The 9 Age Fantasy Battles - Homebrew: The Vôdun Vampires

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The 9th Age

Fantasy Battles - Homebrew

The Vôdun Vampires


This is a Homebrew Army Book, designed to be played with The 9th Age rules.
It is not official, and it is not balanced for tournament play.

2nd Edition, v2.3 – September 15th, 2019


Authors: badman341980, Calisson, cmccracken86, Ghiznuk, krlitoxs, Myrkul and others.

Background (I) ............................................................... 2 Characters ..................................................................... 9


Visual inspiration ............................................................. 2 Character Mounts ........................................................ 14
Army Model Rules ......................................................... 3 Core ............................................................................. 15
Hereditary Spell ............................................................. 4 Vôdun Legends ........................................................... 20
Special Items .................................................................. 7 Change log .................................................................... 24
Army Organisation ........................................................ 7 Background (II) ........................................................... 24

The 9th Age: Fantasy Battles is a community-made miniatures wargame.


All rules and feedback can be found and given at http://www.the-ninth-age.com/

Copyright Creative Commons license: http://www.the-ninth-age.com/license.html

Homebrew - Vôdun Vampires - 1


Background (I)
҉Ѭ҉

The griot translated back for the elder, who spoke, before allowing the griot to turn again:
“The elder has heard you and accepts these gifts with many thanks. He is glad to know that the route to the North is re-
opened; truly, long has been the time since the last merchant came here.
Brave Sundyula, you have to know however that here too, the flow of gold is running low from the South. A new threat
has emerged in the deep, dark forests that lie yonder. Not the ancient lizards from the Age of dawn, that have always
been there and that we know how to avoid, but something more sinister. The people talk of cruel slavers, demons and
djinns, dead that rise from the grave and slithering, poisonous critters in damp places, and of a dark tower covered with
the bones of sacrificed victims. They too mine for gold, it is said they sell it to the foreigners who come from over the sea.
Really, we beg our Father, the King of Kings, he whose armies cover all the land, to send his best scouts and spies to that
place to investigate and find the best way to counter that new menace.”
From: Sundyula and the Pygmies, a Griot’s song

҉Ѭ҉

Oduwa told Sundyula: “Mysterious is that part of the jungle, filthy, giant animals are found there and nowhere else.
Nobody lives there, except some evil sorcerers, the Bokono, and whole tribes of evil Pygmies. The Bokono, they used to
live among us. Many moons ago, after sacrificing as usual to the Spider Altar, their secret call was addressed, and they
saw the Mother of All Spiders coming to them. Mangangezula, the lead priest, did not move and was bitten. He was not
eaten alive, instead he followed the spider. Ever since, more and more priests followed the Spider. Mangangezula lived
ever since, but he is not the same anymore. He talks no more, he ages no more. He and the Bokonos live now with the
Pygmies. They come to the village once every ten years, and we chase them with stones.”

Oduwa pursued: “The Pygmies require that our tribe gives them every month ten adult slaves. This is the price for us not
to be killed. We are not afraid of the Pygmies. We are afraid of the return of the Asanbosam. The Asanbosam are not a
tale for children. They exist. They live in the jungle bordering the sea. They are allied with evil Pygmies.
We know why the next village is empty. They failed once to provide the slaves.”

Oduwa explained: “Once, four slaves managed to escape. We recaptured them in the evening. We tied them on a tree in
the middle of the village. And we abandoned it. Only I remained, hidden. The next morning, our village was attacked by
three cannibals and three zombies. I could recognize the slaves, despite the deformities. The cannibals… they were
turned into feral beasts. Drooling mouth, thick lips, red eyes. They searched the whole village for human meat, until they
discovered the slaves hanging from the tree. But it were the zombies who climbed and took the slaves from the tree. The
village was spared. Normally, zombies cannot climb. These were surprisingly agile. Because they were fresh.”

Oduwa clarified: “We are normally well protected. The Orisha are our spirits. They are our protectors. They are good for
us. But some of the Orisha are dangerous, if not properly appeased. The Pygmies, they used to work for us. They escaped.
They stole some of our Orisha. The most dangerous ones. And they perverted the rituals.”
From: Sundyula and the Pygmies, a Griot’s song

҉Ѭ҉
Visual inspiration
Picture by Snook-8 donated to T9A by Karak Norn Clansman with author’s agreement: p.1, 5, 8.
Pictures donated to T9A by Everstrife Fantasy Miniatures p.6 (background added by Calisson) and 11.
Icons p.5 and 6 by Calisson.
Other pictures and some models can be found on the Internet. As we have no permission to reproduce them here, we
don’t. Sone interesting pictures can be found here: https://www.the-ninth-age.com/index.php?thread/36333-the-
v%C3%B4dun-vampires-of-the-mangrove/&postID=940801#post940801

Homebrew - Vôdun Vampires - 2


Army Model Rules
Universal Rules
Necromancer
At the end of each Melee Phase, in each Combat, the active player nominates a single Character with Necromancer if
one is available. The chosen model by may perform one of the following actions:
- For each Model, friend or foe, removed during this Phase from that Combat, counting only Standard Size
Infantry or Cavalry but excluding models with the Undead rule, the Character may raise one Fresh Zombie
Model. These Fresh Zombie Models must join one friendly unit of Fresh Zombie situated within 12” of the
Character; if there is none, the Character may create such a unit by placing the first Fresh Zombie within 8”,
out of combat. If it is not possible, no Fresh Zombie may be raised.
- For each Model, friend or foe, removed during this Phase from that Combat, counting only Standard Size
Infantry or Cavalry with the Undead rule but excluding Zombies, the Character may raise one Zombie Model.
These Zombie Models must join one friendly unit of Zombie situated within 12” of the Character; if there is
none, the Character may create such a unit by placing the first Zombie within 8”, out of combat. If it is not
possible, no Zombie may be raised.
- Restore one Health Point to a Character with the Undead rule, located within 6”, provided that at least one
Model without the Undead rule was removed during this Phase from that Combat.
In the jungle, corpses decay quickly, skeletons dissolve. Undead cannot be raised from the soil.
The generation and repair of undead is still possible:
- When a living person is slain, friend or foe, it may be recycled to create or join a unit of Fresh Zombies.
- When a Fresh Zombie is destroyed, it may be recycled to create or join a unit of regular Zombies.
Those who may perform these actions are called Necromancers.

