2 Computer Programming Module 12
2 Computer Programming Module 12
2 Computer Programming Module 12
Pre-test: Hard Coding: As the instruction stated, create a sample program on these certain output on your one-
whole sheet of paper: (10 points each)
Grades:
English: 85
Science: 80
Math: 75
Social Sciences: 90
ICT: 95
MAPEH: 77
Religious Education: 80
GWA: 83
Welcome to MyShop
Categories:
1 – Phones
2 – Laptops
3 – Phone Screen Protectors
4 – Computers
5 – Keyboards
6 – Mice
Enter Selection: 2
Phones:
1 – Samsung
2 – Huawei
3 – Vivo
4 – Oppo
5 – iPhone
Enter Selection: 5
iPhone:
Enter Selection: 5
Review 1 – Enums
To create an enum, use the enum keyword (instead of class or interface), and separate the constants with
a comma. Note that they should be in uppercase letters:
The enum type has a values() method, which returns an array of all enum constants. This method is
useful when you want to loop through the constants of an enum:
An enum can, just like a class, have attributes and methods. The only difference is that enum constants
are public, static and final (unchangeable - cannot be overridden).
An enum cannot be used to create objects, and it cannot extend other classes (but it can implement
interfaces).
Use enums when you have values that you know aren't going to change, like month days, days, colors,
deck of cards, etc.
In Java programs, the point from where the program starts its execution or simply the entry point of Java
programs is the main() method. Hence, it is one of the most important methods of Java and having proper
understanding of it is very important.
Explanation:
Every word in the public static void main statement has got a meaning to the JVM.
1. Public: It is an Access modifier, which specifies from where and who can access the method. Making
the main() method public makes it globally available. It is made public so that JVM can invoke it from
outside the class as it is not present in the current class.
2. Static: It is a keyword which is when associated with a method, makes it a class related method.
The main() method is static so that JVM can invoke it without instantiating the class. This also saves the
MODULE 12 – REVIEW: ACTIVITY-DRIVEN TOPICS
unnecessary wastage of memory which would have been used by the object declared only for calling
the main() method by the JVM.
3. Void: It is a keyword and used to specify that a method doesn’t return anything. As main() method
doesn’t return anything, its return type is void. As soon as the main() method terminates, the java
program terminates too. Hence, it doesn’t make any sense to return from main() method as JVM can’t
do anything with the return value of it.
4. main: It is the name of Java main method. It is the identifier that the JVM looks for as the starting point
of the java program. It’s not a keyword.
Apart from the above mentioned signature of main, you could use public static void main(String
args[]) or public static void main(String… args) to call the main function in java. The main method is called
if it’s formal parameter matches that of an array of Strings.
An interface is a completely "abstract class" that is used to group related methods with empty bodies:
To access the interface methods, the interface must be "implemented" (kinda like inherited) by another class
with the implements keyword (instead of extends). The body of the interface method is provided by the
"implement" class:
Notes on Interfaces:
Like abstract classes, interfaces cannot be used to create objects (in the example above, it is not
possible to create an "Animal" object in the MyMainClass)
Interface methods do not have a body - the body is provided by the "implement" class
On implementation of an interface, you must override all of its methods
MODULE 12 – REVIEW: ACTIVITY-DRIVEN TOPICS
1) To achieve security - hide certain details and only show the important details of an object (interface).
2) Java does not support "multiple inheritance" (a class can only inherit from one superclass). However, it can
be achieved with interfaces, because the class can implement multiple interfaces. Note: To implement multiple
interfaces, separate them with a comma (see example below).
In Java, it is possible to inherit attributes and methods from one class to another. We group the "inheritance
concept" into two categories:
In the example below, the Car class (subclass) inherits the attributes and methods from the Vehicle class
(superclass):
We set the brand attribute in Vehicle to a protected access modifier. If it was set to private, the Car class would
not be able to access it.
- It is useful for code reusability: reuse attributes and methods of an existing class when you create a new class.
Tip: Also take a look at the next chapter, Polymorphism, which uses inherited methods to perform different
tasks.
MODULE 12 – REVIEW: ACTIVITY-DRIVEN TOPICS
Procedural programming is about writing procedures or methods that perform operations on the data, while
object-oriented programming is about creating objects that contain both data and methods.
Classes and objects are the two main aspects of object-oriented programming.
