Crusade of 2514
Crusade of 2514
Crusade of 2514
The villainous Chaos Cult known as the Purple Hand succeeded in poisoning Emperor Karl-Franz. They
attempted to crown his son, Crown Prince Wolfgang Holswig-Abenauer, Emperor. They were thwarted.
The Crown Prince revealed himself to have been replaced by a Greater Daemon of Slaanesh known as
The Keeper of Secrets and slew Grand Theogonist Yorri XV, Graf Borris Todbringer and his son, Sir Karl-
Franz II Todbringer. The Daemon was slain. The Purple Hand then revealed another Greater Daemon of
Tzeetch, which tried to take control of the rightful Emperor. This Daemon was banished.
Who thwarted their goals? Who slew The Keeper of Secrets? Who banished The Exalted Lord of Change?
It was our new Emperor, Karl-Franz II.
As a young man, Karl-Franz Holswig-Schliestein, who would be known as Karl-Franz I, was stoic and
disciplined, never given to flights of passion or fancy. Some wondered if he had a heart at all. Until the
day a young Lady Elise Schwartzwalder-Kirschtorte arrived at his father’s court. They fell madly, deeply
in love. When she was with child, Karl-Franz married her in secret. When his father Luitpold III,
discovered this, he banished the Lady from court. Karl-Franz fought valiantly to find his way to her. He
thrice broke free of the castle and made his way to her side, only to be captured by the Reiksguard.
Luitpold sent his only son to a windowless dungeon in chains, for that was the only thing which would
keep him from his love. Beliving he had no other choice to save his only son from the feminine wiles of a
Lady so far beneath his station, Luitpold ordered the mother and child be killed and told the world the
both had died in childbirth. When Karl-Franz learned of this, the life drained out of him. He could not
even bring himself to object when his father ordered him to marry another. Karl-Franz did, indeed, have
a heart. Now, it was stone.
Fortunately, the Emperor’s midwives were not so cruel as he. The child was spirited away and given to a
young, well to-do couple in Delberz. They named him Karl-Franz II. They presumed he would grow to be
nothing more than a dilettante. He would brew beer, spend money and be forgotten by history. But the
seed is strong. Lady Elise was no mere courtly maiden. She, like Karl-Franz, was descended from the
Gods. For the child of Karl-Franz Holswig-Schliestein and Lady Elise Schwartzwalder-Kirschtorte held the
blood of both Sigmar Heldenhammer and the White Wolf Ulric in his veins.
All of this was revealed to the Elector Counts. Karl-Franz II now took the name his mother gave him at
birth, the name of the only other man she loved, Karl-Franz. He swore to unite the worshippers of Ulric
and worshippers of Ulric. He swore to turn back the tide of Chaos from without, just as he had
vanquished it from within. He swore the promise of the Empire, the Empire men dreamed of, the
Empire that lived in their hearts, would become the Empire they saw around them. His election was
unanimous.
What he did not tell them was the challenges ahead. A Chaos invasion had already begun, sacking the
city of Erengrad. The greenskins were swarming all throughout the Grey Mountains. Bretonnia was
destroying Empire villages all along their border. The port city of Marienburg was under siege by a Black
Ark of Naggaroth. Beastmen raids grew bolder and deadlier. A veritable army of the Emperor’s look-
alikes roamed the city. And the Daemon he supposedly banished still lived within the body of the
Emperor, held at bay only by magic he did not understand.
The world is coming apart at the seams. All the Empire holds its breath, praying it can be held together
by a band of adventurers.
In 2512, as Emperor Karl Franz lay dying, the Empire became victim to a series of raids from
the lands of the North.
While Grand Prince Hals von Tasseninck led his troops south towards Talabecland, his cousin
Count Valmir von Raukov was left with the task of a mass mobilization for an upcoming
Chaos invasion. In response, Admiral of The Imperial Navy, Haimreik von Siert, sent an
armada of warships to the Sea of Claws, braving the many leviathans and sea monsters that
had begun to appear in greater numbers. Admiral Kronenheim led the fleet, seeking to sink
any marauders long before they could make landfall. Nordland redoubled its coastal patrols,
but Ostland took the most aggressive steps. Led by Count Valmir von Raukov and his eldest
son, Oleg von Raukov, the province of Ostland girded itself for war. Von Raukov was
everywhere, mustering new state troops, bolstering the border forts and rallying his troops
to meet the enemy head on. Then, Valmir von Raukov, a war-like man by nature, had
suggested the unthinkable -- to launch reprisal raids into the unholy lands of Norsca just as
Sigmar himself had done in ages past. With a new, massive army of mustered state-troops,
Valmir led the raids in 2513, putting several coastal towns of Norsca to the torch. Valmir's
raids, for all their bluster, did not manage to penetrate very far inland, and were primarily
contained to the Norscan coastline.
Oleg had perhaps exceeded his father in that regard, having destroyed many settlements
along the Norscan coast as well; among them were the coastal Norse towns of Aarvik and
Ulfennik. Valmir and his heir returned late in the year with the carven prows of longships and
the beams of a greathall to mark the destruction of seven major Norscan villages.
Many hailed von Raukov as a true hero of Ostland and toasted his name. Others protested,
saying such audacity would draw the ire of the barbarians, or even, some dared to whisper,
the attention of their foul gods.
Due to his success and popularity among the people, Grand Prince Hals von Tasseninck
appointed Oleg Grand Marshal of the Ostland Military. Many considered this a slight against
Valmir's eldest son and heir, Vassily von Raukov.
Vassily was the eldest son and the man in line to inherit the Von Raukov estates. If Von
Tasseninck did not produce another heir, Vassily would be second in line to rule Ostland
itself. Widely regarded as frail and sickly and, frankly, an embarrassment to his warlike
father, Vassily was shrewd and behind many unscrupulous dealings. In several cases, such
as the disastrous border agreement with Count Theodric Gausser of Nordland, only military
action by Vassily's younger brother saved the situation.
The younger son was more like his father; a bold leader of men and a warrior born. Since
achieving manhood, Oleg had led countless patrols in the Forest of Shadows, earning well
his promotion to Captain. At the brief but bloody battle of the North March, against the
forces of Nordland, Oleg and the Stalwart Bulls turned defeat into victory by decimating
several units and slaying the enemy commander — Baron Nachtmann. In subsequent
campaigns Oleg tracked down and destroyed predatory herds of Beastmen near Wolfenburg
and cast down their fell monolith. It was he who toppled the Skull Tower of Ravenhill, a
beacon to all evil creatures that was found on the edges of the eastern hills. After such
heroics, Oleg was appointed as Grand Marshal of Ostland, a senior military leader under his
father. It was Oleg who led the retaliatory raids into Norsca, including the ruthless attack of
2513.
Kislev in Flames
The horde crossed from its homeland of Norsca into the tainted wastes of the Troll Country,
absorbing the various barbarian tribes raiding from their holdings there as well as newly
materialized daemonic hosts into their already massive number.
As separate armies under Lord Mortkin began their advance they continued to absorb
barbaric tribes and newly materialised Daemons into their number. Those who refused to
join were crushed or driven before the oncoming host.
The Norsemen ravaged their way through the lands of Kislev, still covered by winter and
now beset by reavers. The countryside was aflame as warbands laid waste to all they
encountered. Many nomadic horse-tribes were able to keep on the move, avoiding danger
for a while, but the warbands were so numerous and widespread that many of the horsemen
were trapped. The nomadic Ungol tribes were soon hemmed on all sides by axe-wielding
berserkers, and their blood warmed the icy ground. Through the maelstrom of raiders, the
spearhead of the army marched; a horde of barbarian warriors angled straight at Ostland.
Although much of the horde's momentum had dissipated on the endless steppe, the band
had sacked and occupied the city of Erengrad, Kislev’s largest port and their trade lifeline to
the rest of the world.
The army paused at the scorched ruins of the dead city of Tzeskagrad, where Mortkin
commanded Zakhar and his sorcerers to enact the Ritual of Shrivelled Hands - an unholy
spell to locate the Beastmen tribes and summon them to war.
Immense siege towers were pushed amidst the advancing legions of tribesmen and dark-
armoured warriors, each bearing a hundred berserk warriors. Cloaked shamans and
sorcerers called down the darkness, and lightning struck from the heavens. Hundreds of
creatures unnamed, their bodies twisted and misshapen by the will of the gods, loped
alongside rank upon rank of warriors marching in perfect order to the beat of the death-
drums. Hundreds of human-figures leapt madly towards the walls, dragging behind them
great lengths of chains fused to their spines. An almighty barrage met them, and hundreds
were cut down, pierced by bolt and shot. Nevertheless, many more reached the walls and
began clambering over the rotting corpses at their base, scattering bloated carrion birds.
Hurling themselves at the walls, these twisted parodies of men began to claw their way up
the sheer stone with the great hooks and claws rowing from or grafted to their limbs.
Countless of their slain brethren still cling to the walls in death, covering the walls in a mass
hanging chain - ready for the legions of Lord Mortkin to clamber up. Cannon balls ploughed
through the ranks of advancing warriors, but always there were more to step into these
gaps.
The heavens roiled above the seething battle as siege towers closed on the walls. Several of
them fell, crushing hundreds beneath their bulk as they slammed into the muddy, corpse-
strewn black earth. The heavy assault doors of countless others smashed down upon the
battlements, sending drug-fuelled berserkers streaming onto the wall. Weary defenders
struggled to hold against the untold hordes, and they were hacked down in huge numbers
as increasing multitudes swarmed over the crenulations.
With a mighty explosion of splintering timbers and buckling metal, the north gates were
smashed asunder. The massive, flaming battering ram, hauled by hulking, shaggy-hided
brutes, was hurled aside as the opening appeared, and these monstrous creatures led the
charge through the gates, smashing them open further, and thousands of streaming horn-
helmeted warriors and massive, snarling hounds followed in their wake.
The Chaos worshippers parted for the dread Lord Mortkin, leaving him a clear path to ride
his towering deamonic towards the gates. Arrows and bolts shattered against his black
armour as he cantered unconcerned up the great causeway, gazing balefully at the enemy
city. He passed through the shattered gates and into the city itself to where a fierce and
bloody battle was being fought, paving stones cracking beneath the steaming hooves of his
infernal steed. The defenders, suddenly outnumbered and weary from the week of almost
constant battle, fell back before the awesome presence of the Champion of the Dark Gods,
and fled through the city streets. In the distance, distinctive war-horns began to howl over
the horrific din of the siege. Batteries boomed as the city-port's seaward facing defences
began to fire, but they soon fell silent as hundreds of Norse longships entered the harbour
and unleashed their lethal cargo of warriors into the heart of the city, the savage Werekin at
their fore.
Lord Mortkin gazed around him. His steed pawed at the ground, anxious to join the
slaughter. The mighty Chaos Lord could feel the pleasure of his gods as they looked down
upon him, could feel their approval filling him with power. His legions streamed over the now
uncontested walls and many more continued to pour through the shattered gates to seek
out the last remnants of defence and slake their blood-lust. The city was ablaze, its intensity
strongest at the docks where the Norse had landed and broken the last vestige of the
defenders' courage. Soon the flames would engulf the entire city.
Erengrad had fallen.
Chaos Raids
The winter attacks of 2514 were unlike anything seen in the Empire's recent memory.
Encouraged by the rampant Winds of Chaos, an army of Norse tribes descended down
across the Sea of Claws to put towns along the Nordland coast ablaze, though it was neither
large nor bold enough to threaten the major cities further inland. Adding to the carnage
were the raids of the enigmatic Orc Warboss Azhag the Slaughterer. While his horde was
routed by General Otto Blucher’s companies in Ostland, they continue to raid and harass the
countryside. Another, even larger host of Norscans then plunged southwards on a broad
front through Kislev, causing a swathe of destruction.
The third, and most devastating of these preliminary attacks was led by the Slaaneshi
Warlord, Prince Sigvald the Magnificent. Sigvald's army of frenzied, debased raiders known
as the Coterie of Perfection blazed through the lands of Kislev and Ostland in a month’s long
rampage. Some bands of Marauders even managed to slip past the defenses of the Ostforts
and wrought great havoc within the northeastern Imperial province of Ostland.
Almost no one in the Empire had any idea what they would be facing. The Empire had not
squared off against a Chaos Army in pitched battle since the Battle of Frote nearly 100 years
earlier. They had not faced a Chaos campaign since The Great War Against Chaos. Before
the Imperial troops of the Emperor arrives, the men of Ostland engaged the enemy much as
they would Norscan Marauders, believing the state troops would hold them in place until the
heavy cavalry rode them down. They were soon dissuaded of this foolish notion. Vast,
merciless and darker than midnight was the army of Chaos. The mere sight of it struck fear
into the hearts of the bravest of men. Above the black-clad regiments whipped the banners
of their blood-god, decorated with twisting runes which seemed to writhe as if alive. Cold
steel glittered amongst their ranks, and they were led by their Champions whose weapons
screamed for blood. They marched towards the Empire lines in full armor without tiring,
without slowing. They beat great drums that made the planet shake as they marched.
A storm of arrows did not deter them. The spearmen of the front ranks prepared a shieldwall
and they smashed it aside as if the soldiers inside it were small children. The cavalry that
charged them was crushed like bugs. It was said no swordmaster could best even one of
them in combat. They shrugged off wounds that would have slain any mortal in an eyeblink.
The skulls of the defeated men, they carried in their belts.
All who faced this army of Chaos remember their warcry. "Blood for the Blood god! Skulls for
the Skull Throne!" Even as they died they still chanted, drowning out the screams of the
dying and the blaring of our horns. “Blood for the Blood God!”
That was merely an army of Chaos Warriors. The first imperials to engage troops of
Daemons, turned tail and ran as one the moment they laid eyes on the creatures.
The incursion was finally blunted at the Temple of Skulls by a coalition of Imperial state
troops commanded by the Emperor himself and Dwarf warriors of Karak Drin and Karak
Ungor who had marched north on their Great Crusade. Regardless, these attacks were
nothing more than a mere foreshadowing of the terror to come. Once spring melted the
snows blocking the passageways into Ostland had cleared, the true terror of the gaping maw
of Chaos would feast upon the ripe flesh of the Empire.
It did not take long for Karl-Franz II to understand the flaw in his army. It was not in the men.
They had been drilled and drilled and drilled again in this new form of combat to stand
against the foe. It was not in their officers, who had been selected from among the most
talented young men by the Emperor and Arch Lectors themselves. Hand it not been for the
discipline of the men and the courage of the junior officers, the forces of Sigvald would have
poured through Ostland and raided unabated. These strengths, combined with the sheer
numbers of the Sigmarite troops and the unbreakable dwarves of Karak Drin and Karak
Ungor, meant that the raids were kept, primarily, around the area of the Ostforts. But this
would not save them when Lord Mortkin began his march.
The weakness in the Imperial forces came from the high command. The Emperor was faced
with the decision as to whether to uproot the entrenched nobility from his state troops,
which would create no end to his political disastrous headaches, or risk losing the war.
If They Dare…
After months of frustration, Karl-Franz II decided bold action needed to be taken. He
compiled a list of every general, every noble and every Elector Count in command who had
failed to achieve their objective on the battlefield. He then dismissed them all.
This was an unprecedented move. A peer given a high command within the Empire’s state
troops is almost never removed form command. When they are, they are generally
promoted to a much higher office with a higher stipend or are given a ceremonial position
within the army with a greater title, but fewer responsibilities. This did not happen. The
generals whose failure to grasp the importance of the task at hand, who had let their pride
and ignorance guide their every move, were dismissed like a scullery maid who was caught
nicking the silver. These included Grafs, Dukes, Grand Marshalls of Knightly Orders, high
ranking members of the Emperor’s own Diet and Elector Counts Baron Werner Nikse of
Nordland and Count Bruno Pfeifraucher of Wissenland. Each was told their services would no
longer be required and ordered to return to their province at their own expense. To add
injury to insult, a large portion of their personal and household guard was conscripted into
the Emperor’s service. The Emperor called forth his remaining lords and made this
announcement:
“I must make it clear that nepotism is unacceptable and does not merit promotions or
keeping one’s position. This is the stance I must embrace to win this war.
Today, I will dismiss the lords from their positions and replace them with capable leaders. I
invoke my right as Emperor and descendent of Sigmar and Ulric in this regard and invite any
who disagree to take their complaints up with the forces of Chaos who seek to destroy and
corrupt everything they know and love.
Let my reign be judged by my deeds, successes and failures, and if the Empire survives let
them try to take what is rightfully mine if they dare.”
This move made him many powerful enemies. There was hushed whispers in the salons of
the Empire that this new Karl-Franz was nothing but a despot who had crowned himself in
Absolutism. This talk of insurrection was unlikely to go away and would, one day, require a
reckoning.
From all this, one thing was made clear: The fun-loving adventurer Ottokar Sternberger was
no more. He was Emperor Karl-Franz II and he would brook no argument and suffer no fool.
He came here for war. He intended to win it.
He asked every officer, from aides to mere captains, to write a missive on what strategy for
total war they would use to win the war.
Some were bold. Some were insane. Some were brilliant. But all were useful, for they let him
know how his officer’s minds. He used these missives to create what would come to be
known as the " The General's Catechism". It set out new strategies and tactics to re-learn
how to fight the armies of Chaos. To combat desertion, the standard daily pay was set at 8
pence for infantry and 2 shillings for cavalry. If a Lord could not pay this, he could either
take a loan from the Emperor or his division were field commissioned as Imperial troops. The
administration of the Army was centralized, with improved provision of adequate food,
clothing and other supplies. More Wizards from the College of Magic were requested, not
necessarily as Battle Mages, but to use their skills for communications and logistics. Amber
and Celestial wizards used birds for communication and scouting.
Karl-Franz II intended that proficiency and competence, rather than nobility, should
determine the Army's leadership and promotions. Many officers (often the gentlemen
amateurs) of existing units, merged into regiments of the new Reiklandes Heer, became
surplus to the organization and were discharged or recommissioned as aides. Each General
was sent clerks and junior officers to act as aides de camp. At first, the commanders
resented the implication that they needed assistance and junior officers resented that they
would not be at the forefront of battle. But soon, the Generals began to appreciate not
having to bother with the minutia of logistics and the younger gentlemen reveled in the
power not normally afforded to the average soldier. The Emperor began to trust and rely on
men who had proved themselves in battle, such as Lord Marius Leitdorf of Averland, a
military tactician who led his armies at the front with considerable flair and skill. This drastic
change in military structure would ultimately prove effective, but it created massive
resentment back home. For all the goodwill the war had won him with the Cult of Sigmar, it
had cost him much more with his nobility.
In the annals of Imperial military history, there might be no woman outside of the College of
Magic more impactful than Elsebeth of Obelstein. Elsebeth had been born a camp follower
and knew no life outside the army. She knew the ways of war and became an unofficial
matron to the baggage train. During Azhag’s siege of Wolfenburg, she had become friendly
with Sir Maximilian von Raukov, the 5th eldest von Raukov son. In the wee hours of the
morning, he would tell her of many of his organizational woes and she would tell him how to
fix them. These ideas, and the truth of who had them, soon reached the Arch Lector. He
allowed her to make her case that a commoner woman of ill-repute knew how supply the
Holy Army of Sigmar better than any of the most educated minds of the known world. He
granted Elsebeth five minutes. They talked for three days. In the end, Arch Lector Steiner
created the Imperial Tross Regiment, with Elsebeth as its head. Not officially, of course.
Officially, the first Captain of the Tross was Lector Hans-Michael von Möller. Möller was a
well-connected man of great influence and a powerful family. Naming him as Captain of the
Tross earned Arch Lector Steiner many friends among the Church. What none of them knew
was that an axe to the skull rendered von Möller a simpleton who slept 20 hours a day and
was unable to say any words other than “cuttlefish” and “underpants.” Elsebeth was made
his “advisor.”
Within days she devised formulas to calculate the exact amount of supplies necessary for
any given campaign. She split the army into smaller divisions to remain mobile, but close
enough to each other to create a greater force if needs be. She created standardized
contracts for dealing with commercial suppliers and appointed a permanent army specialist
whose job was to carry a few days' worth of supplies while accompanying the army during
campaigns. She granted unlimited access and broad authority to the Witch Hunter assigned
to root out the corruption and inefficiencies of private contractors. When the army
eventually marched out, she issued the use of semi-permeant magazines, yurts with a small
guard, which could provide a more regular flow of supply via convoys. She ordered the
creation the first military train regiments — units entirely dedicated to the supply and the
transport of equipment. These were made up almost entirely of women from the Tross. The
women and children who followed the Crusade were no longer hangers on. They were made
into cogs of the great war machine marching North.
The Emperor had sent Elector Count Hals von Tasseninck to the Grey Mountains to settle a
border dispute with Bretonnia. In his stead, his heir and cousin Valmir von Raukov lead
Ostland to intercept Lord Morkin. Kriegmarshal Baron von Blutten and his famed Black Guard
marched with von Raukov's infantry along with his advisor Magister Lord Klaus Solmann of
the Celestial Order and 2 Journeymen under his tutelage.
At the time of the battle, the Imperial, Dwarven and Sigmarite troops were spread all over
Ostland. With no idea where Lord Mortkin might strike first, the strategy was to spread the
troops out over the province in the hopes that one faction might be able to slow down the
Chaos forces in enough time for the rest of the army to arrive. The warriors of Karak Drin
and Karak Ungor were commanded to march to Castle von Rauken. The Imperial forces were
camped miles West of the castle, regrouping from the many skirmishes that had spread
them all over Ostland and drilling their new tactics. The Holy Army of Sigmar commanded by
the Arch Lector did much the same in the Northwest of Ostland while the Middenheim Army,
who had been delayed in the Forest of Shadows, marched with all haste from Bechafen.
Though he thought it to be the wisest move he could make, the Emperor knew the flaw in
his strategy. No one had no idea the size of the force which would soon descend on Ostland.
He feared, and rightly so, that no amount of men might be large enough to stop the
ravening hordes of Chaos marching south.
Valmir von Raukov gathered his levies and the garrisons of the Osforts and joined up with
his long-time ally Piotr Sergayev, a kovnik (captain) of Kislev. His company was intent upon
meeting the Norscan armies on the northern side of the River Lynsk and defeating them
before they could penetrate into the Empire itself.
At first the old alliance stood firm against the threat from the north. Individually powerful,
the Chaos warbands that despoiled the lands lacked leadership, allowing quick-moving
Kislevite cavalry and the tactically minded Von Raukov to destroy the marauders piecemeal.
But the skies darkened, heralding the arrival of a new force. The far-riding Kislevite scouts
made sighting of Lord Mortkin's spearhead. Against the obvious might of such a foe Pitr
Sergeyev suggested falling back behind a screen of mounted archers; a classic Kislevite
manoeuvre. Oleg von Raukov suggested making a stand on the hills before the River Lynsk.
But age had wizened Count Valmir, who devised a more cunning tactic.
Finding that his advanced line required more force than was at his command, Hertwig
abandoned the first of the Ostforts and fell back behind the Lynsk tributary to his secondary
position, the Lynsk Line. He described his position:
"Ostfort and redoubts Nos. 4 and 5, united by long curtains and flanked by pits, form the left
of the line, until at the commencement of the military road it reaches the Lynsk tributary,
here a sluggish and boggy stream, twenty or thirty yards wide, and running a dense wood
fringes by swamps. Along this river are five dams–one at Wynne's Mill, one at Heintzelman's
Mill and three constructed by myself. The effect of these dams is to back up the water along
the course of the river, so that for nearly three fourths of its distance its passage is
impractical."
Ostfort No. 1 was burned with prejudice as the Chaos Vanguard, commanded by Wulric the
Black, marched forward. Downpours bogged down the march. As Chaos forces emerged
from patches of woods on Hertwig's right flank and towards Heintzelman's Mill, artillery and
handgun fire erupted to repel Wulric the Black's advance. The Chaos cavalry was brought to
a halt by the Ostfort's newly built defensive works. Hertwig's tactics—the constant marching
of his forces and sporadic artillery barrages—created the illusion of a much larger military
presence and persuaded Mortkin to call for a siege of the Ostforts, rather than an all-out
assault. The only attempt to break Hertwig's line, at Ostfort No. 4, was repelled after the 3rd
Ostfort Garrison briefly held trenches on the West side of the tributary.
Hertwig prepared a well-defended advanced outpost at Ostfort No. 4 just 8 miles from Wulric
the Black's camp to goad him into a premature attack. Wulric complied and suffered a
humiliating defeat. While it caused few casualties, it forced Black to siege the last of the
Ostforts and cost the Chaos Army more precious time. Without Lord Mortkin to personally
oversee his troops, Norscan infighting during the night exposed the position of Wulric's men
whose initial advance and subsequent thrusts were thwarted despite an Imperial
disadvantage of manpower.
But behind all this was the most serious mistake of all – a mistake in Wulric's plan. The
Imperials had no outpost of strength at the Ostforts, and the scheme to surround and
capture it was an attack on a man of straw.
Even with the successful delaying tactics of the Ostfort garrisons, they were eventually
defeated, and the majority of their defenders forced to retreat. Infuriated by their
deceptions and at the slow advance of the invasion, the Host ensured the remaining
garrison's defenders suffered the most horrific of tortures and mutilations. Their screams
rang into the night as flames marked the site of each border fort.
Despite delays, the Chaos Warriors had not yet known the taste of true defeat. Nearly half of
all the forces sent by Ostermark were killed during Drachs failed assault. This, effectively,
nullified any contribution they could make to the defense of the Ostland. Chaos had proven
unstoppable and the largest invasion of the Empire continued to march forward, bringing
suffering and death in their wake with no end in sight.
Siege of Erengrad
In the early winter of 1513, Norscan troops under Lord Mortkin sacked and occupied the
Kislev city of Erengrad. They were joined by a large fleet of raiding ships both to take the
plunder of Erengrad back to Norsca and to raid merchant vessels in the Gulf of Kislev. They
had been given special instruction from their allies within the Empire to target ships of the
Three Hand Trading Company, of which the Emperor was a founder.
Encouraged by the rampant Winds of Chaos, an army of Norse tribes descended down
across the Sea of Claws to put towns along the Nordland coast ablaze, though it was neither
large nor bold enough to threaten the major cities further inland.
Both the Reikland Fleet and the Nordland Fleet were in no position to lend assistance to the
beleaguered towns of the Nordland coast. They had joined in an alliance of naval power with
Bretonnia and The Wasteland to combine their fleets to stop pirate raids in the northern
seas. This alliance was commanded not by Kings or Emperors sworn to protect their people,
but by the greed of merchants sworn to protect their pocketbooks. Not one, but two Empire
fleets could not be bothered to protect their own people from the death and slavery the
Northmen brought. They were too busy protecting a trade rout so that some fat, rich
merchant prince might become fatter and richer.
The people of the Empire were not without protection on the sea. While the law had failed
them, the outlaws had not. The longships of the Norscan raiders soon found themselves
victims of raids by the only seaman who dared defy Chaos: The Dread Pirate Brunhilde
Wilke.
Technically, she was The Dread Pirate Captain Witch-Hunter Sir Brinhilde Wilke. But we
haven’t enough ink to list all her titles. Wilke used her considerable fortune and close,
personal friendship with the Emperor to secure a fast, sea worthy frigate, loaded her up with
as many cannons as she could carry, found a crew with just enough scruples and not enough
teeth and became a pirate on the H.M.S. ???
As piracy in the Sea of Claws was a deadly business thanks to the Great Northern Fleet,
Wilke choose to prey on those who preyed on others. As soon the Norscan raiders began to
hit the Empire, Wilke’s ship the Defier began to hit them back. The more raiders she struck,
the more prizes she claimed. The more prizes she claimed, the more pirate ships joined her.
Some ships were bought. Some were captured. Some pirate ships & crews asked to join her.
Some even followed her because they were in love. Before the winter was over, she had a
small fleet of her own.
Wilke had saved countless villages and prevented the destruction of countless more by
destroying the Norse tribes before they could set Nordland ablaze. She’d made a small
fortune in doing so. But the emphasis was on ‘small’. Wilke had bigger ambitions. She now
felt she had enough men to take the fight to one of the coastal towns controlled by Chaos.
And she would start with the biggest one of all.
During the spring of 2514, as Lord Mortkin marched south, Ser Brunhilde sailed towards
Kislev to capture the port of Erengrad and cripple the Norscan fleet at anchor there.
Well informed about the Norscan manoeuvres, Wilke surprised them at anchor. Unprepared
and confronted by a superior fleet, all the Chaos ships cut their anchor cables and spread
their sails.
The two main ships (Black Death and Widow’s Lament) faced the enemy to cover the retreat
of the rest of the fleet to the port of Maja Uvemny. Under Imperial fire, Black Death — with
1,000 Tons, one of the largest ships in the Old World—sailed towards the Defier who, at 600
Tons, was the largest and most powerful ship in the Empire navy. The Protector and the
Kunigunde rushed to rescue the Defier and surrounded the Festering Boil, while the superior
fire of the Kunigunde badly damaged the Widow’s Lament which was forced to retreat. The
Festering Boil remained alone among the Empire fleet, with the exception of the small
Pestilence which harassed the Empire ships. The Festering Boil's cannons dismasted both
The Protector and the Kunigunde which became ungovernable and drifted in the sea.
Geirlaug of Birka, also known as "The Storm", the Norscan captain of the Festering Boil
ordered the assault of the Defier. Grappling hooks were thrown and the two ships were tied
together. The Chaos Warriors of the Festering Boil, regaled in their Chaos Armour and
unafraid of drowning, rushed on the Defier’s deck which was constantly being reinforced by
Empire ships transferring their crews on the Defier. The little Pestilence manoeuvered
skillfully to bombard these new assailants with catapults and ballista launching jars of foul,
magical disease. The deck of the Defier was covered by blood when Wilke realized she was
about to lose the battle. With her magical sword Barrakul in one hand and a barrel of
gunpowder in the other, she bordered the Festering Boil and fought her way below decks.
She dropped the barrel near their stores of foul, magical cargo, lit a match and swung back
to her ship. suddenly, the Festering Boil exploded. The flames spread to the Pestilence and
both ships sank. The crews of the Plague Fleet were almost entirely annihilated. Only 20
wounded Norscan sailors out of 1,250 were saved from the Festering Boil and 60 out of 460
from the Pestilence.
As the people of Erengrad saw the destruction of their occupier’s vessels, they rose up and
began a counter-offensive to the few remaining troops in the city. The Marauders left behind
were already some of the least capable of the Northmen tribes and quickly retreated out of
the city and back towards Troll Country. The city of Erengrad was free.
Over the next two days, with the Norscan fleet in tatters, the pirate fleet of Captain Wilke
captured or destroyed thirty-two Chaos vessels and recovered the valuable Norscan anchors
before returning to sailing north to raid the Gulf of the Maelstrom.
At that moment, the Weissbruck Halberdiers stepped forwards into legend. Having
marshaled a force out of unemployed miners, the tattered and burlap-clad soldiers entered
the battle-line in time to repel a Bloodletter charge. Seeing his minions dispatched,
Kargharak turned his attentions to the men of Weissbruck. Undaunted, the unit raised their
halberds as one, presenting a forest of blades. The enraged Bloodthirster struck like a
thunderbolt, his impact sending bodies high into the air and slaying the unit's Captain. Yet
the proud sons of Reikland stood firm, striking the unholy beast again and again. Rushing to
the front to take command of the unit was Lector Kurt Mannfeld. Soon the Greater Daemon's
hide was oozing ichor from dozens of rents. With all the strength he could muster, Mannfeld
drove his hammer hilt-deep into the hell-spawn's chest. Incandescent with rage, Kargharak
picked up the Lector and squeezed. Beneath such incomparable strength and limitless fury,
Mannfeld was pulped, unrecognisable in death as ever having been a man. Yet this atrocious
deed only inspired the remaining Weissbruck Halberdiers. They hacked the Greater Daemon
down. He slew many more of Sigmar’s soldiers in his writhing death throes, but Kargharak
did not rise again.
Attempting to rally his troops forward, The Great Unclean One, charged into the Imperial
line, only to be struck by the light of the Luminark of Hysh. Already devastated by
hangunner and cannon fire, the attack boiled away the daemon's flesh as he sizzled into
nothingness on the battlefield. With a Keeper of Secrets taking charge, the Daemon infantry
attacked with the cavalry instead of waiting for the arrival of the rear guard. At the imminent
assault upon the Imperial center the Sigmarite handgunners were withdrawn and the
reserve state troops sent forward. The Daemonic formations, soon joined by the
Bloodletters, were unable to break into the defensive positions. Shot into the flank by the
handgunners and crossbowmen and harassed by the Sigmarite cavalry, the Daemonic Host
was driven back, taking heavy casualties. The Keeper of Secrets then fell to the Luminark as
well. The Daemon forces appeared leaderless.
Arch Lector Steiner then called for a counterattack against the now disorganized enemy by
both the infantry and the Knights Griffon waiting in reserve. Outriders surrounded and
routed the remaining Daemons. The Bloodletters managed to retreat in a relatively
organized fashion, but their center regiment was hit by a banishment spell from the Light
Wizard rending them from this plain of existence in excruciating agony.
Upon witnessing the defeat of the Host, the remaining Daemons called for retreat, pursued
by the victorious Sigmarites. Those who were not killed or banished, called forth what dark
magics they could to return to the Chaos Realm.
The army had taken staggering losses, but they stood victorious over the blighted field.
Siege of Bohsenfels
Bohsenfels came under siege by the slime-encrusted warriors of Lord Hackbile's Plague
Army. The city's defenses were not ideal, and the garrison did not expect to last long.
Almost immediately after the siege began, the citizenry of the city began to fall ill. The
Buergermeister considered surrendering in hopes of sparing at least some of his people.
The next day, the Army of Middenheim appeared out of nowhere, as if by magic. This might
be expected as they were led by Emperor Karl-Franz II himself.
Karl-Franz II approached the village and made a final inspection of his army. He was not sure
if Bohsenfels was still holding, so he ordered to give a prearranged signal by cannon shots
and then got a response from a fortress. Thus, the Nurgle siege camp was warned about the
approach of the enemy. Lord Hackbile carried out an inspection of the army and ordered to
increase vigilance and prepare arms, and to keep half of the army on alert throughout the
night.
Karl-Franz II positioned his men opposite the besieging army and found he was greatly
outnumbered. Hackbile was concerned about the small size of the Imperial army and
suspected a ruse by the Grey Wizard; possibly that this was only the vanguard of the main
forces. The Middenheim artillery, located on a small rise, bombarded the places planned for
the attack.
By afternoon the Empire had finished their preparations and moved forward. At that moment
Karl-Franz II pulled out a scroll he had written himself and drew forth an enormous amount
of power from the Wind of Ulgu. The sky darkened, the wind changed and a storm of shadow
blew directly into the eyes of the Plague Army. The Empire attacked with two highly dense
shock groups of Teutogen Knights, quickly approached the Plague Army positions and gave
battle, after which the Norscans "fell like grass". At first, the Chaos Warriors vigorously
resisted. They fought with fury and killed many fine fellows, but within 15 minutes the
Middenlanders filled the ditches with fascines, broke into the fortifications with cold steel
arms and a terrible massacre began.
Acting according to the plan, the Ulricans moved to the south and north along the
fortification line, rolling up the Chaos defense. They attacked plague regiments
inexperienced in modern warfare and crumbled them one by one. There was panic and
disorder. Chaos soldiers began killing anyone they did not recognize. The Norscans needed
few excuses to begin fighting among themselves and began to settle old blood debts among
each other in the midst of battle. One-Eyed Glugmir the Beslimed hurried to surrender
before being cut down by a regiment of Marauders who either mistook him for the enemy or
wished to punish him for his cowardice. Masses of panicking Norscan troops rushed to the
only bridge over the Bohsenfels River, located at the northern edge of the defensive line. At
one crucial point, the bridge collapsed under retreating Chaos troops.
On the right (northern) flank of the Plague Army, only a regiment of Chaos Ogres retained
the battle order. They rebuilt in a square, arranged improvised barricades of wagons and
stubbornly held on; part of the fleeing soldiers joined them. The rest of the Plague Army
commanders managed to join this group. Encouraging his troops, Lord Hackbile personally
led the attacks from this center of resistance, but they were repulsed. Hackbile, already
injured by missile fire, was finally brought down and killed by the great wolf Frostfang.
As the square was surrounded, Karl-Franz II opened a vortex to the infamous Pit of Shades.
Terrified warriors fell screaming through the portal, plummeting to a dimension filled with
shadow and the incessant wailing of 'those who dwell beyond.' Those who remained had
their square broken by the Middenland heavy cavalry.
The remnants of the Plague Army retreated south, only to be ambushed by the timely arrival
of Baron Beckburg's Sable Guard out of Ferlangen. The survivors of the Plague Army, did
they still exist, were nowhere to be found.
The Beastmen felled timbers to stop the marching Imperial troops. When Stugnar saw the
unnatural impediment, he ordered his men to make ready. Seeing the enemy along the
road, Ul-Ruk ordered his men to charge. While the shieldwall of the Empire held firm against
the charge of chariots, Minotaurs and Centigors, their opening attack succeeded in killing
Captain Stugnar. Sir Silke Arendt, a Knight of the Verdant Field, took command of the
Talabheim forces, dawning Stugnar’s Helm of the Skavenslayer made from the skull of the
Grey Seer Asorak Steeleye.
Undaunted by the death of Stugnar, Sir Silke took quick command as she ensured the
Blackhats stood firm in their attack. She knew they were fighting in the forested hunting
ground which favored their tactics, with numerous trees and shrubbery separated by wide
open spaces.
The warherd, meanwhile, used psychological warfare against the Talabheim forces. After the
Bestigors killed Talabheim soldiers, they would nail their scalps to surrounding trees. During
the battle, the Red Pride made a terrifying braying to create fear and panic to spread in the
Imperial infantry. Although roughly a hundred of the Talabheim regulars fled back through
the forest in terror, Sir Silke rallied the rest of the Imperial troops into formation. Those who
ran were quickly run down by the Tuskgor chariots in a cacophony of blood and slaughter.
As the Beastmen advanced they came under heavy fire. The crossbowmen out ranged the
shortbows of the Ungor Raiders. They fired not the typical bodkin quarrels, but barbed
quarrels which ripped through the flesh of their unarmoured enemy. Perhaps more telling
was that the tightly packed squares of the Empire meant many of the Beastmen infantry
could not get close enough to engage the enemy. Ranks upon ranks of Beastmen simply
stood waiting, while every Empire man was consistently engaged and felling the enemy.
Ul-Ruk's strategy relied on his heavily armoured Bestigors breaking the front line of
swordsmen and causing fear among the rest. However, the hate of the Balckhats towards
the Beastmen and the indefatigable resolve of Sir Silke ensured their front line did not falter
as the halberds sliced through the Bestigors from the second rank and spears pierced
through steel and flesh from the third. The handgun fire cut through the heavy armour of
the Bestigors. When their ranks fell, the handgunners abandoned the weapon in favor of a
blunderbuss. Eschewed during traditional combat, the unarmoured Beastmen were ripped
apart by its scattered shot.
Gruk the Man-Hater's advance guard began taking casualties and withdrew. In the narrow
confines of the road, they collided with the main body of the Ul-Ruk the Red's troops, which
had advanced rapidly when the shots were heard. Despite comfortably outnumbering their
attackers, the Beastmen were immediately on the defensive. Most of the Beastmen were not
accustomed to fighting disciplined opponents and were terrified by the deadly blunderbuss
fire. The Emperor's elf, blending into the shadows as if she were made from them,
assassinated the bray shaman and slew the Gorebull from within the enemy's own ranks,
giving the Empire the advantage in sorcery and sowing confusion and mistrust among the
Beastmen. Confusion reigned, and several Beastmen herds came under friendly fire from
their own Ungor Raiders. The entire Beastmen assault dissolved in disorder as Sir Silke
enveloped them and continued to snipe at the Beastmen flanks from the woods on the sides
of the road. At this time, the Talabheim regulars began advancing along the road and began
to push the Chaos beasts back. Ul-Ruk the Red rushed forward to try to rally his Beastmen,
who had lost all sense of cohesion.
Following Ul-Ruk's lead, Gruk the Man-Hater tried to reform units into regular order within
the confines of the road. This effort was mostly in vain, causing chariots to become
entangled in one another and simply provided targets for their enemy. Ul-Ruk had been shot
multiple times, yet retained his composure, providing the only sign of order to the frenzied
Beastmen warriors. Many of the Gor Herd, lacking the fury of the Red Pride herd to stand
their ground, fled and sheltered behind trees, where they were mistaken for enemy fighters
by Ungor Raiders, and fired upon.
Despite the unfavorable conditions, the Beastmen began to stand firm and return charges
against the enemy. Ul-Ruk believed that the Men would eventually give way in the face of
the fury displayed by the Red Pride. Despite being decimated by Imperial fire, the often-
makeshift platoons continued to hold their crude ranks.
After three hours of intense combat, Ul-Ruk the Red was slain by a quarrel through his lung
and effective resistance collapsed. As a result of Ul-Ruk's wounding, and without an order
being given, the Beastmen began to withdraw. They did so largely with order, until they
reached the Gloom River, when they were set upon by Volgar's Shadowmen. The
Shadowmen attacked with barbed arrows and skinning knives, after which panic spread
among the Gorherd as they began to break ranks and run, believing they were about to be
massacred. Their beliefs were correct.
Gruk the Man-Hater was able to impose and maintain some order, and formed a rear guard,
which allowed the remnants of the force to disengage until he was slain by Grimal Volgar
himself. By sunset, the surviving Beastmen were fleeing back through the forest, carrying
their wounded. Behind them on the road, bodies were piled high. Volgar's Shadowmen
pursued the fleeing Red Herd, slaying all but the swiftest Centigors.
After their routing, all promise of aid to Lord Mortkin's invasion was forsaken. The Talabheim
forces joined up with the Shadowmen and continued their march towards Ostland. However,
the delay from the battle and from the marching formations which won them the day meant
they would not arrive in time to defend against Lord Mortkin himself.
In truth, Oleg and Valmir von Raukov's army marched south after the Battle on the Banks of
the Lynsk. They met up with the Reikland Army and were directed to Castle Rauken. The
Empire’s dwarf allies had already settled into the venerable citadel, fortifying it as best they
could to protect the Imperial right flank. Were it to fall, The Fell Legion could sweep through
all of Ostland and force the Imperial Army back to Volganof.
Oleg and Valmir von Raukov arrived at their castle 3 days before the battle. They were
greeted warmly by their family and friends, but they knew this could bode poorly for the
castle and the surrounding town. Now Lord Mortkin had the entire von Raukov family in one
place and would seek to slaughter them all in one, fell swoop.
The castle was fully enclosed by a massive, thick wall replete with towers and battlements.
The Dwarves Karak Drin and Karak Ungor, led by Prince Ulther Stonehammer, had enforced
it further, as best they could, once hearing about the steam-driven steel siege towers of
the Dawi-Zharr. The dwarves of Karak Drin provided a massive amount of artillery in addition
to the large pieces brought to the city from Volganof at the Emperor's insistence.
"Surrender Oleg von Rauvok to me, or I will crush your city. All of Rauken will die. I swear to
the gods your suffering will be great. You have a single day to decide your fate."
After speaking he stared for a while upon the high walls of Castle Rauken before turning
back to the enveloping gloom.
Ultimatum
Stunned by the obvious might of the Chaos Lord, soon all of Rauken began to talk. From
high-born nobles to soldiers, craftsmen to innkeepers, there was no doubt as to what the
armoured barbarian king desired - Oleg von Raukov, the pride and true son of Ostland. So
outraged and overwhelming was the cry of refusal - that Oleg should not be allowed to leave
the gates of Castle Rauken - that the few cowardly dissenters who would give up their
commander without a fight dared not speak their minds. This stubborn spirit, for which
Ostlanders have long been famed, and the pleading of his father and mother, helped to
convince Oleg von Raukov not to give himself up - for surely the ruthless invaders would
only slaughter him and attack the castle afterwards, putting his mother, his father and his
whole family to the sword. The Ostland phrase "A wolf at the door is still a wolf" came to
mind. All knew the ravenous wolves of the north would not leave without bloodshed.
Perhaps it was this fear which led the eldest son, Vassily von Raukov, to flee via secret
tunnels in the middle of the night. News of his desertion spread from the lowliest peasant to
Lord Mortkin himself. The Fell Legion took great joy that fear & terror were being spread not
just among the soldiers, but to the von Raukov's themselves.
But Valmir von Raukov also knew that the armies of the Empire were on their way. If they
could hold out just one day more, perhaps two, against the Legion, the forces of Zaka Drin,
the Arch-Lector, Talabheim, the Reiksguard, Middenland and the Emperor himself would fall
upon the Host of Northmen, ending the war for good.
The following day, when once again, to the blast of many horns, Lord Mortkin emerged from
the forest he was answered not in human voice, but with tongues of fire. Every cannon atop
the walls of Castle Rauken fired a single shot - the muzzle flashes blazing bright in the
permanent dusk that had settled over the city.
At such extreme range there was little chance of a cannonball scoring a direct hit, yet the
shots seemed to vanish in the shadowy murk.
Still, Castle Rauken's answer had been made. Battle was now joined.
Zakhar Unleashed
Lord Mortkin raised his battle-axe and flames erupted along the blade. At this gesture the
woods heaved as the nightmarish, murky shadow disgorged its horde. There advanced, in a
solid mass, all the nightmarish troops of Chaos - bloodthirsty Norsemen and legions of
hulking warriors encased in hell-forged armour. Loathsome and gangly limbed Trolls lurched
from under the eaves. Bursting above the canopy strode the two-headed giant Grogg,
smashing aside trees as a man might brush aside tall grass. The ground shook as the
warhost formed up in companies beneath foul banners upon which were scrawled
venerations to the dark powers.
As the throng halted at some unseen signal, all eyes turned to Zakhar. The chanting of his
unholy acolytes increased in pace and volume as, slowly, the floating island began to rise
higher. The levitating land mass began to spin, rotating on an unseen axis. Seven peals of
thunder rolled across the churning black clouds. Standing tall in the middle of the coven,
Zakhar reached skywards, beginning to glow with a bluish nimbus. High-pitched maniacal
laughter could be heard as untold energy coursed from the heavens into Zakhar's
outstretched hands. When the charge could no longer be contained, the multihued ball of
living lightening was hurled by the Covenmaster. It struck the walls of Castle Rauken and
blasted them asunder, vapourising stone and defender alike. Seven times Zakhar's magics
smote the battlements and seven times they wrought gaping holes.
"Hold fast, men of Ostland. Where walls fall, there must stand men. But I will not be pulled
from my ancestral home like a beast from a trap! Who will join me in taking the fight to our
foe? Who will sally out with me?"
Such bravery could not be denied and everything along the still-standing walls stout-hearted
Captains and emboldened champions picked up the warcry. Every Ostlander knew it was
better to die fighting. And so, amidst the looming dark, a new plan was hastily formulated.
The walls and breaches must be manned, but to the south, against Lord Mortkin himself,
there launched as strong a counter-attack as could be mustered. The Imperial forces
advanced out from the breaches.
The men of the Empire streamed into the breaches, forming up beneath their many banners.
Overhead, the guns of Castle Rauken boomed, blazing bright in the gloom. Sir Oleg von
Raukov himself led the charge at the head of his bodyguard, the Stalwart Bulls.
The ground soon ran red.
At Lord Mortkin's signal, the Chaos invaders surged forward. Leading the charge were
dozens of tribes of Northmen, all eager to win glory. They hoped to attract, through deed of
battle, the eyes of their Dark Gods.
Black Iron Reavers waded into the Eastern, Northeastern and Northwestern breaches. The
Trolls and Grogg the Giant were unleashed on the Southeastern breach. A dozen Marauder
tribes, including the Beast-Flayers, the Wyrmkin, the Brethren of the Crow, the Blackaxes
and the Kin-Slayers poured into the Western breach. These feuding barbarians were held
together only by the will of their leader, Exalted Hero Tomhair the Mammoth.
But it was the North wall, where Oleg von Raukov led his counter-attack out of the gates,
that Lord Mortkin put forth his real strength. It was there that he released the howling fury of
his bodyguard; a group of Chosen especially blessed by the Dark Gods, known as the
Crimson Reapers. They drove deep into the enemy and there was much slaughter.
But, as of yet, Lord Mortkin held in check what remained of his matchless Brass Riders.
Along the castle walls, the defenders were not waiting idle. Handgunners and Thunderers
discharged their weapons, handed their gun to a loader, accepted a new firearm and, almost
without needing to aim, fired again into the oncoming mass. Crews struggled to fire and
reload war machines; others manhandled artillery pieces into the gaps in the wall, ready to
repel the attackers with multiple volleys or blasts of grapeshot.
The men at the breaches girded themselves for the enemy charge. Warrior Priests said their
prayers and Battle mages cast their spells. It was then that a middling Bright Wizard named
Sergov Pfeiffer became an unlikely hero. Short tempered and ill-liked, Sergov had failed to
impress any of his masters in his apprenticeship in the study of magic. Most wizards would
call him "mediocre" if they could remember him at all.
In this most desperate hour, when the castle faced certain destruction, something
unexpected happened. Inspired by the chants of a nearby Warrior Priest, Sergov began a
spell. Eyes blazing with sudden power, an enormous conflagration erupted from his
outstretched hands. A fireball, 10 yards in diameter, landed amongst the massed ranks
heading for the breached city walls, erupting into a furious blaze, burning with the heat of
100 forges. Many who survived claimed that in its fiery descent, the fireball assumed the
shape of a twin-tailed comet.
The Stalwart Bulls, led by Oleg von Raukov, flanked by detachments of the Scarlet Curs,
swordsmen who made up the personal guard of Vassily von Raukov, sallied into the northern
gap. At the easternmost breech, Valmir von Raukov commanded his Knights of the Crimson
Horns, the deadliest and most skilled knights in Ostland chosen by the Elector Count himself.
The northeastern breach was defended by Kreigmarshal Baron von Blutten and his Black
Guard greatswords while Captain Volkmann and Sergeant Oberwald led two detachments of
The Bechafen Halberdiers on their flanks. At the northwestern breach, the Ironbreakers of
Karak Drin showed the realms of Men the worth of the Dawi, their flanks protected by
halberdiers of Ostland regulars led by Captain Schwarzhelb. The Flagellants from the Forest
of Shadows plugged gaps in the southeastern wall while shouting their battle cry of "I Told
You So!". At the westernmost breach Captain Beckburg took command of Mannstein's
Manticores - swordsmen drawn from the retinue of the Chancellor of Ostermark - with
detachments of Free Company Militia pulled from the Rauken City Guard. All were fortified
by the prayers of their Warrior Priests and spells of Battle Wizards from 3 different orders.
The von Raukens prayed it might be enough to hold back the tide.
"To me, to me, men of the Empire. Press forward and fear no foe. Victory can be ours. Fight
on!"
Once again, the hearts of the Ostlanders and their allies rallied and once again the Imperial
forces pressed forward. The last of the monstrous siege towers was overrun by the rest of
the Dragon Company, whose pistols and axes poured forth the unrelenting hatred the
dwarves of Karak Ungor held for the Dawi-Zhar. The tower toppled with a resounding crash
and a great cheer from Prince Ulther and his warriors. The lightly armoured barbarians fell in
droves, but those warriors encased in hell-forged armour proved tougher opposition. When
these were first encountered, momentum failed. The Crimson Reapers, driven back and
much reduced, put up a ferocious fight around their Banner of Rage, before it, too, was cast
down; hacked apart by the Greatswords of the Stalwart Bulls. At this, a hearty cheer rose
from the men fighting outside of the city and was picked up by soldiers on the walls. For
perhaps the first time, the men of Rauken began to hope that they might live to see the true
light of the sun.
All-Out Warfare
Lord Mortkin's strategy was simple: Have better troops and have more of them. The layout
of the battle worked against him. All his missile troops were killed at the Battle of Right
Road. The Imperial gunnery inflicted considerable damage to Mortkin's troops on the charge,
before they had a chance to strike their first blow and did not let up until the battle was
ended.
The breaches of the walls gave Mortkin access to the Castle, but it meant that each battle
line was only as wide as the breach. This favoured the Empire, who had fewer men, but
more than enough to hold the line and the discipline to fall back to flank the invaders. Ranks
upon ranks of Chaos Warriors had little to do but sit and wait for their comrades to fall; all
the while being battered with armour piercing handgun and artillery fire.
Mortkin also ceded the magic fight, having placed too much faith in the abilities of Zakhar.
The Master of the Coven of the Eternal Eye was the only Chaos sorcerer on the field, while
the Empire fielded 3 Battle Mages. Each cast augmentation spells onto the defenders of the
castle, turning normal state troops into more than a match for any Chaos Warrior. Combine
this power with the spells cast by the Warrior Priest and every meager Empire soldier
became a vessel for the destructive power of the Winds of Magic and the gods
themselves. Not to mention the hexes cast upon the Chaos troops and the raw power of
destructive spells aimed at Mortkin's horde.
With his advantages shrinking by the minute, and every bit of luck leaning in the Empire's
favour, Lord Mortkin knew his victory lay on the edge of a knife.
Then the hordes parted, and all saw why the defenders were granted a reprieve. Lord
Mortkin, at the head of the Riders, had arrived. Death was in his gaze as he strode forth into
the gap. Slicing through swords, platemail and bodies, Lord Mortkin made his way straight
for Oleg von Raukov who, although weary with a long day of battle, did not flinch, but leapt
forward to meet the attack.
Lord Mortkin did not get the duel he expected. Oleg did not fight as most knights of the
Empire might, with hard, smashing strokes behind a strong shield arm. Oleg danced around
Mortkin like an Estalian Diestro. Again and again Mortkin thought he had a killing stroke,
only to miss Oleg by a fraction of an inch; which had the same result of missing him by a
mile. Each time the Chaos Lord missed, von Rauken struck him with a blow that could have
felled any creature of Chaos living. But it was not for mortal man to destroy the commander
of the Fell Legion. Finally, after a flurry of desperate blows, with a single swipe that would
have felled a Giant, Lord Mortkin smote Oleg with a stroke from his crushing axe, von
Raukov's body crumbled. Although mortally wounded, the valiant man struggled to rise, to
strike once more. Mercilessly, the Chaos Lord strode upon him, waiting to savour the kill. For
a single, surreal moment, the battlefront was stilled. Then, in the distance, came a blaring of
horns.
The Ruse Revealed
Bursting from the Forest of Shadows along the Grimway, with many a horn call and cries of
'For the Emperor', the Reiksguard arrived onto the field of battle. Shining resplendent in
their silver armour, they rode towards the Black Reavers rear in a vicious hammer and anvil
charge. As the knights formed up, at their head could be seen Kurt Helborg, the Grand
Master of the Order and Reikmarshal of the Empire. At his side galloped Ludwig
Schwarzhelm, the bearer of the Emperor's personal standard. The awe-inspiring banner
glowing brightly in the darkness. Foremost amongst their ranks rode none other than Oleg
von Raukov. And a righteous vengeance blazed in his eyes as his banner was unfurled.
Lord Mortkin stood over the body of the fallen man before him, utterly confused. He had
slain Oleg von Raukov. He lay dying in front of him. Yet he rode, unhelmeted, banner
unfurled across the battlefield. He had seen the fiend's face a hundred times in his dreams.
Then he heard it; the sound of laughter coming from the man at his feet. Lord Mortkin
reached down and removed his helmet to reveal Vassily von Raukov clad in his brother's
armour.
Power Incarnate
Lord Mortkin stood over the body of the fallen Von Raukov, gazing down upon the broken
man. Vassily was supposed to be a fool and a coward; sickly and frail. He was supposed to
run at the first sign of danger. He had heard the Daemons whisper it. He had seen it in his
visions. Yet Vassily fought bravely against a foe he could not hope to best. In the distance,
the horns of the Reiksguard trumpeted clearly. It was not as the Daemon-whispers had
promised. He had been forewarned they would arrive at such a time. He had planned to
unleash the warheard of Ul-Ruk the Red to deal with them. All he had to do was give the
signal for the Beastmen to advance out of the woods against the cavalry and final victory
would be assured. The signal was given, but the warherd was nowhere to be found.
This, Lord Mortkin knew, was only the beginning of the real battle. Already, far to the north,
an even bigger host of Daemons was tearing through the ever-thinning veil between the
worlds. An even greater gathering of the tribes was congregating, ready to march south and
join him. He was the mighty vessel chosen to enact the plans of the gods. He felt power flow
in his veins, the Winds of Magic supplying so much dark energy he could feel it throbbing in
a corona around him.
Yet even with Vassily broken, his Brass Riders could not break the greatswords. Soon, his
right flank would be hit by a wave of Dwarven Ironbreakers His left was staring down Valmir
von Raukof's Knights. The Reiksguard would charge into his rear at any moment, all while
the Northmen were taking heavy handgun and artillery fire. Even if he slew them all, he was
too far away to ever reach Oleg von Raukov. And there were yet more enemy armies
marching this way.
Now his mind was clear. The gods had never intended to grant him vengeance. They did not
care that his town was burnt or that villains like the von Raukovs could roam free in this
world. Only one of them was worth a spit. Only one von Raukov was not a butcher of women
and children. Only one would stand and fight him. Only one had honor. And Mortkin had just
used the power of the gods to kill him. Mortkin lived in a grim and perilous world. He had
always taken solace that he was the bringer of that grim darkness. But the darkness did not
care for his vengeance. It did not care for his loss. This world was grim for everyone. Even
Chaos.
Lord Mortkin had met every challenge. He had heard a hundred thousand voices chant his
name. He sacrificed untold riches and souls to the dark gods. He had been a great hero. He
deserved a hero's reward. But this, he knew, was not a world for heroes. Lord Mortkin
dropped his axe. With both hands he removed the helmet from atop his head, tossing it onto
the piled mounds of the fallen. Loudly, he spoke these words for all to hear:
"The wergild..."
Then, a cannonball took off his jaw. The Brass Riders awoke from their amazement too late
to safeguard their lord. The tide of battle swept over the Chaos champion. Once again,
battle was joined.
As Lord Mortkin fell, the veil of gloom was rent and slanting rays of sun shone down upon
the battlefield. The last remnants of the Fell Legion were instantly shorn of the driving will
that held them together. Rumor raced across the killing fields. The remaining invaders broke
the field, some skulking into the forest to be slain by Volgar's Shadowmen, or turning upon
each other, settling old scores through combat.
The remnants of the Brass Riders, dealers of untold death, sought to grind the pride of the
Empire beneath steel-hooves. Metal-bound Juggernauts steamed and pawed out divots the
size of shallow graves. Pinned on one side by shieldwall and pistol fire of the Dragon
Company and on the other by veteran swordsmen and their detachments of halberdiers
hacking at the Brass Butchers with blades surging with magic and fury. The Stalwart Bulls
who had fought tirelessly, fiercely and with much honour, were finally relieved, their line
replaced by a charge from the Knights of the Crimson Horns led by Valmir von Raukov with
his magical sword Brain Wounder. All of this under a rain of artillery and missile fire. It was
then Kurt Helborg ordered the Reiksguard to lower their lances and gallop to meet them. In
the end, it was the Kurt Helborg’s magical sword Dragon Tooth and the Brain Wounder of
Valmir von Raukov that made the difference. Slicing through armour and metal beast alike,
the two ensured not a single Brass Rider escaped.
With the fall of the Brass Riders, all of the invaders who remained on the field saw their
hopes of conquest vanish. The cavalry of the Empire cleaned up the rest of the fleeing
invaders. Those who fled back to Norsca would be picked off by the vengeful horse tribes of
Kislev.
There was little time to celebrate their victory. The Chosen Vessel of the Dark Gods had
been slain while still a mortal conduit for the Chaos Gods. Emperor Karl-Franz II knew this
meant that Chaos would never be this weak again in his lifetime. Perhaps in a hundred
lifetimes. He would take the fight to the North. Believing Rauken too small to tend to the
vast needs of his massive army, the Emperor called for all soldiers to regroup to Volganof to
plan for the next stage of the Crusade. Ivana von Raukov was left with the task rebuilding of
Castle Rauken. Her son, now her eldest son, and husband would need to march to a war
which had just killed her child. The first child she ever bore. The first child she ever held. The
first child she ever loved. Before today, she might have been the only one on earth who
loved Vassily von Raukov. Now, everyone in Ostland would sing his praises and toast the
Saviour of Ostland. But this brought small comfort to a mother burying her son.
It is not known why Vassily, a notoriously frail and sickly man, would coif his brother's Dawn
Armour, take up his Ice Blade and sacrifice himself for Oleg to bring the Reiksguard. Or why
he would let it be thought he had escaped, rather than Oleg. Perhaps because his father
commanded it, and he had no choice. Perhaps because he found his honor at the moment of
facing certain death. Or perhaps it was just too funny; to trick the dark gods and ruin their
carefully laid out plans. In the end, the combined might all of the ruinous powers was
brought low by the machinations of a cowardly little fool. A bit player, forgotten by all, had
saved Ostland and changed history. Perhaps that is why he died laughing.
Olricstaad was the capital of High King Svein of the Skaelings. It was one of the busiest
trading posts in all of Norsca. This was made possible by the work done in the Royal Trading
Hall managed by an agent of the Marienburg trading family, House Rothemuur. Interestingly
enough, Bran had developed a minor feud with House Rothemuur and their allies. While
Rothemuur made a fair amount of money from trading with the Skaelings, their primary
source of income was with the High Elves of Ulthuan.
The Siege of Olricstaad lasted no more than a few days. High King Svein chose to ride out
and meet the besiegers rather than take one more day of enemies in his harbor. The battle
began with two charges by the Skaeling Chaos Knights against the centre of the Bjornling
army, but these were both dispersed by Empire heavy artillery and handgun fire. The next
assault tried to force the right flank, but many of the Skaeling cavalrymen fell into the
Bjornling trench and the attack was then broken by a storm of fire from the handgunners.
One of those wounded by the handgun volley was High King Svein himself. King Swer and
his guard charged forward to press the advantage and the two Kings engaged in a duel. The
bullet lodged in Svein meant he never stood a chance, but his pride would not let him
decline the challange. High King Svein died beneath King Swer's axe in short order. With the
Marauder Chieften Caniu taking charge, the Skaeling infantry attacked with the cavalry
instead of waiting for the arrival of the Chaos Knight rear guard. At the imminent assault
upon the Bjornling center the Empire handgunners were withdrawn and the Bjornling
Marauders sent forward. The Skaeling formations, soon joined by the Chaos Warriors, were
unable to break into the defensive positions. Shot into the flank by the handgunners and
harassed by the Knights of the White Wolf, the Skaelings were driven back, taking heavy
casualties including Caniu .
High King Sven then called for a counterattack against the now disorganized enemy by both
the Marauder infantry and the Empire Knights waiting in reserve. Mounted handgunner
surrounded and routed the remaining Skaelings and the primary defenses of Olricstaad were
no more. The walls crumbled before the Empire great cannons and the city was sacked. With
their capital sacked, their King dead and a seemingly unstoppable enemy army deep within
their territory, the Skaelings could not afford to send any troops to combat the Empire in the
east.
The remainder of the war consisted of King Swer trouncing whatever armies the Skaelings
could gather and securing control over the regions he could continue to rule after the
campaign was ended. By the end of the war every tribe from Swerborg to Olricstaad and up
the River Halkild swore allegiance to High Kind Swer.
When Olricstaad was sacked, someone was somehow able to rescue many of the papers and
documents kept by the Royal Trading Hall detailing House Rothemuur's dealings with the
forces of Chaos. Even more coincidentally, all of these documents, along with the sign above
the Hall with the House Rothemuur seal, was able to make it to the court of Ulthuan.
Naturally, they ceased all dealings with House Rothemuur and forbid them from travering
into Lustria. Shortly after, the House declared bankruptcy.
This ended up being quite a boon for Bran Big Nose. Conincidentally, of course.
Chaos Gathers
Chaos was not idle as the army of Men marched towards their boarders. The remaining
warriors who did not pledge their loyalty towards Mortkin were gathered together by a minor
warlord of the Varg; a former priest of Sigmar who fled North. A warlord named Archaon.
Few knew the Warlord Archaon had gathered together 5 of the 6 treasures of Chaos and that
he sought to become the Everchosen. It is unsure why he took up the defense of the
Norscan lands against the Crusade. Some say he thought the invasion to be a petty thing
barely worth his time. Others say he sought to prove the prowess of his dark gods and show
the weakness of Sigmar who had betrayed him. Perhaps he wished to prove his leadership
before he could unite all the North. It is also likely that Archaon could feel the weakness of
the Chaos winds after having their Champion slain and sought to guard it from those who
might steal its power for themselves. Regardless of his reasons, Archaon called forth a new
army of Aeslings, Sarls, Vargs, Kul and Baernsonlings. Called to his side were his
Lieutenants, as well as Vardek Crom the Conqueror and Baernsonling King Beorg Bearstuck.
As he gathered Chaos Warriors from the ever-thinning veil between the worlds, he sent
Chaos Marauders led by his Lieutenants to harass the Empire and slow their march
northward.
Other conflicts
The Empire kept a garrison at the stronghold in Jottenheim in anticipation of an attack from
the Baernsonlings of the East led by King Beorg Bearstuck of the Ursfjordings. When the
armies of the Warlord Archaon began to marshal against the southern heathens, Beorg was
amongst the first to pledge his life to Archaon's banner. He cared little for the so-called
'civilised' world and had long despised the weakness of the Empire that they dared to deny
the Dark Powers. What was moreso, he and his warriors had long since tired of easy
conquests amongst the weaker northern tribes and desired a battle worthier of their caliber
as warriors. However, as they marched West, they were ambushed near the River Tobol by
hordes of Skaven from Clan Moulder. It is unknown why the Ratmen decided to engage the
Norscans. Some say it was the depraved sorceries of the Emperor’s Bright Wizards that set a
hatred in the hearts of Throt the Unclean. Other claim that the thought of so many fresh,
healthy bodies on which to perform their experiments was too much for any rat of Clan
Moulder to pass up. The two armies clashed in Tobol forest. The Skaven were overjoyed and
horrified to see their foes twisted and writhing until they took on the mien of terrible bears
twisted by the powers of Darkness, snarling and rending like the savages they were. But
amongst them, towering above them all was the great shape of Beorg himself, casting aside
his foes with great swipes of his monstrous claws, tearing heads from necks and ripping
arms from their sockets. Hundreds of Rat Ogres and Werebeasts clashed beneath the forest
as the Ratmen attempted to subdue and capture as many of the changelings as they could
to play with the horrific creatures in their gruesome laboratories.
After the battle, Beorg realized the armies the world over could offer a greater opportunity
for blood-letting than any of the battles of the North. His warriors sold their swords through
the Empire, living as mercenaries when they could and by robbery and pillage when they
could not. Eventually, Beorg and his warriors had made their way to the Border Princes and
thrived on great battles and much plundering.
While Beorg went south, the Ratmen spread north, seeking more werekin for their
experiments, hoping to recreate their powers in the laboratories underneath the Hell Pit.
Lord Mortkin’s defeat brought Bretonnia openly into the conflict. The brazen attacks on
Bretonnian shipping had created a call for an open attack on Norsca, but King Louen
Leoncoeur feared reprisal invasions and fierce resistance. But, with the Empire taking a far
more forceful invasion and much of Norsca’s fighting men defending in the East, King Louen
declared his support for the Great Crusade. Bretonnia launched attacks on Bragnir, Kaugang,
Hinriksen, Varland, Trassel, Kleitborg, Thorkavik and Turui. The Skaelings were unable to
raise men to sustain significant resistance and the Bretonnians burned and looted the
countryside.
The Dwarves of the northern Karaks struck out against their enemies while the land was in
the maelstrom of war.
Lord Mortkin’s defeat also brought many great powers to the North in search of Chaos
artifacts which might reveal themselves or be unguarded in the wake of the death of Chosen
Champion of the Ruinous Powers. The Asur and Druchii alike launched their ships towards
Norsca’s coast in search of powerful relics their seers dreamt had been unearthed. Even
some of the Asrai, mostly from the Norscan raided lands of Laurelorn, dared leave their
sacred forests to seek relics long taken from their ancestors.
Both Vampire Counts and Priest Kings of Nehekhara, the former for power and the latter for
revenge, used their powerful magics to transport themselves to the Chaos Wastes and
summoned their armies of the dead from among the many unburied barbarians of the snow.
The greatest enemies of Chaos, The Cold Ones known as Lizardmen, set sail for the lands of
Chaos at the behest of the Priests who foresaw the blow they could strike for the Great Plan
in the lands there.
There were even those within the Empire who made the journey North; ostensibly to fight
Chaos as a new front in the Great Crusade, but in truth many Chaos worshipping nobles who
plotted against Emperor Karl-Franz II and sought powerful artifacts of their dark gods to gain
power for themselves within the Empire.
The greenskins poured out of the World’s Edge Mountains into the Chaos Wastes; some to
seek battle, some to seek power, but most to prove themselves the biggest and the
strongest.
These southern raiders found not only Warrior of Chaos, but the Dawi-Zharr who served
them and the horrific Beastmen of the north.
These factions do not fight Chaos alone. Many find they must battle each other on the frozen
tundra.
Outriders reported the movement of the massive army and the Empire immediately began a
desperate search for favorable ground in which to engage them. After months of battle, the
Emperor knew that most of the Chaos regulars were better fighters and there were more of
them. The choice of battlefield might be the only thing that could bring the Men and
Dwarves victory.
On the 15th of Vorgeheim, the Empire arrived at the mouth of the mountain tributary into the
Groene-Dypvann. This enormous fork in the river was marked by 4 great monoliths: Colossal
standing stones surmounting a cairn of boulders, decorated with skulls and with the bones
and rotting carcasses of those sacrificed before it to the Ruinous Powers. The Emperor sent
two thirds of his forces across the River to blockade it from the West. He ordered the Knights
Panther and the forces of Middenheim to camp north of the river’s fork while the Kislevites
were ordered to protect his flank from the south. That night, while he was making
preparations, the Emperor received news that Warlord Archaon was close at hand with a
field army. He ordered Kriegmarshal Baron von Blutten to delay the advancing Chaos troops,
while he was bringing the best part of his army to cross again the river and rejoin the rest to
face Warlord Archaon: he had no option left but to present battle or risk a potentially
disastrous retreat.
After that cheap victory, Warlord Archaon held a conference with his Lieutenants. Most
urged him to entrench the army across the road, forcing the Emperor to attack along a
narrow front where the Empire Knights, heavy and unwieldy, would not be effective against
the lighter Marauder cavalry. However, those warriors with the Mark of Chaos, who had been
rallied by Archaon on the promise of free plunder, were eager for a fight and out-argued the
rest. The army therefore advanced in battle order along the riverway. Summer thaws had
caused the river to flood and overflow its banks, so that in the end they were forced climb
slowly up the slippery dunes.
The Emperor just had time to assemble his whole army to face the assembled forces of
Chaos.
"Companions! If you today run at risk with me, I will also run at risk with you; I will be
victorious or die. Ulric is with us. Taal is with us. Sigmar is with us. Look at their and our
enemies. Look at your Emperor. Hold your ranks, I beg of you; and if the heat of battle
makes you leave them, think also of rallying back: therein lies the key to victory. You will
find it among those three trees that you can see over there on your right side. If you lose
your ensigns, cornets or flags, do never lose sight of my panache; you will always find it on
the road to honour and victory."
At the banks of the river’s fork, the Empire first line of infantry was placed in a strong
defensive position on top of a stretch of dunes, with guns covering both flanks with enfilade
fire. Karl-Franz II had posted his best regiments there, under the command of the
experienced Baron Beckburg, who ruled out sending any advance party, waiting for the
Chaos army to arrive.
The action began with a few deadly cannon volleys from the royal artillery. The Northmen
sent a screen of hundreds of Chaos Marauders to cover their advance; but soon the two
unruly regiments in the vanguard started the attack with a rash charge up the hill. They
were repulsed in disorder, while the Marauder Horsemen, counter-charged by the Imperial
Pistoliers, were routed. It was then time for the second line of the Chaos infantry to advance.
The Aesling Chaos Warriors made quick progress against the Spearmen on the Imperial
right, and the Emperor sent his entire second line of Halberdiers to protect that sector,
stabilizing the front.
The Emperor then sent his entire Reiksguard against the Chaos flank, except for the small
body of his personal guard in the second line that he kept in reserve behind the infantry. The
Imperial Pistoliers easily routed the lighter Marauder Horsemen, that had just rallied, fleeing
the battlefield never to return. However, the Empire were checked by the Chaos third line of
infantry, supported by Hellcannons, and retreated with heavy losses.
These Chaos Warriors were known as The Swords of Chaos. The survivors of Archaon's old
warband, the Swords of Chaos were legend in the north. Unusually for their kind, the Swords
made no attempt to earn the favour of the gods. They fought for Archaon's glory. In return,
they shared in the Chaos Lord's reward - the further Archaon rose, the mightier the Swords
became.
Meanwhile, on the Imperial left, Baron Beckburg's Sable Guard regiments faced the veteran
The Axes of Khorne; the elite Chosen of the Chaos infantry led by Vardek Crom the
Conqueror. The Fireloques of Ferlangen, veteran handgunners well drilled in the Empire's
new tactics, kept a rolling fire on the Norscans who advanced up the slope at a steady pace,
covered by a screen of Chaos Warhounds led by Chaos Lord Herumar known as The Hounds
of Herumar. The fight was even for a time, until the Axes of Khorne crested the hill and
charged into the infantry. Vardek Crom finally dislodged the Sable Guard from the top of the
hill. Baron Beckburg, seeing the risk, asked for reinforcements, but they did not arrive in
time and the Ferlangens were finally routed. However, the Chaos regiments, exhausted after
a day of fighting, marching on difficult terrain and eager to stop and plunder their victims,
pressed their advantage very slowly. Even more dangerously, they were disordered, with
units disorganized and mixed. The Emperor, seeing his best troops routed and his defeat
imminent, risked it all in one throw of the dice. He raised his sword and called out “For the
Empire” and charged forward on his giant wolf with his reserve Reiksguard, his personal
bodyguard, against the foe. Their well-timed charge was unexpectedly very successful. The
Norscans were thrown into confusion and started a slow retreat. Beckburg, who had been
able to rally some of his company behind a battery, joined the fight, and he was reinforced
by The Oxhides swordsmen regiment in the third line that had finally arrived. The Axes of
Khorne, heavily assailed, retreated in disorder.
On the Imperial right, Warlord Archaon had committed his third line of The Swords of Chaos,
providing a screen for scores of Chaos Chariots known as The Crimson Wheels into the
assault. The Emperor saw his chance and asked his tired Reiksguard for one last effort.
Under the command of his Reikmarshal Kurt Helborg, another charge was delivered, and The
Crimson Wheels were toppled and driven from the field. The Swords of Chaos, already
engaged at the front, was this time unable to repulse the attack on their flank and started to
give ground. After a while, the front crumbled and, one after another, all units were running
in confusion, leaving behind their weapons. The survivors scattered in all directions.
Haargroth charged with such a fury that even after charging into a terrible fusillade of
handgun fire and a struggle of a full quarter of an hour which left the field covered with
dead, the opposing left flank fled, and the right was pierced and gave way.
Leading a contingent of Knights Panther, Grand Master Werner von Kriegstad soon
overcame the Marauder light horse while their Imperial Pistolier counterparts retreated
under the attack of a Forsaken squadron backed up by two squadrons of Chaos Warriors. It
was then the turn of Von Kriegstad to charge the heavy cavalry, forcing it into a retreat.
Seneschal Heinrich Kessler, in command of the rear-guard with Middenheim and Middenland
troops on both flanks, joined up with the Grand Master who, without stopping after his
victory, had crossed the river in pursuit of the enemy.
However, the decisive event took place elsewhere on the battlefield: Sir Rein Volkhard, the
Grand Master of the Knights of the White Wolf, ordered Pistoliers into his ranks of knights as
they charged into close combat against the Chaos Knights. The combined might of the war
hammers, gunfire and prayers of Ulrican priests, cut a bloody swath through the Chaos
Knights and drove them from the field.
Haargroth the Blooded was driven back, Feytor the Tainted was forced to surrender and
Melekh the Changer was killed. Haargroth had lost the battle. Sir Rein pursued the losers,
many of whom surrendered, their horses being in no condition to get them away from
danger. The countryside was full of Chaos creatures and Norscans in flight, with the Empire's
victorious army pursuing and scattering the remnants of the larger groups that dispersed
and re-gathered.
The battlefield, a flat agricultural field, was crossed by a high village picket fence, reinforced
by improvised fieldworks, which allowed the Kislev Kossars to charge only through a narrow
gap.
The first part of the battle consisted of Kislev Kossars repeatedly charging the fortified Chaos
positions, attempting to break them. The Kislev forces continued to make ferocious attacks,
with each unit charging eight to ten times. The Kossars' attack on the infantry, hidden
behind the fences, and supported by Chaos Sorcerers, were not successful.