Precedence
The first unit among Baron Samdi and Wicked Twins to appear in the Army List has the Precedence. If a Baron Samdi
has the Precedence, all Wicked Twins are Offended. If a Wicked Twins has the Precedence, all Baron Samdi are
Offended. Offended units have their Dis set to 1 and may never borrow the Dis of the General.
Spirits can be very touchy about who has precedence. Especially the most powerful ones. Respect the protocol!

Autonomous
Undead units consisting entirely of models with Autonomous may perform March Moves as normal, even when
outside the range of friendly models' Commanding Presence. The unit must still pass a Discipline Test in order to do
so if within 8" of non-Fleeing enemy units.

Special Attacks
Reaper
A unit consisting entirely of models of which at least one model part has Reaper ignores all other units when moving
in the Movement Phase, but it must follow the Unit Spacing rule at the end of its move.
The unit can make a Sweeping Attack. The enemy unit suffers 1 hit with Strength 5, Armour Penetration 10, and
Magical Attacks for each model with Reaper in the unit.

Attack Attributes
Vampiric (X): Close Combat and Attacks & Weapons.
At the end of each Melee Phase, check and resolve the following effects for all units and Characters with Vampiric:
• Characters: If at least one attack with Vampiric made by the Character caused an unsaved wound, the
Character can make a single Vampiric roll. If successful, the Character Recovers a single Health Point.
• Units: If at least one attack with Vampiric made by a R&F model in the unit caused an unsaved wound, the
unit can make a single Vampiric roll. If successful, the unit Raises a single Health Point.
A Vampiric roll is successful if the D6 scores X+ (where X is the number stated within brackets). Use only the best
value if a unit or Character has multiple parts with this Attack Attribute that each caused unsaved wounds. A roll of
'1' on a Vampiric roll is always a failure and a '6' is always a success. Models with Towering Presence suffer a -2
modifier to their Vampiric rolls.

Armour
War Mask
Pygmies only. Hard cover protecting the head. Counts as Heavy Armour and may be enchanted as such.

Homebrew - Vôdun Vampires - 3


Hereditary Spell
This spell has a second Boosted version, which is shown in {{bold in green within double curly brackets}}.

Casting Value Range Type Duration Effect

H Eternal Rest Can Wait When resolving the spell, choose one of the following effects
for each target (only for models with the Undead rule):
(4+) (18”) - The R&F part of the target Raises 2D6 Health Points
rep {7+} {6” Aura} Augment Instant - One Character Recovers one Health Point.
{{10+}} {{12” Aura}}

Vampiric Bloodlines
The Vampires in a Vôdun Vampire Army may choose to represent a single Vampiric Bloodline. If the Army represents
a Vampiric Bloodline, all Ancient Vampires and Elder Vampires must take the upgrade that corresponds to that
Bloodline. Unless noted otherwise, all rules associated with a Vampire are only applied to the model part that takes
the upgrade and do not apply to any mounts.

Ancient Blood Power


One Ancient Vampire can take the Ancient Blood Power of their Bloodline instead of taking a Blood Power. All
Ancient Blood Powers are 0-1 per Army.

Blood Ties
Certain unit entries in this Army Book include the term Blood Ties, followed by the name of a Bloodline in brackets. If
the Army includes at least one Ancient Vampire or Elder Vampire matching the Bloodline written in brackets in a
unit entry, this unit gains access to the associated Blood Ties upgrade.

Blood Powers
Ancient Vampires and Elder Vampires may purchase a unique upgrade called Vampiric Blood Power. In an army
without a Bloodline (called an Independent Army), all Blood Powers are 0-1 per Army. However, in an army with a
Bloodline (called Bloodline Army), only that Bloodline's powers can be taken, though these powers can be duplicated
within the army unless noted otherwise.

Among the many dangerous beings living in the forest, one is the Asanbosam, which attacks the unwary hunter. It looks
like a hairy man, with blood-shot eyes, iron teeth, and iron hooks replacing its feet and pointing both ways. It hangs
head down from branches, like bats, attacking by surprise from above. It feeds on men, but not on Pygmies.

Very few men dare to live in that forest. Those who do are the Bokono sorcerers. They worship giant spiders, of which
they have developed some traits. They are rumored to devour children and maids.

Homebrew - Vôdun Vampires - 4


Asanbosam Bloodline (100 pts)
The Vampire gains Scout, Strider, Regeneration (4+), and +1 Health Point, cannot take any mount
except for a Giant Bat, and may not wear any kind of Armour. Elder Vampire cannot be upgraded to
Wizard Adepts, Ancient Vampire cannot be upgraded to Wizard Masters.

Blood Ties: Giant bats

Path Access: The Vampire must choose Shamanism.

Ancient Blood Power: Lord of Bats (60 pts)


The Vampire may increase the number of Giant Bats within 12” of the Caster, as a Bound Spell with Power Level
(4/8). The primary power level adds 1 new model, the secondary adds 2 models. This may increase the number of
Bats beyond their starting point.

Blood Powers:
Flying Horror (75 pts) - Models on foot only.
The Vampire gains Fly (7”, 14”) and Storm of Wings (see Great Bat).

King of Bats (65 pts) – Mounted models only.


0-1 Choice per Army
The Vampire cannot use any Weapon Enchantments. As long as the Vampire is joined to a unit of Giant Bats, the
Vampire gains Scoring. If playing Capture the Flags, the Vampire gains Scoring (no matter if joined to a unit of Giant
Bats or not).

Homebrew - Vôdun Vampires - 5


Bokono Bloodline (50 pts)
The Vampire gains Strider, Poison attacks, Silk Armour (which provides no protection but may be
enchanted), Master of Slaves, and cannot take any mount except for a Giant Spider.
Master of Slaves (Universal Rule): The character may join non-Unstable units despite being
Unstable itself. All models in a non-Unstable unit joined by a Master of Slaves become Unstable as
long as an Unstable character is in the unit.

Blood Ties: Spider Statue

Path Access: The Vampire must choose Occultism or Evocation.

Ancient Blood Power: High Priest of the Spider Cult (70 pts)
Must mount a Spider Statue, which increases its Base to 100x150mm and gains Undead and Towering Presence. All
models in enemy units within 6” of the model suffer -2 Agility and -2 Defensive Skill.

Blood Powers:
Paralysis Bite (80 pts)
Any model suffering from an unsaved wound inflicted by this Character sees its Adv and Mar value halved (round
up) and sees its Defensive Skill and Offensive Skill set to 1 until the end of the game. If the model belongs to the
category Cavalry, specify if the Rider or the Mount suffers from the effect.

Spider Web (60 pts)


The Vampire and all R&F models in its unit gain Swifstride, Strider and Fear. The Vampire gains the rule “Nets” from
the Orcs and Goblins Army Book.

Homebrew - Vôdun Vampires - 6


Special Items
Weapon Enchantments
True Thirst (60 pts) – Ancient Vampires and Elder Animal Skull (15 pts).
Vampires only. Hand Weapon enchantment. See same 0-3 per army. Equipment which provides no protection.
entry in Vampire Counts Army Book. It is not a Shield but may be enchanted as if it was one.
The animal is dead but its spirit is alive.
Wanga (100 pts) Dead Bird Pole (15 pts)
Close Combat Weapon enchantment. One use only. May be activated at the end of the Player’s
Poison Attacks. Magical attacks. Lethal Strike. For each turn, lasts one turn. Enemy units may not declare a
unsaved Wound inflicted by the weapon, the wielder Charge against the unit of the bearer, unless they first
gains one Health Points, to a maximum of up to the pass a Dis test. If they fail that test, they become Shaken.
double of his initial Health Points. Nobody dares to cross a pole with an impaled bird.
The Wanga is an enchanted weapon with its own will.
Headless Chicken in a Bag (25 pts)
One use only. May be activated at the end of the Player’s
Leopard Society Panoply (50 pts). turn, lasts until the next Combat Phase. The area 1”
Close Combat Weapon enchantment. wide around the bearer’s unit becomes Dangerous
Armour Penetration (+3). Hard Target (+1). Terrain (3).
There is a secret society, which members disguise in Once beheaded, a chicken becomes a powerful witchery.
Leopards and strike their enemies at night.
21-Chili Blended Cocktail (70 pts)
Artefacts The bearer gains Breath Attack (Strength 5, Armour
Taboo of the Day (X) (25 pts) Penetration 5, Flaming Attacks, Magical Attacks) and
Before rolling for first turn, pick up one single (X) in the loses one Health Point.
Only an Orisha or a fool would drink that.
following list: Bat Swarm, Snakes Nest, Crocodiles, Giant
Tree Crab Swarm, Giant Spiders. As long as a unit of (X) Sleeping Sickness (25 pts)
is Engaged in Combat, all models in the army gain Bound Spell with Power Level (4/8). Select one unit
Hatred against units in base contact with (X). within 18”. This unit sees its Adv and Mar halved,
Breaking a taboo brings very bad luck. rounded up, for one turn. It has no effect on Undead
units.
Fetish (X) (75 pts) - Wizards only. Local mosquitoes carry a crippling disease.
When building your army, select one single (X) in the
following list: Giant Tree Crab Swarm, Giant Spiders, Tsetse Fly Calabash (40 pts)
Giant Mosquitoes. The Wizard may summon one unit of One use only. Select one unit within 18”. This unit loses
X (or two units of Giant Mosquitoes), of minimum size, Swiftstride and sees its Adv and Mar halved, rounded
within 12” of the Caster, as a Bound Spell with Power up, for one turn. Additionally, it cannot declare a charge
Level (4/8). or flee. It has no effect on Undead units.
Some Fetishes are real command stick for animals. No animal skin protects against the painful Tsetse Fly.

Horse-Hair Whip (15 pts) Vôdun Doll (80 pts) Dominant Artefact
One use only. May be activated at the end of the Player’s At the end of the deployment phase, nominate a single
turn, lasts until the next Combat Phase. Enemy units model. You may lower 3 values in that model's statline
may not target the bearer’s unit with Shooting weapons, by 1 and no value can be lowered more than twice. If
unless they first pass a Dis test. If they fail that test, they movement is targeted by this effect, in addition the
become Shaken. march value is decreased by 2 for each instance.
The Bokono’s whip deviates all missile weapons. They are rumored to curse people at distance.

Army Organisation

Characters Core Vôdun Legends


Max 40% At least 25% Max 50%

Homebrew - Vôdun Vampires - 7


Homebrew - Vôdun Vampires - 8
Army List
CHARACTERS (max 40%)
Size: Standard
Ancient Vampire 325 pts Type: Infantry
single model Base: 20x20mm
This unit counts both towards Characters and Vôdun Legends
Global Adv Mar Dis Model Rules

6” 12” 9 Undead, Fear, Necromancer, Autonomous, Fearless

Defensive HP Def Res Arm

3 7 5 0

Offensive Att Off Str AP Agi

5 7 5 2 7 Vampiric (6+)

Magic Options: Options: pts


Must select spells from (other choices depending May become (one choice only):
on the Bloodline): Wizard Apprentice free
Wizard Adept 75
Wizard Master 225
Evocation Occultism May take Special Equipment up to 200
May take (one choice only):
(if part of a Bloodline Army,
A single Blood Power no pt limit
Path access may change)
A single Ancient Blood Power no pt limit
May take a Close Combat Weapon (one choice only):
Paired Weapons 10
Lance 20
Great Weapon 20
May take a mount (one choice only):
Giant Spider 110
Giant Bat 70
Colossal Crocodile 360

Homebrew - Vôdun Vampires - 9


Size: Standard
Elder Vampire 160 pts Type: Infantry
single model Base: 20x20mm
This unit counts both towards Characters and Vôdun Legends
Global Adv Mar Dis Model Rules

6” 12” 8 Undead, Fear, Necromancer, Autonomous, Fearless

Defensive HP Def Res Arm

3 6 4 0

Offensive Att Off Str AP Agi

4 6 5 2 6 Vampiric (6+)

Magic Options: Options: pts


Must select spells from (other choices depending May be the Battle Standard Bearer 50
on the Bloodline): May become (one choice only):
Wizard Apprentice 30
Wizard Adept 105
Evocation Occultism May take Special Equipment up to 100
May take a single Blood Power no pt limit
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Lance 10
Great Weapon 10
May take a mount (one choice only):
Giant Spider 110
Giant Bat 70

The Asambosam was hiding in a tree, hanging from a branch with its clawed feet, head down, and waiting for the next
unsuspecting victim. At least, this blood sucker was identifiable as what it was, contrary to some of its siblings, who had
become true masters of the art of disguise and looked like normal Humans.

Homebrew - Vôdun Vampires - 10


The whole village was populated by small creatures, looking like Humans, but stocky, half the size with a
disproportionate, evil-looking head. The leaders covered that head with a mask which made it look even uglier and more
evil. Only their bright yellow eyes were visible through this mask.
They lived in small huts with small doors, ornate with geometric white lines. In the middle of the village stood a strange
altar, representing a gigantic spider.

Homebrew - Vôdun Vampires - 11


Size: Standard
Pygmy Vôdun Priest 125 pts Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Model Rules

3” 7” 7 Necromancer, Wizard Apprentice

Defensive HP Def Res Arm

3 3 3 0 War Mask

Offensive Att Off Str AP Agi

1 3 3 0 5
Magic Options: Options: pts
Must select spells from (choose one): May become (one choice only):
Wizard Adept 75
Wizard Master 225
Evocation Occultism Witchcraft May take Special Equipment up to 100
If Wizard Master up to 200
May take a mount (one choice only):
Palanquin of Pygmies 60
Giant Tree-Climbing Crab 50

Size: Standard
Pygmy War Chief 175 pts Type: Infantry
single model Base: 20x20mm

Global Adv Mar Dis Model Rules

3” 7” 8 Living Shield

Defensive HP Def Res Arm

3 4 4 0 War Mask

Offensive Att Off Str AP Agi

3 5 4 1 5 Magical Attacks, Lethal Strike, Multiple Wounds (2, against


Standard)
Living Shield: Universal Rule. Options: pts
Enemy models cannot allocate Close Combat May be the Battle Standard Bearer 50
Attacks towards a Pygmy Vôdun Priest as long as May take Special Equipment up to 150
they can allocate attacks towards a model with May take a Close Combat Weapon (one choice only):
Living Shield in the same unit as the Necromancer. Paired Weapons 5
This rule cannot be used if there are also models
Great Weapon 10
with Vampiric in the same unit.
Spear 5
Light Lance 5
May take a mount (one choice only):
Palanquin of Pygmies 60
Giant Tree-Climbing Crab 100

Homebrew - Vôdun Vampires - 12


Size: Standard
Baron Samdi 130 pts 0-3 per Army Type: Infantry
single model Base: 20x20mm
This unit counts both towards Characters and Vôdun Legends
Global Adv Mar Dis Model Rules

6” 12” 5 Undead, Terror, Not a Leader, Ghost Step, Light Troops,


Necromancer, Precedence
Defensive HP Def Res Arm

3 4 3 0 Aegis (5+), Aegis (3+, against non-Magical Attacks)

Offensive Att Off Str AP Agi

3 4 3 10 2 Reaper, Magical Attacks, You’re the one

You’re the one: At the beginning of any Melee Options: pts


Phase, Baron Samdi may designate a model in base May take a Weapon Enchantment up to 100
contact with it. That model gains Def 1 until the end May take a Great Weapon 10
of the Phase.
As the ceremony elapsed, the drums accelerated, the dancers took an ecstatic trance, and suddenly, a loud sardonic
laugh could be heard, and a man-like silhouette with a tall hat appeared from nowhere, among blasts and smoke. All
eyes looked at the smoke, wondering if it would be Baron Samdi himself, or one of its siblings, Guede-nibo, Madam Brigi,
General Dig, or Three-Spades?

