Project X
Project X
Project X
and STEAM
Abstract:
For my Project X, I wanted to come up with a service-learning project that
integrates STEAM. Service learning is incredibly important to include in the
classroom because it teaches students to give back to their communities. For my
project, I will have students create a product that they can sell to teachers, family
members, and friends. The students will need to evaluate what the community
needs and what they can sell that people would want. This is a great opportunity to
integrate economics (need vs. want, supply and demand, etc.). This project will take
place over the course of a few weeks. Students will use the profits from selling their
product to give back to the community. For my example of a project, I will be
creating vinyl decals and selling them to students, faculty, and friends. I saw that
this would be a desirable and cost-effective way to earn a profit. With the profits, I
will be donating the money back to my mentor teacher’s classroom. She is a
science and math teacher for a 4th grade class in Springdale, Arkansas. My mentor
teacher works extremely hard to give students a fun and active learning experience
but could definitely use more tools to do so.
● 3-5-ETS1-1.
○ Define a simple design problem reflecting a need or a want that
includes specified criteria for success and constraints on materials,
time, or cost.
● 3-5-ETS1-2.
○ Generate and compare multiple possible solutions to a problem based
on how well each is likely to meet the criteria and constraints of the
problem.
● 3-5-ETS1-3.
○ Plan and carry out fair tests in which variables are controlled and
failure points are considered to identify aspects of a model or
prototype that can be improved.
*Note: Not all of these standards would be used at once. These are all listed to give
teachers an idea of how many different standards this project can be connected
with. Teachers should choose the standards that best align with their grade level
and desired focus for this project.
Big Ideas:
● Understand and utilize the PACED decision-making model
● Define key terms:
○ Decision Making: The mental process that leads to the selection of an
action among several alternatives which lead to a final choice.
○ Scarcity: A condition that forces you to make choices about how best
to allocate limited resources among a variety of options
○ Opportunity Cost: The opportunity cost of a decision is the value of the
best alternative that could have been chosen.
○ Benefit-Cost Analysis is the process used to measure the benefits of a
decision minus the costs associated with taking that action.
○ Want: A want is something a person would like to have but is not
absolutely necessary.
○ Need: A need is something a person has to have, and they cannot live
without it. (Ex: food, water, shelter)
● Understand how to create a neat product ready to distribute
● Solve a problem that you did not initially know how to solve
○ Understand how problems can be solved in a variety of ways
● Use the engineering design process to solve a real-world problem
● Work cooperatively as a class
Essential Question(s):
● How can we make a product that can be sold for a profit to help our
community?
● How can we identify what our community needs?
● How can we identify what people would like to buy in order to turn a profit?
● How can we save on costs in order to turn more of a profit?
Scenario:
Our STEAM class decided that we would love to learn about magnetism and
architecture. We wanted to learn about magnetism and architecture through
creating various structures using magnetic building tiles. If only we had the
resources to purchase these building tiles! How can we come up with a product that
people would want to purchase in order to raise money to buy these magnetic tiles?
Can we follow through with our idea by producing, selling, and distributing this
product to buy something that will improve our classroom community?
Challenge:
Students will work together in order to decide on a need in the community that they
would like to contribute to. This need can be within their own classroom, a different
classroom, the school, or even in their town. The students will then decide on a
product that they believe would sell. They need to create the product using the
engineering design process.
For my example, I will be creating vinyl sticker products using CorelDraw to design
the sticker and then a vinyl cutter to print the design. If we were doing this in a
classroom, I would have each student design their own sticker. As a class, we would
vote on 2 stickers that we think are the best and people would purchase. This
project will take place over the course of a few weeks.
Content Information:
Economics
● Economic Decision Making (PACED Decision Making Model)- Resource for
teaching the PACED decision making model:
https://www.econedlink.org/resources/you-decide/
○ (P) Problem: What decision needs to be made?
○ (A) Alternatives: What are all of the options?
○ (C) Criteria: List positive and negatives of each option.
○ (E) Evaluate: How well does each option fit?
○ (D) Decision: Which is best for you?
● Opportunity Cost- Resource for teaching opportunity cost:
https://vimeo.com/307566929
○ Scarcity: A condition that forces you to make choices about how best
to allocate limited resources among a variety of options
○ Opportunity Cost: The opportunity cost of a decision is the value of the
best alternative that could have been chosen.
■ Opportunity cost is important because when we make decisions,
we need to compare the benefits and cost of each option in
order to make a wise choice.
○ Benefit-Cost Analysis
■ Benefit-Cost Analysis is the process used to measure the
benefits of a decision minus the costs associated with taking
that action.
● Wants and Needs
○ Want: A want is something a person would like to have but is not not
absolutely necessary.
○ Need: A need is something a person has to have, and they cannot live
without it. (Ex: food, water, shelter)
● Supply and Demand
○ Supply: The amount of goods available
○ Demand: A person’s desire for a good or a service
Graphic Design
● Students will need to be given a lesson on how to use the online design
program being used for the project. This will depend on what programs the
school has available. I used CorelDraw.
Results:
● A completed student design journal
● At least one product sold per student
● Sign in sheet filled out to show active participation in production
Limitations:
● Students will have one class period to come up with an idea for the product
as a class
● Students will have two class periods to come up with and create their own
design, at the end of the second class the students will vote on two designs
that the class will produce
● Students will need to keep up with production during free times in class (I
would have a center for students to work on this throughout the duration of
this project.)
● Be designed using the engineering design process
● Be submitted to the teacher along with the design journal
● Must demonstrate ideas that are purposeful, thoughtful, and creative
● Must demonstrate knowledge of economic decision making, wants vs. needs,
and supply and demand
Assessment/Evaluation:
Students will be assessed on the following criteria outlined in the checklist. This
checklist is worth a total of 100 points. Each section is worth 20 points.
Criteria Yes or No
Was the student able to sell at least one product and keep
up with production?
Resources
https://www.bu.edu/ccsr/files/2014/03/CBKandMC-article.pdf
http://dese.ade.arkansas.gov/divisions/learning-services/curriculum-
support/humanities/social-studies/social-studies-programs-and-
opportunities/community-service-learning
Name: ________________________________________________ Date:
_________________
Alternatives and Criteria: Come up with five alternative options to solve the
problem. Decide on three criteria that this product needs to meet. Rate each
alternative 1-5, five being the best and meeting the criteria the most, under each
criterion listed.
1.
2.
3.
4.
5.
Evaluation: How well does each option fit? Add each row up for each alternative.
The alternative with the highest amount would be the best fit, hitting the most
criteria.
Totals: 1. 2. 3. 4. 5.
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Design #1 Design #2
Which design do you think is better and why?
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Final Design
My Final Products: