Advance Team Starpulse
Advance Team Starpulse
Advance Team Starpulse
Bonding Knife Ritual : You can subtract 1 from Nerve tests for Breacher Shas'las and Breacher Shas'uis from your kill team within 3" of any other friendly models with
this ability that are not shaken.
For the Greater Good : When an enemy model declares a charge against a model from your kill team, models from your kill team with this ability within 6" of one of the
charging model's targets may fire Overwatch as if they were also targeted. Once a model has done so, they cannot fire Overwatch or Retreat for the rest of the phase.
Resourceful : As long as this model is on the battlefield and not shaken, you gain an additional Command Point at the beginning of the battle round.
Grizzled : This model ignores penalties to its Leadership characteristic and Nerve tests.
Reassuring : This model is never treated as being shaken when taking Nerve tests for other models in your kill team.
Marksman : You can re-roll hit rolls of 1 for this model when it makes a shooting attack.
Saviour Protocols : If a DRONE is within 3" of a friendly T'AU EMPIRE INFANTRY model when an enemy attack successfully wounds it, you can inflict a mortal wound
on the Drone, and the target model does not suffer any damage from this attack.
Stable Platform : This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons
Support Subroutines : Drones cannot be specialists, are not part of a fire team and cannot gain experience
DS8 Tactical Support Turret : A Tactical Support Turret is set up within 2" of the model it accompanies when that model is set up on the battlefield. It is treated as a
separate model, but cannot move for any reason. If this model is more than 2" from the model it accompanies at any point, it is removed from the battlefield. It does not
count as having been taken out of action. Tactical Support Turrets may not be specialists, are not part of a fire team (pg 204) and do not gain experience.
Photon grenade 12" Grenade D6 - - - This weapon does not inflict any damage.
Your opponent must subtract 1 from hit rolls
made for INFANTRY models that have
suffered any hits from photon grenades until
the end of the battle round.
Pulse blaster When attacking with this weapon, choose one of the profiles below.
-Close range 5" Assault 2 6 -2 1
Photon grenade 12" Grenade D6 - - - This weapon does not inflict any damage.
Your opponent must subtract 1 from hit rolls
made for INFANTRY models that have
suffered any hits from photon grenades until
the end of the battle round.
Abilities : Bonding Knife Ritual, For the Greater Good, Grizzled
Experience 0 New recruit O Convalescence O
Shas'la, Medic 8 Point(s) M WS BS S T W A Ld Sv
Shas’la Ho’sen x1 6" 5+ 4+ 3 3 1 1 6 4+
Weapon Range Type S AP D Abilities
Pulse carbine 18" Assault 2 5 0 1
Photon grenade 12" Grenade D6 - - - This weapon does not inflict any damage.
Your opponent must subtract 1 from hit rolls
made for INFANTRY models that have
suffered any hits from photon grenades until
the end of the battle round.
Abilities : Bonding Knife Ritual, For the Greater Good, Reassuring
Experience 0 New recruit O Convalescence O
Photon grenade 12" Grenade D6 - - - This weapon does not inflict any damage.
Your opponent must subtract 1 from hit rolls
made for INFANTRY models that have
suffered any hits from photon grenades until
the end of the battle round.
Abilities : Bonding Knife Ritual, For the Greater Good, Marksman
Experience 0 New recruit O Convalescence O
Shas'la 8 Point(s) M WS BS S T W A Ld Sv
Shas'la Mi’daro, Shas'la Laserra x2 6" 5+ 4+ 3 3 1 1 6 4+
Weapon Range Type S AP D Abilities
Pulse rifle 30" Rapid Fire 1 5 0 1
Photon grenade 12" Grenade D6 - - - This weapon does not inflict any damage.
Your opponent must subtract 1 from hit rolls
made for INFANTRY models that have
suffered any hits from photon grenades until
the end of the battle round.
Abilities : Bonding Knife Ritual, For the Greater Good
Experience 0 New recruit O Convalescence O