The Wicked Twins 200 pts Size: Standard


0-2 per Army Type: Infantry
single model Base: 40x20mm
This unit counts both towards Characters and Vôdun Legends
Global Adv Mar Dis Model Rules

6” 12” 5 Fear, Not a Leader, Precedence, Sacred Twins

Defensive HP Def Res Arm

4 3 3 0 Aegis (5+), Aegis (3+, against non-Magical Attacks)

Offensive Att Off Str AP Agi

1 3 3 0 3 Childish Whim, Magical Attacks

Sacred Twins: Universal Rule. The first time Wicked Twins are killed, they immediately recover 4 HP and are
placed back by their Player within 12” of the position where they were killed, with the following additional rules:
Undead, Terror, Ghost Step, Light Troops, Necromancer, Reaper.

Childish Whim: Special Attack.


A model with this Special Attack can use it as a Shooting Attack and as a Melee Attack.
- As a Shooting Attack (in the Shooting Phase): Choose a target using the normal rules for Shooting
Attacks, except it can be used even if the model performed a March Move previously in this Player Turn. It has
Range 8" and inflicts D6 hits with Strength 3, Armour Penetration 0, and Magical Attacks.
- As a Melee Attack (in the Melee Phase): The attack is made at the model part's Initiative Step. Declare
that you are using Childish Whim when allocating attacks. If used, the model part cannot make Close Combat
Attacks. Choose a single unit in base contact with the target. The target unit suffers D3+1 hits with Strength 4,
Armour Penetration 1, and Magical Attacks.

Twins Marassa are two children of both sexes, with a single soul. In fact, they are simultaneously two boys, two girls and
a boy and a girl. They are choleric, violent, tyrannical, capricious and extremely touchy. That is as long as they are alive.
When they are dead, in addition, they become vengeful. They are better kept under adult supervision at all times.

Homebrew - Vôdun Vampires - 13


CHARACTER MOUNTS
Giant Bat Standard, Cavalry Palanquin of Pygmies Standard, Cavalry
50x75mm 40x60mm

Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Fly (8”, 16”), Towering
Ground 1” 2” C Presence , Fear, Undead 3” 7” C Tall
Fly 6” 12”
Defensive HP Def Res Arm
Defensive HP Def Res Arm

4 C 5 C+1 8 C C C+2

Offensive Att Off Str AP Agi


Offensive Att Off Str AP Agi

4 5 5 2 4 Harnessed
Pygmies 8 3 3 0 3 Harnessed
Some of the bats are so large that they could carry a man.
Chassis 3 0 Inanimate

Standard, Cavalry Pygmies are small, but sometimes their leaders are
25x50mm transported on palanquins, which give them the size of a
tall human.
Giant Spider
Giant Tree-Climbing Standard, Cavalry
Global Adv Mar Dis Model Rules 40x40mm
Strider, Fear, Crab
7” 14” C Undead

Defensive HP Def Res Arm Global Adv Mar Dis Model Rules
Side Charge, Strider
3 C 5 C+1 7” 14” C (Forest, Water)

Offensive Att Off Str AP Agi Defensive HP Def Res Arm

Harnessed, Parry
4 4 3 0 4 3 C 5 C+1
Poison,
Cocoon Offensive Att Off Str AP Agi

Cocoon: May replace all its Attacks by one Cocoon special attack: Harnessed
3 4 5 3 3
select one model in base contact. This model must pass a Str test,
or f it fails, its Adv, Att, Def, Off and Agi are all set to 1 for 1 turn.
The largest of the spiders are the most dangerous – all Side Charge: May declare charges on units in its Flank Arc. If it does, it
the more that they have been domesticated. may pivot before starting the charge move.

In the mangrove lives a giant species of crab, which climbs


the tallest trees. They are sometimes used as mounts by the
Colossal Crocodile Gigantic, Beast Pygmies, How they dare to put such large claws so close to
One of a Kind 100x150mm their manhood is a total mystery.
Global Adv Mar Dis Model Rules

8” 16” C Undead, Strider


(water)
Defensive HP Def Res Arm

8 6 6 4

Offensive Att Off Str AP Agi Harnessed, Breath


Attack (Str 4, AP1,
6 6 7 4 3 Flaming Attacks)

Sometimes, a crocodile lives more than a century and


reaches gigantic size. They become prize mounts, but who
can possibly tame this kind of beast?

Homebrew - Vôdun Vampires - 14


CORE (at least 25%)
Size: Standard
Pygmy Warriors 120 pts Type: Infantry
15 models, may add up to 25 additional models for 9 pts/model Base: 20x20mm

Global Adv Mar Dis Model Rules

3” 7” 6 Scoring, Bodyguard

Defensive HP Def Res Arm

1 3 3 0

Offensive Att Off Str AP Agi

1 3 3 0 5

Out of thin air: The unit follows the rule Options: pts
Ambush, except instead of entering from a May take a Close Combat Weapon (one choice only):
Board Edge, it may appear inside Spear 1 / model
a terrain feature within 18” of the General. Halberd 1 / model
Snake Poison Cocktail: A unit with Snake May upgrade one model to each of the following:
Poison Cocktail counts towards Vôdun Legends Champion 20
instead of Core. A unit with snake poison
Musician 20
cocktail gains AP(10) and Poison Attacks.
Standard Bearer 20
- may take a Banner Enchantment
May be deployed Out of thin air
(30 models max in the Army) 30
May take Snake Poison Cocktail 4 / model
The Pygmies are small, but they are so evil that they make dangerous opponents. They do not try to fight loyally and like
better ambushes and the deadliest poisons.

