2 AR Components 2.1 Scene Generator

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 1

2 AR Components

2.1 Scene Generator

The scene generator is the device or software responsible for rendering the scene.
Rendering is not currently one of the major problems in AR, because a few virtual
objects need to be drawn, and they often do not necessarily have to be realistically
rendered in order to serve the purposes of the application [4].

2.2 Tracking System

The tracking system is one of the most important problems on AR systems mostly
because of the registration problem [3]. The objects in the real and virtual worlds
must be properly aligned with respect to each other, or the illusion that the two
worlds coexist will be compromised. For the industry, many applications demand
accurate registration, specially on medical systems [16][4].

2.3 Display

The technology for AR is still in development and solutions depend on design


decisions. Most of the Displays devices for AR are HMD (Head Mounted Display), but
other solutions can be found (see section 3). When combining the real and virtual
world two basic choices are available: optical and video technology. Each of them
has some trade off depending on factors like resolution, flexibility, field-of-view,
registration strategies, among others [4]. Display technology continues to be a
limiting factor in the development of AR systems. There are still no see-through
displays that have sufficient brightness, resolution, field of view, and contrast to
seamlessly blend a wide range of real and virtual imagery. Furthermore, many
technologies that begin to approach these goals are not yet sufficiently small,
lightweight, and low-cost. Nevertheless, the past few years have seen a number of
advances in see-through display technology, as we shall see next.

References

[3] R. Azuma. Tracking requirements for augmented reality. Communications of the


ACM, 36(7):50-51, 1993.

[4] R. Azuma. A survey of augmented reality. ACM SIGGRAPH, 1-38, 1997.

[16] Richard Lee Holloway. Registration errors in augmented reality systems.


Technical Report TR95-016, The University of North Carolina, 1 1995.

You might also like