turret tracks and attacks hostiles, but can be manually overridden to target a specific enemy.
Incinerator The incinerator turret is manually controlled to dispense streams of flam in a forward-facing cone. Applies "Burn" status effect on hostiles.
Turret
Sniper The sniper turret fires high-caliber rounds at manually selected targets. Will aim where you are aiming for precise shots.
Artillery The artillery turret launchers ordinance at nearby targeted locations. (Demo spec only)
Restorer The restorer hive sends out micro repair drones that repair allies' armour.
String The stinger hive sends out micro drones that attack and distract nearby enemies.
Hive
Reviver The reviver hive deploys small drones that revive nearby downed allies.
Booster The booster hive delivers a stimulant to nearby allies that increases their movement speed, skill haste, and weapon handling.
Reinforcer The reinforcer disperses a cloud of gas that repairs and reinforces armour.
Firestarter The firestarter creates a cloud of explosive gas that can be ignited by explosives, bullets, or manually detonated. Applies "Burn" status effect on hostiles.
Chem Launcher
Riot Foam The riot foam fires a payload of sticky foam that immobilizes targets. Applies "Ensnare" status effect on hostiles.
Oxidizer The oxidizer releases a cloud of corrosive gas that damages enemy armour, skill proxies, and causes damage over time.
Blinder The blinder firefly blinds enemies that it flies over, causing them to not function at full combat effectiveness. Applies "Blind/Deaf" status on hostiles.
Firefly Burster The burster firefly attaches explosive charges to targets which detonate if two are in close proximity.
Demolisher The demolisher firefly damages enemy weak points, skill proxies, and environmental explosives.
Explosive The explosive seeker tracks down hostiles and explodes when in close proximity.
Airburst The airburst seeker rolls to a targeted area and launchers an explosive burst into the air. Applies "Burn" status effect on hostiles.
Seeker Mine
Cluster The cluster seeker splits into multiple, smaller seeker mines and tracks down multiple enemies at once.
Mender The mender seeker follows allies, repairing their armour. (Survivalist spec only)
Striker The striker tracks a target and attempts to maintain line of sight while firing on them. Can be manually targeted.
Defender The defender attempts to deflect incoming bullets with a microwave emitter.
Drone Bombardier The bombardier drops miniature explosives between two points set by the agent.
Fixer The fixer repairs nearby allies' armour and can be manually targeted on a specific ally.
Tactician The tactician scouts and marks enemy targets, displaying them on the HUD. (Sharpshooter spec only)
Bulwark The bulwark shield provides near full-body coverage, but only sidearms can be used while deployed.
Shield Crusader The crusader shield allows the use of ARs, SMGs, and shotguns but does not protect your head or legs.
Deflector The deflector shield ricochets bullets to a nearby highlighted target within line of sight. Only sidearms can be used and does not protect your head or legs.
Skill Name Slot Name Attribute
Carbon Black Filler Ensnare Duration
Cell Penetrating Peptide Heal
Chromatics Training Radius
Feed Strip Ammo
Agitator Slot
Imbued Metal String Ensnare Health
Piranha Solution Damage
PVA Polymer Coating Duration
Slip Fit Tube Cooldown Reduction
Chem Launcher
Disintegrating Links Ammo
Ecotoxicology Research Duration
Hydrocloric Infusion Damage
Liquid Nitrogen Cooling System Cooldown Reduction
Pneumatics Slot
Pharmacokinetic Enhancer Heal
Polypropylene Recipe Ensnare Health
Styrofoam Infusion Ensnare Duration
Ultra-Thin Cartridges Radius
Blitzkrieg Blasting Powder Blast Radius
Electric Soldering Tool Cooldown Reduction
Battery Slot
Gimbal Vibration Damping Health
Graphene Battery Duration
Additional Ordnance Extra Bombs
Gaffer Tape Duration
Feed Slot
Hollow-point Bullets Damage
Drone
Micropulse Frequency Armor Repair
Carbon Fiber Frame Cooldown Reduction
Explosive Requisition Extra Bombs
Freedom Package Blast Radius
Hull Slot
Reinforced Rotor Blades Health
Terminal Ballistics Damage
Trauma Analyzer Armor Repair
Propantriol Adhesive Cooldown Reduction
Payload Slot
Payload Slot Tungsten Compound Efficiency
Vac Pack Max Targets
Alignment Valve Efficiency
Firefly Propulsion Slot Hardened Casing Health
Micro Conduits Speed
Guiding System Max Targets
Targeting Slot Microfiller Resin Cooldown Reduction
RAM Surplus Speed
Experimental Blend Buff Duration
Experimental Blend Stim Efficiency
Drones Slot
Extra Payload Damage
Radar Signal Antennas Duration
Cooling Vents Cooldown Reduction
Internal Storage Charges
Hive Launcher Slot
Nitroglycerin Mixture Damage
Steel Harness Health
Backpack Battery Cooldown Reduction
Network Firewall Duration
System Slot
Polycarbonate Wiring Health
Swarm Control Charges
Distributed Architecture Radius
Nickel-Chromium Wire Cooldown Reduction
Coil Slot
Silicon Carbide Coil Charge Speed
Unstable Oscillator Effect Duration
Pulse
Atmospheric Analyzer Effect Duration
Exploded Blueprint Cooldown Reduction
Housing Slot
Heating Mantle Charge Speed
Super Glue Radius
Brushless DC-motor Health
Drive Slot Delivery System Upgrade Extra Mines
Mini Electric Motor Cooldown Reduction
Seeker Mine
Larrea Tridentata Infusion Healing
RDX Pellet Payload Damage
Seeker Mine Payload Slot
Russian Doll Protocol Extra Mines
Sturdy Piston Health
Ball Bearings Damage
Targeting Slot Magnetic Disc Cooldown Reduction
Phosphorus Ingredient Healing
Magnetostrictive Material Accuracy
Smart UHMWPE Lexicon Active Regeneration
Circuit Board Slot
Synthetic Mineral Frame Cooldown Reduction
Thermoresponsive Polymer Damage
Dielectric Elastomers Accuracy
Liquid Metal Microdroplets Holstered Regeneration
Shield Gyro Slot
Supramolecular Networks Active Regeneration
Weaved Aramid Fiber Health
Adaptive Insulation Foam Cooldown Reduction
Cementitious Material Holstered Regeneration
Hard Coating Slot
Shape-memory Alloy Damage
Titanium Reinforcement Health
Cyclone Magazine Extra Mortar Ammo
Firing Mechanism Cyclone Magazine Extra Sniper Ammo
Slot Lubrication Gel Duration
Magnetic Rail Damage
Ammo Box Extra Mortar Ammo
Ammo Box Extra Sniper Ammo
Turret
Housing Slot Organic Circuits Duration
Spare Parts Cooldown Reduction
Weather Coating Health
Carbon Fiber Barrel Health
Targeting Slot Multi-Tool Cooldown Reduction
SHD CPU V.2 Damage
Type Name Talents Mods
Magazine: +7% Headshot Damage
Talent: Big Game Hunter
Assault Rifle The Bighorn Underbarrel: +10% Stability
When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
Muzzle: +10% Accuracy
Talent: Eagle's Strike
Accuracy increases as you continuously fire, up to 30%.
All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3
kills.
Talent: Adaptive Instincts
Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds. Optics: +15% Accuracy
Magazine: +20 Extra Rounds
Assault Rifle Chameleon
Hitting 60 body shots grants 80% weapon damage for 45 seconds. Underbarrel: +10% Critical Hit Chance
Muzzle: +5% Critical Hit Chance
Hitting 30 leg shots grants 150% reload speed for 45 seconds.
Talent: Sandman
Optics: +15% Accuracy
Melee attacks instantly kill non-elite enemies.
Shotgun Sweet Dreams/Lullaby Magazine: +15% Reload Speed
Underbarrel: +25% Optimal Range
Cooldown: 15 seconds.
Damaging an enemy with a grenade grants +1 skill tier for 15 seconds. Grants overcharge if already at skill
tier 6. Cooldown is 60 seconds.
Talent: ... Two in the Bag
Backpack Acosta's Go-Bag -
+1 Armor Kit Capacity
+3 Grenade Capacity
+25% Ammo Capacity
+10% Skill Repair
+10% Status Effects
Talent: Ablative Nano-Plating
Whenever your or any ally's armor breaks, they gain 80% of your armor as bonus armor> for 10 seconds.
Chest "Tardigrade" Armor System -
Cooldown per ally: 45 seconds
Killing an enemy with your specialization weapon removes this cooldown for all allies.
Talent: Transference Overclock
Detonating a Hive refreshes all allies' skill cooldowns and grants them overcharge for 15 seconds.
Gloves BTSU Datagloves -
Allies receiving this effect are unable to benefit from it again for 120 seconds.
Talent: Quick Draw
While your pistol is holstered, gain a stacking buff every 0.5 seconds, up to 100.
Holster Dodge City Gunslinger's Holster -
When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
Rhino Critical Hit Range Reload Speed Headshot 400 - 440 450-490
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500
(m) (ms) Multiplier (Crafted) (Crafted)
Snubnosed Diceros 18 0 - 30 180 6 1800 2 - - 25489 - 37280 31872 - 46600 39841 - 48694
X-45 16 0 - 30 400 10 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344
X-45 X-45 Tactical 16 0 - 30 400 15 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344
X-45 Tactical Replica 16 0 - 30 400 15 1700 2 - - 12220 - 17872 15280 - 22340 19100 - 23344
1886 28 10 - 60 100 5 3250 1.6 CHD 15% 37485 - 54824 46872 - 68530 58590 - 71610
1886 The Australian - 1886 28 10 - 60 100 5 3250 1.6 CHD 15% 37485 - 54824 46872 - 68530 58590 - 71610
Diamondback 28 10 - 60 100 5 3250 1.6 CHD 15% 48730 - 71271 60933 - 89089 76167 - 93093
ACR ACR SS 50 10 - 60 420 30 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915
Merciless 50 10 - 60 260 30 2200 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
AK-M
Ruthless 50 10 - 60 260 30 2200 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
M16A2 32 10 - 60 400 30 2100 1.6 CHD 15% 7122 - 10416 8905 - 13020 11132 - 13605
M16A2
M16A2 Replica 32 10 - 60 400 30 2100 1.6 CHD 15% 7122 - 10416 8905 - 13020 11132 - 13605
Classic M1A 60 10 - 60 180 10 2500 1.6 CHD 15% 26989 - 39473 33747 - 49341 42184 - 51559
M1A CQB 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940
M1A
M1A CQB Replica 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940
SOCOM M1A 60 10 - 60 320 10 2500 1.6 CHD 15% 17243 - 25219 21561 - 31523 26951 - 32940
Lightweight M4 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
Rifle
M4 LVOA-C 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
LVOA-C Replica 50 10 - 60 360 30 2100 1.6 CHD 15% 13494 - 19736 16873 - 24670 21092 - 25779
Urban MDR 28 10 - 60 360 20 2200 1.95 CHD 15% 14244 - 20833 17811 - 26041 22264 - 27211
MDR
Urban MDR Replica 28 10 - 60 360 20 2200 1.95 CHD 15% 14244 - 20833 17811 - 26041 22264 - 27211
Military Mk17 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372
SCAR Police Mk17 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372
Police Mk17 Replica 50 10 - 60 275 20 1900 1.6 CHD 15% 17992 - 26315 22498 - 32894 28123 - 34372
Artist's Tool - SIG 716 CQB 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076
SIG 716 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076
SIG 716
SIG 716 CQB 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076
SIG 716 Replica 60 10 - 60 320 20 2100 1.6 CHD 15% 15743 - 23026 19686 - 28782 24607 - 30076
USC .45 ACP 50 10 - 60 420 20 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915
UMP-45
USC .45 ACP Replica 50 10 - 60 420 20 2000 1.6 CHD 15% 11995 - 17543 14999 - 21929 18748 - 22915
ACS-12 16 0 - 20 300 20 650 1.45 Melee 144% 20991 - 30700 26248 - 38376 32810 - 40101
AA-12
Rock n' Roll - ACS-12 16 0 - 20 300 20 650 1.45 Melee 144% 20991 - 30700 26248 - 38376 32810 - 40101
Double Barrel Sawed Off 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948
Double Barrel Double Barrel Shotgun 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948
Double Barrel Shotgun Replica 11 0 - 20 200 2 1800 1.45 Melee 144% 77968 - 114032 97493 - 142542 121867 - 148948
Cuélebre – Military M870 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
Custom M870 MCS 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
Custom M870 MCS Replica 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
M870
M870 Express 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
M870 Express Replica 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
Military M870 14 0 - 20 75 5 3500 1.45 Melee 144% 65973 - 96488 82494 - 120612 103118 - 126033
Black Market SASG-12 S 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
Shotgun Black Market SASG-12 S Replica 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