Size: Standard
Pygmy Blowpipers 175 pts Type: Infantry
5 models, may add up to 10 additional models for 47 pts/model Base: 20x20mm

Global Adv Mar Dis Model Rules

3” 7” 6 Scoring

Defensive HP Def Res Arm

1 3 3 0

Offensive Att Off Str AP Agi

1 3 3 0 5 Blowpipe (4+), Poison Attacks

Blowpipe : Shooting Weapon. Options: pts


Range 12", Shots 2, Str 2, AP 0, Poison Attacks, May upgrade one model to each of the following:
+1 to hit against units consisting entirely of Champion 20
models with Towering Presence. Musician 20
Standard Bearer 20
May take Snake Poison Cocktail (see above) 4 / model

Homebrew - Vôdun Vampires - 15


Size: Standard
Zombies 115 pts Type: Infantry
20 models, may add up to 60 additional models for 5 pts/model Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 2 Undead

Defensive HP Def Res Arm

1 2 3 0

Offensive Att Off Str AP Agi

1 2 3 0 2
Options: pts
May upgrade one model to each of the following:
Musician 20
Standard Bearer 20

Decaying corpses have been seen to stand up, and move. They never talk. They never eat. They never die.

Size: Standard
Fresh Zombies 135 pts Type: Infantry
20 models, may add up to 40 additional models for 10 pts/model Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 4 Undead, Scoring

Defensive HP Def Res Arm

1 3 3 0 Shield

Offensive Att Off Str AP Agi

1 3 3 0 3
Options: pts
May take a Close Combat Weapon (one choice only):
Spear 1 / model
Great Weapon 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment

The slaves were awoken, and pushed towards the center of the village, next to the altar. The Vôdun Priest examined each
of them closely. Some were spared and brought back to their cages. The remaining ones were forced to drink the content
of a gourd, and fell asleep. Once they were sleeping, one by one, they were brought on the altar, where a blade took their
life away, in fountains of blood.
After all had been killed, the Vôdun Priest came next to the corpses, and ordered them to stand up. They did. After what,
nobody ever seemed concerned about watching them anymore.

Homebrew - Vôdun Vampires - 16


Size: Standard
Cannibals 110 pts Type: Infantry
10 models, may add up to 30 additional models for 17 pts/model Base: 20x20mm

Global Adv Mar Dis Model Rules

4” 8” 7 Scoring, Frenzy

Defensive HP Def Res Ar


m

1 3 4 0

Offensive Att Off Str AP Agi

2 3 3 0 4 Battle Focus, Poison Attacks, Flesh Crave

Flesh Crave - Close Combat. Options: pts


After a Round of Combat in which attacks with May take a Close Combat Weapon (one choice only):
Flesh Crave caused an enemy model to lose Spear 1 / model
one or more Health Points, all attacks with Paired Weapons 1 / model
Flesh Crave from models in the same unit must Great Weapon 2 / model
reroll failed to-hit rolls until the end of the May upgrade one model to each of the following:
next Player Turn.
Champion 20
If winning a combat after causing enemies to
lose one or more Health Points, the unit may Musician 20
not declare a Pursuit; instead, the Discipline Standard Bearer 20
Test to restrain is automatically passed. - may take a Banner Enchantment

The next morning, those who had been spared were brought back. In a quick ceremony, one of the young Pygmies cut
slightly his arm and their arms, pushing wound on wound, mixing their blood. Then they were given long leaves to chew,
before they were allowed to drink. Soon, their eyes turned red, their nostrils enlarged, their mouth doubled volume, their
hands and arms open up, grabbing the air frantically. They were looking strangely at the Pygmies, showing an obvious
impulse to devour them, but the young participant to the ceremony showed them the wound on his arm and told them:
Taboo!

Homebrew - Vôdun Vampires - 17


Size: Standard
Bat Swarm 110 pts Type: Beast
2 models, may add up to 8 additional models for 35 pts/model Base: 40x40mm

Global Adv Mar Dis Model Rules

Ground 1” 2” 3 Fly (6”, 12”), Skirmisher, Storm of Wings


Fly 6” 12”
Defensive HP Def Res Arm

4 3 2 0

Offensive Att Off Str AP Agi

4 3 2 0 3

Storm of Wings: Universal Rule.


Enemy units in base contact with one or more Bat Swarms suffer -1 Offensive Skill and -1 Defensive Skill

This part of the jungle is inhabited by the most detestable animals, which seem to have grown out of natural
proportions. Even if you could fly, you would not escape the bats, which drink the blood of Humans and beasts.

Size: Standard
Giant Mosquitoes 60 pts Type: Beast
3 models, may add up to 9 additional models for 15 pts/model Base: 25x25mm

Global Adv Mar Dis Model Rules

Ground 1” 2” 3 Fly (7”, 14”), Skirmisher


Fly 7” 14”
Defensive HP Def Res Arm

1 9 3 0

Offensive Att Off Str AP Agi

1 2 2 0 3

"Mosquitos, mosquitos everywhere, not only were they annoying the daylights out of us, they also brought debilitating
disease." -Outtake from a traveler's journal.

Homebrew - Vôdun Vampires - 18


Size: Large
Crocodiles 130 pts Type: Beast
2 models, may add up to 4 additional models for 65 pts/model Base: 50x50mm

Global Adv Mar Dis Model Rules

4” 8” 7 Magic Resistance (2), Water Ambush

Defensive HP Def Res Arm

4 3 4 3

Offensive Att Off Str AP Agi

3 4 5 2 2 Death Roll

Water Ambush: Follows the rules for Ambush,


except it arrives inside any Water terrain instead
of from a Board Edge.
Death Roll: Enemy Models wounded by this model
must reroll any successful Special Save.
There are no sharks in the sea. There are no hippos in the rivers. That’s because the crocodiles have eaten them all.

