Tuckers Kobolds

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Tucker's Kobolds

A
dventurers can find immense trouble inside d100 Hazard
kobold lairs, for their warrens are littered with 35- Kobolds toss boiling water to extinguish your
traps and murder-holes large enough for the 36 torches and scorch your skin.
nimble kobolds to strike and maneuver, but too
small for most adventurers to pursue. In turn, 37-
38
Kobolds ahead and behind toss bags of flour, which
causes an explosion with your torches.
kobolds are famous for their ruthless guerrilla
tactics, which are named for the great historian 39- Kobolds ahead retreat with ropes tied to support
Tucker, who first detailed them. 40 columns, intending to fell the columns and cause a
Each round the party is within the tunnels of a kobold lair, cave-in.
roll a d100 for the hazard they encounter. For many of these 41- Kobolds roll a makeshift bomb down the tunnel with
obstacles, the kobolds presented can't be easily slain, and the 42 a lit fuse.
hazard can merely be avoided. If the adventures try to hack 43- Kobolds with longbows fire from behind a line of
and slash through their kobold foes, as few as 3 kobolds can 44 shielded allies.
present a particular hazard, and the kobold lair may be 45- Kobolds behind and in front attack with spears,
manned by between 24 and 48 kobold fighters at a time. 46 retreating and advancing as you move.
Otherwise, the adventures can simply run though the tunnels,
and will escape after encountering 3d6 hazards. In all cases, 47- A monstrous kobold champion, a fully-armored half-
the kobolds lock the door leading into their warrens, and bar 48 dragon, blocks the tunnel ahead alone.
the exit, trapping would-be adventurers inside. 49- Nimble kobold rogues drop from the ceiling and
50 attack with poison daggers.
Hazards
d100 Hazard 51- A tripwire up ahead triggers a hail of dart traps.
52
1-2 Kobolds throw firebombs and oil from tunnels
above. 53- A pit trap up ahead drops only waist-deep, and
54 kobolds with daggers below wait to carve up your
3-4 Kobolds in low tunnels, with small openings near lower half.
your feet, attack your legs with daggers.
55- The floor of the hallway ahead is covered with spikes
5-6 Kobolds push an avalanche of boulders downhill in 56 and broken glass.
your direction.
57- The hallway is muddy and contains hidden bear-
7-8 Kobolds in parallel tunnels attack with spears 58 traps.
through narrow murder-holes alongside you.
59- The hallway up ahead is riddled with lines of razor
9-10 Kobolds above drop barbed nets to ensnare and 60 wire to shred your skin as you run past.
lacerate you.
61- The hallway ahead tightens, slowing your movement,
11- Kobolds have littered the path in front of you with 62 while kobolds archers pepper you with arrows.
12 dozens of caltrops.
63- A trip wire ahead triggers a massive swinging log
13- You are harried from behind by kobolds firing 64 trap.
14 poison darts, who retreat upon your approach.
15- Kobolds drop basketfuls of poisonous insects and
16 spiders on to you from above.
17- Kobolds light a fire to discharge smoke into your
18 tunnel, choking and blinding you.
19- Kobolds ahead release pet giant rats to attack you.
20
21- Kobolds ahead release a pet giant boar to stampede
22 down the hallway toward you.
23- Kobolds pour boiling pitch down a sloped tunnel
24 atop you.
25- Kobolds near your feet attempt to entangle your feet
26 with ropes and chains, knocking you prone.
27- Kobolds throw gas bombs from above, choking you
28 with noxious fumes.
29- Kobolds with hooked poles trip and ensnare the
30 rearmost party member.
31- Kobolds hurl javelins at head-height from the end of
32 this tunnel.
33- Kobolds hurl a beehive onto your party, releasing an
34 angry swarm.
Kobold Wizard by Bryan Syme
d100 Hazard
65- A pit trap up ahead is filled with dozens of
66 poisonous snakes.
67- The hallway ahead is littered with crude landmines,
68 buried under gravel and poised to explode.
69- A pit trap up ahead is filled with poisonous spikes.
70
71- Half of the hallway ahead is blocked by an imposing
72 metal wall, which you must squeeze past. A fire has
been built and the wall is scalding hot.
73- The hallway up ahead opens to a tavern with a
74 rickety bridge crossing it. The bridge has been built
to flip upside-down on any Medium creature
crossing it.
75- The floor and walls ahead is coated with sticky,
76 flammable tar, and a kobold waits to light it aflame.
77- A pit trap up ahead is filled with water and kobolds
78 ready to throw weighted nets over their victim.
79- A heavy ballista fires an armor-penetrating bolt
80 down this hallway at regular intervals.
81- The only way ahead is up a steep gravel slope. A
82 rope is tied to allow easy climbing, but kobolds wait
in hiding above to cut it.
83- Sections of the floor ahead are built with wood of
84 varying thicknesses, allowing you to step directly
through, catching your leg.
85- The hallway ahead is full of sturdy, horizontal metal
86 poles, which slows your movement, while kobolds
with crossbows make targets of you.
87- There are several pit traps up ahead that you need to
88 jump over. The ground between them is smooth,
sloped stone.
89- The only way forward is down a dangerously steep
90 slope, which has been covered in grease.
91- A pressure plate in the tunnel triggers a cloud of
92 poison gas.
93- The hallway up ahead is half as high as the rest of
94 the tunnel, forcing you to crawl as kobolds throw
darts at you.
95- The hallway is flooded to your knees, and snakes
96 swim in the water.
97- Pressure plates ahead trigger spear traps hidden in
98 the walls.
99- Several crude explosives are rigged to the walls. The
00 entire tunnel is rigged to explode.

Scrapyard Kobold by Bryan Syme

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