SASG-12 SASG-12 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
Tactical SASG-12 K 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
Tsunami - Tactical SASG-12 K 14 0 - 20 180 7 2100 1.45 Melee 144% 26989 - 39472 33747 - 49341 42184 - 51559
Lullaby 10 0 - 20 70 8 5200 1.45 Melee 144% 86965 - 127189 108743 - 158989 135928 - 166135
SPAS-12 16 0 - 20 70 8 5200 1.25 Melee 144% 71971 - 105260 89994 - 131577 112492 - 137491
SPAS-12
SPAS-12 Replica 16 0 - 20 70 8 5200 1.25 Melee 144% 71971 - 105260 89994 - 131577 112492 - 137491
Sweet Dreams 10 0 - 20 70 8 5200 1.45 Melee 144% 86965 - 127189 108743 - 158989 135928 - 166135
Marine Super 90 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
Super 90 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
Super 90
Shotgun
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Melee: Melee Damage
OOC: Damage to Targets Out of Cover
CHC: Critical Hit Chance High End
Critical Hit Range Reload Speed Headshot 400 - 440 450-490
Type Variant Weapon Optimal Range RPM Mag Size Weapon Bonus Bonus % 500
(m) (ms) Multiplier (Crafted) (Crafted)
Super 90 Super 90 Replica 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
Tactical Super 90 SBS 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
Tactical Super 90 SBS Replica 16 0 - 20 160 8 4800 1.45 Melee 144% 35985 - 52630 44997 - 65788 56246 - 68745
AUG A3 Para XS 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322
Enhanced AUG A3P 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322
AUG
Tactical AUG A3P 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322
Tactical AUG A3P Replica 18 0 - 30 725 25 1800 1.5 CHC 14.5% 7497 - 10964 9374 - 13706 11718 - 14322
MP5 ST 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
MP5 ST Replica 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
MP5
MP5-N 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
MP5A2 16 0 - 21 800 32 1800 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
MP7 19 0 - 30 950 40 1700 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025
MP7
Margaret's Swap Chain - MP7 19 0 - 30 950 40 1700 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025
MPX 22 0 - 21 850 30 2300 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457
MPX
Safety Distance - MPX 22 0 - 21 850 30 2300 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457
P90 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311
P90 Replica 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311
P90
The Chatterbox 15 0 - 30 700 60 2500 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605
Tom's Chamber - P90 15 0 - 30 900 50 2500 1.5 CHC 14.5% 5397 - 7894 6749 - 9868 8436 - 10311
Submachine Gun Enhanced PP-19 16 0 - 30 700 53 2200 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605
PP-19
PP-19 16 0 - 30 700 53 2200 1.5 CHC 14.5% 7122 - 10416 8905 - 13020 11132 - 13605
Converted SMG-9 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
SMG-9 Converted SMG-9 A2 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
Converted SMG-9 Replica 20 0 - 30 825 32 1700 1.5 CHC 14.5% 6747 - 9868 8436 - 12335 10546 - 12889
Black Market T821 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618
T821 Black Market T821 Replica 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618
Police T821 17 0 - 30 550 32 1600 1.5 CHC 14.5% 9746 - 14254 12186 - 17817 15233 - 18618
M1928 16 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754
Thompson
Tommy Gun 16 0 - 30 800 50 2000 1.5 CHC 14.5% 5997 - 8771 7499 - 10964 9374 - 11457
Police UMP-45 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754
UMP-45 Tactical UMP-45 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754
Tactical UMP-45 Replica 14 0 - 30 600 30 2000 1.5 CHC 14.5% 8246 - 12061 10311 - 15076 12889 - 15754
Tactical Vector SBR 9mm 15 0 - 30 1200 19 1600 1.5 CHC 14.5% 5247 - 7675 6562 - 9594 8202 - 10025
Vector SBR .45 ACP 15 0 - 30 1200 25 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593
Vector
Vector SBR .45 ACP Replica 15 0 - 30 1200 25 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593
Vector SBR 9mm 15 0 - 30 1200 33 1600 1.5 CHC 14.5% 4498 - 6578 5624 - 8223 7030 - 8593
Slot Type Name Positive Attribute Negative Attribute Acquired From
Iron Sights Open Iron Sights +10% Accuracy - Control Point Level 3+ / Project
Iron Sights Streamlined Iron Sights +10% Reload Speed - Theater Project - Outfit Hunting Party
Iron Sights Weighted Iron Sights +10% Stability - Control Point Level 3+ / Project
Micro Low Reflex Sight +10% Damage To Elites -10% Optimal Range Control Point Level 3+ / Project
Micro Rugged Mini Reflex Sight +5% Critical Hit Chance - Control Point Level 3+ / Project
Short PRO Red Dot Sight +5% Stability - Side Mission - Outcast Work Camp
Short Reflex Sight +20% Critical Hit Range - Project - Water Pipeline Construction
Short Russian Red Dot Sight +5% Critical Hit Damage - Control Point Level 3+ / Project
Short Small RDS Scope +15% Stability -5% Accuracy Theater Project - Outfit Rescue Team
Sights
Short T2 Micro Red Dot Sight +10% Accuracy - Perk - Optics 1
Long 552 Holo Sight +10% Accuracy - Side Mission - Police Headquarters
Long ACOG Scope (4x) +20% Optimal Range - Perk - Optics 2
Long C79 Scope (3.4x) +5% Damage To Elites - Side Mission - Missing Scavengers
Long CQBSS Scope (8x) +30% Headshot Damage - Side Mission - DC-62 Lab Quarantine
Long Digital Scope +45% Headshot Damage -5% Critical Hit Damage Specialization - Sharpshooter
Long EXPS3 Holo Sight +8% Damage To Elites - Control Point Level 3+ / Project
Long MK5 Scope (15x) +40% Headshot Damage -20% Reload Speed Control Point Level 3+ / Project
Long VX-1 Scope (12x) +35% Headshot Damage -10% Reload Speed Marksman Rifle
Gadget Compact Coupled Laser Pointer +10% Headshot Damage - Control Point Level 3+ / Project
Gadget Compact Coupled Small Laser Pointer +10% Critical Hit Chance - Perk - Grip 2
Side Laser Pointer +5% Critical Hit Chance - Side Mission - True Sons Broadcast Outpost
Side Small Laser Pointer +7% Critical Hit Chance - Specialization - Demolitionist
Under Barrel
Short Angled Grip +10% Stability - Side Mission - Museum Water Source
Short Vertical Grip +10% Accuracy - Theater Project - Salvager Crew
Long Handstop +10% Reload Speed - Side Mission - Odea Retail Store
Long Short Grip +5% Critical Hit Damage - Perk - Grip 1
.45 ACP Extended .45 ACP Mag +10 Extra Rounds - Side Mission - Agent Edwards Support
.45 ACP Force Feed .45 ACP Mag +10% Damage To Elites - Side Mission - Garage Stash
.45 ACP Oversized .45 ACP Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project
.45 ACP Precision Feeding .45 Mag +20% Stability - Control Point Level 3+ / Project
.45 ACP Short Spring .45 ACP Mag +20% Reload Speed - Control Point Level 3+ / Project
5.56 Balanced Spring 5.56 Mag +20% Stability - Perk - Magazine 2
5.56 Infantry 5.56 Mag +30% Optimal Range - Specialization - Survivalist
5.56 Light Extended 5.56 Mag +10 Extra Rounds - Side Mission - Department of Justice
5.56 Sturdy Extended 5.56 Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project
5.56 Tactical 5.56 Mag +10% Critical Hit Damage - Side Mission - Outcast Propaganda Outpost
7.62 Light Extended 7.62 Mag +10 Extra Rounds - Control Point Level 3+ / Project
7.62 Precision 7.62 Mag +7% Headshot Damage - Perk - Magazine 3
7.62 Sturdy Extended 7.62 Mag +20 Extra Rounds -10% Reload Speed Control Point Level 3+ / Project
7.62 Thin 7.62 Mag +20% Reload Speed - Control Point Level 3+ / Project
7.62 Weighted 7.62 Mag +20% Stability - Side Mission - Drone Crash Site
9mm Extended 9mm Mag +20 Extra Rounds -10% Reload Speed Side Mission - Missing Campus Patrol
9mm Heavy Spring 9mm Mag +10% Critical Hit Damage - Control Point Level 3+ / Project
Magazine
Slot Type Name Positive Attribute Negative Attribute Acquired From
9mm Oversized 9mm Mag +10 Extra Rounds - Control Point Level 3+ / Project
9mm Segmented 9mm Mag +20% Reload Speed - Side Mission - Agent Brooks Support
9mm Special Forces 9mm Mag +10% Damage To Elites - Control Point Level 3+ / Project
Magazine Ammunition Belt Calibrated Link +15% Stability - Side Mission - Missing Curators