Hoping to take advantage of Kislev exhaustion, Styrkaar of the Sortsvinaer ordered his
Chaos Knights to counterattack the Kossars. However, their attempt to employ caracole
tactic ended disastrously when the Kislev cavalry instead closed into melee behind a screen
of missiles from mounted archers. As this Chaos cavalry counterattack was mauled by the
Kislevites, the left flank of the Chaos army was broken, and, in the ensuing confusion, the
Northmen ranks broke and they were pushed back towards their camp gates.
The Kossars pressed their advantage and overran the camp. Styrkaar stood his ground,
rallying his men to form a new battle line. Wave after wave of arrows bounced harmlessly off
his armour and shield as the Champion of Slannesh deftly dispatched a dozen horsemen
who tried to strike him down. Finally, a young kossar managed to lasso the Chaos Champion
and pull him off his feet. The Northmen, already wavering, retreated in disorder as they saw
their Lord killed not by force of arms, but by being dragged ignominiously to his death
behind a horde of Kislev horse.
After the rout, the Empire stopped their pursuit to rest and tend to their dead. They made
camp for only a day before pursuing the Chaos army north. They did take time to cleanse
the shrine of its dark magic, topple the Monoliths and turn the site into a shrine to Sigmar.
The Norscans reached Skraevold on Vorgeheim 20, and the various commands moved into
place at all four points of the compass to isolate the city. Haargroth the Blooded
commanded the forces to the east in a built-up area known as the Four Shrines. Sigvald the
Magnificent, finally answering the call to defend his homeland against invaders, marched his
Coterie of Perfection into the hamlet of Goslor, west of the city. Jarl of Skraevold, Kolsveinn
of the Aeslings and Champion of Kharnath, commanded the native Skraevold forces in the
southern gate of the city which would come to be known as the Griffon Foothold. The main
body under Archaon and Vardek Crom the Conqueror encamped directly north of the city in
the five-square-mile hunting ground known as Askreved Park.
The lavish park had existed longer than the city itself. It consisted of a mix of woods and
open space, surrounded by a 15-foot-high wall built long before the races of men dared
tread these lands. There was more than enough room for skirmishing between opposing
forces, should the two sides find themselves doing battle inside the park, and the open
spaces were large enough to allow the cavalry to deploy and charge. Entry into the park was
through half a dozen fortified gates spaced at regular intervals. The terrain itself was less
than desirable; the ground was saturated with water in the summer months. A major stream,
the Aesir, flowed south through the park and emptied into the Groene-Dypvann River east of
Skraevold. In addition to the stream, numerous canals and irrigation ditches crisscrossed the
low-lying grounds. The centerpiece of the park was Skraevold Castle. Although it had been
serving as little more than a hunting lodge, it was in fact an ancient motte & bailey fortress
complete with a moat and drawbridge.
Early Skirmishes
The following day, the Imperials advanced to Skraevold and began constructing earthworks
to protect their guns.
Grimal Volgar led a night raid on one of the four shrines on the opposite side of the Aesir
from the Imperial encampment. The attack was beaten back, but another was attempted
two nights later. This time Volgar focused his attack on the gate at the southern entrance to
the park. His large force destroyed a Hellcannon and inflicted hundreds of casualties on the
Chaos Warriors before it was driven off in a counterattack led by Vardek Crom. The Norscans
subsequently withdrew the battery to Skraevold Castle, which was serving as Archaon’s
headquarters at the time.
These were not the only raids. Archaon had a retinue of 12 Chaos Sorcerers and 6 Chaos
Sorcerer Lords within the city. The first night after the Empire arrived, two fell sick and died.
The next day, two more were found with their throats slit. By the time actual battle was
engaged, only The Aesling Witch Urda, servant of Tchar survived. She foretold disaster
should they engage the Empire under the shadow of Skraevold. But, she claimed, if they
retreated into the mountains, the Imperials would be slain to a man. None headed her
advice and, by the end of the battle, even she had been assassinated by the Emperor’s
personal spy, a Wood Elf known as The Shadowhelm. Her dark dealings gave the Empire a
considerable advantage in Winds of Magic during the battle, even if her less-than-chivalrous
deeds were never formally acknowledged.
With supplies running low and Autumn soon approaching, the Emperor convened a council
of war to discuss how to break the walls of the city. Fearing they were outnumbered; the
Imperial commanders did not plot a major attack aimed at dislodging the enemy. Instead,
they planned a raid similar to the ones Volgar had conducted, only on a much larger scale.
The plan the council came up with consisted of a raiding party composed primarily of
handgunners, archers and crossbowmen that would gain access to the park at night from
the north, through a breach made by engineers. The main army would follow the
handgunners and pin down any Chaos forces that tried to disrupt the raid in the hopes the
Norscans would withdraw from the park. From there, the Empire cannon could pound the
castle to dust.
The question of who to command this force was, perhaps, the hardest to solve. Many
suggested Grimal Volgar and his Shadowmen. But this would be a larger contingent than
Volgar had ever led and his men would be needed to make smaller raids into the night as
distractions. The Emperor himself offered to lead the men under the veil of his Shadow
Magic, but it was agreed his presence was needed at the forefront. Finally, a volunteer
arose. The 19-year-old Elector Count of Stirland, Graf Albreich Haupt-Anderssen. He
volunterred to lead the raid along with his Stirland archers. Needless to say, there were
doubts about his ability. Many called into question his age. They asked if such a child could
be relied upon to defend the Empire. To this he famously said:
"Don't lecture me about defence! We of the Grand County of Stirland are the ultimate
defence. Who do you think keeps Sylvania in check? Who keeps the dead pinned against the
World's Edge? Stirlanders, that's who!"
This was hard to argue against. At the end of the day, the Emperor gave the young Graf his
trust. The fate of the Empire rested in the teenager’s hands.
At 4 am, Marauder Horsemen scouts reported the Imperials were trying to smash through
the wall and break into the park. Jarl Kolsveinn mustered 3 regiments of Chaos Warriors
called the Doomhost near The Griffon Foothold. They stood ready to march at a moment’s
notice if an enemy attack were to take place.
An hour later, a force of Imperial handgunners, archers and crossbowmen under the
command of Graf Albreich, began passing through the breach and advancing under the
cover of the woods toward Skraevold Castle. The strike force was supported by a battery of
light artillery that was driven through one of the gates. Behind the handgunners and the
battery rode Pistoliers and Ungol Horse Archers; light cavalry that deployed in the open
space between two wooded lots in the northern section of the park. As the Imperials formed
in the northeast corner of the park, Jarl Kolsveinn marched his Doomhost toward the sound
of the enemy advance. Supporting Kolsveinn’s advance were The Worldreavers, mixed units
of Marauders and Marauder Horsemen light cavalry. The time was about 6 am.
The Battlefield
The flood plain of the Groene-Dypvann River was often covered by dense fog in the early
morning during the winter months. Even though the sun had risen, it was nearly impossible
for the troops on both sides to see more than a few yards in front of them. Under such
conditions, it was difficult for the commanders on both sides to coordinate the movement of
their forces that morning.
First Skirmishes
The first clash occurred when Kolsveinn’s Chaos Warriors and light cavalry ran headlong into
the Pistoliers. During their march north through the thick fog, the Norscans had failed to spot
the column of Imperial handgunners marching south toward the fort on their left flank.
However, they did stumble upon the Imperial battery of field guns moving along a wagon
track through the park. The crews fled, and the Norscans spiked more than a dozen guns
and drove back the more lightly armed light cavalry of the Empire.
About that time, a salvo of guns boomed in the distance; this was the signal to The
Champion of Middenheim, to attack the Chaos forces in her front. Her Knights Panther
poured into the city toward the southern entrance to the park, a place the natives of
Skraevold referred to as The Pit.
In the time of Jarl Kolsveinn's grandfather, the village skald was touched by the Skull Lord
and changed into a thing of the gods, transforming into a living sacrament of their power
and might. Seen as a temple of flesh to Kharnath, the villagers of Skraevold make sacrifices
to the beast, that through it their souls might be given to their patron god.
As the knights charged forward they beheld a dark pit behind a gate of iron-banded timbers
containing this enormous Chaos monstrosity. Mounds of skulls grinned from every side of
the pit. The walls were marked with runes and a long palisade, the sharpened ends of the
timbers facing inward and down. So deep was the pit that a log requiring a dozen reavers to
push needed to be cast into it release the horror, forming a makeshift bridge from the one
place the palisade stands open. And release it they did as the bloodbeast burst forth onto
the Empire cavalry.
The Chaos sentries were quickly overrun as the creature could not distinguish friend from
foe, or simply did not care. Archaon was confident in the monster he had left to guard the
entrance, but after a bloody struggle, the unnamed horror came to learn the meaning of the
term “Slayer” and fell to Zaka’s Hexenhammer. By occupying the southern entrance to the
park, Ser Zaka Drin had driven a wedge between the Chaos forces to the east and west of
Skraevold at the Four Shrines and Goslor, respectively. The Chaos army was now essentially
divided into three parts: one inside the park, another at Goslor, and a third at the Four
Shrines. This meant that Archaon and Jarl Kolsveinn could not count on the troops outside of
the park that might have come to their support if the three groups had managed to remain
in contact with each other.
Graf Albreich Haupt-Anderssen’s handgunners and swordsmen emerged from the woods
around 6:30am and stormed Skraevold Castle. The small garrison guarding the castle was
caught completely by surprise and unable to raise the drawbridge before the strike force
poured over it. Other elements of Karl-Franz II’s command swarmed over the Chaos baggage
train parked next to the castle and proceeded to cut down a large group of camp followers,
servants and merchants in cold blood. Although he could not prevent the slaughter of
innocents, Graf Albreich arrived in time to restore order and reorganize the handgunners for
the next phase of the battle.
To the south, the formidable Chaos battery at The Griffon Foothold foiled the initial attempt
by Graf Albreich’s forces at Skraevold to link up with The Champion of Middenheim’s
knights.
Meanwhile, Reiksmarshal Kurt Helborg continued to funnel fresh troops through the breach
and the nearby gates. Around 7am, two large columns of Imperial Greatswords marched into
the park to support Graf Albreich’s foothold at Skraevold. The first column, led by Oleg von
Raukov, entered the park and deployed opposite Jarl Kolsveinn’s Skraevold’s Doomhost. The
two forces quickly closed with each other, and a deadly contest began between the two
sides to see who would control the northeast corner of the park. With the prayers of the
Warrior Priests and spells of the Battle Wizards, the Imperials quickly gained the upper hand,
and the Norscans began to fall back.
Meanwhile, Arch Lector Gunther Steiner led a second infantry column of similar size,
including both Halberdiers and Flagellants, into the park through the breach. They were
screened on their right flank by a mounted force consisting of a core of Empire Knights and
supporting Kislev light cavalry. Steiner’s force formed in reserve to support either Von
Raukov or Graf Albreich, depending on the course of battle.
Thinking the Imperials to his front were only part of a raiding party, Archaon prepared to
charge them despite the limitations of the terrain. The mounted Chaos cavalry trotted out
from their camp and formed a diagonal line opposite the Imperials. Facing them were a
mixed force of Kislev Winged Lancers light cavalry and Empire Knights led by the Emperor
himself. The Chaos lances formed into four ranks. In the first rank were the The Swords of
Slaughter and The Endbringers, clad in full plate armor and wielding heavy lances. Behind
them were supporting cavalry of The Worldreavers, Chaos Chariots and Hellstriders of
Slannesh sporting lighter lances and equipped with axe, mace, or war hammer to use after
their lance broke or was discarded following the initial charge. Among the light cavalry were
also axe and javelin throwers. Although the Imperial cavalry was not as well armoured as the
Northmen and was substantially outnumbered by their opponents, it formed up to receive
the charge. The Emperor said to those around him: “Where men draw breath, there is hope.
Follow me and do as I do.”
Archaon ordered his lances forward, and the Imperial knights charged in response. Within
seconds, the two sides crashed into each other in a fury of steel and flesh. The Swords of
Slaughter rent deep gaps in the inferior Empire Knights and drove them back 500 yards.
Savaged and battered, the Empire cavalry turned tail and fled. Emperor Karl-Franz II sought
to restrain the rout, but his Reiksguard captain judged the battle to be lost and dragged the
Emperor from the field. Those Empire Knights who could escape with their lives did so by
riding south or east. It appeared all was over. The Empire had lost. The Endbringers were
forced to stop at the tree line of the forest that bordered Skraevold Castle on the north.
There, exhausted but elated, they rested, holding the false belief that the threat to their
camp had been removed. Archaon remarked: “Lord Vardek, now I am really am the Lord of
the End Times!”
But Archaon had spoken too soon. The Chaos cavalry had outrun their infantry support and
were blocking the field of fire that their Hellcannons had enjoyed before the charge.
Although the Emperor had left the field of battle with his retreating cavalry, Arch Lector
Steiner was nearby to take charge of the situation after the Chaos charge ended at 7:45am.