Size: Standard
Giant Tree Crabs 360 pts Type: Beast
3 models, may add up to 6 additional models for 100 pts/model Base: 40x40mm

Global Adv Mar Dis Model Rules

7” 14” 5 Side Charge, Strider (Forest, Water)

Defensive HP Def Res Arm

3 3 5 3 Parry

Offensive Att Off Str AP Agi

3 4 5 3 2

Side Charge: May declare charges on units in its


Flank Arc. If it does, it may pivot before starting
the charge move.
Crabs may reach incredible sizes in the mangrove. They have an acute perception of their environment. Only someone
coming right from behind has a chance to surprise them.

Homebrew - Vôdun Vampires - 19


VÔDUN LEGENDS (max 50%)
Size: Standard
Vampires Warriors 120 pts Type: Infantry
3 models, may add up to 3 additional models for 50 pts/model Base: 20x20mm

Global Adv Mar Dis Model Rules

7” 14” 7 Undead, Scoring, Fear, Autonomous

Defensive HP Def Res Arm

2 5 4 0 Shield

Offensive Att Off Str AP Agi

2 5 5 2 5 Spears, Vampiric (6+)

Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Very few humans live inside that part of the forest. Those who do have unhuman abilities. They seem to consider
Humans merely as preys.

Size: Large
Asanbosam Spawn 220 pts 0-3 Units per
Type: Infantry
3 models, may add up to 5 additional models for 75 pts/model Army
Base: 40x40mm

Global Adv Mar Dis Model Rules

Ground 6” 12” 8 Undead, Fear, Fly (9”, 18”), Frenzy


Fly 9” 18”
Defensive HP Def Res Arm

1 3 3 0

Offensive Att Off Str AP Agi

1 3 3 0 3 Vampiric (6+), Battle Focus

Some of the large bats love Human blood. The only good thing with them is that they may often help to reveal where an
Asanbosam hides.

Homebrew - Vôdun Vampires - 20


Size: Standard
Hearth Orisha 170 pts 0-2 Units per
Type: Infantry
5 models, may add up to 5 additional models for 35 pts/model Army
Base: 20x20mm

Global Adv Mar Dis Model Rules

6” 12” 5 Undead, Light Troops, Ghost Step, Terror

Defensive HP Def Res Arm

1 3 3 0 Aegis (5+), Aegis (3+, against non-Magical Attacks)

Offensive Att Off Str AP Agi

2 3 3 10 2 Great Weapon, Reaper, Magical Attacks

Simbi-yan-kita, Guardian of the Marsh // Foreign visitors are a gift for you // May their flesh rot fast when their soul
depart. (Traditional Pygmy song).

Size: Standard
Village Orisha 240 pts 0-2 Units per
Type: Infantry
5 models, may add up to 5 additional models for 50 pts/model Army
Base: 20x20mm

Global Adv Mar Dis Model Rules

8” 16” 5 Undead, Light Troops, Ghost Step, Terror, Wizard Conclave (Raven's
Wing Witchcraft, Hasten the Hour - Evocation, Deceptive Glamour -
Witchcraft)

Defensive HP Def Res Arm

1 3 3 1 Aegis (5+), Aegis (3+, against non-Magical Attacks)

Offensive Att Off Str AP Agi

2 3 3 10 2 Great Weapon, Flaming Attacks, Reaper Magical Attacks


Ezili-kanlikan, what a hard Orisha // when you ask for a goat, it’s a goat with two legs // If I can get you one, I will give
you your meal. (Traditional Pygmy song).

Size: Standard
Tribal Orisha 150 pts 0-2 Units per
Type: Infantry
2 models, may add up to 3 additional models for 70 pts/model Army
Base: 20x20mm

Global Adv Mar Dis Model Rules

6” 12” 4 Undead Ghost Step, Terror

Defensive HP Def Res Arm

4 3 3 0 Aegis (5+), Aegis (2+, against non-Magical Attacks)

Offensive Att Off Str AP Agi

4 3 3 1 1 Great Weapon, Reaper, Magical Attacks, Ligthning Bolt

Ligthning Bolt: The unit can cast as a Bound Spell Power Level (4/8), the basic version of Pyroclastic Flow –
Pyromancy.
Ogu-badagri, the fierce general // Ogu who shouts storm, who sends out lightning // Thunder obeys you, brutal general.
(Traditional Pygmy song).

Homebrew - Vôdun Vampires - 21


Size: Large
Giant Bats 250 pts 0-2 Units per
Type: Beast
2 models, may add up to 2 additional models for 175 pts/model Army
Base: 50x75mm

Global Adv Mar Dis Model Rules

Ground 1” 2” 10 Fear, Fly (6”, 12”),


Fly 6” 12”
Defensive HP Def Res Arm

4 5 5 0

Offensive Att Off Str AP Agi

4 5 5 2 4 Lethal Strike
Blood Ties (Asanbosam) options: pts
Must take Stubborn 15

Size: Large
Giant Snake 300 pts Type: Beast
single model Base: 50x50mm

Global Adv Mar Dis Model Rules

8” 16” 7 Fear, Ambush From Above

Defensive HP Def Res Arm

4 5 5 0 Regeneration (4+)

Offensive Att Off Str AP Agi

5 5 6 3 5 Constrictor

Ambush From Above: Follows the rules for Ambush, except it arrives inside any Forest terrain instead of from a
Board Edge.
Constrictor: The model may forfeit all its Attacks and instead attempt a Constrictor Attack against a single model in
base contact, belonging to the Type Infantry or Beasts and of Size Standard or Large. Each side rolls one dice and adds
the model’s Str. If the Giant Snake has the highest score, the other model loses as many HP as the difference and gets its
Att value set to 0. Repeat next Turn of Combat as long as the two models are alive.