Ammunition Belt Large Pouch +35 Extra Rounds - Control Point Level 3+ / Project
Ammunition Belt Nimble Link Belt +5% Rate of Fire - Side Mission - Navy Hill Transmission
Ammunition Belt Non-disruptive Link +10% Critical Hit Damage - Control Point Level 3+ / Project
Ammunition Belt Tactical Small Pouch +20% Reload Speed - Perk - Magazine 1
Integrated Compensated Integrated Spring +20% Reload Speed - Side Mission - Worksite Community
Integrated Overbalanced Integrated Spring +20% Stability - Control Point Level 3+ / Project
Integrated Stiff Integrated Spring +5% Weapon Damage - Control Point Level 3+ / Project
Integrated Underbalanced Integrated Spring +10% Damage To Elites - Control Point Level 3+ / Project
Marksman 7.62 Compact Marksman Mag +10% Damage To Elites - Control Point Level 3+ / Project
Marksman 7.62 Lightweight Marksman Mag +20% Reload Speed - Control Point Level 3+ / Project
Marksman 7.62 Mended Marksman Mag +20% Optimal Range - Side Mission - Bureau Headquarters
Marksman 7.62 Sturdy Marksman Mag +20% Stability - Control Point Level 3+ / Project
Marksman 7.62 Tightly Packed Marksman Mag +5 Extra Rounds - Control Point Level 3+ / Project
Pistol Extended Pistol Mag +11 Extra Rounds - Side Mission - Beekeeper Jeff
Pistol Field Pistol Mag +30% Optimal Range - Perk - Magazine 4
Pistol Police Pistol Mag +20% Reload Speed - Control Point Level 3+ / Project
Revolver Drum Speed Loading Revolver Drum +20% Reload Speed - Control Point Level 3+ / Project
Tubular Counter-Clockwise Tubular Spring +10% Damage To Elites - Control Point Level 3+ / Project
Tubular Flexible Tubular Spring +20% Reload Speed - Control Point Level 3+ / Project
Tubular Hard Tubular Spring +5% Rate of Fire - Side Mission - SHD Tech Beacon
.45 ACP Compensator .45 +10% Stability - Control Point Level 3+ / Project
.45 ACP Flash Hider .45 +5% Critical Hit Damage - Control Point Level 3+ / Project
.45 ACP Loud Vent Brake .45 +10% Optimal Range - Side Mission - Medical Camp Attack
.45 ACP Muzzle Brake .45 +5% Damage To Elites - Side Mission - Greenhouse Community
.45 ACP Osprey .45 Suppressor +5% Critical Hit Chance - Perk - Muzzle 4
.45 ACP Small Suppressor .45 +10% Accuracy - Control Point Level 3+ / Project
5.56 Compensator 5.56 +10% Stability - Campus Project - Food Aid Operation
5.56 Flash Hider 5.56 +5% Critical Hit Damage - Theater Project - Special Operations: Heavy Troops
5.56 Large Suppressor 5.56 +10% Accuracy - Control Point Level 3+ / Project
5.56 Loud Vent Brake 5.56 +10% Optimal Range - Perk - Muzzle 1
5.56 Muzzle Brake 5.56 +5% Damage To Elites - Theater Project - Reclaimer Crew
5.56 Omega 5.56 Rifle Suppressor +20% Stability -10% Optimal Range Side Mission - Potomac Relief Camp
Muzzle
7.62 Compensator 7.62 +10% Stability - Perk - Muzzle 2
7.62 Flash Hider 7.62 +5% Critical Hit Damage - Side Mission - Empire Autumn Hotel
7.62 Large Suppressor 7.62 +10% Accuracy - Side Mission - Historic District Attack
7.62 Loud Vent Brake 7.62 +10% Optimal Range - Control Point Level 3+ / Project
7.62 Muzzle Brake 7.62 +5% Damage To Elites - Control Point Level 3+ / Project
7.62 Omega 7.62 Rifle Suppressor +20% Stability -10% Optimal Range Control Point Level 3+ / Project
9mm Compensator 9mm +10% Stability - Side Mission - National Archives
Slot Type Name Positive Attribute Negative Attribute Acquired From
9mm Flash Hider 9mm +5% Critical Hit Damage - Control Point Level 3+ / Project
9mm Loud Vent Brake 9mm +10% Optimal Range - Control Point Level 3+ / Project
9mm Muzzle Brake 9mm +5% Damage To Elites - Control Point Level 3+ / Project
9mm Osprey 9mm Suppressor +5% Critical Hit Chance - Side Mission - Wire Scavengers
9mm Small Suppressor 9mm +10% Accuracy - Perk - Muzzle 3
Type Variant Weapon Optics Under Barrel Magazine Muzzle
ACR Ironsights / Short / Long Side / Short / Long 5.56 5.56
ACR
ACR-E Ironsights / Short / Long Side / Short / Long 5.56 5.56
AK-M Short / Long Side / Short 7.62 -
Black Market AK-M Short / Long Side / Short / Long 7.62 7.62
AK-47
Black Market AK-M Replica Short / Long Side / Short / Long 7.62 7.62