He quickly assessed the situation and, with the forces available to him, set about isolating
the Chaos Knights with the aim of destroying them.
By 8 am, the situation facing the Chaos cavalry was grim. Unable to reform or retreat in the
boggy ground, they were outflanked on both sides. Their only hope for relief lay in the
infantry commanded by Haargroth the Blooded. Learning that the Warlord Archaon and his
Lords were in grave danger, Haargroth marched his Forsaken and The Bloodshields toward
the action. But the ensuing counterattack could not save The Swords of Slaughter or The
Endbringers, who were being shot to pieces by the Imperial handgunners and Dragon
Company pistols when the Chaos infantry arrived. Missile fire felled horses and toppled
Chaos Knights and Skullcrushers from the saddle. Once on the ground, they were finished off
by Imperial infantry with knives or firearms at close range.
Almost all the prominent Chaos Lords who fought alongside Archaon were killed. Lord
Alfkaell, Bloodfather and Seer of the Aeslings, was unhorsed by enemy soldiers and
dispatched with a knife through an opening in his armor at the neck. Kordel Shorgaar,
Standard Bearer of the Swords of Chaos, was pierced to death by dozens of halberds while
still astride his war horse. Quickly and efficiently, the Imperial handgunners and halberdiers
surrounded the remaining knights and finished them off. The horror of the moment gripped
Archaon, who cried out in disbelief: “Dark Gods, what is this?”
When The Bloodshields arrived astride the right flank of the cavalry about 8:15am, they
immediately became engaged in a shield wall with the Flagellants. The unarmoured
Sigmarites were little match for the Chaos troops but held the line and refused to break as
the Chosen and Forsaken were flanked by the Stalwart Bulls. The Chosen fought bravely, but
fell to the charge of the Greatswords, who were reinforced by fresh troops and supported by
detachments of halberds, a Warrior Priest and Battle Wizard’s spells. They also had
experience in fighting Chaos Chosen at Castle Rauken, while The Bloodshields had never
encountered the tactics of the civilized lands before. Haargroth the Blooded went down in
the confused fighting among the formations, trampled nearly to death by his own retreating
troops and trampled to actual death by a dozen flails of battle mad Flagellants. Nearly all the
Chaos troops were slain where they stood. The few survivors that managed to flee were
hotly pursued by the Sigmarites, who overran the Hellcannon as they took complete control
of the battlefield.
Just to the north, the slaughter of the Norscan cavalry continued in earnest. But Archaon
would not be defeated. He would have refused to retreat even if he could have done so and
found himself in extreme danger. He fought fiercely atop his daemon steed as the beast was
assailed by quarrel and shot. The Warlord found himself surrounded by a large number of
halberdiers and handgunners who were determined to kill him. Twice the foot soldiers
rushed him from behind, but he managed to drive them off each time, suffering only
superficial wounds to his face and sword arm thanks to his Armour of Morkar. Archaon
hacked and slashed at the growing horde of Empire infantry, slaying dozens of footmen with
The Slayer of Kings. His massive warhorse, Dorghar, Steed of the Apocalypse, appeared
riddled with wounds, but still crushed all who approached in beneath its daemonic hooves.
Vardek Crom the Conqueror began strategically cutting a path through the southern flank,
hoping to create an opening for his cavalry to regroup through in hopes of saving this battle.
But Archaon would not budge from his position. He lived for battle and thought, perhaps,
that he could slay every enemy on the field with his own two hands.
Seeing that his victory might slip away, the Emperor regrouped his cavalry and ordered a
charge on the Warlord. One by one, Knights Panther and Reiksguard fell to The Slayer of
Kings until the Emperor himself charged forward to face Archaon. The Reikmarshall Kurt
Helborg led the sortie through the remaining Chaos Knights while the Emperor's Champion
Ludwig Schwarzhelm engaged with Vardek Crom to protect the Emperor's flank. While the
Armour of Morkar could not stand against the Emperor's magical sword Dragon Tooth, some
dark magic seemed to allow Archaon to predict the attacks of his enemy and counter or
avoid them. The Emperor, shrouded in the protective magic of the Wind of Ulgu, fought with
skill and ferocity, but it was soon clear he was in grave danger.
Dorghar, Steed of the Apocalypse, brought up its firesy hoove to strike at Karl-Franz II, but
the fiersome jaws of Frostfang would not allow it to get close. The giant wolf had grown
larger and fiercer than any of the Imperial Zoo would have thought possible. It used that
size, power and magic to protect its master and rend at the flesh of the daemon steed.
The Emperor was no great warrior, but he cast spells of shadow and might which cut and
wounded at the Warlord greater than any knight could hope to achieve. But in a duel, even
with his Reikmarshal protecting him, it seemed unlikely he could stand before Archaon.
Seeing the Emperor in danger, Valmir von Raukov lowered his lance and charged into the
Warlord, leading his Knights of the Crimson Horns, into Archaon’s left flank. He added the
strength of his sword Brain Wounder to theirs and poured his pain, sorrow, loss and grief
from losing his eldest son into each blow with unmatched, focused fury.
But even against these three mighty warriors, Archaon seemed to have the advantage.
Though all three fought as if unwounded, each had taken a blow from the Slayer of Kings
and it appeared as if they would soon take more. Until, suddenly, a flash of light streamed
across the battlefield and the battle would begin its ending.
Under orders from Arch Lector Steiner, the artillery had moved closer to the front lines and
began pouring shot and round into the Chaos troops. The thousands of remaining Chaos
Warriors soon became hundreds as they were ripped apart by point blank shots of
Hellbalster Volleyguns, Mortars and grapeshot from Great Cannons. This artillery also
included the Luminark of Hysh. The bright machine set its target and sent forth a
devastating ray of soulfire known as Solheim's Bolt of Illumination into the fray. The Bolt
soared across the battlefield in deafening silence before it struck Dorghar, Steed of the
Apocalypse. The beast fell prone and Archaon was thrown to the ground. His enemies fell
upon him with fervour, hacking at him from atop their steeds as the Warlord tried in vain to
fend off their blows. One hack from Dragon Tooth struck his right arm and the Slayer of
Kings fell to the ground.
At that moment, Vardek Crom, who had returned to the thick of the fighting once the
Imperial reinforcements arrived, rode into the fray, swinging his sword from left to right to
protect the Warlord and hold back the bloodthirsty Imperials. He gave no thought to his own
safety as Ludwig Schwarzhelm struck and wounded the retreating Chaos Lord. His horse
rearing and plunging, Vardek Crom managed to clear a path to Archaon and was soon joined
by a band of The Swords of Chaos whom he called on to help him lead Archaon away. A brief
but bitter fight ensued between the Emperor and his retinue for control of the great Chaos
Warlord, ending when the Empire cut down nearly all the Chaos Warriors blocking their path.
While this was happening, Archaon called for Vardek Crom to hand him his sword while
Crom urged the injured Warlord to take refuge in a nearby hedge until order could be
restored. When the fighting died down, Archaon crawled out from beneath the hedge and
scrambled back to his feet. Archaon, again, called for his sword. Looking at the Warlord’s
bloody face, Vardek Crom asked, “Sire, are you severely wounded?” “No,” Archaon replied.
“Hardly at all. Give me my sword.”
The Gifts of Chaos are powerful things. Crom looked at the sacred blade of Vangel, the
second Everchosen, in his hand and the soul of the greater daemon U'Zhul the Skulltaker,
imprisoned within the blade, whispered to him. Crom followed Archaon because the dark
lord proved himself a more capable warrior when the two had dueled out on the frozen
steppe of Crom’s homeland. But it was only when Archaon first drew his Slayer of Kings that
Vardek surrendered, awed by its power and majesty. Now that power was his. He had
sacrificed his life to serve Archaon, whom he believed to be the Chosen of the Gods. But it
now seemed the gods had abandoned him. Khorne and his sword had, instead, chosen
Crom. Vardek knew now that he was stronger than Archaon had ever been. Archaon’s only
strength came from the magical weapons of Chaos. If he could wield them, anyone could. If
he could seek to be the Everchosen, so could the Conqueror. It was then that Vardek Crom
the Conqueror, Herald of Archaon, the most loyal and devoted of his Lord's companions,
possessed of an ambition that burned like fire, plunged the Slayer of Kings into Archaon's
back.
By this time, the Chaos army was in full rout. The Dragon Company had overrun the Chaos
camp in the northwest quadrant, and Von Raukov's Stalwart Bulls had driven the Chaos
Warriors out of the park via The Griffon Foothold. Vardek Crom the Conqueror rallied the
remaining Chaos troops towards the Four Shrines sector, as they continued their retreat
toward a single pontoon crossing over the Groene-Dypvann, closely pursued by The
Champion of Middenheim’s and Von Raukov’s troops. The pontoon bridge could not
accommodate the thousands of retreating troops, and only about half of the Norscans made
it across to the other bank. Those not so lucky were either cut down by their pursuers or
drowned trying to cross the river.
On the opposite side of the city, in the Goslor district, Sigvald the Magnificent retreated
north, having made no effort to reinforce or rescue Archaon. Vardek Crom the Conqueror,
wielding of The Slayer of Kings, positioned himself as the true Chosen of the Gods. He
traveled west, besting the foreign invaders of his lands, rallying many Norscan tribes to his
side and subduing the rest beneath his iron heel. Archaon was nowhere to be found. He
escaped the battlefield and traveled north to tend to his wounds and plot his revenge. He
still had 2 of the 6 Gifts of Chaos and vowed he would still become the Everchosen, even if it
took him another 100 years.
When the fog lifted around 9am, the Imperials saw that they were in firm control of the
entire battlefield and also of Skraevold itself. They had won a decisive victory, one that
would allow them to march unabated through the rest of the Norscan lands.
There was no glee or joy in the work of the Empire. Just brutal, ruthless efficiency that
spared no one. Every village and town along their path were not just razed, it was
obliterated. The earth was salted, the forests burned, the water poisoned, the game
massacred and no stone was left standing upon another. No one was spared from the wrath
of the Empire. Women and children were slaughtered with brutal efficiency. At first, this was
the revenge of wrathful men. All had witnessed the deprivations Chaos had wrought on them
in the spring and they sought revenge for their comrades who had died fighting those early,
one-sided battles. But many were from Ostland and had suffered Chaos raid throughout
their lifetimes. For every wife or child or distant kin a soldier had lost, they paid back these
Norscans tenfold.
After a few of these paroxysms of revenge, the fire faded from their hearts and their
revenge was quenched. For the Sigmarites and their Arch Lectors, this march of destruction
was not about revenge. It was about securing their Empire. They intended to make this part
of Norsca unlivable for a generation. The most habitable part of the Chaos Wastes was just
south of the Trollheim and Gianthome Mountains. The Church intended to depopulate the
whole of it and make it nigh uninhabitable. Women give birth to warriors and children grow
up to become them. Karl-Franz II had sworn a vow to protect the men of the Empire who
those warriors would slay. If the Norscans sought to raid his lands, they would not do it from
here.
Thus, the ruination of the North became a monotonous duty, perfected like clockwork.
The Empire had already done this to the Baernsonling lands of the East and had left nothing
but desolation where Skraevold once stood. But those lands were mostly barren anyway.
As the Empire approached closer to the bay, the villages turned to towns and towns grew
larger and larger. At first, each of them put up a small fight with what garrison they had left.
But most warriors of any skill or renown had left for the armies of Archaon or Mortkin. The
charges of these Marauder garrisons were skewered upon halberds, cut down by crossbows
and run down by knights. Before dawn of the next day, there was nothing left of their village
or their tribe.
One by one, the Norscan village fell to the efficacious Imperial war machine. Einarrstoft and
Thorshafn. Gotland and Ulfenwyr. Faeringhold and Tillbearga. Holmsteinn and Tyvfjord. As
Autumn began, they no longer existed. Within a generation, no one will ever remember they
had.
The Empire divided its army in two parts. The main encampment went north towards
Stromstaad while a heavy force of infantry and artillery went south to lay siege to Selthis
Lysk. By the time the Northern Fleet arrived to transport the army south, Nårberg,
Skygghaug, Fjord's Edge and Stromstaad had all been eradicated while the Empire's
cannons had pounded Selthis Lysk to dust.
The fleet hugged the cost on its way back to Gauschdorf, stopping to raze the coastal
villages of Graennae, Jaarpen and Angvold.
Aftermath
Upon their return, the soldiers of the Great Crusade were greeted as heroes, but, in truth,
their victory felt much like a loss. Victories in battle came with casualties that would have
been unacceptable in any other war. Inexperience with long campaigns meant thousands
died of disease. Far too many wounded soldiers sent back along the supply line routs
perished on the journey. Autumn storms sank ship in the Sea of Claws, drowning hundreds
of men alive.
Only three fourths of the men who set out on the Crusade returned uninjured. Of the
unfortunate third, half of them did not live to see spring.
Upon Emperor Karl-Franz II’s return to Altdorf, he received unprecedented support from the
Cult of Sigmar. However, he soon received considerable backlash from the nobility he
snubbed in the reorganizing of the Imperial state troops.
The Empire’s battles had only just begun.