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COURSE ECE-220

Computer systems and programming


Instructor: Assoc. Prof. DANG Thanh Tin
Homepage: www4.hcmut.edu.vn/~dttin

TEXT BOOK:
1. Introduction to Computing Systems
From Bits and Gates to C and Beyond, 2nd Edition
Au: Yale N. Patt, Sanjay J. Patel

2. Logic and computer design fundamentals


Au: M. Morris Mano, Charles Kime, 3rd Edition

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Vietnamese book

Hệ thống
máy tính và
Ngôn ngữ C

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Grading
- Assignments, attending, exercises, …: 5 %
- Machine problems: 5 MPs: 20 %
- Mid-term 1: 10 % in week 6 (?)
- Mid-term 2: 15% in week 11 (?)
- Final exam: 50%
+ 5 problems, with the following rules:
* closed books exam
* format: writing
* time: >= 90 minutes.
- The project:
Car robot designing project using Arduino and C
-> +1 p. to final exam max. and +1 p. to final grade on
my side.
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The project image from Tuoi Tre newspaper


Car robot designing project using Arduino and C

http://tuyensinh.tuoitre.vn/tin/20170115/thue-xe-di-du-tu-van-tuyen-sinh-tu-giua-khuya/1252447.html
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SYLLABUS

 File: Official in Vietnamese


and English

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For preparing the project


• 3 groups of students of good studying majors or
favorites at home:

1. Math, Physics, …

2. Literature, History, …

3. Art, Music, …

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Chapter 1
Welcome Aboard

Introduction

Goal of the course:


You will be able to write programs in C
and understand what’s going on underneath from ISA,
microarchitecture

The virtual CPU we will study is LC-3.


(Little Computer-3)

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From Theory to Practice
In theory, computer can compute anything
that’s possible to compute
• given enough memory and time

In practice, solving problems involves


computing under constraints.
• time
 weather forecast, next frame of animation, ...
• cost
 cell phone, automotive engine controller, ...
• power
 cell phone, handheld video game, ...

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Transformations Between Layers

Problems

Algorithms

Language

Instruction Set Architecture

Microarchitecture

Circuits

Devices

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How do we solve a problem using a computer?
A systematic sequence of transformations between
layers of abstraction.

Problem
Software Design:
choose algorithms and data structures
Algorithm
Programming:
use language to express design
Program
Compiling/Interpreting:
convert language to
Instr Set machine instructions
Architecture
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Deeper and Deeper…

Instr Set
Architecture
Processor Design:
choose structures to implement ISA
Microarch
Logic/Circuit Design:
gates and low-level circuits to
Circuits implement components

Process Engineering & Fabrication:


develop and manufacture
Devices lowest-level components

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Descriptions of Each Level

Problem Statement
• stated using "natural language"
• may be ambiguous, imprecise
Algorithm
• step-by-step procedure, guaranteed to finish
• definiteness, effective computability, finiteness
Program
• express the algorithm using a computer language
• high-level language, low-level language
Instruction Set Architecture (ISA)
• specifies the set of instructions the computer can perform
• data types, addressing mode
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Descriptions of Each Level (cont.)

Microarchitecture
• detailed organization of a processor implementation
• different implementations of a single ISA
Logic Circuits
• combine basic operations to realize microarchitecture
• many different ways to implement a single function
(e.g., addition)
Devices
• properties of materials, manufacturability

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Many Choices at Each Level
Solve a system of equations

Gaussian Jacobi
Red-black SOR Multigrid
elimination iteration

FORTRAN C C++ Java Tradeoffs:


cost
PowerPC Intel x86 Atmel AVR performance
power
Centrino Pentium 4 Xeon (etc.)