Military AK-M Short / Long Side / Short / Long 7.62 7.62
AUG A3-CQC Ironsights / Short / Long Side / Short 5.56 5.56
AUG
Invisible Hand - AUG A3-CQC Ironsights / Short / Long Side / Short 5.56 5.56
F2000 Ironsights / Short / Long - 5.56 5.56
F2000 F2000 Replica Ironsights / Short / Long - 5.56 5.56
Shield Splinterer - F2000 Ironsights / Short / Long - 5.56 5.56
FALFAL
SA-58 Short / Long Side / Short / Long 7.62 7.62
FAL FAL SA-58 Para Short / Long Side / Short / Long 7.62 7.62
FAL SA-58 Para Replica Short / Long Side / Short / Long 7.62 7.62
FAMAS 2010 Short / Long Side / Short - 5.56
Assault Rifle FAMAS
FAMAS 2010 Replica Short / Long Side / Short - 5.56
G36 C Short / Long Side / Short 5.56 5.56
G36 Enhanced Short / Long Side / Short / Long 5.56 5.56
G36
G36 Enhanced Replica Short / Long Side / Short / Long 5.56 5.56
Military G36 Short / Long Side / Short / Long 5.56 5.56
Police M4 Short / Long Side / Short / Long 5.56 5.56
M4
Police M4 Replica Short / Long Side / Short / Long 5.56 5.56
Custom P416 G3 Ironsights / Short / Long Side / Short / Long 5.56 5.56
P416
Military P416 Ironsights / Short / Long Side / Short / Long 5.56 5.56
Mk16 Ironsights / Short / Long Side / Short / Long 5.56 5.56
SOCOM Mk16 Ironsights / Short / Long Side / Short / Long 5.56 5.56
SCAR
Tactical Mk 16 Ironsights / Short / Long Side / Short / Long 5.56 5.56
Tactical Mk 16 Replica Ironsights / Short / Long Side / Short / Long 5.56 5.56
CTAR-21 Micro / Short Side 5.56 5.56
TAR-21
The Railsplitter - CTAR-21 Micro / Short Side 5.56 5.56
Custom L86 A2 Short / Long Side / Short / Long 5.56 5.56
Custom L86 A2 Replica Short / Long Side / Short / Long 5.56 5.56
L86
Military L86 LSW Short / Long Side / Short 5.56 5.56
Tabula Rasa - Military L86 LSW Short / Long Side / Short 5.56 5.56
M249 B Short / Long Side / Short / Long Ammunition Belt 5.56
Military MK46 Short / Long Side / Short / Long Ammunition Belt 5.56
M249 Military MK46 Replica Short / Long Side / Short / Long Ammunition Belt 5.56
October Fifth - M249 B Short / Long Side / Short / Long Ammunition Belt 5.56
Lincoln Memorial teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Peacock Award In a public area, perform a dancing emote with another agent and other agents watching. 10
Potomac Event Center Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Rapid Response Merit Defeat Max "Boomer" Bailey in the Dark Hours raid on normal, without any Agent using the same mounted weapon more than once. 30
Roosevelt Island Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Space Administration HQ Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Synchronization Award In a full group, have every group member perform the same emote at the same time. 10
Team Recognition Merit In a full group, complete four main missions and four control points. 100
Teamwork Merit Join a full group and complete 3 main missions in a single session. Then visit the BoO of one of the group members. 30
Viewpoint Museum Teamwork Merit While in a full group, complete the mission on hard or above without any agent being downed. 30
Air & Space Museum Service Merit Complete this mission 10 times on hard or above. 30
American History Museum Service Merit Complete this mission 10 times on hard or above. 30
Archivist Merit Collect and view 20 text logs, 20 image logs, 20 audio logs, and 8 video logs. 30
Bank Headquarters Service Merit Complete this mission 10 times on hard or above. 30
Capitol Building Service Merit Complete this mission 10 times on hard or above. 30
Commitment Distinction Complete 8 missions and play for 5 hours. 50
Control Point Takeover Merit Take over 50 level 4 control points. 60
DCD Headquarters Service Merit Complete this mission 10 times on hard or above. 30
Distinguished Service Distinction Complete 30 hours of service. 50
District Union Arena Service Merit Complete this mission 10 times on hard or above. 30
Extreme Service Distinction Complete the Dark Hours raid five times from start to end on normal. 50