Size: Standard
Giant Spider 150 pts Type: Beast
3 models, may add up to 7 additional models for 30 pts/model Base: 25x50mm

Global Adv Mar Dis Model Rules

7” 14” 6

Defensive HP Def Res Arm

2 3 5 1

Offensive Att Off Str AP Agi

4 4 3 0 4 Poison, Cocoon

Cocoon: May replace all its Attacks by one Cocoon special attack: select one model in base contact. This model must
pass a Str test, or f it fails, its Adv, Att, Def, Off and Agi are all set to 1 for 1 turn.

Homebrew - Vôdun Vampires - 22


Size: Large
Man-Eating Tree 200 pts 0-2 Units per
Type: Beast
single model Army
Base: 100x100mm

Global Adv Mar Dis Model Rules

- - 9 Part of the Landscape, Random Movement (D3”), Unbreakable

Defensive HP Def Res Arm

5 1 6 4

Offensive Att Off Str AP Agi

4 2 2 0 1 Branch Sling

Part of the Landscape: This is a variant of the Scout deployment: The Man-Eating Tree is deployed like any Scout unit
except it may be deployed as close as 6” of any enemy unit.
Branch Sling: Special Attack.
During its Shooting Phase, the model part can take one of the following two Shooting Attacks:
- This Shooting Attack targets all enemy units within 12" of the model (including those Engaged in Combat and
outside Front Arc and/or Line of Sight). This attack can be used even if the Man-Eating Tree is Engaged in Combat. The
targets suffer D6 hits with a Strength equal to the current Game Turn number and Armour Penetration 2.
- This Shooting Attack targets a single enemy unit following the normal rules for selecting targets with Shooting
Attacks. It has range 18”. The target suffers D6+2 hits with a Strength equal to the current Game Turn number
and Armour Penetration 2.
The Man-eating Tree is inhabited by a small spirit, looking like a Pygmy with a single leg, single arm, single eye, single
ear.

Size: Large
Spider Statue 150 pts Type: Construct
single model Base: 100x100mm

Global Adv Mar Dis Model Rules

3” 3” 7 Cult of the Spider

Defensive HP Def Res Ar


m

1 3 3 0 Regeneration (4+)

Offensive Att Off Str AP Agi

Pygmies (8) 8 3 3 0 5 Harnessed


Chassis 4 1 Inanimate, Impact Hits (1)
Cult of the Spider: All friendly units within 6” Blood Ties (Bokono) options:
gain Regeneration (+1, max 5+). Must take Rally Around the Flag 25 pts

The large Spider Statue, named Humfo, was made of ebony wood, with tiny inclusions of a very heavy metal which
glowed in the dark and sometimes, burned the wood, causing slight fumes. This was where sacrifices were made.

Homebrew - Vôdun Vampires - 23


Change log
Background and pictures.

Background (II)
҉Ѭ҉

The statue towered over the sacrifice that the Pygmies had brought before it. It was once beautifully carved but untold
eons had stripped its details. Every distinct feature was gone. Except the eyes, which contained crimson ruby pupils,
radiating pure madness. A steady stream of blood oozed out of its screaming mouth into a large pool set in front of the
statue.
A dark, indecipherable inscription was written in sharp cuts on the base of the Vampire God statue. Strangely, when
looking at it, Sundyula heard these words whispered from an edge of his mind, in the very tongue of his mother:
"That is not dead which can tell eternal lie. And with strange eons even death may die."
From: Sundyula and the Pygmies, a Griot’s song

҉Ѭ҉

Sundyula had found the source of the gold, and could go back home. As he departed, he had a premonition and looked
behind him. At the edge of the woods, the silhouette of a Pygmy vanished in a glimpse. Suddenly, Oduwa came out of the
wood, running towards him. No Pygmy seemed to pursue him, despite Sundyula could feel their evil yellow eyes staring
at them. Strangely, Oduwa’s running feet were making no noise, and there was no shade running under his body.
Sundyula took his weapon, a superb mahogany marquetry imported from al-Hisn. He had one last remaining Darkstone
Shot. He aimed and shot. Oduwa fell. Sundyula came close, and looked at the wound. No blood was bleeding. The body
had no odor. A fresh bite was visible on the neck. Something horrible had happened during that night in the forest.
From: Sundyula and the Pygmies, a Griot’s song

҉Ѭ҉

The diaries of the old civilization of Naptesh mention that 2600 years before present time, Pharaoh Neco II sent a
nautical expedition around the continent of Taphria. The flottilla came back after four years, proving Taphria to be an
isolated continent. The expedition was in very bad shape: most of the crew had died, the surviving ones did not last more
than a month.
In the deep forest, they had captured many strange unknown animals. Most of them were too feral to be kept alive and
only their skin was brought back. Among the animals still alive, some resembled tall, muscular dark skinned Humans,
were it not for the sharp fangs, the clawed feet and the disturbing lack of body odor. They did not look afraid.
They manage to escape, with the help of one of their jailer who seemed to have been subjugated.
— From A New Atlas for the Ninth Age, by Johannes Strabo

҉Ѭ҉

Homebrew - Vôdun Vampires - 24

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