Look at the following illustration to see the difference between class and objects:
Example:
Overloading in Java
Overriding in Java
Important terminology:
Super Class: The class whose features are inherited is known as superclass(or a base class or a parent
class).
Sub Class: The class that inherits the other class is known as subclass(or a derived class, extended class,
or child class). The subclass can add its own fields and methods in addition to the superclass fields and
methods.
Reusability: Inheritance supports the concept of “reusability”, i.e. when we want to create a new class
and there is already a class that includes some of the code that we want, we can derive our new class
from the existing class. By doing this, we are reusing the fields and methods of the existing class.
Syntax:
Technically in encapsulation, the variables or data of a class is hidden from any other class and can be
accessed only through any member function of own class in which they are declared.
As in encapsulation, the data in a class is hidden from other classes, so it is also known as data-hiding.
Encapsulation can be achieved by Declaring all the variables in the class as private and writing public
methods in the class to set and get the values of variables.
4. Abstraction: Data Abstraction is the property by virtue of which only the essential details are displayed
to the user.The trivial or the non-essentials units are not displayed to the user. Ex: A car is viewed as a
car rather than its individual components.
Data Abstraction may also be defined as the process of identifying only the required characteristics of an
object ignoring the irrelevant details. The properties and behaviours of an object differentiate it from other
objects of similar type and also help in classifying/grouping the objects.
Consider a real-life example of a man driving a car. The man only knows that pressing the accelerators will
increase the speed of car or applying brakes will stop the car but he does not know about how on pressing
the accelerator the speed is actually increasing, he does not know about the inner mechanism of the car or
the implementation of accelerator, brakes etc in the car. This is what abstraction is.
In java, abstraction is achieved by interfaces and abstract classes. We can achieve 100% abstraction using
interfaces.
5. Class: A class is a user defined blueprint or prototype from which objects are created. It represents the
set of properties or methods that are common to all objects of one type. In general, class declarations can
include these components, in order:
6. Object: It is a basic unit of Object Oriented Programming and represents the real life entities. A typical
Java program creates many objects, which as you know, interact by invoking methods. An object
consists of:
7. Method: A method is a collection of statements that perform some specific task and return result to the
caller. A method can perform some specific task without returning anything. Methods allow us
to reuse the code without retyping the code. In Java, every method must be part of some class which is
different from languages like C, C++ and Python.
Methods are time savers and help us to reuse the code without retyping the code.
Method Declaration
Access Modifier: Defines access type of the method i.e. from where it can be accessed in your
application. In Java, there 4 type of the access specifiers.
public: accessible in all class in your application.
protected: accessible within the package in which it is defined and in its subclass(es)(including
subclasses declared outside the package)
private: accessible only within the class in which it is defined.
default (declared/defined without using any modifier): accessible within same class and
package within which its class is defined.
The return type: The data type of the value returned by the method or void if does not return a value.
Method Name: the rules for field names apply to method names as well, but the convention is a little
different.
Parameter list: Comma separated list of the input parameters are defined, preceded with their data type,
within the enclosed parenthesis. If there are no parameters, you must use empty parentheses ().
Exception list: The exceptions you expect by the method can throw, you can specify these exception(s).
Method body: it is enclosed between braces. The code you need to be executed to perform your
intended operations.
8. Message Passing: Objects communicate with one another by sending and receiving information to each
other. A message for an object is a request for execution of a procedure and therefore will invoke a
function in the receiving object that generates the desired results. Message passing involves specifying
the name of the object, the name of the function and the information to be sent.
MODULE 12 – REVIEW: ACTIVITY-DRIVEN TOPICS
Evaluation: Using DCoder App, create a program using conditional statements: (Note: Make sure to
record your code using Screen recorder in your phone, if you have, and upload the video on the group
page comments on this topic.
Output 1:
XXX
XXX
XXX
XXX
XXX
XXX
XXX
XXX
XXXXXXXXXXX
XXX XXX
XXX
XXX
XXX
XXX XXX
XXXXXXXXXXX
XXX
XXXXXXXXXXXX
XXXXXXXXXXXX
XXXX
XXXX
XXXX
XXXX
XXXX
Bibliography/References:
https://www.w3schools.com/java/java_interface.asp
https://www.w3schools.com/java/java_inheritance.asp
https://www.w3schools.com/java/java_oop.asp
https://www.geeksforgeeks.org/object-oriented-programming-oops-concept-in-java/