Federal Emergency Bunker Service Merit Complete this mission 10 times on hard or above. 30
Full Deck Distinction Obtain all the Snitch Cards. 50
Service
Grand Washington Hotel Service Merit Complete this mission 10 times on hard or above. 30
Invasion Service Merit Complete 10 Invaded Strongholds. 30
Jefferson Plaza Service Merit Complete this mission 10 times on hard or above. 30
Jefferson Trade Center Service Merit Complete this mission 10 times on hard or above. 30
Lincoln Memorial Service Merit Complete this mission 10 times on hard or above. 30
Mission Dexterity Award Complete one of each mission type without being downed: Main mission, Side mission, Resource Convoy, and Invaded Mission. 10
Potomac Event Center Service Merit Complete this mission 10 times on hard or above. 30
Reclamation Award Collect 10 supplies and materials from dead enemies. 10
Roosevelt Island Service Merit Complete this mission 10 times on hard or above. 30
Side Mission Merit Complete 25 side missions. 30
Space Administration HQ Service Merit Complete this mission 10 times on hard or above. 30
Supreme Response Distinction Complete all Main Missions and Strongholds on hard or above. 50
ViewPoint Museum Service Merit Complete this mission 10 times on hard or above. 30
Clan Level Description Available Projects
2 Unlocks a vendor in the clan quarters. Sells 7 items and restocks every 7 days. Name Target
3 Unlocks 5 new insignia borders. Complete Hyena Missions 175
4 Unlocks the bounty board in the clan quarters. Offers all members one normal bounty per week. Kill Hyena NPCs 5,250
5 Adds the Tier 1 grade to the insignia to showcase the clans accomplishments. Complete True Sons Missions 175
6 Weekly cache storage is increased to hold 2 caches for each member. Kill True Sons NPCs 5,250
7 The vendor now stocks 10 items. Complete Outcasts Missions 175
8 Unlocks 5 new insignia borders. Kill Outcasts NPCs 5,250
9 The bounty board is upgraded to offer a hard bounty in addition. Complete Black Tusk Missions 350
Adds the Tier 2 grade to the insignia to showcase the clans accomplishments.
10 Complete World Tier 5 Missions 350
All clan XP gains are increased by 5%.
11 Weekly cache storage is increased to hold 3 caches for each member. Complete Challenging Missions 350
12 The vendor now stocks 2 salvaged items. Neutralize Control Points 350
13 Unlocks 5 new insignia borders. Win matches of Team Deathmatch 245
14 The bounty board is upgraded to offer a challenging bounty in addition. Headshots in Team Deathmatch 1,750
15 Adds the Tier 3 grade to the insignia to showcase the clans accomplishments. Wildcard Caches in Team Deathmatch 490
16 The vendor now stocks higher quality items. Win matches of Domination 245
The bandana with headset is now available from the clan vendor.
17 Headshots in Domination 1,750
Colours match your clan colours.
18 Unlocks 5 new insignia borders. Wildcard Caches in Domination 490
19 Weekly caches now have a 20% chance to drop a bonus item. Rogue Agents Killed in DZ 350
Adds the Tier 4 grade to the insignia to showcase the clans accomplishments.
20 Survive Manhunts 140
All clan XP gains are increased by 10%. (Total 15%)
21 Raiding with a full team of clan members increases earned clan XP by 15%. Craft Items 350
The baseball cap with headphones is now available from the clan vendor.
22 Deconstruct Items 1,400
Colours match your clan colours.
23 Unlocks 5 new insignia borders. Complete Projects 140
24 Playing Conflict with a full team of clan members increases earned clan XP by 25%. Loot Crafting Materials 3,500
25 Adds the Tier 5 grade to the insignia to showcase the clans accomplishments. Loot Equipment 3,500
26 Raiding with a full team of clan members increases earned clan XP by 30%. (Total 45%)
The beret with headset is now available from the clan vendor.
27
Colours match your clan colours.
28 Unlocks 5 new insignia borders.
29 Weekly caches now have a 50% chance to drop a bonus item.
Adds the Tier 6 grade to the insignia to showcase the clans accomplishments.
30
All clan XP gains are increased by 15%. (Total 30%)