Ripple-carry adder Carry-lookahead adder

CMOS Bipolar GaAs


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Course Outline
Bits and Bytes
• How do we represent information using electrical signals?
Processor and Instruction Set
• How do we build a processor out of logic elements?
• What operations (instructions) will we implement?
Assembly Language Programming
• How do we use processor instructions to implement algorithms?
• How do we write modular, reusable code? (subroutines)
I/O, Traps, and Interrupts
• How does processor communicate with outside world?
C Programming
• How do we write programs in C?
• How do we implement high-level programming constructs?
• Data structures: stack, linked lists, tree, …
• Object oriented programming with C++

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A BLANK PAPER !!!

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Try your best to answer …!

1. Let me know how you feel with this course.


2. What do you expect from this studying time? Much
many exercises in class, at home, discussion, machine
problems, …?
3. Let me know your ability to write a program in a
computer language.
4. Let me know your difficulties when studying this
course.

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START…
How do we represent data in a computer?
At the lowest level, a computer is an electronic machine.
• works by controlling the flow of electrons

Easy to recognize two conditions:


1. presence of a voltage – we’ll call this state “1”
2. absence of a voltage – we’ll call this state “0”

Could base state on value of voltage,


but control and detection circuits more complex.
• compare turning on a light switch to
measuring or regulating voltage

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Computer is a binary digital system.


Digital system: Binary (base two) system:
• finite number of symbols • has two states: 0 and 1

Basic unit of information is the binary digit, or bit.


Values with more than two states require multiple bits.
• A collection of two bits has four possible states:
00, 01, 10, 11
• A collection of three bits has eight possible states:
000, 001, 010, 011, 100, 101, 110, 111
• A collection of n bits has 2n possible states.
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What kinds of data do we need to represent?

• Numbers – signed, unsigned, integers, floating point,


complex, rational, irrational, …
• Text – characters, strings, …
• Images – pixels, colors, shapes, …
• Sound
• Logical – true, false
• Instructions
• …

Data type:
• representation and operations within the computer
We’ll start with numbers…

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Unsigned Integers
Non-positional notation
• could represent a number (“5”) with a string of ones (“11111”)
• problems?

Weighted positional notation


• like decimal numbers: “329”
• “3” is worth 300, because of its position, while “9” is only worth 9

most least
329 significant
101 significant

102 101 100 22 21 20


3x100 + 2x10 + 9x1 = 329 1x4 + 0x2 + 1x1 = 5

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Unsigned Integers (cont.)
An n-bit unsigned integer represents 2n values:
from 0 to 2n-1.
22 21 20
0 0 0 0
0 0 1 1
0 1 0 2
0 1 1 3
1 0 0 4
1 0 1 5
1 1 0 6
1 1 1 7

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Unsigned Binary Arithmetic


Base-2 addition – just like base-10!
• add from right to left, propagating carry

carry

10010 10010 1111


+ 1001 + 1011 + 1
11011 11101 10000

10111
+ 111

Subtraction, multiplication, division,…


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Signed Integers
With n bits, we have 2n distinct values.
• assign about half to positive integers (1 through 2 n-1)
and about half to negative (- 2n-1 through -1)
• that leaves two values: one for 0, and one extra
Positive integers
• just like unsigned – zero in most significant (MS) bit
00101 = 5
Negative integers
• sign-magnitude – set MS bit to show negative,
other bits are the same as unsigned
10101 = -5
• one’s complement – flip every bit to represent negative
11010 = -5
• in either case, MS bit indicates sign: 0=positive, 1=negative

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Two’s Complement
Problems with sign-magnitude and 1’s complement
• two representations of zero (+0 and –0)
• arithmetic circuits are complex
How to add two sign-magnitude numbers?
– e.g., try 2 + (-3)
How to add to one’s complement numbers?
– e.g., try 4 + (-3)
Two’s complement representation developed to make
circuits easy for arithmetic.
• for each positive number (X), assign value to its negative (-X),
such that X + (-X) = 0 with “normal” addition, ignoring carry out

00101 (5) 01001 (9)


+ 11011 (-5) + (-9)
00000 (0) 00000 (0)
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Two’s Complement Representation


If number is positive or zero,
• normal binary representation, zeroes in upper bit(s)
If number is negative,
• start with positive number
• flip every bit (i.e., take the one’s complement)
• then add one

00101 (5) 01001 (9)


11010 (1’s comp) (1’s comp)
+ 1 + 1
11011 (-5) (-9)

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Two’s Complement Shortcut
To take the two’s complement of a number:
• copy bits from right to left until (and including) the first “1”
• flip remaining bits to the left

011010000 011010000
100101111 (1’s comp) (flip) (copy)
+ 1
100110000 100110000

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Two’s Complement Signed Integers


MS bit is sign bit – it has weight –2n-1.
Range of an n-bit number: -2n-1 through 2n-1 – 1.
• The most negative number (-2n-1) has no positive counterpart.

-23 22 21 20 -23 22 21 20
0 0 0 0 0 1 0 0 0 -8
0 0 0 1 1 1 0 0 1 -7
0 0 1 0 2 1 0 1 0 -6
0 0 1 1 3 1 0 1 1 -5
0 1 0 0 4 1 1 0 0 -4
0 1 0 1 5 1 1 0 1 -3
0 1 1 0 6 1 1 1 0 -2
0 1 1 1 7 1 1 1 1 -1
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Converting Binary (2’s C) to Decimal
1. If leading bit is one, take two’s
complement to get a positive number.
2. Add powers of 2 that have “1” in the n 2n
0 1
corresponding bit positions. 1 2
3. If original number was negative, 2 4
add a minus sign. 3 8
4 16
5 32
X = 01101000two 6 64
7 128
= 26+25+23 = 64+32+8 8 256
= 104ten 9 512
10 1024

Assuming 8-bit 2’s complement numbers.

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More Examples

X = 00100111two
= 25+22+21+20 = 32+4+2+1 n 2n
= 39ten 0 1
1 2
2 4
X = 11100110two 3 8
4 16
-X = 00011010 5 32
= 24+23+21 = 16+8+2 6 64
7 128
= 26ten 8 256

X= -26ten 9 512
10 1024

Assuming 8-bit 2’s complement numbers.

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Converting Decimal to Binary (2’s C)
First Method: Division
1. Find magnitude of decimal number. (Always positive.)
2. Divide by two – remainder is least significant bit.
3. Keep dividing by two until answer is zero,
writing remainders from right to left.
4. Append a zero as the MS bit;
if original number was negative, take two’s complement.

X = 104ten 104/2 = 52 r0 bit 0


52/2 = 26 r0 bit 1
26/2 = 13 r0 bit 2
13/2 = 6 r1 bit 3
6/2 = 3 r0 bit 4
3/2 = 1 r1 bit 5
X = 01101000two 1/2 = 0 r1 bit 6
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Converting Decimal to Binary (2’s C) n 2n


Second Method: Subtract Powers of Two 0 1
1 2
1. Find magnitude of decimal number. 2 4
2. Subtract largest power of two 3 8
less than or equal to number. 4 16
5 32
3. Put a one in the corresponding bit position. 6 64
4. Keep subtracting until result is zero. 7 128
8 256
5. Append a zero as MS bit; 9 512
if original was negative, take two’s complement. 10 1024

X = 104ten 104 - 64 = 40 bit 6


40 - 32 = 8 bit 5
8-8 = 0 bit 3
X = 01101000two
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Operations: Arithmetic and Logical
Recall:
a data type includes representation and operations.
We now have a good representation for signed integers,
so let’s look at some arithmetic operations:
• Addition
• Subtraction
• Sign Extension
We’ll also look at overflow conditions for addition.
Multiplication, division, etc., can be built from these
basic operations.
Logical operations are also useful:
• AND
• OR
• NOT

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Addition
As we’ve discussed, 2’s comp. addition is just
binary addition.
• assume all integers have the same number of bits
• ignore carry out
• for now, assume that sum fits in n-bit 2’s comp. representation

01101000 (104) 11110110 (-10)


+ 11110000 (-16) + (-9)
01011000 (98) (-19)

Assuming 8-bit 2’s complement numbers.

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Subtraction
Negate subtrahend (2nd no.) and add.
• assume all integers have the same number of bits
• ignore carry out
• for now, assume that difference fits in n-bit 2’s comp.
representation

01101000 (104) 11110110 (-10)


- 00010000 (16) - (-9)
01101000 (104) 11110110 (-10)
+ 11110000 (-16) + (9)
01011000 (88) (-1)

Assuming 8-bit 2’s complement numbers.

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Sign Extension
To add two numbers, we must represent them
with the same number of bits.
If we just pad with zeroes on the left:
4-bit 8-bit
0100 (4) 00000100 (still 4)
1100 (-4) 00001100 (12, not -4)

Instead, replicate the MS bit -- the sign bit:


4-bit 8-bit
0100 (4) 00000100 (still 4)
1100 (-4) 11111100 (still -4)

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Overflow
If operands are too big, then sum cannot be represented
as an n-bit 2’s comp number.

01000 (8) 11000 (-8)


+ 01001 (9) + 10111 (-9)
10001 (-15) 01111 (+15)
We have overflow if:
• signs of both operands are the same, and
• sign of sum is different.
Another test -- easy for hardware:
• carry into MS bit does not equal carry out

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TAKE OUT
A BLANK PAPER

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Exercises in class
1. How many possible states (combinations) from 5 bits,
6 bits, 7 bits.
2. If we use the numbers of bits above as numbers of
address pins of memory. Give these addresses.
3. Give ranges of unsigned integers, signed integers (2’s
comp.) from 6, 7 bits.
4. Look for 2’s comp. of 25, 76, -54, -65
5. Take sums in binary systems:
25 – 15 7–6

English text book: 2.5 – 2.27

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Logical Operations
Operations on logical TRUE or FALSE
• two states -- takes one bit to represent: TRUE=1, FALSE=0

A B A AND B A B A OR B A NOT A
0 0 0 0 0 0 0 1
0 1 0 0 1 1 1 0
1 0 0 1 0 1
1 1 1 1 1 1

View n-bit number as a collection of n logical values


• operation applied to each bit independently
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Examples of Logical Operations
AND 11000101
• useful for clearing bits
AND 00001111
AND with zero = 0
AND with one = no change 00000101

OR
11000101
• useful for setting bits
OR with zero = no change OR 00001111
OR with one = 1 11001111

NOT
• unary operation -- one argument
NOT 11000101
• flips every bit 00111010

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Hexadecimal Notation
It is often convenient to write binary (base-2) numbers
as hexadecimal (base-16) numbers instead.
• fewer digits -- four bits per hex digit
• less error prone -- easy to corrupt long string of 1’s and 0’s

Binary Hex Decimal Binary Hex Decimal


0000 0 0 1000 8 8
0001 1 1 1001 9 9
0010 2 2 1010 A 10
0011 3 3 1011 B 11
0100 4 4 1100 C 12
0101 5 5 1101 D 13
0110 6 6 1110 E 14
0111 7 7 1111 F 15

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Converting from Binary to Hexadecimal
Every four bits is a hex digit.
• start grouping from right-hand side

011 1010 1000 1111 0100 1101 0111

3 A 8 F 4 D 7

This is not a new machine representation,


just a convenient way to write the number.

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Fractions: Fixed-Point
How can we represent fractions?
• Use a “binary point” to separate positive
from negative powers of two -- just like “decimal point.”
• 2’s comp addition and subtraction still work.
if binary points are aligned
2-1 = 0.5
2-2 = 0.25
2-3 = 0.125
00101000.101 (40.625)
+ 11111110.110 (-1.25)
00100111.011 (39.375)
No new operations -- same as integer arithmetic.

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Very Large and Very Small: Floating-Point
Large values: 6.023 x 1023 -- requires 79 bits
Small values: 6.626 x 10-34 -- requires >110 bits

Use equivalent of “scientific notation”: F x 2E


Need to represent F (fraction), E (exponent), and sign.
IEEE 754 Floating-Point Standard (32-bits):
1b 8b 23b

S Exponent Fraction

N  ( 1)S  1.fraction  2exponent 127 , 1  exponent  254


N  ( 1)S  0.fraction  2126 , exponent  0
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Very Large and Very Small: Floating-Point

When exponent = 255 used for special values:


• If Fraction is non-zero, NaN (not a number).
• If Fraction is zero and sign is 0, positive infinity.
• If Fraction is zero and sign is 1, negative infinity.

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Floating Point Example
Single-precision IEEE floating point number:
10111111010000000000000000000000

sign exponent fraction

• Sign is 1 – number is negative.


• Exponent field is 01111110 = 126 (decimal).
• Fraction is 0.100000000000… = 0.5 (decimal).

Value = -1.5 x 2(126-127) = -1.5 x 2-1 = -0.75.

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Text: ASCII Characters


ASCII: Maps 128 characters to 7-bit code.
• both printable and non-printable (ESC, DEL, …) characters

00 nul 10 dle 20 sp 30 0 40 @ 50 P 60 ` 70 p
01 soh 11 dc1 21 ! 31 1 41 A 51 Q 61 a 71 q
02 stx 12 dc2 22 " 32 2 42 B 52 R 62 b 72 r
03 etx 13 dc3 23 # 33 3 43 C 53 S 63 c 73 s
04 eot 14 dc4 24 $ 34 4 44 D 54 T 64 d 74 t
05 enq 15 nak 25 % 35 5 45 E 55 U 65 e 75 u
06 ack 16 syn 26 & 36 6 46 F 56 V 66 f 76 v
07 bel 17 etb 27 ' 37 7 47 G 57 W 67 g 77 w
08 bs 18 can 28 ( 38 8 48 H 58 X 68 h 78 x
09 ht 19 em 29 ) 39 9 49 I 59 Y 69 i 79 y
0a nl 1a sub 2a * 3a : 4a J 5a Z 6a j 7a z
0b vt 1b esc 2b + 3b ; 4b K 5b [ 6b k 7b {
0c np 1c fs 2c , 3c < 4c L 5c \ 6c l 7c |
0d cr 1d gs 2d - 3d = 4d M 5d ] 6d m 7d }
0e so 1e rs 2e . 3e > 4e N 5e ^ 6e n 7e ~
0f si 1f us 2f / 3f ? 4f O 5f _ 6f o 7f del
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Interesting Properties of ASCII Code
What is relationship between a decimal digit ('0', '1', …)
and its ASCII code?

What is the difference between an upper-case letter


('A', 'B', …) and its lower-case equivalent ('a', 'b', …)?

Given two ASCII characters, how do we tell which comes


first in alphabetical order?

Are 128 characters enough?


(http://www.unicode.org/)

No new operations -- integer arithmetic and logic.


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Other Data Types


Text strings
• sequence of characters, terminated with NULL (0)
• typically, no hardware support
Image
• array of pixels
monochrome: one bit (1/0 = black/white)
color: red, green, blue (RGB) components (e.g., 8 bits each)
other properties: transparency
• hardware support:
typically none, in general-purpose processors
MMX -- multiple 8-bit operations on 32-bit word
Sound
• sequence of fixed-point numbers

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LC-3
Little Computer 3, or LC-3, is a type of computer
educational programming language, an assembly
language, which is a type of low-level programming
language.

The language is less complex than x86 assembly but has


many features similar to those in more complex
languages. These features make it useful for beginning
instruction, so it is most often used to teach
fundamentals of programming and computer architecture
to CS and CE students.

The LC-3 was developed by Yale N. Patt at the Uni of


Texas and Sanjay J. Patel at the UIUC.
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LC-3 Data Types

Some data types are supported directly by the


instruction set architecture.

For LC-3, there is only one hardware-supported data type:


• 16-bit 2’s complement signed integer
• Operations: ADD, AND, NOT

Other data types are supported by interpreting


16-bit values as logical, text, fixed-point, etc.,
in the software that we write.

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